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November 16, 2016 13:41
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/* | |
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/> | |
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> | |
* | |
* This program is free software; you can redistribute it and/or modify it | |
* under the terms of the GNU General Public License as published by the | |
* Free Software Foundation; either version 2 of the License, or (at your | |
* option) any later version. | |
* | |
* This program is distributed in the hope that it will be useful, but WITHOUT | |
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for | |
* more details. | |
* | |
* You should have received a copy of the GNU General Public License along | |
* with this program. If not, see <http://www.gnu.org/licenses/>. | |
*/ | |
#include "Player.h" | |
#include "AccountMgr.h" | |
#include "AchievementMgr.h" | |
#include "ArenaTeam.h" | |
#include "ArenaTeamMgr.h" | |
#include "Battlefield.h" | |
#include "BattlefieldMgr.h" | |
#include "BattlefieldTB.h" | |
#include "BattlefieldWG.h" | |
#include "Battleground.h" | |
#include "BattlegroundMgr.h" | |
#include "BattlegroundScore.h" | |
#include "BattlePetMgr.h" | |
#include "CellImpl.h" | |
#include "Channel.h" | |
#include "ChannelMgr.h" | |
#include "CharacterDatabaseCleaner.h" | |
#include "CharacterPackets.h" | |
#include "Chat.h" | |
#include "ChatPackets.h" | |
#include "CombatLogPackets.h" | |
#include "CombatPackets.h" | |
#include "Common.h" | |
#include "ConditionMgr.h" | |
#include "CreatureAI.h" | |
#include "DB2Stores.h" | |
#include "DatabaseEnv.h" | |
#include "DisableMgr.h" | |
#include "DuelPackets.h" | |
#include "EquipmentSetPackets.h" | |
#include "Formulas.h" | |
#include "GameEventMgr.h" | |
#include "GameObjectAI.h" | |
#include "Garrison.h" | |
#include "GitRevision.h" | |
#include "GossipDef.h" | |
#include "GridNotifiers.h" | |
#include "GridNotifiersImpl.h" | |
#include "Group.h" | |
#include "GroupMgr.h" | |
#include "Guild.h" | |
#include "GuildMgr.h" | |
#include "InstancePackets.h" | |
#include "InstanceSaveMgr.h" | |
#include "InstanceScript.h" | |
#include "ItemPackets.h" | |
#include "KillRewarder.h" | |
#include "LFGMgr.h" | |
#include "Language.h" | |
#include "Log.h" | |
#include "LootPackets.h" | |
#include "MailPackets.h" | |
#include "MapManager.h" | |
#include "MiscPackets.h" | |
#include "MovementPackets.h" | |
#include "ObjectAccessor.h" | |
#include "ObjectMgr.h" | |
#include "Opcodes.h" | |
#include "OutdoorPvP.h" | |
#include "OutdoorPvPMgr.h" | |
#include "Pet.h" | |
#include "PetPackets.h" | |
#include "QuestDef.h" | |
#include "QuestPackets.h" | |
#include "ReputationMgr.h" | |
#include "Scenario.h" | |
#include "SkillDiscovery.h" | |
#include "SocialMgr.h" | |
#include "Spell.h" | |
#include "SpellAuraEffects.h" | |
#include "SpellAuras.h" | |
#include "SpellHistory.h" | |
#include "SpellMgr.h" | |
#include "SpellPackets.h" | |
#include "TalentPackets.h" | |
#include "ToyPackets.h" | |
#include "TransmogrificationPackets.h" | |
#include "Transport.h" | |
#include "UpdateData.h" | |
#include "UpdateFieldFlags.h" | |
#include "Util.h" | |
#include "VehiclePackets.h" | |
#include "Weather.h" | |
#include "WeatherMgr.h" | |
#include "World.h" | |
#include "WorldPacket.h" | |
#include "WorldSession.h" | |
#include "WorldStatePackets.h" | |
#define ZONE_UPDATE_INTERVAL (1*IN_MILLISECONDS) | |
// corpse reclaim times | |
#define DEATH_EXPIRE_STEP (5*MINUTE) | |
#define MAX_DEATH_COUNT 3 | |
static uint32 copseReclaimDelay[MAX_DEATH_COUNT] = { 30, 60, 120 }; | |
uint64 const MAX_MONEY_AMOUNT = 9999999999ULL; | |
Player::Player(WorldSession* session) : Unit(true), m_sceneMgr(this) | |
{ | |
m_speakTime = 0; | |
m_speakCount = 0; | |
m_objectType |= TYPEMASK_PLAYER; | |
m_objectTypeId = TYPEID_PLAYER; | |
m_valuesCount = PLAYER_END; | |
_dynamicValuesCount = PLAYER_DYNAMIC_END; | |
m_session = session; | |
m_ingametime = 0; | |
m_ExtraFlags = 0; | |
m_spellModTakingSpell = nullptr; | |
// players always accept | |
if (!GetSession()->HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS)) | |
SetAcceptWhispers(true); | |
m_combatExitTime = 0; | |
m_regenTimer = 0; | |
m_regenTimerCount = 0; | |
m_weaponChangeTimer = 0; | |
m_zoneUpdateId = uint32(-1); | |
m_zoneUpdateTimer = 0; | |
m_areaUpdateId = 0; | |
m_team = 0; | |
m_nextSave = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE); | |
memset(m_items, 0, sizeof(Item*)*PLAYER_SLOTS_COUNT); | |
m_social = nullptr; | |
// group is initialized in the reference constructor | |
SetGroupInvite(nullptr); | |
m_groupUpdateMask = 0; | |
m_bPassOnGroupLoot = false; | |
duel = nullptr; | |
m_GuildIdInvited = UI64LIT(0); | |
m_ArenaTeamIdInvited = 0; | |
m_atLoginFlags = AT_LOGIN_NONE; | |
mSemaphoreTeleport_Near = false; | |
mSemaphoreTeleport_Far = false; | |
m_DelayedOperations = 0; | |
m_bCanDelayTeleport = false; | |
m_bHasDelayedTeleport = false; | |
m_teleport_options = 0; | |
m_trade = nullptr; | |
m_cinematic = 0; | |
PlayerTalkClass = new PlayerMenu(GetSession()); | |
m_currentBuybackSlot = BUYBACK_SLOT_START; | |
m_DailyQuestChanged = false; | |
m_lastDailyQuestTime = 0; | |
// Init rune flags | |
for (uint8 i = 0; i < MAX_RUNES; ++i) | |
{ | |
SetRuneTimer(i, 0xFFFFFFFF); | |
SetLastRuneGraceTimer(i, 0); | |
} | |
for (uint8 i=0; i < MAX_TIMERS; i++) | |
m_MirrorTimer[i] = DISABLED_MIRROR_TIMER; | |
m_MirrorTimerFlags = UNDERWATER_NONE; | |
m_MirrorTimerFlagsLast = UNDERWATER_NONE; | |
m_isInWater = false; | |
m_drunkTimer = 0; | |
m_deathTimer = 0; | |
m_deathExpireTime = 0; | |
m_swingErrorMsg = 0; | |
for (uint8 j = 0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; ++j) | |
{ | |
m_bgBattlegroundQueueID[j].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE; | |
m_bgBattlegroundQueueID[j].invitedToInstance = 0; | |
m_bgBattlegroundQueueID[j].joinTime = 0; | |
} | |
m_logintime = time(nullptr); | |
m_Last_tick = m_logintime; | |
m_Played_time[PLAYED_TIME_TOTAL] = 0; | |
m_Played_time[PLAYED_TIME_LEVEL] = 0; | |
m_WeaponProficiency = 0; | |
m_ArmorProficiency = 0; | |
m_canParry = false; | |
m_canBlock = false; | |
m_canTitanGrip = false; | |
m_temporaryUnsummonedPetNumber = 0; | |
//cache for UNIT_CREATED_BY_SPELL to allow | |
//returning reagents for temporarily removed pets | |
//when dying/logging out | |
m_oldpetspell = 0; | |
m_lastpetnumber = 0; | |
////////////////////Rest System///////////////////// | |
_restTime = 0; | |
inn_triggerId = 0; | |
m_rest_bonus = 0; | |
_restFlagMask = 0; | |
////////////////////Rest System///////////////////// | |
m_mailsLoaded = false; | |
m_mailsUpdated = false; | |
unReadMails = 0; | |
m_nextMailDelivereTime = 0; | |
m_itemUpdateQueueBlocked = false; | |
for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) | |
m_forced_speed_changes[i] = 0; | |
m_stableSlots = 0; | |
/////////////////// Instance System ///////////////////// | |
m_HomebindTimer = 0; | |
m_InstanceValid = true; | |
m_dungeonDifficulty = DIFFICULTY_NORMAL; | |
m_raidDifficulty = DIFFICULTY_NORMAL_RAID; | |
m_legacyRaidDifficulty = DIFFICULTY_10_N; | |
m_prevMapDifficulty = DIFFICULTY_NORMAL_RAID; | |
m_lastPotionId = 0; | |
for (uint8 i = 0; i < BASEMOD_END; ++i) | |
{ | |
m_auraBaseMod[i][FLAT_MOD] = 0.0f; | |
m_auraBaseMod[i][PCT_MOD] = 1.0f; | |
} | |
for (uint8 i = 0; i < MAX_COMBAT_RATING; i++) | |
m_baseRatingValue[i] = 0; | |
m_baseSpellPower = 0; | |
m_baseManaRegen = 0; | |
m_baseHealthRegen = 0; | |
m_spellPenetrationItemMod = 0; | |
// Honor System | |
m_lastHonorUpdateTime = time(nullptr); | |
m_IsBGRandomWinner = false; | |
// Player summoning | |
m_summon_expire = 0; | |
m_mover = this; | |
m_movedPlayer = this; | |
m_seer = this; | |
m_homebindMapId = 0; | |
m_homebindAreaId = 0; | |
m_homebindX = 0; | |
m_homebindY = 0; | |
m_homebindZ = 0; | |
m_contestedPvPTimer = 0; | |
m_declinedname = nullptr; | |
m_isActive = true; | |
m_runes = nullptr; | |
m_lastFallTime = 0; | |
m_lastFallZ = 0; | |
m_grantableLevels = 0; | |
m_ControlledByPlayer = true; | |
sWorld->IncreasePlayerCount(); | |
m_ChampioningFaction = 0; | |
m_timeSyncTimer = 0; | |
m_timeSyncClient = 0; | |
m_timeSyncServer = 0; | |
for (uint8 i = 0; i < MAX_POWERS_PER_CLASS; ++i) | |
m_powerFraction[i] = 0; | |
isDebugAreaTriggers = false; | |
m_WeeklyQuestChanged = false; | |
m_MonthlyQuestChanged = false; | |
m_SeasonalQuestChanged = false; | |
SetPendingBind(0, 0); | |
_activeCheats = CHEAT_NONE; | |
healthBeforeDuel = 0; | |
manaBeforeDuel = 0; | |
memset(_voidStorageItems, 0, VOID_STORAGE_MAX_SLOT * sizeof(VoidStorageItem*)); | |
m_achievementMgr = new PlayerAchievementMgr(this); | |
m_reputationMgr = new ReputationMgr(this); | |
for (uint8 i = 0; i < MAX_CUF_PROFILES; ++i) | |
_CUFProfiles[i] = nullptr; | |
_advancedCombatLoggingEnabled = false; | |
} | |
Player::~Player() | |
{ | |
// it must be unloaded already in PlayerLogout and accessed only for logged in player | |
//m_social = NULL; | |
// Note: buy back item already deleted from DB when player was saved | |
for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; ++i) | |
delete m_items[i]; | |
for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) | |
delete itr->second; | |
//all mailed items should be deleted, also all mail should be deallocated | |
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr) | |
delete *itr; | |
for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter) | |
delete iter->second; //if item is duplicated... then server may crash ... but that item should be deallocated | |
delete PlayerTalkClass; | |
for (size_t x = 0; x < ItemSetEff.size(); x++) | |
delete ItemSetEff[x]; | |
delete m_declinedname; | |
delete m_runes; | |
delete m_achievementMgr; | |
delete m_reputationMgr; | |
for (uint8 i = 0; i < VOID_STORAGE_MAX_SLOT; ++i) | |
delete _voidStorageItems[i]; | |
sWorld->DecreasePlayerCount(); | |
} | |
void Player::CleanupsBeforeDelete(bool finalCleanup) | |
{ | |
TradeCancel(false); | |
DuelComplete(DUEL_INTERRUPTED); | |
Unit::CleanupsBeforeDelete(finalCleanup); | |
// clean up player-instance binds, may unload some instance saves | |
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) | |
for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr) | |
itr->second.save->RemovePlayer(this); | |
} | |
bool Player::Create(ObjectGuid::LowType guidlow, WorldPackets::Character::CharacterCreateInfo const* createInfo) | |
{ | |
//FIXME: outfitId not used in player creating | |
/// @todo need more checks against packet modifications | |
Object::_Create(ObjectGuid::Create<HighGuid::Player>(guidlow)); | |
m_name = createInfo->Name; | |
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(createInfo->Race, createInfo->Class); | |
if (!info) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::Create: Possible hacking attempt: Account %u tried to create a character named '%s' with an invalid race/class pair (%u/%u) - refusing to do so.", | |
GetSession()->GetAccountId(), m_name.c_str(), createInfo->Race, createInfo->Class); | |
return false; | |
} | |
for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; i++) | |
m_items[i] = nullptr; | |
Relocate(info->positionX, info->positionY, info->positionZ, info->orientation); | |
ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(createInfo->Class); | |
if (!cEntry) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::Create: Possible hacking attempt: Account %u tried to create a character named '%s' with an invalid character class (%u) - refusing to do so (wrong DBC-files?)", | |
GetSession()->GetAccountId(), m_name.c_str(), createInfo->Class); | |
return false; | |
} | |
if (!ValidateAppearance(createInfo->Race, createInfo->Class, createInfo->Sex, createInfo->HairStyle, createInfo->HairColor, createInfo->Face, createInfo->FacialHairStyle, createInfo->Skin, createInfo->CustomDisplay, true)) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::Create: Possible hacking-attempt: Account %u tried creating a character named '%s' with invalid appearance attributes - refusing to do so", | |
GetSession()->GetAccountId(), m_name.c_str()); | |
return false; | |
} | |
SetMap(sMapMgr->CreateMap(info->mapId, this)); | |
uint8 powertype = cEntry->PowerType; | |
SetObjectScale(1.0f); | |
setFactionForRace(createInfo->Race); | |
if (!IsValidGender(createInfo->Sex)) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::Create: Possible hacking attempt: Account %u tried to create a character named '%s' with an invalid gender (%u) - refusing to do so", | |
GetSession()->GetAccountId(), m_name.c_str(), createInfo->Sex); | |
return false; | |
} | |
SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_RACE, createInfo->Race); | |
SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_CLASS, createInfo->Class); | |
SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_GENDER, createInfo->Sex); | |
SetUInt32Value(UNIT_FIELD_DISPLAY_POWER, powertype); | |
InitDisplayIds(); | |
if (sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP) | |
{ | |
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP); | |
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); | |
} | |
SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER); | |
SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f); // default for players in 3.0.3 | |
SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1)); // -1 is default value | |
SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_SKIN_ID, createInfo->Skin); | |
SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_FACE_ID, createInfo->Face); | |
SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_STYLE_ID, createInfo->HairStyle); | |
SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_COLOR_ID, createInfo->HairColor); | |
SetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_FACIAL_STYLE, createInfo->FacialHairStyle); | |
for (uint32 i = 0; i < PLAYER_CUSTOM_DISPLAY_SIZE; ++i) | |
SetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_CUSTOM_DISPLAY_OPTION + i, createInfo->CustomDisplay[i]); | |
SetUInt32Value(PLAYER_FIELD_REST_INFO + REST_STATE_XP, (GetSession()->IsARecruiter() || GetSession()->GetRecruiterId() != 0) ? REST_STATE_RAF_LINKED : REST_STATE_NOT_RAF_LINKED); | |
SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER, createInfo->Sex); | |
SetByteValue(PLAYER_BYTES_4, PLAYER_BYTES_4_OFFSET_ARENA_FACTION, 0); | |
SetGuidValue(OBJECT_FIELD_DATA, ObjectGuid::Empty); | |
SetUInt32Value(PLAYER_GUILDRANK, 0); | |
SetGuildLevel(0); | |
SetUInt32Value(PLAYER_GUILD_TIMESTAMP, 0); | |
for (int i = 0; i < KNOWN_TITLES_SIZE; ++i) | |
SetUInt64Value(PLAYER__FIELD_KNOWN_TITLES + i, 0); // 0=disabled | |
SetUInt32Value(PLAYER_CHOSEN_TITLE, 0); | |
SetUInt32Value(PLAYER_FIELD_KILLS, 0); | |
SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 0); | |
// set starting level | |
uint32 start_level = sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL); | |
if (getClass() == CLASS_DEATH_KNIGHT) | |
start_level = sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL); | |
else if (getClass() == CLASS_DEMON_HUNTER) | |
start_level = sWorld->getIntConfig(CONFIG_START_DEMON_HUNTER_PLAYER_LEVEL); | |
if (m_session->HasPermission(rbac::RBAC_PERM_USE_START_GM_LEVEL)) | |
{ | |
uint32 gm_level = sWorld->getIntConfig(CONFIG_START_GM_LEVEL); | |
if (gm_level > start_level) | |
start_level = gm_level; | |
} | |
SetUInt32Value(UNIT_FIELD_LEVEL, start_level); | |
InitRunes(); | |
SetUInt32Value(PLAYER_FIELD_COINAGE, sWorld->getIntConfig(CONFIG_START_PLAYER_MONEY)); | |
SetCurrency(CURRENCY_TYPE_APEXIS_CRYSTALS, sWorld->getIntConfig(CONFIG_CURRENCY_START_APEXIS_CRYSTALS)); | |
SetCurrency(CURRENCY_TYPE_JUSTICE_POINTS, sWorld->getIntConfig(CONFIG_CURRENCY_START_JUSTICE_POINTS)); | |
// start with every map explored | |
if (sWorld->getBoolConfig(CONFIG_START_ALL_EXPLORED)) | |
{ | |
for (uint16 i=0; i<PLAYER_EXPLORED_ZONES_SIZE; i++) | |
SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0xFFFFFFFF); | |
} | |
//Reputations if "StartAllReputation" is enabled, -- @todo Fix this in a better way | |
if (sWorld->getBoolConfig(CONFIG_START_ALL_REP)) | |
{ | |
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(942), 42999); | |
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(935), 42999); | |
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(936), 42999); | |
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1011), 42999); | |
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(970), 42999); | |
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(967), 42999); | |
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(989), 42999); | |
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(932), 42999); | |
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(934), 42999); | |
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1038), 42999); | |
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1077), 42999); | |
// Factions depending on team, like cities and some more stuff | |
switch (GetTeam()) | |
{ | |
case ALLIANCE: | |
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(72), 42999); | |
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(47), 42999); | |
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(69), 42999); | |
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(930), 42999); | |
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(730), 42999); | |
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(978), 42999); | |
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(54), 42999); | |
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(946), 42999); | |
break; | |
case HORDE: | |
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(76), 42999); | |
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(68), 42999); | |
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(81), 42999); | |
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(911), 42999); | |
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(729), 42999); | |
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(941), 42999); | |
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(530), 42999); | |
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(947), 42999); | |
break; | |
default: | |
break; | |
} | |
} | |
// Played time | |
m_Last_tick = time(nullptr); | |
m_Played_time[PLAYED_TIME_TOTAL] = 0; | |
m_Played_time[PLAYED_TIME_LEVEL] = 0; | |
// base stats and related field values | |
InitStatsForLevel(); | |
InitTaxiNodesForLevel(); | |
InitTalentForLevel(); | |
InitPrimaryProfessions(); // to max set before any spell added | |
// apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods() | |
UpdateMaxHealth(); // Update max Health (for add bonus from stamina) | |
SetFullHealth(); | |
if (getPowerType() == POWER_MANA) | |
SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); | |
if (getPowerType() == POWER_RUNIC_POWER) | |
{ | |
SetPower(POWER_RUNES, 8); | |
SetMaxPower(POWER_RUNES, 8); | |
SetPower(POWER_RUNIC_POWER, 0); | |
SetMaxPower(POWER_RUNIC_POWER, 1000); | |
} | |
// original spells | |
LearnDefaultSkills(); | |
LearnCustomSpells(); | |
// Original action bar. Do not use Player::AddActionButton because we do not have skill spells loaded at this time | |
// but checks will still be performed later when loading character from db in Player::_LoadActions | |
for (PlayerCreateInfoActions::const_iterator action_itr = info->action.begin(); action_itr != info->action.end(); ++action_itr) | |
{ | |
// create new button | |
ActionButton& ab = m_actionButtons[action_itr->button]; | |
// set data | |
ab.SetActionAndType(action_itr->action, ActionButtonType(action_itr->type)); | |
} | |
// original items | |
if (CharStartOutfitEntry const* oEntry = sDB2Manager.GetCharStartOutfitEntry(createInfo->Race, createInfo->Class, createInfo->Sex)) | |
{ | |
for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j) | |
{ | |
if (oEntry->ItemID[j] <= 0) | |
continue; | |
uint32 itemId = oEntry->ItemID[j]; | |
// just skip, reported in ObjectMgr::LoadItemTemplates | |
ItemTemplate const* iProto = sObjectMgr->GetItemTemplate(itemId); | |
if (!iProto) | |
continue; | |
// BuyCount by default | |
uint32 count = iProto->GetBuyCount(); | |
// special amount for food/drink | |
if (iProto->GetClass() == ITEM_CLASS_CONSUMABLE && iProto->GetSubClass() == ITEM_SUBCLASS_FOOD_DRINK) | |
{ | |
if (iProto->Effects.size() >= 1) | |
{ | |
switch (iProto->Effects[0]->Category) | |
{ | |
case SPELL_CATEGORY_FOOD: // food | |
count = getClass() == CLASS_DEATH_KNIGHT ? 10 : 4; | |
break; | |
case SPELL_CATEGORY_DRINK: // drink | |
count = 2; | |
break; | |
} | |
} | |
if (iProto->GetMaxStackSize() < count) | |
count = iProto->GetMaxStackSize(); | |
} | |
StoreNewItemInBestSlots(itemId, count); | |
} | |
} | |
for (PlayerCreateInfoItems::const_iterator item_id_itr = info->item.begin(); item_id_itr != info->item.end(); ++item_id_itr) | |
StoreNewItemInBestSlots(item_id_itr->item_id, item_id_itr->item_amount); | |
// bags and main-hand weapon must equipped at this moment | |
// now second pass for not equipped (offhand weapon/shield if it attempt equipped before main-hand weapon) | |
// or ammo not equipped in special bag | |
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) | |
{ | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
{ | |
uint16 eDest; | |
// equip offhand weapon/shield if it attempt equipped before main-hand weapon | |
InventoryResult msg = CanEquipItem(NULL_SLOT, eDest, pItem, false); | |
if (msg == EQUIP_ERR_OK) | |
{ | |
RemoveItem(INVENTORY_SLOT_BAG_0, i, true); | |
EquipItem(eDest, pItem, true); | |
} | |
// move other items to more appropriate slots | |
else | |
{ | |
ItemPosCountVec sDest; | |
msg = CanStoreItem(NULL_BAG, NULL_SLOT, sDest, pItem, false); | |
if (msg == EQUIP_ERR_OK) | |
{ | |
RemoveItem(INVENTORY_SLOT_BAG_0, i, true); | |
StoreItem(sDest, pItem, true); | |
} | |
} | |
} | |
} | |
// all item positions resolved | |
if (ChrSpecializationEntry const* defaultSpec = sDB2Manager.GetDefaultChrSpecializationForClass(getClass())) | |
{ | |
SetActiveTalentGroup(defaultSpec->OrderIndex); | |
SetPrimarySpecialization(defaultSpec->ID); | |
} | |
return true; | |
} | |
bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount) | |
{ | |
TC_LOG_DEBUG("entities.player.items", "Player::StoreNewItemInBestSlots: Player '%s' (%s) creates initial item (ItemID: %u, Count: %u)", | |
GetName().c_str(), GetGUID().ToString().c_str(), titem_id, titem_amount); | |
// attempt equip by one | |
while (titem_amount > 0) | |
{ | |
uint16 eDest; | |
InventoryResult msg = CanEquipNewItem(NULL_SLOT, eDest, titem_id, false); | |
if (msg != EQUIP_ERR_OK) | |
break; | |
EquipNewItem(eDest, titem_id, true); | |
AutoUnequipOffhandIfNeed(); | |
--titem_amount; | |
} | |
if (titem_amount == 0) | |
return true; // equipped | |
// attempt store | |
ItemPosCountVec sDest; | |
// store in main bag to simplify second pass (special bags can be not equipped yet at this moment) | |
InventoryResult msg = CanStoreNewItem(INVENTORY_SLOT_BAG_0, NULL_SLOT, sDest, titem_id, titem_amount); | |
if (msg == EQUIP_ERR_OK) | |
{ | |
StoreNewItem(sDest, titem_id, true, Item::GenerateItemRandomPropertyId(titem_id)); | |
return true; // stored | |
} | |
// item can't be added | |
TC_LOG_ERROR("entities.player.items", "Player::StoreNewItemInBestSlots: Player '%s' (%s) can't equip or store initial item (ItemID: %u, Race: %u, Class: %u, InventoryResult: %u)", | |
GetName().c_str(), GetGUID().ToString().c_str(), titem_id, getRace(), getClass(), msg); | |
return false; | |
} | |
void Player::SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen) | |
{ | |
if (int(MaxValue) == DISABLED_MIRROR_TIMER) | |
{ | |
if (int(CurrentValue) != DISABLED_MIRROR_TIMER) | |
StopMirrorTimer(Type); | |
return; | |
} | |
GetSession()->SendPacket(WorldPackets::Misc::StartMirrorTimer(Type, CurrentValue, MaxValue, Regen, 0, 0).Write()); | |
} | |
void Player::StopMirrorTimer(MirrorTimerType Type) | |
{ | |
m_MirrorTimer[Type] = DISABLED_MIRROR_TIMER; | |
GetSession()->SendPacket(WorldPackets::Misc::StopMirrorTimer(Type).Write()); | |
} | |
bool Player::IsImmuneToEnvironmentalDamage() const | |
{ | |
// check for GM and death state included in isAttackableByAOE | |
return !isTargetableForAttack(false); | |
} | |
uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage) | |
{ | |
if (IsImmuneToEnvironmentalDamage()) | |
return 0; | |
// Absorb, resist some environmental damage type | |
uint32 absorb = 0; | |
uint32 resist = 0; | |
if (type == DAMAGE_LAVA) | |
CalcAbsorbResist(this, SPELL_SCHOOL_MASK_FIRE, DIRECT_DAMAGE, damage, &absorb, &resist); | |
else if (type == DAMAGE_SLIME) | |
CalcAbsorbResist(this, SPELL_SCHOOL_MASK_NATURE, DIRECT_DAMAGE, damage, &absorb, &resist); | |
damage -= absorb + resist; | |
DealDamageMods(this, damage, &absorb); | |
WorldPackets::CombatLog::EnvironmentalDamageLog packet; | |
packet.Victim = GetGUID(); | |
packet.Type = type != DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL; | |
packet.Amount = damage; | |
packet.Absorbed = absorb; | |
packet.Resisted = resist; | |
uint32 final_damage = DealDamage(this, damage, nullptr, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false); | |
packet.LogData.Initialize(this); | |
SendCombatLogMessage(&packet); | |
if (!IsAlive()) | |
{ | |
if (type == DAMAGE_FALL) // DealDamage does not apply item durability loss from self-induced damage. | |
{ | |
TC_LOG_DEBUG("entities.player", "Player::EnvironmentalDamage: Player '%s' (%s) fall to death, loosing 10%% durability", | |
GetName().c_str(), GetGUID().ToString().c_str()); | |
DurabilityLossAll(0.10f, false); | |
// durability lost message | |
SendDurabilityLoss(this, 10); | |
} | |
UpdateCriteria(CRITERIA_TYPE_DEATHS_FROM, 1, type); | |
} | |
return final_damage; | |
} | |
int32 Player::getMaxTimer(MirrorTimerType timer) const | |
{ | |
switch (timer) | |
{ | |
case FATIGUE_TIMER: | |
return MINUTE * IN_MILLISECONDS; | |
case BREATH_TIMER: | |
{ | |
if (!IsAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSession()->GetSecurity() >= AccountTypes(sWorld->getIntConfig(CONFIG_DISABLE_BREATHING))) | |
return DISABLED_MIRROR_TIMER; | |
int32 UnderWaterTime = 3 * MINUTE * IN_MILLISECONDS; | |
AuraEffectList const& mModWaterBreathing = GetAuraEffectsByType(SPELL_AURA_MOD_WATER_BREATHING); | |
for (AuraEffectList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i) | |
AddPct(UnderWaterTime, (*i)->GetAmount()); | |
return UnderWaterTime; | |
} | |
case FIRE_TIMER: | |
{ | |
if (!IsAlive()) | |
return DISABLED_MIRROR_TIMER; | |
return 1 * IN_MILLISECONDS; | |
} | |
default: | |
return 0; | |
} | |
} | |
void Player::UpdateMirrorTimers() | |
{ | |
// Desync flags for update on next HandleDrowning | |
if (m_MirrorTimerFlags) | |
m_MirrorTimerFlagsLast = ~m_MirrorTimerFlags; | |
} | |
void Player::StopMirrorTimers() | |
{ | |
StopMirrorTimer(FATIGUE_TIMER); | |
StopMirrorTimer(BREATH_TIMER); | |
StopMirrorTimer(FIRE_TIMER); | |
} | |
bool Player::IsMirrorTimerActive(MirrorTimerType type) const | |
{ | |
return m_MirrorTimer[type] == getMaxTimer(type); | |
} | |
void Player::HandleDrowning(uint32 time_diff) | |
{ | |
if (!m_MirrorTimerFlags) | |
return; | |
// In water | |
if (m_MirrorTimerFlags & UNDERWATER_INWATER) | |
{ | |
// Breath timer not activated - activate it | |
if (m_MirrorTimer[BREATH_TIMER] == DISABLED_MIRROR_TIMER) | |
{ | |
m_MirrorTimer[BREATH_TIMER] = getMaxTimer(BREATH_TIMER); | |
SendMirrorTimer(BREATH_TIMER, m_MirrorTimer[BREATH_TIMER], m_MirrorTimer[BREATH_TIMER], -1); | |
} | |
else // If activated - do tick | |
{ | |
m_MirrorTimer[BREATH_TIMER]-=time_diff; | |
// Timer limit - need deal damage | |
if (m_MirrorTimer[BREATH_TIMER] < 0) | |
{ | |
m_MirrorTimer[BREATH_TIMER]+= 1*IN_MILLISECONDS; | |
// Calculate and deal damage | |
/// @todo Check this formula | |
uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1); | |
EnvironmentalDamage(DAMAGE_DROWNING, damage); | |
} | |
else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INWATER)) // Update time in client if need | |
SendMirrorTimer(BREATH_TIMER, getMaxTimer(BREATH_TIMER), m_MirrorTimer[BREATH_TIMER], -1); | |
} | |
} | |
else if (m_MirrorTimer[BREATH_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer | |
{ | |
int32 UnderWaterTime = getMaxTimer(BREATH_TIMER); | |
// Need breath regen | |
m_MirrorTimer[BREATH_TIMER]+=10*time_diff; | |
if (m_MirrorTimer[BREATH_TIMER] >= UnderWaterTime || !IsAlive()) | |
StopMirrorTimer(BREATH_TIMER); | |
else if (m_MirrorTimerFlagsLast & UNDERWATER_INWATER) | |
SendMirrorTimer(BREATH_TIMER, UnderWaterTime, m_MirrorTimer[BREATH_TIMER], 10); | |
} | |
// In dark water | |
if (m_MirrorTimerFlags & UNDERWARER_INDARKWATER) | |
{ | |
// Fatigue timer not activated - activate it | |
if (m_MirrorTimer[FATIGUE_TIMER] == DISABLED_MIRROR_TIMER) | |
{ | |
m_MirrorTimer[FATIGUE_TIMER] = getMaxTimer(FATIGUE_TIMER); | |
SendMirrorTimer(FATIGUE_TIMER, m_MirrorTimer[FATIGUE_TIMER], m_MirrorTimer[FATIGUE_TIMER], -1); | |
} | |
else | |
{ | |
m_MirrorTimer[FATIGUE_TIMER]-=time_diff; | |
// Timer limit - need deal damage or teleport ghost to graveyard | |
if (m_MirrorTimer[FATIGUE_TIMER] < 0) | |
{ | |
m_MirrorTimer[FATIGUE_TIMER]+= 1*IN_MILLISECONDS; | |
if (IsAlive()) // Calculate and deal damage | |
{ | |
uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1); | |
EnvironmentalDamage(DAMAGE_EXHAUSTED, damage); | |
} | |
else if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) // Teleport ghost to graveyard | |
RepopAtGraveyard(); | |
} | |
else if (!(m_MirrorTimerFlagsLast & UNDERWARER_INDARKWATER)) | |
SendMirrorTimer(FATIGUE_TIMER, getMaxTimer(FATIGUE_TIMER), m_MirrorTimer[FATIGUE_TIMER], -1); | |
} | |
} | |
else if (m_MirrorTimer[FATIGUE_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer | |
{ | |
int32 DarkWaterTime = getMaxTimer(FATIGUE_TIMER); | |
m_MirrorTimer[FATIGUE_TIMER]+=10*time_diff; | |
if (m_MirrorTimer[FATIGUE_TIMER] >= DarkWaterTime || !IsAlive()) | |
StopMirrorTimer(FATIGUE_TIMER); | |
else if (m_MirrorTimerFlagsLast & UNDERWARER_INDARKWATER) | |
SendMirrorTimer(FATIGUE_TIMER, DarkWaterTime, m_MirrorTimer[FATIGUE_TIMER], 10); | |
} | |
if (m_MirrorTimerFlags & (UNDERWATER_INLAVA /*| UNDERWATER_INSLIME*/) && !(_lastLiquid && _lastLiquid->SpellID)) | |
{ | |
// Breath timer not activated - activate it | |
if (m_MirrorTimer[FIRE_TIMER] == DISABLED_MIRROR_TIMER) | |
m_MirrorTimer[FIRE_TIMER] = getMaxTimer(FIRE_TIMER); | |
else | |
{ | |
m_MirrorTimer[FIRE_TIMER] -= time_diff; | |
if (m_MirrorTimer[FIRE_TIMER] < 0) | |
{ | |
m_MirrorTimer[FIRE_TIMER]+= 1*IN_MILLISECONDS; | |
// Calculate and deal damage | |
/// @todo Check this formula | |
uint32 damage = urand(600, 700); | |
if (m_MirrorTimerFlags & UNDERWATER_INLAVA) | |
EnvironmentalDamage(DAMAGE_LAVA, damage); | |
// need to skip Slime damage in Undercity, | |
// maybe someone can find better way to handle environmental damage | |
//else if (m_zoneUpdateId != 1497) | |
// EnvironmentalDamage(DAMAGE_SLIME, damage); | |
} | |
} | |
} | |
else | |
m_MirrorTimer[FIRE_TIMER] = DISABLED_MIRROR_TIMER; | |
// Recheck timers flag | |
m_MirrorTimerFlags&=~UNDERWATER_EXIST_TIMERS; | |
for (uint8 i = 0; i< MAX_TIMERS; ++i) | |
if (m_MirrorTimer[i] != DISABLED_MIRROR_TIMER) | |
{ | |
m_MirrorTimerFlags|=UNDERWATER_EXIST_TIMERS; | |
break; | |
} | |
m_MirrorTimerFlagsLast = m_MirrorTimerFlags; | |
} | |
///The player sobers by 1% every 9 seconds | |
void Player::HandleSobering() | |
{ | |
m_drunkTimer = 0; | |
uint8 currentDrunkValue = GetDrunkValue(); | |
uint8 drunk = currentDrunkValue ? --currentDrunkValue : 0; | |
SetDrunkValue(drunk); | |
} | |
DrunkenState Player::GetDrunkenstateByValue(uint8 value) | |
{ | |
if (value >= 90) | |
return DRUNKEN_SMASHED; | |
if (value >= 50) | |
return DRUNKEN_DRUNK; | |
if (value) | |
return DRUNKEN_TIPSY; | |
return DRUNKEN_SOBER; | |
} | |
void Player::SetDrunkValue(uint8 newDrunkValue, uint32 itemId /*= 0*/) | |
{ | |
bool isSobering = newDrunkValue < GetDrunkValue(); | |
uint32 oldDrunkenState = Player::GetDrunkenstateByValue(GetDrunkValue()); | |
if (newDrunkValue > 100) | |
newDrunkValue = 100; | |
// select drunk percent or total SPELL_AURA_MOD_FAKE_INEBRIATE amount, whichever is higher for visibility updates | |
int32 drunkPercent = std::max<int32>(newDrunkValue, GetTotalAuraModifier(SPELL_AURA_MOD_FAKE_INEBRIATE)); | |
if (drunkPercent) | |
{ | |
m_invisibilityDetect.AddFlag(INVISIBILITY_DRUNK); | |
m_invisibilityDetect.SetValue(INVISIBILITY_DRUNK, drunkPercent); | |
} | |
else if (!HasAuraType(SPELL_AURA_MOD_FAKE_INEBRIATE) && !newDrunkValue) | |
m_invisibilityDetect.DelFlag(INVISIBILITY_DRUNK); | |
uint32 newDrunkenState = Player::GetDrunkenstateByValue(newDrunkValue); | |
SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_INEBRIATION, newDrunkValue); | |
UpdateObjectVisibility(); | |
if (!isSobering) | |
m_drunkTimer = 0; // reset sobering timer | |
if (newDrunkenState == oldDrunkenState) | |
return; | |
WorldPackets::Misc::CrossedInebriationThreshold data; | |
data.Guid = GetGUID(); | |
data.Threshold = newDrunkenState; | |
data.ItemID = itemId; | |
SendMessageToSet(data.Write(), true); | |
} | |
void Player::Update(uint32 p_time) | |
{ | |
if (!IsInWorld()) | |
return; | |
// undelivered mail | |
if (m_nextMailDelivereTime && m_nextMailDelivereTime <= time(nullptr)) | |
{ | |
SendNewMail(); | |
++unReadMails; | |
// It will be recalculate at mailbox open (for unReadMails important non-0 until mailbox open, it also will be recalculated) | |
m_nextMailDelivereTime = 0; | |
} | |
// If this is set during update SetSpellModTakingSpell call is missing somewhere in the code | |
// Having this would prevent more aura charges to be dropped, so let's crash | |
//ASSERT (!m_spellModTakingSpell); | |
if (m_spellModTakingSpell) | |
{ | |
//TC_LOG_FATAL("entities.player", "Player has m_pad %u during update!", m_pad); | |
//if (m_spellModTakingSpell) | |
TC_LOG_FATAL("spells", "Player::Update: Player '%s' (%s) has m_spellModTakingSpell (SpellID: %u) during update!", | |
GetName().c_str(), GetGUID().ToString().c_str(), m_spellModTakingSpell->m_spellInfo->Id); | |
m_spellModTakingSpell = nullptr; | |
} | |
//used to implement delayed far teleport | |
SetCanDelayTeleport(true); | |
Unit::Update(p_time); | |
SetCanDelayTeleport(false); | |
time_t now = time(nullptr); | |
UpdatePvPFlag(now); | |
UpdateContestedPvP(p_time); | |
UpdateDuelFlag(now); | |
CheckDuelDistance(now); | |
UpdateAfkReport(now); | |
if (IsAIEnabled && GetAI()) | |
GetAI()->UpdateAI(p_time); | |
else if (NeedChangeAI) | |
{ | |
UpdateCharmAI(); | |
NeedChangeAI = false; | |
IsAIEnabled = (GetAI() != nullptr); | |
} | |
// Update items that have just a limited lifetime | |
if (now > m_Last_tick) | |
UpdateItemDuration(uint32(now - m_Last_tick)); | |
// check every second | |
if (now > m_Last_tick + 1) | |
UpdateSoulboundTradeItems(); | |
// If mute expired, remove it from the DB | |
if (GetSession()->m_muteTime && GetSession()->m_muteTime < now) | |
{ | |
GetSession()->m_muteTime = 0; | |
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME); | |
stmt->setInt64(0, 0); // Set the mute time to 0 | |
stmt->setString(1, ""); | |
stmt->setString(2, ""); | |
stmt->setUInt32(3, GetSession()->GetAccountId()); | |
LoginDatabase.Execute(stmt); | |
} | |
if (!m_timedquests.empty()) | |
{ | |
QuestSet::iterator iter = m_timedquests.begin(); | |
while (iter != m_timedquests.end()) | |
{ | |
QuestStatusData& q_status = m_QuestStatus[*iter]; | |
if (q_status.Timer <= p_time) | |
{ | |
uint32 quest_id = *iter; | |
++iter; // current iter will be removed in FailQuest | |
FailQuest(quest_id); | |
} | |
else | |
{ | |
q_status.Timer -= p_time; | |
m_QuestStatusSave[*iter] = QUEST_DEFAULT_SAVE_TYPE; | |
++iter; | |
} | |
} | |
} | |
m_achievementMgr->UpdateTimedCriteria(p_time); | |
if (HasUnitState(UNIT_STATE_MELEE_ATTACKING) && !HasUnitState(UNIT_STATE_CASTING)) | |
{ | |
if (Unit* victim = GetVictim()) | |
{ | |
// default combat reach 10 | |
/// @todo add weapon, skill check | |
if (isAttackReady(BASE_ATTACK)) | |
{ | |
if (!IsWithinMeleeRange(victim)) | |
{ | |
setAttackTimer(BASE_ATTACK, 100); | |
if (m_swingErrorMsg != 1) // send single time (client auto repeat) | |
{ | |
SendAttackSwingNotInRange(); | |
m_swingErrorMsg = 1; | |
} | |
} | |
//120 degrees of radiant range, if player is not in boundary radius | |
else if (!IsWithinBoundaryRadius(victim) && !HasInArc(2 * float(M_PI) / 3, victim)) | |
{ | |
setAttackTimer(BASE_ATTACK, 100); | |
if (m_swingErrorMsg != 2) // send single time (client auto repeat) | |
{ | |
SendAttackSwingBadFacingAttack(); | |
m_swingErrorMsg = 2; | |
} | |
} | |
else | |
{ | |
m_swingErrorMsg = 0; // reset swing error state | |
// prevent base and off attack in same time, delay attack at 0.2 sec | |
if (haveOffhandWeapon()) | |
if (getAttackTimer(OFF_ATTACK) < ATTACK_DISPLAY_DELAY) | |
setAttackTimer(OFF_ATTACK, ATTACK_DISPLAY_DELAY); | |
// do attack | |
AttackerStateUpdate(victim, BASE_ATTACK); | |
resetAttackTimer(BASE_ATTACK); | |
} | |
} | |
if (!IsInFeralForm() && haveOffhandWeapon() && isAttackReady(OFF_ATTACK)) | |
{ | |
if (!IsWithinMeleeRange(victim)) | |
setAttackTimer(OFF_ATTACK, 100); | |
else if (!IsWithinBoundaryRadius(victim) && !HasInArc(2 * float(M_PI) / 3, victim)) | |
{ | |
setAttackTimer(BASE_ATTACK, 100); | |
} | |
else | |
{ | |
// prevent base and off attack in same time, delay attack at 0.2 sec | |
if (getAttackTimer(BASE_ATTACK) < ATTACK_DISPLAY_DELAY) | |
setAttackTimer(BASE_ATTACK, ATTACK_DISPLAY_DELAY); | |
// do attack | |
AttackerStateUpdate(victim, OFF_ATTACK); | |
resetAttackTimer(OFF_ATTACK); | |
} | |
} | |
/*Unit* owner = victim->GetOwner(); | |
Unit* u = owner ? owner : victim; | |
if (u->IsPvP() && (!duel || duel->opponent != u)) | |
{ | |
UpdatePvP(true); | |
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); | |
}*/ | |
} | |
} | |
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING)) | |
{ | |
if (roll_chance_i(3) && _restTime > 0) // freeze update | |
{ | |
time_t currTime = time(nullptr); | |
time_t timeDiff = currTime - _restTime; | |
if (timeDiff >= 10) // freeze update | |
{ | |
_restTime = currTime; | |
float bubble = 0.125f * sWorld->getRate(RATE_REST_INGAME); | |
float extraPerSec = ((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP) / 72000.0f) * bubble; | |
// speed collect rest bonus (section/in hour) | |
float currRestBonus = GetRestBonus(); | |
SetRestBonus(currRestBonus + timeDiff * extraPerSec); | |
} | |
} | |
} | |
if (m_weaponChangeTimer > 0) | |
{ | |
if (p_time >= m_weaponChangeTimer) | |
m_weaponChangeTimer = 0; | |
else | |
m_weaponChangeTimer -= p_time; | |
} | |
if (m_zoneUpdateTimer > 0) | |
{ | |
if (p_time >= m_zoneUpdateTimer) | |
{ | |
// On zone update tick check if we are still in an inn if we are supposed to be in one | |
if (HasRestFlag(REST_FLAG_IN_TAVERN)) | |
{ | |
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(GetInnTriggerId()); | |
if (!atEntry || !IsInAreaTriggerRadius(atEntry)) | |
RemoveRestFlag(REST_FLAG_IN_TAVERN); | |
} | |
uint32 newzone, newarea; | |
GetZoneAndAreaId(newzone, newarea); | |
if (m_zoneUpdateId != newzone) | |
UpdateZone(newzone, newarea); // also update area | |
else | |
{ | |
// use area updates as well | |
// needed for free far all arenas for example | |
if (m_areaUpdateId != newarea) | |
UpdateArea(newarea); | |
m_zoneUpdateTimer = ZONE_UPDATE_INTERVAL; | |
} | |
} | |
else | |
m_zoneUpdateTimer -= p_time; | |
} | |
if (m_timeSyncTimer > 0 && !IsBeingTeleportedFar()) | |
{ | |
if (p_time >= m_timeSyncTimer) | |
SendTimeSync(); | |
else | |
m_timeSyncTimer -= p_time; | |
} | |
if (IsAlive()) | |
{ | |
m_regenTimer += p_time; | |
RegenerateAll(); | |
} | |
if (m_deathState == JUST_DIED) | |
KillPlayer(); | |
if (m_nextSave > 0) | |
{ | |
if (p_time >= m_nextSave) | |
{ | |
// m_nextSave reset in SaveToDB call | |
SaveToDB(); | |
TC_LOG_DEBUG("entities.player", "Player::Update: Player '%s' (%s) saved", GetName().c_str(), GetGUID().ToString().c_str()); | |
} | |
else | |
m_nextSave -= p_time; | |
} | |
//Handle Water/drowning | |
HandleDrowning(p_time); | |
// Played time | |
if (now > m_Last_tick) | |
{ | |
uint32 elapsed = uint32(now - m_Last_tick); | |
m_Played_time[PLAYED_TIME_TOTAL] += elapsed; // Total played time | |
m_Played_time[PLAYED_TIME_LEVEL] += elapsed; // Level played time | |
m_Last_tick = now; | |
} | |
if (GetDrunkValue()) | |
{ | |
m_drunkTimer += p_time; | |
if (m_drunkTimer > 9 * IN_MILLISECONDS) | |
HandleSobering(); | |
} | |
if (HasPendingBind()) | |
{ | |
if (_pendingBindTimer <= p_time) | |
{ | |
// Player left the instance | |
if (_pendingBindId == GetInstanceId()) | |
BindToInstance(); | |
SetPendingBind(0, 0); | |
} | |
else | |
_pendingBindTimer -= p_time; | |
} | |
// not auto-free ghost from body in instances | |
if (m_deathTimer > 0 && !GetBaseMap()->Instanceable() && !HasAuraType(SPELL_AURA_PREVENT_RESURRECTION)) | |
{ | |
if (p_time >= m_deathTimer) | |
{ | |
m_deathTimer = 0; | |
BuildPlayerRepop(); | |
RepopAtGraveyard(); | |
} | |
else | |
m_deathTimer -= p_time; | |
} | |
UpdateEnchantTime(p_time); | |
UpdateHomebindTime(p_time); | |
if (!_instanceResetTimes.empty()) | |
{ | |
for (InstanceTimeMap::iterator itr = _instanceResetTimes.begin(); itr != _instanceResetTimes.end();) | |
{ | |
if (itr->second < now) | |
_instanceResetTimes.erase(itr++); | |
else | |
++itr; | |
} | |
} | |
if (getClass() == CLASS_DEATH_KNIGHT) | |
{ | |
// Update rune timers | |
for (uint8 i = 0; i < MAX_RUNES; ++i) | |
{ | |
uint32 timer = GetRuneTimer(i); | |
// Don't update timer if rune is disabled | |
if (GetRuneCooldown(i)) | |
continue; | |
// Timer has began | |
if (timer < 0xFFFFFFFF) | |
{ | |
timer += p_time; | |
SetRuneTimer(i, std::min(uint32(2500), timer)); | |
} | |
} | |
} | |
// group update | |
SendUpdateToOutOfRangeGroupMembers(); | |
Pet* pet = GetPet(); | |
if (pet && !pet->IsWithinDistInMap(this, GetMap()->GetVisibilityRange()) && !pet->isPossessed()) | |
//if (pet && !pet->IsWithinDistInMap(this, GetMap()->GetVisibilityDistance()) && (GetCharmGUID() && (pet->GetGUID() != GetCharmGUID()))) | |
RemovePet(pet, PET_SAVE_NOT_IN_SLOT, true); | |
//we should execute delayed teleports only for alive(!) players | |
//because we don't want player's ghost teleported from graveyard | |
if (IsHasDelayedTeleport() && IsAlive()) | |
TeleportTo(m_teleport_dest, m_teleport_options); | |
} | |
void Player::setDeathState(DeathState s) | |
{ | |
uint32 ressSpellId = 0; | |
bool cur = IsAlive(); | |
if (s == JUST_DIED) | |
{ | |
if (!cur) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::setDeathState: Attempted to kill a dead player '%s' (%s)", GetName().c_str(), GetGUID().ToString().c_str()); | |
return; | |
} | |
// drunken state is cleared on death | |
SetDrunkValue(0); | |
// lost combo points at any target (targeted combo points clear in Unit::setDeathState) | |
ClearComboPoints(); | |
ClearResurrectRequestData(); | |
//FIXME: is pet dismissed at dying or releasing spirit? if second, add setDeathState(DEAD) to HandleRepopRequestOpcode and define pet unsummon here with (s == DEAD) | |
RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true); | |
// save value before aura remove in Unit::setDeathState | |
ressSpellId = GetUInt32Value(PLAYER_SELF_RES_SPELL); | |
// passive spell | |
if (!ressSpellId) | |
ressSpellId = GetResurrectionSpellId(); | |
UpdateCriteria(CRITERIA_TYPE_DEATH_AT_MAP, 1); | |
UpdateCriteria(CRITERIA_TYPE_DEATH, 1); | |
UpdateCriteria(CRITERIA_TYPE_DEATH_IN_DUNGEON, 1); | |
ResetCriteria(CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, CRITERIA_CONDITION_NO_DEATH); | |
ResetCriteria(CRITERIA_TYPE_HONORABLE_KILL, CRITERIA_CONDITION_NO_DEATH); | |
ResetCriteria(CRITERIA_TYPE_GET_KILLING_BLOWS, CRITERIA_CONDITION_NO_DEATH); | |
} | |
Unit::setDeathState(s); | |
// restore resurrection spell id for player after aura remove | |
if (s == JUST_DIED && cur && ressSpellId) | |
SetUInt32Value(PLAYER_SELF_RES_SPELL, ressSpellId); | |
if (IsAlive() && !cur) | |
//clear aura case after resurrection by another way (spells will be applied before next death) | |
SetUInt32Value(PLAYER_SELF_RES_SPELL, 0); | |
} | |
void Player::ToggleAFK() | |
{ | |
ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK); | |
// afk player not allowed in battleground | |
if (isAFK() && InBattleground() && !InArena()) | |
LeaveBattleground(); | |
} | |
void Player::ToggleDND() | |
{ | |
ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_DND); | |
} | |
uint8 Player::GetChatFlags() const | |
{ | |
uint8 tag = CHAT_FLAG_NONE; | |
if (isGMChat()) | |
tag |= CHAT_FLAG_GM; | |
if (isDND()) | |
tag |= CHAT_FLAG_DND; | |
if (isAFK()) | |
tag |= CHAT_FLAG_AFK; | |
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_DEVELOPER)) | |
tag |= CHAT_FLAG_DEV; | |
return tag; | |
} | |
bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options) | |
{ | |
if (!MapManager::IsValidMapCoord(mapid, x, y, z, orientation)) | |
{ | |
TC_LOG_ERROR("maps", "Player::TeleportTo: Invalid map (%d) or invalid coordinates (X: %f, Y: %f, Z: %f, O: %f) given when teleporting player '%s' (%s, MapID: %d, X: %f, Y: %f, Z: %f, O: %f).", | |
mapid, x, y, z, orientation, GetGUID().ToString().c_str(), GetName().c_str(), GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); | |
return false; | |
} | |
if (!GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_DISABLE_MAP) && DisableMgr::IsDisabledFor(DISABLE_TYPE_MAP, mapid, this)) | |
{ | |
TC_LOG_ERROR("maps", "Player::TeleportTo: Player '%s' (%s) tried to enter a forbidden map (MapID: %u)", GetGUID().ToString().c_str(), GetName().c_str(), mapid); | |
SendTransferAborted(mapid, TRANSFER_ABORT_MAP_NOT_ALLOWED); | |
return false; | |
} | |
// preparing unsummon pet if lost (we must get pet before teleportation or will not find it later) | |
Pet* pet = GetPet(); | |
MapEntry const* mEntry = sMapStore.LookupEntry(mapid); | |
// don't let enter battlegrounds without assigned battleground id (for example through areatrigger)... | |
// don't let gm level > 1 either | |
if (!InBattleground() && mEntry->IsBattlegroundOrArena()) | |
return false; | |
// client without expansion support | |
if (GetSession()->GetExpansion() < mEntry->Expansion()) | |
{ | |
TC_LOG_DEBUG("maps", "Player '%s' (%s) using client without required expansion tried teleporting to non accessible map (MapID: %u)", | |
GetName().c_str(), GetGUID().ToString().c_str(), mapid); | |
if (Transport* transport = GetTransport()) | |
{ | |
transport->RemovePassenger(this); | |
RepopAtGraveyard(); // teleport to near graveyard if on transport, looks blizz like :) | |
} | |
SendTransferAborted(mapid, TRANSFER_ABORT_INSUF_EXPAN_LVL, mEntry->Expansion()); | |
return false; // normal client can't teleport to this map... | |
} | |
else | |
TC_LOG_DEBUG("maps", "Player %s (%s) is being teleported to map (MapID: %u)", GetName().c_str(), GetGUID().ToString().c_str(), mapid); | |
if (m_vehicle) | |
ExitVehicle(); | |
// reset movement flags at teleport, because player will continue move with these flags after teleport | |
SetUnitMovementFlags(GetUnitMovementFlags() & MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE); | |
m_movementInfo.ResetJump(); | |
DisableSpline(); | |
if (Transport* transport = GetTransport()) | |
{ | |
if (!(options & TELE_TO_NOT_LEAVE_TRANSPORT)) | |
transport->RemovePassenger(this); | |
} | |
// The player was ported to another map and loses the duel immediately. | |
// We have to perform this check before the teleport, otherwise the | |
// ObjectAccessor won't find the flag. | |
if (duel && GetMapId() != mapid && GetMap()->GetGameObject(GetGuidValue(PLAYER_DUEL_ARBITER))) | |
DuelComplete(DUEL_FLED); | |
if (GetMapId() == mapid) | |
{ | |
//lets reset far teleport flag if it wasn't reset during chained teleport | |
SetSemaphoreTeleportFar(false); | |
//setup delayed teleport flag | |
SetDelayedTeleportFlag(IsCanDelayTeleport()); | |
//if teleport spell is cast in Unit::Update() func | |
//then we need to delay it until update process will be finished | |
if (IsHasDelayedTeleport()) | |
{ | |
SetSemaphoreTeleportNear(true); | |
//lets save teleport destination for player | |
m_teleport_dest = WorldLocation(mapid, x, y, z, orientation); | |
m_teleport_options = options; | |
return true; | |
} | |
if (!(options & TELE_TO_NOT_UNSUMMON_PET)) | |
{ | |
//same map, only remove pet if out of range for new position | |
if (pet && !pet->IsWithinDist3d(x, y, z, GetMap()->GetVisibilityRange())) | |
UnsummonPetTemporaryIfAny(); | |
} | |
if (!(options & TELE_TO_NOT_LEAVE_COMBAT)) | |
CombatStop(); | |
// this will be used instead of the current location in SaveToDB | |
m_teleport_dest = WorldLocation(mapid, x, y, z, orientation); | |
m_teleport_options = options; | |
SetFallInformation(0, z); | |
// code for finish transfer called in WorldSession::HandleMovementOpcodes() | |
// at client packet CMSG_MOVE_TELEPORT_ACK | |
SetSemaphoreTeleportNear(true); | |
// near teleport, triggering send CMSG_MOVE_TELEPORT_ACK from client at landing | |
if (!GetSession()->PlayerLogout()) | |
SendTeleportPacket(m_teleport_dest); | |
} | |
else | |
{ | |
if (getClass() == CLASS_DEATH_KNIGHT && GetMapId() == 609 && !IsGameMaster() && !HasSpell(50977)) | |
return false; | |
// far teleport to another map | |
Map* oldmap = IsInWorld() ? GetMap() : NULL; | |
// check if we can enter before stopping combat / removing pet / totems / interrupting spells | |
// Check enter rights before map getting to avoid creating instance copy for player | |
// this check not dependent from map instance copy and same for all instance copies of selected map | |
if (sMapMgr->PlayerCannotEnter(mapid, this, false)) | |
return false; | |
// Seamless teleport can happen only if cosmetic maps match | |
if (!oldmap || | |
(oldmap->GetEntry()->CosmeticParentMapID != int32(mapid) && int32(GetMapId()) != mEntry->CosmeticParentMapID && | |
!((oldmap->GetEntry()->CosmeticParentMapID != -1) ^ (oldmap->GetEntry()->CosmeticParentMapID != mEntry->CosmeticParentMapID)))) | |
options &= ~TELE_TO_SEAMLESS; | |
//I think this always returns true. Correct me if I am wrong. | |
// If the map is not created, assume it is possible to enter it. | |
// It will be created in the WorldPortAck. | |
//Map* map = sMapMgr->FindBaseNonInstanceMap(mapid); | |
//if (!map || map->CanEnter(this)) | |
{ | |
//lets reset near teleport flag if it wasn't reset during chained teleports | |
SetSemaphoreTeleportNear(false); | |
//setup delayed teleport flag | |
SetDelayedTeleportFlag(IsCanDelayTeleport()); | |
//if teleport spell is cast in Unit::Update() func | |
//then we need to delay it until update process will be finished | |
if (IsHasDelayedTeleport()) | |
{ | |
SetSemaphoreTeleportFar(true); | |
//lets save teleport destination for player | |
m_teleport_dest = WorldLocation(mapid, x, y, z, orientation); | |
m_teleport_options = options; | |
return true; | |
} | |
SetSelection(ObjectGuid::Empty); | |
CombatStop(); | |
ResetContestedPvP(); | |
// remove player from battleground on far teleport (when changing maps) | |
if (Battleground const* bg = GetBattleground()) | |
{ | |
// Note: at battleground join battleground id set before teleport | |
// and we already will found "current" battleground | |
// just need check that this is targeted map or leave | |
if (bg->GetMapId() != mapid) | |
LeaveBattleground(false); // don't teleport to entry point | |
} | |
// remove arena spell coldowns/buffs now to also remove pet's cooldowns before it's temporarily unsummoned | |
if (mEntry->IsBattleArena()) | |
{ | |
RemoveArenaSpellCooldowns(true); | |
RemoveArenaAuras(); | |
if (pet) | |
pet->RemoveArenaAuras(); | |
} | |
// remove pet on map change | |
if (pet) | |
UnsummonPetTemporaryIfAny(); | |
// remove all dyn objects | |
RemoveAllDynObjects(); | |
// stop spellcasting | |
// not attempt interrupt teleportation spell at caster teleport | |
if (!(options & TELE_TO_SPELL)) | |
if (IsNonMeleeSpellCast(true)) | |
InterruptNonMeleeSpells(true); | |
//remove auras before removing from map... | |
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CHANGE_MAP | AURA_INTERRUPT_FLAG_MOVE | AURA_INTERRUPT_FLAG_TURNING); | |
if (!GetSession()->PlayerLogout() && !(options & TELE_TO_SEAMLESS)) | |
{ | |
// send transfer packets | |
WorldPackets::Movement::TransferPending transferPending; | |
transferPending.MapID = mapid; | |
if (Transport* transport = GetTransport()) | |
{ | |
transferPending.Ship = boost::in_place(); | |
transferPending.Ship->ID = transport->GetEntry(); | |
transferPending.Ship->OriginMapID = GetMapId(); | |
} | |
GetSession()->SendPacket(transferPending.Write()); | |
} | |
// remove from old map now | |
if (oldmap) | |
oldmap->RemovePlayerFromMap(this, false); | |
m_teleport_dest = WorldLocation(mapid, x, y, z, orientation); | |
m_teleport_options = options; | |
SetFallInformation(0, z); | |
// if the player is saved before worldportack (at logout for example) | |
// this will be used instead of the current location in SaveToDB | |
if (!GetSession()->PlayerLogout()) | |
{ | |
WorldPackets::Movement::SuspendToken suspendToken; | |
suspendToken.SequenceIndex = m_movementCounter; // not incrementing | |
suspendToken.Reason = options & TELE_TO_SEAMLESS ? 2 : 1; | |
SendDirectMessage(suspendToken.Write()); | |
} | |
// move packet sent by client always after far teleport | |
// code for finish transfer to new map called in WorldSession::HandleMoveWorldportAckOpcode at client packet | |
SetSemaphoreTeleportFar(true); | |
} | |
//else | |
// return false; | |
} | |
return true; | |
} | |
bool Player::TeleportTo(WorldLocation const &loc, uint32 options /*= 0*/) | |
{ | |
return TeleportTo(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation(), options); | |
} | |
bool Player::TeleportToBGEntryPoint() | |
{ | |
if (m_bgData.joinPos.m_mapId == MAPID_INVALID) | |
return false; | |
ScheduleDelayedOperation(DELAYED_BG_MOUNT_RESTORE); | |
ScheduleDelayedOperation(DELAYED_BG_TAXI_RESTORE); | |
ScheduleDelayedOperation(DELAYED_BG_GROUP_RESTORE); | |
return TeleportTo(m_bgData.joinPos); | |
} | |
void Player::ProcessDelayedOperations() | |
{ | |
if (m_DelayedOperations == 0) | |
return; | |
if (m_DelayedOperations & DELAYED_RESURRECT_PLAYER) | |
ResurrectUsingRequestDataImpl(); | |
if (m_DelayedOperations & DELAYED_SAVE_PLAYER) | |
SaveToDB(); | |
if (m_DelayedOperations & DELAYED_SPELL_CAST_DESERTER) | |
CastSpell(this, 26013, true); // Deserter | |
if (m_DelayedOperations & DELAYED_BG_MOUNT_RESTORE) | |
{ | |
if (m_bgData.mountSpell) | |
{ | |
CastSpell(this, m_bgData.mountSpell, true); | |
m_bgData.mountSpell = 0; | |
} | |
} | |
if (m_DelayedOperations & DELAYED_BG_TAXI_RESTORE) | |
{ | |
if (m_bgData.HasTaxiPath()) | |
{ | |
m_taxi.AddTaxiDestination(m_bgData.taxiPath[0]); | |
m_taxi.AddTaxiDestination(m_bgData.taxiPath[1]); | |
m_bgData.ClearTaxiPath(); | |
ContinueTaxiFlight(); | |
} | |
} | |
if (m_DelayedOperations & DELAYED_BG_GROUP_RESTORE) | |
{ | |
if (Group* g = GetGroup()) | |
g->SendUpdateToPlayer(GetGUID()); | |
} | |
//we have executed ALL delayed ops, so clear the flag | |
m_DelayedOperations = 0; | |
} | |
void Player::AddToWorld() | |
{ | |
///- Do not add/remove the player from the object storage | |
///- It will crash when updating the ObjectAccessor | |
///- The player should only be added when logging in | |
Unit::AddToWorld(); | |
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i) | |
if (m_items[i]) | |
m_items[i]->AddToWorld(); | |
} | |
void Player::RemoveFromWorld() | |
{ | |
// cleanup | |
if (IsInWorld()) | |
{ | |
///- Release charmed creatures, unsummon totems and remove pets/guardians | |
StopCastingCharm(); | |
StopCastingBindSight(); | |
UnsummonPetTemporaryIfAny(); | |
sOutdoorPvPMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId); | |
sBattlefieldMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId); | |
} | |
// Remove items from world before self - player must be found in Item::RemoveFromObjectUpdate | |
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i) | |
if (m_items[i]) | |
m_items[i]->RemoveFromWorld(); | |
///- Do not add/remove the player from the object storage | |
///- It will crash when updating the ObjectAccessor | |
///- The player should only be removed when logging out | |
Unit::RemoveFromWorld(); | |
for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter) | |
iter->second->RemoveFromWorld(); | |
if (m_uint32Values) | |
{ | |
if (WorldObject* viewpoint = GetViewpoint()) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::RemoveFromWorld: Player '%s' (%s) has viewpoint (Entry:%u, Type: %u) when removed from world", | |
GetName().c_str(), GetGUID().ToString().c_str(), viewpoint->GetEntry(), viewpoint->GetTypeId()); | |
SetViewpoint(viewpoint, false); | |
} | |
} | |
} | |
