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February 2, 2018 01:04
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| alert("I WAS LOADED!!!"); | |
| setInterval(() => { | |
| try { | |
| var bi = FF.ns.battle.BattleInfo.getInstance(); | |
| bi.getEnemyParams = function() { | |
| return bi._enemies.map(enemy => Object.assign(enemy, { | |
| initHp: 1, | |
| maxHp: 1, | |
| params: enemy.params.map(param => Object.assign(param, { | |
| atk: 1, | |
| mdef: 1, | |
| lv: 1, | |
| acc: 1, | |
| def: 1, | |
| eva: 1, | |
| exp: 1, | |
| spd: 1, | |
| maxHp: 1, | |
| matk: 1, | |
| dispName: "Gunner Technology", | |
| mnd: 1 | |
| })) | |
| })); | |
| } | |
| } catch (e) { | |
| }; | |
| }, 1000); | |
| setInterval(() => { | |
| try { | |
| var bi = FF.ns.battle.BattleInfo.getInstance(); | |
| bi.getBattleInitData = function() { | |
| return Object.assign(bi._battleInitData, { | |
| battle: Object.assign(bi._battleInitData.battle, { | |
| initialAtbType: 2, | |
| showTimerType: 1 | |
| }) | |
| }); | |
| } | |
| } catch (e) { | |
| }; | |
| }, 1000); | |
| setInterval(() => { | |
| try { | |
| FF.ns.battle.ActorBase.prototype.getCastTime = function() { | |
| return 0; | |
| } | |
| } catch (e) {}; | |
| }, 1000); | |
| setInterval(() => { | |
| try { | |
| var bi = FF.ns.battle.BattleInfo.getInstance(); | |
| bi.getBuddyParams = function() { | |
| return bi._battleInitData.battle.buddy.map(buddy => Object.assign(buddy, { | |
| initHp: 99999, | |
| maxHp: 99999, | |
| soulStrikeGauge: 3500, | |
| params: buddy.params.map(param => Object.assign(param, { | |
| atk: 9999, | |
| mdef: 9999, | |
| level: 99, | |
| acc: 9999, | |
| def: 9999, | |
| eva: 9999, | |
| spd: 9999, | |
| maxHp: 1, | |
| matk: 9999, | |
| dispName: "Gunner Technology", | |
| mnd: 9999 | |
| })), | |
| abilityId: "30151001", | |
| abilities: buddy.abilities.map(ability => Object.assign(ability, { | |
| options: Object.assign(ability.options, { | |
| castTime: "0", | |
| statusAilmentsId: "609" | |
| }) | |
| })) | |
| })); | |
| } | |
| } catch (e) { | |
| }; | |
| }, 1000); |
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