Created
May 28, 2025 07:09
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WebGL2 OffscreenCanvas in a Worker
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function createWorker(fn: Function): Worker { | |
const blob = new Blob([`(${fn})()`], { type: 'application/javascript' }) | |
const uri = URL.createObjectURL(blob) | |
return new Worker(uri) | |
} | |
const worker = createWorker(() => { | |
function clientWaitAsync( | |
gl: WebGL2RenderingContext, | |
sync: WebGLSync, | |
flags: GLbitfield, | |
interval_ms: number, | |
): Promise<void> { | |
return new Promise((resolve, reject) => { | |
function test() { | |
const res = gl.clientWaitSync(sync, flags, 0) | |
if (res === gl.WAIT_FAILED) { | |
reject() | |
return | |
} | |
if (res === gl.TIMEOUT_EXPIRED) { | |
setTimeout(test, interval_ms) | |
return | |
} | |
resolve() | |
} | |
test() | |
}) | |
} | |
async function getBufferSubDataAsync( | |
gl: WebGL2RenderingContext, | |
target: number, | |
buffer: WebGLBuffer, | |
srcByteOffset: number, | |
dstBuffer: ArrayBufferView, | |
dstOffset?: number, | |
length?: number, | |
): Promise<void> { | |
const sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0)! | |
gl.flush() | |
await clientWaitAsync(gl, sync, 0, 10) | |
gl.deleteSync(sync) | |
gl.bindBuffer(target, buffer) | |
gl.getBufferSubData(target, srcByteOffset, dstBuffer, dstOffset, length) | |
gl.bindBuffer(target, null) | |
} | |
const canvas = new OffscreenCanvas(0, 0) | |
const gl = canvas.getContext('webgl2')! | |
const vertex = gl.createShader(gl.VERTEX_SHADER)! | |
gl.shaderSource( | |
vertex, | |
/* glsl */ `#version 300 es | |
out float test; | |
void main() { | |
test = 2.0; | |
} | |
`, | |
) | |
gl.compileShader(vertex) | |
const fragment = gl.createShader(gl.FRAGMENT_SHADER)! | |
gl.shaderSource(fragment, '#version 300 es\nout lowp vec4 c;void main(){c=vec4(0);}') | |
gl.compileShader(fragment) | |
const program = gl.createProgram()! | |
gl.attachShader(program, vertex) | |
gl.attachShader(program, fragment) | |
gl.transformFeedbackVaryings(program, ['test'], gl.SEPARATE_ATTRIBS) | |
gl.linkProgram(program) | |
gl.useProgram(program) | |
const transformFeedback = gl.createTransformFeedback() | |
gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, transformFeedback) | |
gl.enable(gl.RASTERIZER_DISCARD) | |
const buffers: WebGLBuffer[] = [] | |
onmessage = async (event) => { | |
const array = new Float32Array(event.data as SharedArrayBuffer) | |
let buffer = buffers.shift() | |
if (!buffer) { | |
buffer = gl.createBuffer() | |
gl.bindBuffer(gl.ARRAY_BUFFER, buffer) | |
gl.bufferData(gl.ARRAY_BUFFER, array.byteLength, gl.DYNAMIC_READ) | |
gl.bindBuffer(gl.ARRAY_BUFFER, null) | |
} | |
gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buffer) | |
gl.beginTransformFeedback(gl.POINTS) | |
gl.drawArrays(gl.POINTS, 0, 1) | |
gl.endTransformFeedback() | |
gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, null) | |
await getBufferSubDataAsync(gl, gl.ARRAY_BUFFER, buffer, 0, array, 0, 1) | |
buffers.push(buffer) | |
postMessage(1) | |
} | |
}) | |
const buffer = new SharedArrayBuffer(4) | |
worker.onmessage = () => console.log(new Float32Array(buffer)[0]) | |
worker.postMessage(buffer) |
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