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May 8, 2023 16:49
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New abstraction for writing auto splitters
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#![no_std] | |
use asr::{ | |
future::{next_tick, retry}, | |
signature::Signature, | |
timer, Process, | |
}; | |
asr::panic_handler!(); | |
asr::async_main!(stable); | |
async fn main() { | |
const SIG_GWORLD: Signature<15> = Signature::new("80 7C 24 ?? 00 ?? ?? 48 8B 3D ???????? 48"); | |
loop { | |
let process = Process::wait_attach("Redfall.exe").await; | |
process | |
.until_closes(async { | |
let (main_module_base, main_module_size) = | |
process.wait_module_range("Redfall.exe").await; | |
let ptr = SIG_GWORLD | |
.wait_scan_process_range(&process, main_module_base, main_module_size) | |
.await | |
.add(10); | |
let g_world = ptr + retry(|| process.read::<u32>(ptr).ok()).await; | |
loop { | |
let is_loading = process | |
.read_pointer_path64::<u32>(g_world, &[0x4, 0x180, 0x560]) | |
.map_or(true, |load_addr| load_addr > 0); | |
if is_loading { | |
timer::pause_game_time(); | |
} else { | |
timer::resume_game_time(); | |
} | |
next_tick().await; | |
} | |
}) | |
.await; | |
} | |
} |
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