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oF code to cinder code
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| oFsetup(){ | |
| for(int i = 0; i < n; i++) { | |
| ofTexture cur; | |
| cur.allocate(512, 512, GL_RGB); | |
| textures.push_back(cur); | |
| } | |
| } | |
| oFdraw(){ | |
| int i = ofMap(mouseX, 0, ofGetWidth(), 0, textures.size() - 1, true); | |
| textures[i].draw(0, 0); | |
| } | |
| cinder: | |
| void VideoBufferApp::prepareSettings(Settings *settings){ | |
| settings->setWindowSize(512,512); | |
| settings->setFrameRate(60); | |
| } | |
| void VideoBufferApp::setup() | |
| { | |
| // each 512x512x3 texture is about .7MB | |
| // so n = 512 will use about 400MB of texture memory | |
| int n = 512; | |
| gl::Texture::Format format; | |
| for(int i = 0; i < n; i++) { | |
| gl::Texture cur = gl::Texture(512, 512, format); | |
| textures.push_back(cur); | |
| } | |
| } | |
| void VideoBufferApp::draw() | |
| { | |
| // clear out the window with black | |
| //gl::clear( Color( 0, 0, 0 ) ); | |
| for (int i = 0; i < 512; i++){ | |
| gl::draw(textures[i],Vec2f(0, 0)); | |
| } | |
| } |
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