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YannC's modified rygdxt code review
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// stb_dxt.h - Real-Time DXT1/DXT5 compressor | |
// Based on original by fabian "ryg" giesen v1.04 | |
// Custom version, modified by Yann Collet | |
// | |
/* | |
BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) | |
Redistribution and use in source and binary forms, with or without | |
modification, are permitted provided that the following conditions are | |
met: | |
* Redistributions of source code must retain the above copyright | |
notice, this list of conditions and the following disclaimer. | |
* Redistributions in binary form must reproduce the above | |
copyright notice, this list of conditions and the following disclaimer | |
in the documentation and/or other materials provided with the | |
distribution. | |
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
You can contact the author at : | |
- RygsDXTc source repository : http://code.google.com/p/rygsdxtc/ | |
*/ | |
// use '#define STB_DXT_IMPLEMENTATION' before including to create the implementation | |
// | |
// USAGE: | |
// call stb_compress_dxt_block() for every block (you must pad) | |
// source should be a 4x4 block of RGBA data in row-major order; | |
// A is ignored if you specify alpha=0; you can turn on dithering | |
// and "high quality" using mode. | |
// | |
// version history: | |
// v1.04 - (ryg) default to no rounding bias for lerped colors (as per S3TC/DX10 spec); | |
// single color match fix (allow for inexact color interpolation); | |
// optimal DXT5 index finder; "high quality" mode that runs multiple refinement steps. | |
// v1.03 - (stb) endianness support | |
// v1.02 - (stb) fix alpha encoding bug | |
// v1.01 - (stb) fix bug converting to RGB that messed up quality, thanks ryg & cbloom | |
// v1.00 - (stb) first release | |
#ifndef STB_INCLUDE_STB_DXT_H | |
#define STB_INCLUDE_STB_DXT_H | |
//******************************************************************* | |
// Enable custom Optimisations | |
// Comment this define if you want to revert to ryg's original code | |
#define NEW_OPTIMISATIONS | |
//******************************************************************* | |
// compression mode (bitflags) | |
#define STB_DXT_NORMAL 0 | |
#define STB_DXT_DITHER 1 // use dithering. dubious win. never use for normal maps and the like! | |
#define STB_DXT_HIGHQUAL 2 // high quality mode, does two refinement steps instead of 1. ~30-40% slower. | |
void rygCompress( unsigned char *dst, unsigned char *src, int w, int h, int isDxt5 ); | |
// TODO remove these, not working properly.. | |
void rygCompressYCoCg( unsigned char *dst, unsigned char *src, int w, int h ); | |
void linearize( unsigned char * dst, const unsigned char * src, int n ); | |
void stb_compress_dxt_block(unsigned char *dest, const unsigned char *src, int alpha, int mode); | |
#define STB_COMPRESS_DXT_BLOCK | |
#ifdef STB_DXT_IMPLEMENTATION | |
// configuration options for DXT encoder. set them in the project/makefile or just define | |
// them at the top. | |
// STB_DXT_USE_ROUNDING_BIAS | |
// use a rounding bias during color interpolation. this is closer to what "ideal" | |
// interpolation would do but doesn't match the S3TC/DX10 spec. old versions (pre-1.03) | |
// implicitly had this turned on. | |
// | |
// in case you're targeting a specific type of hardware (e.g. console programmers): | |
// NVidia and Intel GPUs (as of 2010) as well as DX9 ref use DXT decoders that are closer | |
// to STB_DXT_USE_ROUNDING_BIAS. AMD/ATI, S3 and DX10 ref are closer to rounding with no bias. | |
// you also see "(a*5 + b*3) / 8" on some old GPU designs. | |
// #define STB_DXT_USE_ROUNDING_BIAS | |
#include <stdlib.h> | |
#include <math.h> | |
#include <stddef.h> | |
#include <string.h> // memset | |
#include <assert.h> | |
#include <iostream> | |
#include <algorithm> | |
static unsigned char stb__Expand5[32]; | |
static unsigned char stb__Expand6[64]; | |
static unsigned char stb__OMatch5[256][2]; | |
static unsigned char stb__OMatch6[256][2]; | |
static unsigned char stb__QuantRBTab[256+16]; | |
static unsigned char stb__QuantGTab[256+16]; | |
static int stb__Mul8Bit(int a, int b) | |
{ | |
int t = a*b + 128; | |
return (t + (t >> 8)) >> 8; | |
} | |
static void stb__From16Bit(unsigned char *out, unsigned short v) | |
{ | |
int rv = (v & 0xf800) >> 11; | |
int gv = (v & 0x07e0) >> 5; | |
int bv = (v & 0x001f) >> 0; | |
out[0] = stb__Expand5[rv]; | |
out[1] = stb__Expand6[gv]; | |
out[2] = stb__Expand5[bv]; | |
out[3] = 0; | |
} | |
static unsigned short stb__As16Bit(int r, int g, int b) | |
{ | |
return (stb__Mul8Bit(r,31) << 11) + (stb__Mul8Bit(g,63) << 5) + stb__Mul8Bit(b,31); | |
} | |
// linear interpolation at 1/3 point between a and b, using desired rounding type | |
static int stb__Lerp13(int a, int b) | |
{ | |
#ifdef STB_DXT_USE_ROUNDING_BIAS | |
// with rounding bias | |
return a + stb__Mul8Bit(b-a, 0x55); | |
#else | |
// without rounding bias | |
// replace "/ 3" by "* 0xaaab) >> 17" if your compiler sucks or you really need every ounce of speed. | |
return (2*a + b) / 3; | |
#endif | |
} | |
// lerp RGB color | |
static void stb__Lerp13RGB(unsigned char *out, unsigned char *p1, unsigned char *p2) | |
{ | |
out[0] = stb__Lerp13(p1[0], p2[0]); | |
out[1] = stb__Lerp13(p1[1], p2[1]); | |
out[2] = stb__Lerp13(p1[2], p2[2]); | |
} | |
/****************************************************************************/ | |
// compute table to reproduce constant colors as accurately as possible | |
static void stb__PrepareOptTable(unsigned char *Table,const unsigned char *expand,int size) | |
{ | |
int i,mn,mx; | |
for (i=0;i<256;i++) { | |
int bestErr = 256; | |
for (mn=0;mn<size;mn++) { | |
for (mx=0;mx<size;mx++) { | |
int mine = expand[mn]; | |
int maxe = expand[mx]; | |
int err = abs(stb__Lerp13(maxe, mine) - i); | |
// DX10 spec says that interpolation must be within 3% of "correct" result, | |
// add this as error term. (normally we'd expect a random distribution of | |
// +-1.5% error, but nowhere in the spec does it say that the error has to be | |
// unbiased - better safe than sorry). | |
err += abs(maxe - mine) * 3 / 100; | |
if(err < bestErr) { | |
Table[i*2+0] = mx; | |
Table[i*2+1] = mn; | |
bestErr = err; | |
} | |
} | |
} | |
} | |
} | |
static void stb__EvalColors(unsigned char *color,unsigned short c0,unsigned short c1) | |
{ | |
stb__From16Bit(color+ 0, c0); | |
stb__From16Bit(color+ 4, c1); | |
stb__Lerp13RGB(color+ 8, color+0, color+4); | |
stb__Lerp13RGB(color+12, color+4, color+0); | |
} | |
// Block dithering function. Simply dithers a block to 565 RGB. | |
// (Floyd-Steinberg) | |
static void stb__DitherBlock(unsigned char *dest, unsigned char *block) | |
{ | |
int err[8],*ep1 = err,*ep2 = err+4, *et; | |
int ch,y; | |
// process channels seperately | |
for (ch=0; ch<3; ++ch) { | |
unsigned char *bp = block+ch, *dp = dest+ch; | |
unsigned char *quant = (ch == 1) ? stb__QuantGTab+8 : stb__QuantRBTab+8; | |
memset(err, 0, sizeof(err)); | |
for(y=0; y<4; ++y) { | |
dp[ 0] = quant[bp[ 0] + ((3*ep2[1] + 5*ep2[0]) >> 4)]; | |
ep1[0] = bp[ 0] - dp[ 0]; | |
dp[ 4] = quant[bp[ 4] + ((7*ep1[0] + 3*ep2[2] + 5*ep2[1] + ep2[0]) >> 4)]; | |
ep1[1] = bp[ 4] - dp[ 4]; | |
dp[ 8] = quant[bp[ 8] + ((7*ep1[1] + 3*ep2[3] + 5*ep2[2] + ep2[1]) >> 4)]; | |
ep1[2] = bp[ 8] - dp[ 8]; | |
dp[12] = quant[bp[12] + ((7*ep1[2] + 5*ep2[3] + ep2[2]) >> 4)]; | |
ep1[3] = bp[12] - dp[12]; | |
bp += 16; | |
dp += 16; | |
et = ep1, ep1 = ep2, ep2 = et; // swap | |
} | |
} | |
} | |
// The color matching function | |
static unsigned int stb__MatchColorsBlock(unsigned char *block, unsigned char *color,int dither) | |
{ | |
unsigned int mask = 0; | |
int dirr = color[0*4+0] - color[1*4+0]; | |
