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December 18, 2020 16:21
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Minecraftのサーバープラグインであるclear lagのメッセージ日本語化
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| #--------------------------------------------------------------------# | |
| # ClearLag Configuration File # | |
| #--------------------------------------------------------------------# | |
| # Configure to your liking, reload the config by tying: /lagg reload # | |
| # - # | |
| # Here is a helpful tutorial on this configuration setup! (Updated) # | |
| # http://dev.bukkit.org/bukkit-plugins/clearlagg/pages/config-setup/ # | |
| #--------------------------------------------------------------------# | |
| # All possible mob names: https://goo.gl/cch8YK # | |
| #--------------------------------------------------------------------# | |
| config-version: 19 | |
| # -- 'use-internal-tps' Should clearlag just use the calculated internal TPS? (Improves accuracy) | |
| # -- 'language' Clearlag supports multiple languages (https://github.com/bob7l/Clearlag-Languages) translated by the community | |
| # -- 'use-internal-tps' Should Clearlag use Spigot's /tps? (Updated by minutes, much slower, but more accurate!) | |
| settings: | |
| language: Japanese | |
| auto-update: true | |
| enable-api: true | |
| use-internal-tps: true | |
| #Controls ALL of Clearlag's broadcasting. Disabling this will disable ALL broadcasting on Clearlag | |
| # -- 'enabled' Should clearlag broadcast messages at all? (Example: Auto-removal, warnings, ect) | |
| # -- 'async' Should messages be broadcasted on another thread | |
| # -- 'use-permission-for-broadcasts' Should clearlag use permissions? | |
| # -- 'permission' What is the permission? (By default, it's bukkit's default) | |
| global-broadcasts: | |
| enabled: true | |
| async: false | |
| use-permission-for-broadcasts: false | |
| permission: bukkit.broadcast | |
| #Monitors your server's main thread for locking/freezing. Helps figure out what's causing lag-spikes | |
| # NOTE: This will outprint mostly just stacktraces. It's up to YOU to interpret the stacktrace | |
| # NOTE: (!Important!) Clearlag will print EVERYTHING to your Spigot/Bukkit server logs! | |
| # NOTE: A large 'Garbage collection time' generally means the spike was caused by the Garbage collector (Memory issue basically..) | |
| # -- 'enabled' Should this be enabled (Prints data to your logs, not ingame chat) | |
| # -- 'min-elapsed-time' How long (IN MILLISECONDS) of a server-tick constitutes a freeze/lock? I don't recommend going under ~80 | |
| # -- 'check-interval' How often (IN MILLISECONDS) should the server be checked? Lower the number, more accurate the timings | |
| # -- 'follow-stack' Should Clearlag keep printing the stacktrace every time it changes (Can be very spammy)? | |
| # Help-> https://dev.bukkit.org/projects/clearlagg/pages/finding-the-cause-of-lag-spikes | |
| lag-spike-helper: | |
| enabled: false | |
| min-elapsed-time: 500 | |
| check-interval: 100 | |
| follow-stack: true | |
| #Limits the amount of item transfers for all the hoppers in a single chunk | |
| # -- 'transfer-limit' How many transfers per check interval until the hopper should be disabled | |
| # -- 'check-interval' In seconds, on what interval should the transfer limit be reset | |
| hopper-limiter: | |
| enabled: false | |
| transfer-limit: 5 | |
| check-interval: 1 | |
| #Meters your ram usage. If it goes above 'limit', run 'commands:' | |
| # NOTE: It's perfectly normal for your server to be using a lot of memory. The JVM's garbage collector will automatically free memory. | |
| # NOTE: Only use this if you have very little memory that can't support the server | |
