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#include <Buffer.h> | |
/*! | |
* Allocates an empty buffer | |
* @return pointer to empty buffer | |
*/ | |
PVOID BufferNew( ) | |
{ | |
// Allocate a buffer that contains * nothing * | |
return ( PVOID ) LocalAlloc( LPTR, 0 ); | |
} | |
/*! | |
* Cleans up buffer memory | |
* @param Buffer | |
*/ | |
VOID BufferDestroy( PVOID* Buffer ) | |
{ | |
memset( *Buffer, 0, LocalSize( *Buffer ) ); | |
LocalFree( *Buffer ); | |
} | |
/*! | |
* Add raw data to the buffer | |
* @param Buffer | |
* @param Data | |
* @param Size | |
*/ | |
VOID BufferAddRaw( PVOID* Buffer, PVOID Data, UINT32 Size ) | |
{ | |
UINT32 Length = 0; | |
Length = LocalSize( *Buffer ); | |
*Buffer = LocalReAlloc( *Buffer, Length + Size, LMEM_MOVEABLE | LMEM_ZEROINIT ); | |
memcpy( C_PTR( U_PTR( *Buffer ) + Length ), Data, Size ); | |
} | |
/*! | |
* Add size + data to the buffer | |
* @param Buffer | |
* @param Data | |
* @param Size | |
* @return Buffer pointer | |
*/ | |
VOID BufferAddData( PVOID* Buffer, PVOID Data, UINT32 Size ) | |
{ | |
BufferAddInt32( Buffer, Size ); | |
BufferAddRaw( Buffer, Data, Size ); | |
} | |
/*! | |
* Add an 32-bit integer to the buffer | |
* @param Buffer | |
* @param Data | |
*/ | |
VOID BufferAddInt32( PVOID* Buffer, UINT32 Data ) | |
{ | |
BufferAddRaw( Buffer, &Data, sizeof( UINT32 ) ); | |
} |
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#include <windows.h> | |
#define U_PTR( x ) ( UINT_PTR ) ( x ) | |
#define C_PTR( x ) ( PVOID ) ( x ) | |
PVOID BufferNew( ); | |
VOID BufferDestroy( PVOID* Buffer ); | |
VOID BufferAddRaw( PVOID* Buffer, PVOID Data, UINT32 Size ); | |
VOID BufferAddData( PVOID* Buffer, PVOID Data, UINT32 Size ); | |
VOID BufferAddInt32( PVOID* Buffer, UINT32 Data ); |
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#include <Buffer.h> | |
VOID Main() | |
{ | |
PVOID Buffer = BufferNew(); | |
BufferAddData( &Buffer, ( PVOID ) "test", 4 ); | |
BufferAddInt32( &Buffer, 69 ); | |
// Do something with your buffer.... | |
/* | |
for example you can send it now to your server: | |
Buffer that contains your data --+ +-- Size of your data | |
| | | |
HttpSendRequest( Buffer, LocalSize( Buffer ) ); | |
*/ | |
// Cleanup | |
BufferDestroy( &Buffer ); | |
} |
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package parser | |
import ( | |
"encoding/binary" | |
) | |
type Parser struct { | |
buffer []byte | |
} | |
func NewParser(buffer []byte) *Parser { | |
var parser = new(Parser) | |
parser.buffer = buffer | |
return parser | |
} | |
func (p *Parser) ParseInt32() int { | |
var integer []byte | |
if len(p.buffer) >= 4 { | |
if len(p.buffer) == 4 || len(p.buffer) == 0 { | |
integer = p.buffer[:len(p.buffer)] | |
p.buffer = []byte{} | |
} else { | |
integer = p.buffer[:len(p.buffer)-4] | |
p.buffer = p.buffer[4:] | |
} | |
} | |
return int(binary.BigEndian.Uint32(integer)) | |
} | |
func (p *Parser) ParserBytes() []byte { | |
var bytesBuffer []byte | |
BytesSize := p.ParseInt32() | |
if BytesSize > len(p.buffer) { | |
bytesBuffer, p.buffer = p.buffer[:len(p.buffer)], p.buffer[len(p.buffer):] | |
} else { | |
bytesBuffer, p.buffer = p.buffer[:BytesSize], p.buffer[BytesSize:] | |
} | |
return bytesBuffer | |
} | |
func (p *Parser) ParseAtLeastBytes(NumberOfBytes int) []byte { | |
var bytesBuffer []byte | |
if NumberOfBytes > len(p.buffer) { | |
bytesBuffer, p.buffer = p.buffer[:len(p.buffer)], p.buffer[len(p.buffer):] | |
} else { | |
bytesBuffer, p.buffer = p.buffer[:NumberOfBytes], p.buffer[NumberOfBytes:] | |
} | |
return bytesBuffer | |
} | |
func (p *Parser) Length() int { | |
return len(p.buffer) | |
} | |
func (p *Parser) Buffer() []byte { | |
return p.buffer | |
} |
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