Created
December 9, 2016 03:40
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class Game : public GameWindow { | |
public: | |
Game() | |
: GameWindow(640, 480, "Test Game") | |
{ | |
} | |
void OnLoad() override { | |
GetCurrentScene()->GetSpriteBatch()->SetAmbientColor(Color(0.01f, 0.02f, 0.07f)); | |
diff = Texture::CreateImageTexture("megaman_diff.png"); | |
norm = Texture::CreateImageTexture("megaman_norm.png"); | |
// Creates a basic Sprite | |
spr = new SpriteNode(diff, norm); | |
GetCurrentScene()->GetRootNode()->AddChild(spr); | |
spr->SetPosition(Vector2(320.0f, 240.0f)); | |
spr->SetOrigin(Vector2(0.5f)); | |
spr->SetScale(Vector2(4.0f)); | |
// Creates a point Light | |
l = new LightNode(); | |
GetCurrentScene()->GetRootNode()->AddChild(l); | |
l->SetZ(0.25f); | |
l->SetIntensity(1.5f); | |
l->SetRadius(1.2f); | |
l->SetColor(Color(1.0f, 0.1f, 0.1f)); | |
// Loads the "blinker" script | |
// and attach it to the Light | |
FileStream fs("blink.lua"); | |
l->SetScript(GetLua()->RunFile(fs)); | |
fs.Close(); | |
// Creates a Spot light | |
LightNode* sl = new LightNode(); | |
sl->SetLightType(LightType::Spot); | |
sl->SetCutOff(0.4f); | |
sl->SetIntensity(2.0f); | |
sl->SetRadius(0.4f); | |
sl->SetPosition(Vector2(0.0f, 240.0f)); | |
sl->SetZ(0.2f); | |
sl->SetRotation(-M_PI); | |
GetCurrentScene()->GetRootNode()->AddChild(sl); | |
} | |
void OnUpdate(float deltaTime) override { | |
t += deltaTime; | |
if (t >= M_PI*2.0f) { | |
t = 0.0f; | |
} | |
// Move the point light to the cursor position | |
Vector2 mp = Input::GetMousePosition(); | |
l->SetPosition(Vector2(mp.x, mp.y)); | |
l->SetZ(0.1f); | |
} | |
float t; | |
Ptr<Texture> diff, norm; | |
SpriteNode* spr; | |
LightNode* l; | |
}; | |
int main(int argc, char** argv) { | |
Game game; | |
return game.Run(); | |
} | |
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