int dirg = color[0*4+1] - color[1*4+1]; | |
int dirb = color[0*4+2] - color[1*4+2]; | |
int dots[16]; | |
int stops[4]; | |
int i; | |
int c0Point, halfPoint, c3Point; | |
for(i=0;i<16;i++) | |
dots[i] = block[i*4+0]*dirr + block[i*4+1]*dirg + block[i*4+2]*dirb; | |
for(i=0;i<4;i++) | |
stops[i] = color[i*4+0]*dirr + color[i*4+1]*dirg + color[i*4+2]*dirb; | |
// think of the colors as arranged on a line; project point onto that line, then choose | |
// next color out of available ones. we compute the crossover points for "best color in top | |
// half"/"best in bottom half" and then the same inside that subinterval. | |
// | |
// relying on this 1d approximation isn't always optimal in terms of euclidean distance, | |
// but it's very close and a lot faster. | |
// http://cbloomrants.blogspot.com/2008/12/12-08-08-dxtc-summary.html | |
c0Point = (stops[1] + stops[3]) >> 1; | |
halfPoint = (stops[3] + stops[2]) >> 1; | |
c3Point = (stops[2] + stops[0]) >> 1; | |
if(!dither) | |
{ | |
// the version without dithering is straightforward | |
#ifdef NEW_OPTIMISATIONS | |
// @@@ryg: Hmm, how much did this help? | |
// @@@cyan : about 7ms on a very large texture requiring 136ms for DXT1 conversion. | |
// i also tried another version with shift-to-left (<<) instead of (>>). | |
// the other version gained only 4ms. | |
const int indexMap[8] = { 0 << 30,2 << 30,0 << 30,2 << 30,3 << 30,3 << 30,1 << 30,1 << 30 }; | |
for(int i=0;i<16;i++) | |
{ | |
int dot = dots[i]; | |
mask >>= 2; | |
int bits =( (dot < halfPoint) ? 4 : 0 ) | |
| ( (dot < c0Point) ? 2 : 0 ) | |
| ( (dot < c3Point) ? 1 : 0 ); | |
mask |= indexMap[bits]; | |
} | |
#else | |
for (i=15;i>=0;i--) { | |
int dot = dots[i]; | |
mask <<= 2; | |
if(dot < halfPoint) | |
mask |= (dot < c0Point) ? 1 : 3; | |
else | |
mask |= (dot < c3Point) ? 2 : 0; | |
} | |
#endif | |
} else { | |
// with floyd-steinberg dithering | |
int err[8],*ep1 = err,*ep2 = err+4; | |
int *dp = dots, y; | |
c0Point <<= 4; | |
halfPoint <<= 4; | |
c3Point <<= 4; | |
for(i=0;i<8;i++) | |
err[i] = 0; | |
for(y=0;y<4;y++) | |
{ | |
int dot,lmask,step; | |
dot = (dp[0] << 4) + (3*ep2[1] + 5*ep2[0]); | |
if(dot < halfPoint) | |
step = (dot < c0Point) ? 1 : 3; | |
else | |
step = (dot < c3Point) ? 2 : 0; | |
ep1[0] = dp[0] - stops[step]; | |
lmask = step; | |
dot = (dp[1] << 4) + (7*ep1[0] + 3*ep2[2] + 5*ep2[1] + ep2[0]); | |
if(dot < halfPoint) | |
step = (dot < c0Point) ? 1 : 3; | |
else | |
step = (dot < c3Point) ? 2 : 0; | |
ep1[1] = dp[1] - stops[step]; | |
lmask |= step<<2; | |
dot = (dp[2] << 4) + (7*ep1[1] + 3*ep2[3] + 5*ep2[2] + ep2[1]); | |
if(dot < halfPoint) | |
step = (dot < c0Point) ? 1 : 3; | |
else | |
step = (dot < c3Point) ? 2 : 0; | |
ep1[2] = dp[2] - stops[step]; | |
lmask |= step<<4; | |
dot = (dp[3] << 4) + (7*ep1[2] + 5*ep2[3] + ep2[2]); | |
if(dot < halfPoint) | |
step = (dot < c0Point) ? 1 : 3; | |
else | |
step = (dot < c3Point) ? 2 : 0; | |
ep1[3] = dp[3] - stops[step]; | |
lmask |= step<<6; | |
dp += 4; | |
mask |= lmask << (y*8); | |
{ int *et = ep1; ep1 = ep2; ep2 = et; } // swap | |
} | |
} | |
return mask; | |
} | |
// The color optimization function. (Clever code, part 1) | |
static void stb__OptimizeColorsBlock(unsigned char *block, unsigned short *pmax16, unsigned short *pmin16) | |
{ | |
unsigned char *minp, *maxp; | |
double magn; | |
int v_r,v_g,v_b; | |
static const int nIterPower = 4; | |
float covf[6],vfr,vfg,vfb; | |
// determine color distribution | |
int cov[6]; | |
int mu[3],min[3],max[3]; | |
int ch,i,iter; | |
for(ch=0;ch<3;ch++) | |
{ | |
const unsigned char *bp = ((const unsigned char *) block) + ch; | |
int muv,minv,maxv; | |
#ifdef NEW_OPTIMISATIONS | |
// @@@ryg: Really not sure about the unrolling here... normally, I'd prefer to "unroll" this | |
// by using SIMD instructions, if you need the speed. | |
// @@@cyan: the objective is not really unlooping, | |