| # -- 'ram-limit' is in MB, do not set it exactly to your max allocated ram amount | |
| # -- 'interval' is how often clearlag will check your ram usage | |
| # -- 'commands' lists the commands that will be ran upon hitting your ram-limit | |
| ram-meter: | |
| enabled: false | |
| interval: 20 | |
| ram-limit: 5000 | |
| commands: | |
| - 'lagg killmobs' | |
| - 'lagg clear' | |
| #Configure what the '/lagg halt' command does | |
| # -- 'remove-entities' remove entities such as items, primed-tnt, and mobs | |
| # -- 'disable-natural-entity-spawning' disables the server's natural world spawning | |
| # -- 'halted' this section defines which actions should be halted during '/lagg halt' | |
| halt-command: | |
| remove-entities: true | |
| disable-natural-entity-spawning: true | |
| halted: | |
| fire: true | |
| fire-burn: true | |
| explosion: true | |
| decay: true | |
| block-fade: true | |
| block-form: true | |
| block-spread: true | |
| block-natural-change: true | |
| #This limits how fast a user can move by walking or flying in a single tick (20 ticks a second) | |
| #I HIGHLY recommend you use this on servers with increased player-speed/fly to prevent chunk overload | |
| #You may also use Spigot's internal speed limiters to achieve the same goal if present on your version (better performance) | |
| # -- 'move-max-speed' Max speed on foot | |
| # -- 'fly-max-speed' Max speed while flying | |
| player-speed-limiter: | |
| enabled: false | |
| move-max-speed: 0.7 | |
| fly-max-speed: 0.8 | |
| #Set the age of specific items when they're first spawned so they naturally despawn faster, or slower then others | |
| #Recommended for servers with a lot of item-entities consisting mostly of useless items (Such as stone) | |
| #Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html | |
| # -- 'items' Lists the material names of the entities with their spawn-age (In seconds) | |
| item-spawn-age-setter: | |
| enabled: false | |
| items: | |
| stone: 240 | |
| grass: 240 | |
| cobblestone: 240 | |
| log: 240 | |
| stone_axe: 240 | |
| stone_pickaxe: 240 | |
| stone_sword: 240 | |
| wooden_axe: 240 | |
| wooden_pickaxe: 240 | |
| wooden_sword: 240 | |
| rotten_flesh: 240 | |
| gravel: 240 | |
| dirt: 240 | |
| leather: 200 | |
| sand: 240 | |
| bone: 240 | |
| beef: 240 | |
| chicken: 160 | |
| rabbit: 240 | |
| salmon: 240 | |
| cactus: 210 | |
| wool: 180 | |
| arrow: 160 | |
| PORKCHOP: 240 | |
| potato: 240 | |
| RED_TULIP: 240 | |
| #Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS) | |
| #When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server | |
| # -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius' | |
| # -- 'check-radius' is the radius of what clearlag will check for 'max-mobs' | |
| mob-breeding-limiter: | |
| enabled: false | |
| max-mobs: 6 | |
| check-radius: 15 | |
| #Should clearlag purge logs under /logs when the server starts? | |
| # -- 'days-old' means how many days old can the log be to be deleted | |
| log-purger: | |
| enabled: false | |
| days-old: 3 | |
| #What type of entities SHOULD NOT be removed while doing /lagg area? | |
| area-filter: | |
| - Itemframe | |
| - Minecart | |
| - Wolf | |
| - Villager | |
| - Horse | |
| - ARMOR_STAND | |
| #Should clearlag reset the config, or attempt to update your config on updates | |
| # -- 'force-update' is whether or not clearlag will reset your config with a newer version | |
| # -- settings this to false will make clearlag update your config rather then resetting | |
| config-updater: | |
| force-update: false | |
| #This limits the mob egg spawners so players cannot "overload" the server with them | |
| # -- 'check-radius' is the radius clearlag will check for nearby entities | |
| # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked | |
| mobegg-limiter: | |
| enabled: false | |
| check-radius: 8 | |
| max-mobs: 5 | |
| #Disable new chunk generation, or just put a cap on how many can load at once. | |
| #May cause many bugs with Spigot 1.8+, not recommended! | |
| # -- 'create-new-chunks' disables or enables chunk creation. false would disallow new chunks | |
| # -- !UNSTABLE ON SPIGOT BUILDS! | |
| chunk-limiter: | |
| enabled: false | |
| limit: 6000 | |
| create-new-chunks: true | |
| #This modifies the view range of entities | |
| # -- Lower it is, the better your entity tick will be and the more CPU cycles you'll save | |
| # -- If it's too high, expect bugs / lots of lag | |
| mob-range: | |
| enabled: false | |
| zombie: 30 | |
| skeleton: 30 | |
| creeper: 20 | |
| #How long should items/Mobs be left on the ground | |
| # -- live-time's go by ticks (20 ticks a second) | |
| live-time: | |
| enabled: false | |
| interval: 10 | |
| mobtimer: true | |
| itemtimer: true | |
| arrowtimer: true | |
| arrowkilltime: 15 | |
| moblivetime: 600 | |
| itemlivetime: 240 | |
| #This option disallows the placement of too many tnt-minecarts | |
| # -- 'radius' is the radius clearlag will check for TNT-Minecarts | |
| tnt-minecart: | |
| enabled: false | |
| max: 2 | |
| radius: 6 | |
| #This option reduces global dispenser fire rate | |
| # -- 'time' is in milliseconds | |
| dispenser-reducer: | |
| enabled: false | |
| time: 100 | |
| #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag | |
| # -- 'check-radius' is the radius clearlag will check for primed TNT | |
| # -- 'max-primed' is the max primed TNT within the radius allowed before clearlag begins to remove | |
| tnt-reducer: | |
| enabled: false | |
| check-radius: 5 | |
| max-primed: 3 | |
| #This option reduces fire spread rate | |
| # -- 'time' is in milliseconds | |
| firespread-reducer: | |
| enabled: false | |
| time: 2000 | |
| #How many entities should one chunk be allowed to hold? | |
| # -- 'entities' lists all the entities that will be counted | |
| # and possibly removed. | |
| chunk-entity-limiter: | |
| enabled: false | |
| limit: 10 | |
| entities: | |
| - Squid | |
| - Zombie | |
| - Skeleton | |
| - Creeper | |
| - Chicken | |
| - Pig | |
| - Sheep | |
| - Cow | |
| - Horse | |
| # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds) | |
| #A per-entity chunk limiter. Very useful to limiting useless mobs like squid, but not zombies | |
| # -- 'entity-limits' lists all the entities, their filters, and 'limit' to specify their limit | |
| # to be removed/culled | |
| per-entity-chunk-entity-limiter: | |
| enabled: false | |
| entity-limits: | |
| - Squid limit:1 | |
| - Zombie limit:2 | |
| - Skeleton limit:2 | |
| - Creeper limit:2 | |
| - Chicken limit:3 | |
| - Pig limit:5 | |
| - Sheep limit:5 | |
| - Cow limit:5 | |
| - Horse limit:3 !hasName | |
| - Villager limit:4 | |
| - Arrow limit:4 inGround | |
| - Rabbit limit:2 | |
| - PufferFish limit:2 | |
| - Silverfish limit:2 | |
| - TROPICAL_FISH limit:2 | |
| - COD limit:2 | |
| - DOLPHIN limit:2 | |
| - Bat limit:1 | |
| #How many mobs should be allowed to spawn globally | |
| # -- 'interval' is the check interval check the current spawn amounts | |
| spawn-limiter: | |
| enabled: false | |
| interval: 15 | |
| mobs: 300 | |
| animals: 300 | |
| #Meters your TPS, if it goes to low, run the commands you wrote below! | |
| # -- 'interval' is how often tps-meter will check the TPS | |
| # -- 'tps-trigger' is at what TPS the commands will be ran at | |
| # -- 'tps-recover' is at what TPS should the TPS be considered stable after 'tps-trigger' is executed | |
| # -- 'commands' lists what commands will be executed when tps-tigger is reached | |
| # -- 'recover-commands' lists what commands will be executed when tps-recover is reached | |
| # -- 'trigger-broadcast-message' specifies which message should be broadcasted when tps-trigger runs | |
| # -- 'recover-broadcast-message' specifies which message should be broadcasted when TPS recovers | |
| # -- 'broadcast-enabled' defines whether or not tps-meter should broadcast | |
| tps-meter: | |
| enabled: false | |
| trigger-broadcast-message: '&6[ClearLag] &cサーバーに負荷がかかっています。ラグを軽減するための処理を実行します' | |
| recover-broadcast-message: '&6[ClearLag] &a負担が解消されました!' | |
| broadcast-enabled: false | |
| interval: 15 | |
| tps-trigger: 14.0 | |
| tps-recover: 19.0 | |
| commands: | |
| - 'lagg killmobs' | |
| - 'lagg clear' | |
| - 'lagg halt on' | |
| recover-commands: | |
| - 'lagg halt off' | |
| #This is /lagg killmobs, put what you DON'T want removed! | |
| # -- 'remove-named', when FALSE entities with custom names will NOT be removed | |
| # -- 'mob-filter' lists which mobs will be IGNORED during /lagg killmobs | |
| kill-mobs: | |
| remove-named: false | |
| mob-filter: | |
| - Villager | |
| - Wolf | |
| # - Pig !name="Test" <- This entity will filtered if the name does NOT equal "Test" | |
| # - Zombie hasName <- This entity will be filtered if it HAS a name | |
| - ARMOR_STAND | |
| - Horse | |
| #This nerfs mob-spawners (Natural and player-made) | |
| #------------------------------------------------- | |
| #This goes by chunks rather then spawners. This is to prevent | |
| #a large buildup of mob-spawners within a small region to "bypass" | |
| #your set limit. It also allows for keys to be generated more easily | |
| #increasing the performance | |
| # -- 'max-spawn' is the maximum mobs allowed to spawn by a mob-spawner | |
| # -- 'remove-mobs-on-chunk-unload' is whether or not Clearlag should remove | |
| # -- the mobs spawned by the mobspawner upon chunk unload (Highly Recommended) | |
| mobspawner: | |
| enabled: false | |
| max-spawn: 4 | |
| remove-mobs-on-chunk-unload: true | |
| #Dont use if you have CB++ or Spigot! | |
| item-merger: | |
| enabled: false | |
| radius: 6 | |
| #Auto-removal options | |
| # -- warnings works like this; time = the time warning should be given, msg = warning message at that time | |
| # -- NOTE: The below 'remove' section applies to this remover! | |
| # -- NOTE: Putting the interval to low will cause issues! | |
| # -- NOTE: To disable "warnings", set it to "warnings: []" | |
| # -- NOTE: bukkit.broadcast.user permission will allow users to see broadcasts (If not enabled by default) | |
| # | |
| # !==[ All string values MUST be inside '']==! | |
| # | |
| # -- 'remove-entities' lists what entities should be REMOVED on removal | |
| # -- 'warnings' list warnings to be given out at specified times | |
| # -- 'item-filter' What ground-items should NOT be removed during removal | |
| # -- 'remove-entities' What entities SHOULD be removed during removal | |
| auto-removal: | |
| enabled: true | |
| broadcast-message: '&6[ClearLag] &a+RemoveAmount のエンティティを削除しました!' | |
| broadcast-removal: true | |
| autoremoval-interval: 460 | |
| world-filter: | |
| # - this_world <-This world will be ignored during removal! | |
| boat: false | |
| falling-block: true | |
| experience-orb: true | |
| painting: false | |
| projectile: false | |
| item: true | |
| itemframe: false | |
| minecart: false | |
| primed-tnt: true | |
| item-filter: | |
| # - Stone <-This item-id will be ignored during removal! | |
| # - Grass | |
| remove-entities: | |
| - Arrow onGround | |
| - Snowball | |
| - Egg | |
| - Fireball | |
| - Boat !isMounted | |
| - Minecart !isMounted | |
| - MINECART_TNT | |
| # - cow <- This mob-type will be REMOVED during removal! | |
| # - MINECART_MOB_SPAWNER | |
| # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds) | |
| # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted | |
| # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name | |
| warnings: | |
| - 'time:400 msg:&4[ClearLag] &c警告: 残り &7+remaining &c秒で地面にドロップしたアイテムは削除されます!' | |
| - 'time:440 msg:&4[ClearLag] &c警告: 残り &7+remaining &c秒で地面にドロップしたアイテムは削除されます!' | |
| #What should be removed during /lagg clear, nearly the same thing as auto-removal | |
| command-remove: | |
| world-filter: | |
| # - this_world <-This world will be ignored during removal! | |
| broadcast-removal: false | |
| boat: true | |
| falling-block: true | |
| experience-orb: true | |
| painting: false | |
| projectile: true | |
| item: true | |
| itemframe: false | |
| minecart: true | |
| primed-tnt: true | |
| item-filter: | |
| # - Stone <-This item-id will be ignored during removal! | |
| # - Grass | |
| remove-entities: | |
| # - cow <- This mob-type will be REMOVED during removal! | |
| # - MINECART_MOB_SPAWNER | |
| # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds) | |
| # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted | |
| # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name | |
| #Very very old, but still works. Just specifies a global entity limit. I'd recommend 'custom-trigger-removal' instead | |
| # -- 'max' max entities allowed before the entity removal is activated | |
| limit: | |
| enabled: false | |
| max: 1000 | |
| check-interval: 60 | |
| broadcast-message: '&6[ClearLag] &a制限に達しました。+RemoveAmount のエンティティを削除しました。' | |
| world-filter: | |
| # - this_world <-This world will be ignored during removal! | |
| broadcast-removal: true | |
| boat: true | |
| falling-block: true | |
| experience-orb: true | |
| painting: false | |
| projectile: true | |
| item: true | |
| itemframe: false | |
| minecart: true | |
| primed-tnt: true | |
| item-filter: | |
| # - Stone | |
| # - Grass <-This item-id will be ignored during removal! | |
| # Create your own custom removal stuff! | |
| # -- warnings works like this; time = the time warning should be given, msg = warning message at that time | |
| # -- NOTE: The below 'remove' section applies to this remover! | |
| # \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ | |
| # > READ FOR HELP -> https://dev.bukkit.org/projects/clearlagg/pages/config-setup <- READ FOR HELP < | |
| # /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ | |
| custom-trigger-removal: | |
| enabled: false | |
| triggers: | |
| trigger1: | |
| trigger-type: tps-trigger | |
| run-interval: 5 | |
| tps-trigger: 14.0 | |
| tps-recover: 19.0 | |
| jobs: | |
| command-executor: | |
| commands: | |
| - 'lagg killmobs' | |
| - 'lagg clear' | |
| - 'lagg halt' | |
| recover-commands: | |
| - 'lagg halt' | |
| entity-clearer: | |
| execute-job-time: 120 | |
| warnings: | |
| - 'time:60 msg:&4[ClearLag] &cEntities/drops will be purged in &7+remaining &cseconds!' | |
| - 'time:100 msg:&4[ClearLag] &cEntities/drops will be purged in &720 &cseconds!' | |
| - 'time:110 msg:&4[ClearLag] &cEntities/drops will be purged in &710 &cseconds!' | |
| world-filter: | |
| # - world <-This world will be ignored during removal | |
| removeEntities: | |
| - item | |
| - zombie !hasName | |
| - skeleton !hasName | |
| - pig !hasName | |
| - cow !hasName | |
| trigger2: | |
| trigger-type: entity-limit-trigger | |
| run-interval: 25 | |
| limit: 200 | |
| world-filter: | |
| # - world <-This world will be ignored during checking | |
| entity-limits: | |
| - zombie | |
| - skeleton | |
| - enderman | |
| jobs: | |
| entity-clearer: | |
| world-filter: | |
| # - world <-This world will be ignored during removal | |
| remove-entities: | |
| - zombie | |
| - skeleton | |
| - enderman |
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