Last active
October 24, 2022 15:03
-
-
Save CrystDragon/54b51397dd5de7c7378337f3103d5f27 to your computer and use it in GitHub Desktop.
Explore gamma correction related properties on iOS
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// test in playground targeting iOS | |
import UIKit | |
import QuartzCore | |
let sRGBSpace = CGColorSpace(name: CGColorSpace.sRGB)! | |
let linearSpace = CGColorSpace(name: CGColorSpace.linearSRGB)! | |
func dumpImageFirstPixel(_ image: UIImage) { | |
guard let cgImage = image.cgImage, | |
let dataBuffer = cgImage.dataProvider?.data as Data?, | |
let colorspaceName = cgImage.colorSpace?.name else { | |
return | |
} | |
print("\(Array(dataBuffer.prefix(through: 3))) in colorspace \(colorspaceName)") | |
} | |
// test 1 | |
// blend red and green by default | |
let imageSize = CGSize(width: 20, height: 20) | |
let format = UIGraphicsImageRendererFormat() | |
format.scale = 1 | |
let renderer = UIGraphicsImageRenderer(size: imageSize, format: format) | |
let image1 = renderer.image { context in | |
let bounds = renderer.format.bounds | |
UIColor.red.setFill() | |
context.fill(bounds) | |
UIColor.green.withAlphaComponent(0.5).setFill() | |
context.fill(bounds, blendMode: .normal) // by default .copy may be used | |
} | |
dumpImageFirstPixel(image1) | |
// outputs [127, 128, 0, 255], but it's relatively dark | |
// test 2 | |
// force input a non-linear color, the system will perform transformation for us | |
var buffer: [CGFloat] = [0.5, 0.5, 0, 1] | |
let linearBlendedColor = CGColor(colorSpace: linearSpace, components: &buffer)! | |
let linearUIColor = UIColor(cgColor: linearBlendedColor) | |
let image2 = renderer.image { context in | |
let bounds = renderer.format.bounds | |
linearUIColor.setFill() | |
context.fill(bounds) | |
} | |
dumpImageFirstPixel(image2) | |
// outputs [188, 188, 0, 255] | |
// test 3 | |
// use a linear color space directly | |
let alphaInfo: CGImageAlphaInfo = .premultipliedLast | |
let linearContext = CGContext(data: nil, | |
width: Int(imageSize.width), | |
height: Int(imageSize.height), | |
bitsPerComponent: 8, | |
bytesPerRow: 0, | |
space: linearSpace, | |
bitmapInfo: alphaInfo.rawValue)! | |
// we can use UIColor.red/green because we know the value 255 will not be transformed, | |
// other colors should be created using CGColor | |
linearContext.setFillColor(UIColor.red.cgColor) | |
linearContext.fill(CGRect(origin: .zero, size: imageSize)) | |
linearContext.setFillColor(UIColor.green.withAlphaComponent(0.5).cgColor) | |
linearContext.setBlendMode(.normal) | |
linearContext.fill(CGRect(origin: .zero, size: imageSize)) | |
let linearSpaceImage = linearContext.makeImage()! | |
let image3 = UIImage(cgImage: linearSpaceImage) | |
dumpImageFirstPixel(image3) | |
// outputs [127, 128, 0, 255] | |
// in 3D rendering, if we wan't to achieve accurate physically based effects, we should display colors in image2 & 3 on monitor, not image1 |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment