[1] [Nintendo Switch Pro 컨트롤러][1]
[2] [버튼 강조 아이콘의 모습][2]
[3] [Switch의 D패드 강조 아이콘의 모습][3]
[4] [Switch의 스틱 클릭 아이콘의 모습][4]
[5] [Joy-Con 양손잡기][5]
[6] [Joy-Con 가로잡기][6]
[7] [Xbox 컨트롤러와 시리즈 X 컨트롤러][7]
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#if TOOLS | |
using System.IO; | |
using System.Linq; | |
using Godot; | |
using static Godot.GD; | |
namespace CretaPark.GodotTools; | |
[Tool] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using static Godot.GD; | |
using static Godot.RenderingDevice; | |
namespace Godot.Demo.CompositeEffect; | |
/// <summary> | |
/// This is a very simple effects demo that takes our color values and writes | |
/// back gray scale values. | |
/// </summary> | |
/// <remarks> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* streamkit.discord.com/overlay 용 음성에 반응하는 이미지 CSS */ | |
/* Voice Widget 탭으로 이동한 후, 서버와 음성 채널을 지정한 다음 URL을 복사하세요. */ | |
/* 수정한 이 : Crete Park */ | |
/* 원본 CSS : https://retroheart.net/blog/2022/04/adding-discord-voice-reactive-images-to-obs/ */ | |
:root { | |
/* 애니메이션 바운스 동작의 최대 높이 */ | |
--bounce-height: 20px; | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* Voice reactive image css for streamkit.discord.com/overlay */ | |
/* Go to voice widget tab, and specify server and voice channel then copy url. */ | |
/* Modified by Crete Park */ | |
/* Original CSS : https://retroheart.net/blog/2022/04/adding-discord-voice-reactive-images-to-obs/ */ | |
:root { | |
/* Animated bounce movement's maximum height. */ | |
--bounce-height: 20px; | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
buttonSouth | |
buttonNorth | |
buttonEast | |
buttonWest | |
start | |
select | |
leftTrigger | |
rightTrigger | |
leftShoulder | |
rightShoulder |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
0 | |
1 | |
2 | |
3 | |
4 | |
5 | |
6 | |
7 | |
8 | |
9 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function CsvManager(lang) constructor { | |
//@desc 언어를 다시 불러옵니다. | |
//@param {string} lang (optional) 다시 불러올 언어 (기본값 = "ko") | |
static ReloadLanguage = function(lang) { | |
if (lang == undefined) | |
lang = "ko"; | |
var path = "lang/" + lang + "/weapons.csv"; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//StringObfuscator.gmlclass | |
//This is port of my .NET version of StringObfuscator.cs | |
//https://gist.github.com/Creta5164/7efb69bb9414a556169a5c8782923a67 | |
//----------------------------------------------------------------------------- | |
/// @function StringObfuscator_Convert(textData) | |
/// @description Make string to obfuscated binary. | |
/// @param {string} textData String data that convert obfuscated binary. |
NewerOlder