// but rather favor ILP (Instruction Level Parallelism) | |
// by ensuring there is no dependancies between consecutive operations | |
// Furthermore, i don't know much about SIMD. | |
// I would like to keep the code in C, avoiding ASM as much as possible. | |
// | |
// @@@ryg: | |
// MIN/MAX pair: | |
// Your MIN is broken (it's actually MAX). Say a=1, b=2, and walk through MIN: | |
// (a-b) = -1, (a-b)>>31 = -1, (b-a) & -1 = 1 & -1 = 1, so MIN(a,b) = a + 1 = 2?! I don't think so! | |
// MIN should be: (sans casts) | |
// MIN(a,b) = a + ((a - b) & ((a - b) >> 31)) | |
// this adds (a - b) to a if and only if (a - b) < 0, which is what you want. | |
// | |
// @@@cyan: you are correct, the macro was broken. | |
// reversing the mask condition was enough to correct the problem. Thanks for suggestion. | |
// by the way, it's curious that such a blatant mistake did not result in any visible artefact. | |
// if i do understand properly, the older version was swapping MIN & MAX. | |
// | |
// @@@ryg: | |
// So assume you fix this. Then the MAX form you use still performs extra work if you want to | |
// compute both MIN and MAX simultaneously. You want to share computations where possible, so | |
// a better form in this context is: | |
// MAX(a,b) = b - ((a - b) & ((a - b) >> 31)) | |
// | |
// Then for something like MINMAX, you would get something like the following code: (x86) | |
// | |
// ; in: eax = a, ebx = b, ecx/edx = scratch | |
// mov ecx, eax | |
// sub ecx, ebx | |
// mov edx, ecx | |
// sar ecx, 31 | |
// and ecx, edx ; (a-b) & ((a-b) >> 31) | |
// add eax, ecx ; now eax=min(a,b) | |
// sub ebx, ecx ; now ebx=max(a,b) | |
// | |
// i.e. the MAX is basically free in that pair. This is related to the (a+b)-MIN(a,b) trick | |
// you use in RANGE. | |
// | |
// @@@cyan: not really. | |
// notice that it's not about the min and max of a & b | |
// it's about the min of min##a and min##b, and the max of max##a et max##b | |
// so they are 2 different set of values | |
// | |
// The version below is the old one, for reference. | |
// The new, corrected, version will be updated at google code. | |
// | |
# define MIN(a,b) (int)a + ( ((int)b-a) & ( ((int)a-b) >> 31 ) ) | |
# define MAX(a,b) (int)a + ( ((int)b-a) & ( ((int)b-a) >> 31 ) ) | |
# define RANGE(a,b,n) int total##n = a+b; int min##n = MIN(a,b); int max##n = total##n - min##n; | |
# define MINMAX(a,b,n) int min##n = MIN(min##a, min##b); int max##n = MAX(max##a, max##b); | |
RANGE(bp[0], bp[4], 1); | |
muv = total1; | |
RANGE(bp[8], bp[12], 2); | |
muv += total2; | |
RANGE(bp[16], bp[20], 3); | |
muv += total3; | |
RANGE(bp[24], bp[28], 4); | |
muv += total4; | |
RANGE(bp[32], bp[36], 5); | |
muv += total5; | |
RANGE(bp[40], bp[44], 6); | |
muv += total6; | |
RANGE(bp[48], bp[52], 7); | |
muv += total7; | |
RANGE(bp[56], bp[60], 8); | |
muv += total8; | |
MINMAX(1,2,9); | |
MINMAX(3,4,10); | |
MINMAX(5,6,11); | |
MINMAX(7,8,12); | |
MINMAX(9,10,13); | |
MINMAX(11,12,14); | |
minv = MIN(min13,min14); | |
maxv = MAX(max13,max14); | |
#else | |
muv = minv = maxv = bp[0]; | |
for(i=4;i<64;i+=4) | |
{ | |
muv += bp[i]; | |
if (bp[i] < minv) minv = bp[i]; | |
else if (bp[i] > maxv) maxv = bp[i]; | |
} | |
#endif | |
mu[ch] = (muv + 8) >> 4; | |
min[ch] = minv; | |
max[ch] = maxv; | |
} | |
// determine covariance matrix | |
for (i=0;i<6;i++) | |
cov[i] = 0; | |
for (i=0;i<16;i++) | |
{ | |
int r = block[i*4+0] - mu[0]; | |
int g = block[i*4+1] - mu[1]; | |
int b = block[i*4+2] - mu[2]; | |
cov[0] += r*r; | |
cov[1] += r*g; | |
cov[2] += r*b; | |
cov[3] += g*g; | |
cov[4] += g*b; | |
cov[5] += b*b; | |
} | |
// convert covariance matrix to float, find principal axis via power iter | |
for(i=0;i<6;i++) | |
covf[i] = cov[i] / 255.0f; | |
vfr = (float) (max[0] - min[0]); | |
vfg = (float) (max[1] - min[1]); | |
vfb = (float) (max[2] - min[2]); | |
for(iter=0;iter<nIterPower;iter++) | |
{ | |
