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Native source code for CodeSlicing episode on squishy toggles part 3
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// | |
// SquishyTogglePart03Native.swift | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies | |
// of the Software, and to permit persons to whom the Software is furnished to do so, | |
// subject to the following conditions: | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | |
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A | |
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR | |
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | |
// AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION | |
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
// | |
// Created by Adam Fordyce on 06/03/2021. | |
// Copyright © 2020 Adam Fordyce. All rights reserved. | |
// | |
import SwiftUI | |
private let duration = 0.6 | |
private let stateIconHeightRatio: CGFloat = 0.5 | |
private let buttonDiameterRatio: CGFloat = 0.9 | |
private struct SquishyTogglePart03Native: View { | |
@State private var isOn = false | |
var body: some View { | |
let debug = false | |
GeometryReader { (geo: GeometryProxy) in | |
let size = calculateSize(from: geo) | |
let buttonDiameter = size.height * buttonDiameterRatio | |
ZStack { | |
ToggleFrame(isOn, debug: debug) | |
.styling(color: .green) | |
.animation(Animation.linear(duration: duration)) | |
Group { | |
ToggleButton() | |
.frame(width: buttonDiameter, height: buttonDiameter) | |
StateIcon(isOn, debug: debug) | |
.styling(lineWidth: size.width * 0.04) | |
.frame(width: size.height * stateIconHeightRatio, height: size.height * stateIconHeightRatio) | |
} | |
.offset(x: debug ? 0 : size.height * (isOn ? 0.5 : -0.5)) | |
.animation(Animation.easeInOut(duration: duration)) | |
} | |
.frame(width: size.width, height: size.height) | |
.border(debug ? Color.gray.opacity(0.2) : Color.clear) | |
.contentShape(Capsule()) | |
.onTapGesture { | |
isOn.toggle() | |
} | |
.frame(maxWidth: .infinity, maxHeight: .infinity) | |
} | |
} | |
private func calculateSize(from geo: GeometryProxy) -> CGSize { | |
let doubleHeight = geo.size.height * 2 | |
if geo.size.width < doubleHeight { | |
return CGSize(width: geo.size.width, height: geo.size.width * 0.5) | |
} else { | |
return CGSize(width:doubleHeight, height: geo.size.height) | |
} | |
} | |
} | |
private struct ToggleFrame: Shape { | |
var animatableData: CGFloat | |
private let debug: Bool | |
init(_ toggle: Bool, debug: Bool = false) { | |
animatableData = toggle ? 1 : 0 | |
self.debug = debug | |
} | |
func path(in rect: CGRect) -> Path { | |
var path = Path() | |
let maxCurveYOffset = rect.height * 0.18 | |
let halfMaxCurveYOffset = maxCurveYOffset * 0.5 | |
let angle = Angle.degrees(360 * Double(animatableData)) | |
let curveYOffset = halfMaxCurveYOffset + halfMaxCurveYOffset * CGFloat(cos(angle.radians)) | |
let arcRadius = rect.size.height * 0.5 | |
let quarterX = rect.minX + rect.width * 0.25 | |
let threeQuarterX = rect.minX + rect.width * 0.75 | |
let cpXLeft = rect.minX + rect.width * 0.4 | |
let cpXRight = rect.minX + rect.width * 0.6 | |
let p1 = CGPoint(x: quarterX, y: rect.minY) | |
let p1cp2 = CGPoint(x: cpXLeft, y: rect.minY) | |
let p2 = CGPoint(x: rect.midX, y: rect.minY + curveYOffset) | |
let p2cp1 = CGPoint(x: cpXLeft, y: rect.minY + curveYOffset) | |
let p2cp2 = CGPoint(x: cpXRight, y: rect.minY + curveYOffset) | |
let p3 = CGPoint(x: threeQuarterX, y: rect.minY) | |
let p3cp1 = CGPoint(x: cpXRight, y: rect.minY) | |
let p4cp2 = CGPoint(x: cpXRight, y: rect.maxY) | |
let p5 = CGPoint(x: rect.midX, y: rect.maxY - curveYOffset) | |
let p5cp1 = CGPoint(x: cpXRight, y: rect.maxY - curveYOffset) | |
let p5cp2 = CGPoint(x: cpXLeft, y: rect.maxY - curveYOffset) | |
let p6 = CGPoint(x: quarterX, y: rect.maxY) | |
let p6cp1 = CGPoint(x: cpXLeft, y: rect.maxY) | |
path.move(to: p1) | |
path.addCurve(to: p2, control1: p1cp2, control2: p2cp1) | |
path.addCurve(to: p3, control1: p2cp2, control2: p3cp1) | |
path.addArc(center: CGPoint(x: threeQuarterX, y: rect.minY + arcRadius), radius: arcRadius, startAngle: .degrees(-90), endAngle: .degrees(90), clockwise: false) | |
path.addCurve(to: p5, control1: p4cp2, control2: p5cp1) | |
path.addCurve(to: p6, control1: p5cp2, control2: p6cp1) | |
path.addArc(center: CGPoint(x: quarterX, y: rect.minY + arcRadius), radius: arcRadius, startAngle: .degrees(90), endAngle: .degrees(-90), clockwise: false) | |
path.closeSubpath() | |
