My Unity repo's git config as of today.
For more complex and complete alternatives, look at:
| import FbxCommon | |
| def fbx_trim_keys(scene, start, end, take_buffer=10): | |
| """ | |
| Uses the FBX SDK to remove unnecessary keys. | |
| :param scene: FBX SDK scene class that hold data to edit | |
| :param int start: start frame of animation keys to keep | |
| :param int end: end frame of animation keys to keep |
My Unity repo's git config as of today.
For more complex and complete alternatives, look at:
| package main | |
| import ( | |
| "fmt" | |
| "net/http" | |
| ) | |
| type CustomResponseWriter struct { | |
| body []byte | |
| statusCode int |
| #!/usr/bin/env python | |
| # -*- coding: utf-8 -*- | |
| from PyQt5.QtWidgets import (QWidget, QDataWidgetMapper, | |
| QLineEdit, QApplication, QGridLayout, QListView) | |
| from PyQt5.QtCore import Qt, QAbstractTableModel, QModelIndex | |
| class Window(QWidget): | |
| def __init__(self, parent=None): |
This howto describes installing entware for the Tomato open-source router firmware.