float r = vfr*covf[0] + vfg*covf[1] + vfb*covf[2]; | |
float g = vfr*covf[1] + vfg*covf[3] + vfb*covf[4]; | |
float b = vfr*covf[2] + vfg*covf[4] + vfb*covf[5]; | |
vfr = r; | |
vfg = g; | |
vfb = b; | |
} | |
magn = fabs(vfr); | |
if (fabs(vfg) > magn) magn = fabs(vfg); | |
if (fabs(vfb) > magn) magn = fabs(vfb); | |
if(magn < 4.0f) | |
{ // too small, default to luminance | |
v_r = 299; // JPEG YCbCr luma coefs, scaled by 1000. | |
v_g = 587; | |
v_b = 114; | |
} else { | |
magn = 512.0 / magn; | |
v_r = (int) (vfr * magn); | |
v_g = (int) (vfg * magn); | |
v_b = (int) (vfb * magn); | |
} | |
#ifdef NEW_OPTIMISATIONS | |
// @@@ryg Did you verify that getting rid of this one compare was worthwhile? | |
// @@@cyan : i'm supposed to have checked each modification "worthiness" (speedwise) | |
// but strangely, i don't remember this one. I'll check again. | |
// | |
// Pick colors at extreme points | |
int mind, maxd; | |
mind = maxd = block[0]*v_r + block[1]*v_g + block[2]*v_b; | |
minp = maxp = block; | |
for(i=1;i<16;i++) | |
{ | |
int dot = block[i*4+0]*v_r + block[i*4+1]*v_g + block[i*4+2]*v_b; | |
if (dot < mind) { | |
mind = dot; | |
minp = block+i*4; | |
continue; | |
} | |
if (dot > maxd) { | |
maxd = dot; | |
maxp = block+i*4; | |
} | |
} | |
#else | |
int mind = 0x7fffffff,maxd = -0x7fffffff; | |
// Pick colors at extreme points | |
for(i=0;i<16;i++) | |
{ | |
int dot = block[i*4+0]*v_r + block[i*4+1]*v_g + block[i*4+2]*v_b; | |
if (dot < mind) { | |
mind = dot; | |
minp = block+i*4; | |
} | |
if (dot > maxd) { | |
maxd = dot; | |
maxp = block+i*4; | |
} | |
} | |
#endif | |
*pmax16 = stb__As16Bit(maxp[0],maxp[1],maxp[2]); | |
*pmin16 = stb__As16Bit(minp[0],minp[1],minp[2]); | |
} | |
inline static int stb__sclamp(float y, int p0, int p1) | |
{ | |
int x = (int) y; | |
#ifdef NEW_OPTIMISATIONS | |
x = x>p1 ? p1 : x; | |
return x<p0 ? p0 : x; | |
#else | |
if (x < p0) return p0; | |
if (x > p1) return p1; | |
return x; | |
#endif | |
} | |
// The refinement function. (Clever code, part 2) | |
// Tries to optimize colors to suit block contents better. | |
// (By solving a least squares system via normal equations+Cramer's rule) | |
static int stb__RefineBlock(unsigned char *block, unsigned short *pmax16, unsigned short *pmin16, unsigned int mask) | |
{ | |
static const int w1Tab[4] = { 3,0,2,1 }; | |
static const int prods[4] = { 0x090000,0x000900,0x040102,0x010402 }; | |
// ^some magic to save a lot of multiplies in the accumulating loop... | |
// (precomputed products of weights for least squares system, accumulated inside one 32-bit register) | |
float frb,fg; | |
unsigned short oldMin, oldMax, min16, max16; | |
int i, akku = 0, xx,xy,yy; | |
int At1_r,At1_g,At1_b; | |
int At2_r,At2_g,At2_b; | |
unsigned int cm = mask; | |
oldMin = *pmin16; | |
oldMax = *pmax16; | |
if((mask ^ (mask<<2)) < 4) // all pixels have the same index? | |
{ | |
// yes, linear system would be singular; solve using optimal | |
// single-color match on average color | |
int r = 8, g = 8, b = 8; | |
for (i=0;i<16;++i) { | |
r += block[i*4+0]; | |
g += block[i*4+1]; | |
b += block[i*4+2]; | |
} | |
r >>= 4; g >>= 4; b >>= 4; | |
max16 = (stb__OMatch5[r][0]<<11) | (stb__OMatch6[g][0]<<5) | stb__OMatch5[b][0]; | |
min16 = (stb__OMatch5[r][1]<<11) | (stb__OMatch6[g][1]<<5) | stb__OMatch5[b][1]; | |
} else { | |
At1_r = At1_g = At1_b = 0; | |
At2_r = At2_g = At2_b = 0; | |
for (i=0;i<16;++i,cm>>=2) | |
{ | |
int step = cm&3; | |
int w1 = w1Tab[step]; | |
int r = block[i*4+0]; | |
int g = block[i*4+1]; | |
int b = block[i*4+2]; | |
akku += prods[step]; | |
At1_r += w1*r; | |
At1_g += w1*g; | |
At1_b += w1*b; | |
At2_r += r; | |
At2_g += g; | |
At2_b += b; | |
} | |
At2_r = 3*At2_r - At1_r; | |
At2_g = 3*At2_g - At1_g; | |
At2_b = 3*At2_b - At1_b; | |
// extract solutions and decide solvability | |
xx = akku >> 16; | |
yy = (akku >> 8) & 0xff; | |
xy = (akku >> 0) & 0xff; | |