return path | |
} | |
@ViewBuilder func styling(color: Color, debug: Bool = false) -> some View { | |
if debug { | |
debugStyling() | |
} else { | |
fill(color) | |
} | |
} | |
} | |
private let outerGradient = LinearGradient( | |
gradient: Gradient(colors: [Color(white: 0.45), Color(white: 0.95)]), | |
startPoint: .bottomLeading, | |
endPoint: .topLeading) | |
private struct ToggleButton: View { | |
public var body: some View { | |
GeometryReader { (geo: GeometryProxy) in | |
let innerGradient = RadialGradient( | |
gradient: Gradient(colors: [Color(white: 0.9), Color(white: 0.3)]), | |
center: .bottomTrailing, | |
startRadius: geo.size.width * 0.2, | |
endRadius: geo.size.width * 1.5) | |
ZStack { | |
Circle() | |
.fill(outerGradient) | |
Circle() | |
.inset(by: geo.size.width * 0.1) | |
.fill(innerGradient) | |
} | |
.drawingGroup() | |
} | |
} | |
} | |
private struct StateIcon: Shape { | |
var animatableData: CGFloat | |
private var debug: Bool | |
init(_ isOn: Bool, debug: Bool = false) { | |
animatableData = isOn ? 1 : 0 | |
self.debug = debug | |
} | |
func path(in rect: CGRect) -> Path { | |
var path = Path() | |
let rectTop = CGPoint(x: rect.midX, y: rect.minY) | |
let rectBottom = CGPoint(x: rect.midX, y: rect.maxY) | |
let rectLeading = CGPoint(x: rect.minX, y: rect.midY) | |
let rectTrailing = CGPoint(x: rect.maxX, y: rect.midY) | |
let rectCenter = CGPoint(x: rect.midX, y: rect.midY) | |
let bezierCurveCpOffset: CGFloat = 0.552 * (0.5 * rect.size.height) | |
path.move(to: rectLeading.to(rectCenter, animatableData)) | |
let c1cp1 = CGPoint(x: rect.minX, y: rect.midY - bezierCurveCpOffset) | |
let c1cp1OnState = CGPoint(x: rect.midX, y: rect.midY - bezierCurveCpOffset) | |
let c1cp2 = CGPoint(x: rect.midX - bezierCurveCpOffset, y: rectTop.y) | |
let c1cp2OnState = CGPoint(x: rect.midX, y: rect.minY + 1) | |
path.addCurve(to: rectTop, | |
control1: c1cp1.to(c1cp1OnState, animatableData), | |
control2: c1cp2.to(c1cp2OnState, animatableData)) | |
let c2cp1 = CGPoint(x: rect.midX + bezierCurveCpOffset, y: rect.minY) | |
let c2cp1OnState = CGPoint(x: rect.midX, y: rect.minY + 1) | |
let c2cp2 = CGPoint(x: rect.maxX, y: rect.midY - bezierCurveCpOffset) | |
let c2cp2OnState = CGPoint(x: rect.midX, y: rect.midY - bezierCurveCpOffset) | |
path.addCurve(to: rectTrailing.to(rectCenter, animatableData), | |
control1: c2cp1.to(c2cp1OnState, animatableData), | |
control2: c2cp2.to(c2cp2OnState, animatableData)) | |
let c3cp1 = CGPoint(x: rect.maxX, y: rect.midY + bezierCurveCpOffset) | |
let c3cp1OnState = CGPoint(x: rect.midX, y: rect.midY + bezierCurveCpOffset) | |
let c3cp2 = CGPoint(x: rect.midX + bezierCurveCpOffset, y: rect.maxY) | |
let c3cp2OnState = CGPoint(x: rect.midX, y: rect.maxY - 1) | |
path.addCurve(to: rectBottom, | |
control1: c3cp1.to(c3cp1OnState, animatableData), | |
control2: c3cp2.to(c3cp2OnState, animatableData)) | |
let c4cp1 = CGPoint(x: rect.midX - bezierCurveCpOffset, y: rect.maxY) | |
let c4cp1OnState = CGPoint(x: rect.midX, y: rect.maxY - 1) | |
let c4cp2 = CGPoint(x: rect.minX, y: rect.midY + bezierCurveCpOffset) | |
let c4cp2OnState = CGPoint(x: rect.midX, y: rect.midY + bezierCurveCpOffset) | |
path.addCurve(to: rectLeading.to(rectCenter, animatableData), | |
control1: c4cp1.to(c4cp1OnState, animatableData), | |
control2: c4cp2.to(c4cp2OnState, animatableData)) | |
path.closeSubpath() | |
return path | |
} | |
@ViewBuilder func styling(lineWidth: CGFloat) -> some View { | |
if debug { | |
debugStyling() | |
} else { | |
stroke(style: .init(lineWidth: lineWidth, lineJoin: .round)) | |
} | |
} | |
} | |
private extension Shape { | |
func debugStyling() -> some View { | |
stroke(Color.black, lineWidth: 2) | |
} | |
} | |
// MARK: ----- EXTENSION FROM PureSwiftUI to make code cleaner / more readable | |
private extension CGPoint { | |
func to(_ destination: CGPoint, _ factor: CGFloat) -> CGPoint { | |
let deltaX = destination.x - self.x | |
let deltaY = destination.y - self.y | |
return CGPoint(x: self.x + deltaX * factor, y: self.y + deltaY * factor) | |
} | |
} | |
struct SquishyTogglePart03Native_Previews: PreviewProvider { | |
struct SquishyTogglePart03Native_Harness: View { | |
var body: some View { | |
SquishyTogglePart03Native() | |
.frame(width: 400, height: 400) | |
} | |
} | |
static var previews: some View { | |
SquishyTogglePart03Native_Harness() | |
.previewDevice("iPhone 12 Pro Max") | |
.previewDisplayName("iPhone 12 Pro Max") | |
} | |
} |
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