void Player::SetObjectScale(float scale) | |
{ | |
Unit::SetObjectScale(scale); | |
SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, scale * DEFAULT_WORLD_OBJECT_SIZE); | |
SetFloatValue(UNIT_FIELD_COMBATREACH, scale * DEFAULT_COMBAT_REACH); | |
if (IsInWorld()) | |
SendMovementSetCollisionHeight(scale * GetCollisionHeight(IsMounted())); | |
} | |
bool Player::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const | |
{ | |
SpellEffectInfo const* effect = spellInfo->GetEffect(GetMap()->GetDifficultyID(), index); | |
if (!effect || !effect->IsEffect()) | |
return false; | |
// players are immune to taunt (the aura and the spell effect). | |
if (effect->IsAura(SPELL_AURA_MOD_TAUNT)) | |
return true; | |
if (effect->IsEffect(SPELL_EFFECT_ATTACK_ME)) | |
return true; | |
return Unit::IsImmunedToSpellEffect(spellInfo, index); | |
} | |
void Player::RegenerateAll() | |
{ | |
m_regenTimerCount += m_regenTimer; | |
for (Powers power = POWER_MANA; power < MAX_POWERS; power = Powers(power + 1)) | |
if (power != POWER_RUNES) | |
Regenerate(power); | |
// Runes act as cooldowns, and they don't need to send any data | |
if (getClass() == CLASS_DEATH_KNIGHT) | |
{ | |
uint32 regeneratedRunes = 0; | |
uint32 regenIndex = 0; | |
while (regeneratedRunes < MAX_RECHARGING_RUNES && !m_runes->CooldownOrder.empty()) | |
{ | |
uint8 runeToRegen = m_runes->CooldownOrder[regenIndex++]; | |
uint32 runeCooldown = GetRuneCooldown(runeToRegen); | |
if (runeCooldown > m_regenTimer) | |
{ | |
SetRuneCooldown(runeToRegen, runeCooldown - m_regenTimer); | |
++regenIndex; | |
} | |
else | |
SetRuneCooldown(runeCooldown, 0); | |
++regeneratedRunes; | |
} | |
} | |
if (m_regenTimerCount >= 2000) | |
{ | |
// Not in combat or they have regeneration | |
if (!IsInCombat() || IsPolymorphed() || m_baseHealthRegen || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) || HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT)) | |
RegenerateHealth(); | |
m_regenTimerCount -= 2000; | |
} | |
m_regenTimer = 0; | |
} | |
void Player::Regenerate(Powers power) | |
{ | |
// Skip regeneration for power type we cannot have | |
uint32 powerIndex = GetPowerIndex(power); | |
if (powerIndex == MAX_POWERS || powerIndex >= MAX_POWERS_PER_CLASS) | |
return; | |
/// @todo possible use of miscvalueb instead of amount | |
if (HasAuraTypeWithValue(SPELL_AURA_PREVENT_REGENERATE_POWER, power)) | |
return; | |
int32 curValue = GetPower(power); | |
// TODO: updating haste should update UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER for certain power types | |
PowerTypeEntry const* powerType = sDB2Manager.GetPowerTypeEntry(power); | |
if (!powerType) | |
return; | |
float addvalue = 0.0f; | |
if (!IsInCombat()) | |
{ | |
if (powerType->RegenerationDelay && GetMSTimeDiffToNow(m_combatExitTime) < powerType->RegenerationDelay) | |
return; | |
addvalue = (powerType->RegenerationPeace + GetFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER + powerIndex)) * 0.001f * m_regenTimer; | |
} | |
else | |
addvalue = (powerType->RegenerationCombat + GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER + powerIndex)) * 0.001f * m_regenTimer; | |
static Rates const RatesForPower[MAX_POWERS] = | |
{ | |
RATE_POWER_MANA, | |
RATE_POWER_RAGE_LOSS, | |
RATE_POWER_FOCUS, | |
RATE_POWER_ENERGY, | |
RATE_POWER_COMBO_POINTS_LOSS, | |
MAX_RATES, // runes | |
RATE_POWER_RUNIC_POWER_LOSS, | |
RATE_POWER_SOUL_SHARDS, | |
RATE_POWER_LUNAR_POWER, | |
RATE_POWER_HOLY_POWER, | |
MAX_RATES, // alternate | |
RATE_POWER_MAELSTROM, | |
RATE_POWER_CHI, | |
RATE_POWER_INSANITY, | |
MAX_RATES, // burning embers, unused | |
MAX_RATES, // demonic fury, unused | |
RATE_POWER_ARCANE_CHARGES, | |
RATE_POWER_FURY, | |
RATE_POWER_PAIN, | |
}; | |
if (RatesForPower[power] != MAX_RATES) | |
addvalue *= sWorld->getRate(RatesForPower[power]); | |
// Mana regen calculated in Player::UpdateManaRegen() | |
if (power != POWER_MANA) | |
{ | |
AuraEffectList const& ModPowerRegenPCTAuras = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT); | |
for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i) | |
if (Powers((*i)->GetMiscValue()) == power) | |
AddPct(addvalue, (*i)->GetAmount()); | |
addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, power) * ((power != POWER_ENERGY) ? m_regenTimerCount : m_regenTimer) / (5 * IN_MILLISECONDS); | |
} | |
int32 minPower = powerType->RegenerationMin; | |
int32 maxPower = GetMaxPower(power); | |
if (addvalue < 0.0f) | |
{ | |
if (curValue <= minPower) | |
return; | |
} | |
else if (addvalue > 0.0f) | |
{ | |
if (curValue >= maxPower) | |
return; | |
} | |
else | |
return; | |
addvalue += m_powerFraction[powerIndex]; | |
int32 integerValue = int32(std::fabs(addvalue)); | |
if (powerType->RegenerationCenter) | |
{ | |
if (curValue > powerType->RegenerationCenter) | |
{ | |
addvalue = -std::abs(addvalue); | |
minPower = powerType->RegenerationCenter; | |
} | |
else if (curValue < powerType->RegenerationCenter) | |
{ | |
addvalue = std::abs(addvalue); | |
maxPower = powerType->RegenerationCenter; | |
} | |
else | |
return; | |
} | |
if (addvalue < 0.0f) | |
{ | |
if (curValue > minPower + integerValue) | |
{ | |
curValue -= integerValue; | |
m_powerFraction[powerIndex] = addvalue + integerValue; | |
} | |
else | |
{ | |
curValue = minPower; | |
m_powerFraction[powerIndex] = 0; | |
} | |
} | |
else | |
{ | |
if (curValue + integerValue <= maxPower) | |
{ | |
curValue += integerValue; | |
m_powerFraction[powerIndex] = addvalue - integerValue; | |
} | |
else | |
{ | |
curValue = maxPower; | |
m_powerFraction[powerIndex] = 0; | |
} | |
} | |
if (m_regenTimerCount >= 2000) | |
SetPower(power, curValue); | |
else | |
UpdateUInt32Value(UNIT_FIELD_POWER + powerIndex, curValue); | |
} | |
void Player::RegenerateHealth() | |
{ | |
uint32 curValue = GetHealth(); | |
uint32 maxValue = GetMaxHealth(); | |
if (curValue >= maxValue) | |
return; | |
float HealthIncreaseRate = sWorld->getRate(RATE_HEALTH); | |
float addValue = 0.0f; | |
// polymorphed case | |
if (IsPolymorphed()) | |
addValue = float(GetMaxHealth()) / 3.0f; | |
// normal regen case (maybe partly in combat case) | |
else if (!IsInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT)) | |
{ | |
addValue = HealthIncreaseRate; | |
if (!IsInCombat()) | |
{ | |
if (getLevel() < 15) | |
addValue = (0.20f * ((float)GetMaxHealth()) / getLevel() * HealthIncreaseRate); | |
else | |
addValue = 0.015f * ((float)GetMaxHealth()) * HealthIncreaseRate; | |
AuraEffectList const& mModHealthRegenPct = GetAuraEffectsByType(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT); | |
for (AuraEffectList::const_iterator i = mModHealthRegenPct.begin(); i != mModHealthRegenPct.end(); ++i) | |
AddPct(addValue, (*i)->GetAmount()); | |
addValue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * 0.4f; | |
} | |
else if (HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT)) | |
ApplyPct(addValue, GetTotalAuraModifier(SPELL_AURA_MOD_REGEN_DURING_COMBAT)); | |
if (!IsStandState()) | |
addValue *= 1.5f; | |
} | |
// always regeneration bonus (including combat) | |
addValue += GetTotalAuraModifier(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT); | |
addValue += m_baseHealthRegen / 2.5f; | |
if (addValue < 0.0f) | |
addValue = 0.0f; | |
ModifyHealth(int32(addValue)); | |
} | |
void Player::ResetAllPowers() | |
{ | |
SetHealth(GetMaxHealth()); | |
switch (getPowerType()) | |
{ | |
case POWER_MANA: | |
SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); | |
break; | |
case POWER_RAGE: | |
SetPower(POWER_RAGE, 0); | |
break; | |
case POWER_ENERGY: | |
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY)); | |
break; | |
case POWER_RUNIC_POWER: | |
SetPower(POWER_RUNIC_POWER, 0); | |
break; | |
case POWER_LUNAR_POWER: | |
SetPower(POWER_LUNAR_POWER, 0); | |
break; | |
default: | |
break; | |
} | |
} | |
bool Player::CanInteractWithQuestGiver(Object* questGiver) const | |
{ | |
switch (questGiver->GetTypeId()) | |
{ | |
case TYPEID_UNIT: | |
return GetNPCIfCanInteractWith(questGiver->GetGUID(), UNIT_NPC_FLAG_QUESTGIVER) != nullptr; | |
case TYPEID_GAMEOBJECT: | |
return GetGameObjectIfCanInteractWith(questGiver->GetGUID(), GAMEOBJECT_TYPE_QUESTGIVER) != nullptr; | |
case TYPEID_PLAYER: | |
return IsAlive() && questGiver->ToPlayer()->IsAlive(); | |
case TYPEID_ITEM: | |
return IsAlive(); | |
default: | |
break; | |
} | |
return false; | |
} | |
Creature* Player::GetNPCIfCanInteractWith(ObjectGuid const& guid, uint64 npcflagmask) const | |
{ | |
// unit checks | |
if (!guid) | |
return nullptr; | |
if (!IsInWorld()) | |
return nullptr; | |
if (IsInFlight()) | |
return nullptr; | |
// exist (we need look pets also for some interaction (quest/etc) | |
Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid); | |
if (!creature) | |
return nullptr; | |
// Deathstate checks | |
if (!IsAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_GHOST)) | |
return nullptr; | |
// alive or spirit healer | |
if (!creature->IsAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_DEAD_INTERACT)) | |
return nullptr; | |
// appropriate npc type | |
if (npcflagmask && !creature->HasFlag64(UNIT_NPC_FLAGS, npcflagmask)) | |
return nullptr; | |
// not allow interaction under control, but allow with own pets | |
if (!creature->GetCharmerGUID().IsEmpty()) | |
return nullptr; | |
// not unfriendly/hostile | |
if (creature->GetReactionTo(this) <= REP_UNFRIENDLY) | |
return nullptr; | |
// not too far | |
if (!creature->IsWithinDistInMap(this, INTERACTION_DISTANCE)) | |
return nullptr; | |
return creature; | |
} | |
GameObject* Player::GetGameObjectIfCanInteractWith(ObjectGuid const& guid) const | |
{ | |
if (GameObject* go = GetMap()->GetGameObject(guid)) | |
{ | |
if (go->IsWithinDistInMap(this, go->GetInteractionDistance())) | |
return go; | |
TC_LOG_DEBUG("maps", "Player::GetGameObjectIfCanInteractWith: GameObject '%s' (%s) is too far away from player '%s' (%s) to be used by him (Distance: %f, maximal %f is allowed)", | |
go->GetGOInfo()->name.c_str(), go->GetGUID().ToString().c_str(), GetName().c_str(), GetGUID().ToString().c_str(), go->GetDistance(this), go->GetInteractionDistance()); | |
} | |
return nullptr; | |
} | |
GameObject* Player::GetGameObjectIfCanInteractWith(ObjectGuid const& guid, GameobjectTypes type) const | |
{ | |
if (GameObject* go = GetMap()->GetGameObject(guid)) | |
{ | |
if (go->GetGoType() == type) | |
{ | |
if (go->IsWithinDistInMap(this, go->GetInteractionDistance())) | |
return go; | |
TC_LOG_DEBUG("maps", "Player::GetGameObjectIfCanInteractWith: GameObject '%s' (%s) is too far away from player '%s' (%s) to be used by him (Distance: %f, maximal %f is allowed)", | |
go->GetGOInfo()->name.c_str(), go->GetGUID().ToString().c_str(), GetName().c_str(), GetGUID().ToString().c_str(), go->GetDistance(this), go->GetInteractionDistance()); | |
} | |
} | |
return nullptr; | |
} | |
bool Player::IsUnderWater() const | |
{ | |
return IsInWater() && | |
GetPositionZ() < (GetBaseMap()->GetWaterLevel(GetPositionX(), GetPositionY())-2); | |
} | |
void Player::SetInWater(bool apply) | |
{ | |
if (m_isInWater == apply) | |
return; | |
//define player in water by opcodes | |
//move player's guid into HateOfflineList of those mobs | |
//which can't swim and move guid back into ThreatList when | |
//on surface. | |
/// @todo exist also swimming mobs, and function must be symmetric to enter/leave water | |
m_isInWater = apply; | |
// remove auras that need water/land | |
RemoveAurasWithInterruptFlags(apply ? AURA_INTERRUPT_FLAG_NOT_ABOVEWATER : AURA_INTERRUPT_FLAG_NOT_UNDERWATER); | |
getHostileRefManager().updateThreatTables(); | |
} | |
bool Player::IsInAreaTriggerRadius(const AreaTriggerEntry* trigger) const | |
{ | |
if (!trigger || GetMapId() != trigger->MapID) | |
return false; | |
if (trigger->Radius > 0.f) | |
{ | |
// if we have radius check it | |
float dist = GetDistance(trigger->Pos.X, trigger->Pos.Y, trigger->Pos.Z); | |
if (dist > trigger->Radius) | |
return false; | |
} | |
else | |
{ | |
Position center(trigger->Pos.X, trigger->Pos.Y, trigger->Pos.Z, trigger->BoxYaw); | |
if (!IsWithinBox(center, trigger->BoxLength / 2.f, trigger->BoxWidth / 2.f, trigger->BoxHeight / 2.f)) | |
return false; | |
} | |
return true; | |
} | |
void Player::SetGameMaster(bool on) | |
{ | |
if (on) | |
{ | |
m_ExtraFlags |= PLAYER_EXTRA_GM_ON; | |
setFaction(35); | |
SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM); | |
SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS); | |
if (Pet* pet = GetPet()) | |
{ | |
pet->setFaction(35); | |
pet->getHostileRefManager().setOnlineOfflineState(false); | |
} | |
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); | |
ResetContestedPvP(); | |
getHostileRefManager().setOnlineOfflineState(false); | |
CombatStopWithPets(); | |
m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GM, GetSession()->GetSecurity()); | |
} | |
else | |
{ | |
m_ExtraFlags &= ~ PLAYER_EXTRA_GM_ON; | |
setFactionForRace(getRace()); | |
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM); | |
RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS); | |
if (Pet* pet = GetPet()) | |
{ | |
pet->setFaction(getFaction()); | |
pet->getHostileRefManager().setOnlineOfflineState(true); | |
} | |
// restore FFA PvP Server state | |
if (sWorld->IsFFAPvPRealm()) | |
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); | |
// restore FFA PvP area state, remove not allowed for GM mounts | |
UpdateArea(m_areaUpdateId); | |
getHostileRefManager().setOnlineOfflineState(true); | |
m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GM, SEC_PLAYER); | |
} | |
UpdateObjectVisibility(); | |
} | |
bool Player::CanBeGameMaster() const | |
{ | |
return GetSession()->HasPermission(rbac::RBAC_PERM_COMMAND_GM); | |
} | |
void Player::SetGMVisible(bool on) | |
{ | |
if (on) | |
{ | |
m_ExtraFlags &= ~PLAYER_EXTRA_GM_INVISIBLE; //remove flag | |
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GM, SEC_PLAYER); | |
} | |
else | |
{ | |
m_ExtraFlags |= PLAYER_EXTRA_GM_INVISIBLE; //add flag | |
SetAcceptWhispers(false); | |
SetGameMaster(true); | |
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GM, GetSession()->GetSecurity()); | |
} | |
for (Channel* channel : m_channels) | |
channel->SetInvisible(this, !on); | |
} | |
bool Player::IsGroupVisibleFor(Player const* p) const | |
{ | |
switch (sWorld->getIntConfig(CONFIG_GROUP_VISIBILITY)) | |
{ | |
default: return IsInSameGroupWith(p); | |
case 1: return IsInSameRaidWith(p); | |
case 2: return GetTeam() == p->GetTeam(); | |
} | |
} | |
bool Player::IsInSameGroupWith(Player const* p) const | |
{ | |
return p == this || (GetGroup() != nullptr && | |
GetGroup() == p->GetGroup() && | |
GetGroup()->SameSubGroup(this, p)); | |
} | |
bool Player::IsInSameRaidWith(Player const* p) const | |
{ | |
return p == this || (GetGroup() != nullptr && GetGroup() == p->GetGroup()); | |
} | |
///- If the player is invited, remove him. If the group if then only 1 person, disband the group. | |
/// @todo Shouldn't we also check if there is no other invitees before disbanding the group? | |
void Player::UninviteFromGroup() | |
{ | |
Group* group = GetGroupInvite(); | |
if (!group) | |
return; | |
group->RemoveInvite(this); | |
if (group->GetMembersCount() <= 1) // group has just 1 member => disband | |
{ | |
if (group->IsCreated()) | |
{ | |
group->Disband(true); | |
} | |
else | |
{ | |
group->RemoveAllInvites(); | |
delete group; | |
} | |
} | |
} | |
void Player::RemoveFromGroup(Group* group, ObjectGuid guid, RemoveMethod method /* = GROUP_REMOVEMETHOD_DEFAULT*/, ObjectGuid kicker /* = ObjectGuid::Empty */, const char* reason /* = NULL */) | |
{ | |
if (!group) | |
return; | |
group->RemoveMember(guid, method, kicker, reason); | |
} | |
void Player::GiveXP(uint32 xp, Unit* victim, float group_rate) | |
{ | |
if (xp < 1) | |
return; | |
if (!IsAlive() && !GetBattlegroundId()) | |
return; | |
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_NO_XP_GAIN)) | |
return; | |
if (victim && victim->GetTypeId() == TYPEID_UNIT && !victim->ToCreature()->hasLootRecipient()) | |
return; | |
uint8 level = getLevel(); | |
sScriptMgr->OnGivePlayerXP(this, xp, victim); | |
// XP to money conversion processed in Player::RewardQuest | |
if (level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) | |
return; | |
uint32 bonus_xp; | |
bool recruitAFriend = GetsRecruitAFriendBonus(true); | |
// RaF does NOT stack with rested experience | |
if (recruitAFriend) | |
bonus_xp = 2 * xp; // xp + bonus_xp must add up to 3 * xp for RaF; calculation for quests done client-side | |
else | |
bonus_xp = victim ? GetXPRestBonus(xp) : 0; // XP resting bonus | |
WorldPackets::Character::LogXPGain packet; | |
packet.Victim = victim ? victim->GetGUID() : ObjectGuid::Empty; | |
packet.Original = xp + bonus_xp; | |
packet.Reason = victim ? LOG_XP_REASON_KILL : LOG_XP_REASON_NO_KILL; | |
packet.Amount = xp; | |
packet.GroupBonus = group_rate; | |
packet.ReferAFriend = recruitAFriend; | |
GetSession()->SendPacket(packet.Write()); | |
uint32 curXP = GetUInt32Value(PLAYER_XP); | |
uint32 nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP); | |
uint32 newXP = curXP + xp + bonus_xp; | |
while (newXP >= nextLvlXP && level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) | |
{ | |
newXP -= nextLvlXP; | |
if (level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) | |
GiveLevel(level + 1); | |
level = getLevel(); | |
nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP); | |
} | |
SetUInt32Value(PLAYER_XP, newXP); | |
} | |
// Update player to next level | |
// Current player experience not update (must be update by caller) | |
void Player::GiveLevel(uint8 level) | |
{ | |
uint8 oldLevel = getLevel(); | |
if (level == oldLevel) | |
return; | |
if (Guild* guild = GetGuild()) | |
guild->UpdateMemberData(this, GUILD_MEMBER_DATA_LEVEL, level); | |
PlayerLevelInfo info; | |
sObjectMgr->GetPlayerLevelInfo(getRace(), getClass(), level, &info); | |
uint32 basemana = 0; | |
sObjectMgr->GetPlayerClassLevelInfo(getClass(), level, basemana); | |
WorldPackets::Misc::LevelUpInfo packet; | |
packet.Level = level; | |
packet.HealthDelta = 0; | |
/// @todo find some better solution | |
// for (int i = 0; i < MAX_STORED_POWERS; ++i) | |
packet.PowerDelta[0] = int32(basemana) - int32(GetCreateMana()); | |
packet.PowerDelta[1] = 0; | |
packet.PowerDelta[2] = 0; | |
packet.PowerDelta[3] = 0; | |
packet.PowerDelta[4] = 0; | |
packet.PowerDelta[5] = 0; | |
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) | |
packet.StatDelta[i] = int32(info.stats[i]) - GetCreateStat(Stats(i)); | |
uint32 const* rowLevels = (getClass() != CLASS_DEATH_KNIGHT) ? DefaultTalentRowLevels : DKTalentRowLevels; | |
packet.Cp = std::find(rowLevels, rowLevels + MAX_TALENT_TIERS, level) != (rowLevels + MAX_TALENT_TIERS); | |
GetSession()->SendPacket(packet.Write()); | |
SetUInt32Value(PLAYER_NEXT_LEVEL_XP, sObjectMgr->GetXPForLevel(level)); | |
//update level, max level of skills | |
m_Played_time[PLAYED_TIME_LEVEL] = 0; // Level Played Time reset | |
_ApplyAllLevelScaleItemMods(false); | |
SetLevel(level); | |
UpdateSkillsForLevel(); | |
LearnDefaultSkills(); | |
LearnSpecializationSpells(); | |
// save base values (bonuses already included in stored stats | |
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) | |
SetCreateStat(Stats(i), info.stats[i]); | |
SetCreateHealth(0); | |
SetCreateMana(basemana); | |
InitTalentForLevel(); | |
InitTaxiNodesForLevel(); | |
UpdateAllStats(); | |
if (sWorld->getBoolConfig(CONFIG_ALWAYS_MAXSKILL)) // Max weapon skill when leveling up | |
UpdateSkillsToMaxSkillsForLevel(); | |
_ApplyAllLevelScaleItemMods(true); // Moved to above SetFullHealth so player will have full health from Heirlooms | |
// set current level health and mana/energy to maximum after applying all mods. | |
SetFullHealth(); | |
SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); | |
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY)); | |
if (GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE)) | |
SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE)); | |
SetPower(POWER_FOCUS, 0); | |
// update level to hunter/summon pet | |
if (Pet* pet = GetPet()) | |
pet->SynchronizeLevelWithOwner(); | |
if (MailLevelReward const* mailReward = sObjectMgr->GetMailLevelReward(level, getRaceMask())) | |
{ | |
/// @todo Poor design of mail system | |
SQLTransaction trans = CharacterDatabase.BeginTransaction(); | |
MailDraft(mailReward->mailTemplateId).SendMailTo(trans, this, MailSender(MAIL_CREATURE, uint64(mailReward->senderEntry))); | |
CharacterDatabase.CommitTransaction(trans); | |
} | |
UpdateCriteria(CRITERIA_TYPE_REACH_LEVEL); | |
// Refer-A-Friend | |
if (GetSession()->GetRecruiterId()) | |
{ | |
if (level < sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL)) | |
{ | |
if (level % 2 == 0) | |
{ | |
++m_grantableLevels; | |
if (!HasByteFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_RAF_GRANTABLE_LEVEL, 0x01)) | |
SetByteFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_RAF_GRANTABLE_LEVEL, 0x01); | |
} | |
} | |
} | |
sScriptMgr->OnPlayerLevelChanged(this, oldLevel); | |
} | |
void Player::InitTalentForLevel() | |
{ | |
uint8 level = getLevel(); | |
// talents base at level diff (talents = level - 9 but some can be used already) | |
if (level < MIN_SPECIALIZATION_LEVEL) | |
ResetTalentSpecialization(); | |
uint32 talentTiers = CalculateTalentsTiers(); | |
if (level < 15) | |
{ | |
// Remove all talent points | |
ResetTalents(true); | |
} | |
else | |
{ | |
if (!GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_MORE_TALENTS_THAN_ALLOWED)) | |
for (uint32 t = talentTiers; t < MAX_TALENT_TIERS; ++t) | |
for (uint32 c = 0; c < MAX_TALENT_COLUMNS; ++c) | |
for (TalentEntry const* talent : sDB2Manager.GetTalentsByPosition(getClass(), t, c)) | |
RemoveTalent(talent); | |
} | |
SetUInt32Value(PLAYER_FIELD_MAX_TALENT_TIERS, talentTiers); | |
if (!GetSession()->PlayerLoading()) | |
SendTalentsInfoData(); // update at client | |
} | |
void Player::InitStatsForLevel(bool reapplyMods) | |
{ | |
if (reapplyMods) //reapply stats values only on .reset stats (level) command | |
_RemoveAllStatBonuses(); | |
uint32 basemana = 0; | |
sObjectMgr->GetPlayerClassLevelInfo(getClass(), getLevel(), basemana); | |
PlayerLevelInfo info; | |
sObjectMgr->GetPlayerLevelInfo(getRace(), getClass(), getLevel(), &info); | |
SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)); | |
SetUInt32Value(PLAYER_NEXT_LEVEL_XP, sObjectMgr->GetXPForLevel(getLevel())); | |
// reset before any aura state sources (health set/aura apply) | |
SetUInt32Value(UNIT_FIELD_AURASTATE, 0); | |
UpdateSkillsForLevel(); | |
// set default cast time multiplier | |
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); | |
SetFloatValue(UNIT_MOD_CAST_HASTE, 1.0f); | |
SetFloatValue(UNIT_FIELD_MOD_HASTE, 1.0f); | |
SetFloatValue(UNIT_FIELD_MOD_RANGED_HASTE, 1.0f); | |
SetFloatValue(UNIT_FIELD_MOD_HASTE_REGEN, 1.0f); | |
SetFloatValue(UNIT_FIELD_MOD_TIME_RATE, 1.0f); | |
// reset size before reapply auras | |
SetObjectScale(1.0f); | |
// save base values (bonuses already included in stored stats | |
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) | |
SetCreateStat(Stats(i), info.stats[i]); | |
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) | |
SetStat(Stats(i), info.stats[i]); | |
SetCreateHealth(0); | |
//set create powers | |
SetCreateMana(basemana); | |
SetArmor(int32(m_createStats[STAT_AGILITY]*2)); | |
InitStatBuffMods(); | |
//reset rating fields values | |
for (uint16 index = PLAYER_FIELD_COMBAT_RATING_1; index < PLAYER_FIELD_COMBAT_RATING_1 + MAX_COMBAT_RATING; ++index) | |
SetUInt32Value(index, 0); | |
SetUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, 0); | |
SetFloatValue(PLAYER_FIELD_MOD_HEALING_PCT, 1.0f); | |
SetFloatValue(PLAYER_FIELD_MOD_HEALING_DONE_PCT, 1.0f); | |
SetFloatValue(PLAYER_FIELD_MOD_PERIODIC_HEALING_DONE_PERCENT, 1.0f); | |
for (uint8 i = 0; i < 7; ++i) | |
{ | |
SetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i, 0); | |
SetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, 0); | |
SetFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+i, 1.0f); | |
} | |
SetFloatValue(PLAYER_FIELD_MOD_SPELL_POWER_PCT, 1.0f); | |
//reset attack power, damage and attack speed fields | |
SetFloatValue(UNIT_FIELD_BASEATTACKTIME, 2000.0f); | |
SetFloatValue(UNIT_FIELD_BASEATTACKTIME + 1, 2000.0f); // offhand attack time | |
SetFloatValue(UNIT_FIELD_RANGEDATTACKTIME, 2000.0f); | |
SetFloatValue(UNIT_FIELD_MINDAMAGE, 0.0f); | |
SetFloatValue(UNIT_FIELD_MAXDAMAGE, 0.0f); | |
SetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE, 0.0f); | |
SetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE, 0.0f); | |
SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, 0.0f); | |
SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, 0.0f); | |
for (uint16 i = 0; i < 3; ++i) | |
{ | |
SetFloatValue(PLAYER_FIELD_WEAPON_DMG_MULTIPLIERS + i, 1.0f); | |
SetFloatValue(PLAYER_FIELD_WEAPON_ATK_SPEED_MULTIPLIERS + i, 1.0f); | |
} | |
SetInt32Value(UNIT_FIELD_ATTACK_POWER, 0); | |
SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER, 0.0f); | |
SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER, 0); | |
SetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER, 0.0f); | |
// Base crit values (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset | |
SetFloatValue(PLAYER_CRIT_PERCENTAGE, 0.0f); | |
SetFloatValue(PLAYER_OFFHAND_CRIT_PERCENTAGE, 0.0f); | |
SetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE, 0.0f); | |
// Init spell schools (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset | |
SetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1, 0.0f); | |
SetFloatValue(PLAYER_PARRY_PERCENTAGE, 0.0f); | |
SetFloatValue(PLAYER_BLOCK_PERCENTAGE, 0.0f); | |
// Static 30% damage blocked | |
SetUInt32Value(PLAYER_SHIELD_BLOCK, 30); | |
// Dodge percentage | |
SetFloatValue(PLAYER_DODGE_PERCENTAGE, 0.0f); | |
// set armor (resistance 0) to original value (create_agility*2) | |
SetArmor(int32(m_createStats[STAT_AGILITY]*2)); | |
SetResistanceBuffMods(SpellSchools(0), true, 0.0f); | |
SetResistanceBuffMods(SpellSchools(0), false, 0.0f); | |
// set other resistance to original value (0) | |
for (uint8 i = 1; i < MAX_SPELL_SCHOOL; ++i) | |
{ | |
SetResistance(SpellSchools(i), 0); | |
SetResistanceBuffMods(SpellSchools(i), true, 0.0f); | |
SetResistanceBuffMods(SpellSchools(i), false, 0.0f); | |
} | |
SetUInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, 0); | |
SetUInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE, 0); | |
for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i) | |
{ | |
SetUInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i, 0); | |
SetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i, 0.0f); | |
} | |
// Reset no reagent cost field | |
for (uint8 i = 0; i < 3; ++i) | |
SetUInt32Value(PLAYER_NO_REAGENT_COST_1 + i, 0); | |
// Init data for form but skip reapply item mods for form | |
InitDataForForm(reapplyMods); | |
// save new stats | |
for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i) | |
SetMaxPower(Powers(i), GetCreatePowers(Powers(i))); | |
SetMaxHealth(0); // stamina bonus will applied later | |
// cleanup mounted state (it will set correctly at aura loading if player saved at mount. | |
SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0); | |
// cleanup unit flags (will be re-applied if need at aura load). | |
RemoveFlag(UNIT_FIELD_FLAGS, | |
UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NOT_ATTACKABLE_1 | | |
UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_LOOTING | | |
UNIT_FLAG_PET_IN_COMBAT | UNIT_FLAG_SILENCED | UNIT_FLAG_PACIFIED | | |
UNIT_FLAG_STUNNED | UNIT_FLAG_IN_COMBAT | UNIT_FLAG_DISARMED | | |
UNIT_FLAG_CONFUSED | UNIT_FLAG_FLEEING | UNIT_FLAG_NOT_SELECTABLE | | |
UNIT_FLAG_SKINNABLE | UNIT_FLAG_MOUNT | UNIT_FLAG_TAXI_FLIGHT ); | |
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); // must be set | |
SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER);// must be set | |
// cleanup player flags (will be re-applied if need at aura load), to avoid have ghost flag without ghost aura, for example. | |
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK | PLAYER_FLAGS_DND | PLAYER_FLAGS_GM | PLAYER_FLAGS_GHOST | PLAYER_ALLOW_ONLY_ABILITY); | |
RemoveStandFlags(UNIT_STAND_FLAGS_ALL); // one form stealth modified bytes | |
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP | UNIT_BYTE2_FLAG_SANCTUARY); | |
// restore if need some important flags | |
SetUInt32Value(PLAYER_FIELD_BYTES2, 0); // flags empty by default | |
if (reapplyMods) // reapply stats values only on .reset stats (level) command | |
_ApplyAllStatBonuses(); | |
// set current level health and mana/energy to maximum after applying all mods. | |
SetFullHealth(); | |
SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); | |
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY)); | |
if (GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE)) | |
SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE)); | |
SetPower(POWER_FOCUS, GetMaxPower(POWER_FOCUS)); | |
SetPower(POWER_RUNIC_POWER, 0); | |
// update level to hunter/summon pet | |
if (Pet* pet = GetPet()) | |
pet->SynchronizeLevelWithOwner(); | |
} | |
void Player::SendKnownSpells() | |
{ | |
WorldPackets::Spells::SendKnownSpells knownSpells; | |
knownSpells.InitialLogin = false; /// @todo | |
knownSpells.KnownSpells.reserve(m_spells.size()); | |
for (PlayerSpellMap::value_type const& spell : m_spells) | |
{ | |
if (spell.second->state == PLAYERSPELL_REMOVED) | |
continue; | |
if (!spell.second->active || spell.second->disabled) | |
continue; | |
knownSpells.KnownSpells.push_back(spell.first); | |
} | |
SendDirectMessage(knownSpells.Write()); | |
} | |
void Player::RemoveMail(uint32 id) | |
{ | |
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr) | |
{ | |
if ((*itr)->messageID == id) | |
{ | |
//do not delete item, because Player::removeMail() is called when returning mail to sender. | |
m_mail.erase(itr); | |
return; | |
} | |
} | |
} | |
void Player::SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError, ObjectGuid::LowType item_guid, uint32 item_count) const | |
{ | |
WorldPackets::Mail::MailCommandResult result; | |
result.MailID = mailId; | |
result.Command = mailAction; | |
result.ErrorCode = mailError; | |
if (mailError == MAIL_ERR_EQUIP_ERROR) | |
result.BagResult = equipError; | |
else if (mailAction == MAIL_ITEM_TAKEN) | |
{ | |
result.AttachID = item_guid; | |
result.QtyInInventory = item_count; | |
} | |
GetSession()->SendPacket(result.Write()); | |
} | |
void Player::SendNewMail() const | |
{ | |
// deliver undelivered mail | |
WorldPackets::Mail::NotifyRecievedMail notify; | |
notify.Delay = 0.0f; | |
GetSession()->SendPacket(notify.Write()); | |
} | |
void Player::UpdateNextMailTimeAndUnreads() | |
{ | |
// calculate next delivery time (min. from non-delivered mails | |
// and recalculate unReadMail | |
time_t cTime = time(nullptr); | |
m_nextMailDelivereTime = 0; | |
unReadMails = 0; | |
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr) | |
{ | |
if ((*itr)->deliver_time > cTime) | |
{ | |
if (!m_nextMailDelivereTime || m_nextMailDelivereTime > (*itr)->deliver_time) | |
m_nextMailDelivereTime = (*itr)->deliver_time; | |
} | |
else if (((*itr)->checked & MAIL_CHECK_MASK_READ) == 0) | |
++unReadMails; | |
} | |
} | |
void Player::AddNewMailDeliverTime(time_t deliver_time) | |
{ | |
if (deliver_time <= time(nullptr)) // ready now | |
{ | |
++unReadMails; | |
SendNewMail(); | |
} | |
else // not ready and no have ready mails | |
{ | |
if (!m_nextMailDelivereTime || m_nextMailDelivereTime > deliver_time) | |
m_nextMailDelivereTime = deliver_time; | |
} | |
} | |
void DeleteSpellFromAllPlayers(uint32 spellId) | |
{ | |
CharacterDatabaseStatements stmts[2] = {CHAR_DEL_INVALID_SPELL_SPELLS, CHAR_DEL_INVALID_SPELL_TALENTS}; | |
for (uint8 i = 0; i < 2; i++) | |
{ | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(stmts[i]); | |
stmt->setUInt32(0, spellId); | |
CharacterDatabase.Execute(stmt); | |
} | |
} | |
bool Player::AddTalent(TalentEntry const* talent, uint8 spec, bool learning) | |
{ | |
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(talent->SpellID); | |
if (!spellInfo) | |
{ | |
// do character spell book cleanup (all characters) | |
if (!IsInWorld() && !learning) // spell load case | |
{ | |
TC_LOG_ERROR("spells", "Player::AddTalent: Spell (ID: %u) does not exist. Deleting for all characters in `character_spell` and `character_talent`.", talent->SpellID); | |
DeleteSpellFromAllPlayers(talent->SpellID); | |
} | |
else | |
TC_LOG_ERROR("spells", "Player::AddTalent: Spell (ID: %u) does not exist", talent->SpellID); | |
return false; | |
} | |
if (!SpellMgr::IsSpellValid(spellInfo, this, false)) | |
{ | |
// do character spell book cleanup (all characters) | |
if (!IsInWorld() && !learning) // spell load case | |
{ | |
TC_LOG_ERROR("spells", "Player::AddTalent: Spell (ID: %u) is invalid. Deleting for all characters in `character_spell` and `character_talent`.", talent->SpellID); | |
DeleteSpellFromAllPlayers(talent->SpellID); | |
} | |
else | |
TC_LOG_ERROR("spells", "Player::AddTalent: Spell (ID: %u) is invalid", talent->SpellID); | |
return false; | |
} | |
if (talent->OverridesSpellID) | |
AddOverrideSpell(talent->OverridesSpellID, talent->SpellID); | |
PlayerTalentMap::iterator itr = GetTalentMap(spec)->find(talent->ID); | |
if (itr != GetTalentMap(spec)->end()) | |
itr->second = PLAYERSPELL_UNCHANGED; | |
else | |
(*GetTalentMap(spec))[talent->ID] = learning ? PLAYERSPELL_NEW : PLAYERSPELL_UNCHANGED; | |
return true; | |
} | |
void Player::RemoveTalent(TalentEntry const* talent) | |
{ | |
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(talent->SpellID); | |
if (!spellInfo) | |
return; | |
RemoveSpell(talent->SpellID, true); | |
// search for spells that the talent teaches and unlearn them | |
for (SpellEffectInfo const* effect : spellInfo->GetEffectsForDifficulty(DIFFICULTY_NONE)) | |
if (effect && effect->TriggerSpell > 0 && effect->Effect == SPELL_EFFECT_LEARN_SPELL) | |
RemoveSpell(effect->TriggerSpell, true); | |
if (talent->OverridesSpellID) | |
RemoveOverrideSpell(talent->OverridesSpellID, talent->SpellID); | |
// if this talent rank can be found in the PlayerTalentMap, mark the talent as removed so it gets deleted | |
PlayerTalentMap::iterator plrTalent = GetTalentMap(GetActiveTalentGroup())->find(talent->ID); | |
if (plrTalent != GetTalentMap(GetActiveTalentGroup())->end()) | |
plrTalent->second = PLAYERSPELL_REMOVED; | |
} | |
bool Player::AddSpell(uint32 spellId, bool active, bool learning, bool dependent, bool disabled, bool loading /*= false*/, uint32 fromSkill /*= 0*/) | |
{ | |
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); | |
if (!spellInfo) | |
{ | |
// do character spell book cleanup (all characters) | |
if (!IsInWorld() && !learning) // spell load case | |
{ | |
TC_LOG_ERROR("spells", "Player::AddSpell: Spell (ID: %u) does not exist. deleting for all characters in `character_spell` and `character_talent`.", spellId); | |
DeleteSpellFromAllPlayers(spellId); | |
} | |
else | |
TC_LOG_ERROR("spells", "Player::AddSpell: Spell (ID: %u) does not exist", spellId); | |
return false; | |
} | |
if (!SpellMgr::IsSpellValid(spellInfo, this, false)) | |
{ | |
// do character spell book cleanup (all characters) | |
if (!IsInWorld() && !learning) // spell load case | |
{ | |
TC_LOG_ERROR("spells", "Player::AddSpell: Spell (ID: %u) is invalid. deleting for all characters in `character_spell` and `character_talent`.", spellId); | |
DeleteSpellFromAllPlayers(spellId); | |
} | |
else | |
TC_LOG_ERROR("spells", "Player::AddSpell: Spell (ID: %u) is invalid", spellId); | |
return false; | |
} | |
PlayerSpellState state = learning ? PLAYERSPELL_NEW : PLAYERSPELL_UNCHANGED; | |
bool dependent_set = false; | |
bool disabled_case = false; | |
bool superceded_old = false; | |
PlayerSpellMap::iterator itr = m_spells.find(spellId); | |
// Remove temporary spell if found to prevent conflicts | |
if (itr != m_spells.end() && itr->second->state == PLAYERSPELL_TEMPORARY) | |
RemoveTemporarySpell(spellId); | |
else if (itr != m_spells.end()) | |
{ | |
uint32 next_active_spell_id = 0; | |
// fix activate state for non-stackable low rank (and find next spell for !active case) | |
if (spellInfo->IsRanked()) | |
{ | |
if (uint32 next = sSpellMgr->GetNextSpellInChain(spellId)) | |
{ | |
if (HasSpell(next)) | |
{ | |
// high rank already known so this must !active | |
active = false; | |
next_active_spell_id = next; | |
} | |
} | |
} | |
// not do anything if already known in expected state | |
if (itr->second->state != PLAYERSPELL_REMOVED && itr->second->active == active && | |
itr->second->dependent == dependent && itr->second->disabled == disabled) | |
{ | |
if (!IsInWorld() && !learning) // explicitly load from DB and then exist in it already and set correctly | |
itr->second->state = PLAYERSPELL_UNCHANGED; | |
return false; | |
} | |
// dependent spell known as not dependent, overwrite state | |
if (itr->second->state != PLAYERSPELL_REMOVED && !itr->second->dependent && dependent) | |
{ | |
itr->second->dependent = dependent; | |
if (itr->second->state != PLAYERSPELL_NEW) | |
itr->second->state = PLAYERSPELL_CHANGED; | |
dependent_set = true; | |
} | |
// update active state for known spell | |
if (itr->second->active != active && itr->second->state != PLAYERSPELL_REMOVED && !itr->second->disabled) | |
{ | |
itr->second->active = active; | |
if (!IsInWorld() && !learning && !dependent_set) // explicitly load from DB and then exist in it already and set correctly | |
itr->second->state = PLAYERSPELL_UNCHANGED; | |
else if (itr->second->state != PLAYERSPELL_NEW) | |
itr->second->state = PLAYERSPELL_CHANGED; | |
if (active) | |
{ | |
if (spellInfo->IsPassive() && IsNeedCastPassiveSpellAtLearn(spellInfo)) | |
CastSpell(this, spellId, true); | |
} | |
else if (IsInWorld()) | |
{ | |
if (next_active_spell_id) | |
SendSupercededSpell(spellId, next_active_spell_id); | |
else | |
{ | |
WorldPackets::Spells::UnlearnedSpells unlearnedSpells; | |
unlearnedSpells.SpellID.push_back(spellId); | |
SendDirectMessage(unlearnedSpells.Write()); | |
} | |
} | |
return active; // learn (show in spell book if active now) | |
} | |
if (itr->second->disabled != disabled && itr->second->state != PLAYERSPELL_REMOVED) | |
{ | |
if (itr->second->state != PLAYERSPELL_NEW) | |
itr->second->state = PLAYERSPELL_CHANGED; | |
itr->second->disabled = disabled; | |
if (disabled) | |
return false; | |
disabled_case = true; | |
} | |
else switch (itr->second->state) | |
{ | |
case PLAYERSPELL_UNCHANGED: // known saved spell | |
return false; | |
case PLAYERSPELL_REMOVED: // re-learning removed not saved spell | |
{ | |
delete itr->second; | |
m_spells.erase(itr); | |
state = PLAYERSPELL_CHANGED; | |
break; // need re-add | |
} | |
default: // known not saved yet spell (new or modified) | |
{ | |
// can be in case spell loading but learned at some previous spell loading | |
if (!IsInWorld() && !learning && !dependent_set) | |
itr->second->state = PLAYERSPELL_UNCHANGED; | |
return false; | |
} | |
} | |
} | |
if (!disabled_case) // skip new spell adding if spell already known (disabled spells case) | |
{ | |
// non talent spell: learn low ranks (recursive call) | |
if (uint32 prev_spell = sSpellMgr->GetPrevSpellInChain(spellId)) | |
{ | |
if (!IsInWorld() || disabled) // at spells loading, no output, but allow save | |
AddSpell(prev_spell, active, true, true, disabled, false, fromSkill); | |
else // at normal learning | |
LearnSpell(prev_spell, true, fromSkill); | |
} | |
PlayerSpell* newspell = new PlayerSpell; | |
newspell->state = state; | |
newspell->active = active; | |
newspell->dependent = dependent; | |
newspell->disabled = disabled; | |
// replace spells in action bars and spellbook to bigger rank if only one spell rank must be accessible | |
if (newspell->active && !newspell->disabled && spellInfo->IsRanked()) | |
{ | |
for (PlayerSpellMap::iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2) | |
{ | |
if (itr2->second->state == PLAYERSPELL_REMOVED) | |
continue; | |
SpellInfo const* i_spellInfo = sSpellMgr->GetSpellInfo(itr2->first); | |
if (!i_spellInfo) | |
continue; | |
if (spellInfo->IsDifferentRankOf(i_spellInfo)) | |
{ | |
if (itr2->second->active) | |
{ | |
if (spellInfo->IsHighRankOf(i_spellInfo)) | |
{ | |
if (IsInWorld()) // not send spell (re-/over-)learn packets at loading | |
SendSupercededSpell(itr2->first, spellId); | |
// mark old spell as disable (SMSG_SUPERCEDED_SPELL replace it in client by new) | |
itr2->second->active = false; | |
if (itr2->second->state != PLAYERSPELL_NEW) | |
itr2->second->state = PLAYERSPELL_CHANGED; | |
superceded_old = true; // new spell replace old in action bars and spell book. | |
} | |
else | |
{ | |
if (IsInWorld()) // not send spell (re-/over-)learn packets at loading | |
SendSupercededSpell(spellId, itr2->first); | |
// mark new spell as disable (not learned yet for client and will not learned) | |
newspell->active = false; | |
if (newspell->state != PLAYERSPELL_NEW) | |
newspell->state = PLAYERSPELL_CHANGED; | |
} | |
} | |
} | |
} | |
} | |
m_spells[spellId] = newspell; | |
// return false if spell disabled | |
if (newspell->disabled) | |
return false; | |
} | |
// cast talents with SPELL_EFFECT_LEARN_SPELL (other dependent spells will learned later as not auto-learned) | |
// note: all spells with SPELL_EFFECT_LEARN_SPELL isn't passive | |
if (!loading && spellInfo->HasAttribute(SPELL_ATTR0_CU_IS_TALENT) && spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL)) | |
{ | |
// ignore stance requirement for talent learn spell (stance set for spell only for client spell description show) | |
CastSpell(this, spellId, true); | |
} | |
// also cast passive spells (including all talents without SPELL_EFFECT_LEARN_SPELL) with additional checks | |
else if (spellInfo->IsPassive()) | |
{ | |
if (IsNeedCastPassiveSpellAtLearn(spellInfo)) | |
CastSpell(this, spellId, true); | |
} | |
else if (spellInfo->HasEffect(SPELL_EFFECT_SKILL_STEP)) | |
{ | |
CastSpell(this, spellId, true); | |
return false; | |
} | |
// update free primary prof.points (if any, can be none in case GM .learn prof. learning) | |
if (uint32 freeProfs = GetFreePrimaryProfessionPoints()) | |
{ | |
if (spellInfo->IsPrimaryProfessionFirstRank()) | |
SetFreePrimaryProfessions(freeProfs - 1); | |
} | |
SkillLineAbilityMapBounds skill_bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId); | |
if (SpellLearnSkillNode const* spellLearnSkill = sSpellMgr->GetSpellLearnSkill(spellId)) | |
{ | |
// add dependent skills if this spell is not learned from adding skill already | |
if (spellLearnSkill->skill != fromSkill) | |
{ | |
uint32 skill_value = GetPureSkillValue(spellLearnSkill->skill); | |
uint32 skill_max_value = GetPureMaxSkillValue(spellLearnSkill->skill); | |
if (skill_value < spellLearnSkill->value) | |
skill_value = spellLearnSkill->value; | |
uint32 new_skill_max_value = spellLearnSkill->maxvalue == 0 ? GetMaxSkillValueForLevel() : spellLearnSkill->maxvalue; | |
if (skill_max_value < new_skill_max_value) | |
skill_max_value = new_skill_max_value; | |
SetSkill(spellLearnSkill->skill, spellLearnSkill->step, skill_value, skill_max_value); | |
} | |
} | |
else | |
{ | |
// not ranked skills | |
for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx) | |
{ | |
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->SkillLine); | |
if (!pSkill) | |
continue; | |
if (_spell_idx->second->SkillLine == fromSkill) | |
continue; | |
// Runeforging special case | |
if ((_spell_idx->second->AcquireMethod == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && !HasSkill(_spell_idx->second->SkillLine)) || ((_spell_idx->second->SkillLine == SKILL_RUNEFORGING) && _spell_idx->second->TrivialSkillLineRankHigh == 0)) | |
if (SkillRaceClassInfoEntry const* rcInfo = sDB2Manager.GetSkillRaceClassInfo(_spell_idx->second->SkillLine, getRace(), getClass())) | |
LearnDefaultSkill(rcInfo); | |
} | |
} | |
// learn dependent spells | |
SpellLearnSpellMapBounds spell_bounds = sSpellMgr->GetSpellLearnSpellMapBounds(spellId); | |
for (SpellLearnSpellMap::const_iterator itr2 = spell_bounds.first; itr2 != spell_bounds.second; ++itr2) | |
{ | |
if (!itr2->second.AutoLearned) | |
{ | |
if (!IsInWorld() || !itr2->second.Active) // at spells loading, no output, but allow save | |
AddSpell(itr2->second.Spell, itr2->second.Active, true, true, false); | |
else // at normal learning | |
LearnSpell(itr2->second.Spell, true); | |
} | |
if (itr2->second.OverridesSpell && itr2->second.Active) | |
AddOverrideSpell(itr2->second.OverridesSpell, itr2->second.Spell); | |
} | |
if (!GetSession()->PlayerLoading()) | |
{ | |
// not ranked skills | |
for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx) | |
{ | |
UpdateCriteria(CRITERIA_TYPE_LEARN_SKILL_LINE, _spell_idx->second->SkillLine); | |
UpdateCriteria(CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS, _spell_idx->second->SkillLine); | |
} | |
UpdateCriteria(CRITERIA_TYPE_LEARN_SPELL, spellId); | |
} | |
// needs to be when spell is already learned, to prevent infinite recursion crashes | |
if (sDB2Manager.GetMount(spellId)) | |
GetSession()->GetCollectionMgr()->AddMount(spellId, MOUNT_STATUS_NONE, false, IsInWorld() ? false : true); | |
// return true (for send learn packet) only if spell active (in case ranked spells) and not replace old spell | |
return active && !disabled && !superceded_old; | |
} | |
void Player::AddTemporarySpell(uint32 spellId) | |
{ | |
PlayerSpellMap::iterator itr = m_spells.find(spellId); | |
// spell already added - do not do anything | |
if (itr != m_spells.end()) | |
return; | |
PlayerSpell* newspell = new PlayerSpell; | |
newspell->state = PLAYERSPELL_TEMPORARY; | |
newspell->active = true; | |
newspell->dependent = false; | |
newspell->disabled = false; | |
m_spells[spellId] = newspell; | |
} | |
void Player::RemoveTemporarySpell(uint32 spellId) | |
{ | |
PlayerSpellMap::iterator itr = m_spells.find(spellId); | |
// spell already not in list - do not do anything | |
if (itr == m_spells.end()) | |
return; | |
// spell has other state than temporary - do not change it | |
if (itr->second->state != PLAYERSPELL_TEMPORARY) | |
return; | |
delete itr->second; | |
m_spells.erase(itr); | |
} | |
bool Player::IsNeedCastPassiveSpellAtLearn(SpellInfo const* spellInfo) const | |
{ | |
// note: form passives activated with shapeshift spells be implemented by HandleShapeshiftBoosts instead of spell_learn_spell | |
// talent dependent passives activated at form apply have proper stance data | |
ShapeshiftForm form = GetShapeshiftForm(); | |
bool need_cast = (!spellInfo->Stances || (form && (spellInfo->Stances & (UI64LIT(1) << (form - 1)))) || | |
(!form && (spellInfo->HasAttribute(SPELL_ATTR2_NOT_NEED_SHAPESHIFT)))); | |
if (spellInfo->HasAttribute(SPELL_ATTR8_MASTERY_SPECIALIZATION)) | |
need_cast &= IsCurrentSpecMasterySpell(spellInfo); | |
//Check CasterAuraStates | |
return need_cast && (!spellInfo->CasterAuraState || HasAuraState(AuraStateType(spellInfo->CasterAuraState))); | |
} | |
bool Player::IsCurrentSpecMasterySpell(SpellInfo const* spellInfo) const | |
{ | |
if (ChrSpecializationEntry const* chrSpec = sChrSpecializationStore.LookupEntry(GetUInt32Value(PLAYER_FIELD_CURRENT_SPEC_ID))) | |
return spellInfo->Id == chrSpec->MasterySpellID[0] || spellInfo->Id == chrSpec->MasterySpellID[1]; | |
return false; | |
} | |
void Player::LearnSpell(uint32 spell_id, bool dependent, uint32 fromSkill /*= 0*/) | |
{ | |
PlayerSpellMap::iterator itr = m_spells.find(spell_id); | |
bool disabled = (itr != m_spells.end()) ? itr->second->disabled : false; | |
bool active = disabled ? itr->second->active : true; | |
bool learning = AddSpell(spell_id, active, true, dependent, false, false, fromSkill); | |
// prevent duplicated entires in spell book, also not send if not in world (loading) | |
if (learning && IsInWorld()) | |
{ | |
WorldPackets::Spells::LearnedSpells packet; | |
packet.SpellID.push_back(spell_id); | |
GetSession()->SendPacket(packet.Write()); | |
} | |
// learn all disabled higher ranks and required spells (recursive) | |
if (disabled) | |
{ | |
if (uint32 nextSpell = sSpellMgr->GetNextSpellInChain(spell_id)) | |
{ | |
PlayerSpellMap::iterator iter = m_spells.find(nextSpell); | |
if (iter != m_spells.end() && iter->second->disabled) | |
LearnSpell(nextSpell, false, fromSkill); | |
} | |
SpellsRequiringSpellMapBounds spellsRequiringSpell = sSpellMgr->GetSpellsRequiringSpellBounds(spell_id); | |
for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequiringSpell.first; itr2 != spellsRequiringSpell.second; ++itr2) | |
{ | |
PlayerSpellMap::iterator iter2 = m_spells.find(itr2->second); | |
if (iter2 != m_spells.end() && iter2->second->disabled) | |
LearnSpell(itr2->second, false, fromSkill); | |
} | |
} | |
} | |
void Player::RemoveSpell(uint32 spell_id, bool disabled, bool learn_low_rank) | |
{ | |
PlayerSpellMap::iterator itr = m_spells.find(spell_id); | |
if (itr == m_spells.end()) | |
return; | |
if (itr->second->state == PLAYERSPELL_REMOVED || (disabled && itr->second->disabled) || itr->second->state == PLAYERSPELL_TEMPORARY) | |
return; | |
// unlearn non talent higher ranks (recursive) | |
if (uint32 nextSpell = sSpellMgr->GetNextSpellInChain(spell_id)) | |
{ | |
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(nextSpell); | |
if (HasSpell(nextSpell) && !spellInfo->HasAttribute(SPELL_ATTR0_CU_IS_TALENT)) | |
RemoveSpell(nextSpell, disabled, false); | |
} | |
//unlearn spells dependent from recently removed spells | |
SpellsRequiringSpellMapBounds spellsRequiringSpell = sSpellMgr->GetSpellsRequiringSpellBounds(spell_id); | |
for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequiringSpell.first; itr2 != spellsRequiringSpell.second; ++itr2) | |
RemoveSpell(itr2->second, disabled); | |
// re-search, it can be corrupted in prev loop | |
itr = m_spells.find(spell_id); | |
if (itr == m_spells.end()) | |
return; // already unleared | |
bool cur_active = itr->second->active; | |
bool cur_dependent = itr->second->dependent; | |
if (disabled) | |
{ | |
itr->second->disabled = disabled; | |
if (itr->second->state != PLAYERSPELL_NEW) | |
itr->second->state = PLAYERSPELL_CHANGED; | |
} | |
else | |
{ | |
if (itr->second->state == PLAYERSPELL_NEW) | |
{ | |
delete itr->second; | |
m_spells.erase(itr); | |
} | |
else | |
itr->second->state = PLAYERSPELL_REMOVED; | |
} | |
RemoveOwnedAura(spell_id, GetGUID()); | |
// remove pet auras | |
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) | |
if (PetAura const* petSpell = sSpellMgr->GetPetAura(spell_id, i)) | |
RemovePetAura(petSpell); | |
// update free primary prof.points (if not overflow setting, can be in case GM use before .learn prof. learning) | |
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id); | |
if (spellInfo && spellInfo->IsPrimaryProfessionFirstRank()) | |
{ | |
uint32 freeProfs = GetFreePrimaryProfessionPoints()+1; | |
if (freeProfs <= sWorld->getIntConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL)) | |
SetFreePrimaryProfessions(freeProfs); | |
} | |
// remove dependent skill | |
SpellLearnSkillNode const* spellLearnSkill = sSpellMgr->GetSpellLearnSkill(spell_id); | |
if (spellLearnSkill) | |
{ | |
uint32 prev_spell = sSpellMgr->GetPrevSpellInChain(spell_id); | |
if (!prev_spell) // first rank, remove skill | |
SetSkill(spellLearnSkill->skill, 0, 0, 0); | |
else | |
{ | |
// search prev. skill setting by spell ranks chain | |
SpellLearnSkillNode const* prevSkill = sSpellMgr->GetSpellLearnSkill(prev_spell); | |
while (!prevSkill && prev_spell) | |
{ | |
prev_spell = sSpellMgr->GetPrevSpellInChain(prev_spell); | |
prevSkill = sSpellMgr->GetSpellLearnSkill(sSpellMgr->GetFirstSpellInChain(prev_spell)); | |
} | |
if (!prevSkill) // not found prev skill setting, remove skill | |
SetSkill(spellLearnSkill->skill, 0, 0, 0); | |
else // set to prev. skill setting values | |
{ | |
uint32 skill_value = GetPureSkillValue(prevSkill->skill); | |
uint32 skill_max_value = GetPureMaxSkillValue(prevSkill->skill); | |
if (skill_value > prevSkill->value) | |
skill_value = prevSkill->value; | |
uint32 new_skill_max_value = prevSkill->maxvalue == 0 ? GetMaxSkillValueForLevel() : prevSkill->maxvalue; | |
if (skill_max_value > new_skill_max_value) | |
skill_max_value = new_skill_max_value; | |
SetSkill(prevSkill->skill, prevSkill->step, skill_value, skill_max_value); | |
} | |
} | |
} | |
// remove dependent spells | |
SpellLearnSpellMapBounds spell_bounds = sSpellMgr->GetSpellLearnSpellMapBounds(spell_id); | |
for (SpellLearnSpellMap::const_iterator itr2 = spell_bounds.first; itr2 != spell_bounds.second; ++itr2) | |
{ | |
RemoveSpell(itr2->second.Spell, disabled); | |
if (itr2->second.OverridesSpell) | |
RemoveOverrideSpell(itr2->second.OverridesSpell, itr2->second.Spell); | |
} | |
// activate lesser rank in spellbook/action bar, and cast it if need | |
bool prev_activate = false; | |
if (uint32 prev_id = sSpellMgr->GetPrevSpellInChain(spell_id)) | |
{ | |
// if ranked non-stackable spell: need activate lesser rank and update dendence state | |
/// No need to check for spellInfo != NULL here because if cur_active is true, then that means that the spell was already in m_spells, and only valid spells can be pushed there. | |
if (cur_active && spellInfo->IsRanked()) | |
{ | |
// need manually update dependence state (learn spell ignore like attempts) | |
PlayerSpellMap::iterator prev_itr = m_spells.find(prev_id); | |
if (prev_itr != m_spells.end()) | |
{ | |
if (prev_itr->second->dependent != cur_dependent) | |
{ | |
prev_itr->second->dependent = cur_dependent; | |
if (prev_itr->second->state != PLAYERSPELL_NEW) | |
prev_itr->second->state = PLAYERSPELL_CHANGED; | |
} | |
// now re-learn if need re-activate | |
if (cur_active && !prev_itr->second->active && learn_low_rank) | |
{ | |
if (AddSpell(prev_id, true, false, prev_itr->second->dependent, prev_itr->second->disabled)) | |
{ | |
// downgrade spell ranks in spellbook and action bar | |
SendSupercededSpell(spell_id, prev_id); | |
prev_activate = true; | |
} | |
} | |
} | |
} | |
} | |
m_overrideSpells.erase(spell_id); | |
if (spell_id == 46917 && m_canTitanGrip) | |
SetCanTitanGrip(false); | |
if (m_canDualWield) | |
{ | |
if (spellInfo && spellInfo->IsPassive() && spellInfo->HasEffect(SPELL_EFFECT_DUAL_WIELD)) | |
SetCanDualWield(false); | |
} | |
if (sWorld->getBoolConfig(CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN)) | |
AutoUnequipOffhandIfNeed(); | |
// remove from spell book if not replaced by lesser rank | |
if (!prev_activate) | |
{ | |
WorldPackets::Spells::UnlearnedSpells unlearnedSpells; | |
unlearnedSpells.SpellID.push_back(spell_id); | |
SendDirectMessage(unlearnedSpells.Write()); | |
} | |
} | |
void Player::RemoveArenaSpellCooldowns(bool removeActivePetCooldowns) | |
{ | |
// remove cooldowns on spells that have < 10 min CD | |
GetSpellHistory()->ResetCooldowns([](SpellHistory::CooldownStorageType::iterator itr) | |
{ | |
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(itr->first); | |
return spellInfo->RecoveryTime < 10 * MINUTE * IN_MILLISECONDS && spellInfo->CategoryRecoveryTime < 10 * MINUTE * IN_MILLISECONDS; | |
}, true); | |
// pet cooldowns | |
if (removeActivePetCooldowns) | |
if (Pet* pet = GetPet()) | |
pet->GetSpellHistory()->ResetAllCooldowns(); | |
} | |
uint32 Player::GetNextResetTalentsCost() const | |
{ | |
// The first time reset costs 1 gold | |
if (GetTalentResetCost() < 1*GOLD) | |
return 1*GOLD; | |
// then 5 gold | |
else if (GetTalentResetCost() < 5*GOLD) | |
return 5*GOLD; | |
// After that it increases in increments of 5 gold | |
else if (GetTalentResetCost() < 10*GOLD) | |
return 10*GOLD; | |
else | |
{ | |
uint64 months = (sWorld->GetGameTime() - GetTalentResetTime())/MONTH; | |
if (months > 0) | |
{ | |
// This cost will be reduced by a rate of 5 gold per month | |
int32 new_cost = int32(GetTalentResetCost() - 5*GOLD*months); | |
// to a minimum of 10 gold. | |
return (new_cost < 10*GOLD ? 10*GOLD : new_cost); | |
} | |
else | |
{ | |
// After that it increases in increments of 5 gold | |
int32 new_cost = GetTalentResetCost() + 5*GOLD; | |
// until it hits a cap of 50 gold. | |
if (new_cost > 50*GOLD) | |
new_cost = 50*GOLD; | |
return new_cost; | |
} | |
} | |
} | |
bool Player::ResetTalents(bool noCost) | |
{ | |
sScriptMgr->OnPlayerTalentsReset(this, noCost); | |
// not need after this call | |
if (HasAtLoginFlag(AT_LOGIN_RESET_TALENTS)) | |
RemoveAtLoginFlag(AT_LOGIN_RESET_TALENTS, true); | |
uint32 cost = 0; | |
if (!noCost && !sWorld->getBoolConfig(CONFIG_NO_RESET_TALENT_COST)) | |
{ | |
cost = GetNextResetTalentsCost(); | |
if (!HasEnoughMoney(uint64(cost))) | |
{ | |
SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, nullptr, 0, 0); | |
