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Shader "Custom/SquareOutline" | |
{ | |
Properties | |
{ | |
_Color ("Tint Color", Color) = (1,1,1,1) | |
_MainTex ("Texture", 2D) = "white" {} | |
_BorderThickness ("Falloff", Range(0.0, 2.0)) = 0.1 | |
} | |
SubShader |
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using System; | |
using Simulation.Data; | |
using UnityEngine.AddressableAssets; | |
using UnityEngine.ResourceManagement.AsyncOperations; | |
namespace Game.AssetLoading | |
{ | |
public interface IAssetLoadService | |
{ | |
void LoadAsset<T>(AssetType assetType, EntityType entityType, Action<T> onLoadedCallback); |