frb = 3.0f * 31.0f / 255.0f / (xx*yy - xy*xy); | |
fg = frb * 63.0f / 31.0f; | |
// solve. | |
max16 = stb__sclamp((At1_r*yy - At2_r*xy)*frb+0.5f,0,31) << 11; | |
max16 |= stb__sclamp((At1_g*yy - At2_g*xy)*fg +0.5f,0,63) << 5; | |
max16 |= stb__sclamp((At1_b*yy - At2_b*xy)*frb+0.5f,0,31) << 0; | |
min16 = stb__sclamp((At2_r*xx - At1_r*xy)*frb+0.5f,0,31) << 11; | |
min16 |= stb__sclamp((At2_g*xx - At1_g*xy)*fg +0.5f,0,63) << 5; | |
min16 |= stb__sclamp((At2_b*xx - At1_b*xy)*frb+0.5f,0,31) << 0; | |
} | |
*pmin16 = min16; | |
*pmax16 = max16; | |
return oldMin != min16 || oldMax != max16; | |
} | |
// Color block compression | |
static void stb__CompressColorBlock(unsigned char *dest, unsigned char *block, int mode) | |
{ | |
unsigned int mask; | |
int i; | |
int dither; | |
int refinecount; | |
unsigned short max16, min16; | |
unsigned char dblock[16*4],color[4*4]; | |
dither = mode & STB_DXT_DITHER; | |
refinecount = (mode & STB_DXT_HIGHQUAL) ? 2 : 1; | |
// check if block is constant | |
for (i=1;i<16;i++) | |
if (((unsigned int *) block)[i] != ((unsigned int *) block)[0]) | |
break; | |
if(i == 16) | |
{ // constant color | |
int r = block[0], g = block[1], b = block[2]; | |
mask = 0xaaaaaaaa; | |
max16 = (stb__OMatch5[r][0]<<11) | (stb__OMatch6[g][0]<<5) | stb__OMatch5[b][0]; | |
min16 = (stb__OMatch5[r][1]<<11) | (stb__OMatch6[g][1]<<5) | stb__OMatch5[b][1]; | |
} else | |
{ | |
// first step: compute dithered version for PCA if desired | |
if(dither) | |
stb__DitherBlock(dblock,block); | |
// second step: pca+map along principal axis | |
stb__OptimizeColorsBlock(dither ? dblock : block,&max16,&min16); | |
if (max16 != min16) | |
{ | |
stb__EvalColors(color,max16,min16); | |
mask = stb__MatchColorsBlock(block,color,dither); | |
} else | |
mask = 0; | |
// third step: refine (multiple times if requested) | |
for (i=0;i<refinecount;i++) { | |
unsigned int lastmask = mask; | |
if (stb__RefineBlock(dither ? dblock : block,&max16,&min16,mask)) | |
{ | |
if (max16 != min16) | |
{ | |
stb__EvalColors(color,max16,min16); | |
mask = stb__MatchColorsBlock(block,color,dither); | |
} else | |
{ | |
mask = 0; | |
break; | |
} | |
} | |
if(mask == lastmask) | |
break; | |
} | |
} | |
// write the color block | |
if(max16 < min16) | |
{ | |
unsigned short t = min16; | |
min16 = max16; | |
max16 = t; | |
mask ^= 0x55555555; | |
} | |
dest[0] = (unsigned char) (max16); | |
dest[1] = (unsigned char) (max16 >> 8); | |
dest[2] = (unsigned char) (min16); | |
dest[3] = (unsigned char) (min16 >> 8); | |
dest[4] = (unsigned char) (mask); | |
dest[5] = (unsigned char) (mask >> 8); | |
dest[6] = (unsigned char) (mask >> 16); | |
dest[7] = (unsigned char) (mask >> 24); | |
} | |
// Alpha block compression (this is easy for a change) | |
static void stb__CompressAlphaBlock(unsigned char *dest,unsigned char *src,int mode) | |
{ | |
int i,dist,bias,dist4,dist2,bits,mask; | |
// find min/max color | |
int mn,mx; | |
mn = mx = src[3]; | |
for (i=1;i<16;i++) | |
{ | |
if (src[i*4+3] < mn) mn = src[i*4+3]; | |
else if (src[i*4+3] > mx) mx = src[i*4+3]; | |
} | |
// encode them | |
((unsigned char *)dest)[0] = mx; | |
((unsigned char *)dest)[1] = mn; | |
dest += 2; | |
#ifdef NEW_OPTIMISATIONS | |
// @@@ryg I like the shortcut idea, but this test should be "mn==mx" instead. | |
// (So it will catch *any* block with only one alpha value) | |
// @@cyan : the index pattern following alpha values is applicable for opaque alpha. | |
// but i'm not sure if it is applicable to any uniform alpha (?) | |
// opaque shortcut | |
if (mn==255) | |
{ | |
((unsigned char *)dest)[2] = 0x49; | |
((unsigned char *)dest)[3] = 0x92; | |
((unsigned char *)dest)[4] = 0x24; | |
((unsigned char *)dest)[5] = 0x49; | |
((unsigned char *)dest)[6] = 0x92; | |
((unsigned char *)dest)[7] = 0x24; | |
return; | |
} | |
#endif | |
// determine bias and emit color indices | |
// given the choice of mx/mn, these indices are optimal: | |