return false; | |
} | |
} | |
RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true); | |
for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId) | |
{ | |
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId); | |
if (!talentInfo) | |
continue; | |
// unlearn only talents for character class | |
// some spell learned by one class as normal spells or know at creation but another class learn it as talent, | |
// to prevent unexpected lost normal learned spell skip another class talents | |
if (talentInfo->ClassID != getClass()) | |
continue; | |
// skip non-existent talent ranks | |
if (talentInfo->SpellID == 0) | |
continue; | |
RemoveTalent(talentInfo); | |
} | |
SQLTransaction trans = CharacterDatabase.BeginTransaction(); | |
_SaveTalents(trans); | |
_SaveSpells(trans); | |
CharacterDatabase.CommitTransaction(trans); | |
if (!noCost) | |
{ | |
ModifyMoney(-(int64)cost); | |
UpdateCriteria(CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS, cost); | |
UpdateCriteria(CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS, 1); | |
SetTalentResetCost(cost); | |
SetTalentResetTime(time(nullptr)); | |
} | |
/* when prev line will dropped use next line | |
if (Pet* pet = GetPet()) | |
{ | |
if (pet->getPetType() == HUNTER_PET && !pet->GetCreatureTemplate()->IsTameable(CanTameExoticPets())) | |
RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true); | |
} | |
*/ | |
return true; | |
} | |
Mail* Player::GetMail(uint32 id) | |
{ | |
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr) | |
if ((*itr)->messageID == id) | |
return (*itr); | |
return nullptr; | |
} | |
void Player::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const | |
{ | |
if (target == this) | |
{ | |
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i) | |
{ | |
if (m_items[i] == nullptr) | |
continue; | |
m_items[i]->BuildCreateUpdateBlockForPlayer(data, target); | |
} | |
for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i) | |
{ | |
if (m_items[i] == nullptr) | |
continue; | |
m_items[i]->BuildCreateUpdateBlockForPlayer(data, target); | |
} | |
for (uint8 i = REAGENT_SLOT_START; i < REAGENT_SLOT_END; ++i) | |
{ | |
if (m_items[i] == nullptr) | |
continue; | |
m_items[i]->BuildCreateUpdateBlockForPlayer(data, target); | |
} | |
for (uint8 i = CHILD_EQUIPMENT_SLOT_START; i < CHILD_EQUIPMENT_SLOT_END; ++i) | |
{ | |
if (m_items[i] == nullptr) | |
continue; | |
m_items[i]->BuildCreateUpdateBlockForPlayer(data, target); | |
} | |
} | |
Unit::BuildCreateUpdateBlockForPlayer(data, target); | |
} | |
void Player::DestroyForPlayer(Player* target) const | |
{ | |
Unit::DestroyForPlayer(target); | |
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) | |
{ | |
if (m_items[i] == nullptr) | |
continue; | |
m_items[i]->DestroyForPlayer(target); | |
} | |
if (target == this) | |
{ | |
for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i) | |
{ | |
if (m_items[i] == nullptr) | |
continue; | |
m_items[i]->DestroyForPlayer(target); | |
} | |
for (uint8 i = REAGENT_SLOT_START; i < REAGENT_SLOT_END; ++i) | |
{ | |
if (m_items[i] == nullptr) | |
continue; | |
m_items[i]->DestroyForPlayer(target); | |
} | |
for (uint8 i = CHILD_EQUIPMENT_SLOT_START; i < CHILD_EQUIPMENT_SLOT_END; ++i) | |
{ | |
if (m_items[i] == nullptr) | |
continue; | |
m_items[i]->DestroyForPlayer(target); | |
} | |
} | |
} | |
bool Player::HasSpell(uint32 spell) const | |
{ | |
PlayerSpellMap::const_iterator itr = m_spells.find(spell); | |
return (itr != m_spells.end() && itr->second->state != PLAYERSPELL_REMOVED && | |
!itr->second->disabled); | |
} | |
bool Player::HasTalent(uint32 talentId, uint8 group) const | |
{ | |
PlayerTalentMap::const_iterator itr = GetTalentMap(group)->find(talentId); | |
return (itr != GetTalentMap(group)->end() && itr->second != PLAYERSPELL_REMOVED); | |
} | |
bool Player::HasActiveSpell(uint32 spell) const | |
{ | |
PlayerSpellMap::const_iterator itr = m_spells.find(spell); | |
return (itr != m_spells.end() && itr->second->state != PLAYERSPELL_REMOVED && | |
itr->second->active && !itr->second->disabled); | |
} | |
TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell) const | |
{ | |
if (!trainer_spell) | |
return TRAINER_SPELL_RED; | |
bool hasSpell = true; | |
for (uint8 i = 0; i < MAX_TRAINERSPELL_ABILITY_REQS; ++i) | |
{ | |
if (!trainer_spell->ReqAbility[i]) | |
continue; | |
if (!HasSpell(trainer_spell->ReqAbility[i])) | |
{ | |
hasSpell = false; | |
break; | |
} | |
} | |
// known spell | |
if (hasSpell) | |
return TRAINER_SPELL_GRAY; | |
// check skill requirement | |
if (trainer_spell->ReqSkillLine && GetBaseSkillValue(trainer_spell->ReqSkillLine) < trainer_spell->ReqSkillRank) | |
return TRAINER_SPELL_RED; | |
// check level requirement | |
if (getLevel() < trainer_spell->ReqLevel) | |
return TRAINER_SPELL_RED; | |
for (uint8 i = 0; i < MAX_TRAINERSPELL_ABILITY_REQS; ++i) | |
{ | |
if (!trainer_spell->ReqAbility[i]) | |
continue; | |
// check race/class requirement | |
if (!IsSpellFitByClassAndRace(trainer_spell->ReqAbility[i])) | |
return TRAINER_SPELL_RED; | |
if (uint32 prevSpell = sSpellMgr->GetPrevSpellInChain(trainer_spell->ReqAbility[i])) | |
{ | |
// check prev.rank requirement | |
if (prevSpell && !HasSpell(prevSpell)) | |
return TRAINER_SPELL_RED; | |
} | |
SpellsRequiringSpellMapBounds spellsRequired = sSpellMgr->GetSpellsRequiredForSpellBounds(trainer_spell->ReqAbility[i]); | |
for (SpellsRequiringSpellMap::const_iterator itr = spellsRequired.first; itr != spellsRequired.second; ++itr) | |
{ | |
// check additional spell requirement | |
if (!HasSpell(itr->second)) | |
return TRAINER_SPELL_RED; | |
} | |
} | |
// check primary prof. limit | |
// first rank of primary profession spell when there are no professions available is disabled | |
for (uint8 i = 0; i < MAX_TRAINERSPELL_ABILITY_REQS; ++i) | |
{ | |
if (!trainer_spell->ReqAbility[i]) | |
continue; | |
SpellInfo const* learnedSpellInfo = sSpellMgr->GetSpellInfo(trainer_spell->ReqAbility[i]); | |
if (learnedSpellInfo && learnedSpellInfo->IsPrimaryProfessionFirstRank() && (GetFreePrimaryProfessionPoints() == 0)) | |
return TRAINER_SPELL_GREEN_DISABLED; | |
} | |
return TRAINER_SPELL_GREEN; | |
} | |
/** | |
* Deletes a character from the database | |
* | |
* The way characters will be deleted is decided based on the config option. | |
* | |
* @see Player::DeleteOldCharacters | |
* | |
* @param playerguid the low-GUID from the player which should be deleted | |
* @param accountId the account id from the player | |
* @param updateRealmChars when this flag is set, the amount of characters on that realm will be updated in the realmlist | |
* @param deleteFinally if this flag is set, the config option will be ignored and the character will be permanently removed from the database | |
*/ | |
void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRealmChars, bool deleteFinally) | |
{ | |
// Avoid realm-update for non-existing account | |
if (accountId == 0) | |
updateRealmChars = false; | |
// Convert guid to low GUID for CharacterNameData, but also other methods on success | |
ObjectGuid::LowType guid = playerguid.GetCounter(); | |
uint32 charDeleteMethod = sWorld->getIntConfig(CONFIG_CHARDELETE_METHOD); | |
if (deleteFinally) | |
charDeleteMethod = CHAR_DELETE_REMOVE; | |
else if (CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(playerguid)) // To avoid a query, we select loaded data. If it doesn't exist, return. | |
{ | |
// Define the required variables | |
uint32 charDeleteMinLvl = sWorld->getIntConfig(characterInfo->Class != CLASS_DEATH_KNIGHT ? CONFIG_CHARDELETE_MIN_LEVEL : CONFIG_CHARDELETE_HEROIC_MIN_LEVEL); | |
// if we want to finalize the character removal or the character does not meet the level requirement of either heroic or non-heroic settings, | |
// we set it to mode CHAR_DELETE_REMOVE | |
if (characterInfo->Level < charDeleteMinLvl) | |
charDeleteMethod = CHAR_DELETE_REMOVE; | |
} | |
if (ObjectGuid::LowType guildId = GetGuildIdFromDB(playerguid)) | |
if (Guild* guild = sGuildMgr->GetGuildById(guildId)) | |
guild->DeleteMember(playerguid, false, false, true); | |
// remove from arena teams | |
LeaveAllArenaTeams(playerguid); | |
// the player was uninvited already on logout so just remove from group | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER); | |
stmt->setUInt64(0, guid); | |
PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt); | |
if (resultGroup) | |
if (Group* group = sGroupMgr->GetGroupByDbStoreId((*resultGroup)[0].GetUInt32())) | |
RemoveFromGroup(group, playerguid); | |
// Remove signs from petitions (also remove petitions if owner); | |
RemovePetitionsAndSigns(playerguid); | |
switch (charDeleteMethod) | |
{ | |
// Completely remove from the database | |
case CHAR_DELETE_REMOVE: | |
{ | |
SQLTransaction trans = CharacterDatabase.BeginTransaction(); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_COD_ITEM_MAIL); | |
stmt->setUInt64(0, guid); | |
PreparedQueryResult resultMail = CharacterDatabase.Query(stmt); | |
if (resultMail) | |
{ | |
do | |
{ | |
Field* mailFields = resultMail->Fetch(); | |
uint32 mail_id = mailFields[0].GetUInt32(); | |
uint8 mailType = mailFields[1].GetUInt8(); | |
uint16 mailTemplateId= mailFields[2].GetUInt16(); | |
ObjectGuid::LowType sender = mailFields[3].GetUInt64(); | |
std::string subject = mailFields[4].GetString(); | |
std::string body = mailFields[5].GetString(); | |
uint64 money = mailFields[6].GetUInt64(); | |
bool has_items = mailFields[7].GetBool(); | |
// We can return mail now | |
// So firstly delete the old one | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID); | |
stmt->setUInt32(0, mail_id); | |
trans->Append(stmt); | |
// Mail is not from player | |
if (mailType != MAIL_NORMAL) | |
{ | |
if (has_items) | |
{ | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID); | |
stmt->setUInt32(0, mail_id); | |
trans->Append(stmt); | |
} | |
continue; | |
} | |
MailDraft draft(subject, body); | |
if (mailTemplateId) | |
draft = MailDraft(mailTemplateId, false); // items are already included | |
if (has_items) | |
{ | |
// Data needs to be at first place for Item::LoadFromDB | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS); | |
stmt->setUInt32(0, mail_id); | |
PreparedQueryResult resultItems = CharacterDatabase.Query(stmt); | |
if (resultItems) | |
{ | |
do | |
{ | |
Field* itemFields = resultItems->Fetch(); | |
ObjectGuid::LowType itemGuidLow = itemFields[0].GetUInt64(); | |
uint32 itemEntry = itemFields[1].GetUInt32(); | |
ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(itemEntry); | |
if (!itemProto) | |
{ | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE); | |
stmt->setUInt64(0, itemGuidLow); | |
trans->Append(stmt); | |
continue; | |
} | |
Item* item = NewItemOrBag(itemProto); | |
if (!item->LoadFromDB(itemGuidLow, playerguid, itemFields, itemEntry)) | |
{ | |
item->FSetState(ITEM_REMOVED); | |
item->SaveToDB(trans); // it also deletes item object! | |
continue; | |
} | |
draft.AddItem(item); | |
} | |
while (resultItems->NextRow()); | |
} | |
} | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID); | |
stmt->setUInt32(0, mail_id); | |
trans->Append(stmt); | |
uint32 pl_account = ObjectMgr::GetPlayerAccountIdByGUID(playerguid); | |
draft.AddMoney(money).SendReturnToSender(pl_account, guid, sender, trans); | |
} | |
while (resultMail->NextRow()); | |
} | |
// Unsummon and delete for pets in world is not required: player deleted from CLI or character list with not loaded pet. | |
// NOW we can finally clear other DB data related to character | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PETS); | |
stmt->setUInt64(0, guid); | |
PreparedQueryResult resultPets = CharacterDatabase.Query(stmt); | |
if (resultPets) | |
{ | |
do | |
{ | |
uint32 petguidlow = (*resultPets)[0].GetUInt32(); | |
Pet::DeleteFromDB(petguidlow); | |
} while (resultPets->NextRow()); | |
} | |
// Delete char from social list of online chars | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_SOCIAL); | |
stmt->setUInt64(0, guid); | |
if (PreparedQueryResult resultFriends = CharacterDatabase.Query(stmt)) | |
{ | |
do | |
{ | |
if (Player* playerFriend = ObjectAccessor::FindPlayer(ObjectGuid::Create<HighGuid::Player>((*resultFriends)[0].GetUInt64()))) | |
{ | |
playerFriend->GetSocial()->RemoveFromSocialList(playerguid, SOCIAL_FLAG_ALL); | |
sSocialMgr->SendFriendStatus(playerFriend, FRIEND_REMOVED, playerguid); | |
} | |
} while (resultFriends->NextRow()); | |
} | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_ACCOUNT_DATA); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACTION); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_ARENA_STATS); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA_EFFECT); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_BGDATA); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_BATTLEGROUND_RANDOM); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_CUF_PROFILES); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_CURRENCY); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GIFT); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_OBJECTIVES); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REPUTATION); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_COOLDOWNS); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_CHARGES); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE_GEMS_BY_OWNER); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE_TRANSMOG_BY_OWNER); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE_ARTIFACT_BY_OWNER); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE_ARTIFACT_POWERS_BY_OWNER); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE_MODIFIERS_BY_OWNER); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE_BY_OWNER); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEMS); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_OWNER); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME_BY_OWNER); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENTS); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_EQUIPMENTSETS); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_TRANSMOG_OUTFITS); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG_BY_PLAYER); | |
stmt->setUInt64(0, guid); | |
stmt->setUInt64(1, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG_BY_PLAYER); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GLYPHS); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_DAILY); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_WEEKLY); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_MONTHLY); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_SEASONAL); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_TALENT); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILLS); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_STATS); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_VOID_STORAGE_ITEM_BY_CHAR_GUID); | |
stmt->setUInt64(0, guid); | |
trans->Append(stmt); | |
Corpse::DeleteFromDB(playerguid, trans); | |
Garrison::DeleteFromDB(guid, trans); | |
CharacterDatabase.CommitTransaction(trans); | |
sWorld->DeleteCharacterInfo(playerguid); | |
break; | |
} | |
// The character gets unlinked from the account, the name gets freed up and appears as deleted ingame | |
case CHAR_DELETE_UNLINK: | |
{ | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_DELETE_INFO); | |
stmt->setUInt64(0, guid); | |
CharacterDatabase.Execute(stmt); | |
sWorld->UpdateCharacterInfoDeleted(playerguid, true); | |
break; | |
} | |
default: | |
TC_LOG_ERROR("entities.player", "Player::DeleteFromDB: Tried to delete player (%s) with unsupported delete method (%u).", | |
playerguid.ToString().c_str(), charDeleteMethod); | |
return; | |
} | |
if (updateRealmChars) | |
sWorld->UpdateRealmCharCount(accountId); | |
} | |
/** | |
* Characters which were kept back in the database after being deleted and are now too old (see config option "CharDelete.KeepDays"), will be completely deleted. | |
* | |
* @see Player::DeleteFromDB | |
*/ | |
void Player::DeleteOldCharacters() | |
{ | |
uint32 keepDays = sWorld->getIntConfig(CONFIG_CHARDELETE_KEEP_DAYS); | |
if (!keepDays) | |
return; | |
Player::DeleteOldCharacters(keepDays); | |
} | |
/** | |
* Characters which were kept back in the database after being deleted and are older than the specified amount of days, will be completely deleted. | |
* | |
* @see Player::DeleteFromDB | |
* | |
* @param keepDays overwrite the config option by another amount of days | |
*/ | |
void Player::DeleteOldCharacters(uint32 keepDays) | |
{ | |
TC_LOG_INFO("entities.player", "Player::DeleteOldCharacters: Deleting all characters which have been deleted %u days before...", keepDays); | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_OLD_CHARS); | |
stmt->setUInt32(0, uint32(time(nullptr) - time_t(keepDays * DAY))); | |
PreparedQueryResult result = CharacterDatabase.Query(stmt); | |
if (result) | |
{ | |
TC_LOG_DEBUG("entities.player", "Player::DeleteOldCharacters: Found " UI64FMTD " character(s) to delete", result->GetRowCount()); | |
do | |
{ | |
Field* fields = result->Fetch(); | |
Player::DeleteFromDB(ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt64()), fields[1].GetUInt32(), true, true); | |
} | |
while (result->NextRow()); | |
} | |
} | |
/* Preconditions: | |
- a resurrectable corpse must not be loaded for the player (only bones) | |
- the player must be in world | |
*/ | |
void Player::BuildPlayerRepop() | |
{ | |
WorldPackets::Misc::PreRessurect packet; | |
packet.PlayerGUID = GetGUID(); | |
GetSession()->SendPacket(packet.Write()); | |
if (getRace() == RACE_NIGHTELF) | |
CastSpell(this, 20584, true); | |
CastSpell(this, 8326, true); | |
// there must be SMSG.FORCE_RUN_SPEED_CHANGE, SMSG.FORCE_SWIM_SPEED_CHANGE, SMSG.MOVE_SET_WATER_WALK | |
// there must be SMSG.STOP_MIRROR_TIMER | |
// the player cannot have a corpse already on current map, only bones which are not returned by GetCorpse | |
WorldLocation corpseLocation = GetCorpseLocation(); | |
if (corpseLocation.GetMapId() == GetMapId()) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::BuildPlayerRepop: Player '%s' (%s) already has a corpse", GetName().c_str(), GetGUID().ToString().c_str()); | |
return; | |
} | |
// create a corpse and place it at the player's location | |
Corpse* corpse = CreateCorpse(); | |
if (!corpse) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::BuildPlayerRepop: Error creating corpse for player '%s' (%s)", GetName().c_str(), GetGUID().ToString().c_str()); | |
return; | |
} | |
GetMap()->AddToMap(corpse); | |
// convert player body to ghost | |
SetHealth(1); | |
SetWaterWalking(true); | |
if (!GetSession()->isLogingOut() && !HasUnitState(UNIT_STATE_STUNNED)) | |
SetRooted(false); | |
// BG - remove insignia related | |
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); | |
int32 corpseReclaimDelay = CalculateCorpseReclaimDelay(); | |
if (corpseReclaimDelay >= 0) | |
SendCorpseReclaimDelay(corpseReclaimDelay); | |
// to prevent cheating | |
corpse->ResetGhostTime(); | |
StopMirrorTimers(); //disable timers(bars) | |
// set and clear other | |
SetByteValue(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND); | |
} | |
void Player::ResurrectPlayer(float restore_percent, bool applySickness) | |
{ | |
WorldPackets::Misc::DeathReleaseLoc packet; | |
packet.MapID = -1; | |
GetSession()->SendPacket(packet.Write()); | |
// speed change, land walk | |
// remove death flag + set aura | |
SetByteValue(UNIT_FIELD_BYTES_1, 3, 0x00); | |
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_IS_OUT_OF_BOUNDS); | |
// This must be called always even on Players with race != RACE_NIGHTELF in case of faction change | |
RemoveAurasDueToSpell(20584); // RACE_NIGHTELF speed bonuses | |
RemoveAurasDueToSpell(8326); // SPELL_AURA_GHOST | |
if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0)) | |
SetFlag(OBJECT_DYNAMIC_FLAGS, UNIT_DYNFLAG_REFER_A_FRIEND); | |
setDeathState(ALIVE); | |
// add the flag to make sure opcode is always sent | |
AddUnitMovementFlag(MOVEMENTFLAG_WATERWALKING); | |
SetWaterWalking(false); | |
if (!HasUnitState(UNIT_STATE_STUNNED)) | |
SetRooted(false); | |
m_deathTimer = 0; | |
// set health/powers (0- will be set in caller) | |
if (restore_percent > 0.0f) | |
{ | |
SetHealth(uint32(GetMaxHealth()*restore_percent)); | |
SetPower(POWER_MANA, uint32(GetMaxPower(POWER_MANA)*restore_percent)); | |
SetPower(POWER_RAGE, 0); | |
SetPower(POWER_ENERGY, uint32(GetMaxPower(POWER_ENERGY)*restore_percent)); | |
SetPower(POWER_FOCUS, uint32(GetMaxPower(POWER_FOCUS)*restore_percent)); | |
SetPower(POWER_LUNAR_POWER, 0); | |
} | |
// trigger update zone for alive state zone updates | |
uint32 newzone, newarea; | |
GetZoneAndAreaId(newzone, newarea); | |
UpdateZone(newzone, newarea); | |
sOutdoorPvPMgr->HandlePlayerResurrects(this, newzone); | |
if (InBattleground()) | |
{ | |
if (Battleground* bg = GetBattleground()) | |
bg->HandlePlayerResurrect(this); | |
} | |
// update visibility | |
UpdateObjectVisibility(); | |
if (!applySickness) | |
return; | |
//Characters from level 1-10 are not affected by resurrection sickness. | |
//Characters from level 11-19 will suffer from one minute of sickness | |
//for each level they are above 10. | |
//Characters level 20 and up suffer from ten minutes of sickness. | |
int32 startLevel = sWorld->getIntConfig(CONFIG_DEATH_SICKNESS_LEVEL); | |
if (int32(getLevel()) >= startLevel) | |
{ | |
// set resurrection sickness | |
CastSpell(this, 15007, true); | |
// not full duration | |
if (int32(getLevel()) < startLevel+9) | |
{ | |
int32 delta = (int32(getLevel()) - startLevel + 1)*MINUTE; | |
if (Aura* aur = GetAura(15007, GetGUID())) | |
{ | |
aur->SetDuration(delta*IN_MILLISECONDS); | |
} | |
} | |
} | |
} | |
void Player::KillPlayer() | |
{ | |
if (IsFlying() && !GetTransport()) | |
GetMotionMaster()->MoveFall(); | |
SetRooted(true); | |
StopMirrorTimers(); //disable timers(bars) | |
setDeathState(CORPSE); | |
//SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_IN_PVP); | |
SetUInt32Value(OBJECT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE); | |
ApplyModFlag(PLAYER_FIELD_LOCAL_FLAGS, PLAYER_LOCAL_FLAG_RELEASE_TIMER, !sMapStore.LookupEntry(GetMapId())->Instanceable() && !HasAuraType(SPELL_AURA_PREVENT_RESURRECTION)); | |
// 6 minutes until repop at graveyard | |
m_deathTimer = 6 * MINUTE * IN_MILLISECONDS; | |
UpdateCorpseReclaimDelay(); // dependent at use SetDeathPvP() call before kill | |
int32 corpseReclaimDelay = CalculateCorpseReclaimDelay(); | |
if (corpseReclaimDelay >= 0) | |
SendCorpseReclaimDelay(corpseReclaimDelay); | |
// don't create corpse at this moment, player might be falling | |
// update visibility | |
UpdateObjectVisibility(); | |
} | |
void Player::OfflineResurrect(ObjectGuid const& guid, SQLTransaction& trans) | |
{ | |
Corpse::DeleteFromDB(guid, trans); | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); | |
stmt->setUInt16(0, uint16(AT_LOGIN_RESURRECT)); | |
stmt->setUInt64(1, guid.GetCounter()); | |
CharacterDatabase.ExecuteOrAppend(trans, stmt); | |
} | |
Corpse* Player::CreateCorpse() | |
{ | |
// prevent the existence of 2 corpses for one player | |
SpawnCorpseBones(); | |
uint32 _cfb1, _cfb2; | |
Corpse* corpse = new Corpse((m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) ? CORPSE_RESURRECTABLE_PVP : CORPSE_RESURRECTABLE_PVE); | |
SetPvPDeath(false); | |
if (!corpse->Create(GetMap()->GenerateLowGuid<HighGuid::Corpse>(), this)) | |
{ | |
delete corpse; | |
return nullptr; | |
} | |
_corpseLocation.WorldRelocate(*this); | |
uint8 skin = GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_SKIN_ID); | |
uint8 face = GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_FACE_ID); | |
uint8 hairstyle = GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_STYLE_ID); | |
uint8 haircolor = GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_COLOR_ID); | |
uint8 facialhair = GetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_FACIAL_STYLE); | |
_cfb1 = ((0x00) | (getRace() << 8) | (GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER) << 16) | (skin << 24)); | |
_cfb2 = ((face) | (hairstyle << 8) | (haircolor << 16) | (facialhair << 24)); | |
corpse->SetUInt32Value(CORPSE_FIELD_BYTES_1, _cfb1); | |
corpse->SetUInt32Value(CORPSE_FIELD_BYTES_2, _cfb2); | |
uint32 flags = CORPSE_FLAG_UNK2; | |
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM)) | |
flags |= CORPSE_FLAG_HIDE_HELM; | |
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK)) | |
flags |= CORPSE_FLAG_HIDE_CLOAK; | |
if (InBattleground() && !InArena()) | |
flags |= CORPSE_FLAG_LOOTABLE; // to be able to remove insignia | |
corpse->SetUInt32Value(CORPSE_FIELD_FLAGS, flags); | |
corpse->SetUInt32Value(CORPSE_FIELD_DISPLAY_ID, GetNativeDisplayId()); | |
uint32 iDisplayID; | |
uint32 iIventoryType; | |
uint32 _cfi; | |
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; i++) | |
{ | |
if (m_items[i]) | |
{ | |
iDisplayID = m_items[i]->GetDisplayId(this); | |
iIventoryType = m_items[i]->GetTemplate()->GetInventoryType(); | |
_cfi = iDisplayID | (iIventoryType << 24); | |
corpse->SetUInt32Value(CORPSE_FIELD_ITEM + i, _cfi); | |
} | |
} | |
// register for player, but not show | |
GetMap()->AddCorpse(corpse); | |
// we do not need to save corpses for BG/arenas | |
if (!GetMap()->IsBattlegroundOrArena()) | |
corpse->SaveToDB(); | |
return corpse; | |
} | |
void Player::SpawnCorpseBones(bool triggerSave /*= true*/) | |
{ | |
_corpseLocation.WorldRelocate(); | |
if (GetMap()->ConvertCorpseToBones(GetGUID())) | |
if (triggerSave && !GetSession()->PlayerLogoutWithSave()) // at logout we will already store the player | |
SaveToDB(); // prevent loading as ghost without corpse | |
} | |
Corpse* Player::GetCorpse() const | |
{ | |
return GetMap()->GetCorpseByPlayer(GetGUID()); | |
} | |
void Player::DurabilityLossAll(double percent, bool inventory) | |
{ | |
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
DurabilityLoss(pItem, percent); | |
if (inventory) | |
{ | |
// bags not have durability | |
// for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) | |
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
DurabilityLoss(pItem, percent); | |
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) | |
if (Bag* pBag = GetBagByPos(i)) | |
for (uint32 j = 0; j < pBag->GetBagSize(); j++) | |
if (Item* pItem = GetItemByPos(i, j)) | |
DurabilityLoss(pItem, percent); | |
} | |
} | |
void Player::DurabilityLoss(Item* item, double percent) | |
{ | |
if (!item) | |
return; | |
uint32 pMaxDurability = item ->GetUInt32Value(ITEM_FIELD_MAXDURABILITY); | |
if (!pMaxDurability) | |
return; | |
percent /= GetTotalAuraMultiplier(SPELL_AURA_MOD_DURABILITY_LOSS); | |
uint32 pDurabilityLoss = uint32(pMaxDurability*percent); | |
if (pDurabilityLoss < 1) | |
pDurabilityLoss = 1; | |
DurabilityPointsLoss(item, pDurabilityLoss); | |
} | |
void Player::DurabilityPointsLossAll(int32 points, bool inventory) | |
{ | |
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
DurabilityPointsLoss(pItem, points); | |
if (inventory) | |
{ | |
// bags not have durability | |
// for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) | |
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
DurabilityPointsLoss(pItem, points); | |
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) | |
if (Bag* pBag = static_cast<Bag*>(GetItemByPos(INVENTORY_SLOT_BAG_0, i))) | |
for (uint32 j = 0; j < pBag->GetBagSize(); j++) | |
if (Item* pItem = GetItemByPos(i, j)) | |
DurabilityPointsLoss(pItem, points); | |
} | |
} | |
void Player::DurabilityPointsLoss(Item* item, int32 points) | |
{ | |
if (HasAuraType(SPELL_AURA_PREVENT_DURABILITY_LOSS)) | |
return; | |
int32 pMaxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY); | |
int32 pOldDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY); | |
int32 pNewDurability = pOldDurability - points; | |
if (pNewDurability < 0) | |
pNewDurability = 0; | |
else if (pNewDurability > pMaxDurability) | |
pNewDurability = pMaxDurability; | |
if (pOldDurability != pNewDurability) | |
{ | |
// modify item stats _before_ Durability set to 0 to pass _ApplyItemMods internal check | |
if (pNewDurability == 0 && pOldDurability > 0 && item->IsEquipped()) | |
_ApplyItemMods(item, item->GetSlot(), false); | |
item->SetUInt32Value(ITEM_FIELD_DURABILITY, pNewDurability); | |
// modify item stats _after_ restore durability to pass _ApplyItemMods internal check | |
if (pNewDurability > 0 && pOldDurability == 0 && item->IsEquipped()) | |
_ApplyItemMods(item, item->GetSlot(), true); | |
item->SetState(ITEM_CHANGED, this); | |
} | |
} | |
void Player::DurabilityPointLossForEquipSlot(EquipmentSlots slot) | |
{ | |
if (HasAuraType(SPELL_AURA_PREVENT_DURABILITY_LOSS_FROM_COMBAT)) | |
return; | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot)) | |
DurabilityPointsLoss(pItem, 1); | |
} | |
uint32 Player::DurabilityRepairAll(bool cost, float discountMod, bool guildBank) | |
{ | |
uint32 TotalCost = 0; | |
// equipped, backpack, bags itself | |
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++) | |
TotalCost += DurabilityRepair(((INVENTORY_SLOT_BAG_0 << 8) | i), cost, discountMod, guildBank); | |
// bank, buyback and keys not repaired | |
// items in inventory bags | |
for (uint8 j = INVENTORY_SLOT_BAG_START; j < INVENTORY_SLOT_BAG_END; j++) | |
for (uint8 i = 0; i < MAX_BAG_SIZE; i++) | |
TotalCost += DurabilityRepair(((j << 8) | i), cost, discountMod, guildBank); | |
return TotalCost; | |
} | |
uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank) | |
{ | |
Item* item = GetItemByPos(pos); | |
uint32 TotalCost = 0; | |
if (!item) | |
return TotalCost; | |
uint32 maxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY); | |
if (!maxDurability) | |
return TotalCost; | |
uint32 curDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY); | |
if (cost) | |
{ | |
uint32 LostDurability = maxDurability - curDurability; | |
if (LostDurability>0) | |
{ | |
ItemTemplate const* ditemProto = item->GetTemplate(); | |
DurabilityCostsEntry const* dcost = sDurabilityCostsStore.LookupEntry(ditemProto->GetBaseItemLevel()); | |
if (!dcost) | |
{ | |
TC_LOG_ERROR("entities.player.items", "Player::DurabilityRepair: Player '%s' (%s) tried to repair an item (ItemID: %u) with invalid item level %u", | |
GetName().c_str(), GetGUID().ToString().c_str(), ditemProto->GetId(), ditemProto->GetBaseItemLevel()); | |
return TotalCost; | |
} | |
uint32 dQualitymodEntryId = (ditemProto->GetQuality() + 1) * 2; | |
DurabilityQualityEntry const* dQualitymodEntry = sDurabilityQualityStore.LookupEntry(dQualitymodEntryId); | |
if (!dQualitymodEntry) | |
{ | |
TC_LOG_ERROR("entities.player.items", "Player::DurabilityRepair: Player '%s' (%s) tried to repair an item (ItemID: %u) with invalid QualitymodEntry %u", | |
GetName().c_str(), GetGUID().ToString().c_str(), ditemProto->GetId(), dQualitymodEntryId); | |
return TotalCost; | |
} | |
uint32 dmultiplier = 0; | |
if (ditemProto->GetClass() == ITEM_CLASS_WEAPON) | |
dmultiplier = dcost->WeaponSubClassCost[ditemProto->GetSubClass()]; | |
else if (ditemProto->GetClass() == ITEM_CLASS_ARMOR) | |
dmultiplier = dcost->ArmorSubClassCost[ditemProto->GetSubClass()]; | |
uint32 costs = uint32(LostDurability * dmultiplier * double(dQualitymodEntry->QualityMod) * item->GetRepairCostMultiplier()); | |
costs = uint32(costs * discountMod * sWorld->getRate(RATE_REPAIRCOST)); | |
if (costs == 0) //fix for ITEM_QUALITY_ARTIFACT | |
costs = 1; | |
if (guildBank) | |
{ | |
if (!GetGuildId()) | |
{ | |
TC_LOG_DEBUG("entities.player.items", "Player::DurabilityRepair: Player '%s' (%s) tried to repair item in a guild bank but is not member of a guild", | |
GetName().c_str(), GetGUID().ToString().c_str()); | |
return TotalCost; | |
} | |
Guild* guild = sGuildMgr->GetGuildById(GetGuildId()); | |
if (!guild) | |
return TotalCost; | |
if (!guild->HandleMemberWithdrawMoney(GetSession(), costs, true)) | |
return TotalCost; | |
TotalCost = costs; | |
} | |
else if (!HasEnoughMoney(uint64(costs))) | |
{ | |
TC_LOG_DEBUG("entities.player.items", "Player::DurabilityRepair: Player '%s' (%s) has not enough money to repair item", | |
GetName().c_str(), GetGUID().ToString().c_str()); | |
return TotalCost; | |
} | |
else | |
ModifyMoney(-int64(costs)); | |
} | |
} | |
item->SetUInt32Value(ITEM_FIELD_DURABILITY, maxDurability); | |
item->SetState(ITEM_CHANGED, this); | |
// reapply mods for total broken and repaired item if equipped | |
if (IsEquipmentPos(pos) && !curDurability) | |
_ApplyItemMods(item, pos & 255, true); | |
return TotalCost; | |
} | |
void Player::RepopAtGraveyard() | |
{ | |
// note: this can be called also when the player is alive | |
// for example from WorldSession::HandleMovementOpcodes | |
AreaTableEntry const* zone = sAreaTableStore.LookupEntry(GetAreaId()); | |
// Such zones are considered unreachable as a ghost and the player must be automatically revived | |
if ((!IsAlive() && zone && zone->Flags[0] & AREA_FLAG_NEED_FLY) || GetTransport() || GetPositionZ() < GetMap()->GetMinHeight(GetPositionX(), GetPositionY())) | |
{ | |
ResurrectPlayer(0.5f); | |
SpawnCorpseBones(); | |
} | |
WorldSafeLocsEntry const* ClosestGrave; | |
// Special handle for battleground maps | |
if (Battleground* bg = GetBattleground()) | |
ClosestGrave = bg->GetClosestGraveYard(this); | |
else | |
{ | |
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId())) | |
ClosestGrave = bf->GetClosestGraveYard(this); | |
else | |
ClosestGrave = sObjectMgr->GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam()); | |
} | |
// stop countdown until repop | |
m_deathTimer = 0; | |
// if no grave found, stay at the current location | |
// and don't show spirit healer location | |
if (ClosestGrave) | |
{ | |
TeleportTo(ClosestGrave->MapID, ClosestGrave->Loc.X, ClosestGrave->Loc.Y, ClosestGrave->Loc.Z, (ClosestGrave->Facing * M_PI) / 180); // Orientation is initially in degrees | |
if (isDead()) // not send if alive, because it used in TeleportTo() | |
{ | |
WorldPackets::Misc::DeathReleaseLoc packet; | |
packet.MapID = ClosestGrave->MapID; | |
packet.Loc = G3D::Vector3(ClosestGrave->Loc.X, ClosestGrave->Loc.Y, ClosestGrave->Loc.Z); | |
GetSession()->SendPacket(packet.Write()); | |
} | |
} | |
else if (GetPositionZ() < GetMap()->GetMinHeight(GetPositionX(), GetPositionY())) | |
TeleportTo(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GetOrientation()); | |
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_IS_OUT_OF_BOUNDS); | |
} | |
bool Player::CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, AreaTableEntry const* zone) const | |
{ | |
if (channel->Flags & CHANNEL_DBC_FLAG_ZONE_DEP && zone->Flags[0] & AREA_FLAG_ARENA_INSTANCE) | |
return false; | |
if ((channel->Flags & CHANNEL_DBC_FLAG_CITY_ONLY) && (!(zone->Flags[0] & AREA_FLAG_SLAVE_CAPITAL))) | |
return false; | |
if ((channel->Flags & CHANNEL_DBC_FLAG_GUILD_REQ) && GetGuildId()) | |
return false; | |
return true; | |
} | |
void Player::JoinedChannel(Channel* c) | |
{ | |
m_channels.push_back(c); | |
} | |
void Player::LeftChannel(Channel* c) | |
{ | |
m_channels.remove(c); | |
} | |
void Player::CleanupChannels() | |
{ | |
while (!m_channels.empty()) | |
{ | |
Channel* ch = *m_channels.begin(); | |
m_channels.erase(m_channels.begin()); // remove from player's channel list | |
ch->LeaveChannel(this, false); // not send to client, not remove from player's channel list | |
// delete channel if empty | |
if (ChannelMgr* cMgr = ChannelMgr::ForTeam(GetTeam())) | |
{ | |
if (ch->IsConstant()) | |
cMgr->LeftChannel(ch->GetChannelId(), ch->GetZoneEntry()); | |
else | |
cMgr->LeftChannel(ch->GetName()); | |
} | |
} | |
TC_LOG_DEBUG("chat.system", "Player::CleanupChannels: Channels of player '%s' (%s) cleaned up.", GetName().c_str(), GetGUID().ToString().c_str()); | |
} | |
void Player::UpdateLocalChannels(uint32 newZone) | |
{ | |
if (GetSession()->PlayerLoading() && !IsBeingTeleportedFar()) | |
return; // The client handles it automatically after loading, but not after teleporting | |
AreaTableEntry const* current_zone = sAreaTableStore.LookupEntry(newZone); | |
if (!current_zone) | |
return; | |
ChannelMgr* cMgr = ChannelMgr::ForTeam(GetTeam()); | |
if (!cMgr) | |
return; | |
for (uint32 i = 0; i < sChatChannelsStore.GetNumRows(); ++i) | |
{ | |
ChatChannelsEntry const* channelEntry = sChatChannelsStore.LookupEntry(i); | |
if (!channelEntry) | |
continue; | |
Channel* usedChannel = nullptr; | |
for (Channel* channel : m_channels) | |
{ | |
if (channel->GetChannelId() == i) | |
{ | |
usedChannel = channel; | |
break; | |
} | |
} | |
Channel* removeChannel = nullptr; | |
Channel* joinChannel = nullptr; | |
bool sendRemove = true; | |
if (CanJoinConstantChannelInZone(channelEntry, current_zone)) | |
{ | |
if (!(channelEntry->Flags & CHANNEL_DBC_FLAG_GLOBAL)) | |
{ | |
if (channelEntry->Flags & CHANNEL_DBC_FLAG_CITY_ONLY && usedChannel) | |
continue; // Already on the channel, as city channel names are not changing | |
joinChannel = cMgr->GetJoinChannel(channelEntry->ID, std::string(), current_zone); | |
if (usedChannel) | |
{ | |
if (joinChannel != usedChannel) | |
{ | |
removeChannel = usedChannel; | |
sendRemove = false; // Do not send leave channel, it already replaced at client | |
} | |
else | |
joinChannel = nullptr; | |
} | |
} | |
else | |
joinChannel = cMgr->GetJoinChannel(channelEntry->ID, std::string()); | |
} | |
else | |
removeChannel = usedChannel; | |
if (joinChannel) | |
joinChannel->JoinChannel(this, ""); // Changed Channel: ... or Joined Channel: ... | |
if (removeChannel) | |
{ | |
removeChannel->LeaveChannel(this, sendRemove); // Leave old channel | |
LeftChannel(removeChannel); // Remove from player's channel list | |
cMgr->LeftChannel(removeChannel->GetChannelId(), removeChannel->GetZoneEntry()); // Delete if empty | |
} | |
} | |
} | |
void Player::LeaveLFGChannel() | |
{ | |
for (JoinedChannelsList::iterator i = m_channels.begin(); i != m_channels.end(); ++i) | |
{ | |
if ((*i)->IsLFG()) | |
{ | |
(*i)->LeaveChannel(this); | |
break; | |
} | |
} | |
} | |
void Player::HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply) | |
{ | |
if (modGroup >= BASEMOD_END || modType >= MOD_END) | |
{ | |
TC_LOG_ERROR("spells", "Player::HandleBaseModValue: Invalid BaseModGroup/BaseModType (%u/%u) for player '%s' (%s)", | |
modGroup, modType, GetName().c_str(), GetGUID().ToString().c_str()); | |
return; | |
} | |
if (modType == FLAT_MOD) | |
m_auraBaseMod[modGroup][modType] += apply ? amount : -amount; | |
else // PCT_MOD | |
ApplyPercentModFloatVar(m_auraBaseMod[modGroup][modType], amount, apply); | |
if (!CanModifyStats()) | |
return; | |
switch (modGroup) | |
{ | |
case CRIT_PERCENTAGE: UpdateCritPercentage(BASE_ATTACK); break; | |
case RANGED_CRIT_PERCENTAGE: UpdateCritPercentage(RANGED_ATTACK); break; | |
case OFFHAND_CRIT_PERCENTAGE: UpdateCritPercentage(OFF_ATTACK); break; | |
default: break; | |
} | |
} | |
float Player::GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const | |
{ | |
if (modGroup >= BASEMOD_END || modType >= MOD_END) | |
{ | |
TC_LOG_ERROR("spells", "Player::GetBaseModValue: Invalid BaseModGroup/BaseModType (%u/%u) for player '%s' (%s)", | |
modGroup, modType, GetName().c_str(), GetGUID().ToString().c_str()); | |
return 0.0f; | |
} | |
if (modType == PCT_MOD && m_auraBaseMod[modGroup][PCT_MOD] <= 0.0f) | |
return 0.0f; | |
return m_auraBaseMod[modGroup][modType]; | |
} | |
float Player::GetTotalBaseModValue(BaseModGroup modGroup) const | |
{ | |
if (modGroup >= BASEMOD_END) | |
{ | |
TC_LOG_ERROR("spells", "Player::GetTotalBaseModValue: Invalid BaseModGroup (%u) for player '%s' (%s)", | |
modGroup, GetName().c_str(), GetGUID().ToString().c_str()); | |
return 0.0f; | |
} | |
if (m_auraBaseMod[modGroup][PCT_MOD] <= 0.0f) | |
return 0.0f; | |
return m_auraBaseMod[modGroup][FLAT_MOD] * m_auraBaseMod[modGroup][PCT_MOD]; | |
} | |
void Player::GetDodgeFromAgility(float &/*diminishing*/, float &/*nondiminishing*/) const | |
{ | |
//// Table for base dodge values | |
//const float dodge_base[MAX_CLASSES] = | |
//{ | |
// 0.037580f, // Warrior | |
// 0.036520f, // Paladin | |
// -0.054500f, // Hunter | |
// -0.005900f, // Rogue | |
// 0.031830f, // Priest | |
// 0.036640f, // DK | |
// 0.016750f, // Shaman | |
// 0.034575f, // Mage | |
// 0.020350f, // Warlock | |
// 0.0f, // ?? | |
// 0.049510f // Druid | |
//}; | |
//// Crit/agility to dodge/agility coefficient multipliers; 3.2.0 increased required agility by 15% | |
//const float crit_to_dodge[MAX_CLASSES] = | |
//{ | |
// 0.85f/1.15f, // Warrior | |
// 1.00f/1.15f, // Paladin | |
// 1.11f/1.15f, // Hunter | |
// 2.00f/1.15f, // Rogue | |
// 1.00f/1.15f, // Priest | |
// 0.85f/1.15f, // DK | |
// 1.60f/1.15f, // Shaman | |
// 1.00f/1.15f, // Mage | |
// 0.97f/1.15f, // Warlock (?) | |
// 0.0f, // ?? | |
// 2.00f/1.15f // Druid | |
//}; | |
//uint8 level = getLevel(); | |
//uint32 pclass = getClass(); | |
//if (level >= sGtChanceToMeleeCritStore.GetTableRowCount()) | |
// level = sGtChanceToMeleeCritStore.GetTableRowCount() - 1; | |
//// Dodge per agility is proportional to crit per agility, which is available from DBC files | |
//GtChanceToMeleeCritEntry const* dodgeRatio = sGtChanceToMeleeCritStore.EvaluateTable(level - 1, pclass - 1); | |
//if (dodgeRatio == nullptr || pclass > MAX_CLASSES) | |
// return; | |
///// @todo research if talents/effects that increase total agility by x% should increase non-diminishing part | |
//float base_agility = GetCreateStat(STAT_AGILITY) * m_auraModifiersGroup[UNIT_MOD_STAT_START + STAT_AGILITY][BASE_PCT]; | |
//float bonus_agility = GetStat(STAT_AGILITY) - base_agility; | |
//// calculate diminishing (green in char screen) and non-diminishing (white) contribution | |
//diminishing = 100.0f * bonus_agility * dodgeRatio->ratio * crit_to_dodge[pclass-1]; | |
//nondiminishing = 100.0f * (dodge_base[pclass-1] + base_agility * dodgeRatio->ratio * crit_to_dodge[pclass-1]); | |
} | |
inline float GetGameTableColumnForCombatRating(GtCombatRatingsEntry const* row, uint32 rating) | |
{ | |
switch (rating) | |
{ | |
case CR_AMPLIFY: | |
return row->Amplify; | |
case CR_DEFENSE_SKILL: | |
return row->DefenseSkill; | |
case CR_DODGE: | |
return row->Dodge; | |
case CR_PARRY: | |
return row->Parry; | |
case CR_BLOCK: | |
return row->Block; | |
case CR_HIT_MELEE: | |
return row->HitMelee; | |
case CR_HIT_RANGED: | |
return row->HitRanged; | |
case CR_HIT_SPELL: | |
return row->HitSpell; | |
case CR_CRIT_MELEE: | |
return row->CritMelee; | |
case CR_CRIT_RANGED: | |
return row->CritRanged; | |
case CR_CRIT_SPELL: | |
return row->CritSpell; | |
case CR_MULTISTRIKE: | |
return row->MultiStrike; | |
case CR_READINESS: | |
return row->Readiness; | |
case CR_SPEED: | |
return row->Speed; | |
case CR_RESILIENCE_CRIT_TAKEN: | |
return row->ResilienceCritTaken; | |
case CR_RESILIENCE_PLAYER_DAMAGE: | |
return row->ResiliencePlayerDamage; | |
case CR_LIFESTEAL: | |
return row->Lifesteal; | |
case CR_HASTE_MELEE: | |
return row->HasteMelee; | |
case CR_HASTE_RANGED: | |
return row->HasteRanged; | |
case CR_HASTE_SPELL: | |
return row->HasteSpell; | |
case CR_AVOIDANCE: | |
return row->Avoidance; | |
case CR_STURDINESS: | |
return row->Sturdiness; | |
case CR_UNUSED_7: | |
return row->Unused7; | |
case CR_EXPERTISE: | |
return row->Expertise; | |
case CR_ARMOR_PENETRATION: | |
return row->ArmorPenetration; | |
case CR_MASTERY: | |
return row->Mastery; | |
case CR_PVP_POWER: | |
return row->PvPPower; | |
case CR_CLEAVE: | |
return row->Cleave; | |
case CR_VERSATILITY_DAMAGE_DONE: | |
return row->VersatilityDamageDone; | |
case CR_VERSATILITY_HEALING_DONE: | |
return row->VersatilityHealingDone; | |
case CR_VERSATILITY_DAMAGE_TAKEN: | |
return row->VersatilityDamageTaken; | |
case CR_UNUSED_12: | |
return row->Unused12; | |
default: | |
break; | |
} | |
return 1.0f; | |
} | |
float Player::GetRatingMultiplier(CombatRating cr) const | |
{ | |
GtCombatRatingsEntry const* Rating = sCombatRatingsGameTable.GetRow(getLevel()); | |
if (!Rating) | |
return 1.0f; | |
float value = GetGameTableColumnForCombatRating(Rating, cr); | |
if (!value) | |
return 1.0f; // By default use minimum coefficient (not must be called) | |
return 1.0f / value; | |
} | |
float Player::GetRatingBonusValue(CombatRating cr) const | |
{ | |
float baseResult = float(GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + cr)) * GetRatingMultiplier(cr); | |
if (cr != CR_RESILIENCE_PLAYER_DAMAGE) | |
return baseResult; | |
return float(1.0f - pow(0.99f, baseResult)) * 100.0f; | |
} | |
float Player::GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const | |
{ | |
float baseExpertise = 7.5f; | |
switch (attType) | |
{ | |
case BASE_ATTACK: | |
return baseExpertise + GetUInt32Value(PLAYER_EXPERTISE) / 4.0f; | |
case OFF_ATTACK: | |
return baseExpertise + GetUInt32Value(PLAYER_OFFHAND_EXPERTISE) / 4.0f; | |
default: | |
break; | |
} | |
return 0.0f; | |
} | |
void Player::ApplyRatingMod(CombatRating combatRating, int32 value, bool apply) | |
{ | |
m_baseRatingValue[combatRating] += (apply ? value : -value); | |
UpdateRating(combatRating); | |
} | |
void Player::UpdateRating(CombatRating cr) | |
{ | |
int32 amount = m_baseRatingValue[cr]; | |
// Apply bonus from SPELL_AURA_MOD_RATING_FROM_STAT | |
// stat used stored in miscValueB for this aura | |
AuraEffectList const& modRatingFromStat = GetAuraEffectsByType(SPELL_AURA_MOD_RATING_FROM_STAT); | |
for (AuraEffectList::const_iterator i = modRatingFromStat.begin(); i != modRatingFromStat.end(); ++i) | |
if ((*i)->GetMiscValue() & (1 << cr)) | |
amount += int32(CalculatePct(GetStat(Stats((*i)->GetMiscValueB())), (*i)->GetAmount())); | |
AuraEffectList const& modRatingPct = GetAuraEffectsByType(SPELL_AURA_MOD_RATING_PCT); | |
for (AuraEffectList::const_iterator i = modRatingPct.begin(); i != modRatingPct.end(); ++i) | |
if ((*i)->GetMiscValue() & (1 << cr)) | |
amount += int32(CalculatePct(amount, (*i)->GetAmount())); | |
if (amount < 0) | |
amount = 0; | |
uint32 oldRating = GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + cr); | |
SetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + cr, uint32(amount)); | |
bool affectStats = CanModifyStats(); | |
switch (cr) | |
{ | |
case CR_AMPLIFY: | |
case CR_DEFENSE_SKILL: | |
break; | |
case CR_DODGE: | |
UpdateDodgePercentage(); | |
break; | |
case CR_PARRY: | |
UpdateParryPercentage(); | |
break; | |
case CR_BLOCK: | |
UpdateBlockPercentage(); | |
break; | |
case CR_HIT_MELEE: | |
UpdateMeleeHitChances(); | |
break; | |
case CR_HIT_RANGED: | |
UpdateRangedHitChances(); | |
break; | |
case CR_HIT_SPELL: | |
UpdateSpellHitChances(); | |
break; | |
case CR_CRIT_MELEE: | |
if (affectStats) | |
{ | |
UpdateCritPercentage(BASE_ATTACK); | |
UpdateCritPercentage(OFF_ATTACK); | |
} | |
break; | |
case CR_CRIT_RANGED: | |
if (affectStats) | |
UpdateCritPercentage(RANGED_ATTACK); | |
break; | |
case CR_CRIT_SPELL: | |
if (affectStats) | |
UpdateSpellCritChance(); | |
break; | |
case CR_MULTISTRIKE: | |
case CR_READINESS: | |
case CR_SPEED: | |
case CR_RESILIENCE_PLAYER_DAMAGE: | |
case CR_RESILIENCE_CRIT_TAKEN: | |
case CR_LIFESTEAL: | |
break; | |
case CR_HASTE_MELEE: | |
case CR_HASTE_RANGED: | |
case CR_HASTE_SPELL: | |
{ | |
// explicit affected values | |
float const multiplier = GetRatingMultiplier(cr); | |
float const oldVal = oldRating * multiplier; | |
float const newVal = amount * multiplier; | |
switch (cr) | |
{ | |
case CR_HASTE_MELEE: | |
ApplyAttackTimePercentMod(BASE_ATTACK, oldVal, false); | |
ApplyAttackTimePercentMod(OFF_ATTACK, oldVal, false); | |
ApplyAttackTimePercentMod(BASE_ATTACK, newVal, true); | |
ApplyAttackTimePercentMod(OFF_ATTACK, newVal, true); | |
if (getClass() == CLASS_DEATH_KNIGHT) | |
UpdateAllRunesRegen(); | |
break; | |
case CR_HASTE_RANGED: | |
ApplyAttackTimePercentMod(RANGED_ATTACK, oldVal, false); | |
ApplyAttackTimePercentMod(RANGED_ATTACK, newVal, true); | |
break; | |
case CR_HASTE_SPELL: | |
ApplyCastTimePercentMod(oldVal, false); | |
ApplyCastTimePercentMod(newVal, true); | |
break; | |
default: | |
break; | |
} | |
break; | |
} | |
case CR_AVOIDANCE: | |
case CR_STURDINESS: | |
case CR_UNUSED_7: | |
break; | |
case CR_EXPERTISE: | |
if (affectStats) | |
{ | |
UpdateExpertise(BASE_ATTACK); | |
UpdateExpertise(OFF_ATTACK); | |
} | |
break; | |
case CR_ARMOR_PENETRATION: | |
if (affectStats) | |
UpdateArmorPenetration(amount); | |
break; | |
case CR_MASTERY: | |
UpdateMastery(); | |
break; | |
case CR_PVP_POWER: | |
case CR_CLEAVE: | |
case CR_VERSATILITY_DAMAGE_DONE: | |
case CR_VERSATILITY_HEALING_DONE: | |
case CR_VERSATILITY_DAMAGE_TAKEN: | |
case CR_UNUSED_12: | |
break; | |
} | |
} | |
void Player::UpdateAllRatings() | |
{ | |
for (int cr = 0; cr < MAX_COMBAT_RATING; ++cr) | |
UpdateRating(CombatRating(cr)); | |
} | |
void Player::SetRegularAttackTime() | |
{ | |
for (uint8 i = 0; i < MAX_ATTACK; ++i) | |
{ | |
Item* tmpitem = GetWeaponForAttack(WeaponAttackType(i), true); | |
if (tmpitem && !tmpitem->IsBroken()) | |
{ | |
ItemTemplate const* proto = tmpitem->GetTemplate(); | |
if (proto->GetDelay()) | |
SetAttackTime(WeaponAttackType(i), proto->GetDelay()); | |
} | |
else | |
SetAttackTime(WeaponAttackType(i), BASE_ATTACK_TIME); // If there is no weapon reset attack time to base (might have been changed from forms) | |
} | |
} | |
//skill+step, checking for max value | |
bool Player::UpdateSkill(uint32 skill_id, uint32 step) | |
{ | |
if (!skill_id) | |
return false; | |
SkillStatusMap::iterator itr = mSkillStatus.find(skill_id); | |
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) | |
return false; | |
uint16 field = itr->second.pos / 2; | |
uint8 offset = itr->second.pos & 1; // itr->second.pos % 2 | |
uint16 value = GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset); | |
uint16 max = GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset); | |
if (!max || !value || value >= max) | |
return false; | |
if (value < max) | |
{ | |
uint32 new_value = value + step; | |
if (new_value > max) | |
new_value = max; | |
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, new_value); | |
if (itr->second.uState != SKILL_NEW) | |
itr->second.uState = SKILL_CHANGED; | |
UpdateSkillEnchantments(skill_id, value, new_value); | |
UpdateCriteria(CRITERIA_TYPE_REACH_SKILL_LEVEL, skill_id); | |
return true; | |
} | |
return false; | |
} | |
inline int SkillGainChance(uint32 SkillValue, uint32 GrayLevel, uint32 GreenLevel, uint32 YellowLevel) | |
{ | |
if (SkillValue >= GrayLevel) | |
return sWorld->getIntConfig(CONFIG_SKILL_CHANCE_GREY)*10; | |
if (SkillValue >= GreenLevel) | |
return sWorld->getIntConfig(CONFIG_SKILL_CHANCE_GREEN)*10; | |
if (SkillValue >= YellowLevel) | |
return sWorld->getIntConfig(CONFIG_SKILL_CHANCE_YELLOW)*10; | |
return sWorld->getIntConfig(CONFIG_SKILL_CHANCE_ORANGE)*10; | |
} | |
bool Player::UpdateCraftSkill(uint32 spellid) | |
{ | |
TC_LOG_DEBUG("entities.player.skills", "Player::UpdateCraftSkill: Player '%s' (%s), SpellID: %d", | |
GetName().c_str(), GetGUID().ToString().c_str(), spellid); | |
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellid); | |
for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx) | |
{ | |
if (_spell_idx->second->SkillLine) | |
{ | |
uint32 SkillValue = GetPureSkillValue(_spell_idx->second->SkillLine); | |
// Alchemy Discoveries here | |
SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(spellid); | |
if (spellEntry && spellEntry->Mechanic == MECHANIC_DISCOVERY) | |
{ | |
if (uint32 discoveredSpell = GetSkillDiscoverySpell(_spell_idx->second->SkillLine, spellid, this)) | |
LearnSpell(discoveredSpell, false); | |
} | |
uint32 craft_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_CRAFTING); | |
return UpdateSkillPro(_spell_idx->second->SkillLine, SkillGainChance(SkillValue, | |
_spell_idx->second->TrivialSkillLineRankHigh, | |
(_spell_idx->second->TrivialSkillLineRankHigh + _spell_idx->second->TrivialSkillLineRankLow)/2, | |
_spell_idx->second->TrivialSkillLineRankLow), | |
craft_skill_gain); | |
} | |
} | |
return false; | |
} | |
bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator) | |
{ | |
TC_LOG_DEBUG("entities.player.skills", "Player::UpdateGatherSkill: Player '%s' (%s), SkillID: %u, SkillLevel: %u, RedLevel: %u)", | |
GetName().c_str(), GetGUID().ToString().c_str(), SkillId, SkillValue, RedLevel); | |
uint32 gathering_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING); | |
// For skinning and Mining chance decrease with level. 1-74 - no decrease, 75-149 - 2 times, 225-299 - 8 times | |
switch (SkillId) | |
{ | |
case SKILL_HERBALISM: | |
case SKILL_JEWELCRAFTING: | |
case SKILL_INSCRIPTION: | |
return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator, gathering_skill_gain); | |
case SKILL_SKINNING: | |
if (sWorld->getIntConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS) == 0) | |
return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator, gathering_skill_gain); | |
else | |
return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator) >> (SkillValue/sWorld->getIntConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS)), gathering_skill_gain); | |
case SKILL_MINING: | |
if (sWorld->getIntConfig(CONFIG_SKILL_CHANCE_MINING_STEPS) == 0) | |
return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator, gathering_skill_gain); | |
else | |
return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator) >> (SkillValue/sWorld->getIntConfig(CONFIG_SKILL_CHANCE_MINING_STEPS)), gathering_skill_gain); | |
} | |
return false; | |
} | |
bool Player::UpdateFishingSkill() | |
{ | |
TC_LOG_DEBUG("entities.player.skills", "Player::UpdateFishingSkill: Player '%s' (%s)", GetName().c_str(), GetGUID().ToString().c_str()); | |
uint32 SkillValue = GetPureSkillValue(SKILL_FISHING); | |
int32 chance = SkillValue < 75 ? 100 : 2500/(SkillValue-50); | |
uint32 gathering_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING); | |
return UpdateSkillPro(SKILL_FISHING, chance*10, gathering_skill_gain); | |
} | |
bool Player::UpdateSkillPro(uint16 skillId, int32 chance, uint32 step) | |
{ | |
// levels sync. with spell requirement for skill levels to learn | |
// bonus abilities in sSkillLineAbilityStore | |
// Used only to avoid scan DBC at each skill grow | |
static uint32 bonusSkillLevels[] = { 75, 150, 225, 300, 375, 450, 525 }; | |
static const size_t bonusSkillLevelsSize = sizeof(bonusSkillLevels) / sizeof(uint32); | |
TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro: Player '%s' (%s), SkillID: %u, Chance: %3.1f%%)", | |
GetName().c_str(), GetGUID().ToString().c_str(), skillId, chance / 10.0f); | |
if (!skillId) | |
return false; | |
if (chance <= 0) // speedup in 0 chance case | |
{ | |
TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro: Player '%s' (%s), SkillID: %u, Chance: %3.1f%% missed", | |
GetName().c_str(), GetGUID().ToString().c_str(), skillId, chance / 10.0f); | |
return false; | |
} | |
SkillStatusMap::iterator itr = mSkillStatus.find(skillId); | |
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) | |
return false; | |
uint16 field = itr->second.pos / 2; | |
uint8 offset = itr->second.pos & 1; // itr->second.pos % 2 | |
uint16 value = GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset); | |
uint16 max = GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset); | |
if (!max || !value || value >= max) | |
return false; | |
if (irand(1, 1000) > chance) | |
{ | |
TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro: Player '%s' (%s), SkillID: %u, Chance: %3.1f%% missed", | |
GetName().c_str(), GetGUID().ToString().c_str(), skillId, chance / 10.0f); | |
return false; | |
} | |
uint16 new_value = value + step; | |
if (new_value > max) | |
new_value = max; | |
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, new_value); | |
if (itr->second.uState != SKILL_NEW) | |
itr->second.uState = SKILL_CHANGED; | |
for (size_t i = 0; i < bonusSkillLevelsSize; ++i) | |
{ | |
uint32 bsl = bonusSkillLevels[i]; | |
if (value < bsl && new_value >= bsl) | |
{ | |
LearnSkillRewardedSpells(skillId, new_value); | |
break; | |
} | |
} | |
UpdateSkillEnchantments(skillId, value, new_value); | |
UpdateCriteria(CRITERIA_TYPE_REACH_SKILL_LEVEL, skillId); | |
TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro: Player '%s' (%s), SkillID: %u, Chance: %3.1f%% taken", | |
GetName().c_str(), GetGUID().ToString().c_str(), skillId, chance / 10.0f); | |
return true; | |
} | |
void Player::ModifySkillBonus(uint32 skillid, int32 val, bool talent) | |
{ | |
SkillStatusMap::const_iterator itr = mSkillStatus.find(skillid); | |
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) | |
return; | |
uint16 field = itr->second.pos / 2 + (talent ? PLAYER_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET : PLAYER_SKILL_LINEID + SKILL_TEMP_BONUS_OFFSET); | |
uint8 offset = itr->second.pos & 1; // itr->second.pos % 2 | |
uint16 bonus = GetUInt16Value(field, offset); | |
