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///////////////////////////////////////////////////////////////////////// | |
// Vector4 by Creta ([email protected]) | |
///////////////////////////////////////////////////////////////////////// | |
package | |
{ | |
public class Vector4 | |
{ | |
public var x:Number, y:Number, z:Number, w:Number; | |
///<summary> |
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//전처리 지시를 해야 합니다, | |
#ifdef GL_OES_standard_derivatives | |
#extension GL_OES_standard_derivatives : enable | |
// code that requires the extension | |
#else | |
// alternative code | |
#endif | |
varying vec2 v_vTexcoord; | |
varying vec4 v_vColour; |
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/*: | |
* | |
* @plugindesc body 태그의 스타일을 통해 배경 이미지를 지정합니다. | |
* @author Creta Park (http://creffect.com/?me=cretapark) | |
* | |
* @param 기본 경로 | |
* @desc 사진을 선택할 기본 최상위 경로 | |
* @default img/pictures | |
* | |
* @param 기본 파일 확장 |
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/*: | |
* | |
* @plugindesc 게임을 렌더링하는 캔버스의 DOM을 가져와 css translate를 통해 화면을 흔들리게 하는 스크립트입니다. | |
* @author Creta Park (Park Jong-Hyeok) ([email protected], http://creffect.com/?me=cretapark) | |
* | |
* @param 흔들림_강도.가볍게 | |
* @desc '흔들림_강도.가볍게'의 흔들림의 기본값을 정합니다. | |
* @default 2.5,45,0 | |
* | |
* @param 흔들림_강도.일반 |
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class Main { | |
const string Way = @"<프로젝트 경로>\save"; | |
static void Main(string[] args) { | |
Console.WriteLine("세이브를 코드 실행으로 만듭니다."); | |
StringBuilder builder = new StringBuilder(); | |
var files = Directory.GetFiles(Way); | |
Console.WriteLine($"파일 개수 : {files.Length}개"); | |
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!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~… | |
ㄱㄲㄴㄷㄸㄹㅁㅂㅃㅅㅆㅇㅈㅉㅊㅋㅌㅍㅎ | |
ㅏㅐㅑㅒㅓㅔㅕㅖㅗㅘㅙㅚㅛㅜㅝㅞㅟㅠㅡㅢㅣ | |
ㄱㄲㄳㄴㄵㄶㄷㄹㄺㄻㄼㄽㄾㄿㅀㅁㅂㅄㅅㅆㅇㅈㅊㅋㅌㅍㅎ | |
