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@DDR0
Created January 19, 2018 19:39
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elisa issues 2018-01-19
by DDR following the tutorial
- Minor complaint: titlescreen.cfg crashed when reloading elisa, despite --edit-and-continue - there were some objects asserting level.player is obj frogatto_playable.
- resolution is extremely low by default on my 4k monitor, and the game is not resizeable - even in the editor. It should be resizeable in the editor, at least to allow for the editor controls.
- editor object mouseover description text, in the object picker, often runs off screen. It should soft-wrap.
- setting background to air-stage1 crashed despite --edit-and-continue
- font size in the editor doesn't persist - quite annoying on a high-res monitor
- When code-editing an object, @instance should not be the default to pop up. The object's .cfg file code should be, because that's usually what we want to edit – at least in the Elisa tutorial.
- Whatever magic behind "What's really nice about this interface is that I can just click [on the first frame of the walk animation, third from the top] and because it has the red rectangles in the image it automatically recognizes the walking animation." is broken. (In the code editor animation preview widget.) The animation never gets set correctly. Perhaps it is because we're looking at the post-magic-colours-alpha-transform image, and we need to be looking at the pre- version?
- Pasting into the editor, for whatever reason, is really hard for me. I'm selecting text from the tutorial, highlighting the editor text I want to paste over, and then pasting the text. Perhaps the act of highlighting is causing a copy to override my tutorial text?
- MMB drag moves the grid around, but the grid just moves back and nothing happens? (Couldn't you move around with the mouse? 🤔)
- The number slider in the code editor disappears when you click on it.
- The 'history' slider doesn't seem to work, or maybe goes back only one frame. The Trails button doesn't work either, probably for the same reason.
- The editor reports broken FFL so quickly that the actual error message can't be read. When reloading a broken script in the editor, it should report the error once and then not report it again.
- The editor code pane doesn't keep in sync if the code has been edited outside Anura. Perhaps this is okay.
- When dying in the live editor, a level smaller than the screen has weird, enlarging things happen to it's bounds. Also, horizontal clipping of the background seems to stop working.
- The previous/next level names are printed in black, which isn't readable on the black background. Solution: Grey background? (Or maybe that spritesheet magic-beige for theming bonus points?)
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