SetUInt16Value(field, offset, bonus + val); | |
} | |
void Player::UpdateSkillsForLevel() | |
{ | |
uint32 maxSkill = GetMaxSkillValueForLevel(); | |
for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); ++itr) | |
{ | |
if (itr->second.uState == SKILL_DELETED) | |
continue; | |
uint32 pskill = itr->first; | |
SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(pskill, getRace(), getClass()); | |
if (!rcEntry) | |
continue; | |
uint16 field = itr->second.pos / 2; | |
uint8 offset = itr->second.pos & 1; // itr->second.pos % 2 | |
if (GetSkillRangeType(rcEntry) == SKILL_RANGE_LEVEL) | |
{ | |
if (!IsWeaponSkill(rcEntry->SkillID)) | |
{ | |
uint16 max = GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset); | |
/// update only level dependent max skill values | |
if (max != 1) | |
{ | |
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, maxSkill); | |
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset, maxSkill); | |
if (itr->second.uState != SKILL_NEW) | |
itr->second.uState = SKILL_CHANGED; | |
} | |
} | |
} | |
// Update level dependent skillline spells | |
LearnSkillRewardedSpells(rcEntry->SkillID, GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset)); | |
} | |
} | |
void Player::UpdateSkillsToMaxSkillsForLevel() | |
{ | |
for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); ++itr) | |
{ | |
if (itr->second.uState == SKILL_DELETED) | |
continue; | |
uint32 pskill = itr->first; | |
SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(pskill, getRace(), getClass()); | |
if (!rcEntry) | |
continue; | |
if (IsProfessionOrRidingSkill(rcEntry->SkillID)) | |
continue; | |
if (IsWeaponSkill(rcEntry->SkillID)) | |
continue; | |
uint16 field = itr->second.pos / 2; | |
uint8 offset = itr->second.pos & 1; // itr->second.pos % 2 | |
uint16 max = GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset); | |
if (max > 1) | |
{ | |
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, max); | |
if (itr->second.uState != SKILL_NEW) | |
itr->second.uState = SKILL_CHANGED; | |
} | |
} | |
} | |
// This functions sets a skill line value (and adds if doesn't exist yet) | |
// To "remove" a skill line, set it's values to zero | |
void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal) | |
{ | |
if (!id) | |
return; | |
uint16 currVal; | |
SkillStatusMap::iterator itr = mSkillStatus.find(id); | |
//has skill | |
if (itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED) | |
{ | |
uint16 field = itr->second.pos / 2; | |
uint8 offset = itr->second.pos & 1; // itr->second.pos % 2 | |
currVal = GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset); | |
if (newVal) | |
{ | |
// if skill value is going down, update enchantments before setting the new value | |
if (newVal < currVal) | |
UpdateSkillEnchantments(id, currVal, newVal); | |
// update step | |
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_STEP_OFFSET + field, offset, step); | |
// update value | |
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, newVal); | |
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset, maxVal); | |
if (itr->second.uState != SKILL_NEW) | |
itr->second.uState = SKILL_CHANGED; | |
LearnSkillRewardedSpells(id, newVal); | |
// if skill value is going up, update enchantments after setting the new value | |
if (newVal > currVal) | |
UpdateSkillEnchantments(id, currVal, newVal); | |
UpdateCriteria(CRITERIA_TYPE_REACH_SKILL_LEVEL, id); | |
UpdateCriteria(CRITERIA_TYPE_LEARN_SKILL_LEVEL, id); | |
} | |
else //remove | |
{ | |
//remove enchantments needing this skill | |
UpdateSkillEnchantments(id, currVal, 0); | |
// clear skill fields | |
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_ID_OFFSET + field, offset, 0); | |
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_STEP_OFFSET + field, offset, 0); | |
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, 0); | |
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset, 0); | |
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_TEMP_BONUS_OFFSET + field, offset, 0); | |
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET + field, offset, 0); | |
// mark as deleted or simply remove from map if not saved yet | |
if (itr->second.uState != SKILL_NEW) | |
itr->second.uState = SKILL_DELETED; | |
else | |
mSkillStatus.erase(itr); | |
// remove all spells that related to this skill | |
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j) | |
if (SkillLineAbilityEntry const* pAbility = sSkillLineAbilityStore.LookupEntry(j)) | |
if (pAbility->SkillLine == id) | |
RemoveSpell(sSpellMgr->GetFirstSpellInChain(pAbility->SpellID)); | |
// Clear profession lines | |
if (GetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1) == id) | |
SetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1, 0); | |
else if (GetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1 + 1) == id) | |
SetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1 + 1, 0); | |
} | |
} | |
else if (newVal) //add | |
{ | |
currVal = 0; | |
for (uint32 i = 0; i < PLAYER_MAX_SKILLS; ++i) | |
{ | |
uint16 field = i / 2; | |
uint8 offset = i & 1; // i % 2 | |
if (!GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_ID_OFFSET + field, offset)) | |
{ | |
SkillLineEntry const* skillEntry = sSkillLineStore.LookupEntry(id); | |
if (!skillEntry) | |
{ | |
TC_LOG_ERROR("misc", "Player::SetSkill: Skill (SkillID: %u) not found in SkillLineStore for player '%s' (%s)", | |
id, GetName().c_str(), GetGUID().ToString().c_str()); | |
return; | |
} | |
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_ID_OFFSET + field, offset, id); | |
if (skillEntry->CategoryID == SKILL_CATEGORY_PROFESSION) | |
{ | |
if (!GetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1)) | |
SetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1, id); | |
else if (!GetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1 + 1)) | |
SetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1 + 1, id); | |
} | |
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_STEP_OFFSET + field, offset, step); | |
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset, newVal); | |
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset, maxVal); | |
UpdateSkillEnchantments(id, currVal, newVal); | |
UpdateCriteria(CRITERIA_TYPE_REACH_SKILL_LEVEL, id); | |
UpdateCriteria(CRITERIA_TYPE_LEARN_SKILL_LEVEL, id); | |
// insert new entry or update if not deleted old entry yet | |
if (itr != mSkillStatus.end()) | |
{ | |
itr->second.pos = i; | |
itr->second.uState = SKILL_CHANGED; | |
} | |
else | |
mSkillStatus.insert(SkillStatusMap::value_type(id, SkillStatusData(i, SKILL_NEW))); | |
// apply skill bonuses | |
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_TEMP_BONUS_OFFSET + field, offset, 0); | |
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET + field, offset, 0); | |
// temporary bonuses | |
AuraEffectList const& mModSkill = GetAuraEffectsByType(SPELL_AURA_MOD_SKILL); | |
for (AuraEffectList::const_iterator j = mModSkill.begin(); j != mModSkill.end(); ++j) | |
if ((*j)->GetMiscValue() == int32(id)) | |
(*j)->HandleEffect(this, AURA_EFFECT_HANDLE_SKILL, true); | |
AuraEffectList const& mModSkill2 = GetAuraEffectsByType(SPELL_AURA_MOD_SKILL_2); | |
for (AuraEffectList::const_iterator j = mModSkill2.begin(); j != mModSkill2.end(); ++j) | |
if ((*j)->GetMiscValue() == int32(id)) | |
(*j)->HandleEffect(this, AURA_EFFECT_HANDLE_SKILL, true); | |
// permanent bonuses | |
AuraEffectList const& mModSkillTalent = GetAuraEffectsByType(SPELL_AURA_MOD_SKILL_TALENT); | |
for (AuraEffectList::const_iterator j = mModSkillTalent.begin(); j != mModSkillTalent.end(); ++j) | |
if ((*j)->GetMiscValue() == int32(id)) | |
(*j)->HandleEffect(this, AURA_EFFECT_HANDLE_SKILL, true); | |
// Learn all spells for skill | |
LearnSkillRewardedSpells(id, newVal); | |
return; | |
} | |
} | |
} | |
} | |
bool Player::HasSkill(uint32 skill) const | |
{ | |
if (!skill) | |
return false; | |
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); | |
return (itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED); | |
} | |
uint16 Player::GetSkillStep(uint16 skill) const | |
{ | |
if (!skill) | |
return 0; | |
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); | |
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) | |
return 0; | |
return GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_STEP_OFFSET + itr->second.pos / 2, itr->second.pos & 1); | |
} | |
uint16 Player::GetSkillValue(uint32 skill) const | |
{ | |
if (!skill) | |
return 0; | |
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); | |
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) | |
return 0; | |
uint16 field = itr->second.pos / 2; | |
uint8 offset = itr->second.pos & 1; | |
int32 result = int32(GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset)); | |
result += int32(GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_TEMP_BONUS_OFFSET + field, offset)); | |
result += int32(GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET + field, offset)); | |
return result < 0 ? 0 : result; | |
} | |
uint16 Player::GetMaxSkillValue(uint32 skill) const | |
{ | |
if (!skill) | |
return 0; | |
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); | |
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) | |
return 0; | |
uint16 field = itr->second.pos / 2; | |
uint8 offset = itr->second.pos & 1; | |
int32 result = int32(GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset)); | |
result += int32(GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_TEMP_BONUS_OFFSET + field, offset)); | |
result += int32(GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET + field, offset)); | |
return result < 0 ? 0 : result; | |
} | |
uint16 Player::GetPureMaxSkillValue(uint32 skill) const | |
{ | |
if (!skill) | |
return 0; | |
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); | |
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) | |
return 0; | |
uint16 field = itr->second.pos / 2; | |
uint8 offset = itr->second.pos & 1; | |
return GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset); | |
} | |
uint16 Player::GetBaseSkillValue(uint32 skill) const | |
{ | |
if (!skill) | |
return 0; | |
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); | |
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) | |
return 0; | |
uint16 field = itr->second.pos / 2; | |
uint8 offset = itr->second.pos & 1; | |
int32 result = int32(GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset)); | |
result += int32(GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET + field, offset)); | |
return result < 0 ? 0 : result; | |
} | |
uint16 Player::GetPureSkillValue(uint32 skill) const | |
{ | |
if (!skill) | |
return 0; | |
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); | |
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) | |
return 0; | |
uint16 field = itr->second.pos / 2; | |
uint8 offset = itr->second.pos & 1; | |
return GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset); | |
} | |
int16 Player::GetSkillPermBonusValue(uint32 skill) const | |
{ | |
if (!skill) | |
return 0; | |
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); | |
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) | |
return 0; | |
uint16 field = itr->second.pos / 2; | |
uint8 offset = itr->second.pos & 1; | |
return GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET + field, offset); | |
} | |
int16 Player::GetSkillTempBonusValue(uint32 skill) const | |
{ | |
if (!skill) | |
return 0; | |
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); | |
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) | |
return 0; | |
uint16 field = itr->second.pos / 2; | |
uint8 offset = itr->second.pos & 1; | |
return GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_TEMP_BONUS_OFFSET + field, offset); | |
} | |
void Player::SendActionButtons(uint32 state) const | |
{ | |
WorldPackets::Spells::UpdateActionButtons packet; | |
for (uint8 button = 0; button < MAX_ACTION_BUTTONS; ++button) | |
{ | |
ActionButtonList::const_iterator itr = m_actionButtons.find(button); | |
if (itr != m_actionButtons.end() && itr->second.uState != ACTIONBUTTON_DELETED) | |
packet.ActionButtons[button] = uint64(itr->second.packedData); | |
else | |
packet.ActionButtons[button] = 0; | |
} | |
packet.Reason = state; | |
SendDirectMessage(packet.Write()); | |
} | |
bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type) const | |
{ | |
if (button >= MAX_ACTION_BUTTONS) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Action %u not added into button %u for player %s (%s): button must be < %u", | |
action, button, GetName().c_str(), GetGUID().ToString().c_str(), MAX_ACTION_BUTTONS); | |
return false; | |
} | |
if (action >= MAX_ACTION_BUTTON_ACTION_VALUE) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Action %u not added into button %u for player %s (%s): action must be < %u", | |
action, button, GetName().c_str(), GetGUID().ToString().c_str(), MAX_ACTION_BUTTON_ACTION_VALUE); | |
return false; | |
} | |
switch (type) | |
{ | |
case ACTION_BUTTON_SPELL: | |
if (!sSpellMgr->GetSpellInfo(action)) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Spell action %u not added into button %u for player %s (%s): spell not exist", | |
action, button, GetName().c_str(), GetGUID().ToString().c_str()); | |
return false; | |
} | |
if (!HasSpell(action)) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Spell action %u not added into button %u for player %s (%s): player don't known this spell", | |
action, button, GetName().c_str(), GetGUID().ToString().c_str()); | |
return false; | |
} | |
break; | |
case ACTION_BUTTON_ITEM: | |
if (!sObjectMgr->GetItemTemplate(action)) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Item action %u not added into button %u for player %s (%s): item not exist", | |
action, button, GetName().c_str(), GetGUID().ToString().c_str()); | |
return false; | |
} | |
break; | |
case ACTION_BUTTON_MOUNT: | |
{ | |
auto mount = sDB2Manager.GetMountById(action); | |
if (!mount) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Mount action %u not added into button %u for player %s (%s): mount does not exist", | |
action, button, GetName().c_str(), GetGUID().ToString().c_str()); | |
return false; | |
} | |
if (!HasSpell(mount->SpellId)) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Mount action %u not added into button %u for player %s (%s): Player does not know this mount", | |
action, button, GetName().c_str(), GetGUID().ToString().c_str()); | |
return false; | |
} | |
break; | |
} | |
case ACTION_BUTTON_C: | |
case ACTION_BUTTON_CMACRO: | |
case ACTION_BUTTON_MACRO: | |
case ACTION_BUTTON_EQSET: | |
case ACTION_BUTTON_DROPDOWN: | |
break; | |
default: | |
TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Unknown action type %u", type); | |
return false; // other cases not checked at this moment | |
} | |
return true; | |
} | |
ActionButton* Player::AddActionButton(uint8 button, uint32 action, uint8 type) | |
{ | |
if (!IsActionButtonDataValid(button, action, type)) | |
return nullptr; | |
// it create new button (NEW state) if need or return existing | |
ActionButton& ab = m_actionButtons[button]; | |
// set data and update to CHANGED if not NEW | |
ab.SetActionAndType(action, ActionButtonType(type)); | |
TC_LOG_DEBUG("entities.player", "Player::AddActionButton: Player '%s' (%s) added action '%u' (type %u) to button '%u'", | |
GetName().c_str(), GetGUID().ToString().c_str(), action, type, button); | |
return &ab; | |
} | |
void Player::RemoveActionButton(uint8 button) | |
{ | |
ActionButtonList::iterator buttonItr = m_actionButtons.find(button); | |
if (buttonItr == m_actionButtons.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED) | |
return; | |
if (buttonItr->second.uState == ACTIONBUTTON_NEW) | |
m_actionButtons.erase(buttonItr); // new and not saved | |
else | |
buttonItr->second.uState = ACTIONBUTTON_DELETED; // saved, will deleted at next save | |
TC_LOG_DEBUG("entities.player", "Player::RemoveActionButton: Player '%s' (%s) removed action button '%u'", | |
GetName().c_str(), GetGUID().ToString().c_str(), button); | |
} | |
ActionButton const* Player::GetActionButton(uint8 button) | |
{ | |
ActionButtonList::iterator buttonItr = m_actionButtons.find(button); | |
if (buttonItr == m_actionButtons.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED) | |
return nullptr; | |
return &buttonItr->second; | |
} | |
bool Player::UpdatePosition(float x, float y, float z, float orientation, bool teleport) | |
{ | |
if (!Unit::UpdatePosition(x, y, z, orientation, teleport)) | |
return false; | |
//if (movementInfo.flags & MOVEMENTFLAG_MOVING) | |
// mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOVE); | |
//if (movementInfo.flags & MOVEMENTFLAG_TURNING) | |
// mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TURNING); | |
//AURA_INTERRUPT_FLAG_JUMP not sure | |
// group update | |
if (GetGroup()) | |
SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POSITION); | |
CheckAreaExploreAndOutdoor(); | |
return true; | |
} | |
void Player::SendMessageToSetInRange(WorldPacket const* data, float dist, bool self) | |
{ | |
if (self) | |
GetSession()->SendPacket(data); | |
Trinity::MessageDistDeliverer notifier(this, data, dist); | |
VisitNearbyWorldObject(dist, notifier); | |
} | |
void Player::SendMessageToSetInRange(WorldPacket const* data, float dist, bool self, bool own_team_only) | |
{ | |
if (self) | |
GetSession()->SendPacket(data); | |
Trinity::MessageDistDeliverer notifier(this, data, dist, own_team_only); | |
VisitNearbyWorldObject(dist, notifier); | |
} | |
void Player::SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) | |
{ | |
if (skipped_rcvr != this) | |
GetSession()->SendPacket(data); | |
// we use World::GetMaxVisibleDistance() because i cannot see why not use a distance | |
// update: replaced by GetMap()->GetVisibilityDistance() | |
Trinity::MessageDistDeliverer notifier(this, data, GetVisibilityRange(), false, skipped_rcvr); | |
VisitNearbyWorldObject(GetVisibilityRange(), notifier); | |
} | |
void Player::SendDirectMessage(WorldPacket const* data) const | |
{ | |
m_session->SendPacket(data); | |
} | |
void Player::SendCinematicStart(uint32 CinematicSequenceId) const | |
{ | |
WorldPackets::Misc::TriggerCinematic packet; | |
packet.CinematicID = CinematicSequenceId; | |
SendDirectMessage(packet.Write()); | |
} | |
void Player::SendMovieStart(uint32 MovieId) const | |
{ | |
WorldPackets::Misc::TriggerMovie packet; | |
packet.MovieID = MovieId; | |
SendDirectMessage(packet.Write()); | |
} | |
void Player::CheckAreaExploreAndOutdoor() | |
{ | |
if (!IsAlive()) | |
return; | |
if (IsInFlight()) | |
return; | |
bool isOutdoor; | |
uint32 areaId = GetBaseMap()->GetAreaId(GetPositionX(), GetPositionY(), GetPositionZ(), &isOutdoor); | |
AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(areaId); | |
if (sWorld->getBoolConfig(CONFIG_VMAP_INDOOR_CHECK) && !isOutdoor) | |
RemoveAurasWithAttribute(SPELL_ATTR0_OUTDOORS_ONLY); | |
if (!areaId) | |
return; | |
if (!areaEntry) | |
{ | |
TC_LOG_ERROR("entities.player", "Player '%s' (%s) discovered unknown area (x: %f y: %f z: %f map: %u)", | |
GetName().c_str(), GetGUID().ToString().c_str(), GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId()); | |
return; | |
} | |
uint32 offset = areaEntry->AreaBit / 32; | |
if (offset >= PLAYER_EXPLORED_ZONES_SIZE) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::CheckAreaExploreAndOutdoor: Wrong area flag %u in map data for (X: %f Y: %f) point to field PLAYER_EXPLORED_ZONES_1 + %u ( %u must be < %u ).", | |
areaId, GetPositionX(), GetPositionY(), offset, offset, PLAYER_EXPLORED_ZONES_SIZE); | |
return; | |
} | |
uint32 val = (uint32)(1 << (areaEntry->AreaBit % 32)); | |
uint32 currFields = GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset); | |
if (!(currFields & val)) | |
{ | |
SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields | val)); | |
UpdateCriteria(CRITERIA_TYPE_EXPLORE_AREA); | |
if (areaEntry->ExplorationLevel > 0) | |
{ | |
if (getLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) | |
{ | |
SendExplorationExperience(areaId, 0); | |
} | |
else | |
{ | |
int32 diff = int32(getLevel()) - areaEntry->ExplorationLevel; | |
uint32 XP; | |
if (diff < -5) | |
{ | |
XP = uint32(sObjectMgr->GetBaseXP(getLevel()+5)*sWorld->getRate(RATE_XP_EXPLORE)); | |
} | |
else if (diff > 5) | |
{ | |
int32 exploration_percent = 100 - ((diff - 5) * 5); | |
if (exploration_percent < 0) | |
exploration_percent = 0; | |
XP = uint32(sObjectMgr->GetBaseXP(areaEntry->ExplorationLevel)*exploration_percent/100*sWorld->getRate(RATE_XP_EXPLORE)); | |
} | |
else | |
{ | |
XP = uint32(sObjectMgr->GetBaseXP(areaEntry->ExplorationLevel)*sWorld->getRate(RATE_XP_EXPLORE)); | |
} | |
GiveXP(XP, nullptr); | |
SendExplorationExperience(areaId, XP); | |
} | |
TC_LOG_DEBUG("entities.player", "Player '%s' (%s) discovered a new area: %u", GetName().c_str(),GetGUID().ToString().c_str(), areaId); | |
} | |
} | |
} | |
uint32 Player::TeamForRace(uint8 race) | |
{ | |
if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race)) | |
{ | |
switch (rEntry->TeamID) | |
{ | |
case 0: return ALLIANCE; | |
case 1: return HORDE; | |
} | |
TC_LOG_ERROR("entities.player", "Race (%u) has wrong teamid (%u) in DBC: wrong DBC files?", uint32(race), rEntry->TeamID); | |
} | |
else | |
TC_LOG_ERROR("entities.player", "Race (%u) not found in DBC: wrong DBC files?", uint32(race)); | |
return ALLIANCE; | |
} | |
TeamId Player::TeamIdForRace(uint8 race) | |
{ | |
if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race)) | |
return TeamId(rEntry->TeamID); | |
TC_LOG_ERROR("entities.player", "Race (%u) not found in DBC: wrong DBC files?", race); | |
return TEAM_NEUTRAL; | |
} | |
void Player::setFactionForRace(uint8 race) | |
{ | |
m_team = TeamForRace(race); | |
ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race); | |
setFaction(rEntry ? rEntry->FactionID : 0); | |
} | |
ReputationRank Player::GetReputationRank(uint32 faction) const | |
{ | |
FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction); | |
return GetReputationMgr().GetRank(factionEntry); | |
} | |
// Calculate total reputation percent player gain with quest/creature level | |
int32 Player::CalculateReputationGain(ReputationSource source, uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool noQuestBonus) | |
{ | |
float percent = 100.0f; | |
float repMod = noQuestBonus ? 0.0f : float(GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN)); | |
// faction specific auras only seem to apply to kills | |
if (source == REPUTATION_SOURCE_KILL) | |
repMod += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_FACTION_REPUTATION_GAIN, faction); | |
percent += rep > 0 ? repMod : -repMod; | |
float rate; | |
switch (source) | |
{ | |
case REPUTATION_SOURCE_KILL: | |
rate = sWorld->getRate(RATE_REPUTATION_LOWLEVEL_KILL); | |
break; | |
case REPUTATION_SOURCE_QUEST: | |
case REPUTATION_SOURCE_DAILY_QUEST: | |
case REPUTATION_SOURCE_WEEKLY_QUEST: | |
case REPUTATION_SOURCE_MONTHLY_QUEST: | |
case REPUTATION_SOURCE_REPEATABLE_QUEST: | |
rate = sWorld->getRate(RATE_REPUTATION_LOWLEVEL_QUEST); | |
break; | |
case REPUTATION_SOURCE_SPELL: | |
default: | |
rate = 1.0f; | |
break; | |
} | |
if (rate != 1.0f && creatureOrQuestLevel < Trinity::XP::GetGrayLevel(getLevel())) | |
percent *= rate; | |
if (percent <= 0.0f) | |
return 0; | |
// Multiply result with the faction specific rate | |
if (RepRewardRate const* repData = sObjectMgr->GetRepRewardRate(faction)) | |
{ | |
float repRate = 0.0f; | |
switch (source) | |
{ | |
case REPUTATION_SOURCE_KILL: | |
repRate = repData->creatureRate; | |
break; | |
case REPUTATION_SOURCE_QUEST: | |
repRate = repData->questRate; | |
break; | |
case REPUTATION_SOURCE_DAILY_QUEST: | |
repRate = repData->questDailyRate; | |
break; | |
case REPUTATION_SOURCE_WEEKLY_QUEST: | |
repRate = repData->questWeeklyRate; | |
break; | |
case REPUTATION_SOURCE_MONTHLY_QUEST: | |
repRate = repData->questMonthlyRate; | |
break; | |
case REPUTATION_SOURCE_REPEATABLE_QUEST: | |
repRate = repData->questRepeatableRate; | |
break; | |
case REPUTATION_SOURCE_SPELL: | |
repRate = repData->spellRate; | |
break; | |
} | |
// for custom, a rate of 0.0 will totally disable reputation gain for this faction/type | |
if (repRate <= 0.0f) | |
return 0; | |
percent *= repRate; | |
} | |
if (source != REPUTATION_SOURCE_SPELL && GetsRecruitAFriendBonus(false)) | |
percent *= 1.0f + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS); | |
return CalculatePct(rep, percent); | |
} | |
// Calculates how many reputation points player gains in victim's enemy factions | |
void Player::RewardReputation(Unit* victim, float rate) | |
{ | |
if (!victim || victim->GetTypeId() == TYPEID_PLAYER) | |
return; | |
if (victim->ToCreature()->IsReputationGainDisabled()) | |
return; | |
ReputationOnKillEntry const* Rep = sObjectMgr->GetReputationOnKilEntry(victim->ToCreature()->GetCreatureTemplate()->Entry); | |
if (!Rep) | |
return; | |
uint32 ChampioningFaction = 0; | |
if (GetChampioningFaction()) | |
{ | |
// support for: Championing - http://www.wowwiki.com/Championing | |
Map const* map = GetMap(); | |
if (map->IsNonRaidDungeon()) | |
if (LfgDungeonsEntry const* dungeon = DB2Manager::GetLfgDungeon(map->GetId(), map->GetDifficultyID())) | |
if (dungeon->TargetLevel == 80) | |
ChampioningFaction = GetChampioningFaction(); | |
} | |
uint32 team = GetTeam(); | |
if (Rep->RepFaction1 && (!Rep->TeamDependent || team == ALLIANCE)) | |
{ | |
int32 donerep1 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->getLevel(), Rep->RepValue1, ChampioningFaction ? ChampioningFaction : Rep->RepFaction1); | |
donerep1 = int32(donerep1 * rate); | |
FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction1); | |
uint32 current_reputation_rank1 = GetReputationMgr().GetRank(factionEntry1); | |
if (factionEntry1 && current_reputation_rank1 <= Rep->ReputationMaxCap1) | |
GetReputationMgr().ModifyReputation(factionEntry1, donerep1); | |
} | |
if (Rep->RepFaction2 && (!Rep->TeamDependent || team == HORDE)) | |
{ | |
int32 donerep2 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->getLevel(), Rep->RepValue2, ChampioningFaction ? ChampioningFaction : Rep->RepFaction2); | |
donerep2 = int32(donerep2 * rate); | |
FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction2); | |
uint32 current_reputation_rank2 = GetReputationMgr().GetRank(factionEntry2); | |
if (factionEntry2 && current_reputation_rank2 <= Rep->ReputationMaxCap2) | |
GetReputationMgr().ModifyReputation(factionEntry2, donerep2); | |
} | |
} | |
// Calculate how many reputation points player gain with the quest | |
void Player::RewardReputation(Quest const* quest) | |
{ | |
for (uint8 i = 0; i < QUEST_REWARD_REPUTATIONS_COUNT; ++i) | |
{ | |
if (!quest->RewardFactionId[i]) | |
continue; | |
FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->RewardFactionId[i]); | |
if (!factionEntry) | |
continue; | |
int32 rep = 0; | |
bool noQuestBonus = false; | |
if (quest->RewardFactionOverride[i]) | |
{ | |
rep = quest->RewardFactionOverride[i] / 100; | |
noQuestBonus = true; | |
} | |
else | |
{ | |
uint32 row = ((quest->RewardFactionValue[i] < 0) ? 1 : 0) + 1; | |
if (QuestFactionRewardEntry const* questFactionRewEntry = sQuestFactionRewardStore.LookupEntry(row)) | |
{ | |
uint32 field = abs(quest->RewardFactionValue[i]); | |
rep = questFactionRewEntry->QuestRewFactionValue[field]; | |
} | |
} | |
if (!rep) | |
continue; | |
if (quest->RewardFactionCapIn[i] && rep > 0 && uint32(GetReputationMgr().GetRank(factionEntry)) >= quest->RewardFactionCapIn[i]) | |
continue; | |
if (quest->IsDaily()) | |
rep = CalculateReputationGain(REPUTATION_SOURCE_DAILY_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], noQuestBonus); | |
else if (quest->IsWeekly()) | |
rep = CalculateReputationGain(REPUTATION_SOURCE_WEEKLY_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], noQuestBonus); | |
else if (quest->IsMonthly()) | |
rep = CalculateReputationGain(REPUTATION_SOURCE_MONTHLY_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], noQuestBonus); | |
else if (quest->IsRepeatable()) | |
rep = CalculateReputationGain(REPUTATION_SOURCE_REPEATABLE_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], noQuestBonus); | |
else | |
rep = CalculateReputationGain(REPUTATION_SOURCE_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], noQuestBonus); | |
bool noSpillover = (quest->GetRewardReputationMask() & (1 << i)) != 0; | |
GetReputationMgr().ModifyReputation(factionEntry, rep, noSpillover); | |
} | |
} | |
void Player::UpdateHonorFields() | |
{ | |
/// called when rewarding honor and at each save | |
time_t now = time_t(time(nullptr)); | |
time_t today = time_t(time(nullptr) / DAY) * DAY; | |
if (m_lastHonorUpdateTime < today) | |
{ | |
time_t yesterday = today - DAY; | |
// update yesterday's contribution | |
if (m_lastHonorUpdateTime >= yesterday) | |
{ | |
// this is the first update today, reset today's contribution | |
uint16 killsToday = GetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_TODAY_KILLS); | |
SetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_TODAY_KILLS, 0); | |
SetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_YESTERDAY_KILLS, killsToday); | |
} | |
else | |
{ | |
// no honor/kills yesterday or today, reset | |
SetUInt32Value(PLAYER_FIELD_KILLS, 0); | |
} | |
} | |
m_lastHonorUpdateTime = now; | |
} | |
///Calculate the amount of honor gained based on the victim | |
///and the size of the group for which the honor is divided | |
///An exact honor value can also be given (overriding the calcs) | |
bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvptoken) | |
{ | |
// do not reward honor in arenas, but enable onkill spellproc | |
if (InArena()) | |
{ | |
if (!victim || victim == this || victim->GetTypeId() != TYPEID_PLAYER) | |
return false; | |
if (GetBGTeam() == victim->ToPlayer()->GetBGTeam()) | |
return false; | |
return true; | |
} | |
// 'Inactive' this aura prevents the player from gaining honor points and battleground Tokenizer | |
if (HasAura(SPELL_AURA_PLAYER_INACTIVE)) | |
return false; | |
ObjectGuid victim_guid; | |
uint32 victim_rank = 0; | |
// need call before fields update to have chance move yesterday data to appropriate fields before today data change. | |
UpdateHonorFields(); | |
// do not reward honor in arenas, but return true to enable onkill spellproc | |
if (InBattleground() && GetBattleground() && GetBattleground()->isArena()) | |
return true; | |
// Promote to float for calculations | |
float honor_f = (float)honor; | |
if (honor_f <= 0) | |
{ | |
if (!victim || victim == this || victim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT)) | |
return false; | |
victim_guid = victim->GetGUID(); | |
if (Player* plrVictim = victim->ToPlayer()) | |
{ | |
if (GetTeam() == plrVictim->GetTeam() && !sWorld->IsFFAPvPRealm()) | |
return false; | |
uint8 k_level = getLevel(); | |
uint8 k_grey = Trinity::XP::GetGrayLevel(k_level); | |
uint8 v_level = victim->getLevel(); | |
if (v_level <= k_grey) | |
return false; | |
// PLAYER_CHOSEN_TITLE VALUES DESCRIPTION | |
// [0] Just name | |
// [1..14] Alliance honor titles and player name | |
// [15..28] Horde honor titles and player name | |
// [29..38] Other title and player name | |
// [39+] Nothing | |
uint32 victim_title = victim->GetUInt32Value(PLAYER_CHOSEN_TITLE); | |
// Get Killer titles, CharTitlesEntry::bit_index | |
// Ranks: | |
// title[1..14] -> rank[5..18] | |
// title[15..28] -> rank[5..18] | |
// title[other] -> 0 | |
if (victim_title == 0) | |
victim_guid.Clear(); // Don't show HK: <rank> message, only log. | |
else if (victim_title < 15) | |
victim_rank = victim_title + 4; | |
else if (victim_title < 29) | |
victim_rank = victim_title - 14 + 4; | |
else | |
victim_guid.Clear(); // Don't show HK: <rank> message, only log. | |
honor_f = std::ceil(Trinity::Honor::hk_honor_at_level_f(k_level) * (v_level - k_grey) / (k_level - k_grey)); | |
// count the number of playerkills in one day | |
ApplyModUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_TODAY_KILLS, 1, true); | |
// and those in a lifetime | |
ApplyModUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 1, true); | |
UpdateCriteria(CRITERIA_TYPE_EARN_HONORABLE_KILL); | |
UpdateCriteria(CRITERIA_TYPE_HK_CLASS, victim->getClass()); | |
UpdateCriteria(CRITERIA_TYPE_HK_RACE, victim->getRace()); | |
UpdateCriteria(CRITERIA_TYPE_HONORABLE_KILL_AT_AREA, GetAreaId()); | |
UpdateCriteria(CRITERIA_TYPE_HONORABLE_KILL, 1, 0, 0, victim); | |
} | |
else | |
{ | |
if (!victim->ToCreature()->IsRacialLeader()) | |
return false; | |
honor_f = 100.0f; // ??? need more info | |
victim_rank = 19; // HK: Leader | |
} | |
} | |
if (victim != nullptr) | |
{ | |
if (groupsize > 1) | |
honor_f /= groupsize; | |
// apply honor multiplier from aura (not stacking-get highest) | |
AddPct(honor_f, GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HONOR_GAIN_PCT)); | |
} | |
honor_f *= sWorld->getRate(RATE_HONOR); | |
// Back to int now | |
honor = int32(honor_f); | |
// honor - for show honor points in log | |
// victim_guid - for show victim name in log | |
// victim_rank [1..4] HK: <dishonored rank> | |
// victim_rank [5..19] HK: <alliance\horde rank> | |
// victim_rank [0, 20+] HK: <> | |
WorldPackets::Combat::PvPCredit data; | |
data.Honor = honor; | |
data.OriginalHonor = honor; | |
data.Target = victim_guid; | |
data.Rank = victim_rank; | |
GetSession()->SendPacket(data.Write()); | |
// TODO: add honor xp | |
if (InBattleground() && honor > 0) | |
{ | |
if (Battleground* bg = GetBattleground()) | |
{ | |
bg->UpdatePlayerScore(this, SCORE_BONUS_HONOR, honor, false); //false: prevent looping | |
} | |
} | |
if (sWorld->getBoolConfig(CONFIG_PVP_TOKEN_ENABLE) && pvptoken) | |
{ | |
if (!victim || victim == this || victim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT)) | |
return true; | |
if (victim->GetTypeId() == TYPEID_PLAYER) | |
{ | |
// Check if allowed to receive it in current map | |
uint8 MapType = sWorld->getIntConfig(CONFIG_PVP_TOKEN_MAP_TYPE); | |
if ((MapType == 1 && !InBattleground() && !IsFFAPvP()) | |
|| (MapType == 2 && !IsFFAPvP()) | |
|| (MapType == 3 && !InBattleground())) | |
return true; | |
uint32 itemId = sWorld->getIntConfig(CONFIG_PVP_TOKEN_ID); | |
int32 count = sWorld->getIntConfig(CONFIG_PVP_TOKEN_COUNT); | |
if (AddItem(itemId, count)) | |
ChatHandler(GetSession()).PSendSysMessage("You have been awarded a token for slaying another player."); | |
} | |
} | |
return true; | |
} | |
void Player::_LoadCurrency(PreparedQueryResult result) | |
{ | |
if (!result) | |
return; | |
do | |
{ | |
Field* fields = result->Fetch(); | |
uint16 currencyID = fields[0].GetUInt16(); | |
CurrencyTypesEntry const* currency = sCurrencyTypesStore.LookupEntry(currencyID); | |
if (!currency) | |
continue; | |
PlayerCurrency cur; | |
cur.state = PLAYERCURRENCY_UNCHANGED; | |
cur.Quantity = fields[1].GetUInt32(); | |
cur.WeeklyQuantity = fields[2].GetUInt32(); | |
cur.TrackedQuantity = fields[3].GetUInt32(); | |
cur.Flags = fields[4].GetUInt8(); | |
_currencyStorage.insert(PlayerCurrenciesMap::value_type(currencyID, cur)); | |
} while (result->NextRow()); | |
} | |
void Player::_SaveCurrency(SQLTransaction& trans) | |
{ | |
PreparedStatement* stmt; | |
for (PlayerCurrenciesMap::iterator itr = _currencyStorage.begin(); itr != _currencyStorage.end(); ++itr) | |
{ | |
CurrencyTypesEntry const* entry = sCurrencyTypesStore.LookupEntry(itr->first); | |
if (!entry) // should never happen | |
continue; | |
switch (itr->second.state) | |
{ | |
case PLAYERCURRENCY_NEW: | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_PLAYER_CURRENCY); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
stmt->setUInt16(1, itr->first); | |
stmt->setUInt32(2, itr->second.Quantity); | |
stmt->setUInt32(3, itr->second.WeeklyQuantity); | |
stmt->setUInt32(4, itr->second.TrackedQuantity); | |
stmt->setUInt8(5, itr->second.Flags); | |
trans->Append(stmt); | |
break; | |
case PLAYERCURRENCY_CHANGED: | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PLAYER_CURRENCY); | |
stmt->setUInt32(0, itr->second.Quantity); | |
stmt->setUInt32(1, itr->second.WeeklyQuantity); | |
stmt->setUInt32(2, itr->second.TrackedQuantity); | |
stmt->setUInt8(3, itr->second.Flags); | |
stmt->setUInt64(4, GetGUID().GetCounter()); | |
stmt->setUInt16(5, itr->first); | |
trans->Append(stmt); | |
break; | |
default: | |
break; | |
} | |
itr->second.state = PLAYERCURRENCY_UNCHANGED; | |
} | |
} | |
void Player::SendNewCurrency(uint32 id) const | |
{ | |
PlayerCurrenciesMap::const_iterator itr = _currencyStorage.find(id); | |
if (itr == _currencyStorage.end()) | |
return; | |
CurrencyTypesEntry const* entry = sCurrencyTypesStore.LookupEntry(id); | |
if (!entry) // should never happen | |
return; | |
WorldPackets::Misc::SetupCurrency packet; | |
WorldPackets::Misc::SetupCurrency::Record record; | |
record.Type = entry->ID; | |
record.Quantity = itr->second.Quantity; | |
record.WeeklyQuantity = itr->second.WeeklyQuantity; | |
record.MaxWeeklyQuantity = GetCurrencyWeekCap(entry); | |
record.TrackedQuantity = itr->second.TrackedQuantity; | |
record.Flags = itr->second.Flags; | |
packet.Data.push_back(record); | |
GetSession()->SendPacket(packet.Write()); | |
} | |
void Player::SendCurrencies() const | |
{ | |
WorldPackets::Misc::SetupCurrency packet; | |
packet.Data.reserve(_currencyStorage.size()); | |
for (PlayerCurrenciesMap::const_iterator itr = _currencyStorage.begin(); itr != _currencyStorage.end(); ++itr) | |
{ | |
CurrencyTypesEntry const* entry = sCurrencyTypesStore.LookupEntry(itr->first); | |
// not send init meta currencies. | |
if (!entry || entry->CategoryID == CURRENCY_CATEGORY_META_CONQUEST) | |
continue; | |
WorldPackets::Misc::SetupCurrency::Record record; | |
record.Type = entry->ID; | |
record.Quantity = itr->second.Quantity; | |
record.WeeklyQuantity = itr->second.WeeklyQuantity; | |
record.MaxWeeklyQuantity = GetCurrencyWeekCap(entry); | |
record.TrackedQuantity = itr->second.TrackedQuantity; | |
record.Flags = itr->second.Flags; | |
packet.Data.push_back(record); | |
} | |
GetSession()->SendPacket(packet.Write()); | |
} | |
void Player::SendPvpRewards() const | |
{ | |
//WorldPacket packet(SMSG_REQUEST_PVP_REWARDS_RESPONSE, 24); | |
//GetSession()->SendPacket(&packet); | |
} | |
uint32 Player::GetCurrency(uint32 id) const | |
{ | |
PlayerCurrenciesMap::const_iterator itr = _currencyStorage.find(id); | |
if (itr == _currencyStorage.end()) | |
return 0; | |
return itr->second.Quantity; | |
} | |
uint32 Player::GetCurrencyOnWeek(uint32 id) const | |
{ | |
PlayerCurrenciesMap::const_iterator itr = _currencyStorage.find(id); | |
if (itr == _currencyStorage.end()) | |
return 0; | |
return itr->second.WeeklyQuantity; | |
} | |
bool Player::HasCurrency(uint32 id, uint32 count) const | |
{ | |
PlayerCurrenciesMap::const_iterator itr = _currencyStorage.find(id); | |
return itr != _currencyStorage.end() && itr->second.Quantity >= count; | |
} | |
void Player::ModifyCurrency(uint32 id, int32 count, bool printLog/* = true*/, bool ignoreMultipliers/* = false*/) | |
{ | |
if (!count) | |
return; | |
CurrencyTypesEntry const* currency = sCurrencyTypesStore.LookupEntry(id); | |
ASSERT(currency); | |
if (!ignoreMultipliers) | |
count *= GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_CURRENCY_GAIN, id); | |
uint32 oldTotalCount = 0; | |
uint32 oldWeekCount = 0; | |
uint32 oldTrackedCount = 0; | |
PlayerCurrenciesMap::iterator itr = _currencyStorage.find(id); | |
if (itr == _currencyStorage.end()) | |
{ | |
PlayerCurrency cur; | |
cur.state = PLAYERCURRENCY_NEW; | |
cur.Quantity = 0; | |
cur.WeeklyQuantity = 0; | |
cur.TrackedQuantity = 0; | |
cur.Flags = 0; | |
_currencyStorage[id] = cur; | |
itr = _currencyStorage.find(id); | |
} | |
else | |
{ | |
oldTotalCount = itr->second.Quantity; | |
oldWeekCount = itr->second.WeeklyQuantity; | |
oldTrackedCount = itr->second.TrackedQuantity; | |
} | |
// count can't be more then weekCap if used (weekCap > 0) | |
uint32 weekCap = GetCurrencyWeekCap(currency); | |
if (weekCap && count > int32(weekCap)) | |
count = weekCap; | |
// count can't be more then totalCap if used (totalCap > 0) | |
uint32 totalCap = GetCurrencyTotalCap(currency); | |
if (totalCap && count > int32(totalCap)) | |
count = totalCap; | |
int32 newTrackedCount = int32(oldTrackedCount) + (count > 0 ? count : 0); | |
if (newTrackedCount < 0) | |
newTrackedCount = 0; | |
int32 newTotalCount = int32(oldTotalCount) + count; | |
if (newTotalCount < 0) | |
newTotalCount = 0; | |
int32 newWeekCount = int32(oldWeekCount) + (count > 0 ? count : 0); | |
if (newWeekCount < 0) | |
newWeekCount = 0; | |
// if we get more then weekCap just set to limit | |
if (weekCap && int32(weekCap) < newWeekCount) | |
{ | |
newWeekCount = int32(weekCap); | |
// weekCap - oldWeekCount always >= 0 as we set limit before! | |
newTotalCount = oldTotalCount + (weekCap - oldWeekCount); | |
} | |
// if we get more then totalCap set to maximum; | |
if (totalCap && int32(totalCap) < newTotalCount) | |
{ | |
newTotalCount = int32(totalCap); | |
newWeekCount = weekCap; | |
} | |
if (uint32(newTotalCount) != oldTotalCount) | |
{ | |
if (itr->second.state != PLAYERCURRENCY_NEW) | |
itr->second.state = PLAYERCURRENCY_CHANGED; | |
itr->second.Quantity = newTotalCount; | |
itr->second.WeeklyQuantity = newWeekCount; | |
itr->second.TrackedQuantity = newTrackedCount; | |
if (count > 0) | |
UpdateCriteria(CRITERIA_TYPE_CURRENCY, id, count); | |
CurrencyChanged(id, count); | |
WorldPackets::Misc::SetCurrency packet; | |
packet.Type = id; | |
packet.Quantity = newTotalCount; | |
packet.SuppressChatLog = !printLog; | |
packet.WeeklyQuantity = newWeekCount; | |
packet.TrackedQuantity = newTrackedCount; | |
packet.Flags = itr->second.Flags; | |
GetSession()->SendPacket(packet.Write()); | |
} | |
} | |
void Player::SetCurrency(uint32 id, uint32 count, bool /*printLog*/ /*= true*/) | |
{ | |
PlayerCurrenciesMap::iterator itr = _currencyStorage.find(id); | |
if (itr == _currencyStorage.end()) | |
{ | |
PlayerCurrency cur; | |
cur.state = PLAYERCURRENCY_NEW; | |
cur.Quantity = count; | |
cur.WeeklyQuantity = 0; | |
cur.TrackedQuantity = 0; | |
cur.Flags = 0; | |
_currencyStorage[id] = cur; | |
} | |
} | |
uint32 Player::GetCurrencyWeekCap(uint32 id) const | |
{ | |
CurrencyTypesEntry const* entry = sCurrencyTypesStore.LookupEntry(id); | |
if (!entry) | |
return 0; | |
return GetCurrencyWeekCap(entry); | |
} | |
void Player::ResetCurrencyWeekCap() | |
{ | |
for (uint32 arenaSlot = 0; arenaSlot < MAX_ARENA_SLOT; arenaSlot++) | |
{ | |
if (uint32 arenaTeamId = GetArenaTeamId(arenaSlot)) | |
{ | |
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId); | |
ASSERT(arenaTeam); | |
arenaTeam->FinishWeek(); // set played this week etc values to 0 in memory, too | |
arenaTeam->SaveToDB(); // save changes | |
arenaTeam->NotifyStatsChanged(); // notify the players of the changes | |
} | |
} | |
for (PlayerCurrenciesMap::iterator itr = _currencyStorage.begin(); itr != _currencyStorage.end(); ++itr) | |
{ | |
itr->second.WeeklyQuantity = 0; | |
itr->second.state = PLAYERCURRENCY_CHANGED; | |
} | |
WorldPacket data(SMSG_RESET_WEEKLY_CURRENCY, 0); | |
SendDirectMessage(&data); | |
} | |
uint32 Player::GetCurrencyWeekCap(CurrencyTypesEntry const* currency) const | |
{ | |
return currency->MaxEarnablePerWeek; | |
} | |
uint32 Player::GetCurrencyTotalCap(CurrencyTypesEntry const* currency) const | |
{ | |
uint32 cap = currency->MaxQty; | |
switch (currency->ID) | |
{ | |
case CURRENCY_TYPE_APEXIS_CRYSTALS: | |
{ | |
uint32 apexiscap = sWorld->getIntConfig(CONFIG_CURRENCY_MAX_APEXIS_CRYSTALS); | |
if (apexiscap > 0) | |
cap = apexiscap; | |
break; | |
} | |
case CURRENCY_TYPE_JUSTICE_POINTS: | |
{ | |
uint32 justicecap = sWorld->getIntConfig(CONFIG_CURRENCY_MAX_JUSTICE_POINTS); | |
if (justicecap > 0) | |
cap = justicecap; | |
break; | |
} | |
} | |
return cap; | |
} | |
void Player::SetInGuild(ObjectGuid::LowType guildId) | |
{ | |
if (guildId) | |
SetGuidValue(OBJECT_FIELD_DATA, ObjectGuid::Create<HighGuid::Guild>(guildId)); | |
else | |
SetGuidValue(OBJECT_FIELD_DATA, ObjectGuid::Empty); | |
ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_GUILD_LEVEL_ENABLED, guildId != 0); | |
SetUInt16Value(OBJECT_FIELD_TYPE, 1, guildId != 0); | |
} | |
ObjectGuid::LowType Player::GetGuildIdFromDB(ObjectGuid guid) | |
{ | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER); | |
stmt->setUInt64(0, guid.GetCounter()); | |
if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) | |
return result->Fetch()[0].GetUInt64(); | |
return UI64LIT(0); | |
} | |
uint8 Player::GetRankFromDB(ObjectGuid guid) | |
{ | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER); | |
stmt->setUInt64(0, guid.GetCounter()); | |
if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) | |
return result->Fetch()[1].GetUInt8(); | |
return 0; | |
} | |
void Player::SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value) | |
{ | |
SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + type, value); | |
} | |
void Player::SetInArenaTeam(uint32 ArenaTeamId, uint8 slot, uint8 type) | |
{ | |
SetArenaTeamInfoField(slot, ARENA_TEAM_ID, ArenaTeamId); | |
SetArenaTeamInfoField(slot, ARENA_TEAM_TYPE, type); | |
} | |
uint32 Player::GetArenaTeamIdFromDB(ObjectGuid guid, uint8 type) | |
{ | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ARENA_TEAM_ID_BY_PLAYER_GUID); | |
stmt->setUInt64(0, guid.GetCounter()); | |
stmt->setUInt8(1, type); | |
PreparedQueryResult result = CharacterDatabase.Query(stmt); | |
if (!result) | |
return 0; | |
uint32 id = (*result)[0].GetUInt32(); | |
return id; | |
} | |
uint32 Player::GetZoneIdFromDB(ObjectGuid guid) | |
{ | |
ObjectGuid::LowType guidLow = guid.GetCounter(); | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_ZONE); | |
stmt->setUInt64(0, guidLow); | |
PreparedQueryResult result = CharacterDatabase.Query(stmt); | |
if (!result) | |
return 0; | |
Field* fields = result->Fetch(); | |
uint32 zone = fields[0].GetUInt16(); | |
if (!zone) | |
{ | |
// stored zone is zero, use generic and slow zone detection | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_POSITION_XYZ); | |
stmt->setUInt64(0, guidLow); | |
result = CharacterDatabase.Query(stmt); | |
if (!result) | |
return 0; | |
fields = result->Fetch(); | |
uint32 map = fields[0].GetUInt16(); | |
float posx = fields[1].GetFloat(); | |
float posy = fields[2].GetFloat(); | |
float posz = fields[3].GetFloat(); | |
if (!sMapStore.LookupEntry(map)) | |
return 0; | |
zone = sMapMgr->GetZoneId(map, posx, posy, posz); | |
if (zone > 0) | |
{ | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ZONE); | |
stmt->setUInt16(0, uint16(zone)); | |
stmt->setUInt64(1, guidLow); | |
CharacterDatabase.Execute(stmt); | |
} | |
} | |
return zone; | |
} | |
uint32 Player::GetLevelFromDB(ObjectGuid guid) | |
{ | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_LEVEL); | |
stmt->setUInt64(0, guid.GetCounter()); | |
PreparedQueryResult result = CharacterDatabase.Query(stmt); | |
if (!result) | |
return 0; | |
Field* fields = result->Fetch(); | |
uint8 level = fields[0].GetUInt8(); | |
return level; | |
} | |
void Player::UpdateArea(uint32 newArea) | |
{ | |
// FFA_PVP flags are area and not zone id dependent | |
// so apply them accordingly | |
m_areaUpdateId = newArea; | |
AreaTableEntry const* area = sAreaTableStore.LookupEntry(newArea); | |
pvpInfo.IsInFFAPvPArea = area && (area->Flags[0] & AREA_FLAG_ARENA); | |
UpdatePvPState(true); | |
UpdateAreaDependentAuras(newArea); | |
UpdateAreaAndZonePhase(); | |
// previously this was in UpdateZone (but after UpdateArea) so nothing will break | |
pvpInfo.IsInNoPvPArea = false; | |
if (area && area->IsSanctuary()) // in sanctuary | |
{ | |
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY); | |
pvpInfo.IsInNoPvPArea = true; | |
if (!duel) | |
CombatStopWithPets(); | |
} | |
else | |
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY); | |
uint32 const areaRestFlag = (GetTeam() == ALLIANCE) ? AREA_FLAG_REST_ZONE_ALLIANCE : AREA_FLAG_REST_ZONE_HORDE; | |
if (area && area->Flags[0] & areaRestFlag) | |
SetRestFlag(REST_FLAG_IN_FACTION_AREA); | |
else | |
RemoveRestFlag(REST_FLAG_IN_FACTION_AREA); | |
} | |
void Player::UpdateZone(uint32 newZone, uint32 newArea) | |
{ | |
if (m_zoneUpdateId != newZone) | |
{ | |
sOutdoorPvPMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId); | |
sOutdoorPvPMgr->HandlePlayerEnterZone(this, newZone); | |
sBattlefieldMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId); | |
sBattlefieldMgr->HandlePlayerEnterZone(this, newZone); | |
SendInitWorldStates(newZone, newArea); // only if really enters to new zone, not just area change, works strange... | |
if (Guild* guild = GetGuild()) | |
guild->UpdateMemberData(this, GUILD_MEMBER_DATA_ZONEID, newZone); | |
} | |
// group update | |
if (GetGroup()) | |
{ | |
SetGroupUpdateFlag(GROUP_UPDATE_FULL); | |
if (Pet* pet = GetPet()) | |
pet->SetGroupUpdateFlag(GROUP_UPDATE_PET_FULL); | |
} | |
m_zoneUpdateId = newZone; | |
m_zoneUpdateTimer = ZONE_UPDATE_INTERVAL; | |
// zone changed, so area changed as well, update it | |
UpdateArea(newArea); | |
AreaTableEntry const* zone = sAreaTableStore.LookupEntry(newZone); | |
if (!zone) | |
return; | |
if (sWorld->getBoolConfig(CONFIG_WEATHER) && !HasAuraType(SPELL_AURA_FORCE_WEATHER)) | |
{ | |
if (Weather* weather = WeatherMgr::FindWeather(newZone)) | |
weather->SendWeatherUpdateToPlayer(this); | |
else if (!WeatherMgr::AddWeather(newZone)) | |
// send fine weather packet to remove old zone's weather | |
WeatherMgr::SendFineWeatherUpdateToPlayer(this); | |
} | |
sScriptMgr->OnPlayerUpdateZone(this, newZone, newArea); | |
// in PvP, any not controlled zone (except zone->team == 6, default case) | |
// in PvE, only opposition team capital | |
switch (zone->FactionGroupMask) | |
{ | |
case AREATEAM_ALLY: | |
pvpInfo.IsInHostileArea = GetTeam() != ALLIANCE && (sWorld->IsPvPRealm() || zone->Flags[0] & AREA_FLAG_CAPITAL); | |
break; | |
case AREATEAM_HORDE: | |
pvpInfo.IsInHostileArea = GetTeam() != HORDE && (sWorld->IsPvPRealm() || zone->Flags[0] & AREA_FLAG_CAPITAL); | |
break; | |
case AREATEAM_NONE: | |
// overwrite for battlegrounds, maybe batter some zone flags but current known not 100% fit to this | |
pvpInfo.IsInHostileArea = sWorld->IsPvPRealm() || InBattleground() || zone->Flags[0] & AREA_FLAG_WINTERGRASP; | |
break; | |
default: // 6 in fact | |
pvpInfo.IsInHostileArea = false; | |
break; | |
} | |
// Treat players having a quest flagging for PvP as always in hostile area | |
pvpInfo.IsHostile = pvpInfo.IsInHostileArea || HasPvPForcingQuest(); | |
if (zone->Flags[0] & AREA_FLAG_CAPITAL) // Is in a capital city | |
{ | |
if (!pvpInfo.IsHostile || zone->IsSanctuary()) | |
SetRestFlag(REST_FLAG_IN_CITY); | |
pvpInfo.IsInNoPvPArea = true; | |
} | |
else | |
RemoveRestFlag(REST_FLAG_IN_CITY); | |
UpdatePvPState(); | |
// remove items with area/map limitations (delete only for alive player to allow back in ghost mode) | |
// if player resurrected at teleport this will be applied in resurrect code | |
if (IsAlive()) | |
DestroyZoneLimitedItem(true, newZone); | |
// check some item equip limitations (in result lost CanTitanGrip at talent reset, for example) | |
AutoUnequipOffhandIfNeed(); | |
// recent client version not send leave/join channel packets for built-in local channels | |
UpdateLocalChannels(newZone); | |
UpdateZoneDependentAuras(newZone); | |
UpdateAreaAndZonePhase(); | |
} | |
//If players are too far away from the duel flag... they lose the duel | |
void Player::CheckDuelDistance(time_t currTime) | |
{ | |
if (!duel) | |
return; | |
ObjectGuid duelFlagGUID = GetGuidValue(PLAYER_DUEL_ARBITER); | |
GameObject* obj = GetMap()->GetGameObject(duelFlagGUID); | |
if (!obj) | |
return; | |
if (duel->outOfBound == 0) | |
{ | |
if (!IsWithinDistInMap(obj, 50)) | |
{ | |
duel->outOfBound = currTime; | |
GetSession()->SendPacket(WorldPackets::Duel::DuelOutOfBounds().Write()); | |
} | |
} | |
else | |
{ | |
if (IsWithinDistInMap(obj, 40)) | |
{ | |
duel->outOfBound = 0; | |
GetSession()->SendPacket(WorldPackets::Duel::DuelInBounds().Write()); | |
} | |
else if (currTime >= (duel->outOfBound+10)) | |
DuelComplete(DUEL_FLED); | |
} | |
} | |
bool Player::IsOutdoorPvPActive() const | |
{ | |
return IsAlive() && !HasInvisibilityAura() && !HasStealthAura() && IsPvP() && !HasUnitMovementFlag(MOVEMENTFLAG_FLYING) && !IsInFlight(); | |
} | |
void Player::DuelComplete(DuelCompleteType type) | |
{ | |
// duel not requested | |
if (!duel) | |
return; | |
TC_LOG_DEBUG("entities.unit", "Player::DuelComplete: Player '%s' (%s), Opponent: '%s' (%s)", | |
GetName().c_str(), GetGUID().ToString().c_str(), duel->opponent->GetName().c_str(), duel->opponent->GetGUID().ToString().c_str()); | |
WorldPackets::Duel::DuelComplete duelCompleted; | |
duelCompleted.Started = type != DUEL_INTERRUPTED; | |
WorldPacket const* duelCompletedPacket = duelCompleted.Write(); | |
GetSession()->SendPacket(duelCompletedPacket); | |
if (duel->opponent->GetSession()) | |
duel->opponent->GetSession()->SendPacket(duelCompletedPacket); | |
if (type != DUEL_INTERRUPTED) | |
{ | |
WorldPackets::Duel::DuelWinner duelWinner; | |
duelWinner.BeatenName = (type == DUEL_WON ? duel->opponent->GetName() : GetName()); | |
duelWinner.WinnerName = (type == DUEL_WON ? GetName() : duel->opponent->GetName()); | |
duelWinner.BeatenVirtualRealmAddress = GetVirtualRealmAddress(); | |
duelWinner.WinnerVirtualRealmAddress = GetVirtualRealmAddress(); | |
duelWinner.Fled = type != DUEL_WON; | |
SendMessageToSet(duelWinner.Write(), true); | |
} | |
sScriptMgr->OnPlayerDuelEnd(duel->opponent, this, type); | |
switch (type) | |
{ | |
case DUEL_FLED: | |
// if initiator and opponent are on the same team | |
// or initiator and opponent are not PvP enabled, forcibly stop attacking | |
if (duel->initiator->GetTeam() == duel->opponent->GetTeam()) | |
{ | |
duel->initiator->AttackStop(); | |
duel->opponent->AttackStop(); | |
} | |
else | |
{ | |
if (!duel->initiator->IsPvP()) | |
duel->initiator->AttackStop(); | |
if (!duel->opponent->IsPvP()) | |
duel->opponent->AttackStop(); | |
} | |
break; | |
case DUEL_WON: | |
UpdateCriteria(CRITERIA_TYPE_LOSE_DUEL, 1); | |
duel->opponent->UpdateCriteria(CRITERIA_TYPE_WIN_DUEL, 1); | |
// Credit for quest Death's Challenge | |
if (getClass() == CLASS_DEATH_KNIGHT && duel->opponent->GetQuestStatus(12733) == QUEST_STATUS_INCOMPLETE) | |
duel->opponent->CastSpell(duel->opponent, 52994, true); | |
// Honor points after duel (the winner) - ImpConfig | |
if (uint32 amount = sWorld->getIntConfig(CONFIG_HONOR_AFTER_DUEL)) | |
duel->opponent->RewardHonor(nullptr, 1, amount); | |
break; | |
default: | |
break; | |
} | |
// Victory emote spell | |
if (type != DUEL_INTERRUPTED) | |
duel->opponent->CastSpell(duel->opponent, 52852, true); | |
//Remove Duel Flag object | |
GameObject* obj = GetMap()->GetGameObject(GetGuidValue(PLAYER_DUEL_ARBITER)); | |
if (obj) | |
duel->initiator->RemoveGameObject(obj, true); | |
/* remove auras */ | |
AuraApplicationMap &itsAuras = duel->opponent->GetAppliedAuras(); | |
for (AuraApplicationMap::iterator i = itsAuras.begin(); i != itsAuras.end();) | |
{ | |
Aura const* aura = i->second->GetBase(); | |
if (!i->second->IsPositive() && aura->GetCasterGUID() == GetGUID() && aura->GetApplyTime() >= duel->startTime) | |
duel->opponent->RemoveAura(i); | |
else | |
++i; | |
} | |
AuraApplicationMap &myAuras = GetAppliedAuras(); | |
for (AuraApplicationMap::iterator i = myAuras.begin(); i != myAuras.end();) | |
{ | |
Aura const* aura = i->second->GetBase(); | |
if (!i->second->IsPositive() && aura->GetCasterGUID() == duel->opponent->GetGUID() && aura->GetApplyTime() >= duel->startTime) | |
RemoveAura(i); | |
else | |
++i; | |
} | |
// cleanup combo points | |
ClearComboPoints(); | |
duel->opponent->ClearComboPoints(); | |
//cleanups | |
SetGuidValue(PLAYER_DUEL_ARBITER, ObjectGuid::Empty); | |
SetUInt32Value(PLAYER_DUEL_TEAM, 0); | |
duel->opponent->SetGuidValue(PLAYER_DUEL_ARBITER, ObjectGuid::Empty); | |
duel->opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 0); | |
delete duel->opponent->duel; | |
duel->opponent->duel = nullptr; | |
delete duel; | |
duel = nullptr; | |
} | |
//---------------------------------------------------------// | |
void Player::_ApplyItemMods(Item* item, uint8 slot, bool apply) | |
{ | |
if (slot >= INVENTORY_SLOT_BAG_END || !item) | |
return; | |
ItemTemplate const* proto = item->GetTemplate(); | |
if (!proto) | |
return; | |
// not apply/remove mods for broken item | |
if (item->IsBroken()) | |
return; | |
TC_LOG_DEBUG("entities.player.items", "Player::_ApplyItemMods: Applying mods for item %s", item->GetGUID().ToString().c_str()); | |
uint8 attacktype = Player::GetAttackBySlot(slot, item->GetTemplate()->GetInventoryType()); | |
