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import Foundation | |
let newSnow = 15 | |
let currentWeatherType = "snow" | |
let temp = 32 | |
enum NewSnowAmounts: Int { | |
case None, Little, Alot | |
} | |
enum WeatherTypes: String { | |
case Good, Bad, Decent | |
} | |
struct NewSnowPoints { | |
let amount: Int | |
var status: NewSnowAmounts { | |
switch amount { | |
case _ where amount > 10: | |
return .Alot | |
case _ where amount > 5: | |
return .Little | |
default: | |
return .None | |
} | |
} | |
init(amount: Int) { | |
self.amount = amount | |
} | |
} | |
struct WeatherPoints { | |
let type: String | |
let points: Float | |
var foo: WeatherTypes { | |
switch type { | |
case "clear-day", "clear-night", "snow": | |
return .Good | |
case "sleet", "wind", "fog", "rain": | |
return .Bad | |
default: | |
return .Decent | |
} | |
} | |
init(type: String, points: Float) { | |
self.type = type | |
self.points = points | |
} | |
} | |
let weather = WeatherPoints(type: currentWeatherType, points: 2) | |
weather.foo | |
let snow = NewSnowPoints(amount: newSnow) | |
snow.status | |
if (snow.status == NewSnowAmounts.Alot && weather.foo == WeatherTypes.Good) { | |
print("Go out!", terminator:"") | |
} | |
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