// http://fgiesen.wordpress.com/2009/12/15/dxt5-alpha-block-index-determination/ | |
dist = mx-mn; | |
//printf("mn = %i; mx = %i; dist = %i\n", mn, mx, dist); | |
dist4 = dist*4; | |
dist2 = dist*2; | |
bias = (dist < 8) ? (dist - 1) : (dist/2 + 2); | |
bias -= mn * 7; | |
bits = 0, mask=0; | |
for (i=0;i<16;i++) | |
{ | |
int a = src[i*4+3]*7 + bias; | |
int ind,t; | |
// select index. this is a "linear scale" lerp factor between 0 (val=min) and 7 (val=max). | |
t = (a >= dist4) ? -1 : 0; ind = t & 4; a -= dist4 & t; | |
t = (a >= dist2) ? -1 : 0; ind += t & 2; a -= dist2 & t; | |
ind += (a >= dist); | |
// turn linear scale into DXT index (0/1 are extremal pts) | |
ind = -ind & 7; | |
ind ^= (2 > ind); | |
// write index | |
mask |= ind << bits; | |
if((bits += 3) >= 8) | |
{ | |
*dest++ = mask; | |
mask >>= 8; | |
bits -= 8; | |
} | |
} | |
} | |
static void stb__InitDXT() | |
{ | |
int i; | |
for(i=0;i<32;i++) | |
stb__Expand5[i] = (i<<3)|(i>>2); | |
for(i=0;i<64;i++) | |
stb__Expand6[i] = (i<<2)|(i>>4); | |
for(i=0;i<256+16;i++) | |
{ | |
int v = i-8 < 0 ? 0 : i-8 > 255 ? 255 : i-8; | |
stb__QuantRBTab[i] = stb__Expand5[stb__Mul8Bit(v,31)]; | |
stb__QuantGTab[i] = stb__Expand6[stb__Mul8Bit(v,63)]; | |
} | |
stb__PrepareOptTable(&stb__OMatch5[0][0],stb__Expand5,32); | |
stb__PrepareOptTable(&stb__OMatch6[0][0],stb__Expand6,64); | |
} | |
void stb_compress_dxt_block(unsigned char *dest, const unsigned char *src, int alpha, int mode) | |
{ | |
static int init=1; | |
if (init) | |
{ | |
stb__InitDXT(); | |
init=0; | |
} | |
if (alpha) | |
{ | |
stb__CompressAlphaBlock(dest,(unsigned char*) src,mode); | |
dest += 8; | |
} | |
stb__CompressColorBlock(dest,(unsigned char*) src,mode); | |
} | |
int imin(int x, int y) { return (x < y) ? x : y; } | |
static void extractBlock(const unsigned char *src, int x, int y, | |
int w, int h, unsigned char *block) | |
{ | |
int i, j; | |
#ifdef NEW_OPTIMISATIONS | |
// @@@ryg: Yep, you want to special-case full-size blocks. | |
if ((w-x >=4) && (h-y >=4)) | |
{ | |
// Full Square shortcut | |
src += x*4; | |
src += y*w*4; | |
for (i=0; i < 4; ++i) | |
{ | |
*(unsigned int*)block = *(unsigned int*) src; block += 4; src += 4; | |
*(unsigned int*)block = *(unsigned int*) src; block += 4; src += 4; | |
*(unsigned int*)block = *(unsigned int*) src; block += 4; src += 4; | |
*(unsigned int*)block = *(unsigned int*) src; block += 4; | |
src += (w*4) - 12; | |
} | |
return; | |
} | |
#endif | |
int bw = imin(w - x, 4); | |
int bh = imin(h - y, 4); | |
int bx, by; | |
const int rem[] = | |
{ | |
0, 0, 0, 0, | |
0, 1, 0, 1, | |
0, 1, 2, 0, | |
0, 1, 2, 3 | |
}; | |
for(i = 0; i < 4; ++i) | |
{ | |
by = rem[(bh - 1) * 4 + i] + y; | |
for(j = 0; j < 4; ++j) | |
{ | |
bx = rem[(bw - 1) * 4 + j] + x; | |
block[(i * 4 * 4) + (j * 4) + 0] = | |
src[(by * (w * 4)) + (bx * 4) + 0]; | |
block[(i * 4 * 4) + (j * 4) + 1] = | |
src[(by * (w * 4)) + (bx * 4) + 1]; | |
block[(i * 4 * 4) + (j * 4) + 2] = | |
src[(by * (w * 4)) + (bx * 4) + 2]; | |
block[(i * 4 * 4) + (j * 4) + 3] = | |
src[(by * (w * 4)) + (bx * 4) + 3]; | |
} | |
} | |
} | |
// should be a pretty optimized 0-255 clamper | |
inline static unsigned char clamp255( int n ) | |
{ | |
if( n > 255 ) n = 255; | |
if( n < 0 ) n = 0; | |
return n; | |
} | |
void rgbToYCoCgBlock( unsigned char * dst, const unsigned char * src ) | |
{ | |
// Calculate Co and Cg extents | |
int extents = 0; | |
int n = 0; | |
int iY, iCo, iCg; //, r, g, b; | |
int blockCo[16]; | |
int blockCg[16]; | |
int i; | |
const unsigned char *px = src; | |
for(i=0;i<n;i++) | |
{ | |
iCo = (px[0]<<1) - (px[2]<<1); | |
iCg = (px[1]<<1) - px[0] - px[2]; | |
if(-iCo > extents) extents = -iCo; | |
if( iCo > extents) extents = iCo; | |
if(-iCg > extents) extents = -iCg; | |
if( iCg > extents) extents = iCg; | |
blockCo[n] = iCo; | |
blockCg[n++] = iCg; | |
px += 4; | |
} | |