if (item->GetSocketColor(0)) //only (un)equipping of items with sockets can influence metagems, so no need to waste time with normal items | |
CorrectMetaGemEnchants(slot, apply); | |
if (attacktype < MAX_ATTACK) | |
_ApplyWeaponDependentAuraMods(item, WeaponAttackType(attacktype), apply); | |
_ApplyItemBonuses(item, slot, apply); | |
ApplyItemEquipSpell(item, apply); | |
ApplyArtifactPowers(item, apply); | |
ApplyEnchantment(item, apply); | |
TC_LOG_DEBUG("entities.player.items", "Player::_ApplyItemMods: completed"); | |
} | |
void Player::_ApplyItemBonuses(Item* item, uint8 slot, bool apply) | |
{ | |
ItemTemplate const* proto = item->GetTemplate(); | |
if (slot >= INVENTORY_SLOT_BAG_END || !proto) | |
return; | |
// req. check at equip, but allow use for extended range if range limit max level, set proper level | |
for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i) | |
{ | |
int32 statType = item->GetItemStatType(i); | |
if (statType == -1) | |
continue; | |
int32 val = item->GetItemStatValue(i, this); | |
if (val == 0) | |
continue; | |
switch (statType) | |
{ | |
case ITEM_MOD_MANA: | |
HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(val), apply); | |
break; | |
case ITEM_MOD_HEALTH: // modify HP | |
HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(val), apply); | |
break; | |
case ITEM_MOD_AGILITY: // modify agility | |
HandleStatModifier(UNIT_MOD_STAT_AGILITY, BASE_VALUE, float(val), apply); | |
ApplyStatBuffMod(STAT_AGILITY, CalculatePct(val, GetModifierValue(UNIT_MOD_STAT_AGILITY, BASE_PCT_EXCLUDE_CREATE)), apply); | |
break; | |
case ITEM_MOD_STRENGTH: //modify strength | |
HandleStatModifier(UNIT_MOD_STAT_STRENGTH, BASE_VALUE, float(val), apply); | |
ApplyStatBuffMod(STAT_STRENGTH, CalculatePct(val, GetModifierValue(UNIT_MOD_STAT_STRENGTH, BASE_PCT_EXCLUDE_CREATE)), apply); | |
break; | |
case ITEM_MOD_INTELLECT: //modify intellect | |
HandleStatModifier(UNIT_MOD_STAT_INTELLECT, BASE_VALUE, float(val), apply); | |
ApplyStatBuffMod(STAT_INTELLECT, CalculatePct(val, GetModifierValue(UNIT_MOD_STAT_INTELLECT, BASE_PCT_EXCLUDE_CREATE)), apply); | |
break; | |
// case ITEM_MOD_SPIRIT: //modify spirit | |
// HandleStatModifier(UNIT_MOD_STAT_SPIRIT, BASE_VALUE, float(val), apply); | |
// ApplyStatBuffMod(STAT_SPIRIT, CalculatePct(val, GetModifierValue(UNIT_MOD_STAT_SPIRIT, BASE_PCT_EXCLUDE_CREATE)), apply); | |
// break; | |
case ITEM_MOD_STAMINA: //modify stamina | |
HandleStatModifier(UNIT_MOD_STAT_STAMINA, BASE_VALUE, float(val), apply); | |
ApplyStatBuffMod(STAT_STAMINA, CalculatePct(val, GetModifierValue(UNIT_MOD_STAT_STAMINA, BASE_PCT_EXCLUDE_CREATE)), apply); | |
break; | |
case ITEM_MOD_DEFENSE_SKILL_RATING: | |
ApplyRatingMod(CR_DEFENSE_SKILL, int32(val), apply); | |
break; | |
case ITEM_MOD_DODGE_RATING: | |
ApplyRatingMod(CR_DODGE, int32(val), apply); | |
break; | |
case ITEM_MOD_PARRY_RATING: | |
ApplyRatingMod(CR_PARRY, int32(val), apply); | |
break; | |
case ITEM_MOD_BLOCK_RATING: | |
ApplyRatingMod(CR_BLOCK, int32(val), apply); | |
break; | |
case ITEM_MOD_HIT_MELEE_RATING: | |
ApplyRatingMod(CR_HIT_MELEE, int32(val), apply); | |
break; | |
case ITEM_MOD_HIT_RANGED_RATING: | |
ApplyRatingMod(CR_HIT_RANGED, int32(val), apply); | |
break; | |
case ITEM_MOD_HIT_SPELL_RATING: | |
ApplyRatingMod(CR_HIT_SPELL, int32(val), apply); | |
break; | |
case ITEM_MOD_CRIT_MELEE_RATING: | |
ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply); | |
break; | |
case ITEM_MOD_CRIT_RANGED_RATING: | |
ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply); | |
break; | |
case ITEM_MOD_CRIT_SPELL_RATING: | |
ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply); | |
break; | |
// case ITEM_MOD_HIT_TAKEN_MELEE_RATING: | |
// ApplyRatingMod(CR_HIT_TAKEN_MELEE, int32(val), apply); | |
// break; | |
// case ITEM_MOD_HIT_TAKEN_RANGED_RATING: | |
// ApplyRatingMod(CR_HIT_TAKEN_RANGED, int32(val), apply); | |
// break; | |
// case ITEM_MOD_HIT_TAKEN_SPELL_RATING: | |
// ApplyRatingMod(CR_HIT_TAKEN_SPELL, int32(val), apply); | |
// break; | |
// case ITEM_MOD_CRIT_TAKEN_MELEE_RATING: | |
// ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply); | |
// break; | |
case ITEM_MOD_CRIT_TAKEN_RANGED_RATING: | |
ApplyRatingMod(CR_RESILIENCE_PLAYER_DAMAGE, int32(val), apply); | |
break; | |
// case ITEM_MOD_CRIT_TAKEN_SPELL_RATING: | |
// ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply); | |
// break; | |
case ITEM_MOD_HASTE_MELEE_RATING: | |
ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply); | |
break; | |
case ITEM_MOD_HASTE_RANGED_RATING: | |
ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply); | |
break; | |
case ITEM_MOD_HASTE_SPELL_RATING: | |
ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply); | |
break; | |
case ITEM_MOD_HIT_RATING: | |
ApplyRatingMod(CR_HIT_MELEE, int32(val), apply); | |
ApplyRatingMod(CR_HIT_RANGED, int32(val), apply); | |
ApplyRatingMod(CR_HIT_SPELL, int32(val), apply); | |
break; | |
case ITEM_MOD_CRIT_RATING: | |
ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply); | |
ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply); | |
ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply); | |
break; | |
// case ITEM_MOD_HIT_TAKEN_RATING: // Unused since 3.3.5 | |
// ApplyRatingMod(CR_HIT_TAKEN_MELEE, int32(val), apply); | |
// ApplyRatingMod(CR_HIT_TAKEN_RANGED, int32(val), apply); | |
// ApplyRatingMod(CR_HIT_TAKEN_SPELL, int32(val), apply); | |
// break; | |
// case ITEM_MOD_CRIT_TAKEN_RATING: // Unused since 3.3.5 | |
// ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply); | |
// ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply); | |
// ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply); | |
// break; | |
case ITEM_MOD_RESILIENCE_RATING: | |
ApplyRatingMod(CR_RESILIENCE_PLAYER_DAMAGE, int32(val), apply); | |
break; | |
case ITEM_MOD_HASTE_RATING: | |
ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply); | |
ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply); | |
ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply); | |
break; | |
case ITEM_MOD_EXPERTISE_RATING: | |
ApplyRatingMod(CR_EXPERTISE, int32(val), apply); | |
break; | |
case ITEM_MOD_ATTACK_POWER: | |
HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(val), apply); | |
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply); | |
break; | |
case ITEM_MOD_RANGED_ATTACK_POWER: | |
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply); | |
break; | |
case ITEM_MOD_MANA_REGENERATION: | |
ApplyManaRegenBonus(int32(val), apply); | |
break; | |
case ITEM_MOD_ARMOR_PENETRATION_RATING: | |
ApplyRatingMod(CR_ARMOR_PENETRATION, int32(val), apply); | |
break; | |
case ITEM_MOD_SPELL_POWER: | |
ApplySpellPowerBonus(int32(val), apply); | |
break; | |
case ITEM_MOD_HEALTH_REGEN: | |
ApplyHealthRegenBonus(int32(val), apply); | |
break; | |
case ITEM_MOD_SPELL_PENETRATION: | |
ApplySpellPenetrationBonus(val, apply); | |
break; | |
case ITEM_MOD_MASTERY_RATING: | |
ApplyRatingMod(CR_MASTERY, int32(val), apply); | |
break; | |
case ITEM_MOD_FIRE_RESISTANCE: | |
HandleStatModifier(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(val), apply); | |
break; | |
case ITEM_MOD_FROST_RESISTANCE: | |
HandleStatModifier(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(val), apply); | |
break; | |
case ITEM_MOD_HOLY_RESISTANCE: | |
HandleStatModifier(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(val), apply); | |
break; | |
case ITEM_MOD_SHADOW_RESISTANCE: | |
HandleStatModifier(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(val), apply); | |
break; | |
case ITEM_MOD_NATURE_RESISTANCE: | |
HandleStatModifier(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(val), apply); | |
break; | |
case ITEM_MOD_ARCANE_RESISTANCE: | |
HandleStatModifier(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(val), apply); | |
break; | |
case ITEM_MOD_AGI_STR_INT: | |
HandleStatModifier(UNIT_MOD_STAT_AGILITY, BASE_VALUE, float(val), apply); | |
HandleStatModifier(UNIT_MOD_STAT_STRENGTH, BASE_VALUE, float(val), apply); | |
HandleStatModifier(UNIT_MOD_STAT_INTELLECT, BASE_VALUE, float(val), apply); | |
ApplyStatBuffMod(STAT_AGILITY, CalculatePct(val, GetModifierValue(UNIT_MOD_STAT_AGILITY, BASE_PCT_EXCLUDE_CREATE)), apply); | |
ApplyStatBuffMod(STAT_STRENGTH, CalculatePct(val, GetModifierValue(UNIT_MOD_STAT_STRENGTH, BASE_PCT_EXCLUDE_CREATE)), apply); | |
ApplyStatBuffMod(STAT_INTELLECT, CalculatePct(val, GetModifierValue(UNIT_MOD_STAT_INTELLECT, BASE_PCT_EXCLUDE_CREATE)), apply); | |
break; | |
case ITEM_MOD_AGI_STR: | |
HandleStatModifier(UNIT_MOD_STAT_AGILITY, BASE_VALUE, float(val), apply); | |
HandleStatModifier(UNIT_MOD_STAT_STRENGTH, BASE_VALUE, float(val), apply); | |
ApplyStatBuffMod(STAT_AGILITY, CalculatePct(val, GetModifierValue(UNIT_MOD_STAT_AGILITY, BASE_PCT_EXCLUDE_CREATE)), apply); | |
ApplyStatBuffMod(STAT_STRENGTH, CalculatePct(val, GetModifierValue(UNIT_MOD_STAT_STRENGTH, BASE_PCT_EXCLUDE_CREATE)), apply); | |
break; | |
case ITEM_MOD_AGI_INT: | |
HandleStatModifier(UNIT_MOD_STAT_AGILITY, BASE_VALUE, float(val), apply); | |
HandleStatModifier(UNIT_MOD_STAT_INTELLECT, BASE_VALUE, float(val), apply); | |
ApplyStatBuffMod(STAT_AGILITY, CalculatePct(val, GetModifierValue(UNIT_MOD_STAT_AGILITY, BASE_PCT_EXCLUDE_CREATE)), apply); | |
ApplyStatBuffMod(STAT_INTELLECT, CalculatePct(val, GetModifierValue(UNIT_MOD_STAT_INTELLECT, BASE_PCT_EXCLUDE_CREATE)), apply); | |
break; | |
case ITEM_MOD_STR_INT: | |
HandleStatModifier(UNIT_MOD_STAT_STRENGTH, BASE_VALUE, float(val), apply); | |
HandleStatModifier(UNIT_MOD_STAT_INTELLECT, BASE_VALUE, float(val), apply); | |
ApplyStatBuffMod(STAT_STRENGTH, CalculatePct(val, GetModifierValue(UNIT_MOD_STAT_STRENGTH, BASE_PCT_EXCLUDE_CREATE)), apply); | |
ApplyStatBuffMod(STAT_INTELLECT, CalculatePct(val, GetModifierValue(UNIT_MOD_STAT_INTELLECT, BASE_PCT_EXCLUDE_CREATE)), apply); | |
break; | |
} | |
} | |
if (uint32 armor = item->GetArmor(this)) | |
{ | |
UnitModifierType modType = TOTAL_VALUE; | |
if (proto->GetClass() == ITEM_CLASS_ARMOR) | |
{ | |
switch (proto->GetSubClass()) | |
{ | |
case ITEM_SUBCLASS_ARMOR_CLOTH: | |
case ITEM_SUBCLASS_ARMOR_LEATHER: | |
case ITEM_SUBCLASS_ARMOR_MAIL: | |
case ITEM_SUBCLASS_ARMOR_PLATE: | |
case ITEM_SUBCLASS_ARMOR_SHIELD: | |
modType = BASE_VALUE; | |
break; | |
} | |
} | |
HandleStatModifier(UNIT_MOD_ARMOR, modType, float(armor), apply); | |
} | |
/* | |
if (proto->GetArmorDamageModifier() > 0) | |
HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(proto->GetArmorDamageModifier()), apply); | |
*/ | |
WeaponAttackType attType = BASE_ATTACK; | |
if (slot == EQUIPMENT_SLOT_MAINHAND && (proto->GetInventoryType() == INVTYPE_RANGED || proto->GetInventoryType() == INVTYPE_RANGEDRIGHT)) | |
{ | |
attType = RANGED_ATTACK; | |
} | |
else if (slot == EQUIPMENT_SLOT_OFFHAND) | |
{ | |
attType = OFF_ATTACK; | |
} | |
if (CanUseAttackType(attType)) | |
_ApplyWeaponDamage(slot, item, apply); | |
} | |
void Player::_ApplyWeaponDamage(uint8 slot, Item* item, bool apply) | |
{ | |
ItemTemplate const* proto = item->GetTemplate(); | |
WeaponAttackType attType = BASE_ATTACK; | |
float damage = 0.0f; | |
if (slot == EQUIPMENT_SLOT_MAINHAND && (proto->GetInventoryType() == INVTYPE_RANGED || proto->GetInventoryType() == INVTYPE_RANGEDRIGHT)) | |
attType = RANGED_ATTACK; | |
else if (slot == EQUIPMENT_SLOT_OFFHAND) | |
attType = OFF_ATTACK; | |
float minDamage, maxDamage; | |
item->GetDamage(this, minDamage, maxDamage); | |
if (minDamage > 0) | |
{ | |
damage = apply ? minDamage : BASE_MINDAMAGE; | |
SetBaseWeaponDamage(attType, MINDAMAGE, damage); | |
} | |
if (maxDamage > 0) | |
{ | |
damage = apply ? maxDamage : BASE_MAXDAMAGE; | |
SetBaseWeaponDamage(attType, MAXDAMAGE, damage); | |
} | |
SpellShapeshiftFormEntry const* shapeshift = sSpellShapeshiftFormStore.LookupEntry(GetShapeshiftForm()); | |
if (proto->GetDelay() && !(shapeshift && shapeshift->CombatRoundTime)) | |
SetAttackTime(attType, apply ? proto->GetDelay() : BASE_ATTACK_TIME); | |
if (CanModifyStats() && (damage || proto->GetDelay())) | |
UpdateDamagePhysical(attType); | |
} | |
void Player::_ApplyWeaponDependentAuraMods(Item* item, WeaponAttackType attackType, bool apply) | |
{ | |
AuraEffectList const& auraCritList = GetAuraEffectsByType(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT); | |
for (AuraEffectList::const_iterator itr = auraCritList.begin(); itr != auraCritList.end(); ++itr) | |
_ApplyWeaponDependentAuraCritMod(item, attackType, *itr, apply); | |
AuraEffectList const& auraDamageFlatList = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE); | |
for (AuraEffectList::const_iterator itr = auraDamageFlatList.begin(); itr != auraDamageFlatList.end(); ++itr) | |
_ApplyWeaponDependentAuraDamageMod(item, attackType, *itr, apply); | |
AuraEffectList const& auraDamagePctList = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); | |
for (AuraEffectList::const_iterator itr = auraDamagePctList.begin(); itr != auraDamagePctList.end(); ++itr) | |
_ApplyWeaponDependentAuraDamageMod(item, attackType, *itr, apply); | |
} | |
void Player::_ApplyWeaponDependentAuraCritMod(Item* item, WeaponAttackType attackType, AuraEffect const* aura, bool apply) | |
{ | |
// don't apply mod if item is broken or cannot be used | |
if (item->IsBroken() || !CanUseAttackType(attackType)) | |
return; | |
// generic not weapon specific case processes in aura code | |
if (aura->GetSpellInfo()->EquippedItemClass == -1) | |
return; | |
BaseModGroup mod; | |
switch (attackType) | |
{ | |
case BASE_ATTACK: mod = CRIT_PERCENTAGE; break; | |
case OFF_ATTACK: mod = OFFHAND_CRIT_PERCENTAGE;break; | |
case RANGED_ATTACK: mod = RANGED_CRIT_PERCENTAGE; break; | |
default: return; | |
} | |
if (item->IsFitToSpellRequirements(aura->GetSpellInfo())) | |
HandleBaseModValue(mod, FLAT_MOD, float (aura->GetAmount()), apply); | |
} | |
void Player::_ApplyWeaponDependentAuraDamageMod(Item* item, WeaponAttackType attackType, AuraEffect const* aura, bool apply) | |
{ | |
// don't apply mod if item is broken or cannot be used | |
if (item->IsBroken() || !CanUseAttackType(attackType)) | |
return; | |
// ignore spell mods for not wands | |
if ((aura->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) == 0 && (getClassMask() & CLASSMASK_WAND_USERS) == 0) | |
return; | |
// generic not weapon specific case processes in aura code | |
if (aura->GetSpellInfo()->EquippedItemClass == -1) | |
return; | |
UnitMods unitMod; | |
switch (attackType) | |
{ | |
case BASE_ATTACK: unitMod = UNIT_MOD_DAMAGE_MAINHAND; break; | |
case OFF_ATTACK: unitMod = UNIT_MOD_DAMAGE_OFFHAND; break; | |
case RANGED_ATTACK: unitMod = UNIT_MOD_DAMAGE_RANGED; break; | |
default: return; | |
} | |
UnitModifierType unitModType; | |
switch (aura->GetAuraType()) | |
{ | |
case SPELL_AURA_MOD_DAMAGE_DONE: unitModType = TOTAL_VALUE; break; | |
case SPELL_AURA_MOD_DAMAGE_PERCENT_DONE: unitModType = TOTAL_PCT; break; | |
default: return; | |
} | |
if (item->IsFitToSpellRequirements(aura->GetSpellInfo())) | |
{ | |
HandleStatModifier(unitMod, unitModType, float(aura->GetAmount()), apply); | |
if (unitModType == TOTAL_VALUE) | |
{ | |
if (aura->GetAmount() > 0) | |
ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS, aura->GetAmount(), apply); | |
else | |
ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, aura->GetAmount(), apply); | |
} | |
} | |
} | |
void Player::ApplyItemEquipSpell(Item* item, bool apply, bool formChange /*= false*/) | |
{ | |
if (!item) | |
return; | |
ItemTemplate const* proto = item->GetTemplate(); | |
if (!proto) | |
return; | |
for (uint8 i = 0; i < proto->Effects.size(); ++i) | |
{ | |
ItemEffectEntry const* effectData = proto->Effects[i]; | |
// wrong triggering type | |
if (apply && effectData->Trigger != ITEM_SPELLTRIGGER_ON_EQUIP) | |
continue; | |
// check if it is valid spell | |
SpellInfo const* spellproto = sSpellMgr->GetSpellInfo(effectData->SpellID); | |
if (!spellproto) | |
continue; | |
if (spellproto->HasAura(GetMap()->GetDifficultyID(), SPELL_AURA_MOD_XP_PCT) | |
&& !GetSession()->GetCollectionMgr()->CanApplyHeirloomXpBonus(item->GetEntry(), getLevel()) | |
&& sDB2Manager.GetHeirloomByItemId(item->GetEntry())) | |
continue; | |
if (effectData->ChrSpecializationID && effectData->ChrSpecializationID != GetUInt32Value(PLAYER_FIELD_CURRENT_SPEC_ID)) | |
continue; | |
ApplyEquipSpell(spellproto, item, apply, formChange); | |
} | |
} | |
void Player::ApplyEquipSpell(SpellInfo const* spellInfo, Item* item, bool apply, bool formChange /*= false*/) | |
{ | |
if (apply) | |
{ | |
// Cannot be used in this stance/form | |
if (spellInfo->CheckShapeshift(GetShapeshiftForm()) != SPELL_CAST_OK) | |
return; | |
if (formChange) // check aura active state from other form | |
{ | |
AuraApplicationMapBounds range = GetAppliedAuras().equal_range(spellInfo->Id); | |
for (AuraApplicationMap::const_iterator itr = range.first; itr != range.second; ++itr) | |
if (!item || itr->second->GetBase()->GetCastItemGUID() == item->GetGUID()) | |
return; | |
} | |
TC_LOG_DEBUG("entities.player", "Player::ApplyEquipSpell: Player '%s' (%s) cast %s equip spell (ID: %i)", | |
GetName().c_str(), GetGUID().ToString().c_str(), (item ? "item" : "itemset"), spellInfo->Id); | |
CastSpell(this, spellInfo, true, item); | |
} | |
else | |
{ | |
if (formChange) // check aura compatibility | |
{ | |
// Cannot be used in this stance/form | |
if (spellInfo->CheckShapeshift(GetShapeshiftForm()) == SPELL_CAST_OK) | |
return; // and remove only not compatible at form change | |
} | |
if (item) | |
RemoveAurasDueToItemSpell(spellInfo->Id, item->GetGUID()); // un-apply all spells, not only at-equipped | |
else | |
RemoveAurasDueToSpell(spellInfo->Id); // un-apply spell (item set case) | |
} | |
} | |
void Player::UpdateEquipSpellsAtFormChange() | |
{ | |
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) | |
{ | |
if (m_items[i] && !m_items[i]->IsBroken() && CanUseAttackType(Player::GetAttackBySlot(i, m_items[i]->GetTemplate()->GetInventoryType()))) | |
{ | |
ApplyItemEquipSpell(m_items[i], false, true); // remove spells that not fit to form | |
ApplyItemEquipSpell(m_items[i], true, true); // add spells that fit form but not active | |
} | |
} | |
UpdateItemSetAuras(true); | |
} | |
void Player::UpdateItemSetAuras(bool formChange /*= false*/) | |
{ | |
// item set bonuses not dependent from item broken state | |
for (size_t setindex = 0; setindex < ItemSetEff.size(); ++setindex) | |
{ | |
ItemSetEffect* eff = ItemSetEff[setindex]; | |
if (!eff) | |
continue; | |
for (ItemSetSpellEntry const* itemSetSpell : eff->SetBonuses) | |
{ | |
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(itemSetSpell->SpellID); | |
if (itemSetSpell->ChrSpecID && itemSetSpell->ChrSpecID != GetUInt32Value(PLAYER_FIELD_CURRENT_SPEC_ID)) | |
ApplyEquipSpell(spellInfo, nullptr, false, false); // item set aura is not for current spec | |
else | |
{ | |
ApplyEquipSpell(spellInfo, nullptr, false, formChange); // remove spells that not fit to form - removal is skipped if shapeshift condition is satisfied | |
ApplyEquipSpell(spellInfo, nullptr, true, formChange); // add spells that fit form but not active | |
} | |
} | |
} | |
} | |
void Player::ApplyArtifactPowers(Item* item, bool apply) | |
{ | |
for (ItemDynamicFieldArtifactPowers const& artifactPower : item->GetArtifactPowers()) | |
{ | |
uint8 rank = artifactPower.CurrentRankWithBonus; | |
if (!rank) | |
continue; | |
ArtifactPowerRankEntry const* artifactPowerRank = sDB2Manager.GetArtifactPowerRank(artifactPower.ArtifactPowerId, rank - 1); | |
if (!artifactPowerRank) | |
continue; | |
ApplyArtifactPowerRank(item, artifactPowerRank, apply); | |
} | |
if (ArtifactAppearanceEntry const* artifactAppearance = sArtifactAppearanceStore.LookupEntry(item->GetModifier(ITEM_MODIFIER_ARTIFACT_APPEARANCE_ID))) | |
if (artifactAppearance->ShapeshiftDisplayID && GetShapeshiftForm() == ShapeshiftForm(artifactAppearance->ModifiesShapeshiftFormDisplay)) | |
RestoreDisplayId(); | |
} | |
void Player::ApplyArtifactPowerRank(Item* artifact, ArtifactPowerRankEntry const* artifactPowerRank, bool apply) | |
{ | |
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(artifactPowerRank->SpellID); | |
if (!spellInfo) | |
return; | |
if (spellInfo->IsPassive()) | |
{ | |
AuraApplication* powerAura = GetAuraApplication(artifactPowerRank->SpellID, ObjectGuid::Empty, artifact->GetGUID()); | |
if (powerAura) | |
{ | |
if (apply) | |
{ | |
for (AuraEffect* auraEffect : powerAura->GetBase()->GetAuraEffects()) | |
{ | |
if (!auraEffect) | |
continue; | |
if (powerAura->HasEffect(auraEffect->GetEffIndex())) | |
auraEffect->ChangeAmount(artifactPowerRank->Value ? artifactPowerRank->Value : auraEffect->GetSpellEffectInfo()->CalcValue()); | |
} | |
} | |
else | |
RemoveAura(powerAura); | |
} | |
else if (apply) | |
{ | |
CustomSpellValues csv; | |
if (artifactPowerRank->Value) | |
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) | |
if (spellInfo->GetEffect(i)) | |
csv.AddSpellMod(SpellValueMod(SPELLVALUE_BASE_POINT0 + i), artifactPowerRank->Value); | |
CastCustomSpell(artifactPowerRank->SpellID, csv, this, TRIGGERED_FULL_MASK, artifact); | |
} | |
} | |
else | |
{ | |
if (apply && !HasSpell(artifactPowerRank->SpellID)) | |
{ | |
AddTemporarySpell(artifactPowerRank->SpellID); | |
WorldPackets::Spells::LearnedSpells learnedSpells; | |
learnedSpells.SuppressMessaging = true; | |
learnedSpells.SpellID.push_back(artifactPowerRank->SpellID); | |
SendDirectMessage(learnedSpells.Write()); | |
} | |
else if (!apply) | |
{ | |
RemoveTemporarySpell(artifactPowerRank->SpellID); | |
WorldPackets::Spells::UnlearnedSpells unlearnedSpells; | |
unlearnedSpells.SuppressMessaging = true; | |
unlearnedSpells.SpellID.push_back(artifactPowerRank->SpellID); | |
SendDirectMessage(unlearnedSpells.Write()); | |
} | |
} | |
} | |
void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx) | |
{ | |
if (!target || !target->IsAlive() || target == this) | |
return; | |
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) | |
{ | |
// If usable, try to cast item spell | |
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (!item->IsBroken() && CanUseAttackType(attType)) | |
if (ItemTemplate const* proto = item->GetTemplate()) | |
{ | |
// Additional check for weapons | |
if (proto->GetClass() == ITEM_CLASS_WEAPON) | |
{ | |
// offhand item cannot proc from main hand hit etc | |
EquipmentSlots slot; | |
switch (attType) | |
{ | |
case BASE_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break; | |
case OFF_ATTACK: slot = EQUIPMENT_SLOT_OFFHAND; break; | |
case RANGED_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break; | |
default: slot = EQUIPMENT_SLOT_END; break; | |
} | |
if (slot != i) | |
continue; | |
// Check if item is useable (forms or disarm) | |
if (attType == BASE_ATTACK) | |
if (!IsUseEquipedWeapon(true) && !IsInFeralForm()) | |
continue; | |
} | |
CastItemCombatSpell(target, attType, procVictim, procEx, item, proto); | |
} | |
} | |
} | |
void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item* item, ItemTemplate const* proto) | |
{ | |
// Can do effect if any damage done to target | |
if (procVictim & PROC_FLAG_TAKEN_DAMAGE) | |
//if (damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE) | |
{ | |
for (uint8 i = 0; i < proto->Effects.size(); ++i) | |
{ | |
ItemEffectEntry const* effectData = proto->Effects[i]; | |
// wrong triggering type | |
if (effectData->Trigger != ITEM_SPELLTRIGGER_CHANCE_ON_HIT) | |
continue; | |
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(effectData->SpellID); | |
if (!spellInfo) | |
{ | |
TC_LOG_ERROR("entities.player.items", "Player::CastItemCombatSpell: Player '%s' (%s) cast unknown item spell (ID: %i)", | |
GetName().c_str(), GetGUID().ToString().c_str(), effectData->SpellID); | |
continue; | |
} | |
// not allow proc extra attack spell at extra attack | |
if (m_extraAttacks && spellInfo->HasEffect(DIFFICULTY_NONE, SPELL_EFFECT_ADD_EXTRA_ATTACKS)) | |
return; | |
float chance = (float)spellInfo->ProcChance; | |
if (proto->SpellPPMRate) | |
{ | |
uint32 WeaponSpeed = GetAttackTime(attType); | |
chance = GetPPMProcChance(WeaponSpeed, proto->SpellPPMRate, spellInfo); | |
} | |
else if (chance > 100.0f) | |
chance = GetWeaponProcChance(); | |
if (roll_chance_f(chance)) | |
CastSpell(target, spellInfo->Id, true, item); | |
} | |
} | |
// item combat enchantments | |
for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot) | |
{ | |
uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot)); | |
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); | |
if (!pEnchant) | |
continue; | |
for (uint8 s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s) | |
{ | |
if (pEnchant->Effect[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL) | |
continue; | |
SpellEnchantProcEntry const* entry = sSpellMgr->GetSpellEnchantProcEvent(enchant_id); | |
if (entry && entry->procEx) | |
{ | |
// Check hit/crit/dodge/parry requirement | |
if ((entry->procEx & procEx) == 0) | |
continue; | |
} | |
else | |
{ | |
// Can do effect if any damage done to target | |
if (!(procVictim & PROC_FLAG_TAKEN_DAMAGE)) | |
//if (!(damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE)) | |
continue; | |
} | |
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pEnchant->EffectSpellID[s]); | |
if (!spellInfo) | |
{ | |
TC_LOG_ERROR("entities.player.items", "Player::CastItemCombatSpell: Player '%s' (%s) cast unknown spell (EnchantID: %u, SpellID: %i), ignoring", | |
GetName().c_str(), GetGUID().ToString().c_str(), enchant_id, pEnchant->EffectSpellID[s]); | |
continue; | |
} | |
float chance = pEnchant->EffectPointsMin[s] != 0 ? float(pEnchant->EffectPointsMin[s]) : GetWeaponProcChance(); | |
if (entry) | |
{ | |
if (entry->PPMChance) | |
chance = GetPPMProcChance(proto->GetDelay(), entry->PPMChance, spellInfo); | |
else if (entry->customChance) | |
chance = (float)entry->customChance; | |
} | |
// Apply spell mods | |
ApplySpellMod(pEnchant->EffectSpellID[s], SPELLMOD_CHANCE_OF_SUCCESS, chance); | |
// Shiv has 100% chance to apply the poison | |
if (FindCurrentSpellBySpellId(5938) && e_slot == TEMP_ENCHANTMENT_SLOT) | |
chance = 100.0f; | |
if (roll_chance_f(chance)) | |
{ | |
if (spellInfo->IsPositive()) | |
CastSpell(this, spellInfo, true, item); | |
else | |
CastSpell(target, spellInfo, true, item); | |
} | |
} | |
} | |
} | |
void Player::CastItemUseSpell(Item* item, SpellCastTargets const& targets, ObjectGuid castCount, int32* misc) | |
{ | |
ItemTemplate const* proto = item->GetTemplate(); | |
// special learning case | |
if (proto->Effects.size() >= 2) | |
{ | |
if (proto->Effects[0]->SpellID == 483 || proto->Effects[0]->SpellID == 55884) | |
{ | |
uint32 learn_spell_id = proto->Effects[0]->SpellID; | |
uint32 learning_spell_id = proto->Effects[1]->SpellID; | |
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(learn_spell_id); | |
if (!spellInfo) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::CastItemUseSpell: Item (Entry: %u) has wrong spell id %u, ignoring", proto->GetId(), learn_spell_id); | |
SendEquipError(EQUIP_ERR_INTERNAL_BAG_ERROR, item, nullptr); | |
return; | |
} | |
Spell* spell = new Spell(this, spellInfo, TRIGGERED_NONE); | |
WorldPackets::Spells::SpellPrepare spellPrepare; | |
spellPrepare.ClientCastID = castCount; | |
spellPrepare.ServerCastID = spell->m_castId; | |
SendDirectMessage(spellPrepare.Write()); | |
spell->m_CastItem = item; | |
spell->SetSpellValue(SPELLVALUE_BASE_POINT0, learning_spell_id); | |
spell->prepare(&targets); | |
return; | |
} | |
} | |
// item spells cast at use | |
for (uint8 i = 0; i < proto->Effects.size(); ++i) | |
{ | |
ItemEffectEntry const* effectData = proto->Effects[i]; | |
// wrong triggering type | |
if (effectData->Trigger != ITEM_SPELLTRIGGER_ON_USE) | |
continue; | |
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(effectData->SpellID); | |
if (!spellInfo) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::CastItemUseSpell: Item (Entry: %u) has wrong spell id %u, ignoring", proto->GetId(), effectData->SpellID); | |
continue; | |
} | |
Spell* spell = new Spell(this, spellInfo, TRIGGERED_NONE); | |
WorldPackets::Spells::SpellPrepare spellPrepare; | |
spellPrepare.ClientCastID = castCount; | |
spellPrepare.ServerCastID = spell->m_castId; | |
SendDirectMessage(spellPrepare.Write()); | |
spell->m_CastItem = item; | |
spell->m_misc.Raw.Data[0] = misc[0]; | |
spell->m_misc.Raw.Data[1] = misc[1]; | |
spell->prepare(&targets); | |
return; | |
} | |
// Item enchantments spells cast at use | |
for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot) | |
{ | |
uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot)); | |
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); | |
if (!pEnchant) | |
continue; | |
for (uint8 s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s) | |
{ | |
if (pEnchant->Effect[s] != ITEM_ENCHANTMENT_TYPE_USE_SPELL) | |
continue; | |
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pEnchant->EffectSpellID[s]); | |
if (!spellInfo) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::CastItemUseSpell: Enchant %i, cast unknown spell %i", enchant_id, pEnchant->EffectSpellID[s]); | |
continue; | |
} | |
Spell* spell = new Spell(this, spellInfo, TRIGGERED_NONE); | |
WorldPackets::Spells::SpellPrepare spellPrepare; | |
spellPrepare.ClientCastID = castCount; | |
spellPrepare.ServerCastID = spell->m_castId; | |
SendDirectMessage(spellPrepare.Write()); | |
spell->m_CastItem = item; | |
spell->m_misc.Raw.Data[0] = misc[0]; | |
spell->m_misc.Raw.Data[1] = misc[1]; | |
spell->prepare(&targets); | |
return; | |
} | |
} | |
} | |
void Player::_RemoveAllItemMods() | |
{ | |
TC_LOG_DEBUG("entities.player.items", "_RemoveAllItemMods start."); | |
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) | |
{ | |
if (m_items[i]) | |
{ | |
ItemTemplate const* proto = m_items[i]->GetTemplate(); | |
if (!proto) | |
continue; | |
// item set bonuses not dependent from item broken state | |
if (proto->GetItemSet()) | |
RemoveItemsSetItem(this, proto); | |
if (m_items[i]->IsBroken() || !CanUseAttackType(Player::GetAttackBySlot(i, m_items[i]->GetTemplate()->GetInventoryType()))) | |
continue; | |
ApplyItemEquipSpell(m_items[i], false); | |
ApplyEnchantment(m_items[i], false); | |
ApplyArtifactPowers(m_items[i], false); | |
} | |
} | |
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) | |
{ | |
if (m_items[i]) | |
{ | |
if (m_items[i]->IsBroken() || !CanUseAttackType(Player::GetAttackBySlot(i, m_items[i]->GetTemplate()->GetInventoryType()))) | |
continue; | |
uint32 attacktype = Player::GetAttackBySlot(i, m_items[i]->GetTemplate()->GetInventoryType()); | |
if (attacktype < MAX_ATTACK) | |
_ApplyWeaponDependentAuraMods(m_items[i], WeaponAttackType(attacktype), false); | |
_ApplyItemBonuses(m_items[i], i, false); | |
} | |
} | |
TC_LOG_DEBUG("entities.player.items", "_RemoveAllItemMods complete."); | |
} | |
void Player::_ApplyAllItemMods() | |
{ | |
TC_LOG_DEBUG("entities.player.items", "_ApplyAllItemMods start."); | |
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) | |
{ | |
if (m_items[i]) | |
{ | |
if (m_items[i]->IsBroken() || !CanUseAttackType(Player::GetAttackBySlot(i, m_items[i]->GetTemplate()->GetInventoryType()))) | |
continue; | |
uint32 attacktype = Player::GetAttackBySlot(i, m_items[i]->GetTemplate()->GetInventoryType()); | |
if (attacktype < MAX_ATTACK) | |
_ApplyWeaponDependentAuraMods(m_items[i], WeaponAttackType(attacktype), true); | |
_ApplyItemBonuses(m_items[i], i, true); | |
} | |
} | |
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) | |
{ | |
if (m_items[i]) | |
{ | |
ItemTemplate const* proto = m_items[i]->GetTemplate(); | |
if (!proto) | |
continue; | |
// item set bonuses not dependent from item broken state | |
if (proto->GetItemSet()) | |
AddItemsSetItem(this, m_items[i]); | |
if (m_items[i]->IsBroken() || !CanUseAttackType(Player::GetAttackBySlot(i, m_items[i]->GetTemplate()->GetInventoryType()))) | |
continue; | |
ApplyItemEquipSpell(m_items[i], true); | |
ApplyArtifactPowers(m_items[i], true); | |
ApplyEnchantment(m_items[i], true); | |
} | |
} | |
TC_LOG_DEBUG("entities.player.items", "_ApplyAllItemMods complete."); | |
} | |
void Player::_ApplyAllLevelScaleItemMods(bool apply) | |
{ | |
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) | |
{ | |
if (m_items[i]) | |
{ | |
if (!CanUseAttackType(Player::GetAttackBySlot(i, m_items[i]->GetTemplate()->GetInventoryType()))) | |
continue; | |
_ApplyItemMods(m_items[i], i, apply); | |
} | |
} | |
} | |
/* If in a battleground a player dies, and an enemy removes the insignia, the player's bones is lootable | |
Called by remove insignia spell effect */ | |
void Player::RemovedInsignia(Player* looterPlr) | |
{ | |
if (!GetBattlegroundId()) | |
return; | |
// If not released spirit, do it ! | |
if (m_deathTimer > 0) | |
{ | |
m_deathTimer = 0; | |
BuildPlayerRepop(); | |
RepopAtGraveyard(); | |
} | |
_corpseLocation.WorldRelocate(); | |
// We have to convert player corpse to bones, not to be able to resurrect there | |
// SpawnCorpseBones isn't handy, 'cos it saves player while he in BG | |
Corpse* bones = GetMap()->ConvertCorpseToBones(GetGUID(), true); | |
if (!bones) | |
return; | |
// Now we must make bones lootable, and send player loot | |
bones->SetFlag(CORPSE_FIELD_DYNAMIC_FLAGS, CORPSE_DYNFLAG_LOOTABLE); | |
// We store the level of our player in the gold field | |
// We retrieve this information at Player::SendLoot() | |
bones->loot.gold = getLevel(); | |
bones->lootRecipient = looterPlr; | |
looterPlr->SendLoot(bones->GetGUID(), LOOT_INSIGNIA); | |
} | |
void Player::SendLootRelease(ObjectGuid guid) const | |
{ | |
WorldPackets::Loot::LootReleaseResponse packet; | |
packet.LootObj = guid; | |
packet.Owner = GetGUID(); | |
SendDirectMessage(packet.Write()); | |
} | |
void Player::SendLoot(ObjectGuid guid, LootType loot_type) | |
{ | |
ObjectGuid currentLootGuid = GetLootGUID(); | |
if (!currentLootGuid.IsEmpty()) | |
m_session->DoLootRelease(currentLootGuid); | |
Loot* loot; | |
PermissionTypes permission = ALL_PERMISSION; | |
TC_LOG_DEBUG("loot", "Player::SendLoot: Player: '%s' (%s), Loot: %s", | |
GetName().c_str(), GetGUID().ToString().c_str(), guid.ToString().c_str()); | |
if (guid.IsGameObject()) | |
{ | |
GameObject* go = GetMap()->GetGameObject(guid); | |
// not check distance for GO in case owned GO (fishing bobber case, for example) | |
// And permit out of range GO with no owner in case fishing hole | |
if (!go || (loot_type != LOOT_FISHINGHOLE && ((loot_type != LOOT_FISHING && loot_type != LOOT_FISHING_JUNK) || go->GetOwnerGUID() != GetGUID()) && !go->IsWithinDistInMap(this, INTERACTION_DISTANCE)) || (loot_type == LOOT_CORPSE && go->GetRespawnTime() && go->isSpawnedByDefault())) | |
{ | |
SendLootRelease(guid); | |
return; | |
} | |
loot = &go->loot; | |
if (go->getLootState() == GO_READY) | |
{ | |
uint32 lootid = go->GetGOInfo()->GetLootId(); | |
if (Battleground* bg = GetBattleground()) | |
if (!bg->CanActivateGO(go->GetEntry(), GetTeam())) | |
{ | |
SendLootRelease(guid); | |
return; | |
} | |
if (lootid) | |
{ | |
loot->clear(); | |
Group* group = GetGroup(); | |
bool groupRules = (group && go->GetGOInfo()->type == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.usegrouplootrules); | |
// check current RR player and get next if necessary | |
if (groupRules) | |
group->UpdateLooterGuid(go, true); | |
loot->FillLoot(lootid, LootTemplates_Gameobject, this, !groupRules, false, go->GetLootMode()); | |
// get next RR player (for next loot) | |
if (groupRules && !go->loot.empty()) | |
group->UpdateLooterGuid(go); | |
} | |
if (GameObjectTemplateAddon const* addon = go->GetTemplateAddon()) | |
loot->generateMoneyLoot(addon->mingold, addon->maxgold); | |
if (loot_type == LOOT_FISHING) | |
go->getFishLoot(loot, this); | |
else if (loot_type == LOOT_FISHING_JUNK) | |
go->getFishLootJunk(loot, this); | |
if (go->GetGOInfo()->type == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.usegrouplootrules) | |
{ | |
if (Group* group = GetGroup()) | |
{ | |
switch (group->GetLootMethod()) | |
{ | |
case GROUP_LOOT: | |
// GroupLoot: rolls items over threshold. Items with quality < threshold, round robin | |
group->GroupLoot(loot, go); | |
break; | |
case MASTER_LOOT: | |
group->MasterLoot(loot, go); | |
break; | |
default: | |
break; | |
} | |
} | |
} | |
go->SetLootState(GO_ACTIVATED, this); | |
} | |
if (go->getLootState() == GO_ACTIVATED) | |
{ | |
if (Group* group = GetGroup()) | |
{ | |
switch (group->GetLootMethod()) | |
{ | |
case MASTER_LOOT: | |
permission = group->GetMasterLooterGuid() == GetGUID() ? MASTER_PERMISSION : RESTRICTED_PERMISSION; | |
break; | |
case FREE_FOR_ALL: | |
permission = ALL_PERMISSION; | |
break; | |
default: | |
permission = GROUP_PERMISSION; | |
break; | |
} | |
} | |
else | |
permission = ALL_PERMISSION; | |
} | |
} | |
else if (guid.IsItem()) | |
{ | |
Item* item = GetItemByGuid(guid); | |
if (!item) | |
{ | |
SendLootRelease(guid); | |
return; | |
} | |
permission = OWNER_PERMISSION; | |
loot = &item->loot; | |
// If item doesn't already have loot, attempt to load it. If that | |
// fails then this is first time opening, generate loot | |
if (!item->m_lootGenerated && !item->ItemContainerLoadLootFromDB()) | |
{ | |
item->m_lootGenerated = true; | |
loot->clear(); | |
switch (loot_type) | |
{ | |
case LOOT_DISENCHANTING: | |
loot->FillLoot(item->GetTemplate()->DisenchantID, LootTemplates_Disenchant, this, true); | |
break; | |
case LOOT_PROSPECTING: | |
loot->FillLoot(item->GetEntry(), LootTemplates_Prospecting, this, true); | |
break; | |
case LOOT_MILLING: | |
loot->FillLoot(item->GetEntry(), LootTemplates_Milling, this, true); | |
break; | |
default: | |
loot->generateMoneyLoot(item->GetTemplate()->MinMoneyLoot, item->GetTemplate()->MaxMoneyLoot); | |
loot->FillLoot(item->GetEntry(), LootTemplates_Item, this, true, loot->gold != 0); | |
// Force save the loot and money items that were just rolled | |
// Also saves the container item ID in Loot struct (not to DB) | |
if (loot->gold > 0 || loot->unlootedCount > 0) | |
item->ItemContainerSaveLootToDB(); | |
break; | |
} | |
} | |
} | |
else if (guid.IsCorpse()) // remove insignia | |
{ | |
Corpse* bones = ObjectAccessor::GetCorpse(*this, guid); | |
if (!bones || !(loot_type == LOOT_CORPSE || loot_type == LOOT_INSIGNIA) || bones->GetType() != CORPSE_BONES) | |
{ | |
SendLootRelease(guid); | |
return; | |
} | |
loot = &bones->loot; | |
if (!bones->lootForBody) | |
{ | |
bones->lootForBody = true; | |
uint32 pLevel = bones->loot.gold; | |
bones->loot.clear(); | |
if (Battleground* bg = GetBattleground()) | |
if (bg->GetTypeID(true) == BATTLEGROUND_AV) | |
loot->FillLoot(1, LootTemplates_Creature, this, true); | |
// It may need a better formula | |
// Now it works like this: lvl10: ~6copper, lvl70: ~9silver | |
bones->loot.gold = uint32(urand(50, 150) * 0.016f * std::pow(float(pLevel) / 5.76f, 2.5f) * sWorld->getRate(RATE_DROP_MONEY)); | |
} | |
if (bones->lootRecipient != this) | |
permission = NONE_PERMISSION; | |
else | |
permission = OWNER_PERMISSION; | |
} | |
else | |
{ | |
Creature* creature = GetMap()->GetCreature(guid); | |
// must be in range and creature must be alive for pickpocket and must be dead for another loot | |
if (!creature || creature->IsAlive() != (loot_type == LOOT_PICKPOCKETING) || !creature->IsWithinDistInMap(this, INTERACTION_DISTANCE)) | |
{ | |
SendLootRelease(guid); | |
return; | |
} | |
if (loot_type == LOOT_PICKPOCKETING && IsFriendlyTo(creature)) | |
{ | |
SendLootRelease(guid); | |
return; | |
} | |
loot = &creature->loot; | |
if (loot_type == LOOT_PICKPOCKETING) | |
{ | |
if (loot->loot_type != LOOT_PICKPOCKETING) | |
{ | |
if (creature->CanGeneratePickPocketLoot()) | |
{ | |
creature->StartPickPocketRefillTimer(); | |
loot->clear(); | |
if (uint32 lootid = creature->GetCreatureTemplate()->pickpocketLootId) | |
loot->FillLoot(lootid, LootTemplates_Pickpocketing, this, true); | |
// Generate extra money for pick pocket loot | |
const uint32 a = urand(0, creature->getLevel() / 2); | |
const uint32 b = urand(0, getLevel() / 2); | |
loot->gold = uint32(10 * (a + b) * sWorld->getRate(RATE_DROP_MONEY)); | |
permission = OWNER_PERMISSION; | |
} | |
else | |
{ | |
SendLootError(guid, LOOT_ERROR_ALREADY_PICKPOCKETED); | |
return; | |
} | |
} // else - still has pickpocket loot generated & not fully taken | |
} | |
else | |
{ | |
// the player whose group may loot the corpse | |
Player* recipient = creature->GetLootRecipient(); | |
if (!recipient) | |
return; | |
if (loot->loot_type == LOOT_NONE) | |
{ | |
// for creature, loot is filled when creature is killed. | |
if (Group* group = recipient->GetGroup()) | |
{ | |
switch (group->GetLootMethod()) | |
{ | |
case GROUP_LOOT: | |
// GroupLoot: rolls items over threshold. Items with quality < threshold, round robin | |
group->GroupLoot(loot, creature); | |
break; | |
case MASTER_LOOT: | |
group->MasterLoot(loot, creature); | |
break; | |
default: | |
break; | |
} | |
} | |
} | |
// if loot is already skinning loot then don't do anything else | |
if (loot->loot_type == LOOT_SKINNING) | |
{ | |
loot_type = LOOT_SKINNING; | |
permission = creature->GetSkinner() == GetGUID() ? OWNER_PERMISSION : NONE_PERMISSION; | |
} | |
else if (loot_type == LOOT_SKINNING) | |
{ | |
loot->clear(); | |
loot->FillLoot(creature->GetCreatureTemplate()->SkinLootId, LootTemplates_Skinning, this, true); | |
creature->SetSkinner(GetGUID()); | |
permission = OWNER_PERMISSION; | |
} | |
// set group rights only for loot_type != LOOT_SKINNING | |
else | |
{ | |
if (Group* group = GetGroup()) | |
{ | |
if (group == recipient->GetGroup()) | |
{ | |
switch (group->GetLootMethod()) | |
{ | |
case MASTER_LOOT: | |
permission = group->GetMasterLooterGuid() == GetGUID() ? MASTER_PERMISSION : RESTRICTED_PERMISSION; | |
break; | |
case FREE_FOR_ALL: | |
permission = ALL_PERMISSION; | |
break; | |
default: | |
permission = GROUP_PERMISSION; | |
break; | |
} | |
} | |
else | |
permission = NONE_PERMISSION; | |
} | |
else if (recipient == this) | |
permission = OWNER_PERMISSION; | |
else | |
permission = NONE_PERMISSION; | |
} | |
} | |
} | |
// LOOT_INSIGNIA and LOOT_FISHINGHOLE unsupported by client | |
switch (loot_type) | |
{ | |
case LOOT_INSIGNIA: loot_type = LOOT_SKINNING; break; | |
case LOOT_FISHINGHOLE: loot_type = LOOT_FISHING; break; | |
case LOOT_FISHING_JUNK: loot_type = LOOT_FISHING; break; | |
default: break; | |
} | |
// need know merged fishing/corpse loot type for achievements | |
loot->loot_type = loot_type; | |
if (permission != NONE_PERMISSION) | |
{ | |
LootMethod _lootMethod = FREE_FOR_ALL; | |
if (Group* group = GetGroup()) | |
{ | |
if (Creature* creature = GetMap()->GetCreature(guid)) | |
{ | |
if (Player* recipient = creature->GetLootRecipient()) | |
{ | |
if (group == recipient->GetGroup()) | |
_lootMethod = group->GetLootMethod(); | |
} | |
} | |
} | |
SetLootGUID(guid); | |
WorldPackets::Loot::LootResponse packet; | |
packet.LootObj = guid; | |
packet.Owner = loot->GetGUID(); | |
packet._LootMethod = _lootMethod; | |
packet.AcquireReason = loot_type; | |
packet.Acquired = true; // false == No Loot (this too^^) | |
loot->BuildLootResponse(packet, this, permission); | |
SendDirectMessage(packet.Write()); | |
// add 'this' player as one of the players that are looting 'loot' | |
loot->AddLooter(GetGUID()); | |
} | |
else | |
SendLootError(GetLootGUID(), LOOT_ERROR_DIDNT_KILL); | |
if (loot_type == LOOT_CORPSE && !guid.IsItem()) | |
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_LOOTING); | |
} | |
void Player::SendLootError(ObjectGuid guid, LootError error) const | |
{ | |
WorldPacket data(SMSG_LOOT_RESPONSE, 10); | |
data << guid; | |
data << uint8(LOOT_NONE); | |
data << uint8(error); | |
SendDirectMessage(&data); | |
} | |
void Player::SendNotifyLootMoneyRemoved(ObjectGuid lootObj) const | |
{ | |
WorldPackets::Loot::CoinRemoved packet; | |
packet.LootObj = lootObj; | |
SendDirectMessage(packet.Write()); | |
} | |
void Player::SendNotifyLootItemRemoved(ObjectGuid owner, ObjectGuid lootObj, uint8 lootSlot) const | |
{ | |
WorldPackets::Loot::LootRemoved packet; | |
packet.Owner = owner; | |
packet.LootObj = lootObj; | |
// Since 6.x client expects loot to be starting from 1 hence the +1 | |
packet.LootListID = lootSlot+1; | |
GetSession()->SendPacket(packet.Write()); | |
} | |
void Player::SendUpdateWorldState(uint32 variable, uint32 value, bool hidden /*= false*/) const | |
{ | |
WorldPackets::WorldState::UpdateWorldState worldstate; | |
worldstate.VariableID = variable; | |
worldstate.Value = value; | |
worldstate.Hidden = hidden; | |
SendDirectMessage(worldstate.Write()); | |
} | |
void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid) | |
{ | |
// data depends on zoneid/mapid... | |
Battleground* bg = GetBattleground(); | |
uint32 mapid = GetMapId(); | |
OutdoorPvP* pvp = sOutdoorPvPMgr->GetOutdoorPvPToZoneId(zoneid); | |
InstanceScript* instance = GetInstanceScript(); | |
Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(zoneid); | |
WorldPackets::WorldState::InitWorldStates packet; | |
packet.MapID = mapid; | |
packet.AreaID = zoneid; | |
packet.SubareaID = areaid; | |
packet.Worldstates.emplace_back(2264, 0); // 1 | |
packet.Worldstates.emplace_back(2263, 0); // 2 | |
packet.Worldstates.emplace_back(2262, 0); // 3 | |
packet.Worldstates.emplace_back(2261, 0); // 4 | |
packet.Worldstates.emplace_back(2260, 0); // 5 | |
packet.Worldstates.emplace_back(2259, 0); // 6 | |
packet.Worldstates.emplace_back(3191, int32(sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS) ? sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) : 0)); // 7 Current Season - Arena season in progress | |
// 0 - End of season | |
packet.Worldstates.emplace_back(3901, int32(sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) - sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS))); // 8 PreviousSeason | |
if (mapid == 530) // Outland | |
{ | |
packet.Worldstates.emplace_back(2495, 0); // 7 | |
packet.Worldstates.emplace_back(2493, 0xF); // 8 | |
packet.Worldstates.emplace_back(2491, 0xF); // 9 | |
} | |
// insert <field> <value> | |
switch (zoneid) | |
{ | |
case 1: // Dun Morogh | |
case 11: // Wetlands | |
case 12: // Elwynn Forest | |
case 38: // Loch Modan | |
case 40: // Westfall | |
case 51: // Searing Gorge | |
case 1519: // Stormwind City | |
case 1537: // Ironforge | |
case 2257: // Deeprun Tram | |
case 3703: // Shattrath City}); | |
break; | |
case 1377: // Silithus | |
if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_SI) | |
pvp->FillInitialWorldStates(packet); | |
else | |
{ | |
// states are always shown | |
packet.Worldstates.emplace_back(2313, 0x0); // 7 ally silityst gathered | |
packet.Worldstates.emplace_back(2314, 0x0); // 8 horde silityst gathered | |
packet.Worldstates.emplace_back(2317, 0x0); // 9 max silithyst | |
} | |
// dunno about these... aq opening event maybe? | |
packet.Worldstates.emplace_back(2322, 0x0); // 10 sandworm N | |
packet.Worldstates.emplace_back(2323, 0x0); // 11 sandworm S | |
packet.Worldstates.emplace_back(2324, 0x0); // 12 sandworm SW | |
packet.Worldstates.emplace_back(2325, 0x0); // 13 sandworm E | |
break; | |
case 2597: // Alterac Valley | |
if (bg && bg->GetTypeID(true) == BATTLEGROUND_AV) | |
bg->FillInitialWorldStates(packet); | |
else | |
{ | |
packet.Worldstates.emplace_back(0x7ae, 0x1); // 7 snowfall n | |
packet.Worldstates.emplace_back(0x532, 0x1); // 8 frostwolfhut hc | |
packet.Worldstates.emplace_back(0x531, 0x0); // 9 frostwolfhut ac | |
packet.Worldstates.emplace_back(0x52e, 0x0); // 10 stormpike firstaid a_a | |
packet.Worldstates.emplace_back(0x571, 0x0); // 11 east frostwolf tower horde assaulted -unused | |
packet.Worldstates.emplace_back(0x570, 0x0); // 12 west frostwolf tower horde assaulted - unused | |
packet.Worldstates.emplace_back(0x567, 0x1); // 13 frostwolfe c | |
packet.Worldstates.emplace_back(0x566, 0x1); // 14 frostwolfw c | |
packet.Worldstates.emplace_back(0x550, 0x1); // 15 irondeep (N) ally | |
packet.Worldstates.emplace_back(0x544, 0x0); // 16 ice grave a_a | |
packet.Worldstates.emplace_back(0x536, 0x0); // 17 stormpike grave h_c | |
packet.Worldstates.emplace_back(0x535, 0x1); // 18 stormpike grave a_c | |
packet.Worldstates.emplace_back(0x518, 0x0); // 19 stoneheart grave a_a | |
packet.Worldstates.emplace_back(0x517, 0x0); // 20 stoneheart grave h_a | |
packet.Worldstates.emplace_back(0x574, 0x0); // 21 1396 unk | |
packet.Worldstates.emplace_back(0x573, 0x0); // 22 iceblood tower horde assaulted -unused | |
packet.Worldstates.emplace_back(0x572, 0x0); // 23 towerpoint horde assaulted - unused | |
packet.Worldstates.emplace_back(0x56f, 0x0); // 24 1391 unk | |
packet.Worldstates.emplace_back(0x56e, 0x0); // 25 iceblood a | |
packet.Worldstates.emplace_back(0x56d, 0x0); // 26 towerp a | |
packet.Worldstates.emplace_back(0x56c, 0x0); // 27 frostwolfe a | |
packet.Worldstates.emplace_back(0x56b, 0x0); // 28 froswolfw a | |
packet.Worldstates.emplace_back(0x56a, 0x1); // 29 1386 unk | |
packet.Worldstates.emplace_back(0x569, 0x1); // 30 iceblood c | |
packet.Worldstates.emplace_back(0x568, 0x1); // 31 towerp c | |
packet.Worldstates.emplace_back(0x565, 0x0); // 32 stoneh tower a | |
packet.Worldstates.emplace_back(0x564, 0x0); // 33 icewing tower a | |
packet.Worldstates.emplace_back(0x563, 0x0); // 34 dunn a | |
packet.Worldstates.emplace_back(0x562, 0x0); // 35 duns a | |
packet.Worldstates.emplace_back(0x561, 0x0); // 36 stoneheart bunker alliance assaulted - unused | |
packet.Worldstates.emplace_back(0x560, 0x0); // 37 icewing bunker alliance assaulted - unused | |
packet.Worldstates.emplace_back(0x55f, 0x0); // 38 dunbaldar south alliance assaulted - unused | |
packet.Worldstates.emplace_back(0x55e, 0x0); // 39 dunbaldar north alliance assaulted - unused | |
packet.Worldstates.emplace_back(0x55d, 0x0); // 40 stone tower d | |
packet.Worldstates.emplace_back(0x3c6, 0x0); // 41 966 unk | |
packet.Worldstates.emplace_back(0x3c4, 0x0); // 42 964 unk | |
packet.Worldstates.emplace_back(0x3c2, 0x0); // 43 962 unk | |
packet.Worldstates.emplace_back(0x516, 0x1); // 44 stoneheart grave a_c | |
packet.Worldstates.emplace_back(0x515, 0x0); // 45 stonheart grave h_c | |
packet.Worldstates.emplace_back(0x3b6, 0x0); // 46 950 unk | |
packet.Worldstates.emplace_back(0x55c, 0x0); // 47 icewing tower d | |
packet.Worldstates.emplace_back(0x55b, 0x0); // 48 dunn d | |
packet.Worldstates.emplace_back(0x55a, 0x0); // 49 duns d | |
packet.Worldstates.emplace_back(0x559, 0x0); // 50 1369 unk | |
packet.Worldstates.emplace_back(0x558, 0x0); // 51 iceblood d | |
packet.Worldstates.emplace_back(0x557, 0x0); // 52 towerp d | |
packet.Worldstates.emplace_back(0x556, 0x0); // 53 frostwolfe d | |
packet.Worldstates.emplace_back(0x555, 0x0); // 54 frostwolfw d | |
packet.Worldstates.emplace_back(0x554, 0x1); // 55 stoneh tower c | |
packet.Worldstates.emplace_back(0x553, 0x1); // 56 icewing tower c | |
packet.Worldstates.emplace_back(0x552, 0x1); // 57 dunn c | |
packet.Worldstates.emplace_back(0x551, 0x1); // 58 duns c | |
packet.Worldstates.emplace_back(0x54f, 0x0); // 59 irondeep (N) horde | |
packet.Worldstates.emplace_back(0x54e, 0x0); // 60 irondeep (N) ally | |
packet.Worldstates.emplace_back(0x54d, 0x1); // 61 mine (S) neutral | |
packet.Worldstates.emplace_back(0x54c, 0x0); // 62 mine (S) horde | |
packet.Worldstates.emplace_back(0x54b, 0x0); // 63 mine (S) ally | |
packet.Worldstates.emplace_back(0x545, 0x0); // 64 iceblood h_a | |
packet.Worldstates.emplace_back(0x543, 0x1); // 65 iceblod h_c | |
packet.Worldstates.emplace_back(0x542, 0x0); // 66 iceblood a_c | |
packet.Worldstates.emplace_back(0x540, 0x0); // 67 snowfall h_a | |
packet.Worldstates.emplace_back(0x53f, 0x0); // 68 snowfall a_a | |
packet.Worldstates.emplace_back(0x53e, 0x0); // 69 snowfall h_c | |
packet.Worldstates.emplace_back(0x53d, 0x0); // 70 snowfall a_c | |
packet.Worldstates.emplace_back(0x53c, 0x0); // 71 frostwolf g h_a | |
packet.Worldstates.emplace_back(0x53b, 0x0); // 72 frostwolf g a_a | |
packet.Worldstates.emplace_back(0x53a, 0x1); // 73 frostwolf g h_c | |
packet.Worldstates.emplace_back(0x539, 0x0); // 74 frostwolf g a_c | |
packet.Worldstates.emplace_back(0x538, 0x0); // 75 stormpike grave h_a | |
packet.Worldstates.emplace_back(0x537, 0x0); // 76 stormpike grave a_a | |
packet.Worldstates.emplace_back(0x534, 0x0); // 77 frostwolf hut h_a | |
packet.Worldstates.emplace_back(0x533, 0x0); // 78 frostwolf hut a_a | |
packet.Worldstates.emplace_back(0x530, 0x0); // 79 stormpike first aid h_a | |
packet.Worldstates.emplace_back(0x52f, 0x0); // 80 stormpike first aid h_c | |
packet.Worldstates.emplace_back(0x52d, 0x1); // 81 stormpike first aid a_c | |
} | |
break; | |
case 3277: // Warsong Gulch | |
if (bg && bg->GetTypeID(true) == BATTLEGROUND_WS) | |
bg->FillInitialWorldStates(packet); | |
else | |
{ | |
packet.Worldstates.emplace_back(0x62d, 0x0); // 7 1581 alliance flag captures | |
packet.Worldstates.emplace_back(0x62e, 0x0); // 8 1582 horde flag captures | |
packet.Worldstates.emplace_back(0x609, 0x0); // 9 1545 unk, set to 1 on alliance flag pickup... | |
packet.Worldstates.emplace_back(0x60a, 0x0); // 10 1546 unk, set to 1 on horde flag pickup, after drop it's -1 | |
packet.Worldstates.emplace_back(0x60b, 0x2); // 11 1547 unk | |
packet.Worldstates.emplace_back(0x641, 0x3); // 12 1601 unk (max flag captures?) | |
packet.Worldstates.emplace_back(0x922, 0x1); // 13 2338 horde (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing) | |
packet.Worldstates.emplace_back(0x923, 0x1); // 14 2339 alliance (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing) | |
} | |
break; | |
case 3358: // Arathi Basin | |
if (bg && bg->GetTypeID(true) == BATTLEGROUND_AB) | |
bg->FillInitialWorldStates(packet); | |
else | |
{ | |
packet.Worldstates.emplace_back(0x6e7, 0x0); // 7 1767 stables alliance | |
packet.Worldstates.emplace_back(0x6e8, 0x0); // 8 1768 stables horde | |
packet.Worldstates.emplace_back(0x6e9, 0x0); // 9 1769 unk, ST? | |
packet.Worldstates.emplace_back(0x6ea, 0x0); // 10 1770 stables (show/hide) | |
packet.Worldstates.emplace_back(0x6ec, 0x0); // 11 1772 farm (0 - horde controlled, 1 - alliance controlled) | |
packet.Worldstates.emplace_back(0x6ed, 0x0); // 12 1773 farm (show/hide) | |
packet.Worldstates.emplace_back(0x6ee, 0x0); // 13 1774 farm color | |
packet.Worldstates.emplace_back(0x6ef, 0x0); // 14 1775 gold mine color, may be FM? | |
packet.Worldstates.emplace_back(0x6f0, 0x0); // 15 1776 alliance resources | |
packet.Worldstates.emplace_back(0x6f1, 0x0); // 16 1777 horde resources | |
packet.Worldstates.emplace_back(0x6f2, 0x0); // 17 1778 horde bases | |
packet.Worldstates.emplace_back(0x6f3, 0x0); // 18 1779 alliance bases | |
packet.Worldstates.emplace_back(0x6f4, 0x7d0); // 19 1780 max resources (2000) | |
packet.Worldstates.emplace_back(0x6f6, 0x0); // 20 1782 blacksmith color | |
packet.Worldstates.emplace_back(0x6f7, 0x0); // 21 1783 blacksmith (show/hide) | |
packet.Worldstates.emplace_back(0x6f8, 0x0); // 22 1784 unk, bs? | |
packet.Worldstates.emplace_back(0x6f9, 0x0); // 23 1785 unk, bs? | |
packet.Worldstates.emplace_back(0x6fb, 0x0); // 24 1787 gold mine (0 - horde contr, 1 - alliance contr) | |
packet.Worldstates.emplace_back(0x6fc, 0x0); // 25 1788 gold mine (0 - conflict, 1 - horde) | |
packet.Worldstates.emplace_back(0x6fd, 0x0); // 26 1789 gold mine (1 - show/0 - hide) | |
packet.Worldstates.emplace_back(0x6fe, 0x0); // 27 1790 gold mine color | |
packet.Worldstates.emplace_back(0x700, 0x0); // 28 1792 gold mine color, wtf?, may be LM? | |
packet.Worldstates.emplace_back(0x701, 0x0); // 29 1793 lumber mill color (0 - conflict, 1 - horde contr) | |
packet.Worldstates.emplace_back(0x702, 0x0); // 30 1794 lumber mill (show/hide) | |
packet.Worldstates.emplace_back(0x703, 0x0); // 31 1795 lumber mill color color | |
packet.Worldstates.emplace_back(0x732, 0x1); // 32 1842 stables (1 - uncontrolled) | |
packet.Worldstates.emplace_back(0x733, 0x1); // 33 1843 gold mine (1 - uncontrolled) | |
packet.Worldstates.emplace_back(0x734, 0x1); // 34 1844 lumber mill (1 - uncontrolled) | |
packet.Worldstates.emplace_back(0x735, 0x1); // 35 1845 farm (1 - uncontrolled) | |
packet.Worldstates.emplace_back(0x736, 0x1); // 36 1846 blacksmith (1 - uncontrolled) | |
packet.Worldstates.emplace_back(0x745, 0x2); // 37 1861 unk | |
packet.Worldstates.emplace_back(0x7a3, 0x708); // 38 1955 warning limit (1800) | |
} | |
break; | |
case 3820: // Eye of the Storm | |
if (bg && bg->GetTypeID(true) == BATTLEGROUND_EY) | |
bg->FillInitialWorldStates(packet); | |
else | |
{ | |
packet.Worldstates.emplace_back(0xac1, 0x0); // 7 2753 Horde Bases | |
packet.Worldstates.emplace_back(0xac0, 0x0); // 8 2752 Alliance Bases | |
packet.Worldstates.emplace_back(0xab6, 0x0); // 9 2742 Mage Tower - Horde conflict | |
packet.Worldstates.emplace_back(0xab5, 0x0); // 10 2741 Mage Tower - Alliance conflict | |
