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Pygame samples
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import pygame | |
def main() -> None: | |
pygame.init() | |
print("Checking number of joysticks...") | |
print(f"{pygame.joystick.get_count()} joystick(s) found.") | |
joysticks = [pygame.joystick.Joystick(x) for x in range(pygame.joystick.get_count())] | |
for joystick in joysticks: | |
print(f"Joystick ({joystick.get_id()}) is {joystick.get_name()}.") | |
if __name__ == "__main__": | |
main() |
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# Originally from | |
# How To Use Joysticks & Controllers in PyGame - NeuralNine | |
# https://www.youtube.com/watch?v=ax3E0pjXVKs | |
from typing import Optional | |
import pygame | |
class Player(object): | |
def __init__(self): | |
self.player = pygame.rect.Rect((300, 400, 50, 50)) | |
self.color = pygame.Color("red") | |
def move(self, dx, dy): | |
self.player.move_ip(dx, dy) | |
def change_color(self, color): | |
self.color = pygame.Color(color) | |
def draw(self, game_screen): | |
pygame.draw.rect(game_screen, self.color, self.player) | |
def main( | |
argc: Optional[int] = None, argv: Optional[list[str]] = None | |
) -> None: | |
pygame.init() | |
joysticks = [pygame.joystick.Joystick(x) for x in range(pygame.joystick.get_count())] | |
for joystick in joysticks: | |
joystick.init() | |
print(f"Joystick ({joystick.get_id()}) is {joystick.get_name()}.") | |
player = Player() | |
clock = pygame.time.Clock() | |
screen = pygame.display.set_mode((800, 600)) | |
while True: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
break | |
if event.type == pygame.JOYBUTTONDOWN: | |
if pygame.joystick.Joystick(0).get_button(0): | |
player.change_color("blue") | |
if pygame.joystick.Joystick(0).get_button(1): | |
player.change_color("red") | |
if pygame.joystick.Joystick(0).get_button(2): | |
player.change_color("yellow") | |
if pygame.joystick.Joystick(0).get_button(3): | |
player.change_color("green") | |
if pygame.joystick.Joystick(0).get_button(8): | |
player.change_color("white") | |
if event.type == pygame.JOYAXISMOTION: | |
print(event) | |
x_speed = round(pygame.joystick.Joystick(0).get_axis(0)) | |
y_speed = round(pygame.joystick.Joystick(0).get_axis(1)) | |
player.move(x_speed, y_speed) | |
screen.fill((0, 0, 0)) | |
player.draw(screen) | |
pygame.display.update() | |
clock.tick(180) | |
if __name__ == "__main__": | |
main() |
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