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@CoffeeVampir3
Last active August 22, 2024 11:30
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CPP Module Example
#!/bin/bash
# Comment these out after building for the first time as you'll get an error if they're built already because reasons.
g++ -std=c++20 -fmodules-ts -xc++-system-header vector
g++ -std=c++20 -fmodules-ts -xc++-system-header iostream
g++ -std=c++20 -fmodules-ts -xc++-system-header stdexcept
g++ -std=c++20 -fmodules-ts -xc++-system-header cstdlib
g++ -std=c++20 -fmodules-ts -xc++-system-header cstring
# Build each time
g++ -std=c++20 -fmodules-ts -c VulkanValidation.cc
g++ -std=c++20 -fmodules-ts -c Vulkan.cc
g++ -std=c++20 -fmodules-ts -o VulkanTest Vulkan.o VulkanValidation.o main.cc -lglfw -lvulkan -ldl -lpthread -lX11 -lXxf86vm -lXrandr -lXi
#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
import Vulkan;
import <cstdlib>;
const uint32_t WIDTH = 800;
const uint32_t HEIGHT = 600;
int main() {
// GLFW WINDOW
glfwInit();
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
auto window = glfwCreateWindow(WIDTH, HEIGHT, "Vulkan", nullptr, nullptr);
auto instance = Vulkan::CreateInstance();
// PRIMARY LOOP
while (!glfwWindowShouldClose(window)) {
glfwPollEvents();
}
// CLEANUP
vkDestroyInstance(instance, nullptr);
glfwDestroyWindow(window);
glfwTerminate();
return EXIT_SUCCESS;
}
export module Vulkan;
import <stdexcept>;
import Validation;
#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
export namespace Vulkan {
auto CreateInstance() {
VkInstance instance;
VkApplicationInfo appInfo{};
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pApplicationName = "Hello Triangle";
appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
appInfo.pEngineName = "No Engine";
appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
appInfo.apiVersion = VK_API_VERSION_1_0;
VkInstanceCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
createInfo.pApplicationInfo = &appInfo;
uint32_t glfwExtensionCount = 0;
const char** glfwExtensions;
glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
createInfo.enabledExtensionCount = glfwExtensionCount;
createInfo.ppEnabledExtensionNames = glfwExtensions;
createInfo.enabledLayerCount = 0;
VkResult result = vkCreateInstance(&createInfo, nullptr, &instance);
if (enableValidationLayers && !checkValidationLayerSupport()) {
throw std::runtime_error("validation layers requested, but not available!");
}
if (enableValidationLayers) {
createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
createInfo.ppEnabledLayerNames = validationLayers.data();
} else {
createInfo.enabledLayerCount = 0;
}
return instance;
}
}
export module Validation;
import <vector>;
import <cstring>;
import <cstdlib>;
#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
export const std::vector<const char*> validationLayers = {
"VK_LAYER_KHRONOS_validation"
};
#ifdef NDEBUG
export const bool enableValidationLayers = false;
#else
export const bool enableValidationLayers = true;
#endif
export bool checkValidationLayerSupport() {
uint32_t layerCount;
vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
std::vector<VkLayerProperties> availableLayers(layerCount);
vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());
for (const char* layerName : validationLayers) {
bool layerFound = false;
for (const auto& layerProperties : availableLayers) {
if (strcmp(layerName, layerProperties.layerName) == 0) {
layerFound = true;
break;
}
}
if (!layerFound) {
return false;
}
}
return true;
}
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