packet.Worldstates.emplace_back(0xab4, 0x0); // 11 2740 Fel Reaver - Horde conflict | |
packet.Worldstates.emplace_back(0xab3, 0x0); // 12 2739 Fel Reaver - Alliance conflict | |
packet.Worldstates.emplace_back(0xab2, 0x0); // 13 2738 Draenei - Alliance conflict | |
packet.Worldstates.emplace_back(0xab1, 0x0); // 14 2737 Draenei - Horde conflict | |
packet.Worldstates.emplace_back(0xab0, 0x0); // 15 2736 unk // 0 at start | |
packet.Worldstates.emplace_back(0xaaf, 0x0); // 16 2735 unk // 0 at start | |
packet.Worldstates.emplace_back(0xaad, 0x0); // 17 2733 Draenei - Horde control | |
packet.Worldstates.emplace_back(0xaac, 0x0); // 18 2732 Draenei - Alliance control | |
packet.Worldstates.emplace_back(0xaab, 0x1); // 19 2731 Draenei uncontrolled (1 - yes, 0 - no) | |
packet.Worldstates.emplace_back(0xaaa, 0x0); // 20 2730 Mage Tower - Alliance control | |
packet.Worldstates.emplace_back(0xaa9, 0x0); // 21 2729 Mage Tower - Horde control | |
packet.Worldstates.emplace_back(0xaa8, 0x1); // 22 2728 Mage Tower uncontrolled (1 - yes, 0 - no) | |
packet.Worldstates.emplace_back(0xaa7, 0x0); // 23 2727 Fel Reaver - Horde control | |
packet.Worldstates.emplace_back(0xaa6, 0x0); // 24 2726 Fel Reaver - Alliance control | |
packet.Worldstates.emplace_back(0xaa5, 0x1); // 25 2725 Fel Reaver uncontrolled (1 - yes, 0 - no) | |
packet.Worldstates.emplace_back(0xaa4, 0x0); // 26 2724 Boold Elf - Horde control | |
packet.Worldstates.emplace_back(0xaa3, 0x0); // 27 2723 Boold Elf - Alliance control | |
packet.Worldstates.emplace_back(0xaa2, 0x1); // 28 2722 Boold Elf uncontrolled (1 - yes, 0 - no) | |
packet.Worldstates.emplace_back(0xac5, 0x1); // 29 2757 Flag (1 - show, 0 - hide) - doesn't work exactly this way! | |
packet.Worldstates.emplace_back(0xad2, 0x1); // 30 2770 Horde top-stats (1 - show, 0 - hide) // 02 -> horde picked up the flag | |
packet.Worldstates.emplace_back(0xad1, 0x1); // 31 2769 Alliance top-stats (1 - show, 0 - hide) // 02 -> alliance picked up the flag | |
packet.Worldstates.emplace_back(0xabe, 0x0); // 32 2750 Horde resources | |
packet.Worldstates.emplace_back(0xabd, 0x0); // 33 2749 Alliance resources | |
packet.Worldstates.emplace_back(0xa05, 0x8e); // 34 2565 unk, constant? | |
packet.Worldstates.emplace_back(0xaa0, 0x0); // 35 2720 Capturing progress-bar (100 -> empty (only grey), 0 -> blue|red (no grey), default 0) | |
packet.Worldstates.emplace_back(0xa9f, 0x0); // 36 2719 Capturing progress-bar (0 - left, 100 - right) | |
packet.Worldstates.emplace_back(0xa9e, 0x0); // 37 2718 Capturing progress-bar (1 - show, 0 - hide) | |
packet.Worldstates.emplace_back(0xc0d, 0x17b); // 38 3085 unk | |
// and some more ... unknown | |
} | |
break; | |
// any of these needs change! the client remembers the prev setting! | |
// ON EVERY ZONE LEAVE, RESET THE OLD ZONE'S WORLD STATE, BUT AT LEAST THE UI STUFF! | |
case 3483: // Hellfire Peninsula | |
if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_HP) | |
pvp->FillInitialWorldStates(packet); | |
else | |
{ | |
packet.Worldstates.emplace_back(0x9ba, 0x1); // 10 // add ally tower main gui icon // maybe should be sent only on login? | |
packet.Worldstates.emplace_back(0x9b9, 0x1); // 11 // add horde tower main gui icon // maybe should be sent only on login? | |
packet.Worldstates.emplace_back(0x9b5, 0x0); // 12 // show neutral broken hill icon // 2485 | |
packet.Worldstates.emplace_back(0x9b4, 0x1); // 13 // show icon above broken hill // 2484 | |
packet.Worldstates.emplace_back(0x9b3, 0x0); // 14 // show ally broken hill icon // 2483 | |
packet.Worldstates.emplace_back(0x9b2, 0x0); // 15 // show neutral overlook icon // 2482 | |
packet.Worldstates.emplace_back(0x9b1, 0x1); // 16 // show the overlook arrow // 2481 | |
packet.Worldstates.emplace_back(0x9b0, 0x0); // 17 // show ally overlook icon // 2480 | |
packet.Worldstates.emplace_back(0x9ae, 0x0); // 18 // horde pvp objectives captured // 2478 | |
packet.Worldstates.emplace_back(0x9ac, 0x0); // 19 // ally pvp objectives captured // 2476 | |
packet.Worldstates.emplace_back(2475, 100); //: ally / horde slider grey area // show only in direct vicinity! | |
packet.Worldstates.emplace_back(2474, 50); //: ally / horde slider percentage, 100 for ally, 0 for horde // show only in direct vicinity! | |
packet.Worldstates.emplace_back(2473, 0); //: ally / horde slider display // show only in direct vicinity! | |
packet.Worldstates.emplace_back(0x9a8, 0x0); // 20 // show the neutral stadium icon // 2472 | |
packet.Worldstates.emplace_back(0x9a7, 0x0); // 21 // show the ally stadium icon // 2471 | |
packet.Worldstates.emplace_back(0x9a6, 0x1); // 22 // show the horde stadium icon // 2470 | |
} | |
break; | |
case 3518: // Nagrand | |
if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_NA) | |
pvp->FillInitialWorldStates(packet); | |
else | |
{ | |
packet.Worldstates.emplace_back(2503, 0x0); // 10 | |
packet.Worldstates.emplace_back(2502, 0x0); // 11 | |
packet.Worldstates.emplace_back(2493, 0x0); // 12 | |
packet.Worldstates.emplace_back(2491, 0x0); // 13 | |
packet.Worldstates.emplace_back(2495, 0x0); // 14 | |
packet.Worldstates.emplace_back(2494, 0x0); // 15 | |
packet.Worldstates.emplace_back(2497, 0x0); // 16 | |
packet.Worldstates.emplace_back(2762, 0x0); // 17 | |
packet.Worldstates.emplace_back(2662, 0x0); // 18 | |
packet.Worldstates.emplace_back(2663, 0x0); // 19 | |
packet.Worldstates.emplace_back(2664, 0x0); // 20 | |
packet.Worldstates.emplace_back(2760, 0x0); // 21 | |
packet.Worldstates.emplace_back(2670, 0x0); // 22 | |
packet.Worldstates.emplace_back(2668, 0x0); // 23 | |
packet.Worldstates.emplace_back(2669, 0x0); // 24 | |
packet.Worldstates.emplace_back(2761, 0x0); // 25 | |
packet.Worldstates.emplace_back(2667, 0x0); // 26 | |
packet.Worldstates.emplace_back(2665, 0x0); // 27 | |
packet.Worldstates.emplace_back(2666, 0x0); // 28 | |
packet.Worldstates.emplace_back(2763, 0x0); // 29 | |
packet.Worldstates.emplace_back(2659, 0x0); // 30 | |
packet.Worldstates.emplace_back(2660, 0x0); // 31 | |
packet.Worldstates.emplace_back(2661, 0x0); // 32 | |
packet.Worldstates.emplace_back(2671, 0x0); // 33 | |
packet.Worldstates.emplace_back(2676, 0x0); // 34 | |
packet.Worldstates.emplace_back(2677, 0x0); // 35 | |
packet.Worldstates.emplace_back(2672, 0x0); // 36 | |
packet.Worldstates.emplace_back(2673, 0x0); // 37 | |
} | |
break; | |
case 3519: // Terokkar Forest | |
if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_TF) | |
pvp->FillInitialWorldStates(packet); | |
else | |
{ | |
packet.Worldstates.emplace_back(0xa41, 0x0); // 10 // 2625 capture bar pos | |
packet.Worldstates.emplace_back(0xa40, 0x14); // 11 // 2624 capture bar neutral | |
packet.Worldstates.emplace_back(0xa3f, 0x0); // 12 // 2623 show capture bar | |
packet.Worldstates.emplace_back(0xa3e, 0x0); // 13 // 2622 horde towers controlled | |
packet.Worldstates.emplace_back(0xa3d, 0x5); // 14 // 2621 ally towers controlled | |
packet.Worldstates.emplace_back(0xa3c, 0x0); // 15 // 2620 show towers controlled | |
packet.Worldstates.emplace_back(0xa88, 0x0); // 16 // 2696 SE Neu | |
packet.Worldstates.emplace_back(0xa87, 0x0); // 17 // SE Horde | |
packet.Worldstates.emplace_back(0xa86, 0x0); // 18 // SE Ally | |
packet.Worldstates.emplace_back(0xa85, 0x0); // 19 //S Neu | |
packet.Worldstates.emplace_back(0xa84, 0x0); // 20 S Horde | |
packet.Worldstates.emplace_back(0xa83, 0x0); // 21 S Ally | |
packet.Worldstates.emplace_back(0xa82, 0x0); // 22 NE Neu | |
packet.Worldstates.emplace_back(0xa81, 0x0); // 23 NE Horde | |
packet.Worldstates.emplace_back(0xa80, 0x0); // 24 NE Ally | |
packet.Worldstates.emplace_back(0xa7e, 0x0); // 25 // 2686 N Neu | |
packet.Worldstates.emplace_back(0xa7d, 0x0); // 26 N Horde | |
packet.Worldstates.emplace_back(0xa7c, 0x0); // 27 N Ally | |
packet.Worldstates.emplace_back(0xa7b, 0x0); // 28 NW Ally | |
packet.Worldstates.emplace_back(0xa7a, 0x0); // 29 NW Horde | |
packet.Worldstates.emplace_back(0xa79, 0x0); // 30 NW Neutral | |
packet.Worldstates.emplace_back(0x9d0, 0x5); // 31 // 2512 locked time remaining seconds first digit | |
packet.Worldstates.emplace_back(0x9ce, 0x0); // 32 // 2510 locked time remaining seconds second digit | |
packet.Worldstates.emplace_back(0x9cd, 0x0); // 33 // 2509 locked time remaining minutes | |
packet.Worldstates.emplace_back(0x9cc, 0x0); // 34 // 2508 neutral locked time show | |
packet.Worldstates.emplace_back(0xad0, 0x0); // 35 // 2768 horde locked time show | |
packet.Worldstates.emplace_back(0xacf, 0x1); // 36 // 2767 ally locked time show | |
} | |
break; | |
case 3521: // Zangarmarsh | |
if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_ZM) | |
pvp->FillInitialWorldStates(packet); | |
else | |
{ | |
packet.Worldstates.emplace_back(0x9e1, 0x0); // 10 //2529 | |
packet.Worldstates.emplace_back(0x9e0, 0x0); // 11 | |
packet.Worldstates.emplace_back(0x9df, 0x0); // 12 | |
packet.Worldstates.emplace_back(0xa5d, 0x1); // 13 //2653 | |
packet.Worldstates.emplace_back(0xa5c, 0x0); // 14 //2652 east beacon neutral | |
packet.Worldstates.emplace_back(0xa5b, 0x1); // 15 horde | |
packet.Worldstates.emplace_back(0xa5a, 0x0); // 16 ally | |
packet.Worldstates.emplace_back(0xa59, 0x1); // 17 // 2649 Twin spire graveyard horde 12??? | |
packet.Worldstates.emplace_back(0xa58, 0x0); // 18 ally 14 ??? | |
packet.Worldstates.emplace_back(0xa57, 0x0); // 19 neutral 7??? | |
packet.Worldstates.emplace_back(0xa56, 0x0); // 20 // 2646 west beacon neutral | |
packet.Worldstates.emplace_back(0xa55, 0x1); // 21 horde | |
packet.Worldstates.emplace_back(0xa54, 0x0); // 22 ally | |
packet.Worldstates.emplace_back(0x9e7, 0x0); // 23 // 2535 | |
packet.Worldstates.emplace_back(0x9e6, 0x0); // 24 | |
packet.Worldstates.emplace_back(0x9e5, 0x0); // 25 | |
packet.Worldstates.emplace_back(0xa00, 0x0); // 26 // 2560 | |
packet.Worldstates.emplace_back(0x9ff, 0x1); // 27 | |
packet.Worldstates.emplace_back(0x9fe, 0x0); // 28 | |
packet.Worldstates.emplace_back(0x9fd, 0x0); // 29 | |
packet.Worldstates.emplace_back(0x9fc, 0x1); // 30 | |
packet.Worldstates.emplace_back(0x9fb, 0x0); // 31 | |
packet.Worldstates.emplace_back(0xa62, 0x0); // 32 // 2658 | |
packet.Worldstates.emplace_back(0xa61, 0x1); // 33 | |
packet.Worldstates.emplace_back(0xa60, 0x1); // 34 | |
packet.Worldstates.emplace_back(0xa5f, 0x0); // 35 | |
} | |
break; | |
case 3698: // Nagrand Arena | |
if (bg && bg->GetTypeID(true) == BATTLEGROUND_NA) | |
bg->FillInitialWorldStates(packet); | |
else | |
{ | |
packet.Worldstates.emplace_back(0xa0f, 0x0); // 7 | |
packet.Worldstates.emplace_back(0xa10, 0x0); // 8 | |
packet.Worldstates.emplace_back(0xa11, 0x0); // 9 show | |
} | |
break; | |
case 3702: // Blade's Edge Arena | |
if (bg && bg->GetTypeID(true) == BATTLEGROUND_BE) | |
bg->FillInitialWorldStates(packet); | |
else | |
{ | |
packet.Worldstates.emplace_back(0x9f0, 0x0); // 7 gold | |
packet.Worldstates.emplace_back(0x9f1, 0x0); // 8 green | |
packet.Worldstates.emplace_back(0x9f3, 0x0); // 9 show | |
} | |
break; | |
case 3968: // Ruins of Lordaeron | |
if (bg && bg->GetTypeID(true) == BATTLEGROUND_RL) | |
bg->FillInitialWorldStates(packet); | |
else | |
{ | |
packet.Worldstates.emplace_back(0xbb8, 0x0); // 7 gold | |
packet.Worldstates.emplace_back(0xbb9, 0x0); // 8 green | |
packet.Worldstates.emplace_back(0xbba, 0x0); // 9 show | |
} | |
break; | |
case 4378: // Dalaran Sewers | |
if (bg && bg->GetTypeID(true) == BATTLEGROUND_DS) | |
bg->FillInitialWorldStates(packet); | |
else | |
{ | |
packet.Worldstates.emplace_back(3601, 0x0); // 7 gold | |
packet.Worldstates.emplace_back(3600, 0x0); // 8 green | |
packet.Worldstates.emplace_back(3610, 0x0); // 9 show | |
} | |
break; | |
case 4384: // Strand of the Ancients | |
if (bg && bg->GetTypeID(true) == BATTLEGROUND_SA) | |
bg->FillInitialWorldStates(packet); | |
else | |
{ | |
// 1-3 A defend, 4-6 H defend, 7-9 unk defend, 1 - ok, 2 - half destroyed, 3 - destroyed | |
packet.Worldstates.emplace_back(0xf09, 0x0); // 7 3849 Gate of Temple | |
packet.Worldstates.emplace_back(0xe36, 0x0); // 8 3638 Gate of Yellow Moon | |
packet.Worldstates.emplace_back(0xe27, 0x0); // 9 3623 Gate of Green Emerald | |
packet.Worldstates.emplace_back(0xe24, 0x0); // 10 3620 Gate of Blue Sapphire | |
packet.Worldstates.emplace_back(0xe21, 0x0); // 11 3617 Gate of Red Sun | |
packet.Worldstates.emplace_back(0xe1e, 0x0); // 12 3614 Gate of Purple Ametyst | |
packet.Worldstates.emplace_back(0xdf3, 0x0); // 13 3571 bonus timer (1 - on, 0 - off) | |
packet.Worldstates.emplace_back(0xded, 0x0); // 14 3565 Horde Attacker | |
packet.Worldstates.emplace_back(0xdec, 0x0); // 15 3564 Alliance Attacker | |
// End Round (timer), better explain this by example, eg. ends in 19:59 -> A:BC | |
packet.Worldstates.emplace_back(0xde9, 0x0); // 16 3561 C | |
packet.Worldstates.emplace_back(0xde8, 0x0); // 17 3560 B | |
packet.Worldstates.emplace_back(0xde7, 0x0); // 18 3559 A | |
packet.Worldstates.emplace_back(0xe35, 0x0); // 19 3637 East g - Horde control | |
packet.Worldstates.emplace_back(0xe34, 0x0); // 20 3636 West g - Horde control | |
packet.Worldstates.emplace_back(0xe33, 0x0); // 21 3635 South g - Horde control | |
packet.Worldstates.emplace_back(0xe32, 0x0); // 22 3634 East g - Alliance control | |
packet.Worldstates.emplace_back(0xe31, 0x0); // 23 3633 West g - Alliance control | |
packet.Worldstates.emplace_back(0xe30, 0x0); // 24 3632 South g - Alliance control | |
packet.Worldstates.emplace_back(0xe2f, 0x0); // 25 3631 Chamber of Ancients - Horde control | |
packet.Worldstates.emplace_back(0xe2e, 0x0); // 26 3630 Chamber of Ancients - Alliance control | |
packet.Worldstates.emplace_back(0xe2d, 0x0); // 27 3629 Beach1 - Horde control | |
packet.Worldstates.emplace_back(0xe2c, 0x0); // 28 3628 Beach2 - Horde control | |
packet.Worldstates.emplace_back(0xe2b, 0x0); // 29 3627 Beach1 - Alliance control | |
packet.Worldstates.emplace_back(0xe2a, 0x0); // 30 3626 Beach2 - Alliance control | |
// and many unks... | |
} | |
break; | |
case 4406: // Ring of Valor | |
if (bg && bg->GetTypeID(true) == BATTLEGROUND_RV) | |
bg->FillInitialWorldStates(packet); | |
else | |
{ | |
packet.Worldstates.emplace_back(0xe10, 0x0); // 7 gold | |
packet.Worldstates.emplace_back(0xe11, 0x0); // 8 green | |
packet.Worldstates.emplace_back(0xe1a, 0x0); // 9 show | |
} | |
break; | |
case 4710: | |
if (bg && bg->GetTypeID(true) == BATTLEGROUND_IC) | |
bg->FillInitialWorldStates(packet); | |
else | |
{ | |
packet.Worldstates.emplace_back(4221, 1); // 7 BG_IC_ALLIANCE_RENFORT_SET | |
packet.Worldstates.emplace_back(4222, 1); // 8 BG_IC_HORDE_RENFORT_SET | |
packet.Worldstates.emplace_back(4226, 300); // 9 BG_IC_ALLIANCE_RENFORT | |
packet.Worldstates.emplace_back(4227, 300); // 10 BG_IC_HORDE_RENFORT | |
packet.Worldstates.emplace_back(4322, 1); // 11 BG_IC_GATE_FRONT_H_WS_OPEN | |
packet.Worldstates.emplace_back(4321, 1); // 12 BG_IC_GATE_WEST_H_WS_OPEN | |
packet.Worldstates.emplace_back(4320, 1); // 13 BG_IC_GATE_EAST_H_WS_OPEN | |
packet.Worldstates.emplace_back(4323, 1); // 14 BG_IC_GATE_FRONT_A_WS_OPEN | |
packet.Worldstates.emplace_back(4324, 1); // 15 BG_IC_GATE_WEST_A_WS_OPEN | |
packet.Worldstates.emplace_back(4325, 1); // 16 BG_IC_GATE_EAST_A_WS_OPEN | |
packet.Worldstates.emplace_back(4317, 1); // 17 unknown | |
packet.Worldstates.emplace_back(4301, 1); // 18 BG_IC_DOCKS_UNCONTROLLED | |
packet.Worldstates.emplace_back(4296, 1); // 19 BG_IC_HANGAR_UNCONTROLLED | |
packet.Worldstates.emplace_back(4306, 1); // 20 BG_IC_QUARRY_UNCONTROLLED | |
packet.Worldstates.emplace_back(4311, 1); // 21 BG_IC_REFINERY_UNCONTROLLED | |
packet.Worldstates.emplace_back(4294, 1); // 22 BG_IC_WORKSHOP_UNCONTROLLED | |
packet.Worldstates.emplace_back(4243, 1); // 23 unknown | |
packet.Worldstates.emplace_back(4345, 1); // 24 unknown | |
} | |
break; | |
// The Ruby Sanctum | |
case 4987: | |
if (instance && mapid == 724) | |
instance->FillInitialWorldStates(packet); | |
else | |
{ | |
packet.Worldstates.emplace_back(5049, 50); // 9 WORLDSTATE_CORPOREALITY_MATERIAL | |
packet.Worldstates.emplace_back(5050, 50); // 10 WORLDSTATE_CORPOREALITY_TWILIGHT | |
packet.Worldstates.emplace_back(5051, 0); // 11 WORLDSTATE_CORPOREALITY_TOGGLE | |
} | |
break; | |
// Icecrown Citadel | |
case 4812: | |
if (instance && mapid == 631) | |
instance->FillInitialWorldStates(packet); | |
else | |
{ | |
packet.Worldstates.emplace_back(4903, 0); // 9 WORLDSTATE_SHOW_TIMER (Blood Quickening weekly) | |
packet.Worldstates.emplace_back(4904, 30); // 10 WORLDSTATE_EXECUTION_TIME | |
packet.Worldstates.emplace_back(4940, 0); // 11 WORLDSTATE_SHOW_ATTEMPTS | |
packet.Worldstates.emplace_back(4941, 50); // 12 WORLDSTATE_ATTEMPTS_REMAINING | |
packet.Worldstates.emplace_back(4942, 50); // 13 WORLDSTATE_ATTEMPTS_MAX | |
} | |
break; | |
// The Culling of Stratholme | |
case 4100: | |
if (instance && mapid == 595) | |
instance->FillInitialWorldStates(packet); | |
else | |
{ | |
packet.Worldstates.emplace_back(3479, 0); // 9 WORLDSTATE_SHOW_CRATES | |
packet.Worldstates.emplace_back(3480, 0); // 10 WORLDSTATE_CRATES_REVEALED | |
packet.Worldstates.emplace_back(3504, 0); // 11 WORLDSTATE_WAVE_COUNT | |
packet.Worldstates.emplace_back(3931, 25); // 12 WORLDSTATE_TIME_GUARDIAN | |
packet.Worldstates.emplace_back(3932, 0); // 13 WORLDSTATE_TIME_GUARDIAN_SHOW | |
} | |
break; | |
// The Oculus | |
case 4228: | |
if (instance && mapid == 578) | |
instance->FillInitialWorldStates(packet); | |
else | |
{ | |
packet.Worldstates.emplace_back(3524, 0); // 9 WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW | |
packet.Worldstates.emplace_back(3486, 0); // 10 WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT | |
} | |
break; | |
// Ulduar | |
case 4273: | |
if (instance && mapid == 603) | |
instance->FillInitialWorldStates(packet); | |
else | |
{ | |
packet.Worldstates.emplace_back(4132, 0); // 9 WORLDSTATE_ALGALON_TIMER_ENABLED | |
packet.Worldstates.emplace_back(4131, 0); // 10 WORLDSTATE_ALGALON_DESPAWN_TIMER | |
} | |
break; | |
// Violet Hold | |
case 4415: | |
if (instance && mapid == 608) | |
instance->FillInitialWorldStates(packet); | |
else | |
{ | |
packet.Worldstates.emplace_back(3816, 0); // 9 WORLD_STATE_VH_SHOW | |
packet.Worldstates.emplace_back(3815, 100); // 10 WORLD_STATE_VH_PRISON_STATE | |
packet.Worldstates.emplace_back(3810, 0); // 11 WORLD_STATE_VH_WAVE_COUNT | |
} | |
break; | |
// Halls of Refection | |
case 4820: | |
if (instance && mapid == 668) | |
instance->FillInitialWorldStates(packet); | |
else | |
{ | |
packet.Worldstates.emplace_back(4884, 0); // 9 WORLD_STATE_HOR_WAVES_ENABLED | |
packet.Worldstates.emplace_back(4882, 0); // 10 WORLD_STATE_HOR_WAVE_COUNT | |
} | |
break; | |
// Zul Aman | |
case 3805: | |
if (instance && mapid == 568) | |
instance->FillInitialWorldStates(packet); | |
else | |
{ | |
packet.Worldstates.emplace_back(3104, 0); // 9 WORLD_STATE_ZULAMAN_TIMER_ENABLED | |
packet.Worldstates.emplace_back(3106, 0); // 10 WORLD_STATE_ZULAMAN_TIMER | |
} | |
break; | |
// Twin Peaks | |
case 5031: | |
if (bg && bg->GetTypeID(true) == BATTLEGROUND_TP) | |
bg->FillInitialWorldStates(packet); | |
else | |
{ | |
packet.Worldstates.emplace_back(0x62d, 0x0); // 7 1581 alliance flag captures | |
packet.Worldstates.emplace_back(0x62e, 0x0); // 8 1582 horde flag captures | |
packet.Worldstates.emplace_back(0x609, 0x0); // 9 1545 unk | |
packet.Worldstates.emplace_back(0x60a, 0x0); // 10 1546 unk | |
packet.Worldstates.emplace_back(0x60b, 0x2); // 11 1547 unk | |
packet.Worldstates.emplace_back(0x641, 0x3); // 12 1601 unk | |
packet.Worldstates.emplace_back(0x922, 0x1); // 13 2338 horde (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing) | |
packet.Worldstates.emplace_back(0x923, 0x1); // 14 2339 alliance (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing) | |
} | |
break; | |
// Battle for Gilneas | |
case 5449: | |
if (bg && bg->GetTypeID(true) == BATTLEGROUND_BFG) | |
bg->FillInitialWorldStates(packet); | |
break; | |
// Tol Barad Peninsula | |
case 5389: | |
if (sWorld->getBoolConfig(CONFIG_TOLBARAD_ENABLE)) | |
{ | |
packet.Worldstates.emplace_back(5385u, sWorld->getWorldState(5385)); // TB_WS_ALLIANCE_CONTROLS_SHOW | |
packet.Worldstates.emplace_back(5384u, sWorld->getWorldState(5384)); // TB_WS_HORDE_CONTROLS_SHOW | |
packet.Worldstates.emplace_back(5387u, sWorld->getWorldState(5387)); // TB_WS_TIME_NEXT_BATTLE_SHOW | |
packet.Worldstates.emplace_back(5546u, sWorld->getWorldState(5546)); // TB_WS_ALLIANCE_ATTACKING_SHOW | |
packet.Worldstates.emplace_back(5547u, sWorld->getWorldState(5547)); // TB_WS_HORDE_ATTACKING_SHOW | |
} | |
break; | |
// Tol Barad | |
case 5095: | |
if (bf && bf->GetTypeId() == BATTLEFIELD_TB) | |
bf->FillInitialWorldStates(packet); | |
break; | |
// Wintergrasp | |
case 4197: | |
if (bf && bf->GetTypeId() == BATTLEFIELD_WG) | |
bf->FillInitialWorldStates(packet); | |
// No break here, intended. | |
default: | |
packet.Worldstates.emplace_back(0x914, 0x0); // 7 | |
packet.Worldstates.emplace_back(0x913, 0x0); // 8 | |
packet.Worldstates.emplace_back(0x912, 0x0); // 9 | |
packet.Worldstates.emplace_back(0x915, 0x0); // 10 | |
break; | |
} | |
GetSession()->SendPacket(packet.Write()); | |
SendBGWeekendWorldStates(); | |
SendBattlefieldWorldStates(); | |
} | |
void Player::SendBGWeekendWorldStates() const | |
{ | |
for (uint32 i = 1; i < sBattlemasterListStore.GetNumRows(); ++i) | |
{ | |
BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(i); | |
if (bl && bl->HolidayWorldState) | |
{ | |
if (BattlegroundMgr::IsBGWeekend((BattlegroundTypeId)bl->ID)) | |
SendUpdateWorldState(bl->HolidayWorldState, 1); | |
else | |
SendUpdateWorldState(bl->HolidayWorldState, 0); | |
} | |
} | |
} | |
void Player::SendBattlefieldWorldStates() const | |
{ | |
/// Send misc stuff that needs to be sent on every login, like the battle timers. | |
if (sWorld->getBoolConfig(CONFIG_WINTERGRASP_ENABLE)) | |
{ | |
if (Battlefield* wg = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG)) | |
{ | |
SendUpdateWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE, wg->IsWarTime() ? 0 : 1); | |
uint32 timer = wg->IsWarTime() ? 0 : (wg->GetTimer() / 1000); // 0 - Time to next battle | |
SendUpdateWorldState(ClockWorldState[1], uint32(time(nullptr) + timer)); | |
} | |
} | |
if (sWorld->getBoolConfig(CONFIG_TOLBARAD_ENABLE)) | |
{ | |
if (Battlefield* tb = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_TB)) | |
{ | |
SendUpdateWorldState(TB_WS_FACTION_CONTROLLING, uint32(tb->GetDefenderTeam() + 1)); | |
uint32 timer = tb->GetTimer() / 1000; | |
SendUpdateWorldState(TB_WS_TIME_BATTLE_END, uint32(tb->IsWarTime() ? uint32(time(nullptr) + timer) : 0)); | |
SendUpdateWorldState(TB_WS_TIME_NEXT_BATTLE, uint32(!tb->IsWarTime() ? uint32(time(nullptr) + timer) : 0)); | |
} | |
} | |
} | |
uint32 Player::GetXPRestBonus(uint32 xp) | |
{ | |
uint32 rested_bonus = (uint32)GetRestBonus(); // xp for each rested bonus | |
if (rested_bonus > xp) // max rested_bonus == xp or (r+x) = 200% xp | |
rested_bonus = xp; | |
SetRestBonus(GetRestBonus() - rested_bonus); | |
TC_LOG_DEBUG("entities.player", "Player::GetXPRestBonus: Player '%s' (%s) gain %u xp (+%u Rested Bonus). Rested points=%f", GetGUID().ToString().c_str(), GetName().c_str(), xp + rested_bonus, rested_bonus, GetRestBonus()); | |
return rested_bonus; | |
} | |
void Player::SetBindPoint(ObjectGuid guid) const | |
{ | |
WorldPackets::Misc::BinderConfirm packet(guid); | |
GetSession()->SendPacket(packet.Write()); | |
} | |
void Player::SendRespecWipeConfirm(ObjectGuid const& guid, uint32 cost) const | |
{ | |
WorldPackets::Talent::RespecWipeConfirm respecWipeConfirm; | |
respecWipeConfirm.RespecMaster = guid; | |
respecWipeConfirm.Cost = cost; | |
respecWipeConfirm.RespecType = SPEC_RESET_TALENTS; | |
GetSession()->SendPacket(respecWipeConfirm.Write()); | |
} | |
void Player::ResetPetTalents() | |
{ | |
/* TODO: 6.x remove/update pet talents | |
// This needs another gossip option + NPC text as a confirmation. | |
// The confirmation gossip listid has the text: "Yes, please do." | |
Pet* pet = GetPet(); | |
if (!pet || pet->getPetType() != HUNTER_PET || pet->m_usedTalentCount == 0) | |
return; | |
CharmInfo* charmInfo = pet->GetCharmInfo(); | |
if (!charmInfo) | |
{ | |
TC_LOG_ERROR("entities.player", "Object (%s) is considered pet-like but doesn't have a charminfo!", pet->GetGUID().ToString().c_str()); | |
return; | |
} | |
pet->resetTalents(); | |
SendTalentsInfoData(true); | |
*/ | |
} | |
/*********************************************************/ | |
/*** STORAGE SYSTEM ***/ | |
/*********************************************************/ | |
uint8 Player::FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) const | |
{ | |
uint8 slots[4]; | |
slots[0] = NULL_SLOT; | |
slots[1] = NULL_SLOT; | |
slots[2] = NULL_SLOT; | |
slots[3] = NULL_SLOT; | |
switch (proto->GetInventoryType()) | |
{ | |
case INVTYPE_HEAD: | |
slots[0] = EQUIPMENT_SLOT_HEAD; | |
break; | |
case INVTYPE_NECK: | |
slots[0] = EQUIPMENT_SLOT_NECK; | |
break; | |
case INVTYPE_SHOULDERS: | |
slots[0] = EQUIPMENT_SLOT_SHOULDERS; | |
break; | |
case INVTYPE_BODY: | |
slots[0] = EQUIPMENT_SLOT_BODY; | |
break; | |
case INVTYPE_CHEST: | |
slots[0] = EQUIPMENT_SLOT_CHEST; | |
break; | |
case INVTYPE_ROBE: | |
slots[0] = EQUIPMENT_SLOT_CHEST; | |
break; | |
case INVTYPE_WAIST: | |
slots[0] = EQUIPMENT_SLOT_WAIST; | |
break; | |
case INVTYPE_LEGS: | |
slots[0] = EQUIPMENT_SLOT_LEGS; | |
break; | |
case INVTYPE_FEET: | |
slots[0] = EQUIPMENT_SLOT_FEET; | |
break; | |
case INVTYPE_WRISTS: | |
slots[0] = EQUIPMENT_SLOT_WRISTS; | |
break; | |
case INVTYPE_HANDS: | |
slots[0] = EQUIPMENT_SLOT_HANDS; | |
break; | |
case INVTYPE_FINGER: | |
slots[0] = EQUIPMENT_SLOT_FINGER1; | |
slots[1] = EQUIPMENT_SLOT_FINGER2; | |
break; | |
case INVTYPE_TRINKET: | |
slots[0] = EQUIPMENT_SLOT_TRINKET1; | |
slots[1] = EQUIPMENT_SLOT_TRINKET2; | |
break; | |
case INVTYPE_CLOAK: | |
slots[0] = EQUIPMENT_SLOT_BACK; | |
break; | |
case INVTYPE_WEAPON: | |
{ | |
slots[0] = EQUIPMENT_SLOT_MAINHAND; | |
// suggest offhand slot only if know dual wielding | |
// (this will be replace mainhand weapon at auto equip instead unwonted "you don't known dual wielding" ... | |
if (CanDualWield()) | |
slots[1] = EQUIPMENT_SLOT_OFFHAND; | |
break; | |
} | |
case INVTYPE_SHIELD: | |
slots[0] = EQUIPMENT_SLOT_OFFHAND; | |
break; | |
case INVTYPE_RANGED: | |
slots[0] = EQUIPMENT_SLOT_MAINHAND; | |
break; | |
case INVTYPE_2HWEAPON: | |
slots[0] = EQUIPMENT_SLOT_MAINHAND; | |
if (CanDualWield() && CanTitanGrip()) | |
slots[1] = EQUIPMENT_SLOT_OFFHAND; | |
break; | |
case INVTYPE_TABARD: | |
slots[0] = EQUIPMENT_SLOT_TABARD; | |
break; | |
case INVTYPE_WEAPONMAINHAND: | |
slots[0] = EQUIPMENT_SLOT_MAINHAND; | |
break; | |
case INVTYPE_WEAPONOFFHAND: | |
slots[0] = EQUIPMENT_SLOT_OFFHAND; | |
break; | |
case INVTYPE_HOLDABLE: | |
slots[0] = EQUIPMENT_SLOT_OFFHAND; | |
break; | |
case INVTYPE_RANGEDRIGHT: | |
slots[0] = EQUIPMENT_SLOT_MAINHAND; | |
break; | |
case INVTYPE_BAG: | |
slots[0] = INVENTORY_SLOT_BAG_START + 0; | |
slots[1] = INVENTORY_SLOT_BAG_START + 1; | |
slots[2] = INVENTORY_SLOT_BAG_START + 2; | |
slots[3] = INVENTORY_SLOT_BAG_START + 3; | |
break; | |
default: | |
return NULL_SLOT; | |
} | |
if (slot != NULL_SLOT) | |
{ | |
if (swap || !GetItemByPos(INVENTORY_SLOT_BAG_0, slot)) | |
for (uint8 i = 0; i < 4; ++i) | |
if (slots[i] == slot) | |
return slot; | |
} | |
else | |
{ | |
// search free slot at first | |
for (uint8 i = 0; i < 4; ++i) | |
if (slots[i] != NULL_SLOT && !GetItemByPos(INVENTORY_SLOT_BAG_0, slots[i])) | |
// in case 2hand equipped weapon (without titan grip) offhand slot empty but not free | |
if (slots[i] != EQUIPMENT_SLOT_OFFHAND || !IsTwoHandUsed()) | |
return slots[i]; | |
// if not found free and can swap return first appropriate from used | |
for (uint8 i = 0; i < 4; ++i) | |
if (slots[i] != NULL_SLOT && swap) | |
return slots[i]; | |
} | |
// no free position | |
return NULL_SLOT; | |
} | |
InventoryResult Player::CanUnequipItems(uint32 item, uint32 count) const | |
{ | |
uint32 tempcount = 0; | |
InventoryResult res = EQUIP_ERR_OK; | |
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (pItem->GetEntry() == item) | |
{ | |
InventoryResult ires = CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false); | |
if (ires == EQUIP_ERR_OK) | |
{ | |
tempcount += pItem->GetCount(); | |
if (tempcount >= count) | |
return EQUIP_ERR_OK; | |
} | |
else | |
res = ires; | |
} | |
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (pItem->GetEntry() == item) | |
{ | |
tempcount += pItem->GetCount(); | |
if (tempcount >= count) | |
return EQUIP_ERR_OK; | |
} | |
for (uint8 i = REAGENT_SLOT_START; i < REAGENT_SLOT_END; ++i) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (pItem->GetEntry() == item) | |
{ | |
tempcount += pItem->GetCount(); | |
if (tempcount >= count) | |
return EQUIP_ERR_OK; | |
} | |
for (uint8 i = CHILD_EQUIPMENT_SLOT_START; i < CHILD_EQUIPMENT_SLOT_END; ++i) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (pItem->GetEntry() == item) | |
{ | |
tempcount += pItem->GetCount(); | |
if (tempcount >= count) | |
return EQUIP_ERR_OK; | |
} | |
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) | |
if (Bag* pBag = GetBagByPos(i)) | |
for (uint32 j = 0; j < pBag->GetBagSize(); ++j) | |
if (Item* pItem = GetItemByPos(i, j)) | |
if (pItem->GetEntry() == item) | |
{ | |
tempcount += pItem->GetCount(); | |
if (tempcount >= count) | |
return EQUIP_ERR_OK; | |
} | |
// not found req. item count and have unequippable items | |
return res; | |
} | |
uint32 Player::GetItemCount(uint32 item, bool inBankAlso, Item* skipItem) const | |
{ | |
uint32 count = 0; | |
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (pItem != skipItem && pItem->GetEntry() == item) | |
count += pItem->GetCount(); | |
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) | |
if (Bag* pBag = GetBagByPos(i)) | |
count += pBag->GetItemCount(item, skipItem); | |
if (skipItem && skipItem->GetTemplate()->GetGemProperties()) | |
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (pItem != skipItem && pItem->GetSocketColor(0)) | |
count += pItem->GetGemCountWithID(item); | |
if (inBankAlso) | |
{ | |
// checking every item from 39 to 74 (including bank bags) | |
for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_BAG_END; ++i) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (pItem != skipItem && pItem->GetEntry() == item) | |
count += pItem->GetCount(); | |
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i) | |
if (Bag* pBag = GetBagByPos(i)) | |
count += pBag->GetItemCount(item, skipItem); | |
if (skipItem && skipItem->GetTemplate()->GetGemProperties()) | |
for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (pItem != skipItem && pItem->GetSocketColor(0)) | |
count += pItem->GetGemCountWithID(item); | |
} | |
for (uint8 i = REAGENT_SLOT_START; i < REAGENT_SLOT_END; ++i) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (pItem != skipItem && pItem->GetEntry() == item) | |
count += pItem->GetCount(); | |
if (skipItem && skipItem->GetTemplate()->GetGemProperties()) | |
for (uint8 i = REAGENT_SLOT_START; i < REAGENT_SLOT_END; ++i) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (pItem != skipItem && pItem->GetSocketColor(0)) | |
count += pItem->GetGemCountWithID(item); | |
for (uint8 i = CHILD_EQUIPMENT_SLOT_START; i < CHILD_EQUIPMENT_SLOT_END; ++i) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (pItem != skipItem && pItem->GetEntry() == item) | |
count += pItem->GetCount(); | |
if (skipItem && skipItem->GetTemplate()->GetGemProperties()) | |
for (uint8 i = CHILD_EQUIPMENT_SLOT_START; i < CHILD_EQUIPMENT_SLOT_END; ++i) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (pItem != skipItem && pItem->GetSocketColor(0)) | |
count += pItem->GetGemCountWithID(item); | |
return count; | |
} | |
uint32 Player::GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipItem) const | |
{ | |
uint32 count = 0; | |
for (int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (pItem != skipItem) | |
if (ItemTemplate const* pProto = pItem->GetTemplate()) | |
if (pProto->GetItemLimitCategory() == limitCategory) | |
count += pItem->GetCount(); | |
for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) | |
if (Bag* pBag = GetBagByPos(i)) | |
count += pBag->GetItemCountWithLimitCategory(limitCategory, skipItem); | |
for (int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_BAG_END; ++i) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (pItem != skipItem) | |
if (ItemTemplate const* pProto = pItem->GetTemplate()) | |
if (pProto->GetItemLimitCategory() == limitCategory) | |
count += pItem->GetCount(); | |
for (int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i) | |
if (Bag* pBag = GetBagByPos(i)) | |
count += pBag->GetItemCountWithLimitCategory(limitCategory, skipItem); | |
for (uint8 i = REAGENT_SLOT_START; i < REAGENT_SLOT_END; ++i) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (pItem != skipItem) | |
if (ItemTemplate const* pProto = pItem->GetTemplate()) | |
if (pProto->GetItemLimitCategory() == limitCategory) | |
count += pItem->GetCount(); | |
for (uint8 i = CHILD_EQUIPMENT_SLOT_START; i < CHILD_EQUIPMENT_SLOT_END; ++i) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (pItem != skipItem) | |
if (ItemTemplate const* pProto = pItem->GetTemplate()) | |
if (pProto->GetItemLimitCategory() == limitCategory) | |
count += pItem->GetCount(); | |
return count; | |
} | |
Item* Player::GetItemByGuid(ObjectGuid guid) const | |
{ | |
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (pItem->GetGUID() == guid) | |
return pItem; | |
for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_BAG_END; ++i) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (pItem->GetGUID() == guid) | |
return pItem; | |
for (uint8 i = REAGENT_SLOT_START; i < REAGENT_SLOT_END; ++i) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (pItem->GetGUID() == guid) | |
return pItem; | |
for (uint8 i = CHILD_EQUIPMENT_SLOT_START; i < CHILD_EQUIPMENT_SLOT_END; ++i) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (pItem->GetGUID() == guid) | |
return pItem; | |
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) | |
if (Bag* pBag = GetBagByPos(i)) | |
for (uint32 j = 0; j < pBag->GetBagSize(); ++j) | |
if (Item* pItem = pBag->GetItemByPos(j)) | |
if (pItem->GetGUID() == guid) | |
return pItem; | |
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i) | |
if (Bag* pBag = GetBagByPos(i)) | |
for (uint32 j = 0; j < pBag->GetBagSize(); ++j) | |
if (Item* pItem = pBag->GetItemByPos(j)) | |
if (pItem->GetGUID() == guid) | |
return pItem; | |
return nullptr; | |
} | |
Item* Player::GetItemByPos(uint16 pos) const | |
{ | |
uint8 bag = pos >> 8; | |
uint8 slot = pos & 255; | |
return GetItemByPos(bag, slot); | |
} | |
Item* Player::GetItemByPos(uint8 bag, uint8 slot) const | |
{ | |
if (bag == INVENTORY_SLOT_BAG_0 && slot < PLAYER_SLOT_END && (slot < BUYBACK_SLOT_START || slot >= BUYBACK_SLOT_END)) | |
return m_items[slot]; | |
if (Bag* pBag = GetBagByPos(bag)) | |
return pBag->GetItemByPos(slot); | |
return nullptr; | |
} | |
//Does additional check for disarmed weapons | |
Item* Player::GetUseableItemByPos(uint8 bag, uint8 slot) const | |
{ | |
Item* item = GetItemByPos(bag, slot); | |
if (!item) | |
return nullptr; | |
if (!CanUseAttackType(GetAttackBySlot(slot, item->GetTemplate()->GetInventoryType()))) | |
return nullptr; | |
return item; | |
} | |
Bag* Player::GetBagByPos(uint8 bag) const | |
{ | |
if ((bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END) | |
|| (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END)) | |
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, bag)) | |
return item->ToBag(); | |
return nullptr; | |
} | |
Item* Player::GetWeaponForAttack(WeaponAttackType attackType, bool useable /*= false*/) const | |
{ | |
uint8 slot; | |
switch (attackType) | |
{ | |
case BASE_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break; | |
case OFF_ATTACK: slot = EQUIPMENT_SLOT_OFFHAND; break; | |
case RANGED_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break; | |
default: return nullptr; | |
} | |
Item* item; | |
if (useable) | |
item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, slot); | |
else | |
item = GetItemByPos(INVENTORY_SLOT_BAG_0, slot); | |
if (!item || item->GetTemplate()->GetClass() != ITEM_CLASS_WEAPON) | |
return nullptr; | |
if (!useable) | |
return item; | |
if (item->IsBroken()) | |
return nullptr; | |
return item; | |
} | |
Item* Player::GetShield(bool useable) const | |
{ | |
Item* item; | |
if (useable) | |
item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); | |
else | |
item = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); | |
if (!item || item->GetTemplate()->GetClass() != ITEM_CLASS_ARMOR) | |
return nullptr; | |
if (!useable) | |
return item; | |
if (item->IsBroken()) | |
return nullptr; | |
return item; | |
} | |
Item* Player::GetChildItemByGuid(ObjectGuid guid) const | |
{ | |
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (pItem->GetGUID() == guid) | |
return pItem; | |
for (uint8 i = CHILD_EQUIPMENT_SLOT_START; i < CHILD_EQUIPMENT_SLOT_END; ++i) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (pItem->GetGUID() == guid) | |
return pItem; | |
return nullptr; | |
} | |
uint8 Player::GetAttackBySlot(uint8 slot, InventoryType inventoryType) | |
{ | |
switch (slot) | |
{ | |
case EQUIPMENT_SLOT_MAINHAND: return inventoryType != INVTYPE_RANGED && inventoryType != INVTYPE_RANGEDRIGHT ? BASE_ATTACK : RANGED_ATTACK; | |
case EQUIPMENT_SLOT_OFFHAND: return OFF_ATTACK; | |
default: return MAX_ATTACK; | |
} | |
} | |
bool Player::IsInventoryPos(uint8 bag, uint8 slot) | |
{ | |
if (bag == INVENTORY_SLOT_BAG_0 && slot == NULL_SLOT) | |
return true; | |
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= INVENTORY_SLOT_ITEM_START && slot < INVENTORY_SLOT_ITEM_END)) | |
return true; | |
if (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END) | |
return true; | |
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= REAGENT_SLOT_START && slot < REAGENT_SLOT_END)) | |
return true; | |
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= CHILD_EQUIPMENT_SLOT_START && slot < CHILD_EQUIPMENT_SLOT_END)) | |
return true; | |
return false; | |
} | |
bool Player::IsEquipmentPos(uint8 bag, uint8 slot) | |
{ | |
if (bag == INVENTORY_SLOT_BAG_0 && (slot < EQUIPMENT_SLOT_END)) | |
return true; | |
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END)) | |
return true; | |
return false; | |
} | |
bool Player::IsBankPos(uint8 bag, uint8 slot) | |
{ | |
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END)) | |
return true; | |
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END)) | |
return true; | |
if (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END) | |
return true; | |
return false; | |
} | |
bool Player::IsBagPos(uint16 pos) | |
{ | |
uint8 bag = pos >> 8; | |
uint8 slot = pos & 255; | |
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END)) | |
return true; | |
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END)) | |
return true; | |
return false; | |
} | |
bool Player::IsChildEquipmentPos(uint8 bag, uint8 slot) | |
{ | |
return bag == INVENTORY_SLOT_BAG_0 && (slot >= CHILD_EQUIPMENT_SLOT_START && slot < CHILD_EQUIPMENT_SLOT_END); | |
} | |
bool Player::IsValidPos(uint8 bag, uint8 slot, bool explicit_pos) const | |
{ | |
// post selected | |
if (bag == NULL_BAG && !explicit_pos) | |
return true; | |
if (bag == INVENTORY_SLOT_BAG_0) | |
{ | |
// any post selected | |
if (slot == NULL_SLOT && !explicit_pos) | |
return true; | |
// equipment | |
if (slot < EQUIPMENT_SLOT_END) | |
return true; | |
// bag equip slots | |
if (slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END) | |
return true; | |
// backpack slots | |
if (slot >= INVENTORY_SLOT_ITEM_START && slot < INVENTORY_SLOT_ITEM_END) | |
return true; | |
// bank main slots | |
if (slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END) | |
return true; | |
// bank bag slots | |
if (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END) | |
return true; | |
return false; | |
} | |
// bag content slots | |
// bank bag content slots | |
if (Bag* pBag = GetBagByPos(bag)) | |
{ | |
// any post selected | |
if (slot == NULL_SLOT && !explicit_pos) | |
return true; | |
return slot < pBag->GetBagSize(); | |
} | |
// where this? | |
return false; | |
} | |
bool Player::HasItemCount(uint32 item, uint32 count, bool inBankAlso) const | |
{ | |
uint32 tempcount = 0; | |
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++) | |
{ | |
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i); | |
if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade()) | |
{ | |
tempcount += pItem->GetCount(); | |
if (tempcount >= count) | |
return true; | |
} | |
} | |
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) | |
{ | |
if (Bag* pBag = GetBagByPos(i)) | |
{ | |
for (uint32 j = 0; j < pBag->GetBagSize(); j++) | |
{ | |
Item* pItem = GetItemByPos(i, j); | |
if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade()) | |
{ | |
tempcount += pItem->GetCount(); | |
if (tempcount >= count) | |
return true; | |
} | |
} | |
} | |
} | |
if (inBankAlso) | |
{ | |
for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++) | |
{ | |
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i); | |
if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade()) | |
{ | |
tempcount += pItem->GetCount(); | |
if (tempcount >= count) | |
return true; | |
} | |
} | |
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) | |
{ | |
if (Bag* pBag = GetBagByPos(i)) | |
{ | |
for (uint32 j = 0; j < pBag->GetBagSize(); j++) | |
{ | |
Item* pItem = GetItemByPos(i, j); | |
if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade()) | |
{ | |
tempcount += pItem->GetCount(); | |
if (tempcount >= count) | |
return true; | |
} | |
} | |
} | |
} | |
} | |
for (uint8 i = REAGENT_SLOT_START; i < REAGENT_SLOT_END; i++) | |
{ | |
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i); | |
if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade()) | |
{ | |
tempcount += pItem->GetCount(); | |
if (tempcount >= count) | |
return true; | |
} | |
} | |
for (uint8 i = CHILD_EQUIPMENT_SLOT_START; i < CHILD_EQUIPMENT_SLOT_END; i++) | |
{ | |
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i); | |
if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade()) | |
{ | |
tempcount += pItem->GetCount(); | |
if (tempcount >= count) | |
return true; | |
} | |
} | |
return false; | |
} | |
bool Player::HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_slot) const | |
{ | |
uint32 tempcount = 0; | |
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) | |
{ | |
if (i == except_slot) | |
continue; | |
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i); | |
if (pItem && pItem->GetEntry() == item) | |
{ | |
tempcount += pItem->GetCount(); | |
if (tempcount >= count) | |
return true; | |
} | |
} | |
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item); | |
if (pProto && pProto->GetGemProperties()) | |
{ | |
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) | |
{ | |
if (i == except_slot) | |
continue; | |
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i); | |
if (pItem && pItem->GetSocketColor(0)) | |
{ | |
tempcount += pItem->GetGemCountWithID(item); | |
if (tempcount >= count) | |
return true; | |
} | |
} | |
} | |
return false; | |
} | |
bool Player::HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot) const | |
{ | |
uint32 tempcount = 0; | |
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) | |
{ | |
if (i == except_slot) | |
continue; | |
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i); | |
if (!pItem) | |
continue; | |
ItemTemplate const* pProto = pItem->GetTemplate(); | |
if (!pProto) | |
continue; | |
if (pProto->GetItemLimitCategory() == limitCategory) | |
{ | |
tempcount += pItem->GetCount(); | |
if (tempcount >= count) | |
return true; | |
} | |
if (pItem->GetSocketColor(0) || pItem->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT)) | |
{ | |
tempcount += pItem->GetGemCountWithLimitCategory(limitCategory); | |
if (tempcount >= count) | |
return true; | |
} | |
} | |
return false; | |
} | |
InventoryResult Player::CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count /*= nullptr*/, uint32* offendingItemId /*= nullptr*/) const | |
{ | |
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(entry); | |
if (!pProto) | |
{ | |
if (no_space_count) | |
*no_space_count = count; | |
return EQUIP_ERR_ITEM_MAX_COUNT; | |
} | |
if (pItem && pItem->m_lootGenerated) | |
return EQUIP_ERR_LOOT_GONE; | |
// no maximum | |
if ((pProto->GetMaxCount() <= 0 && pProto->GetItemLimitCategory() == 0) || pProto->GetMaxCount() == 2147483647) | |
return EQUIP_ERR_OK; | |
if (pProto->GetMaxCount() > 0) | |
{ | |
uint32 curcount = GetItemCount(pProto->GetId(), true, pItem); | |
if (curcount + count > uint32(pProto->GetMaxCount())) | |
{ | |
if (no_space_count) | |
*no_space_count = count + curcount - pProto->GetMaxCount(); | |
return EQUIP_ERR_ITEM_MAX_COUNT; | |
} | |
} | |
// check unique-equipped limit | |
if (pProto->GetItemLimitCategory()) | |
{ | |
ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(pProto->GetItemLimitCategory()); | |
if (!limitEntry) | |
{ | |
if (no_space_count) | |
*no_space_count = count; | |
return EQUIP_ERR_NOT_EQUIPPABLE; | |
} | |
if (limitEntry->Flags == ITEM_LIMIT_CATEGORY_MODE_HAVE) | |
{ | |
uint32 curcount = GetItemCountWithLimitCategory(pProto->GetItemLimitCategory(), pItem); | |
if (curcount + count > uint32(limitEntry->Quantity)) | |
{ | |
if (no_space_count) | |
*no_space_count = count + curcount - limitEntry->Quantity; | |
if (offendingItemId) | |
*offendingItemId = pProto->GetId(); | |
return EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED_IS; | |
} | |
} | |
} | |
return EQUIP_ERR_OK; | |
} | |
InventoryResult Player::CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count /*= NULL*/) const | |
{ | |
return CanStoreItem(bag, slot, dest, item, count, nullptr, false, no_space_count); | |
} | |
InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap /*= false*/) const | |
{ | |
if (!pItem) | |
return EQUIP_ERR_ITEM_NOT_FOUND; | |
uint32 count = pItem->GetCount(); | |
return CanStoreItem(bag, slot, dest, pItem->GetEntry(), count, pItem, swap, nullptr); | |
} | |
bool Player::HasItemTotemCategory(uint32 TotemCategory) const | |
{ | |
Item* item; | |
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i) | |
{ | |
item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i); | |
if (item && DB2Manager::IsTotemCategoryCompatibleWith(item->GetTemplate()->GetTotemCategory(), TotemCategory)) | |
return true; | |
} | |
Bag* bag; | |
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) | |
{ | |
bag = GetBagByPos(i); | |
if (bag) | |
{ | |
for (uint32 j = 0; j < bag->GetBagSize(); ++j) | |
{ | |
item = GetUseableItemByPos(i, j); | |
if (item && DB2Manager::IsTotemCategoryCompatibleWith(item->GetTemplate()->GetTotemCategory(), TotemCategory)) | |
return true; | |
} | |
} | |
} | |
for (uint8 i = REAGENT_SLOT_START; i < REAGENT_SLOT_END; ++i) | |
{ | |
item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i); | |
if (item && DB2Manager::IsTotemCategoryCompatibleWith(item->GetTemplate()->GetTotemCategory(), TotemCategory)) | |
return true; | |
} | |
for (uint8 i = CHILD_EQUIPMENT_SLOT_START; i < CHILD_EQUIPMENT_SLOT_END; ++i) | |
{ | |
item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i); | |
if (item && DB2Manager::IsTotemCategoryCompatibleWith(item->GetTemplate()->GetTotemCategory(), TotemCategory)) | |
return true; | |
} | |
return false; | |
} | |
InventoryResult Player::CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec &dest, ItemTemplate const* pProto, uint32& count, bool swap, Item* pSrcItem) const | |
{ | |
Item* pItem2 = GetItemByPos(bag, slot); | |
// ignore move item (this slot will be empty at move) | |
if (pItem2 == pSrcItem) | |
pItem2 = nullptr; | |
uint32 need_space; | |
if (pSrcItem) | |
{ | |
if (pSrcItem->IsNotEmptyBag() && !IsBagPos(uint16(bag) << 8 | slot)) | |
return EQUIP_ERR_DESTROY_NONEMPTY_BAG; | |
if (pSrcItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_CHILD) && !IsEquipmentPos(bag, slot) && !IsChildEquipmentPos(bag, slot)) | |
return EQUIP_ERR_WRONG_BAG_TYPE_3; | |
if (!pSrcItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_CHILD) && IsChildEquipmentPos(bag, slot)) | |
return EQUIP_ERR_WRONG_BAG_TYPE_3; | |
} | |
// empty specific slot - check item fit to slot | |
if (!pItem2 || swap) | |
{ | |
if (bag == INVENTORY_SLOT_BAG_0) | |
{ | |
// prevent cheating | |
if ((slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END) || slot >= PLAYER_SLOT_END) | |
return EQUIP_ERR_WRONG_BAG_TYPE; | |
} | |
else | |
{ | |
Bag* pBag = GetBagByPos(bag); | |
if (!pBag) | |
return EQUIP_ERR_WRONG_BAG_TYPE; | |
ItemTemplate const* pBagProto = pBag->GetTemplate(); | |
if (!pBagProto) | |
return EQUIP_ERR_WRONG_BAG_TYPE; | |
if (slot >= pBagProto->GetContainerSlots()) | |
return EQUIP_ERR_WRONG_BAG_TYPE; | |
if (!ItemCanGoIntoBag(pProto, pBagProto)) | |
return EQUIP_ERR_WRONG_BAG_TYPE; | |
} | |
// non empty stack with space | |
need_space = pProto->GetMaxStackSize(); | |
} | |
// non empty slot, check item type | |
else | |
{ | |
// can be merged at least partly | |
InventoryResult res = pItem2->CanBeMergedPartlyWith(pProto); | |
if (res != EQUIP_ERR_OK) | |
return res; | |
// free stack space or infinity | |
need_space = pProto->GetMaxStackSize() - pItem2->GetCount(); | |
} | |
if (need_space > count) | |
need_space = count; | |
ItemPosCount newPosition = ItemPosCount((bag << 8) | slot, need_space); | |
if (!newPosition.isContainedIn(dest)) | |
{ | |
dest.push_back(newPosition); | |
count -= need_space; | |
} | |
return EQUIP_ERR_OK; | |
} | |
InventoryResult Player::CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, ItemTemplate const* pProto, uint32& count, bool merge, bool non_specialized, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const | |
{ | |
// skip specific bag already processed in first called CanStoreItem_InBag | |
if (bag == skip_bag) | |
return EQUIP_ERR_WRONG_BAG_TYPE; | |
// skip non-existing bag or self targeted bag | |
Bag* pBag = GetBagByPos(bag); | |
if (!pBag || pBag == pSrcItem) | |
return EQUIP_ERR_WRONG_BAG_TYPE; | |
if (pSrcItem) | |
{ | |
if (pSrcItem->IsNotEmptyBag()) | |
return EQUIP_ERR_DESTROY_NONEMPTY_BAG; | |
if (pSrcItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_CHILD)) | |
return EQUIP_ERR_WRONG_BAG_TYPE_3; | |
} | |
ItemTemplate const* pBagProto = pBag->GetTemplate(); | |
if (!pBagProto) | |
return EQUIP_ERR_WRONG_BAG_TYPE; | |
// specialized bag mode or non-specialized | |
if (non_specialized != (pBagProto->GetClass() == ITEM_CLASS_CONTAINER && pBagProto->GetSubClass() == ITEM_SUBCLASS_CONTAINER)) | |
return EQUIP_ERR_WRONG_BAG_TYPE; | |
if (!ItemCanGoIntoBag(pProto, pBagProto)) | |
return EQUIP_ERR_WRONG_BAG_TYPE; | |
for (uint32 j = 0; j < pBag->GetBagSize(); j++) | |
{ | |
// skip specific slot already processed in first called CanStoreItem_InSpecificSlot | |
if (j == skip_slot) | |
continue; | |
Item* pItem2 = GetItemByPos(bag, j); | |
// ignore move item (this slot will be empty at move) | |
if (pItem2 == pSrcItem) | |
pItem2 = nullptr; | |
// if merge skip empty, if !merge skip non-empty | |
if ((pItem2 != nullptr) != merge) | |
continue; | |
uint32 need_space = pProto->GetMaxStackSize(); | |
if (pItem2) | |
{ | |
// can be merged at least partly | |
if (pItem2->CanBeMergedPartlyWith(pProto) != EQUIP_ERR_OK) | |
continue; | |
// descrease at current stacksize | |
need_space -= pItem2->GetCount(); | |
} | |
if (need_space > count) | |
need_space = count; | |
ItemPosCount newPosition = ItemPosCount((bag << 8) | j, need_space); | |
if (!newPosition.isContainedIn(dest)) | |
{ | |
dest.push_back(newPosition); | |
count -= need_space; | |
if (count==0) | |
return EQUIP_ERR_OK; | |
} | |
} | |
return EQUIP_ERR_OK; | |
} | |
InventoryResult Player::CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec &dest, ItemTemplate const* pProto, uint32& count, bool merge, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const | |
{ | |
//this is never called for non-bag slots so we can do this | |
if (pSrcItem && pSrcItem->IsNotEmptyBag()) | |
return EQUIP_ERR_DESTROY_NONEMPTY_BAG; | |
for (uint32 j = slot_begin; j < slot_end; j++) | |
{ | |
// skip specific slot already processed in first called CanStoreItem_InSpecificSlot | |
if (INVENTORY_SLOT_BAG_0 == skip_bag && j == skip_slot) | |
continue; | |
Item* pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, j); | |
// ignore move item (this slot will be empty at move) | |
if (pItem2 == pSrcItem) | |
pItem2 = nullptr; | |
// if merge skip empty, if !merge skip non-empty | |
if ((pItem2 != nullptr) != merge) | |
continue; | |
uint32 need_space = pProto->GetMaxStackSize(); | |
if (pItem2) | |
{ | |
// can be merged at least partly | |
if (pItem2->CanBeMergedPartlyWith(pProto) != EQUIP_ERR_OK) | |
continue; | |
// descrease at current stacksize | |
need_space -= pItem2->GetCount(); | |
} | |
if (need_space > count) | |
need_space = count; | |
ItemPosCount newPosition = ItemPosCount((INVENTORY_SLOT_BAG_0 << 8) | j, need_space); | |
if (!newPosition.isContainedIn(dest)) | |
{ | |
dest.push_back(newPosition); | |
count -= need_space; | |
if (count==0) | |
return EQUIP_ERR_OK; | |
} | |
} | |
return EQUIP_ERR_OK; | |
} | |
InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 entry, uint32 count, Item* pItem, bool swap, uint32* no_space_count) const | |
{ | |
TC_LOG_DEBUG("entities.player.items", "Player::CanStoreItem: Bag: %u, Slot: %u, Item: %u, Count: %u", bag, slot, entry, count); | |
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(entry); | |
if (!pProto) | |
{ | |
if (no_space_count) | |
*no_space_count = count; | |
return swap ? EQUIP_ERR_CANT_SWAP : EQUIP_ERR_ITEM_NOT_FOUND; | |
} | |
if (pItem) | |
{ | |
// item used | |
if (pItem->m_lootGenerated) | |
{ | |
if (no_space_count) | |
*no_space_count = count; | |
return EQUIP_ERR_LOOT_GONE; | |
} | |
if (pItem->IsBindedNotWith(this)) | |
{ | |
if (no_space_count) | |
*no_space_count = count; | |
return EQUIP_ERR_NOT_OWNER; | |
} | |
} | |
// check count of items (skip for auto move for same player from bank) | |
uint32 no_similar_count = 0; // can't store this amount similar items | |
InventoryResult res = CanTakeMoreSimilarItems(entry, count, pItem, &no_similar_count); | |
if (res != EQUIP_ERR_OK) | |
{ | |
if (count == no_similar_count) | |
{ | |
if (no_space_count) | |
*no_space_count = no_similar_count; | |
return res; | |
} | |
count -= no_similar_count; | |
} | |
// in specific slot | |
if (bag != NULL_BAG && slot != NULL_SLOT) | |
{ | |
res = CanStoreItem_InSpecificSlot(bag, slot, dest, pProto, count, swap, pItem); | |
if (res != EQUIP_ERR_OK) | |
{ | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return res; | |
} | |
if (count == 0) | |
{ | |
if (no_similar_count == 0) | |
return EQUIP_ERR_OK; | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return EQUIP_ERR_ITEM_MAX_COUNT; | |
} | |
} | |
// not specific slot or have space for partly store only in specific slot | |
// in specific bag | |
if (bag != NULL_BAG) | |
{ | |
// search stack in bag for merge to | |
if (pProto->GetMaxStackSize() != 1) | |
{ | |
if (bag == INVENTORY_SLOT_BAG_0) // inventory | |
{ | |
res = CanStoreItem_InInventorySlots(CHILD_EQUIPMENT_SLOT_START, CHILD_EQUIPMENT_SLOT_END, dest, pProto, count, true, pItem, bag, slot); | |
if (res != EQUIP_ERR_OK) | |
{ | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return res; | |
} | |
if (count == 0) | |
{ | |
if (no_similar_count == 0) | |
return EQUIP_ERR_OK; | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return EQUIP_ERR_ITEM_MAX_COUNT; | |
} | |
res = CanStoreItem_InInventorySlots(REAGENT_SLOT_START, REAGENT_SLOT_END, dest, pProto, count, true, pItem, bag, slot); | |
if (res != EQUIP_ERR_OK) | |
{ | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return res; | |
} | |
if (count == 0) | |
{ | |
if (no_similar_count == 0) | |
return EQUIP_ERR_OK; | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return EQUIP_ERR_ITEM_MAX_COUNT; | |
} | |
res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot); | |
if (res != EQUIP_ERR_OK) | |
{ | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return res; | |
} | |
if (count == 0) | |
{ | |
if (no_similar_count == 0) | |
return EQUIP_ERR_OK; | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return EQUIP_ERR_ITEM_MAX_COUNT; | |
} | |
} | |
else // equipped bag | |
{ | |
// we need check 2 time (specialized/non_specialized), use NULL_BAG to prevent skipping bag | |
res = CanStoreItem_InBag(bag, dest, pProto, count, true, false, pItem, NULL_BAG, slot); | |
if (res != EQUIP_ERR_OK) | |
