Created
August 26, 2014 08:09
-
-
Save ColtonPhillips/2aed23946c4245b2ab3c to your computer and use it in GitHub Desktop.
Load a Tiled JSON file into GML and make them tiles in the game. This took me so fricking long.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var tilesize = 16; | |
var _string = included_file_to_string("/test.json"); | |
var result = json_decode(_string); | |
var height = ds_map_find_value(result,"height"); | |
var width = ds_map_find_value(result,"width"); | |
var tilesets_list = ds_map_find_value(result,"tilesets"); | |
tilesets_map = ds_list_find_value(tilesets_list,0); | |
var image_width = ds_map_find_value(tilesets_map,"imagewidth") / tilesize; | |
var image_height = ds_map_find_value(tilesets_map,"imageheight") / tilesize; | |
var data_list = ds_map_find_value(result,"data"); | |
var d = 0; | |
for (var i = 0; i < height; i++) { | |
for (var j = 0; j < width; j++) { | |
var _tile_num = ds_list_find_value(data_list,d); | |
if (_tile_num != 0) { | |
var _left = ((_tile_num mod image_width)-1)*tilesize; | |
var _top = (_tile_num div image_width)*tilesize; | |
tile_add(bg_277,_left,_top,tilesize,tilesize,j*tilesize,i*tilesize,0); | |
} | |
d++; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment