Created
May 11, 2014 22:25
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| /* | |
| * robotMaze.js | |
| * | |
| * The blue key is inside a labyrinth, and extracting | |
| * it will not be easy. | |
| * | |
| * It's a good thing that you're a AI expert, or | |
| * we would have to leave empty-handed. | |
| */ | |
| function startLevel(map) { | |
| // Hint: you can press R or 5 to "rest" and not move the | |
| // player, while the robot moves around. | |
| map.getRandomInt = function(min, max) { | |
| return Math.floor(Math.random() * (max - min + 1)) + min; | |
| } | |
| map.placePlayer(map.getWidth()-1, map.getHeight()-1); | |
| var player = map.getPlayer(); | |
| map.defineObject('robot', { | |
| 'type': 'dynamic', | |
| 'symbol': 'R', | |
| 'color': 'gray', | |
| 'onCollision': function (player, me) { | |
| me.giveItemTo(player, 'blueKey'); | |
| }, | |
| 'behavior': function (me) { | |
| try { | |
| var oppT = { | |
| up: 'down', | |
| left: 'right', | |
| right: 'left', | |
| down: 'up' | |
| } | |
| var offT = { | |
| up: [ 0, -1 ], | |
| left: [ -1, 0 ], | |
| right: [ 1, 0 ], | |
| down: [ 0, 1 ] | |
| } | |
| var x = me.getX(), y = me.getY() | |
| var testX, testY, testDir, testMovesN, testMoves, testMove | |
| var testMoves = map.getAdjacentEmptyCells(x, y); | |
| var dirs = [] | |
| // getAdjacentEmptyCells gives array of ((x, y), direction) pairs | |
| for(var i = 0; i < testMoves.length; i++) { | |
| testMove = testMoves[i] | |
| testX = testMove[0][1] | |
| testY = testMove[0][1] | |
| testDir = testMove[1] | |
| while(true) { | |
| testMoves = map.getAdjacentEmptyCells(testX, testY) | |
| .map(function(m) { | |
| return m[1] | |
| }) | |
| testMovesN = testMoves.length | |
| if(~testMoves.indexOf(testDir)) { | |
| testMovesN -= 1 | |
| } | |
| if(~testMoves.indexOf(oppT[testDir])) { | |
| testMovesN -= 1 | |
| } | |
| if(testMovesN > 0) { | |
| dirs.push(testDir) | |
| /*map.writeStatus( | |
| 'testDir: ' + JSON.stringify(testDir) + ', ' + | |
| 'dirs: ' + JSON.stringify(testMoves) | |
| )*/ | |
| } | |
| if(testMoves.indexOf(testDir)) { | |
| break | |
| } else { | |
| testX += offT[testDir][0] | |
| testY += offT[testDir][1] | |
| } | |
| } | |
| } | |
| map.writeStatus('here: ' + JSON.stringify(dirs)) | |
| me.move(dirs[map.getRandomInt(0, dirs.length)]) | |
| } catch(e) { | |
| //map.writeStatus(JSON.stringify(e.stack).substr(20)) | |
| throw e | |
| } | |
| } | |
| }); | |
| map.defineObject('barrier', { | |
| 'symbol': '░', | |
| 'color': 'purple', | |
| 'impassable': true, | |
| 'passableFor': ['robot'] | |
| }); | |
| map.placeObject(0, map.getHeight() - 1, 'exit'); | |
| map.placeObject(1, 1, 'robot'); | |
| map.placeObject(map.getWidth() - 2, 8, 'blueKey'); | |
| map.placeObject(map.getWidth() - 2, 9, 'barrier'); | |
| var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10); | |
| autoGeneratedMaze.create( function (x, y, mapValue) { | |
| // don't write maze over robot or barrier | |
| if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) { | |
| return 0; | |
| } else if (mapValue === 1) { //0 is empty space 1 is wall | |
| map.placeObject(x,y, 'block'); | |
| } else { | |
| map.placeObject(x,y,'empty'); | |
| } | |
| }); | |
| } | |
| function validateLevel(map) { | |
| map.validateExactlyXManyObjects(1, 'exit'); | |
| map.validateExactlyXManyObjects(1, 'robot'); | |
| map.validateAtMostXObjects(1, 'blueKey'); | |
| } | |
| function onExit(map) { | |
| if (!map.getPlayer().hasItem('blueKey')) { | |
| map.writeStatus("We need to get that key!"); | |
| return false; | |
| } else { | |
| return true; | |
| } | |
| } | |
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