res = CanStoreItem_InBag(bag, dest, pProto, count, true, true, pItem, NULL_BAG, slot); | |
if (res != EQUIP_ERR_OK) | |
{ | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return res; | |
} | |
if (count == 0) | |
{ | |
if (no_similar_count == 0) | |
return EQUIP_ERR_OK; | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return EQUIP_ERR_ITEM_MAX_COUNT; | |
} | |
} | |
} | |
// search free slot in bag for place to | |
if (bag == INVENTORY_SLOT_BAG_0) // inventory | |
{ | |
if (pItem && pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_CHILD)) | |
{ | |
res = CanStoreItem_InInventorySlots(CHILD_EQUIPMENT_SLOT_START, CHILD_EQUIPMENT_SLOT_END, dest, pProto, count, false, pItem, bag, slot); | |
if (res != EQUIP_ERR_OK) | |
{ | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return res; | |
} | |
if (count == 0) | |
{ | |
if (no_similar_count == 0) | |
return EQUIP_ERR_OK; | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return EQUIP_ERR_ITEM_MAX_COUNT; | |
} | |
} | |
else if (pProto->IsCraftingReagent() && HasFlag(PLAYER_FLAGS_EX, PLAYER_FLAGS_EX_REAGENT_BANK_UNLOCKED)) | |
{ | |
res = CanStoreItem_InInventorySlots(REAGENT_SLOT_START, REAGENT_SLOT_END, dest, pProto, count, false, pItem, bag, slot); | |
if (res != EQUIP_ERR_OK) | |
{ | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return res; | |
} | |
if (count == 0) | |
{ | |
if (no_similar_count == 0) | |
return EQUIP_ERR_OK; | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return EQUIP_ERR_ITEM_MAX_COUNT; | |
} | |
} | |
res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot); | |
if (res != EQUIP_ERR_OK) | |
{ | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return res; | |
} | |
if (count == 0) | |
{ | |
if (no_similar_count == 0) | |
return EQUIP_ERR_OK; | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return EQUIP_ERR_ITEM_MAX_COUNT; | |
} | |
} | |
else // equipped bag | |
{ | |
res = CanStoreItem_InBag(bag, dest, pProto, count, false, false, pItem, NULL_BAG, slot); | |
if (res != EQUIP_ERR_OK) | |
res = CanStoreItem_InBag(bag, dest, pProto, count, false, true, pItem, NULL_BAG, slot); | |
if (res != EQUIP_ERR_OK) | |
{ | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return res; | |
} | |
if (count == 0) | |
{ | |
if (no_similar_count == 0) | |
return EQUIP_ERR_OK; | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return EQUIP_ERR_ITEM_MAX_COUNT; | |
} | |
} | |
} | |
// not specific bag or have space for partly store only in specific bag | |
// search stack for merge to | |
if (pProto->GetMaxStackSize() != 1) | |
{ | |
res = CanStoreItem_InInventorySlots(CHILD_EQUIPMENT_SLOT_START, CHILD_EQUIPMENT_SLOT_END, dest, pProto, count, true, pItem, bag, slot); | |
if (res != EQUIP_ERR_OK) | |
{ | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return res; | |
} | |
if (count == 0) | |
{ | |
if (no_similar_count == 0) | |
return EQUIP_ERR_OK; | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return EQUIP_ERR_ITEM_MAX_COUNT; | |
} | |
res = CanStoreItem_InInventorySlots(REAGENT_SLOT_START, REAGENT_SLOT_END, dest, pProto, count, true, pItem, bag, slot); | |
if (res != EQUIP_ERR_OK) | |
{ | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return res; | |
} | |
if (count == 0) | |
{ | |
if (no_similar_count == 0) | |
return EQUIP_ERR_OK; | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return EQUIP_ERR_ITEM_MAX_COUNT; | |
} | |
res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot); | |
if (res != EQUIP_ERR_OK) | |
{ | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return res; | |
} | |
if (count == 0) | |
{ | |
if (no_similar_count == 0) | |
return EQUIP_ERR_OK; | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return EQUIP_ERR_ITEM_MAX_COUNT; | |
} | |
if (pProto->GetBagFamily()) | |
{ | |
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) | |
{ | |
res = CanStoreItem_InBag(i, dest, pProto, count, true, false, pItem, bag, slot); | |
if (res != EQUIP_ERR_OK) | |
continue; | |
if (count == 0) | |
{ | |
if (no_similar_count == 0) | |
return EQUIP_ERR_OK; | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return EQUIP_ERR_ITEM_MAX_COUNT; | |
} | |
} | |
} | |
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) | |
{ | |
res = CanStoreItem_InBag(i, dest, pProto, count, true, true, pItem, bag, slot); | |
if (res != EQUIP_ERR_OK) | |
continue; | |
if (count == 0) | |
{ | |
if (no_similar_count == 0) | |
return EQUIP_ERR_OK; | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return EQUIP_ERR_ITEM_MAX_COUNT; | |
} | |
} | |
} | |
// search free slot - special bag case | |
if (pProto->GetBagFamily()) | |
{ | |
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) | |
{ | |
res = CanStoreItem_InBag(i, dest, pProto, count, false, false, pItem, bag, slot); | |
if (res != EQUIP_ERR_OK) | |
continue; | |
if (count == 0) | |
{ | |
if (no_similar_count == 0) | |
return EQUIP_ERR_OK; | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return EQUIP_ERR_ITEM_MAX_COUNT; | |
} | |
} | |
} | |
if (pItem && pItem->IsNotEmptyBag()) | |
return EQUIP_ERR_BAG_IN_BAG; | |
if (pItem && pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_CHILD)) | |
{ | |
res = CanStoreItem_InInventorySlots(CHILD_EQUIPMENT_SLOT_START, CHILD_EQUIPMENT_SLOT_END, dest, pProto, count, false, pItem, bag, slot); | |
if (res != EQUIP_ERR_OK) | |
{ | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return res; | |
} | |
if (count == 0) | |
{ | |
if (no_similar_count == 0) | |
return EQUIP_ERR_OK; | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return EQUIP_ERR_ITEM_MAX_COUNT; | |
} | |
} | |
else if (pProto->IsCraftingReagent() && HasFlag(PLAYER_FLAGS_EX, PLAYER_FLAGS_EX_REAGENT_BANK_UNLOCKED)) | |
{ | |
res = CanStoreItem_InInventorySlots(REAGENT_SLOT_START, REAGENT_SLOT_END, dest, pProto, count, false, pItem, bag, slot); | |
if (res != EQUIP_ERR_OK) | |
{ | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return res; | |
} | |
if (count == 0) | |
{ | |
if (no_similar_count == 0) | |
return EQUIP_ERR_OK; | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return EQUIP_ERR_ITEM_MAX_COUNT; | |
} | |
} | |
// search free slot | |
res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot); | |
if (res != EQUIP_ERR_OK) | |
{ | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return res; | |
} | |
if (count == 0) | |
{ | |
if (no_similar_count == 0) | |
return EQUIP_ERR_OK; | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return EQUIP_ERR_ITEM_MAX_COUNT; | |
} | |
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) | |
{ | |
res = CanStoreItem_InBag(i, dest, pProto, count, false, true, pItem, bag, slot); | |
if (res != EQUIP_ERR_OK) | |
continue; | |
if (count == 0) | |
{ | |
if (no_similar_count == 0) | |
return EQUIP_ERR_OK; | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return EQUIP_ERR_ITEM_MAX_COUNT; | |
} | |
} | |
if (no_space_count) | |
*no_space_count = count + no_similar_count; | |
return EQUIP_ERR_INV_FULL; | |
} | |
////////////////////////////////////////////////////////////////////////// | |
InventoryResult Player::CanStoreItems(Item** items, int count, uint32* offendingItemId) const | |
{ | |
Item* item2; | |
// fill space table | |
uint32 inventoryCounts[INVENTORY_SLOT_ITEM_END - INVENTORY_SLOT_ITEM_START]; | |
uint32 bagCounts[INVENTORY_SLOT_BAG_END - INVENTORY_SLOT_BAG_START][MAX_BAG_SIZE]; | |
memset(inventoryCounts, 0, sizeof(uint32) * (INVENTORY_SLOT_ITEM_END - INVENTORY_SLOT_ITEM_START)); | |
memset(bagCounts, 0, sizeof(uint32) * (INVENTORY_SLOT_BAG_END - INVENTORY_SLOT_BAG_START) * MAX_BAG_SIZE); | |
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) | |
{ | |
item2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i); | |
if (item2 && !item2->IsInTrade()) | |
inventoryCounts[i - INVENTORY_SLOT_ITEM_START] = item2->GetCount(); | |
} | |
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) | |
if (Bag* pBag = GetBagByPos(i)) | |
for (uint32 j = 0; j < pBag->GetBagSize(); j++) | |
{ | |
item2 = GetItemByPos(i, j); | |
if (item2 && !item2->IsInTrade()) | |
bagCounts[i - INVENTORY_SLOT_BAG_START][j] = item2->GetCount(); | |
} | |
// check free space for all items | |
for (int k = 0; k < count; ++k) | |
{ | |
Item* item = items[k]; | |
// no item | |
if (!item) | |
continue; | |
TC_LOG_DEBUG("entities.player.items", "Player::CanStoreItems: Player '%s' (%s), Index: %i ItemID: %u, Count: %u", | |
GetName().c_str(), GetGUID().ToString().c_str(), k + 1, item->GetEntry(), item->GetCount()); | |
ItemTemplate const* pProto = item->GetTemplate(); | |
// strange item | |
if (!pProto) | |
return EQUIP_ERR_ITEM_NOT_FOUND; | |
// item used | |
if (item->m_lootGenerated) | |
return EQUIP_ERR_LOOT_GONE; | |
// item it 'bind' | |
if (item->IsBindedNotWith(this)) | |
return EQUIP_ERR_NOT_OWNER; | |
ItemTemplate const* pBagProto; | |
// item is 'one item only' | |
InventoryResult res = CanTakeMoreSimilarItems(item, offendingItemId); | |
if (res != EQUIP_ERR_OK) | |
return res; | |
// search stack for merge to | |
if (pProto->GetMaxStackSize() != 1) | |
{ | |
bool b_found = false; | |
for (int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t) | |
{ | |
item2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t); | |
if (item2 && item2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inventoryCounts[t-INVENTORY_SLOT_ITEM_START] + item->GetCount() <= pProto->GetMaxStackSize()) | |
{ | |
inventoryCounts[t-INVENTORY_SLOT_ITEM_START] += item->GetCount(); | |
b_found = true; | |
break; | |
} | |
} | |
if (b_found) | |
continue; | |
for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t) | |
{ | |
if (Bag* bag = GetBagByPos(t)) | |
{ | |
if (ItemCanGoIntoBag(item->GetTemplate(), bag->GetTemplate())) | |
{ | |
for (uint32 j = 0; j < bag->GetBagSize(); j++) | |
{ | |
item2 = GetItemByPos(t, j); | |
if (item2 && item2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && bagCounts[t-INVENTORY_SLOT_BAG_START][j] + item->GetCount() <= pProto->GetMaxStackSize()) | |
{ | |
bagCounts[t-INVENTORY_SLOT_BAG_START][j] += item->GetCount(); | |
b_found = true; | |
break; | |
} | |
} | |
} | |
} | |
} | |
if (b_found) | |
continue; | |
} | |
// special bag case | |
if (pProto->GetBagFamily()) | |
{ | |
bool b_found = false; | |
for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t) | |
{ | |
if (Bag* bag = GetBagByPos(t)) | |
{ | |
pBagProto = bag->GetTemplate(); | |
// not plain container check | |
if (pBagProto && (pBagProto->GetClass() != ITEM_CLASS_CONTAINER || pBagProto->GetSubClass() != ITEM_SUBCLASS_CONTAINER) && | |
ItemCanGoIntoBag(pProto, pBagProto)) | |
{ | |
for (uint32 j = 0; j < bag->GetBagSize(); j++) | |
{ | |
if (bagCounts[t-INVENTORY_SLOT_BAG_START][j] == 0) | |
{ | |
bagCounts[t-INVENTORY_SLOT_BAG_START][j] = 1; | |
b_found = true; | |
break; | |
} | |
} | |
} | |
} | |
} | |
if (b_found) | |
continue; | |
} | |
// search free slot | |
bool b_found = false; | |
for (int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t) | |
{ | |
if (inventoryCounts[t-INVENTORY_SLOT_ITEM_START] == 0) | |
{ | |
inventoryCounts[t-INVENTORY_SLOT_ITEM_START] = 1; | |
b_found = true; | |
break; | |
} | |
} | |
if (b_found) | |
continue; | |
// search free slot in bags | |
for (uint8 t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t) | |
{ | |
if (Bag* bag = GetBagByPos(t)) | |
{ | |
pBagProto = bag->GetTemplate(); | |
// special bag already checked | |
if (pBagProto && (pBagProto->GetClass() != ITEM_CLASS_CONTAINER || pBagProto->GetSubClass() != ITEM_SUBCLASS_CONTAINER)) | |
continue; | |
for (uint32 j = 0; j < bag->GetBagSize(); j++) | |
{ | |
if (bagCounts[t - INVENTORY_SLOT_BAG_START][j] == 0) | |
{ | |
bagCounts[t - INVENTORY_SLOT_BAG_START][j] = 1; | |
b_found = true; | |
break; | |
} | |
} | |
} | |
} | |
// no free slot found? | |
if (!b_found) | |
return EQUIP_ERR_BAG_FULL; | |
} | |
return EQUIP_ERR_OK; | |
} | |
////////////////////////////////////////////////////////////////////////// | |
InventoryResult Player::CanEquipNewItem(uint8 slot, uint16 &dest, uint32 item, bool swap) const | |
{ | |
dest = 0; | |
Item* pItem = Item::CreateItem(item, 1, this); | |
if (pItem) | |
{ | |
InventoryResult result = CanEquipItem(slot, dest, pItem, swap); | |
delete pItem; | |
return result; | |
} | |
return EQUIP_ERR_ITEM_NOT_FOUND; | |
} | |
InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool swap, bool not_loading) const | |
{ | |
dest = 0; | |
if (pItem) | |
{ | |
TC_LOG_DEBUG("entities.player.items", "Player::CanEquipItem: Player '%s' (%s), Slot: %u, Item: %u, Count: %u", | |
GetName().c_str(), GetGUID().ToString().c_str(), slot, pItem->GetEntry(), pItem->GetCount()); | |
ItemTemplate const* pProto = pItem->GetTemplate(); | |
if (pProto) | |
{ | |
// item used | |
if (pItem->m_lootGenerated) | |
return EQUIP_ERR_LOOT_GONE; | |
if (pItem->IsBindedNotWith(this)) | |
return EQUIP_ERR_NOT_OWNER; | |
// check count of items (skip for auto move for same player from bank) | |
InventoryResult res = CanTakeMoreSimilarItems(pItem); | |
if (res != EQUIP_ERR_OK) | |
return res; | |
// check this only in game | |
if (not_loading) | |
{ | |
// May be here should be more stronger checks; STUNNED checked | |
// ROOT, CONFUSED, DISTRACTED, FLEEING this needs to be checked. | |
if (HasUnitState(UNIT_STATE_STUNNED)) | |
return EQUIP_ERR_GENERIC_STUNNED; | |
// do not allow equipping gear except weapons, offhands, projectiles, relics in | |
// - combat | |
// - in-progress arenas | |
if (!pProto->CanChangeEquipStateInCombat()) | |
{ | |
if (IsInCombat()) | |
return EQUIP_ERR_NOT_IN_COMBAT; | |
if (Battleground* bg = GetBattleground()) | |
if (bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS) | |
return EQUIP_ERR_NOT_DURING_ARENA_MATCH; | |
} | |
if (IsInCombat() && (pProto->GetClass() == ITEM_CLASS_WEAPON || pProto->GetInventoryType() == INVTYPE_RELIC) && m_weaponChangeTimer != 0) | |
return EQUIP_ERR_CLIENT_LOCKED_OUT; // maybe exist better err | |
if (IsNonMeleeSpellCast(false)) | |
return EQUIP_ERR_CLIENT_LOCKED_OUT; | |
} | |
ScalingStatDistributionEntry const* ssd = pItem->GetScalingStatDistribution() ? sScalingStatDistributionStore.LookupEntry(pItem->GetScalingStatDistribution()) : 0; | |
// check allowed level (extend range to upper values if MaxLevel more or equal max player level, this let GM set high level with 1...max range items) | |
if (ssd && ssd->MaxLevel < DEFAULT_MAX_LEVEL && ssd->MaxLevel < getLevel() && !sDB2Manager.GetHeirloomByItemId(pProto->GetId())) | |
return EQUIP_ERR_NOT_EQUIPPABLE; | |
uint8 eslot = FindEquipSlot(pProto, slot, swap); | |
if (eslot == NULL_SLOT) | |
return EQUIP_ERR_NOT_EQUIPPABLE; | |
res = CanUseItem(pItem, not_loading); | |
if (res != EQUIP_ERR_OK) | |
return res; | |
if (!swap && GetItemByPos(INVENTORY_SLOT_BAG_0, eslot)) | |
return EQUIP_ERR_NO_SLOT_AVAILABLE; | |
// if we are swapping 2 equiped items, CanEquipUniqueItem check | |
// should ignore the item we are trying to swap, and not the | |
// destination item. CanEquipUniqueItem should ignore destination | |
// item only when we are swapping weapon from bag | |
uint8 ignore = uint8(NULL_SLOT); | |
switch (eslot) | |
{ | |
case EQUIPMENT_SLOT_MAINHAND: | |
ignore = EQUIPMENT_SLOT_OFFHAND; | |
break; | |
case EQUIPMENT_SLOT_OFFHAND: | |
ignore = EQUIPMENT_SLOT_MAINHAND; | |
break; | |
case EQUIPMENT_SLOT_FINGER1: | |
ignore = EQUIPMENT_SLOT_FINGER2; | |
break; | |
case EQUIPMENT_SLOT_FINGER2: | |
ignore = EQUIPMENT_SLOT_FINGER1; | |
break; | |
case EQUIPMENT_SLOT_TRINKET1: | |
ignore = EQUIPMENT_SLOT_TRINKET2; | |
break; | |
case EQUIPMENT_SLOT_TRINKET2: | |
ignore = EQUIPMENT_SLOT_TRINKET1; | |
break; | |
} | |
if (ignore == uint8(NULL_SLOT) || pItem != GetItemByPos(INVENTORY_SLOT_BAG_0, ignore)) | |
ignore = eslot; | |
InventoryResult res2 = CanEquipUniqueItem(pItem, swap ? ignore : uint8(NULL_SLOT)); | |
if (res2 != EQUIP_ERR_OK) | |
return res2; | |
// check unique-equipped special item classes | |
if (pProto->GetClass() == ITEM_CLASS_QUIVER) | |
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) | |
if (Item* pBag = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (pBag != pItem) | |
if (ItemTemplate const* pBagProto = pBag->GetTemplate()) | |
if (pBagProto->GetClass() == pProto->GetClass() && (!swap || pBag->GetSlot() != eslot)) | |
return (pBagProto->GetSubClass() == ITEM_SUBCLASS_AMMO_POUCH) | |
? EQUIP_ERR_ONLY_ONE_AMMO | |
: EQUIP_ERR_ONLY_ONE_QUIVER; | |
uint32 type = pProto->GetInventoryType(); | |
if (eslot == EQUIPMENT_SLOT_OFFHAND) | |
{ | |
// Do not allow polearm to be equipped in the offhand (rare case for the only 1h polearm 41750) | |
if (type == INVTYPE_WEAPON && pProto->GetSubClass() == ITEM_SUBCLASS_WEAPON_POLEARM) | |
return EQUIP_ERR_2HSKILLNOTFOUND; | |
else if (type == INVTYPE_WEAPON) | |
{ | |
if (!CanDualWield()) | |
return EQUIP_ERR_2HSKILLNOTFOUND; | |
} | |
else if (type == INVTYPE_WEAPONOFFHAND) | |
{ | |
if (!CanDualWield() && !(pProto->GetFlags3() & ITEM_FLAG3_ALWAYS_ALLOW_DUAL_WIELD)) | |
return EQUIP_ERR_2HSKILLNOTFOUND; | |
} | |
else if (type == INVTYPE_2HWEAPON) | |
{ | |
if (!CanDualWield() || !CanTitanGrip()) | |
return EQUIP_ERR_2HSKILLNOTFOUND; | |
} | |
if (IsTwoHandUsed()) | |
return EQUIP_ERR_2HANDED_EQUIPPED; | |
} | |
// equip two-hand weapon case (with possible unequip 2 items) | |
if (type == INVTYPE_2HWEAPON) | |
{ | |
if (eslot == EQUIPMENT_SLOT_OFFHAND) | |
{ | |
if (!CanTitanGrip()) | |
return EQUIP_ERR_NOT_EQUIPPABLE; | |
} | |
else if (eslot != EQUIPMENT_SLOT_MAINHAND) | |
return EQUIP_ERR_NOT_EQUIPPABLE; | |
if (!CanTitanGrip()) | |
{ | |
// offhand item must can be stored in inventory for offhand item and it also must be unequipped | |
Item* offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); | |
ItemPosCountVec off_dest; | |
if (offItem && (!not_loading || | |
CanUnequipItem(uint16(INVENTORY_SLOT_BAG_0) << 8 | EQUIPMENT_SLOT_OFFHAND, false) != EQUIP_ERR_OK || | |
CanStoreItem(NULL_BAG, NULL_SLOT, off_dest, offItem, false) != EQUIP_ERR_OK)) | |
return swap ? EQUIP_ERR_CANT_SWAP : EQUIP_ERR_INV_FULL; | |
} | |
} | |
dest = ((INVENTORY_SLOT_BAG_0 << 8) | eslot); | |
return EQUIP_ERR_OK; | |
} | |
} | |
return !swap ? EQUIP_ERR_ITEM_NOT_FOUND : EQUIP_ERR_CANT_SWAP; | |
} | |
InventoryResult Player::CanEquipChildItem(Item* parentItem) const | |
{ | |
Item* childItem = GetChildItemByGuid(parentItem->GetChildItem()); | |
if (!childItem) | |
return EQUIP_ERR_OK; | |
ItemChildEquipmentEntry const* childEquipement = sDB2Manager.GetItemChildEquipment(parentItem->GetEntry()); | |
if (!childEquipement) | |
return EQUIP_ERR_OK; | |
Item* dstItem = GetItemByPos(INVENTORY_SLOT_BAG_0, childEquipement->AltEquipmentSlot); | |
if (!dstItem) | |
return EQUIP_ERR_OK; | |
uint16 childDest = (INVENTORY_SLOT_BAG_0 << 8) | childEquipement->AltEquipmentSlot; | |
InventoryResult msg = CanUnequipItem(childDest, !childItem->IsBag()); | |
if (msg != EQUIP_ERR_OK) | |
return msg; | |
// check dest->src move possibility | |
uint16 src = parentItem->GetPos(); | |
ItemPosCountVec dest; | |
if (IsInventoryPos(src)) | |
{ | |
msg = CanStoreItem(parentItem->GetBagSlot(), NULL_SLOT, dest, dstItem, true); | |
if (msg != EQUIP_ERR_OK) | |
msg = CanStoreItem(NULL_BAG, NULL_SLOT, dest, dstItem, true); | |
} | |
else if (IsBankPos(src)) | |
{ | |
msg = CanBankItem(parentItem->GetBagSlot(), NULL_SLOT, dest, dstItem, true); | |
if (msg != EQUIP_ERR_OK) | |
msg = CanBankItem(NULL_BAG, NULL_SLOT, dest, dstItem, true); | |
} | |
else if (IsEquipmentPos(src)) | |
return EQUIP_ERR_CANT_SWAP; | |
return msg; | |
} | |
InventoryResult Player::CanUnequipItem(uint16 pos, bool swap) const | |
{ | |
// Applied only to equipped items and bank bags | |
if (!IsEquipmentPos(pos) && !IsBagPos(pos)) | |
return EQUIP_ERR_OK; | |
Item* pItem = GetItemByPos(pos); | |
// Applied only to existing equipped item | |
if (!pItem) | |
return EQUIP_ERR_OK; | |
TC_LOG_DEBUG("entities.player.items", "Player::CanUnequipItem: Player '%s' (%s), Slot: %u, Item: %u, Count: %u", | |
GetName().c_str(), GetGUID().ToString().c_str(), pos, pItem->GetEntry(), pItem->GetCount()); | |
ItemTemplate const* pProto = pItem->GetTemplate(); | |
if (!pProto) | |
return EQUIP_ERR_ITEM_NOT_FOUND; | |
// item used | |
if (pItem->m_lootGenerated) | |
return EQUIP_ERR_LOOT_GONE; | |
// do not allow unequipping gear except weapons, offhands, projectiles, relics in | |
// - combat | |
// - in-progress arenas | |
if (!pProto->CanChangeEquipStateInCombat()) | |
{ | |
if (IsInCombat()) | |
return EQUIP_ERR_NOT_IN_COMBAT; | |
if (Battleground* bg = GetBattleground()) | |
if (bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS) | |
return EQUIP_ERR_NOT_DURING_ARENA_MATCH; | |
} | |
if (!swap && pItem->IsNotEmptyBag()) | |
return EQUIP_ERR_DESTROY_NONEMPTY_BAG; | |
return EQUIP_ERR_OK; | |
} | |
InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item* pItem, bool swap, bool not_loading) const | |
{ | |
if (!pItem) | |
return swap ? EQUIP_ERR_CANT_SWAP : EQUIP_ERR_ITEM_NOT_FOUND; | |
uint32 count = pItem->GetCount(); | |
TC_LOG_DEBUG("entities.player.items", "Player::CanBankItem: Player '%s' (%s), Bag: %u, Slot: %u, Item: %u, Count: %u", | |
GetName().c_str(), GetGUID().ToString().c_str(), bag, slot, pItem->GetEntry(), pItem->GetCount()); | |
ItemTemplate const* pProto = pItem->GetTemplate(); | |
if (!pProto) | |
return swap ? EQUIP_ERR_CANT_SWAP : EQUIP_ERR_ITEM_NOT_FOUND; | |
// item used | |
if (pItem->m_lootGenerated) | |
return EQUIP_ERR_LOOT_GONE; | |
if (pItem->IsBindedNotWith(this)) | |
return EQUIP_ERR_NOT_OWNER; | |
// Currency Tokenizer are not supposed to be swapped out of their hidden bag | |
if (pItem->IsCurrencyToken()) | |
{ | |
TC_LOG_ERROR("entities.player", "Possible hacking attempt: Player %s (%s) tried to move token [%s entry: %u] out of the currency bag!", | |
GetName().c_str(), GetGUID().ToString().c_str(), pItem->GetGUID().ToString().c_str(), pProto->GetId()); | |
return EQUIP_ERR_CANT_SWAP; | |
} | |
// check count of items (skip for auto move for same player from bank) | |
InventoryResult res = CanTakeMoreSimilarItems(pItem); | |
if (res != EQUIP_ERR_OK) | |
return res; | |
// in specific slot | |
if (bag != NULL_BAG && slot != NULL_SLOT) | |
{ | |
if (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END) | |
{ | |
if (!pItem->IsBag()) | |
return EQUIP_ERR_WRONG_SLOT; | |
if (slot - BANK_SLOT_BAG_START >= GetBankBagSlotCount()) | |
return EQUIP_ERR_NO_BANK_SLOT; | |
res = CanUseItem(pItem, not_loading); | |
if (res != EQUIP_ERR_OK) | |
return res; | |
} | |
res = CanStoreItem_InSpecificSlot(bag, slot, dest, pProto, count, swap, pItem); | |
if (res != EQUIP_ERR_OK) | |
return res; | |
if (count == 0) | |
return EQUIP_ERR_OK; | |
} | |
// not specific slot or have space for partly store only in specific slot | |
// in specific bag | |
if (bag != NULL_BAG) | |
{ | |
if (pItem->IsNotEmptyBag()) | |
return EQUIP_ERR_BAG_IN_BAG; | |
// search stack in bag for merge to | |
if (pProto->GetMaxStackSize() != 1) | |
{ | |
if (bag == INVENTORY_SLOT_BAG_0) | |
{ | |
res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot); | |
if (res != EQUIP_ERR_OK) | |
return res; | |
if (count == 0) | |
return EQUIP_ERR_OK; | |
} | |
else | |
{ | |
res = CanStoreItem_InBag(bag, dest, pProto, count, true, false, pItem, NULL_BAG, slot); | |
if (res != EQUIP_ERR_OK) | |
res = CanStoreItem_InBag(bag, dest, pProto, count, true, true, pItem, NULL_BAG, slot); | |
if (res != EQUIP_ERR_OK) | |
return res; | |
if (count == 0) | |
return EQUIP_ERR_OK; | |
} | |
} | |
// search free slot in bag | |
if (bag == INVENTORY_SLOT_BAG_0) | |
{ | |
res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot); | |
if (res != EQUIP_ERR_OK) | |
return res; | |
if (count == 0) | |
return EQUIP_ERR_OK; | |
} | |
else | |
{ | |
res = CanStoreItem_InBag(bag, dest, pProto, count, false, false, pItem, NULL_BAG, slot); | |
if (res != EQUIP_ERR_OK) | |
res = CanStoreItem_InBag(bag, dest, pProto, count, false, true, pItem, NULL_BAG, slot); | |
if (res != EQUIP_ERR_OK) | |
return res; | |
if (count == 0) | |
return EQUIP_ERR_OK; | |
} | |
} | |
// not specific bag or have space for partly store only in specific bag | |
// search stack for merge to | |
if (pProto->GetMaxStackSize() != 1) | |
{ | |
// in slots | |
res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot); | |
if (res != EQUIP_ERR_OK) | |
return res; | |
if (count == 0) | |
return EQUIP_ERR_OK; | |
// in special bags | |
if (pProto->GetBagFamily()) | |
{ | |
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) | |
{ | |
res = CanStoreItem_InBag(i, dest, pProto, count, true, false, pItem, bag, slot); | |
if (res != EQUIP_ERR_OK) | |
continue; | |
if (count == 0) | |
return EQUIP_ERR_OK; | |
} | |
} | |
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) | |
{ | |
res = CanStoreItem_InBag(i, dest, pProto, count, true, true, pItem, bag, slot); | |
if (res != EQUIP_ERR_OK) | |
continue; | |
if (count == 0) | |
return EQUIP_ERR_OK; | |
} | |
} | |
// search free place in special bag | |
if (pProto->GetBagFamily()) | |
{ | |
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) | |
{ | |
res = CanStoreItem_InBag(i, dest, pProto, count, false, false, pItem, bag, slot); | |
if (res != EQUIP_ERR_OK) | |
continue; | |
if (count == 0) | |
return EQUIP_ERR_OK; | |
} | |
} | |
// search free space | |
res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot); | |
if (res != EQUIP_ERR_OK) | |
return res; | |
if (count == 0) | |
return EQUIP_ERR_OK; | |
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) | |
{ | |
res = CanStoreItem_InBag(i, dest, pProto, count, false, true, pItem, bag, slot); | |
if (res != EQUIP_ERR_OK) | |
continue; | |
if (count == 0) | |
return EQUIP_ERR_OK; | |
} | |
return EQUIP_ERR_BANK_FULL; | |
} | |
InventoryResult Player::CanUseItem(Item* pItem, bool not_loading) const | |
{ | |
if (pItem) | |
{ | |
TC_LOG_DEBUG("entities.player.items", "Player::CanUseItem: Player '%s' (%s), Item: %u", | |
GetName().c_str(), GetGUID().ToString().c_str(), pItem->GetEntry()); | |
if (!IsAlive() && not_loading) | |
return EQUIP_ERR_PLAYER_DEAD; | |
//if (isStunned()) | |
// return EQUIP_ERR_GENERIC_STUNNED; | |
ItemTemplate const* pProto = pItem->GetTemplate(); | |
if (pProto) | |
{ | |
if (pItem->IsBindedNotWith(this)) | |
return EQUIP_ERR_NOT_OWNER; | |
InventoryResult res = CanUseItem(pProto); | |
if (res != EQUIP_ERR_OK) | |
return res; | |
if (pItem->GetSkill() != 0) | |
{ | |
bool allowEquip = false; | |
uint32 itemSkill = pItem->GetSkill(); | |
// Armor that is binded to account can "morph" from plate to mail, etc. if skill is not learned yet. | |
if (pProto->GetQuality() == ITEM_QUALITY_HEIRLOOM && pProto->GetClass() == ITEM_CLASS_ARMOR && !HasSkill(itemSkill)) | |
{ | |
/// @todo when you right-click already equipped item it throws EQUIP_ERR_PROFICIENCY_NEEDED. | |
// In fact it's a visual bug, everything works properly... I need sniffs of operations with | |
// binded to account items from off server. | |
switch (getClass()) | |
{ | |
case CLASS_HUNTER: | |
case CLASS_SHAMAN: | |
allowEquip = (itemSkill == SKILL_MAIL); | |
break; | |
case CLASS_PALADIN: | |
case CLASS_WARRIOR: | |
allowEquip = (itemSkill == SKILL_PLATE_MAIL); | |
break; | |
} | |
} | |
if (!allowEquip && GetSkillValue(itemSkill) == 0) | |
return EQUIP_ERR_PROFICIENCY_NEEDED; | |
} | |
return EQUIP_ERR_OK; | |
} | |
} | |
return EQUIP_ERR_ITEM_NOT_FOUND; | |
} | |
InventoryResult Player::CanUseItem(ItemTemplate const* proto) const | |
{ | |
// Used by group, function GroupLoot, to know if a prototype can be used by a player | |
if (!proto) | |
return EQUIP_ERR_ITEM_NOT_FOUND; | |
if (proto->GetFlags2() & ITEM_FLAG2_INTERNAL_ITEM) | |
return EQUIP_ERR_CANT_EQUIP_EVER; | |
if ((proto->GetFlags2() & ITEM_FLAG2_FACTION_HORDE) && GetTeam() != HORDE) | |
return EQUIP_ERR_CANT_EQUIP_EVER; | |
if ((proto->GetFlags2() & ITEM_FLAG2_FACTION_ALLIANCE) && GetTeam() != ALLIANCE) | |
return EQUIP_ERR_CANT_EQUIP_EVER; | |
if ((proto->GetAllowableClass() & getClassMask()) == 0 || (proto->GetAllowableRace() & getRaceMask()) == 0) | |
return EQUIP_ERR_CANT_EQUIP_EVER; | |
if (proto->GetRequiredSkill() != 0) | |
{ | |
if (GetSkillValue(proto->GetRequiredSkill()) == 0) | |
return EQUIP_ERR_PROFICIENCY_NEEDED; | |
else if (GetSkillValue(proto->GetRequiredSkill()) < proto->GetRequiredSkillRank()) | |
return EQUIP_ERR_CANT_EQUIP_SKILL; | |
} | |
if (proto->GetRequiredSpell() != 0 && !HasSpell(proto->GetRequiredSpell())) | |
return EQUIP_ERR_PROFICIENCY_NEEDED; | |
if (getLevel() < proto->GetBaseRequiredLevel()) | |
return EQUIP_ERR_CANT_EQUIP_LEVEL_I; | |
// If World Event is not active, prevent using event dependant items | |
if (proto->GetHolidayID() && !IsHolidayActive(proto->GetHolidayID())) | |
return EQUIP_ERR_CLIENT_LOCKED_OUT; | |
if (proto->GetRequiredReputationFaction() && uint32(GetReputationRank(proto->GetRequiredReputationFaction())) < proto->GetRequiredReputationRank()) | |
return EQUIP_ERR_CANT_EQUIP_REPUTATION; | |
// learning (recipes, mounts, pets, etc.) | |
if (proto->Effects.size() >= 2) | |
if (proto->Effects[0]->SpellID == 483 || proto->Effects[0]->SpellID == 55884) | |
if (HasSpell(proto->Effects[1]->SpellID)) | |
return EQUIP_ERR_INTERNAL_BAG_ERROR; | |
if (ArtifactEntry const* artifact = sArtifactStore.LookupEntry(proto->GetArtifactID())) | |
if (artifact->SpecID != GetUInt32Value(PLAYER_FIELD_CURRENT_SPEC_ID)) | |
return EQUIP_ERR_CANT_USE_ITEM; | |
return EQUIP_ERR_OK; | |
} | |
InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObject const* lootedObject) const | |
{ | |
if (!GetGroup() || !GetGroup()->isLFGGroup()) | |
return EQUIP_ERR_OK; // not in LFG group | |
// check if looted object is inside the lfg dungeon | |
Map const* map = lootedObject->GetMap(); | |
if (!sLFGMgr->inLfgDungeonMap(GetGroup()->GetGUID(), map->GetId(), map->GetDifficultyID())) | |
return EQUIP_ERR_OK; | |
if (!proto) | |
return EQUIP_ERR_ITEM_NOT_FOUND; | |
// Used by group, function GroupLoot, to know if a prototype can be used by a player | |
if ((proto->GetAllowableClass() & getClassMask()) == 0 || (proto->GetAllowableRace() & getRaceMask()) == 0) | |
return EQUIP_ERR_CANT_EQUIP_EVER; | |
if (proto->GetRequiredSpell() != 0 && !HasSpell(proto->GetRequiredSpell())) | |
return EQUIP_ERR_PROFICIENCY_NEEDED; | |
if (proto->GetRequiredSkill() != 0) | |
{ | |
if (!GetSkillValue(proto->GetRequiredSkill())) | |
return EQUIP_ERR_PROFICIENCY_NEEDED; | |
else if (GetSkillValue(proto->GetRequiredSkill()) < proto->GetRequiredSkillRank()) | |
return EQUIP_ERR_CANT_EQUIP_SKILL; | |
} | |
uint8 _class = getClass(); | |
if (proto->GetClass() == ITEM_CLASS_WEAPON && GetSkillValue(proto->GetSkill()) == 0) | |
return EQUIP_ERR_PROFICIENCY_NEEDED; | |
if (proto->GetClass() == ITEM_CLASS_ARMOR && proto->GetSubClass() > ITEM_SUBCLASS_ARMOR_MISCELLANEOUS && proto->GetSubClass() < ITEM_SUBCLASS_ARMOR_COSMETIC && proto->GetInventoryType() != INVTYPE_CLOAK) | |
{ | |
if (_class == CLASS_WARRIOR || _class == CLASS_PALADIN || _class == CLASS_DEATH_KNIGHT) | |
{ | |
if (getLevel() < 40) | |
{ | |
if (proto->GetSubClass() != ITEM_SUBCLASS_ARMOR_MAIL) | |
return EQUIP_ERR_CLIENT_LOCKED_OUT; | |
} | |
else if (proto->GetSubClass() != ITEM_SUBCLASS_ARMOR_PLATE) | |
return EQUIP_ERR_CLIENT_LOCKED_OUT; | |
} | |
else if (_class == CLASS_HUNTER || _class == CLASS_SHAMAN) | |
{ | |
if (getLevel() < 40) | |
{ | |
if (proto->GetSubClass() != ITEM_SUBCLASS_ARMOR_LEATHER) | |
return EQUIP_ERR_CLIENT_LOCKED_OUT; | |
} | |
else if (proto->GetSubClass() != ITEM_SUBCLASS_ARMOR_MAIL) | |
return EQUIP_ERR_CLIENT_LOCKED_OUT; | |
} | |
if (_class == CLASS_ROGUE || _class == CLASS_DRUID) | |
if (proto->GetSubClass() != ITEM_SUBCLASS_ARMOR_LEATHER) | |
return EQUIP_ERR_CLIENT_LOCKED_OUT; | |
if (_class == CLASS_MAGE || _class == CLASS_PRIEST || _class == CLASS_WARLOCK) | |
if (proto->GetSubClass() != ITEM_SUBCLASS_ARMOR_CLOTH) | |
return EQUIP_ERR_CLIENT_LOCKED_OUT; | |
} | |
return EQUIP_ERR_OK; | |
} | |
// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case. | |
Item* Player::StoreNewItem(ItemPosCountVec const& pos, uint32 itemId, bool update, int32 randomPropertyId /*= 0*/, GuidSet const& allowedLooters /*= GuidSet()*/, std::vector<int32> const& bonusListIDs /*= std::vector<int32>()*/, bool addToCollection /*= true*/) | |
{ | |
uint32 count = 0; | |
for (ItemPosCountVec::const_iterator itr = pos.begin(); itr != pos.end(); ++itr) | |
count += itr->count; | |
Item* item = Item::CreateItem(itemId, count, this); | |
if (item) | |
{ | |
ItemAddedQuestCheck(itemId, count); | |
UpdateCriteria(CRITERIA_TYPE_RECEIVE_EPIC_ITEM, itemId, count); | |
UpdateCriteria(CRITERIA_TYPE_OWN_ITEM, itemId, 1); | |
if (randomPropertyId) | |
item->SetItemRandomProperties(randomPropertyId); | |
if (uint32 upgradeID = sDB2Manager.GetRulesetItemUpgrade(itemId)) | |
item->SetModifier(ITEM_MODIFIER_UPGRADE_ID, upgradeID); | |
for (int32 bonusListID : bonusListIDs) | |
item->AddBonuses(bonusListID); | |
item = StoreItem(pos, item, update); | |
if (allowedLooters.size() > 1 && item->GetTemplate()->GetMaxStackSize() == 1 && item->IsSoulBound()) | |
{ | |
item->SetSoulboundTradeable(allowedLooters); | |
item->SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, GetTotalPlayedTime()); | |
AddTradeableItem(item); | |
// save data | |
std::ostringstream ss; | |
GuidSet::const_iterator itr = allowedLooters.begin(); | |
ss << *itr; | |
for (++itr; itr != allowedLooters.end(); ++itr) | |
ss << ' ' << *itr; | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEM_BOP_TRADE); | |
stmt->setUInt64(0, item->GetGUID().GetCounter()); | |
stmt->setString(1, ss.str()); | |
CharacterDatabase.Execute(stmt); | |
} | |
if (addToCollection) | |
GetSession()->GetCollectionMgr()->OnItemAdded(item); | |
if (ItemChildEquipmentEntry const* childItemEntry = sDB2Manager.GetItemChildEquipment(itemId)) | |
{ | |
if (ItemTemplate const* childTemplate = sObjectMgr->GetItemTemplate(childItemEntry->AltItemID)) | |
{ | |
ItemPosCountVec childDest; | |
CanStoreItem_InInventorySlots(CHILD_EQUIPMENT_SLOT_START, CHILD_EQUIPMENT_SLOT_END, childDest, childTemplate, count, false, nullptr, NULL_BAG, NULL_SLOT); | |
if (Item* childItem = StoreNewItem(childDest, childTemplate->GetId(), update, 0, {}, {}, addToCollection)) | |
{ | |
childItem->SetGuidValue(ITEM_FIELD_CREATOR, item->GetGUID()); | |
childItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_CHILD); | |
item->SetChildItem(childItem->GetGUID()); | |
} | |
} | |
} | |
} | |
return item; | |
} | |
Item* Player::StoreItem(ItemPosCountVec const& dest, Item* pItem, bool update) | |
{ | |
if (!pItem) | |
return nullptr; | |
Item* lastItem = pItem; | |
for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end();) | |
{ | |
uint16 pos = itr->pos; | |
uint32 count = itr->count; | |
++itr; | |
if (itr == dest.end()) | |
{ | |
lastItem = _StoreItem(pos, pItem, count, false, update); | |
break; | |
} | |
lastItem = _StoreItem(pos, pItem, count, true, update); | |
} | |
AutoUnequipChildItem(lastItem); | |
return lastItem; | |
} | |
// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case. | |
Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool update) | |
{ | |
if (!pItem) | |
return nullptr; | |
uint8 bag = pos >> 8; | |
uint8 slot = pos & 255; | |
TC_LOG_DEBUG("entities.player.items", "Player::_StoreItem: Player '%s' (%s), Bag: %u, Slot: %u, Item: %u (%s), Count: %u", | |
GetName().c_str(), GetGUID().ToString().c_str(), bag, slot, pItem->GetEntry(), pItem->GetGUID().ToString().c_str(), count); | |
Item* pItem2 = GetItemByPos(bag, slot); | |
if (!pItem2) | |
{ | |
if (clone) | |
pItem = pItem->CloneItem(count, this); | |
else | |
pItem->SetCount(count); | |
if (!pItem) | |
return nullptr; | |
if (pItem->GetTemplate()->GetBonding() == BIND_ON_ACQUIRE || | |
pItem->GetTemplate()->GetBonding() == BIND_QUEST || | |
(pItem->GetTemplate()->GetBonding() == BIND_ON_EQUIP && IsBagPos(pos))) | |
pItem->SetBinding(true); | |
Bag* pBag = (bag == INVENTORY_SLOT_BAG_0) ? NULL : GetBagByPos(bag); | |
if (!pBag) | |
{ | |
m_items[slot] = pItem; | |
SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 4), pItem->GetGUID()); | |
pItem->SetGuidValue(ITEM_FIELD_CONTAINED, GetGUID()); | |
pItem->SetOwnerGUID(GetGUID()); | |
pItem->SetSlot(slot); | |
pItem->SetContainer(nullptr); | |
} | |
else | |
pBag->StoreItem(slot, pItem, update); | |
if (IsInWorld() && update) | |
{ | |
pItem->AddToWorld(); | |
pItem->SendUpdateToPlayer(this); | |
} | |
pItem->SetState(ITEM_CHANGED, this); | |
if (pBag) | |
pBag->SetState(ITEM_CHANGED, this); | |
AddEnchantmentDurations(pItem); | |
AddItemDurations(pItem); | |
const ItemTemplate* proto = pItem->GetTemplate(); | |
for (uint8 i = 0; i < proto->Effects.size(); ++i) | |
if (proto->Effects[i]->Trigger == ITEM_SPELLTRIGGER_ON_OBTAIN) // On obtain trigger | |
if (bag == INVENTORY_SLOT_BAG_0 || (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END)) | |
if (!HasAura(proto->Effects[i]->SpellID)) | |
CastSpell(this, proto->Effects[i]->SpellID, true, pItem); | |
return pItem; | |
} | |
else | |
{ | |
if (pItem2->GetTemplate()->GetBonding() == BIND_ON_ACQUIRE || | |
pItem2->GetTemplate()->GetBonding() == BIND_QUEST || | |
(pItem2->GetTemplate()->GetBonding() == BIND_ON_EQUIP && IsBagPos(pos))) | |
pItem2->SetBinding(true); | |
pItem2->SetCount(pItem2->GetCount() + count); | |
if (IsInWorld() && update) | |
pItem2->SendUpdateToPlayer(this); | |
if (!clone) | |
{ | |
// delete item (it not in any slot currently) | |
if (IsInWorld() && update) | |
{ | |
pItem->RemoveFromWorld(); | |
pItem->DestroyForPlayer(this); | |
} | |
RemoveEnchantmentDurations(pItem); | |
RemoveItemDurations(pItem); | |
pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor | |
pItem->SetNotRefundable(this); | |
pItem->ClearSoulboundTradeable(this); | |
RemoveTradeableItem(pItem); | |
pItem->SetState(ITEM_REMOVED, this); | |
} | |
AddEnchantmentDurations(pItem2); | |
pItem2->SetState(ITEM_CHANGED, this); | |
const ItemTemplate* proto = pItem2->GetTemplate(); | |
for (uint8 i = 0; i < proto->Effects.size(); ++i) | |
if (proto->Effects[i]->Trigger == ITEM_SPELLTRIGGER_ON_OBTAIN) // On obtain trigger | |
if (bag == INVENTORY_SLOT_BAG_0 || (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END)) | |
if (!HasAura(proto->Effects[i]->SpellID)) | |
CastSpell(this, proto->Effects[i]->SpellID, true, pItem2); | |
return pItem2; | |
} | |
} | |
Item* Player::EquipNewItem(uint16 pos, uint32 item, bool update) | |
{ | |
if (Item* pItem = Item::CreateItem(item, 1, this)) | |
{ | |
ItemAddedQuestCheck(item, 1); | |
UpdateCriteria(CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, 1); | |
return EquipItem(pos, pItem, update); | |
} | |
return nullptr; | |
} | |
Item* Player::EquipItem(uint16 pos, Item* pItem, bool update) | |
{ | |
AddEnchantmentDurations(pItem); | |
AddItemDurations(pItem); | |
uint8 bag = pos >> 8; | |
uint8 slot = pos & 255; | |
Item* pItem2 = GetItemByPos(bag, slot); | |
if (!pItem2) | |
{ | |
VisualizeItem(slot, pItem); | |
if (IsAlive()) | |
{ | |
ItemTemplate const* pProto = pItem->GetTemplate(); | |
// item set bonuses applied only at equip and removed at unequip, and still active for broken items | |
if (pProto && pProto->GetItemSet()) | |
AddItemsSetItem(this, pItem); | |
_ApplyItemMods(pItem, slot, true); | |
if (pProto && IsInCombat() && (pProto->GetClass() == ITEM_CLASS_WEAPON || pProto->GetInventoryType() == INVTYPE_RELIC) && m_weaponChangeTimer == 0) | |
{ | |
uint32 cooldownSpell = getClass() == CLASS_ROGUE ? 6123 : 6119; | |
SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cooldownSpell); | |
if (!spellProto) | |
TC_LOG_ERROR("entities.player", "Player::EquipItem: Weapon switch cooldown spell %u for player '%s' (%s) couldn't be found in Spell.dbc", | |
cooldownSpell, GetName().c_str(), GetGUID().ToString().c_str()); | |
else | |
{ | |
m_weaponChangeTimer = spellProto->StartRecoveryTime; | |
GetSpellHistory()->AddGlobalCooldown(spellProto, m_weaponChangeTimer); | |
WorldPackets::Spells::SpellCooldown spellCooldown; | |
spellCooldown.Caster = GetGUID(); | |
spellCooldown.Flags = SPELL_COOLDOWN_FLAG_INCLUDE_GCD; | |
spellCooldown.SpellCooldowns.emplace_back(cooldownSpell, 0); | |
GetSession()->SendPacket(spellCooldown.Write()); | |
} | |
} | |
} | |
if (IsInWorld() && update) | |
{ | |
pItem->AddToWorld(); | |
pItem->SendUpdateToPlayer(this); | |
} | |
ApplyEquipCooldown(pItem); | |
// update expertise and armor penetration - passive auras may need it | |
if (slot == EQUIPMENT_SLOT_MAINHAND) | |
UpdateExpertise(BASE_ATTACK); | |
else if (slot == EQUIPMENT_SLOT_OFFHAND) | |
UpdateExpertise(OFF_ATTACK); | |
switch (slot) | |
{ | |
case EQUIPMENT_SLOT_MAINHAND: | |
case EQUIPMENT_SLOT_OFFHAND: | |
RecalculateRating(CR_ARMOR_PENETRATION); | |
default: | |
break; | |
} | |
} | |
else | |
{ | |
pItem2->SetCount(pItem2->GetCount() + pItem->GetCount()); | |
if (IsInWorld() && update) | |
pItem2->SendUpdateToPlayer(this); | |
// delete item (it not in any slot currently) | |
//pItem->DeleteFromDB(); | |
if (IsInWorld() && update) | |
{ | |
pItem->RemoveFromWorld(); | |
pItem->DestroyForPlayer(this); | |
} | |
RemoveEnchantmentDurations(pItem); | |
RemoveItemDurations(pItem); | |
pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor | |
pItem->SetNotRefundable(this); | |
pItem->ClearSoulboundTradeable(this); | |
RemoveTradeableItem(pItem); | |
pItem->SetState(ITEM_REMOVED, this); | |
pItem2->SetState(ITEM_CHANGED, this); | |
ApplyEquipCooldown(pItem2); | |
return pItem2; | |
} | |
// only for full equip instead adding to stack | |
UpdateCriteria(CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry()); | |
UpdateCriteria(CRITERIA_TYPE_EQUIP_EPIC_ITEM, pItem->GetEntry(), slot); | |
return pItem; | |
} | |
void Player::EquipChildItem(uint8 parentBag, uint8 parentSlot, Item* parentItem) | |
{ | |
if (ItemChildEquipmentEntry const* itemChildEquipment = sDB2Manager.GetItemChildEquipment(parentItem->GetEntry())) | |
{ | |
if (Item* childItem = GetChildItemByGuid(parentItem->GetChildItem())) | |
{ | |
uint16 childDest = (INVENTORY_SLOT_BAG_0 << 8) | itemChildEquipment->AltEquipmentSlot; | |
if (childItem->GetPos() != childDest) | |
{ | |
Item* dstItem = GetItemByPos(childDest); | |
if (!dstItem) // empty slot, simple case | |
{ | |
RemoveItem(childItem->GetBagSlot(), childItem->GetSlot(), true); | |
EquipItem(childDest, childItem, true); | |
AutoUnequipOffhandIfNeed(); | |
} | |
else // have currently equipped item, not simple case | |
{ | |
uint8 dstbag = dstItem->GetBagSlot(); | |
uint8 dstslot = dstItem->GetSlot(); | |
InventoryResult msg = CanUnequipItem(childDest, !childItem->IsBag()); | |
if (msg != EQUIP_ERR_OK) | |
{ | |
SendEquipError(msg, dstItem); | |
return; | |
} | |
// check dest->src move possibility but try to store currently equipped item in the bag where the parent item is | |
ItemPosCountVec sSrc; | |
uint16 eSrc = 0; | |
if (IsInventoryPos(parentBag, parentSlot)) | |
{ | |
msg = CanStoreItem(parentBag, NULL_SLOT, sSrc, dstItem, true); | |
if (msg != EQUIP_ERR_OK) | |
msg = CanStoreItem(NULL_BAG, NULL_SLOT, sSrc, dstItem, true); | |
} | |
else if (IsBankPos(parentBag, parentSlot)) | |
{ | |
msg = CanBankItem(parentBag, NULL_SLOT, sSrc, dstItem, true); | |
if (msg != EQUIP_ERR_OK) | |
msg = CanBankItem(NULL_BAG, NULL_SLOT, sSrc, dstItem, true); | |
} | |
else if (IsEquipmentPos(parentBag, parentSlot)) | |
{ | |
msg = CanEquipItem(parentSlot, eSrc, dstItem, true); | |
if (msg == EQUIP_ERR_OK) | |
msg = CanUnequipItem(eSrc, true); | |
} | |
if (msg != EQUIP_ERR_OK) | |
{ | |
SendEquipError(msg, dstItem, childItem); | |
return; | |
} | |
// now do moves, remove... | |
RemoveItem(dstbag, dstslot, false); | |
RemoveItem(childItem->GetBagSlot(), childItem->GetSlot(), false); | |
// add to dest | |
EquipItem(childDest, childItem, true); | |
// add to src | |
if (IsInventoryPos(parentBag, parentSlot)) | |
StoreItem(sSrc, dstItem, true); | |
else if (IsBankPos(parentBag, parentSlot)) | |
BankItem(sSrc, dstItem, true); | |
else if (IsEquipmentPos(parentBag, parentSlot)) | |
EquipItem(eSrc, dstItem, true); | |
AutoUnequipOffhandIfNeed(); | |
} | |
} | |
} | |
} | |
} | |
void Player::AutoUnequipChildItem(Item* parentItem) | |
{ | |
if (sDB2Manager.GetItemChildEquipment(parentItem->GetEntry())) | |
{ | |
if (Item* childItem = GetChildItemByGuid(parentItem->GetChildItem())) | |
{ | |
if (IsChildEquipmentPos(childItem->GetPos())) | |
return; | |
ItemPosCountVec dest; | |
uint32 count = childItem->GetCount(); | |
InventoryResult result = CanStoreItem_InInventorySlots(CHILD_EQUIPMENT_SLOT_START, CHILD_EQUIPMENT_SLOT_END, dest, childItem->GetTemplate(), count, false, childItem, NULL_BAG, NULL_SLOT); | |
if (result != EQUIP_ERR_OK) | |
return; | |
RemoveItem(childItem->GetBagSlot(), childItem->GetSlot(), true); | |
StoreItem(dest, childItem, true); | |
} | |
} | |
} | |
void Player::QuickEquipItem(uint16 pos, Item* pItem) | |
{ | |
if (pItem) | |
{ | |
AddEnchantmentDurations(pItem); | |
AddItemDurations(pItem); | |
uint8 slot = pos & 255; | |
VisualizeItem(slot, pItem); | |
if (IsInWorld()) | |
{ | |
pItem->AddToWorld(); | |
pItem->SendUpdateToPlayer(this); | |
} | |
UpdateCriteria(CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry()); | |
UpdateCriteria(CRITERIA_TYPE_EQUIP_EPIC_ITEM, pItem->GetEntry(), slot); | |
} | |
} | |
void Player::SetVisibleItemSlot(uint8 slot, Item* pItem) | |
{ | |
if (pItem) | |
{ | |
SetUInt32Value(PLAYER_VISIBLE_ITEM + VISIBLE_ITEM_ENTRY_OFFSET + (slot * 2), pItem->GetVisibleEntry(this)); | |
SetUInt16Value(PLAYER_VISIBLE_ITEM + VISIBLE_ITEM_ENCHANTMENT_OFFSET + (slot * 2), 0, pItem->GetVisibleAppearanceModId(this)); | |
SetUInt16Value(PLAYER_VISIBLE_ITEM + VISIBLE_ITEM_ENCHANTMENT_OFFSET + (slot * 2), 1, pItem->GetVisibleItemVisual(this)); | |
} | |
else | |
{ | |
SetUInt32Value(PLAYER_VISIBLE_ITEM + VISIBLE_ITEM_ENTRY_OFFSET + (slot * 2), 0); | |
SetUInt32Value(PLAYER_VISIBLE_ITEM + VISIBLE_ITEM_ENCHANTMENT_OFFSET + (slot * 2), 0); | |
} | |
} | |
void Player::VisualizeItem(uint8 slot, Item* pItem) | |
{ | |
if (!pItem) | |
return; | |
// check also BIND_ON_ACQUIRE and BIND_QUEST for .additem or .additemset case by GM (not binded at adding to inventory) | |
if (pItem->GetTemplate()->GetBonding() == BIND_ON_EQUIP || pItem->GetTemplate()->GetBonding() == BIND_ON_ACQUIRE || pItem->GetTemplate()->GetBonding() == BIND_QUEST) | |
{ | |
pItem->SetBinding(true); | |
if (IsInWorld()) | |
GetSession()->GetCollectionMgr()->AddItemAppearance(pItem); | |
} | |
TC_LOG_DEBUG("entities.player.items", "Player::SetVisibleItemSlot: Player '%s' (%s), Slot: %u, Item: %u", | |
GetName().c_str(), GetGUID().ToString().c_str(), slot, pItem->GetEntry()); | |
m_items[slot] = pItem; | |
SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 4), pItem->GetGUID()); | |
pItem->SetGuidValue(ITEM_FIELD_CONTAINED, GetGUID()); | |
pItem->SetOwnerGUID(GetGUID()); | |
pItem->SetSlot(slot); | |
pItem->SetContainer(nullptr); | |
if (slot < EQUIPMENT_SLOT_END) | |
SetVisibleItemSlot(slot, pItem); | |
pItem->SetState(ITEM_CHANGED, this); | |
} | |
Item* Player::BankItem(ItemPosCountVec const& dest, Item* pItem, bool update) | |
{ | |
return StoreItem(dest, pItem, update); | |
} | |
void Player::RemoveItem(uint8 bag, uint8 slot, bool update) | |
{ | |
// note: removeitem does not actually change the item | |
// it only takes the item out of storage temporarily | |
// note2: if removeitem is to be used for delinking | |
// the item must be removed from the player's updatequeue | |
Item* pItem = GetItemByPos(bag, slot); | |
if (pItem) | |
{ | |
TC_LOG_DEBUG("entities.player.items", "Player::RemoveItem: Player '%s' (%s), Bag: %u, Slot: %u, Item: %u", | |
GetName().c_str(), GetGUID().ToString().c_str(), bag, slot, pItem->GetEntry()); | |
RemoveEnchantmentDurations(pItem); | |
RemoveItemDurations(pItem); | |
RemoveTradeableItem(pItem); | |
if (bag == INVENTORY_SLOT_BAG_0) | |
{ | |
if (slot < INVENTORY_SLOT_BAG_END) | |
{ | |
ItemTemplate const* pProto = pItem->GetTemplate(); | |
// item set bonuses applied only at equip and removed at unequip, and still active for broken items | |
if (pProto && pProto->GetItemSet()) | |
RemoveItemsSetItem(this, pProto); | |
_ApplyItemMods(pItem, slot, false); | |
// remove item dependent auras and casts (only weapon and armor slots) | |
if (slot < EQUIPMENT_SLOT_END) | |
{ | |
RemoveItemDependentAurasAndCasts(pItem); | |
// remove held enchantments, update expertise | |
if (slot == EQUIPMENT_SLOT_MAINHAND) | |
{ | |
if (pItem->GetItemSuffixFactor()) | |
{ | |
pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_3); | |
pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_4); | |
} | |
else | |
{ | |
pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_0); | |
pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_1); | |
} | |
UpdateExpertise(BASE_ATTACK); | |
} | |
else if (slot == EQUIPMENT_SLOT_OFFHAND) | |
UpdateExpertise(OFF_ATTACK); | |
// update armor penetration - passive auras may need it | |
switch (slot) | |
{ | |
case EQUIPMENT_SLOT_MAINHAND: | |
case EQUIPMENT_SLOT_OFFHAND: | |
RecalculateRating(CR_ARMOR_PENETRATION); | |
default: | |
break; | |
} | |
} | |
} | |
m_items[slot] = nullptr; | |
SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 4), ObjectGuid::Empty); | |
if (slot < EQUIPMENT_SLOT_END) | |
SetVisibleItemSlot(slot, nullptr); | |
} | |
else if (Bag* pBag = GetBagByPos(bag)) | |
pBag->RemoveItem(slot, update); | |
pItem->SetGuidValue(ITEM_FIELD_CONTAINED, ObjectGuid::Empty); | |
// pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0); not clear owner at remove (it will be set at store). This used in mail and auction code | |
pItem->SetSlot(NULL_SLOT); | |
if (IsInWorld() && update) | |
pItem->SendUpdateToPlayer(this); | |
AutoUnequipChildItem(pItem); | |
} | |
} | |
// Common operation need to remove item from inventory without delete in trade, auction, guild bank, mail.... | |
void Player::MoveItemFromInventory(uint8 bag, uint8 slot, bool update) | |
{ | |
if (Item* it = GetItemByPos(bag, slot)) | |
{ | |
ItemRemovedQuestCheck(it->GetEntry(), it->GetCount()); | |
RemoveItem(bag, slot, update); | |
it->SetNotRefundable(this, false, nullptr, false); | |
it->RemoveFromUpdateQueueOf(this); | |
GetSession()->GetCollectionMgr()->RemoveTemporaryAppearance(it); | |
if (it->IsInWorld()) | |
{ | |
it->RemoveFromWorld(); | |
it->DestroyForPlayer(this); | |
} | |
} | |
} | |
// Common operation need to add item from inventory without delete in trade, guild bank, mail.... | |
void Player::MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB) | |
{ | |
// update quest counters | |
ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount()); | |
UpdateCriteria(CRITERIA_TYPE_RECEIVE_EPIC_ITEM, pItem->GetEntry(), pItem->GetCount()); | |
// store item | |
Item* pLastItem = StoreItem(dest, pItem, update); | |
// only set if not merged to existing stack (pItem can be deleted already but we can compare pointers any way) | |
if (pLastItem == pItem) | |
{ | |
// update owner for last item (this can be original item with wrong owner | |
if (pLastItem->GetOwnerGUID() != GetGUID()) | |
pLastItem->SetOwnerGUID(GetGUID()); | |
// if this original item then it need create record in inventory | |
// in case trade we already have item in other player inventory | |
pLastItem->SetState(in_characterInventoryDB ? ITEM_CHANGED : ITEM_NEW, this); | |
if (pLastItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE)) | |
AddTradeableItem(pLastItem); | |
} | |
} | |
void Player::DestroyItem(uint8 bag, uint8 slot, bool update) | |
{ | |
Item* pItem = GetItemByPos(bag, slot); | |
if (pItem) | |
{ | |
TC_LOG_DEBUG("entities.player.items", "Player::DestroyItem: Player '%s' (%s), Bag: %u, Slot: %u, Item: %u", | |
GetName().c_str(), GetGUID().ToString().c_str(), bag, slot, pItem->GetEntry()); | |
// Also remove all contained items if the item is a bag. | |
// This if () prevents item saving crashes if the condition for a bag to be empty before being destroyed was bypassed somehow. | |
if (pItem->IsNotEmptyBag()) | |
for (uint8 i = 0; i < MAX_BAG_SIZE; ++i) | |
DestroyItem(slot, i, update); | |
if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_WRAPPED)) | |
{ | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT); | |
stmt->setUInt64(0, pItem->GetGUID().GetCounter()); | |
CharacterDatabase.Execute(stmt); | |
} | |
RemoveEnchantmentDurations(pItem); | |
RemoveItemDurations(pItem); | |
pItem->SetNotRefundable(this); | |
pItem->ClearSoulboundTradeable(this); | |
RemoveTradeableItem(pItem); | |
const ItemTemplate* proto = pItem->GetTemplate(); | |
for (uint8 i = 0; i < proto->Effects.size(); ++i) | |
if (proto->Effects[i]->Trigger == ITEM_SPELLTRIGGER_ON_OBTAIN) // On obtain trigger | |
RemoveAurasDueToSpell(proto->Effects[i]->SpellID); | |
ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount()); | |
sScriptMgr->OnItemRemove(this, pItem); | |
if (bag == INVENTORY_SLOT_BAG_0) | |
{ | |
SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 4), ObjectGuid::Empty); | |
// equipment and equipped bags can have applied bonuses | |
if (slot < INVENTORY_SLOT_BAG_END) | |
{ | |
ItemTemplate const* pProto = pItem->GetTemplate(); | |
// item set bonuses applied only at equip and removed at unequip, and still active for broken items | |
if (pProto && pProto->GetItemSet()) | |
RemoveItemsSetItem(this, pProto); | |
_ApplyItemMods(pItem, slot, false); | |
} | |
if (slot < EQUIPMENT_SLOT_END) | |
{ | |
// remove item dependent auras and casts (only weapon and armor slots) | |
RemoveItemDependentAurasAndCasts(pItem); | |
// update expertise and armor penetration - passive auras may need it | |
switch (slot) | |
{ | |
case EQUIPMENT_SLOT_MAINHAND: | |
case EQUIPMENT_SLOT_OFFHAND: | |
RecalculateRating(CR_ARMOR_PENETRATION); | |
default: | |
break; | |
} | |
if (slot == EQUIPMENT_SLOT_MAINHAND) | |
UpdateExpertise(BASE_ATTACK); | |
else if (slot == EQUIPMENT_SLOT_OFFHAND) | |
UpdateExpertise(OFF_ATTACK); | |
// equipment visual show | |
SetVisibleItemSlot(slot, nullptr); | |
} | |
m_items[slot] = nullptr; | |
} | |
else if (Bag* pBag = GetBagByPos(bag)) | |
pBag->RemoveItem(slot, update); | |
// Delete rolled money / loot from db. | |
// MUST be done before RemoveFromWorld() or GetTemplate() fails | |
if (ItemTemplate const* pTmp = pItem->GetTemplate()) | |
if (pTmp->GetFlags() & ITEM_FLAG_HAS_LOOT) | |
pItem->ItemContainerDeleteLootMoneyAndLootItemsFromDB(); | |
if (IsInWorld() && update) | |
{ | |
pItem->RemoveFromWorld(); | |
pItem->DestroyForPlayer(this); | |
} | |
//pItem->SetOwnerGUID(0); | |
pItem->SetGuidValue(ITEM_FIELD_CONTAINED, ObjectGuid::Empty); | |
pItem->SetSlot(NULL_SLOT); | |
pItem->SetState(ITEM_REMOVED, this); | |
} | |
} | |
void Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, bool unequip_check) | |
{ | |
TC_LOG_DEBUG("entities.player.items", "Player::DestroyItemCount: Player '%s' (%s), Item: %u, Count: %u", | |
GetName().c_str(), GetGUID().ToString().c_str(), itemEntry, count); | |
uint32 remcount = 0; | |
// in inventory | |
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i) | |
{ | |
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
{ | |
if (item->GetEntry() == itemEntry && !item->IsInTrade()) | |
{ | |
if (item->GetCount() + remcount <= count) | |
{ | |
// all items in inventory can unequipped | |
remcount += item->GetCount(); | |
DestroyItem(INVENTORY_SLOT_BAG_0, i, update); | |
if (remcount >= count) | |
return; | |
} | |
else | |
{ | |
ItemRemovedQuestCheck(item->GetEntry(), count - remcount); | |
item->SetCount(item->GetCount() - count + remcount); | |
if (IsInWorld() && update) | |
item->SendUpdateToPlayer(this); | |
item->SetState(ITEM_CHANGED, this); | |
return; | |
} | |
} | |
} | |
} | |
// in inventory bags | |
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) | |
{ | |
if (Bag* bag = GetBagByPos(i)) | |
{ | |
for (uint32 j = 0; j < bag->GetBagSize(); j++) | |
{ | |
if (Item* item = bag->GetItemByPos(j)) | |
{ | |
if (item->GetEntry() == itemEntry && !item->IsInTrade()) | |
{ | |
// all items in bags can be unequipped | |
if (item->GetCount() + remcount <= count) | |
{ | |
remcount += item->GetCount(); | |
DestroyItem(i, j, update); | |
if (remcount >= count) | |
return; | |
} | |
else | |
{ | |
ItemRemovedQuestCheck(item->GetEntry(), count - remcount); | |
item->SetCount(item->GetCount() - count + remcount); | |
if (IsInWorld() && update) | |
item->SendUpdateToPlayer(this); | |
item->SetState(ITEM_CHANGED, this); | |
return; | |
} | |
} | |
} | |
} | |
} | |
} | |
// in equipment and bag list | |
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) | |
{ | |
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
{ | |
if (item && item->GetEntry() == itemEntry && !item->IsInTrade()) | |
{ | |
if (item->GetCount() + remcount <= count) | |
{ | |
if (!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false) == EQUIP_ERR_OK) | |
{ | |
remcount += item->GetCount(); | |
