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TypeScript Definition file for the new Auto Splitting Runtime
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/** | |
* Sets the tick rate of the runtime. This influences the amount of times the | |
* `update` function is called per second. | |
*/ | |
declare function setTickRate(ticksPerSecond: number): void; | |
/** Prints a log message for debugging purposes. */ | |
declare function printMessage(message: unknown): void; | |
declare type Address = BigInt; | |
declare class Process { | |
/** Attaches to a process based on its name. */ | |
constructor(processName: string); | |
/** Detaches from a process. */ | |
detach(): void; | |
/** | |
* Checks whether is a process is still open. You should detach from a | |
* process and stop using it if this returns `false`. | |
*/ | |
isOpen(): boolean; | |
/** | |
* Reads memory from a process at the address given. A buffer with the | |
* length specified will the returned. | |
*/ | |
read(address: Address, byteLength: number): ArrayBuffer; | |
/** Gets the address of a module in a process. */ | |
getModuleAddress(name: string): Address | null; | |
} | |
declare enum TimerState { | |
NotRunning = "NotRunning", | |
Running = "Running", | |
Paused = "Paused", | |
Ended = "Ended", | |
} | |
declare namespace Timer { | |
/** Gets the state that the timer currently is in. */ | |
function getState(): TimerState; | |
/** Starts the timer. */ | |
function start(): void; | |
/** Splits the current segment. */ | |
function split(): void; | |
/** Resets the timer. */ | |
function reset(): void; | |
/** | |
* Sets a custom key value pair. This may be arbitrary information that the | |
* auto splitter wants to provide for visualization. | |
*/ | |
function setVariable(key: unknown, value: unknown): void; | |
/** Sets the game time. */ | |
function setGameTime(seconds: number): void; | |
/** | |
* Pauses the game time. This does not pause the timer, only the automatic | |
* flow of time for the game time. | |
*/ | |
function pauseGameTime(): void; | |
/** | |
* Resumes the game time. This does not resume the timer, only the automatic | |
* flow of time for the game time. | |
*/ | |
function resumeGameTime(): void; | |
} | |
declare class TextDecoder { | |
/** | |
* The TextDecoder() constructor returns a newly created TextDecoder object | |
* for the encoding specified in parameter. | |
* | |
* If the value for utfLabel is unknown, or is one of the two values leading | |
* to a 'replacement' decoding algorithm ( "iso-2022-cn" or | |
* "iso-2022-cn-ext"), a RangeError is thrown. | |
* | |
* Note: Currently only UTF-8 is supported. | |
*/ | |
constructor(); | |
decode(buffer: ArrayBuffer | ArrayBufferView): string; | |
} |
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