// Co = -510..510 | |
// Cg = -510..510 | |
float scaleFactor = 1.0f; | |
if(extents > 127) | |
scaleFactor = (float)extents * 4.0f / 510.0f; | |
// Convert to quantized scalefactor | |
unsigned char scaleFactorQuantized = (unsigned char)(ceil((scaleFactor - 1.0f) * 31.0f / 3.0f)); | |
// Unquantize | |
scaleFactor = 1.0f + (float)(scaleFactorQuantized / 31.0f) * 3.0f; | |
unsigned char bVal = (unsigned char)((scaleFactorQuantized << 3) | (scaleFactorQuantized >> 2)); | |
unsigned char *outPx = dst; | |
n = 0; | |
px = src; | |
/* | |
for(i=0;i<16;i++) | |
{ | |
// Calculate components | |
iY = ( px[0] + (px[1]<<1) + px[2] + 2 ) / 4; | |
iCo = ((blockCo[n] / scaleFactor) + 128); | |
iCg = ((blockCg[n] / scaleFactor) + 128); | |
if(iCo < 0) iCo = 0; else if(iCo > 255) iCo = 255; | |
if(iCg < 0) iCg = 0; else if(iCg > 255) iCg = 255; | |
if(iY < 0) iY = 0; else if(iY > 255) iY = 255; | |
px += 4; | |
outPx[0] = (unsigned char)iCo; | |
outPx[1] = (unsigned char)iCg; | |
outPx[2] = bVal; | |
outPx[3] = (unsigned char)iY; | |
outPx += 4; | |
}*/ | |
for(i=0;i<16;i++) | |
{ | |
// Calculate components | |
int r = px[0]; | |
int g = (px[1] + 1) >> 1; | |
int b = px[2]; | |
int tmp = (2 + r + b) >> 2; | |
// Co | |
iCo = clamp255( 128 + ((r - b + 1) >> 1) ); | |
// Y | |
iY = clamp255( g + tmp ); | |
// Cg | |
iCg = clamp255( 128 + g - tmp ); | |
px += 4; | |
outPx[0] = (unsigned char)iCo; | |
outPx[1] = (unsigned char)iCg; | |
outPx[2] = bVal; | |
outPx[3] = (unsigned char)iY; | |
outPx += 4; | |
} | |
} | |
void rygCompress( unsigned char *dst, unsigned char *src, int w, int h, int isDxt5 ) | |
{ | |
unsigned char block[64]; | |
int x, y; | |
for(y = 0; y < h; y += 4) | |
{ | |
for(x = 0; x < w; x += 4) | |
{ | |
extractBlock(src, x, y, w, h, block); | |
stb_compress_dxt_block(dst, block, isDxt5, 10); | |
dst += isDxt5 ? 16 : 8; | |
} | |
} | |
} | |
void rygCompressYCoCg( unsigned char *dst, unsigned char *src, int w, int h ) | |
{ | |
unsigned char block[64]; | |
unsigned char ycocgblock[64]; | |
int x, y; | |
for(y = 0; y < h; y += 4) | |
{ | |
for(x = 0; x < w; x += 4) | |
{ | |
extractBlock(src, x, y, w, h, block); | |
rgbToYCoCgBlock(ycocgblock,block); | |
stb_compress_dxt_block(dst, ycocgblock, 1, 10); | |
dst += 16; | |
} | |
} | |
} | |
static void stbgl__compress(unsigned char *p, unsigned char *rgba, int w, int h, int isDxt5) | |
{ | |
int i,j,y,y2; | |
int alpha = isDxt5; | |
for (j=0; j < w; j += 4) { | |
int x=4; | |
for (i=0; i < h; i += 4) { | |
unsigned char block[16*4]; | |
if (i+3 >= w) x = w-i; | |
for (y=0; y < 4; ++y) { | |
if (j+y >= h) break; | |
memcpy(block+y*16, rgba + w*4*(j+y) + i*4, x*4); | |
} | |
if (x < 4) { | |
switch (x) { | |
case 0: assert(0); | |
case 1: | |
for (y2=0; y2 < y; ++y2) { | |
memcpy(block+y2*16+1*4, block+y2*16+0*4, 4); | |
memcpy(block+y2*16+2*4, block+y2*16+0*4, 8); | |
} | |
break; | |
case 2: | |
for (y2=0; y2 < y; ++y2) | |
memcpy(block+y2*16+2*4, block+y2*16+0*4, 8); | |
break; | |
case 3: | |
for (y2=0; y2 < y; ++y2) | |
memcpy(block+y2*16+3*4, block+y2*16+1*4, 4); | |
break; | |
} | |
} | |
y2 = 0; | |
for(; y<4; ++y,++y2) | |
memcpy(block+y*16, block+y2*16, 4*4); | |
stb_compress_dxt_block(p, block, alpha, 10); | |
p += alpha ? 16 : 8; | |
} | |
} | |
// assert(p <= end); | |
} | |
static inline unsigned char linearize(unsigned char inByte) | |
{ | |
float srgbVal = ((float)inByte) / 255.0f; | |
float linearVal; | |
if(srgbVal < 0.04045) | |
linearVal = srgbVal / 12.92f; | |
else | |
linearVal = pow( (srgbVal + 0.055f) / 1.055f, 2.4f); | |
return (unsigned char)(floor(sqrt(linearVal)* 255.0 + 0.5)); | |
} | |
void linearize( unsigned char * dst, const unsigned char * src, int n ) | |
{ | |
n*=4; | |
for( int i = 0; i < n; i++ ) | |
dst[i] = linearize(src[i]); | |
} | |
#endif // STB_DXT_IMPLEMENTATION | |
#endif // STB_INCLUDE_STB_DXT_H |
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