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Native source code for CodeSlicing episode on creating the new playing equaliser bars overlay - part 1
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// | |
// NowPlayingEqualiserBarsNative.swift | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies | |
// of the Software, and to permit persons to whom the Software is furnished to do so, | |
// subject to the following conditions: | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | |
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A | |
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR | |
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | |
// AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION | |
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
// | |
// Created by Adam Fordyce on 08/08/2021. | |
// Copyright © 2021 Adam Fordyce. All rights reserved. | |
// | |
import SwiftUI | |
private let numBars = 5 | |
private let spacerWidthRatio: CGFloat = 0.2 | |
private let barWidthScaleFactor = 1 / ( CGFloat(numBars) + CGFloat(numBars - 1) * spacerWidthRatio) | |
struct NowPlayingEqualiserBarsNative: View { | |
@State private var animating = false | |
var body: some View { | |
GeometryReader { (geo: GeometryProxy) in | |
let barWidth = geo.size.width * barWidthScaleFactor | |
let spacerWidth = barWidth * spacerWidthRatio | |
HStack(spacing: spacerWidth) { | |
ForEach(0..<numBars) { index in | |
Bar(minHeightFraction: 0.1, maxHeightFraction: 1, completion: animating ? 1 : 0) | |
.fill(Color.red) | |
.frame(width: barWidth) | |
.animation(createAnimation()) | |
} | |
} | |
} | |
.onAppear { | |
animating = true | |
} | |
} | |
private func createAnimation() -> Animation { | |
Animation | |
.easeInOut(duration: 0.8 + Double.random(in: -0.3...0.3)) | |
.repeatForever(autoreverses: true) | |
.delay(Double.random(in: 0...0.75)) | |
} | |
} | |
private struct Bar: Shape { | |
private let minHeightFraction: CGFloat | |
private let maxHeightFraction: CGFloat | |
var animatableData: CGFloat | |
init(minHeightFraction: CGFloat, maxHeightFraction: CGFloat, completion: CGFloat) { | |
self.minHeightFraction = minHeightFraction | |
self.maxHeightFraction = maxHeightFraction | |
self.animatableData = completion | |
} | |
func path(in rect: CGRect) -> Path { | |
var path = Path() | |
let heightFractionDelta = maxHeightFraction - minHeightFraction | |
let heightFraction = minHeightFraction + heightFractionDelta * animatableData | |
let rectHeight = rect.height * heightFraction | |
let rectOrigin = CGPoint(x: rect.minX, y: rect.maxY - rectHeight) | |
let rectSize = CGSize(width: rect.width, height: rectHeight) | |
let barRect = CGRect(origin: rectOrigin, size: rectSize) | |
path.addRect(barRect) | |
return path | |
} | |
} | |
struct NowPlayingEqualiserBarsNative_Previews: PreviewProvider { | |
struct NowPlayingEqualiserBarsNative_Harness: View { | |
var body: some View { | |
NowPlayingEqualiserBarsNative() | |
.frame(width: 50, height: 50) | |
.frame(maxWidth: .infinity, maxHeight: .infinity) | |
.ignoresSafeArea() | |
} | |
} | |
static var previews: some View { | |
NowPlayingEqualiserBarsNative_Harness() | |
.previewDevice("iPhone 12 Pro Max") | |
.previewDisplayName("iPhone 12 Pro Max") | |
} | |
} |
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