Created
April 13, 2012 16:53
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BG teleport plr (exploit)
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| // Find if the player left our start zone; if so, teleport it back | |
| // TODO: This could be a little "expensive", we might want to only run this every X seconds (using diff) | |
| float dist = GetStartMaxDist(); | |
| if (dist > 0.0f) | |
| { | |
| float x[2], y[2], z[2], o[2]; | |
| GetTeamStartLoc(TEAM_ALLIANCE, x[TEAM_ALLIANCE], y[TEAM_ALLIANCE], z[TEAM_ALLIANCE], o[TEAM_ALLIANCE]); | |
| GetTeamStartLoc(TEAM_HORDE, x[TEAM_HORDE], y[TEAM_HORDE], z[TEAM_HORDE], o[TEAM_HORDE]); | |
| uint32 mapId = GetMapId(); | |
| for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) | |
| { | |
| if (Player *plr = ObjectAccessor::FindPlayer(itr->first)) | |
| { | |
| uint32 team = plr->GetBGTeam(); | |
| float dist = plr->GetDistance(x[team], y[team], z[team]); | |
| if (dist >= GetStartMaxDist()) | |
| { | |
| sLog->outError("BATTLEGROUND: Sending %s back to start location (possible exploit)", plr->GetName()); | |
| plr->TeleportTo(mapId, x[team], y[team], z[team], o[team]); | |
| } | |
| } | |
| } | |
| } |
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