가각간갇갈갉갊감갑값갓갔강갖갗같갚갛개객갠갤갬갭갯갰갱갸갹갼걀걋걍걔걘걜거걱건걷걸걺검겁것겄겅겆겉겊겋게겐겔겜겝겟겠겡겨격겪견겯결겸겹겻겼경곁계곈곌곕곗고곡곤곧골곪곬곯곰곱곳공곶과곽관괄괆괌괍괏광괘괜괠괩괬괭괴괵괸괼굄굅굇굉교굔굘굡굣구국군굳굴굵굶굻굼굽굿궁궂궈궉권궐궜궝궤궷귀귁귄귈귐귑귓규균귤그극근귿글긁금급긋긍긔기긱긴긷길긺김깁깃깅깆깊까깍깎깐깔깖깜깝깟깠깡깥깨깩깬깰깸깹깻깼깽꺄꺅꺌꺼꺽꺾껀껄껌껍껏껐껑께껙껜껨껫껭껴껸껼꼇꼈꼍꼐꼬꼭꼰꼲꼴꼼꼽꼿꽁꽂꽃꽈꽉꽐꽜꽝꽤꽥꽹꾀꾄꾈꾐꾑꾕꾜꾸꾹꾼꿀꿇꿈꿉꿋꿍꿎꿔꿜꿨꿩꿰꿱꿴꿸뀀뀁뀄뀌뀐뀔뀜뀝뀨끄끅끈끊끌끎끓끔끕끗끙끝끼끽낀낄낌낍낏낑나낙낚난낟날낡낢남납낫났낭낮낯낱낳내낵낸낼냄냅냇냈냉냐냑냔냘냠냥너넉넋넌널넒넓넘넙넛넜넝넣네넥넨넬넴넵넷넸넹녀녁년녈념녑녔녕녘녜녠노녹논놀놂놈놉놋농높놓놔놘놜놨뇌뇐뇔뇜뇝뇟뇨뇩뇬뇰뇹뇻뇽누눅눈눋눌눔눕눗눙눠눴눼뉘뉜뉠뉨뉩뉴뉵뉼늄늅늉느늑는늘늙늚늠늡늣능늦늪늬늰늴니닉닌닐닒님닙닛닝닢다닥닦단닫달닭닮닯닳담답닷닸당닺닻닿대댁댄댈댐댑댓댔댕댜더덕덖던덛덜덞덟덤덥덧덩덫덮데덱덴델뎀뎁뎃뎄뎅뎌뎐뎔뎠뎡뎨뎬도독돈돋돌돎돐돔돕돗동돛돝돠돤돨돼됐되된될됨됩됫됴두둑둔둘둠둡둣둥둬뒀뒈뒝뒤뒨뒬뒵뒷뒹듀듄듈듐듕드득든듣들듦듬듭듯등듸디딕딘딛딜딤딥딧딨딩딪따딱딴딸땀땁땃땄땅땋때땍땐땔땜땝땟땠땡떠떡떤떨떪떫떰떱떳떴떵떻떼떽뗀뗄뗌뗍뗏뗐뗑뗘뗬또똑똔똘똥똬똴뙈뙤뙨뚜뚝뚠뚤뚫뚬뚱뛔뛰뛴뛸뜀뜁뜅뜨뜩뜬뜯뜰뜸뜹뜻띄띈띌띔띕띠띤띨띰띱띳띵라락란랄람랍랏랐랑랒랖랗래랙랜랠램랩랫랬랭랴략랸럇량러럭런럴럼럽럿렀렁렇레렉렌렐렘렙렛렝려력련렬렴렵렷렸령례롄롑롓로록론롤롬롭롯롱롸롼뢍뢨뢰뢴뢸룀룁룃룅료룐룔룝룟룡루룩룬룰룸룹룻룽뤄뤘뤠뤼뤽륀륄륌륏륑류륙륜률륨륩륫륭르륵른를름릅릇릉릊릍릎리릭린릴림립릿링마막만많맏말맑맒맘맙맛망맞맡맣매맥맨맬맴맵맷맸맹맺먀먁먈먕머먹먼멀멂멈멉멋멍멎멓메멕멘멜멤멥멧멨멩며멱면멸몃몄명몇몌모목몫몬몰몲몸몹못몽뫄뫈뫘뫙뫼묀묄묍묏묑묘묜묠묩묫무 |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="UTF-8"> | |
<title>모나코 에디터 샘플</title> | |
<link rel="stylesheet" href="https://fonts.googleapis.com/earlyaccess/nanumgothiccoding.css"/> | |
</head> | |
<body style="margin:0;"> | |
<div id="monaco" style="height:100vh"></div> |
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using System; | |
using System.Text; | |
public static class StringObfuscator | |
{ | |
const int MAX = byte.MaxValue + 1; | |
public static byte[] Convert(string str) { | |
if (string.IsNullOrEmpty(str)) |
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public class TouchViewer : MonoBehaviour | |
{ | |
/// <summary> | |
/// Half-size of cross-hair | |
/// </summary> | |
public float size = 25; | |
/// <summary> | |
/// How longer lives trails and cross-hairs | |
/// </summary> |
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/*: | |
* | |
* @plugindesc This script gets the DOM of the canvas that renders the game and shakes the screen with css translate. | |
* @author Creta Park (Park Jong-Hyeok) ([email protected], https://creft.me/cretapark) | |
* | |
* @param Shake_strength.light | |
* @desc Set the default value for 'Shake_strength.light'. | |
* @default 2.5,45,0 | |
* | |
* @param Shake_strength.normal |
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