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August 5, 2020 23:23
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Shows and example of maintaining the position of an overlay using offsets
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// | |
// KeepPositionOnRotation.swift | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies | |
// of the Software, and to permit persons to whom the Software is furnished to do so, | |
// subject to the following conditions: | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | |
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A | |
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR | |
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | |
// AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION | |
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
// | |
// | |
// Created by Adam Fordyce on 06/08/2020. | |
// Copyright © 2020 Adam Fordyce. All rights reserved. | |
// | |
import SwiftUI | |
import PureSwiftUI | |
private let numColumns = 5 | |
private let numRows = 5 | |
struct KeepPositionOnRotation: View { | |
@Environment(\.horizontalSizeClass) var sizeClass | |
@State private var locations = [CGPoint](repeating: .zero, count: numColumns * numRows) | |
@State private var currentLocation = CGPoint.zero | |
@State private var selectedIndex = 0 | |
var body: some View { | |
VStack { | |
ZStack { | |
VStack { | |
ForEach(0..<numRows) { row in | |
Spacer() | |
HStack { | |
ForEach(0..<numColumns) { column in | |
Spacer() | |
Frame(10) | |
.primaryDotStyle() | |
.geometryReader { (geo: GeometryProxy) in | |
let index = self.indexFor(row, column) | |
self.locations[index] = geo.globalCenter | |
if index == self.selectedIndex { | |
self.currentLocation = self.locations[index] | |
} | |
} | |
.onTapGesture { | |
withAnimation(.easeInOut(duration: 0.5)) { | |
let index = self.indexFor(row, column) | |
self.selectedIndex = index | |
self.currentLocation = self.locations[index] | |
} | |
} | |
Spacer() | |
} | |
} | |
} | |
Spacer() | |
} | |
// the trick here is that we need to make sure the relation | |
// between the overlay dot and the other dots remains the same | |
// when the device is rotated so the offsets work in both orientations | |
// so I've placed it initially in a ZStack over the dots. | |
Frame(20) | |
.secondaryDotStyle() | |
.offsetToPosition(self.currentLocation) | |
} | |
.id(sizeClass) | |
// we need to set an id to the size class so it rerenders the view | |
// and causes the geometry readers to run again to set up the new | |
// locations | |
} | |
} | |
private func indexFor(_ row: Int, _ column: Int) -> Int { | |
row * numColumns + column | |
} | |
} | |
private extension View { | |
func primaryDotStyle() -> some View { | |
self.clipCircleWithStroke(Color.black, lineWidth: 1, fill: Color.red) | |
} | |
func secondaryDotStyle() -> some View { | |
self.clipCircleWithStroke(Color.black, lineWidth: 1, fill: Color.yellow.opacity(0.75)) | |
} | |
} | |
struct KeepPositionOnRotation_Previews: PreviewProvider { | |
struct KeepPositionOnRotation_Harness: View { | |
var body: some View { | |
KeepPositionOnRotation() | |
} | |
} | |
static var previews: some View { | |
KeepPositionOnRotation_Harness() | |
} | |
} |
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