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import pygame | |
from random import randint | |
FOOD_SIZE = 10 | |
DISPLAY_WIDTH = 640 | |
DISPLAY_HEIGHT = 480 | |
BG_COLOUR = (44, 62, 80) | |
SNAKE_COLOUR = (236, 240, 241) | |
FOOD_COLOUR = (241, 196, 15) | |
def draw_food(display, coords): | |
new_food_list = [] | |
for pair in coords: | |
new_food_list.append(pygame.draw.rect(display, | |
FOOD_COLOUR, | |
(pair[0], | |
pair[1], | |
FOOD_SIZE, FOOD_SIZE))) | |
return new_food_list | |
def new_food(): | |
new_x = randint(0, DISPLAY_WIDTH - 1) // FOOD_SIZE * FOOD_SIZE | |
new_y = randint(0, DISPLAY_HEIGHT - 1) // FOOD_SIZE * FOOD_SIZE | |
return [new_x, new_y] | |
def main(): | |
pygame.init() | |
clock = pygame.time.Clock() | |
snake_display = pygame.display.set_mode((DISPLAY_WIDTH, DISPLAY_HEIGHT)) | |
pygame.display.update() | |
# generate food | |
food_coordinates = [] | |
# for i in range(4): | |
# new_x = randint(0, DISPLAY_WIDTH - 1) // FOOD_SIZE * FOOD_SIZE | |
# new_y = randint(0, DISPLAY_HEIGHT - 1) // FOOD_SIZE * FOOD_SIZE | |
# food_coordinates.append([new_x, new_y]) | |
# print(food_coordinates) | |
snake_x = DISPLAY_WIDTH / 2 | |
snake_y = DISPLAY_HEIGHT / 2 | |
snake_rectangle = pygame.Rect(snake_x, snake_y, FOOD_SIZE, FOOD_SIZE) | |
snake_x_change = FOOD_SIZE | |
snake_y_change = 0 | |
game_over = False | |
while not game_over: | |
if len(food_coordinates) == 0: | |
food_coordinates.append(new_food()) | |
clock.tick(25) | |
snake_display.fill(BG_COLOUR) | |
snake = pygame.draw.rect(snake_display, SNAKE_COLOUR, snake_rectangle) | |
food_list = draw_food(snake_display, food_coordinates) | |
pygame.display.update() | |
for event in pygame.event.get(): | |
# print(event) | |
if event.type == pygame.QUIT: | |
game_over = True | |
elif event.type == pygame.KEYDOWN: | |
if event.key == pygame.K_UP: | |
snake_x_change = 0 | |
snake_y_change = -FOOD_SIZE | |
elif event.key == pygame.K_DOWN: | |
snake_x_change = 0 | |
snake_y_change = FOOD_SIZE | |
elif event.key == pygame.K_LEFT: | |
snake_x_change = -FOOD_SIZE | |
snake_y_change = 0 | |
elif event.key == pygame.K_RIGHT: | |
snake_x_change = FOOD_SIZE | |
snake_y_change = 0 | |
print("move by {}, {}".format(snake_x_change, snake_y_change)) | |
snake_rectangle = snake_rectangle.move(snake_x_change, snake_y_change) | |
if snake.x < 0: | |
snake_rectangle.update(DISPLAY_WIDTH-FOOD_SIZE, snake.y, FOOD_SIZE, FOOD_SIZE) | |
elif snake.x > DISPLAY_WIDTH-FOOD_SIZE: | |
snake_rectangle.update(0, snake.y, FOOD_SIZE, FOOD_SIZE) | |
elif snake.y < 0: | |
snake_rectangle.update(snake.x, DISPLAY_HEIGHT-FOOD_SIZE, FOOD_SIZE, FOOD_SIZE) | |
elif snake.y > DISPLAY_WIDTH-FOOD_SIZE: | |
snake_rectangle.update(snake.x, 0, FOOD_SIZE, FOOD_SIZE) | |
if snake.collidelist(food_list) >= 0: | |
food_coordinates.pop(snake.collidelist(food_list)) | |
if __name__ == "__main__": | |
main() |
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