Created
          March 1, 2011 18:05 
        
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    JS prototypal object creation 3/1/2011
  
        
  
    
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  | // Working on my JS idioms | |
| // fragment, not tried yet. | |
| neighborhood = new function() { | |
| // prototype object saved in closure | |
| var proto = { | |
| add_cell: function(location) { | |
| var key = location.key(); | |
| if (this.cells_and_neighbors.hasOwnProperty(key)) { | |
| this.cells_and_neighbors[key].revive(); | |
| } else { | |
| this.cells_and_neighbors[key] = live_cell(location); | |
| } | |
| }, | |
| add_neighbor: function(location) { | |
| var key = location.key(); | |
| if (!this.cells_and_neighbors.hasOwnProperty(key)) { | |
| this.cells_and_neighbors[key] = dead_cell(location); | |
| } | |
| this.cells_and_neighbors[key].increment_neighbor_count(); | |
| }, | |
| }; | |
| return function() { | |
| // functions put in prototype | |
| var neighborhood = coot.create(proto); // local version of object.create() | |
| // initialize "instance" variables | |
| neighborhood.cells_and_neighbors = {}; | |
| return neighborhood; | |
| }; | |
| }; | 
  
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