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std::async
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/** | |
* async multi threading with c++ | |
* flag : -pthread -std=c++0x | |
*/ | |
#include <iostream> // std::cout | |
#include <unistd.h> // sleep(); | |
#include <future> // std::async | |
class MyClass { | |
public: | |
auto doStuffSoLong()->int | |
{ | |
sleep(7); | |
std::cout << "1" << std::endl << std::flush; //dont buffer | |
return 0; | |
} | |
auto doAnotherStuff()->int | |
{ | |
std::cout << "2" << std::endl << std::flush; //dont buffer | |
return 0; | |
} | |
auto doAnotherLongStuff(const std::string ¶m)->int | |
{ | |
sleep(3); | |
std::cout << "3" << std::endl << std::flush; //dont buffer | |
return 0; | |
} | |
}; | |
int main() | |
{ | |
sleep(3); // give a time to open task manager | |
MyClass app; | |
auto thread1 = std::async(std::launch::async, &MyClass::doStuffSoLong, &app); | |
auto thread2 = std::async(std::launch::async, &MyClass::doAnotherStuff, &app); | |
auto thread3 = std::async(std::launch::async, &MyClass::doAnotherLongStuff, &app, "hello world"); | |
if(thread1.get() == 0) std::cout << "thread 1 succes" << std::endl; | |
if(thread2.get() == 0) std::cout << "thread 2 succes" << std::endl; | |
if(thread3.get() == 0) std::cout << "thread 3 succes" << std::endl; | |
} |
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