How to use:
./wordle.sh
Or try the unlimit mode:
<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="UTF-8"> | |
<!-- https://developer.mozilla.org/en-US/docs/Web/HTTP/CSP --> | |
<meta http-equiv="Content-Security-Policy" content="default-src 'self'; script-src 'self'"> | |
<title>Hello World!</title> | |
</head> | |
<body> | |
<h1>Hello World!</h1> |
{ | |
"achievement_spawned_island_types" : "player_data.achievement_spawned_island_types", | |
"active_effects" : "player_data.active_effects", | |
"autopet" : "pets_data.autopet", | |
"backpack_contents" : "inventory.backpack_contents", | |
"backpack_icons" : "inventory.backpack_icons", | |
"bank_account" : "profile.bank_account", | |
"bank_history" : "profile.bank_history", | |
"candy_inventory_contents" : "shared_inventory.candy_inventory_contents", | |
"coin_purse" : "currencies.coin_purse", |
<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<link rel="icon" type="image/x-icon" href="/favicon.ico"> | |
<title>Rebane's Discord Colored Text Generator</title> | |
<meta charset="UTF-8"> | |
<meta name="description" content="Rebane's Discord Colored Text Generator"> | |
<meta name="author" content="rebane2001"> | |
<style> | |
/* |
2022-01-19 1 BONER | |
2022-01-20 2 FELCH | |
2022-01-21 3 PUSSY | |
2022-01-22 4 TAINT | |
2022-01-23 5 SEMEN | |
2022-01-24 6 DILDO | |
2022-01-25 7 FARTS | |
2022-01-26 8 CHODE | |
2022-01-27 9 FUCKS | |
2022-01-28 10 TWATS |
You can use these commands and rules to search for exploitation attempts against log4j RCE vulnerability CVE-2021-44228
This command searches for exploitation attempts in uncompressed files in folder /var/log
and all sub folders
sudo egrep -I -i -r '\$(\{|%7B)jndi:(ldap[s]?|rmi|dns|nis|iiop|corba|nds|http):/[^\n]+' /var/log
Sometimes, when programming, I notice that I'm missing some useful features, or when reading I think 'this would be really useful to be part of $Lang'.
C compilers are part of why C is hard. They re-order statements based on what appears to be a magic black box. Understanding what's in that black box is much harder than it should be. Many statements (or expressions) in programming act completely independently of each other, and thus their order of execution should not matter. Meanwhile, other statements can depend on the execution of a previous statement (/expression). It would be nice to see the execution dependency graph explicitly and syntactically laid out, rather than being inferred from analysis or assuming every statement to induce a synchronisation point.
Some languages get part of this right. Haskell's laziness means order of execution doesn't need to match the order it's written down, and its purity means that orde
Hello! I'm Amish (also known as hydrabolt), and I am the creator of discord.js.
I created discord.js as a hobby/learning project for myself in August 2015 while I was still a teenager in school.
More than 6 years later, discord.js has become more popular than I could ever imagine, and I cannot express how grateful I am to the other contributors and the community for this amazing experience.
A few of my favourite highlights include:
The idea was to be able to upload worlds to a database so that we could have multiple servers upload and download them at will to enable load balancing for servers such as skyblock as the demands of scalable 1.17 servers grow while the performance falls version to version.
The important idea here was to see if it was possible to upload worlds to a database, which the answer is yes :D. but this even works better for skyblock servers as they are mostly air, which allowed us to do a small optimization. which is when a chunk is empty, we don't have it, as generating empty chunks is cheap as chips, but storing them has about 500B of overhead. so it ends up taking longer to fetch them from the database, then just generate them.
#Minecraft server properties | |
#Sun Oct 10 18:18:53 NZDT 2021 | |
enable-jmx-monitoring=false | |
rcon.port=25575 | |
enable-command-block=false | |
gamemode=survival | |
enable-query=false | |
generator-settings={"lakes"\:false,"features"\:false,"layers"\:[{"block"\:"minecraft\:air","height"\:1}],"structures"\:{"structures"\:{}}} | |
level-name=world | |
motd=A Minecraft Server |