Created
December 9, 2015 07:29
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Hour Of Code Star Wars Game
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var game = function () { | |
setBackground("random"); | |
setMap("random"); | |
setDroid("R2-D2"); | |
setDroidSpeed("normal"); | |
playSound("R2-D2random"); | |
var moved = false; | |
var points = 0; | |
var pointsToWin = 1000; | |
function handleMoved() { | |
moved = true; | |
// Start the game with a random number of pigs (between 10 and 2) | |
startGame(getRandomNumber(2, 10)); | |
} | |
function startGame(numberOfPigs) { | |
addCharacters("PufferPig", numberOfPigs); | |
} | |
this.gotPig = function() { | |
playSound("R2-D2sound1"); | |
playSound("PufferPigSound2"); | |
points += 100; | |
addPoints(100); | |
if(points >= pointsToWin){ | |
playSound("applause"); | |
endGame("win"); | |
} else { | |
var min = 1, | |
max = 2; | |
addCharacters("Mynock", getRandomNumber(min, max)); | |
addCharacters("PufferPig", getRandomNumber(min, max)); | |
} | |
} | |
this.gotMynock = function() { | |
playSound("R2-D2sound6"); | |
playSound("MynockSound1"); | |
points -= 50; | |
removePoints(50); | |
if(points > 0) { | |
var min = 1, | |
max = 2; | |
addCharacters("Mynock", getRandomNumber(min, max)); | |
addCharacters("PufferPig", getRandomNumber(min, max)); | |
} else { | |
endGame("lose"); | |
} | |
} | |
// Movements | |
this.up = function() { | |
if(!moved){ | |
handleMoved(); | |
} | |
goUp(); | |
} | |
this.down = function() { | |
if(!moved){ | |
handleMoved(); | |
} | |
goDown(); | |
} | |
this.left = function() { | |
if(!moved){ | |
handleMoved(); | |
} | |
goLeft(); | |
} | |
this.right = function() { | |
if(!moved){ | |
handleMoved(); | |
} | |
goRight(); | |
} | |
// Utils | |
function getRandomNumber(min, max){ | |
return randomNumber(min, max); | |
} | |
function addCharacters(type, number) { | |
for(var i = 0; i < number; i++) { | |
addCharacter(type); | |
} | |
} | |
}; | |
var game = new game(); | |
// Map movements | |
function whenUp() { | |
game.up(); | |
} | |
function whenDown() { | |
game.down(); | |
} | |
function whenLeft() { | |
game.left(); | |
} | |
function whenRight() { | |
game.right(); | |
} | |
// Map getting characters | |
function whenGetPufferPig(){ | |
game.gotPig(); | |
} | |
function whenGetMynock() { | |
game.gotMynock(); | |
} |
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