Created
September 19, 2022 10:03
-
-
Save CodyJasonBennett/3476ff353a6c2b88e4ec23ec114ea004 to your computer and use it in GitHub Desktop.
three WebGPU matrix polyfill test
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function polyfills() { | |
THREE.Camera.prototype.clippingSpace = 'webgl' | |
THREE.PerspectiveCamera.prototype.updateProjectionMatrix = function() { | |
const near = this.near; | |
let top = near * Math.tan( THREE.MathUtils.DEG2RAD * 0.5 * this.fov ) / this.zoom; | |
let height = 2 * top; | |
let width = this.aspect * height; | |
let left = - 0.5 * width; | |
const view = this.view; | |
if ( this.view !== null && this.view.enabled ) { | |
const fullWidth = view.fullWidth, | |
fullHeight = view.fullHeight; | |
left += view.offsetX * width / fullWidth; | |
top -= view.offsetY * height / fullHeight; | |
width *= view.width / fullWidth; | |
height *= view.height / fullHeight; | |
} | |
const skew = this.filmOffset; | |
if ( skew !== 0 ) left += near * skew / this.getFilmWidth(); | |
const normalized = this.clippingSpace === 'webgpu' | |
this.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far, normalized ); | |
this.projectionMatrixInverse.copy( this.projectionMatrix ).invert(); | |
} | |
THREE.OrthographicCamera.prototype.updateProjectionMatrix = function() { | |
const dx = ( this.right - this.left ) / ( 2 * this.zoom ); | |
const dy = ( this.top - this.bottom ) / ( 2 * this.zoom ); | |
const cx = ( this.right + this.left ) / 2; | |
const cy = ( this.top + this.bottom ) / 2; | |
let left = cx - dx; | |
let right = cx + dx; | |
let top = cy + dy; | |
let bottom = cy - dy; | |
if ( this.view !== null && this.view.enabled ) { | |
const scaleW = ( this.right - this.left ) / this.view.fullWidth / this.zoom; | |
const scaleH = ( this.top - this.bottom ) / this.view.fullHeight / this.zoom; | |
left += scaleW * this.view.offsetX; | |
right = left + scaleW * this.view.width; | |
top -= scaleH * this.view.offsetY; | |
bottom = top - scaleH * this.view.height; | |
} | |
const normalized = this.clippingSpace === 'webgpu' | |
this.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far, normalized ); | |
this.projectionMatrixInverse.copy( this.projectionMatrix ).invert(); | |
} | |
THREE.Matrix4.prototype.makePerspective = function ( left, right, top, bottom, near, far, normalized = false ) { | |
const te = this.elements; | |
const x = 2 * near / ( right - left ); | |
const y = 2 * near / ( top - bottom ); | |
const a = ( right + left ) / ( right - left ); | |
const b = ( top + bottom ) / ( top - bottom ); | |
let c, d | |
if ( normalized === true ) { | |
c = - far / ( far - near ) | |
d = ( - far * near ) / ( far - near ) | |
} else { | |
c = - ( far + near ) / ( far - near ) | |
d = ( -2 * far * near ) / ( far - near ) | |
} | |
te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0; | |
te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0; | |
te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d; | |
te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0; | |
return this; | |
}; | |
THREE.Matrix4.prototype.makeOrthographic = function ( left, right, top, bottom, near, far, normalized = false ) { | |
const te = this.elements; | |
const w = 1.0 / ( right - left ); | |
const h = 1.0 / ( top - bottom ); | |
const p = 1.0 / ( far - near ); | |
const x = ( right + left ) * w; | |
const y = ( top + bottom ) * h; | |
let z, zInv | |
if ( normalized === true ) { | |
z = near * p | |
zInv = -1 * p | |
} else { | |
z = ( far + near ) * p | |
zInv = -2 * p | |
} | |
te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x; | |
te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y; | |
te[ 2 ] = 0; te[ 6 ] = 0; te[10] = zInv; te[ 14 ] = - z; | |
te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1; | |
return this; | |
}; | |
THREE.Frustum.prototype.setFromProjectionMatrix = function ( m, normalized = false ) { | |
const planes = this.planes; | |
const me = m.elements; | |
const me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ]; | |
const me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ]; | |
const me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ]; | |
const me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ]; | |
planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize(); | |
planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize(); | |
planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize(); | |
planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize(); | |
planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize(); | |
if ( normalized === true ) { | |
planes[ 5 ].setComponents( me2, me6, me10, me14 ).normalize(); | |
} else { | |
planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize(); | |
} | |
return this; | |
}; | |
} | |
// Default | |
console.log( | |
new THREE.PerspectiveCamera().projectionMatrix.toArray(), | |
new THREE.OrthographicCamera().projectionMatrix.toArray() | |
) | |
// Default should be the same (opt-out for WebGL) | |
console.log( | |
new THREE.PerspectiveCamera().projectionMatrix.toArray(), | |
new THREE.OrthographicCamera().projectionMatrix.toArray() | |
) | |
// WebGPU should be opt-in | |
const p = new THREE.PerspectiveCamera() | |
p.clippingSpace = 'webgpu' | |
p.updateProjectionMatrix() | |
const o = new THREE.OrthographicCamera() | |
o.clippingSpace = 'webgpu' | |
o.updateProjectionMatrix() | |
console.log( p.projectionMatrix.toArray(), o.projectionMatrix.toArray() ) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment