Created
June 24, 2020 22:01
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let tool = new Tool("GUNTEST") | |
tool.model = 6929 | |
score = 0 | |
tool.on("activated", (p) => { | |
//console.log(p.username + " has clicked with the tool equipped!") | |
let brick = new Brick(new Vector3(0,0,0), new Vector3(0.5, 2.5, 0.5), "#f54242") | |
brick.visibility = 0.5 | |
brick.setPosition(new Vector3(p.position.x,p.position.y-5,p.position.z)); | |
setTimeout(() => {brick.setPosition(new Vector3(p.position.x,p.position.y-10,p.position.z)); brick.setRotation(p.cameraRotation);}, 100); | |
setTimeout(() => {brick.setPosition(new Vector3(p.position.x,p.position.y-15,p.position.z)); brick.setRotation(p.cameraRotation);}, 200); | |
setTimeout(() => {brick.setPosition(new Vector3(p.position.x,p.position.y-20,p.position.z)); brick.setRotation(p.cameraRotation);}, 300); | |
setTimeout(() => {brick.setPosition(new Vector3(p.position.x,p.position.y-25,p.position.z)); brick.setRotation(p.cameraRotation);}, 400); | |
setTimeout(() => {brick.setPosition(new Vector3(p.position.x,p.position.y-30,p.position.z)); brick.setRotation(p.cameraRotation);}, 500); | |
setTimeout(() => {brick.setPosition(new Vector3(p.position.x,p.position.y-35,p.position.z)); brick.setRotation(p.cameraRotation);}, 600); | |
setTimeout(() => {brick.setPosition(new Vector3(p.position.x,p.position.y-40,p.position.z)); brick.setRotation(p.cameraRotation);}, 700); | |
setTimeout(() => {brick.setPosition(new Vector3(p.position.x,p.position.y-45,p.position.z)); brick.setRotation(p.cameraRotation);}, 800); | |
setTimeout(() => {brick.setPosition(new Vector3(p.position.x,p.position.y-50,p.position.z)); brick.setRotation(p.cameraRotation);}, 900); | |
setTimeout(() => {brick.destroy();}, 1000); | |
Game.newBrick(brick); | |
brick.touching(debounce((p) => { | |
p.kill(); | |
}), 500) // We add a debounce of half a second to prevent double hits. | |
}) | |
Game.on("playerJoin", (p) => { | |
p.message("This game currently in testing phase gun is not %100 finished and it may not like this when it released"); | |
p.equipTool(tool) | |
}) | |
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