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@ColemanGariety
Last active December 24, 2015 07:49
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A rectangle made by Google Web Designer
<!DOCTYPE html>
<html>
<head data-gwd-animation-mode="quickMode">
<title>Index</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="generator" content="Google Web Designer 1.0.0.924">
<style type="text/css">
html, body {
width: 100%;
height: 100%;
margin: 0px;
}
body {
background-color: transparent;
-webkit-transform: perspective(1400px) matrix3d(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
-webkit-transform-style: preserve-3d;
}
.gwd-canvas-en54 {
position: absolute;
width: 201px;
height: 104px;
left: 298px;
top: 226px;
-webkit-transform-style: preserve-3d;
}
</style>
<script type="text/x-serialization" data-gwd-canvas="serialization">
{"useCanvas":1,"useWebGl":0,"data":["{\"version\":0.1,\"id\":\"sp22shh7\",\"fov\":45,\"zNear\":0.1,\"zFar\":100,\"viewDist\":5,\"webGL\":false,\"lightAmount\":0.3,\"children\":[{\"type\":1,\"xoff\":0,\"yoff\":-1.4210854715202004e-14,\"strokeWidth\":1,\"strokeColor\":[0,0,0,1],\"fillColor\":[1,0,0,1],\"tlRadius\":0,\"trRadius\":0,\"blRadius\":0,\"brRadius\":0,\"width\":201,\"height\":104.00000000000003,\"strokeStyle\":\"Solid\",\"strokeMat\":null,\"fillMat\":null}]}"]}
</script>
<script data-gwd-canvas="runtime" type="text/javascript">
// Copyright 2013 Google Inc. All Rights Reserved.
// Copyright 2013 Google Inc. All Rights Reserved.
(function () {
var t = function (c, a) {
this.c = void 0 !== c ? c : 0;
this.d = void 0 !== a ? a : 0
};
t.prototype.ceil = function () {
this.c = Math.ceil(this.c);
this.d = Math.ceil(this.d);
return this
};
t.prototype.floor = function () {
this.c = Math.floor(this.c);
this.d = Math.floor(this.d);
return this
};
window.addEventListener("load", function () {
window.removeEventListener("load", x, !1);
x()
}, !1);
var x = function () {
for (var c, a, h = [], d = document.querySelectorAll('[type="text/x-serialization"][data-gwd-canvas="serialization"]'), m = d.length, g = 0; g < m; g++)h.push(JSON.parse(d[g].textContent));
d = h.length;
for (m = 0; m < d; m++)for (var g = h[m].data, n = document.body, f = g.length, r = 0; r < f; r++) {
var b = JSON.parse(g[r]);
if (b.children && 1 === b.children.length && (c = b.id) && (c = n.querySelector("canvas[data-RDGE-id='" + c + "']"))) {
a = c;
var e = b.children[0], b = a.getContext("2d");
c = a.width;
a = a.height;
switch (e.type) {
case 1:
var k = e.strokeWidth;
b.beginPath();
var p = Math.ceil(k) - 0.5;
e.fillColor && (b.fillStyle = y(b, e.fillColor, c, a, k, p), b.lineWidth = k, B(e, p, b, c, a), b.fill(), b.closePath());
b.beginPath();
p = Math.ceil(0.5 * k) - 0.5;
e.strokeColor && (b.strokeStyle = y(b, e.strokeColor, c, a, k, 0), b.lineWidth = k, B(e, p, b, c, a), b.stroke(), b.closePath());
break;
case 2:
var k = e.strokeWidth, p = e.innerRadius, s = e.strokeColor, e = e.fillColor, l = 0.5 * (c - k), q = 0.5 * (a - k), u = 0.5 * (p * c - k), D = 0.5 * (p * a - k), v = 0.5 * c, w = 0.5 * a, z = null != e, A = null != s && 0 < k;
z && (b.fillStyle = y(b, e, c, a, k, k));
A && (b.strokeStyle =
y(b, s, c, a, k, k), b.lineWidth = k);
0 === p ? (C(b, v, w, l, q, !0, !0), z && b.fill(), A && b.stroke()) : (z && (C(b, v, w, l, q, !0, !0), C(b, v, w, u, D, !1, !1), b.fill()), A && (C(b, v, w, l, q, !0, !0), b.stroke(), C(b, v, w, u, D, !1, !0), b.stroke()));
break;
case 3:
l = e.strokeColor;
k = e.slope;
p = e.xAdj;
s = e.yAdj;
b.beginPath();
b.lineWidth = e.strokeWidth;
if (l) {
b.strokeStyle = y(b, l, c, a, 0, 0);
l = [];
e = [];
switch (k) {
case "vertical":
l = [0.5 * c, 0];
e = [0.5 * c, a];
break;
case "horizontal":
l = [0, 0.5 * a];
e = [c, 0.5 * a];
break;
default:
0 < k ? (l = [p, s], e = [c - p, a - s]) : (l = [p, a - s], e = [c - p, s])
}
c =
new t(l[0], l[1]);
a = new t(e[0], e[1]);
b.moveTo(c.c, c.d);
b.lineTo(a.c, a.d);
b.stroke()
}
break;
case 5:
b.save();
k = null != e.fillColor;
p = null != e.strokeColor && 0 < e.strokeWidth;
b.lineCap = "round";
b.lineJoin = "round";
s = e.anchors.length;
q = l = null;
if (1 < s) {
b.beginPath();
l = e.anchors[0];
b.moveTo(l[1][0], l[1][1]);
for (u = 1; u < s; u++)q = e.anchors[u], b.bezierCurveTo(l[2][0], l[2][1], q[0][0], q[0][1], q[1][0], q[1][1]), l = q;
e.isClosed && (q = e.anchors[0], b.bezierCurveTo(l[2][0], l[2][1], q[0][0], q[0][1], q[1][0], q[1][1]));
k && (b.fillStyle =
y(b, e.fillColor, c, a, e.strokeWidth, 0), b.fill());
p && (b.lineWidth = e.strokeWidth, b.strokeStyle = y(b, e.strokeColor, c, a, e.strokeWidth, 0), b.stroke())
}
b.restore()
}
}
}
}, y = function (c, a, h, d, m, g) {
if (a.gradientMode) {
var n = 0.5 * h, f = 0.5 * d;
c = "radial" == a.gradientMode ? c.createRadialGradient(n, f, 0, n, f, Math.max(h - 2 * m, d - 2 * m) / 2) : c.createLinearGradient(g, f, h - g, f);
a = a.color;
h = a.length;
for (d = 0; d < h; d++)m = a[d].value, c.addColorStop(a[d].position / 100, "rgba(" + m.r + "," + m.g + "," + m.b + "," + m.a + ")");
return c
}
return"rgba(" + Math.floor(255 *
a[0]) + "," + Math.floor(255 * a[1]) + "," + Math.floor(255 * a[2]) + "," + a[3] + ")"
}, B = function (c, a, h, d, m) {
var g = 0.5 * d, n = 0.5 * m, f = [a, a], r = c.tlRadius, b = c.trRadius, e = c.blRadius;
c = c.brRadius;
g = g < n ? g : n;
r > g && (r = g);
e > g && (e = g);
c > g && (c = g);
b > g && (b = g);
g = d - a;
n = m - a;
0 >= r && 0 >= e && 0 >= c && 0 >= b ? h.rect(f[0], f[1], d - 2 * a, m - 2 * a) : (d = r - a, 0 > d && (d = 0), f[1] += d, 0.001 > Math.abs(d) && (f[1] = a), h.moveTo(f[0], f[1]), f = [a, n], d = e - a, 0 > d && (d = 0), f[1] -= d, h.lineTo(f[0], f[1]), 0.001 < d && h.arcTo(a, n, a + d, n, e - a), f = [g, n], d = c - a, 0 > d && (d = 0), f[0] -= d, h.lineTo(f[0], f[1]),
0.001 < d && h.arcTo(g, n, g, n - d, c - a), f = [g, a], d = b - a, 0 > d && (d = 0), f[1] += d, h.lineTo(f[0], f[1]), 0.001 < d && h.arcTo(g, a, g - d, a, b - a), f = [a, a], d = r - a, 0 > d && (d = 0), f[0] += d, h.lineTo(f[0], f[1]), 0.001 < d ? h.arcTo(a, a, a, a + d, r - a) : h.lineTo(a, 2 * a))
}, C = function (c, a, h, d, m, g, n) {
c.save();
n && c.beginPath();
c.translate(a, h);
c.scale(d, m);
c.arc(0, 0, 1, 0, 2 * Math.PI, g);
c.restore()
};
})();
</script>
</head>
<body>
<canvas data-rdge-id="sp22shh7" width="201" height="104" class="gwd-canvas-en54"></canvas>
</body>
</html>
@sergiotapia
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lol +1

@sergiotapia
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lol +1

@ckelner
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ckelner commented Sep 30, 2013

ewwww

@alvatar
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alvatar commented Sep 30, 2013

my eyes are bleeding

@andybak
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andybak commented Sep 30, 2013

A silly experiment. This isn't a tool for drawing rectangles - it's a tool for creating web-based animation. And yes - it probably still produces more verbose output than handcoding complex animations. But that's a truism for any GUI-based tool.

The jury is still out on this thing but you're not raising the tone of the debate here.

@cweekly
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cweekly commented Sep 30, 2013

@andybak - mostly agreed. But it's still helpful (to me) to see what its "Hello World" looks like. (shrug)

@usure
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usure commented Sep 30, 2013

ew

@hamorim
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hamorim commented Sep 30, 2013

Clean Code! oO

@andybak
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andybak commented Sep 30, 2013

@cweekly

Fair enough but you can see the kind of people that have jumped in on the comments.

@ericguzman
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In Web Designer, when using the shape tools (rect and oval) and pen tool, you'll create canvas elements which require JavaScript to render. Here's a gist using a div for a rectangle: https://gist.github.com/ericguzman/6768395, which requires no javascript.

It's also worth it to note that the large script block is our canvas runtime, which is a hit of fixed size for creating canvas content. Any subsequently added canvas elements will re-use the same runtime.

Hope that helps,
Eric - GWD team member

@tilsammans
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WAT

@blhack
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blhack commented Sep 30, 2013

Did you actually read through any of that code at the top, or are you just assuming it's useless?

It looks like pretty boilerplate stuff that is probably included in /every/ page that this tool generates.

@cliffordoravec
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Good to see FrontPage alive and well!

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