Created
February 6, 2017 14:49
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| #ifndef _LIVESPLIT_H_ | |
| #define _LIVESPLIT_H_ | |
| struct Segment_s; | |
| typedef struct Segment_s const *SegmentConstRef; | |
| typedef struct Segment_s *SegmentRef; | |
| typedef struct Segment_s *Segment; | |
| extern Segment Segment_new(char const *name); | |
| struct SegmentList_s; | |
| typedef struct SegmentList_s const *SegmentListConstRef; | |
| typedef struct SegmentList_s *SegmentListRef; | |
| typedef struct SegmentList_s *SegmentList; | |
| extern SegmentList SegmentList_new(void); | |
| extern void SegmentList_push(SegmentListRef self, Segment segment); | |
| struct Run_s; | |
| typedef struct Run_s const *RunConstRef; | |
| typedef struct Run_s *RunRef; | |
| typedef struct Run_s *Run; | |
| extern Run Run_new(SegmentList segments); | |
| extern void Run_set_game(RunRef self, char const *game); | |
| extern void Run_set_category(RunRef self, char const *category); | |
| struct Timer_s; | |
| typedef struct Timer_s const *TimerConstRef; | |
| typedef struct Timer_s *TimerRef; | |
| typedef struct Timer_s *Timer; | |
| extern Timer Timer_new(Run run); | |
| extern void Timer_drop(Timer self); | |
| extern void Timer_start(TimerRef self); | |
| extern void Timer_split(TimerRef self); | |
| extern void Timer_skip_split(TimerRef self); | |
| extern void Timer_undo_split(TimerRef self); | |
| extern void Timer_reset(TimerRef self, bool update_splits); | |
| extern void Timer_pause(TimerRef self); | |
| extern void Timer_print_debug(TimerConstRef self); | |
| extern char const *Timer_save_run_as_lss(TimerConstRef self); | |
| #endif |
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