DestroyItem(INVENTORY_SLOT_BAG_0, i, update); | |
if (remcount >= count) | |
return; | |
} | |
} | |
else | |
{ | |
ItemRemovedQuestCheck(item->GetEntry(), count - remcount); | |
item->SetCount(item->GetCount() - count + remcount); | |
if (IsInWorld() && update) | |
item->SendUpdateToPlayer(this); | |
item->SetState(ITEM_CHANGED, this); | |
return; | |
} | |
} | |
} | |
} | |
// in bank | |
for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++) | |
{ | |
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
{ | |
if (item->GetEntry() == itemEntry && !item->IsInTrade()) | |
{ | |
if (item->GetCount() + remcount <= count) | |
{ | |
remcount += item->GetCount(); | |
DestroyItem(INVENTORY_SLOT_BAG_0, i, update); | |
if (remcount >= count) | |
return; | |
} | |
else | |
{ | |
ItemRemovedQuestCheck(item->GetEntry(), count - remcount); | |
item->SetCount(item->GetCount() - count + remcount); | |
if (IsInWorld() && update) | |
item->SendUpdateToPlayer(this); | |
item->SetState(ITEM_CHANGED, this); | |
return; | |
} | |
} | |
} | |
} | |
// in bank bags | |
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) | |
{ | |
if (Bag* bag = GetBagByPos(i)) | |
{ | |
for (uint32 j = 0; j < bag->GetBagSize(); j++) | |
{ | |
if (Item* item = bag->GetItemByPos(j)) | |
{ | |
if (item->GetEntry() == itemEntry && !item->IsInTrade()) | |
{ | |
// all items in bags can be unequipped | |
if (item->GetCount() + remcount <= count) | |
{ | |
remcount += item->GetCount(); | |
DestroyItem(i, j, update); | |
if (remcount >= count) | |
return; | |
} | |
else | |
{ | |
ItemRemovedQuestCheck(item->GetEntry(), count - remcount); | |
item->SetCount(item->GetCount() - count + remcount); | |
if (IsInWorld() && update) | |
item->SendUpdateToPlayer(this); | |
item->SetState(ITEM_CHANGED, this); | |
return; | |
} | |
} | |
} | |
} | |
} | |
} | |
for (uint8 i = REAGENT_SLOT_START; i < REAGENT_SLOT_END; ++i) | |
{ | |
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
{ | |
if (item->GetEntry() == itemEntry && !item->IsInTrade()) | |
{ | |
if (item->GetCount() + remcount <= count) | |
{ | |
// all keys can be unequipped | |
remcount += item->GetCount(); | |
DestroyItem(INVENTORY_SLOT_BAG_0, i, update); | |
if (remcount >= count) | |
return; | |
} | |
else | |
{ | |
ItemRemovedQuestCheck(item->GetEntry(), count - remcount); | |
item->SetCount(item->GetCount() - count + remcount); | |
if (IsInWorld() && update) | |
item->SendUpdateToPlayer(this); | |
item->SetState(ITEM_CHANGED, this); | |
return; | |
} | |
} | |
} | |
} | |
for (uint8 i = CHILD_EQUIPMENT_SLOT_START; i < CHILD_EQUIPMENT_SLOT_END; ++i) | |
{ | |
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
{ | |
if (item->GetEntry() == itemEntry && !item->IsInTrade()) | |
{ | |
if (item->GetCount() + remcount <= count) | |
{ | |
// all keys can be unequipped | |
remcount += item->GetCount(); | |
DestroyItem(INVENTORY_SLOT_BAG_0, i, update); | |
if (remcount >= count) | |
return; | |
} | |
else | |
{ | |
ItemRemovedQuestCheck(item->GetEntry(), count - remcount); | |
item->SetCount(item->GetCount() - count + remcount); | |
if (IsInWorld() && update) | |
item->SendUpdateToPlayer(this); | |
item->SetState(ITEM_CHANGED, this); | |
return; | |
} | |
} | |
} | |
} | |
} | |
void Player::DestroyZoneLimitedItem(bool update, uint32 new_zone) | |
{ | |
TC_LOG_DEBUG("entities.player.items", "Player::DestroyZoneLimitedItem: In map %u and area %u for player '%s' (%s)", | |
GetMapId(), new_zone, GetName().c_str(), GetGUID().ToString().c_str()); | |
// in inventory | |
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone)) | |
DestroyItem(INVENTORY_SLOT_BAG_0, i, update); | |
// in inventory bags | |
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) | |
if (Bag* pBag = GetBagByPos(i)) | |
for (uint32 j = 0; j < pBag->GetBagSize(); j++) | |
if (Item* pItem = pBag->GetItemByPos(j)) | |
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone)) | |
DestroyItem(i, j, update); | |
// in equipment and bag list | |
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone)) | |
DestroyItem(INVENTORY_SLOT_BAG_0, i, update); | |
} | |
void Player::DestroyConjuredItems(bool update) | |
{ | |
// used when entering arena | |
// destroys all conjured items | |
TC_LOG_DEBUG("entities.player.items", "Player::DestroyConjuredItems: Player '%s' (%s)", | |
GetName().c_str(), GetGUID().ToString().c_str()); | |
// in inventory | |
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (pItem->IsConjuredConsumable()) | |
DestroyItem(INVENTORY_SLOT_BAG_0, i, update); | |
// in inventory bags | |
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) | |
if (Bag* pBag = GetBagByPos(i)) | |
for (uint32 j = 0; j < pBag->GetBagSize(); j++) | |
if (Item* pItem = pBag->GetItemByPos(j)) | |
if (pItem->IsConjuredConsumable()) | |
DestroyItem(i, j, update); | |
// in equipment and bag list | |
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (pItem->IsConjuredConsumable()) | |
DestroyItem(INVENTORY_SLOT_BAG_0, i, update); | |
} | |
Item* Player::GetItemByEntry(uint32 entry) const | |
{ | |
// in inventory | |
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (pItem->GetEntry() == entry) | |
return pItem; | |
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) | |
if (Bag* pBag = GetBagByPos(i)) | |
for (uint32 j = 0; j < pBag->GetBagSize(); ++j) | |
if (Item* pItem = pBag->GetItemByPos(j)) | |
if (pItem->GetEntry() == entry) | |
return pItem; | |
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (pItem->GetEntry() == entry) | |
return pItem; | |
for (uint8 i = CHILD_EQUIPMENT_SLOT_START; i < CHILD_EQUIPMENT_SLOT_END; ++i) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (pItem->GetEntry() == entry) | |
return pItem; | |
return nullptr; | |
} | |
std::vector<Item*> Player::GetItemListByEntry(uint32 entry, bool inBankAlso) const | |
{ | |
std::vector<Item*> itemList = std::vector<Item*>(); | |
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i) | |
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (item->GetEntry() == entry) | |
itemList.push_back(item); | |
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) | |
if (Bag* bag = GetBagByPos(i)) | |
for (uint32 j = 0; j < bag->GetBagSize(); ++j) | |
if (Item* item = bag->GetItemByPos(j)) | |
if (item->GetEntry() == entry) | |
itemList.push_back(item); | |
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i) | |
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (item->GetEntry() == entry) | |
itemList.push_back(item); | |
if (inBankAlso) | |
{ | |
for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_BAG_END; ++i) | |
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (item->GetEntry() == entry) | |
itemList.push_back(item); | |
} | |
for (uint8 i = CHILD_EQUIPMENT_SLOT_START; i < CHILD_EQUIPMENT_SLOT_END; ++i) | |
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (item->GetEntry() == entry) | |
itemList.push_back(item); | |
return itemList; | |
} | |
void Player::DestroyItemCount(Item* pItem, uint32 &count, bool update) | |
{ | |
if (!pItem) | |
return; | |
TC_LOG_DEBUG("entities.player.items", "Player::DestroyItemCount: Player '%s' (%s), Item (%s, Entry: %u), Count: %u", | |
GetName().c_str(), GetGUID().ToString().c_str(), pItem->GetGUID().ToString().c_str(), pItem->GetEntry(), count); | |
if (pItem->GetCount() <= count) | |
{ | |
count -= pItem->GetCount(); | |
DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), update); | |
} | |
else | |
{ | |
ItemRemovedQuestCheck(pItem->GetEntry(), count); | |
pItem->SetCount(pItem->GetCount() - count); | |
count = 0; | |
if (IsInWorld() && update) | |
pItem->SendUpdateToPlayer(this); | |
pItem->SetState(ITEM_CHANGED, this); | |
} | |
} | |
void Player::SplitItem(uint16 src, uint16 dst, uint32 count) | |
{ | |
uint8 srcbag = src >> 8; | |
uint8 srcslot = src & 255; | |
uint8 dstbag = dst >> 8; | |
uint8 dstslot = dst & 255; | |
Item* pSrcItem = GetItemByPos(srcbag, srcslot); | |
if (!pSrcItem) | |
{ | |
SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, nullptr); | |
return; | |
} | |
if (pSrcItem->m_lootGenerated) // prevent split looting item (item | |
{ | |
//best error message found for attempting to split while looting | |
SendEquipError(EQUIP_ERR_SPLIT_FAILED, pSrcItem, nullptr); | |
return; | |
} | |
// not let split all items (can be only at cheating) | |
if (pSrcItem->GetCount() == count) | |
{ | |
SendEquipError(EQUIP_ERR_SPLIT_FAILED, pSrcItem, nullptr); | |
return; | |
} | |
// not let split more existing items (can be only at cheating) | |
if (pSrcItem->GetCount() < count) | |
{ | |
SendEquipError(EQUIP_ERR_TOO_FEW_TO_SPLIT, pSrcItem, nullptr); | |
return; | |
} | |
//! If trading | |
if (TradeData* tradeData = GetTradeData()) | |
{ | |
//! If current item is in trade window (only possible with packet spoofing - silent return) | |
if (tradeData->GetTradeSlotForItem(pSrcItem->GetGUID()) != TRADE_SLOT_INVALID) | |
return; | |
} | |
TC_LOG_DEBUG("entities.player.items", "Player::SplitItem: Player '%s' (%s), Bag: %u, Slot: %u, Item: %u, Count: %u", | |
GetName().c_str(), GetGUID().ToString().c_str(), dstbag, dstslot, pSrcItem->GetEntry(), count); | |
Item* pNewItem = pSrcItem->CloneItem(count, this); | |
if (!pNewItem) | |
{ | |
SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, nullptr); | |
return; | |
} | |
if (IsInventoryPos(dst)) | |
{ | |
// change item amount before check (for unique max count check) | |
pSrcItem->SetCount(pSrcItem->GetCount() - count); | |
ItemPosCountVec dest; | |
InventoryResult msg = CanStoreItem(dstbag, dstslot, dest, pNewItem, false); | |
if (msg != EQUIP_ERR_OK) | |
{ | |
delete pNewItem; | |
pSrcItem->SetCount(pSrcItem->GetCount() + count); | |
SendEquipError(msg, pSrcItem, nullptr); | |
return; | |
} | |
if (IsInWorld()) | |
pSrcItem->SendUpdateToPlayer(this); | |
pSrcItem->SetState(ITEM_CHANGED, this); | |
StoreItem(dest, pNewItem, true); | |
} | |
else if (IsBankPos(dst)) | |
{ | |
// change item amount before check (for unique max count check) | |
pSrcItem->SetCount(pSrcItem->GetCount() - count); | |
ItemPosCountVec dest; | |
InventoryResult msg = CanBankItem(dstbag, dstslot, dest, pNewItem, false); | |
if (msg != EQUIP_ERR_OK) | |
{ | |
delete pNewItem; | |
pSrcItem->SetCount(pSrcItem->GetCount() + count); | |
SendEquipError(msg, pSrcItem, nullptr); | |
return; | |
} | |
if (IsInWorld()) | |
pSrcItem->SendUpdateToPlayer(this); | |
pSrcItem->SetState(ITEM_CHANGED, this); | |
BankItem(dest, pNewItem, true); | |
} | |
else if (IsEquipmentPos(dst)) | |
{ | |
// change item amount before check (for unique max count check), provide space for splitted items | |
pSrcItem->SetCount(pSrcItem->GetCount() - count); | |
uint16 dest; | |
InventoryResult msg = CanEquipItem(dstslot, dest, pNewItem, false); | |
if (msg != EQUIP_ERR_OK) | |
{ | |
delete pNewItem; | |
pSrcItem->SetCount(pSrcItem->GetCount() + count); | |
SendEquipError(msg, pSrcItem, nullptr); | |
return; | |
} | |
if (IsInWorld()) | |
pSrcItem->SendUpdateToPlayer(this); | |
pSrcItem->SetState(ITEM_CHANGED, this); | |
EquipItem(dest, pNewItem, true); | |
AutoUnequipOffhandIfNeed(); | |
} | |
} | |
void Player::SwapItem(uint16 src, uint16 dst) | |
{ | |
uint8 srcbag = src >> 8; | |
uint8 srcslot = src & 255; | |
uint8 dstbag = dst >> 8; | |
uint8 dstslot = dst & 255; | |
Item* pSrcItem = GetItemByPos(srcbag, srcslot); | |
Item* pDstItem = GetItemByPos(dstbag, dstslot); | |
if (!pSrcItem) | |
return; | |
if (pSrcItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_CHILD)) | |
{ | |
if (Item* parentItem = GetItemByGuid(pSrcItem->GetGuidValue(ITEM_FIELD_CREATOR))) | |
{ | |
if (IsEquipmentPos(src)) | |
{ | |
AutoUnequipChildItem(parentItem); // we need to unequip child first since it cannot go into whatever is going to happen next | |
SwapItem(dst, src); // src is now empty | |
SwapItem(parentItem->GetPos(), dst);// dst is now empty | |
return; | |
} | |
} | |
} | |
else if (pDstItem && pDstItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_CHILD)) | |
{ | |
if (Item* parentItem = GetItemByGuid(pDstItem->GetGuidValue(ITEM_FIELD_CREATOR))) | |
{ | |
if (IsEquipmentPos(dst)) | |
{ | |
AutoUnequipChildItem(parentItem); // we need to unequip child first since it cannot go into whatever is going to happen next | |
SwapItem(src, dst); // dst is now empty | |
SwapItem(parentItem->GetPos(), src);// src is now empty | |
return; | |
} | |
} | |
} | |
TC_LOG_DEBUG("entities.player.items", "Player::SwapItem: Player '%s' (%s), Bag: %u, Slot: %u, Item: %u", | |
GetName().c_str(), GetGUID().ToString().c_str(), dstbag, dstslot, pSrcItem->GetEntry()); | |
if (!IsAlive()) | |
{ | |
SendEquipError(EQUIP_ERR_PLAYER_DEAD, pSrcItem, pDstItem); | |
return; | |
} | |
// SRC checks | |
// check unequip potability for equipped items and bank bags | |
if (IsEquipmentPos(src) || IsBagPos(src)) | |
{ | |
// bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later) | |
InventoryResult msg = CanUnequipItem(src, !IsBagPos(src) || IsBagPos(dst) || (pDstItem && pDstItem->ToBag() && pDstItem->ToBag()->IsEmpty())); | |
if (msg != EQUIP_ERR_OK) | |
{ | |
SendEquipError(msg, pSrcItem, pDstItem); | |
return; | |
} | |
} | |
// prevent put equipped/bank bag in self | |
if (IsBagPos(src) && srcslot == dstbag) | |
{ | |
SendEquipError(EQUIP_ERR_BAG_IN_BAG, pSrcItem, pDstItem); | |
return; | |
} | |
// prevent equipping bag in the same slot from its inside | |
if (IsBagPos(dst) && srcbag == dstslot) | |
{ | |
SendEquipError(EQUIP_ERR_CANT_SWAP, pSrcItem, pDstItem); | |
return; | |
} | |
// DST checks | |
if (pDstItem) | |
{ | |
// check unequip potability for equipped items and bank bags | |
if (IsEquipmentPos(dst) || IsBagPos(dst)) | |
{ | |
// bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later) | |
InventoryResult msg = CanUnequipItem(dst, !IsBagPos(dst) || IsBagPos(src) || (pSrcItem->ToBag() && pSrcItem->ToBag()->IsEmpty())); | |
if (msg != EQUIP_ERR_OK) | |
{ | |
SendEquipError(msg, pSrcItem, pDstItem); | |
return; | |
} | |
} | |
} | |
// NOW this is or item move (swap with empty), or swap with another item (including bags in bag possitions) | |
// or swap empty bag with another empty or not empty bag (with items exchange) | |
// Move case | |
if (!pDstItem) | |
{ | |
if (IsInventoryPos(dst)) | |
{ | |
ItemPosCountVec dest; | |
InventoryResult msg = CanStoreItem(dstbag, dstslot, dest, pSrcItem, false); | |
if (msg != EQUIP_ERR_OK) | |
{ | |
SendEquipError(msg, pSrcItem, nullptr); | |
return; | |
} | |
RemoveItem(srcbag, srcslot, true); | |
StoreItem(dest, pSrcItem, true); | |
if (IsBankPos(src)) | |
ItemAddedQuestCheck(pSrcItem->GetEntry(), pSrcItem->GetCount()); | |
} | |
else if (IsBankPos(dst)) | |
{ | |
ItemPosCountVec dest; | |
InventoryResult msg = CanBankItem(dstbag, dstslot, dest, pSrcItem, false); | |
if (msg != EQUIP_ERR_OK) | |
{ | |
SendEquipError(msg, pSrcItem, nullptr); | |
return; | |
} | |
RemoveItem(srcbag, srcslot, true); | |
BankItem(dest, pSrcItem, true); | |
ItemRemovedQuestCheck(pSrcItem->GetEntry(), pSrcItem->GetCount()); | |
} | |
else if (IsEquipmentPos(dst)) | |
{ | |
uint16 dest; | |
InventoryResult msg = CanEquipItem(dstslot, dest, pSrcItem, false); | |
if (msg != EQUIP_ERR_OK) | |
{ | |
SendEquipError(msg, pSrcItem, nullptr); | |
return; | |
} | |
RemoveItem(srcbag, srcslot, true); | |
EquipItem(dest, pSrcItem, true); | |
AutoUnequipOffhandIfNeed(); | |
} | |
return; | |
} | |
// attempt merge to / fill target item | |
if (!pSrcItem->IsBag() && !pDstItem->IsBag()) | |
{ | |
InventoryResult msg; | |
ItemPosCountVec sDest; | |
uint16 eDest = 0; | |
if (IsInventoryPos(dst)) | |
msg = CanStoreItem(dstbag, dstslot, sDest, pSrcItem, false); | |
else if (IsBankPos(dst)) | |
msg = CanBankItem(dstbag, dstslot, sDest, pSrcItem, false); | |
else if (IsEquipmentPos(dst)) | |
msg = CanEquipItem(dstslot, eDest, pSrcItem, false); | |
else | |
return; | |
if (msg == EQUIP_ERR_OK && IsEquipmentPos(dst) && !pSrcItem->GetChildItem().IsEmpty()) | |
msg = CanEquipChildItem(pSrcItem); | |
// can be merge/fill | |
if (msg == EQUIP_ERR_OK) | |
{ | |
if (pSrcItem->GetCount() + pDstItem->GetCount() <= pSrcItem->GetTemplate()->GetMaxStackSize()) | |
{ | |
RemoveItem(srcbag, srcslot, true); | |
if (IsInventoryPos(dst)) | |
StoreItem(sDest, pSrcItem, true); | |
else if (IsBankPos(dst)) | |
BankItem(sDest, pSrcItem, true); | |
else if (IsEquipmentPos(dst)) | |
{ | |
EquipItem(eDest, pSrcItem, true); | |
if (!pSrcItem->GetChildItem().IsEmpty()) | |
EquipChildItem(srcbag, srcslot, pSrcItem); | |
AutoUnequipOffhandIfNeed(); | |
} | |
} | |
else | |
{ | |
pSrcItem->SetCount(pSrcItem->GetCount() + pDstItem->GetCount() - pSrcItem->GetTemplate()->GetMaxStackSize()); | |
pDstItem->SetCount(pSrcItem->GetTemplate()->GetMaxStackSize()); | |
pSrcItem->SetState(ITEM_CHANGED, this); | |
pDstItem->SetState(ITEM_CHANGED, this); | |
if (IsInWorld()) | |
{ | |
pSrcItem->SendUpdateToPlayer(this); | |
pDstItem->SendUpdateToPlayer(this); | |
} | |
} | |
SendRefundInfo(pDstItem); | |
return; | |
} | |
} | |
// impossible merge/fill, do real swap | |
InventoryResult msg = EQUIP_ERR_OK; | |
// check src->dest move possibility | |
ItemPosCountVec sDest; | |
uint16 eDest = 0; | |
if (IsInventoryPos(dst)) | |
msg = CanStoreItem(dstbag, dstslot, sDest, pSrcItem, true); | |
else if (IsBankPos(dst)) | |
msg = CanBankItem(dstbag, dstslot, sDest, pSrcItem, true); | |
else if (IsEquipmentPos(dst)) | |
{ | |
msg = CanEquipItem(dstslot, eDest, pSrcItem, true); | |
if (msg == EQUIP_ERR_OK) | |
msg = CanUnequipItem(eDest, true); | |
} | |
if (msg != EQUIP_ERR_OK) | |
{ | |
SendEquipError(msg, pSrcItem, pDstItem); | |
return; | |
} | |
// check dest->src move possibility | |
ItemPosCountVec sDest2; | |
uint16 eDest2 = 0; | |
if (IsInventoryPos(src)) | |
msg = CanStoreItem(srcbag, srcslot, sDest2, pDstItem, true); | |
else if (IsBankPos(src)) | |
msg = CanBankItem(srcbag, srcslot, sDest2, pDstItem, true); | |
else if (IsEquipmentPos(src)) | |
{ | |
msg = CanEquipItem(srcslot, eDest2, pDstItem, true); | |
if (msg == EQUIP_ERR_OK) | |
msg = CanUnequipItem(eDest2, true); | |
} | |
if (msg == EQUIP_ERR_OK && IsEquipmentPos(dst) && !pSrcItem->GetChildItem().IsEmpty()) | |
msg = CanEquipChildItem(pSrcItem); | |
if (msg != EQUIP_ERR_OK) | |
{ | |
SendEquipError(msg, pDstItem, pSrcItem); | |
return; | |
} | |
// Check bag swap with item exchange (one from empty in not bag possition (equipped (not possible in fact) or store) | |
if (Bag* srcBag = pSrcItem->ToBag()) | |
{ | |
if (Bag* dstBag = pDstItem->ToBag()) | |
{ | |
Bag* emptyBag = nullptr; | |
Bag* fullBag = nullptr; | |
if (srcBag->IsEmpty() && !IsBagPos(src)) | |
{ | |
emptyBag = srcBag; | |
fullBag = dstBag; | |
} | |
else if (dstBag->IsEmpty() && !IsBagPos(dst)) | |
{ | |
emptyBag = dstBag; | |
fullBag = srcBag; | |
} | |
// bag swap (with items exchange) case | |
if (emptyBag && fullBag) | |
{ | |
ItemTemplate const* emptyProto = emptyBag->GetTemplate(); | |
uint32 count = 0; | |
for (uint32 i=0; i < fullBag->GetBagSize(); ++i) | |
{ | |
Item* bagItem = fullBag->GetItemByPos(i); | |
if (!bagItem) | |
continue; | |
ItemTemplate const* bagItemProto = bagItem->GetTemplate(); | |
if (!bagItemProto || !ItemCanGoIntoBag(bagItemProto, emptyProto)) | |
{ | |
// one from items not go to empty target bag | |
SendEquipError(EQUIP_ERR_BAG_IN_BAG, pSrcItem, pDstItem); | |
return; | |
} | |
++count; | |
} | |
if (count > emptyBag->GetBagSize()) | |
{ | |
// too small targeted bag | |
SendEquipError(EQUIP_ERR_CANT_SWAP, pSrcItem, pDstItem); | |
return; | |
} | |
// Items swap | |
count = 0; // will pos in new bag | |
for (uint32 i = 0; i< fullBag->GetBagSize(); ++i) | |
{ | |
Item* bagItem = fullBag->GetItemByPos(i); | |
if (!bagItem) | |
continue; | |
fullBag->RemoveItem(i, true); | |
emptyBag->StoreItem(count, bagItem, true); | |
bagItem->SetState(ITEM_CHANGED, this); | |
++count; | |
} | |
} | |
} | |
} | |
// now do moves, remove... | |
RemoveItem(dstbag, dstslot, false); | |
RemoveItem(srcbag, srcslot, false); | |
// add to dest | |
if (IsInventoryPos(dst)) | |
StoreItem(sDest, pSrcItem, true); | |
else if (IsBankPos(dst)) | |
BankItem(sDest, pSrcItem, true); | |
else if (IsEquipmentPos(dst)) | |
{ | |
EquipItem(eDest, pSrcItem, true); | |
if (!pSrcItem->GetChildItem().IsEmpty()) | |
EquipChildItem(srcbag, srcslot, pSrcItem); | |
} | |
// add to src | |
if (IsInventoryPos(src)) | |
StoreItem(sDest2, pDstItem, true); | |
else if (IsBankPos(src)) | |
BankItem(sDest2, pDstItem, true); | |
else if (IsEquipmentPos(src)) | |
EquipItem(eDest2, pDstItem, true); | |
// if player is moving bags and is looting an item inside this bag | |
// release the loot | |
if (!GetLootGUID().IsEmpty()) | |
{ | |
bool released = false; | |
if (IsBagPos(src)) | |
{ | |
Bag* bag = pSrcItem->ToBag(); | |
for (uint32 i = 0; i < bag->GetBagSize(); ++i) | |
{ | |
if (Item* bagItem = bag->GetItemByPos(i)) | |
{ | |
if (bagItem->m_lootGenerated) | |
{ | |
m_session->DoLootRelease(GetLootGUID()); | |
released = true; // so we don't need to look at dstBag | |
break; | |
} | |
} | |
} | |
} | |
if (!released && IsBagPos(dst) && pDstItem) | |
{ | |
Bag* bag = pDstItem->ToBag(); | |
for (uint32 i = 0; i < bag->GetBagSize(); ++i) | |
{ | |
if (Item* bagItem = bag->GetItemByPos(i)) | |
{ | |
if (bagItem->m_lootGenerated) | |
{ | |
m_session->DoLootRelease(GetLootGUID()); | |
break; | |
} | |
} | |
} | |
} | |
} | |
AutoUnequipOffhandIfNeed(); | |
} | |
void Player::AddItemToBuyBackSlot(Item* pItem) | |
{ | |
if (pItem) | |
{ | |
uint32 slot = m_currentBuybackSlot; | |
// if current back slot non-empty search oldest or free | |
if (m_items[slot]) | |
{ | |
uint32 oldest_time = GetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1); | |
uint32 oldest_slot = BUYBACK_SLOT_START; | |
for (uint32 i = BUYBACK_SLOT_START+1; i < BUYBACK_SLOT_END; ++i) | |
{ | |
// found empty | |
if (!m_items[i]) | |
{ | |
oldest_slot = i; | |
break; | |
} | |
uint32 i_time = GetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + i - BUYBACK_SLOT_START); | |
if (oldest_time > i_time) | |
{ | |
oldest_time = i_time; | |
oldest_slot = i; | |
} | |
} | |
// find oldest | |
slot = oldest_slot; | |
} | |
RemoveItemFromBuyBackSlot(slot, true); | |
TC_LOG_DEBUG("entities.player.items", "Player::AddItemToBuyBackSlot: Player '%s' (%s), Item: %u, Slot: %u", | |
GetName().c_str(), GetGUID().ToString().c_str(), pItem->GetEntry(), slot); | |
m_items[slot] = pItem; | |
time_t base = time(nullptr); | |
uint32 etime = uint32(base - m_logintime + (30 * 3600)); | |
uint32 eslot = slot - BUYBACK_SLOT_START; | |
SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 4), pItem->GetGUID()); | |
if (ItemTemplate const* proto = pItem->GetTemplate()) | |
SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, proto->GetSellPrice() * pItem->GetCount()); | |
else | |
SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0); | |
SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, (uint32)etime); | |
// move to next (for non filled list is move most optimized choice) | |
if (m_currentBuybackSlot < BUYBACK_SLOT_END - 1) | |
++m_currentBuybackSlot; | |
} | |
} | |
Item* Player::GetItemFromBuyBackSlot(uint32 slot) | |
{ | |
TC_LOG_DEBUG("entities.player.items", "Player::GetItemFromBuyBackSlot: Player '%s' (%s), Slot: %u", | |
GetName().c_str(), GetGUID().ToString().c_str(), slot); | |
if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END) | |
return m_items[slot]; | |
return nullptr; | |
} | |
void Player::RemoveItemFromBuyBackSlot(uint32 slot, bool del) | |
{ | |
TC_LOG_DEBUG("entities.player.items", "Player::RemoveItemFromBuyBackSlot: Player '%s' (%s), Slot: %u", | |
GetName().c_str(), GetGUID().ToString().c_str(), slot); | |
if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END) | |
{ | |
Item* pItem = m_items[slot]; | |
if (pItem) | |
{ | |
pItem->RemoveFromWorld(); | |
if (del) | |
pItem->SetState(ITEM_REMOVED, this); | |
} | |
m_items[slot] = nullptr; | |
uint32 eslot = slot - BUYBACK_SLOT_START; | |
SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 4), ObjectGuid::Empty); | |
SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0); | |
SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0); | |
// if current backslot is filled set to now free slot | |
if (m_items[m_currentBuybackSlot]) | |
m_currentBuybackSlot = slot; | |
} | |
} | |
void Player::SendEquipError(InventoryResult msg, Item* item1 /*= nullptr*/, Item* item2 /*= nullptr*/, uint32 itemId /*= 0*/) const | |
{ | |
WorldPackets::Item::InventoryChangeFailure failure; | |
failure.BagResult = msg; | |
if (msg != EQUIP_ERR_OK) | |
{ | |
if (item1) | |
failure.Item[0] = item1->GetGUID(); | |
if (item2) | |
failure.Item[1] = item2->GetGUID(); | |
failure.ContainerBSlot = 0; // bag equip slot, used with EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM and EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG2 | |
switch (msg) | |
{ | |
case EQUIP_ERR_CANT_EQUIP_LEVEL_I: | |
case EQUIP_ERR_PURCHASE_LEVEL_TOO_LOW: | |
{ | |
failure.Level = uint32(item1 ? item1->GetRequiredLevel() : 0); | |
break; | |
} | |
case EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM: // no idea about this one... | |
{ | |
//failure.SrcContainer | |
//failure.SrcSlot | |
//failure.DstContainer | |
break; | |
} | |
case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED_IS: | |
case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_SOCKETED_EXCEEDED_IS: | |
case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED_IS: | |
{ | |
ItemTemplate const* proto = item1 ? item1->GetTemplate() : sObjectMgr->GetItemTemplate(itemId); | |
failure.LimitCategory = proto ? proto->GetItemLimitCategory() : 0; | |
break; | |
} | |
default: | |
break; | |
} | |
} | |
SendDirectMessage(failure.Write()); | |
} | |
void Player::SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 /*param*/) const | |
{ | |
WorldPackets::Item::BuyFailed packet; | |
packet.VendorGUID = creature ? creature->GetGUID() : ObjectGuid::Empty; | |
packet.Muid = item; | |
packet.Reason = msg; | |
GetSession()->SendPacket(packet.Write()); | |
} | |
void Player::SendSellError(SellResult msg, Creature* creature, ObjectGuid guid) const | |
{ | |
WorldPackets::Item::SellResponse sellResponse; | |
sellResponse.VendorGUID = (creature ? creature->GetGUID() : ObjectGuid::Empty); | |
sellResponse.ItemGUID = guid; | |
sellResponse.Reason = msg; | |
GetSession()->SendPacket(sellResponse.Write()); | |
} | |
bool Player::IsUseEquipedWeapon(bool mainhand) const | |
{ | |
// disarm applied only to mainhand weapon | |
return !IsInFeralForm() && (!mainhand || !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED)); | |
} | |
bool Player::IsTwoHandUsed() const | |
{ | |
Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); | |
if (!mainItem) | |
return false; | |
ItemTemplate const* itemTemplate = mainItem->GetTemplate(); | |
return (itemTemplate->GetInventoryType() == INVTYPE_2HWEAPON && !CanTitanGrip()) || | |
itemTemplate->GetInventoryType() == INVTYPE_RANGED || | |
(itemTemplate->GetInventoryType() == INVTYPE_RANGEDRIGHT && itemTemplate->GetClass() == ITEM_CLASS_WEAPON && itemTemplate->GetSubClass() != ITEM_SUBCLASS_WEAPON_WAND); | |
} | |
void Player::TradeCancel(bool sendback) | |
{ | |
if (m_trade) | |
{ | |
Player* trader = m_trade->GetTrader(); | |
// send yellow "Trade canceled" message to both traders | |
if (sendback) | |
GetSession()->SendCancelTrade(); | |
trader->GetSession()->SendCancelTrade(); | |
// cleanup | |
delete m_trade; | |
m_trade = nullptr; | |
delete trader->m_trade; | |
trader->m_trade = nullptr; | |
} | |
} | |
void Player::UpdateSoulboundTradeItems() | |
{ | |
// also checks for garbage data | |
for (GuidUnorderedSet::iterator itr = m_itemSoulboundTradeable.begin(); itr != m_itemSoulboundTradeable.end();) | |
{ | |
Item* item = GetItemByGuid(*itr); | |
if (!item || item->GetOwnerGUID() != GetGUID() || item->CheckSoulboundTradeExpire()) | |
itr = m_itemSoulboundTradeable.erase(itr); | |
else | |
++itr; | |
} | |
} | |
void Player::AddTradeableItem(Item* item) | |
{ | |
m_itemSoulboundTradeable.insert(item->GetGUID()); | |
} | |
void Player::RemoveTradeableItem(Item* item) | |
{ | |
m_itemSoulboundTradeable.erase(item->GetGUID()); | |
} | |
void Player::UpdateItemDuration(uint32 time, bool realtimeonly) | |
{ | |
if (m_itemDuration.empty()) | |
return; | |
TC_LOG_DEBUG("entities.player.items", "Player::UpdateItemDuration: Player '%s' (%s), Time: %u, RealTimeOnly: %u", | |
GetName().c_str(), GetGUID().ToString().c_str(), time, realtimeonly); | |
for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end();) | |
{ | |
Item* item = *itr; | |
++itr; // current element can be erased in UpdateDuration | |
if (!realtimeonly || item->GetTemplate()->GetFlags() & ITEM_FLAG_REAL_DURATION) | |
item->UpdateDuration(this, time); | |
} | |
} | |
void Player::UpdateEnchantTime(uint32 time) | |
{ | |
for (EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr=next) | |
{ | |
ASSERT(itr->item); | |
next = itr; | |
if (!itr->item->GetEnchantmentId(itr->slot)) | |
{ | |
next = m_enchantDuration.erase(itr); | |
} | |
else if (itr->leftduration <= time) | |
{ | |
ApplyEnchantment(itr->item, itr->slot, false, false); | |
itr->item->ClearEnchantment(itr->slot); | |
next = m_enchantDuration.erase(itr); | |
} | |
else if (itr->leftduration > time) | |
{ | |
itr->leftduration -= time; | |
++next; | |
} | |
} | |
} | |
void Player::AddEnchantmentDurations(Item* item) | |
{ | |
for (int x = 0; x < MAX_ENCHANTMENT_SLOT; ++x) | |
{ | |
if (!item->GetEnchantmentId(EnchantmentSlot(x))) | |
continue; | |
uint32 duration = item->GetEnchantmentDuration(EnchantmentSlot(x)); | |
if (duration > 0) | |
AddEnchantmentDuration(item, EnchantmentSlot(x), duration); | |
} | |
} | |
void Player::RemoveEnchantmentDurations(Item* item) | |
{ | |
for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end();) | |
{ | |
if (itr->item == item) | |
{ | |
// save duration in item | |
item->SetEnchantmentDuration(EnchantmentSlot(itr->slot), itr->leftduration, this); | |
itr = m_enchantDuration.erase(itr); | |
} | |
else | |
++itr; | |
} | |
} | |
void Player::RemoveArenaEnchantments(EnchantmentSlot slot) | |
{ | |
// remove enchantments from equipped items first to clean up the m_enchantDuration list | |
for (EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr = next) | |
{ | |
next = itr; | |
if (itr->slot == slot) | |
{ | |
if (itr->item && itr->item->GetEnchantmentId(slot)) | |
{ | |
// Poisons and DK runes are enchants which are allowed on arenas | |
if (sSpellMgr->IsArenaAllowedEnchancment(itr->item->GetEnchantmentId(slot))) | |
{ | |
++next; | |
continue; | |
} | |
// remove from stats | |
ApplyEnchantment(itr->item, slot, false, false); | |
// remove visual | |
itr->item->ClearEnchantment(slot); | |
} | |
// remove from update list | |
next = m_enchantDuration.erase(itr); | |
} | |
else | |
++next; | |
} | |
// remove enchants from inventory items | |
// NOTE: no need to remove these from stats, since these aren't equipped | |
// in inventory | |
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i) | |
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
if (pItem->GetEnchantmentId(slot)) | |
pItem->ClearEnchantment(slot); | |
// in inventory bags | |
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) | |
if (Bag* pBag = GetBagByPos(i)) | |
for (uint32 j = 0; j < pBag->GetBagSize(); j++) | |
if (Item* pItem = pBag->GetItemByPos(j)) | |
if (pItem->GetEnchantmentId(slot)) | |
pItem->ClearEnchantment(slot); | |
} | |
// duration == 0 will remove item enchant | |
void Player::AddEnchantmentDuration(Item* item, EnchantmentSlot slot, uint32 duration) | |
{ | |
if (!item) | |
return; | |
if (slot >= MAX_ENCHANTMENT_SLOT) | |
return; | |
for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr) | |
{ | |
if (itr->item == item && itr->slot == slot) | |
{ | |
itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration, this); | |
m_enchantDuration.erase(itr); | |
break; | |
} | |
} | |
if (item && duration > 0) | |
{ | |
GetSession()->SendItemEnchantTimeUpdate(GetGUID(), item->GetGUID(), slot, uint32(duration/1000)); | |
m_enchantDuration.push_back(EnchantDuration(item, slot, duration)); | |
} | |
} | |
void Player::ApplyEnchantment(Item* item, bool apply) | |
{ | |
for (uint32 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot) | |
ApplyEnchantment(item, EnchantmentSlot(slot), apply); | |
} | |
void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool apply_dur, bool ignore_condition) | |
{ | |
if (!item || !item->IsEquipped()) | |
return; | |
if (slot >= MAX_ENCHANTMENT_SLOT) | |
return; | |
uint32 enchant_id = item->GetEnchantmentId(slot); | |
if (!enchant_id) | |
return; | |
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); | |
if (!pEnchant) | |
return; | |
if (!ignore_condition && pEnchant->ConditionID && !EnchantmentFitsRequirements(pEnchant->ConditionID, -1)) | |
return; | |
if (pEnchant->MinLevel > getLevel()) | |
return; | |
if (pEnchant->RequiredSkillID > 0 && pEnchant->RequiredSkillRank > GetSkillValue(pEnchant->RequiredSkillID)) | |
return; | |
// If we're dealing with a gem inside a prismatic socket we need to check the prismatic socket requirements | |
// rather than the gem requirements itself. If the socket has no color it is a prismatic socket. | |
if ((slot == SOCK_ENCHANTMENT_SLOT || slot == SOCK_ENCHANTMENT_SLOT_2 || slot == SOCK_ENCHANTMENT_SLOT_3)) | |
{ | |
if (!item->GetSocketColor(slot - SOCK_ENCHANTMENT_SLOT)) | |
{ | |
// Check if the requirements for the prismatic socket are met before applying the gem stats | |
SpellItemEnchantmentEntry const* pPrismaticEnchant = sSpellItemEnchantmentStore.LookupEntry(item->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT)); | |
if (!pPrismaticEnchant || (pPrismaticEnchant->RequiredSkillID > 0 && pPrismaticEnchant->RequiredSkillRank > GetSkillValue(pPrismaticEnchant->RequiredSkillID))) | |
return; | |
} | |
// Cogwheel gems dont have requirement data set in SpellItemEnchantment.dbc, but they do have it in Item-sparse.db2 | |
if (ItemDynamicFieldGems const* gem = item->GetGem(uint16(slot - SOCK_ENCHANTMENT_SLOT))) | |
if (ItemTemplate const* gemTemplate = sObjectMgr->GetItemTemplate(gem->ItemId)) | |
if (gemTemplate->GetRequiredSkill() && GetSkillValue(gemTemplate->GetRequiredSkill()) < gemTemplate->GetRequiredSkillRank()) | |
return; | |
} | |
if (!item->IsBroken()) | |
{ | |
for (int s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s) | |
{ | |
uint32 enchant_display_type = pEnchant->Effect[s]; | |
uint32 enchant_amount = pEnchant->EffectPointsMin[s]; | |
uint32 enchant_spell_id = pEnchant->EffectSpellID[s]; | |
switch (enchant_display_type) | |
{ | |
case ITEM_ENCHANTMENT_TYPE_NONE: | |
break; | |
case ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL: | |
// processed in Player::CastItemCombatSpell | |
break; | |
case ITEM_ENCHANTMENT_TYPE_DAMAGE: | |
if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND) | |
{ | |
if (item->GetTemplate()->GetInventoryType() != INVTYPE_RANGED && item->GetTemplate()->GetInventoryType() != INVTYPE_RANGEDRIGHT) | |
HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(enchant_amount), apply); | |
else | |
HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(enchant_amount), apply); | |
} | |
else if (item->GetSlot() == EQUIPMENT_SLOT_OFFHAND) | |
HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(enchant_amount), apply); | |
break; | |
case ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL: | |
if (enchant_spell_id) | |
{ | |
if (apply) | |
{ | |
int32 basepoints = 0; | |
// Random Property Exist - try found basepoints for spell (basepoints depends from item suffix factor) | |
if (item->GetItemRandomPropertyId() < 0) | |
{ | |
ItemRandomSuffixEntry const* item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId())); | |
if (item_rand) | |
{ | |
// Search enchant_amount | |
for (int k = 0; k < MAX_ITEM_RANDOM_PROPERTIES; ++k) | |
{ | |
if (item_rand->Enchantment[k] == enchant_id) | |
{ | |
basepoints = int32((item_rand->AllocationPct[k] * item->GetItemSuffixFactor()) / 10000); | |
break; | |
} | |
} | |
} | |
} | |
// Cast custom spell vs all equal basepoints got from enchant_amount | |
if (basepoints) | |
CastCustomSpell(this, enchant_spell_id, &basepoints, &basepoints, &basepoints, true, item); | |
else | |
CastSpell(this, enchant_spell_id, true, item); | |
} | |
else | |
RemoveAurasDueToItemSpell(enchant_spell_id, item->GetGUID()); | |
} | |
break; | |
case ITEM_ENCHANTMENT_TYPE_RESISTANCE: | |
if (pEnchant->ScalingClass) | |
{ | |
int32 scalingClass = pEnchant->ScalingClass; | |
if ((GetUInt32Value(UNIT_FIELD_MIN_ITEM_LEVEL) || GetUInt32Value(UNIT_FIELD_MAXITEMLEVEL)) && pEnchant->ScalingClassRestricted) | |
scalingClass = pEnchant->ScalingClassRestricted; | |
uint8 minLevel = pEnchant->Flags & 0x20 ? 1 : 60; | |
uint8 scalingLevel = getLevel(); | |
uint8 maxLevel = uint8(pEnchant->MaxLevel ? pEnchant->MaxLevel : sSpellScalingGameTable.GetTableRowCount() - 1); | |
if (minLevel > getLevel()) | |
scalingLevel = minLevel; | |
else if (maxLevel < getLevel()) | |
scalingLevel = maxLevel; | |
if (GtSpellScalingEntry const* spellScaling = sSpellScalingGameTable.GetRow(scalingLevel)) | |
enchant_amount = uint32(pEnchant->EffectScalingPoints[s] * GetSpellScalingColumnForClass(spellScaling, scalingClass)); | |
} | |
if (!enchant_amount) | |
{ | |
ItemRandomSuffixEntry const* item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId())); | |
if (item_rand) | |
{ | |
for (int k = 0; k < MAX_ITEM_RANDOM_PROPERTIES; ++k) | |
{ | |
if (item_rand->Enchantment[k] == enchant_id) | |
{ | |
enchant_amount = uint32((item_rand->AllocationPct[k] * item->GetItemSuffixFactor()) / 10000); | |
break; | |
} | |
} | |
} | |
} | |
HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + enchant_spell_id), TOTAL_VALUE, float(enchant_amount), apply); | |
break; | |
case ITEM_ENCHANTMENT_TYPE_STAT: | |
{ | |
if (pEnchant->ScalingClass) | |
{ | |
int32 scalingClass = pEnchant->ScalingClass; | |
if ((GetUInt32Value(UNIT_FIELD_MIN_ITEM_LEVEL) || GetUInt32Value(UNIT_FIELD_MAXITEMLEVEL)) && pEnchant->ScalingClassRestricted) | |
scalingClass = pEnchant->ScalingClassRestricted; | |
uint8 minLevel = pEnchant->Flags & 0x20 ? 1 : 60; | |
uint8 scalingLevel = getLevel(); | |
uint8 maxLevel = uint8(pEnchant->MaxLevel ? pEnchant->MaxLevel : sSpellScalingGameTable.GetTableRowCount() - 1); | |
if (minLevel > getLevel()) | |
scalingLevel = minLevel; | |
else if (maxLevel < getLevel()) | |
scalingLevel = maxLevel; | |
if (GtSpellScalingEntry const* spellScaling = sSpellScalingGameTable.GetRow(scalingLevel)) | |
enchant_amount = uint32(pEnchant->EffectScalingPoints[s] * GetSpellScalingColumnForClass(spellScaling, scalingClass)); | |
} | |
if (!enchant_amount) | |
{ | |
ItemRandomSuffixEntry const* item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId())); | |
if (item_rand_suffix) | |
{ | |
for (int k = 0; k < MAX_ITEM_RANDOM_PROPERTIES; ++k) | |
{ | |
if (item_rand_suffix->Enchantment[k] == enchant_id) | |
{ | |
enchant_amount = uint32((item_rand_suffix->AllocationPct[k] * item->GetItemSuffixFactor()) / 10000); | |
break; | |
} | |
} | |
} | |
} | |
TC_LOG_DEBUG("entities.player.items", "Adding %u to stat nb %u", enchant_amount, enchant_spell_id); | |
switch (enchant_spell_id) | |
{ | |
case ITEM_MOD_MANA: | |
TC_LOG_DEBUG("entities.player.items", "+ %u MANA", enchant_amount); | |
HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(enchant_amount), apply); | |
break; | |
case ITEM_MOD_HEALTH: | |
TC_LOG_DEBUG("entities.player.items", "+ %u HEALTH", enchant_amount); | |
HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(enchant_amount), apply); | |
break; | |
case ITEM_MOD_AGILITY: | |
TC_LOG_DEBUG("entities.player.items", "+ %u AGILITY", enchant_amount); | |
HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, float(enchant_amount), apply); | |
ApplyStatBuffMod(STAT_AGILITY, (float)enchant_amount, apply); | |
break; | |
case ITEM_MOD_STRENGTH: | |
TC_LOG_DEBUG("entities.player.items", "+ %u STRENGTH", enchant_amount); | |
HandleStatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, float(enchant_amount), apply); | |
ApplyStatBuffMod(STAT_STRENGTH, (float)enchant_amount, apply); | |
break; | |
case ITEM_MOD_INTELLECT: | |
TC_LOG_DEBUG("entities.player.items", "+ %u INTELLECT", enchant_amount); | |
HandleStatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, float(enchant_amount), apply); | |
ApplyStatBuffMod(STAT_INTELLECT, (float)enchant_amount, apply); | |
break; | |
// case ITEM_MOD_SPIRIT: | |
// TC_LOG_DEBUG("entities.player.items", "+ %u SPIRIT", enchant_amount); | |
// HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, float(enchant_amount), apply); | |
// ApplyStatBuffMod(STAT_SPIRIT, (float)enchant_amount, apply); | |
// break; | |
case ITEM_MOD_STAMINA: | |
TC_LOG_DEBUG("entities.player.items", "+ %u STAMINA", enchant_amount); | |
HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, float(enchant_amount), apply); | |
ApplyStatBuffMod(STAT_STAMINA, (float)enchant_amount, apply); | |
break; | |
case ITEM_MOD_DEFENSE_SKILL_RATING: | |
ApplyRatingMod(CR_DEFENSE_SKILL, enchant_amount, apply); | |
TC_LOG_DEBUG("entities.player.items", "+ %u DEFENCE", enchant_amount); | |
break; | |
case ITEM_MOD_DODGE_RATING: | |
ApplyRatingMod(CR_DODGE, enchant_amount, apply); | |
TC_LOG_DEBUG("entities.player.items", "+ %u DODGE", enchant_amount); | |
break; | |
case ITEM_MOD_PARRY_RATING: | |
ApplyRatingMod(CR_PARRY, enchant_amount, apply); | |
TC_LOG_DEBUG("entities.player.items", "+ %u PARRY", enchant_amount); | |
break; | |
case ITEM_MOD_BLOCK_RATING: | |
ApplyRatingMod(CR_BLOCK, enchant_amount, apply); | |
TC_LOG_DEBUG("entities.player.items", "+ %u SHIELD_BLOCK", enchant_amount); | |
break; | |
case ITEM_MOD_HIT_MELEE_RATING: | |
ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply); | |
TC_LOG_DEBUG("entities.player.items", "+ %u MELEE_HIT", enchant_amount); | |
break; | |
case ITEM_MOD_HIT_RANGED_RATING: | |
ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply); | |
TC_LOG_DEBUG("entities.player.items", "+ %u RANGED_HIT", enchant_amount); | |
break; | |
case ITEM_MOD_HIT_SPELL_RATING: | |
ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply); | |
TC_LOG_DEBUG("entities.player.items", "+ %u SPELL_HIT", enchant_amount); | |
break; | |
case ITEM_MOD_CRIT_MELEE_RATING: | |
ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply); | |
TC_LOG_DEBUG("entities.player.items", "+ %u MELEE_CRIT", enchant_amount); | |
break; | |
case ITEM_MOD_CRIT_RANGED_RATING: | |
ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply); | |
TC_LOG_DEBUG("entities.player.items", "+ %u RANGED_CRIT", enchant_amount); | |
break; | |
case ITEM_MOD_CRIT_SPELL_RATING: | |
ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply); | |
TC_LOG_DEBUG("entities.player.items", "+ %u SPELL_CRIT", enchant_amount); | |
break; | |
// Values from ITEM_STAT_MELEE_HA_RATING to ITEM_MOD_HASTE_RANGED_RATING are never used | |
// in Enchantments | |
// case ITEM_MOD_HIT_TAKEN_MELEE_RATING: | |
// ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply); | |
// break; | |
// case ITEM_MOD_HIT_TAKEN_RANGED_RATING: | |
// ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply); | |
// break; | |
// case ITEM_MOD_HIT_TAKEN_SPELL_RATING: | |
// ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply); | |
// break; | |
// case ITEM_MOD_CRIT_TAKEN_MELEE_RATING: | |
// ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply); | |
// break; | |
// case ITEM_MOD_CRIT_TAKEN_RANGED_RATING: | |
// ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply); | |
// break; | |
// case ITEM_MOD_CRIT_TAKEN_SPELL_RATING: | |
// ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply); | |
// break; | |
// case ITEM_MOD_HASTE_MELEE_RATING: | |
// ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply); | |
// break; | |
// case ITEM_MOD_HASTE_RANGED_RATING: | |
// ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply); | |
// break; | |
case ITEM_MOD_HASTE_SPELL_RATING: | |
ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply); | |
break; | |
case ITEM_MOD_HIT_RATING: | |
ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply); | |
ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply); | |
ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply); | |
TC_LOG_DEBUG("entities.player.items", "+ %u HIT", enchant_amount); | |
break; | |
case ITEM_MOD_CRIT_RATING: | |
ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply); | |
ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply); | |
ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply); | |
TC_LOG_DEBUG("entities.player.items", "+ %u CRITICAL", enchant_amount); | |
break; | |
// case ITEM_MOD_HIT_TAKEN_RATING: // Unused since 3.3.5 | |
// ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply); | |
// ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply); | |
// ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply); | |
// break; | |
// case ITEM_MOD_CRIT_TAKEN_RATING: // Unused since 3.3.5 | |
// ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply); | |
// ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply); | |
// ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply); | |
// break; | |
case ITEM_MOD_RESILIENCE_RATING: | |
ApplyRatingMod(CR_RESILIENCE_PLAYER_DAMAGE, enchant_amount, apply); | |
TC_LOG_DEBUG("entities.player.items", "+ %u RESILIENCE", enchant_amount); | |
break; | |
case ITEM_MOD_HASTE_RATING: | |
ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply); | |
ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply); | |
ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply); | |
TC_LOG_DEBUG("entities.player.items", "+ %u HASTE", enchant_amount); | |
break; | |
case ITEM_MOD_EXPERTISE_RATING: | |
ApplyRatingMod(CR_EXPERTISE, enchant_amount, apply); | |
TC_LOG_DEBUG("entities.player.items", "+ %u EXPERTISE", enchant_amount); | |
break; | |
case ITEM_MOD_ATTACK_POWER: | |
HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(enchant_amount), apply); | |
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply); | |
TC_LOG_DEBUG("entities.player.items", "+ %u ATTACK_POWER", enchant_amount); | |
break; | |
case ITEM_MOD_RANGED_ATTACK_POWER: | |
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply); | |
TC_LOG_DEBUG("entities.player.items", "+ %u RANGED_ATTACK_POWER", enchant_amount); | |
break; | |
case ITEM_MOD_MANA_REGENERATION: | |
ApplyManaRegenBonus(enchant_amount, apply); | |
TC_LOG_DEBUG("entities.player.items", "+ %u MANA_REGENERATION", enchant_amount); | |
break; | |
case ITEM_MOD_ARMOR_PENETRATION_RATING: | |
ApplyRatingMod(CR_ARMOR_PENETRATION, enchant_amount, apply); | |
TC_LOG_DEBUG("entities.player.items", "+ %u ARMOR PENETRATION", enchant_amount); | |
break; | |
case ITEM_MOD_SPELL_POWER: | |
ApplySpellPowerBonus(enchant_amount, apply); | |
TC_LOG_DEBUG("entities.player.items", "+ %u SPELL_POWER", enchant_amount); | |
break; | |
case ITEM_MOD_HEALTH_REGEN: | |
ApplyHealthRegenBonus(enchant_amount, apply); | |
TC_LOG_DEBUG("entities.player.items", "+ %u HEALTH_REGENERATION", enchant_amount); | |
break; | |
case ITEM_MOD_SPELL_PENETRATION: | |
ApplySpellPenetrationBonus(enchant_amount, apply); | |
TC_LOG_DEBUG("entities.player.items", "+ %u SPELL_PENETRATION", enchant_amount); | |
break; | |
case ITEM_MOD_BLOCK_VALUE: | |
HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(enchant_amount), apply); | |
TC_LOG_DEBUG("entities.player.items", "+ %u BLOCK_VALUE", enchant_amount); | |
break; | |
case ITEM_MOD_MASTERY_RATING: | |
ApplyRatingMod(CR_MASTERY, enchant_amount, apply); | |
TC_LOG_DEBUG("entities.player.items", "+ %u MASTERY", enchant_amount); | |
break; | |
default: | |
break; | |
} | |
break; | |
} | |
case ITEM_ENCHANTMENT_TYPE_TOTEM: // Shaman Rockbiter Weapon | |
{ | |
if (getClass() == CLASS_SHAMAN) | |
{ | |
float addValue; | |
if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND) | |
{ | |
addValue = float(enchant_amount * item->GetTemplate()->GetDelay() / 1000.0f); | |
HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, addValue, apply); | |
} | |
else if (item->GetSlot() == EQUIPMENT_SLOT_OFFHAND) | |
{ | |
addValue = float(enchant_amount * item->GetTemplate()->GetDelay() / 1000.0f); | |
HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, addValue, apply); | |
} | |
} | |
break; | |
} | |
case ITEM_ENCHANTMENT_TYPE_USE_SPELL: | |
// processed in Player::CastItemUseSpell | |
break; | |
case ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET: | |
// nothing do.. | |
break; | |
default: | |
TC_LOG_ERROR("entities.player", "Player::ApplyEnchantment: Unknown item enchantment (ID: %u, DisplayType: %u) for player '%s' (%s)", | |
enchant_id, enchant_display_type, GetName().c_str(), GetGUID().ToString().c_str()); | |
break; | |
} | |
} | |
} | |
// visualize enchantment at player and equipped items | |
if (slot == PERM_ENCHANTMENT_SLOT) | |
SetUInt16Value(PLAYER_VISIBLE_ITEM + VISIBLE_ITEM_ENCHANTMENT_OFFSET + (item->GetSlot() * 2), 1, item->GetVisibleItemVisual(this)); | |
if (apply_dur) | |
{ | |
if (apply) | |
{ | |
// set duration | |
uint32 duration = item->GetEnchantmentDuration(slot); | |
if (duration > 0) | |
AddEnchantmentDuration(item, slot, duration); | |
} | |
else | |
{ | |
// duration == 0 will remove EnchantDuration | |
AddEnchantmentDuration(item, slot, 0); | |
} | |
} | |
} | |
void Player::UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 new_value) | |
{ | |
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) | |
{ | |
if (m_items[i]) | |
{ | |
for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot) | |
{ | |
uint32 ench_id = m_items[i]->GetEnchantmentId(EnchantmentSlot(slot)); | |
if (!ench_id) | |
continue; | |
SpellItemEnchantmentEntry const* Enchant = sSpellItemEnchantmentStore.LookupEntry(ench_id); | |
if (!Enchant) | |
return; | |
if (Enchant->RequiredSkillID == skill_id) | |
{ | |
// Checks if the enchantment needs to be applied or removed | |
if (curr_value < Enchant->RequiredSkillRank && new_value >= Enchant->RequiredSkillRank) | |
ApplyEnchantment(m_items[i], EnchantmentSlot(slot), true); | |
else if (new_value < Enchant->RequiredSkillRank && curr_value >= Enchant->RequiredSkillRank) | |
ApplyEnchantment(m_items[i], EnchantmentSlot(slot), false); | |
} | |
// If we're dealing with a gem inside a prismatic socket we need to check the prismatic socket requirements | |
// rather than the gem requirements itself. If the socket has no color it is a prismatic socket. | |
if ((slot == SOCK_ENCHANTMENT_SLOT || slot == SOCK_ENCHANTMENT_SLOT_2 || slot == SOCK_ENCHANTMENT_SLOT_3) | |
&& !m_items[i]->GetSocketColor(slot - SOCK_ENCHANTMENT_SLOT)) | |
{ | |
SpellItemEnchantmentEntry const* pPrismaticEnchant = sSpellItemEnchantmentStore.LookupEntry(m_items[i]->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT)); | |
if (pPrismaticEnchant && pPrismaticEnchant->RequiredSkillID == skill_id) | |
{ | |
if (curr_value < pPrismaticEnchant->RequiredSkillRank && new_value >= pPrismaticEnchant->RequiredSkillRank) | |
ApplyEnchantment(m_items[i], EnchantmentSlot(slot), true); | |
else if (new_value < pPrismaticEnchant->RequiredSkillRank && curr_value >= pPrismaticEnchant->RequiredSkillRank) | |
ApplyEnchantment(m_items[i], EnchantmentSlot(slot), false); | |
} | |
} | |
} | |
} | |
} | |
} | |
void Player::SendEnchantmentDurations() | |
{ | |
for (EnchantDurationList::const_iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr) | |
GetSession()->SendItemEnchantTimeUpdate(GetGUID(), itr->item->GetGUID(), itr->slot, uint32(itr->leftduration) / 1000); | |
} | |
void Player::SendItemDurations() | |
{ | |
for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr) | |
(*itr)->SendTimeUpdate(this); | |
} | |
void Player::SendNewItem(Item* item, uint32 quantity, bool pushed, bool created, bool broadcast) | |
{ | |
if (!item) // prevent crash | |
return; | |
WorldPackets::Item::ItemPushResult packet; | |
packet.PlayerGUID = GetGUID(); | |
packet.Slot = item->GetBagSlot(); | |
packet.SlotInBag = item->GetCount() == quantity ? item->GetSlot() : -1; | |
packet.Item.Initialize(item); | |
//packet.QuestLogItemID; | |
packet.Quantity = quantity; | |
packet.QuantityInInventory = GetItemCount(item->GetEntry()); | |
//packet.DungeonEncounterID; | |
packet.BattlePetBreedID = item->GetModifier(ITEM_MODIFIER_BATTLE_PET_BREED_DATA) & 0xFFFFFF; | |
packet.BattlePetBreedQuality = (item->GetModifier(ITEM_MODIFIER_BATTLE_PET_BREED_DATA) >> 24) & 0xFF; | |
packet.BattlePetSpeciesID = item->GetModifier(ITEM_MODIFIER_BATTLE_PET_SPECIES_ID); | |
packet.BattlePetLevel = item->GetModifier(ITEM_MODIFIER_BATTLE_PET_LEVEL); | |
packet.ItemGUID = item->GetGUID(); | |
packet.Pushed = pushed; | |
packet.DisplayText = WorldPackets::Item::ItemPushResult::DISPLAY_TYPE_NORMAL; | |
packet.Created = created; | |
//packet.IsBonusRoll; | |
//packet.IsEncounterLoot; | |
if (broadcast && GetGroup()) | |
GetGroup()->BroadcastPacket(packet.Write(), true); | |
else | |
GetSession()->SendPacket(packet.Write()); | |
} | |
/*********************************************************/ | |
/*** GOSSIP SYSTEM ***/ | |
/*********************************************************/ | |
void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool showQuests /*= false*/) | |
{ | |
PlayerMenu* menu = PlayerTalkClass; | |
menu->ClearMenus(); | |
menu->GetGossipMenu().SetMenuId(menuId); | |
GossipMenuItemsMapBounds menuItemBounds = sObjectMgr->GetGossipMenuItemsMapBounds(menuId); | |
// if default menuId and no menu options exist for this, use options from default options | |
if (menuItemBounds.first == menuItemBounds.second && menuId == GetDefaultGossipMenuForSource(source)) | |
menuItemBounds = sObjectMgr->GetGossipMenuItemsMapBounds(0); | |
uint64 npcflags = 0; | |
if (source->GetTypeId() == TYPEID_UNIT) | |
{ | |
npcflags = source->GetUInt64Value(UNIT_NPC_FLAGS); | |
if (showQuests && npcflags & UNIT_NPC_FLAG_QUESTGIVER) | |
PrepareQuestMenu(source->GetGUID()); | |
} | |
else if (source->GetTypeId() == TYPEID_GAMEOBJECT) | |
if (showQuests && source->ToGameObject()->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER) | |
PrepareQuestMenu(source->GetGUID()); | |
for (GossipMenuItemsContainer::const_iterator itr = menuItemBounds.first; itr != menuItemBounds.second; ++itr) | |
{ | |
bool canTalk = true; | |
if (!sConditionMgr->IsObjectMeetToConditions(this, source, itr->second.Conditions)) | |
continue; | |
if (Creature* creature = source->ToCreature()) | |
{ | |
if (!(itr->second.OptionNpcflag & npcflags)) | |
continue; | |
switch (itr->second.OptionType) | |
{ | |
case GOSSIP_OPTION_ARMORER: | |
canTalk = false; // added in special mode | |
break; | |
case GOSSIP_OPTION_SPIRITHEALER: | |
if (!isDead()) | |
canTalk = false; | |
break; | |
case GOSSIP_OPTION_VENDOR: | |
{ | |
VendorItemData const* vendorItems = creature->GetVendorItems(); | |
if (!vendorItems || vendorItems->Empty()) | |
{ | |
TC_LOG_ERROR("sql.sql", "Creature %s (%s DB GUID: " UI64FMTD ") has UNIT_NPC_FLAG_VENDOR set but has an empty trading item list.", creature->GetName().c_str(), creature->GetGUID().ToString().c_str(), creature->GetSpawnId()); | |
canTalk = false; | |
} | |
break; | |
} | |
case GOSSIP_OPTION_LEARNDUALSPEC: | |
canTalk = false; | |
break; | |
case GOSSIP_OPTION_UNLEARNTALENTS: | |
if (!creature->isCanTrainingAndResetTalentsOf(this)) | |
canTalk = false; | |
break; | |
case GOSSIP_OPTION_UNLEARNPETTALENTS: | |
if (!GetPet() || GetPet()->getPetType() != HUNTER_PET || GetPet()->m_spells.size() <= 1 || creature->GetCreatureTemplate()->trainer_type != TRAINER_TYPE_PETS || creature->GetCreatureTemplate()->trainer_class != CLASS_HUNTER) | |
canTalk = false; | |
break; | |
case GOSSIP_OPTION_TAXIVENDOR: | |
if (GetSession()->SendLearnNewTaxiNode(creature)) | |
return; | |
break; | |
case GOSSIP_OPTION_BATTLEFIELD: | |
if (!creature->isCanInteractWithBattleMaster(this, false)) | |
canTalk = false; | |
break; | |
case GOSSIP_OPTION_STABLEPET: | |
if (getClass() != CLASS_HUNTER) | |
canTalk = false; | |
break; | |
case GOSSIP_OPTION_QUESTGIVER: | |
canTalk = false; | |
break; | |
case GOSSIP_OPTION_TRAINER: | |
if (getClass() != creature->GetCreatureTemplate()->trainer_class && creature->GetCreatureTemplate()->trainer_type == TRAINER_TYPE_CLASS) | |
{ | |
TC_LOG_ERROR("sql.sql", "GOSSIP_OPTION_TRAINER:: Player %s (%s) request wrong gossip menu: %u with wrong class: %u at Creature: %s (Entry: %u, Trainer Class: %u)", | |
GetName().c_str(), GetGUID().ToString().c_str(), menu->GetGossipMenu().GetMenuId(), getClass(), | |
creature->GetName().c_str(), creature->GetEntry(), creature->GetCreatureTemplate()->trainer_class); | |
} | |
// no break; | |
case GOSSIP_OPTION_GOSSIP: | |
case GOSSIP_OPTION_SPIRITGUIDE: | |
case GOSSIP_OPTION_INNKEEPER: | |
case GOSSIP_OPTION_BANKER: | |
case GOSSIP_OPTION_PETITIONER: | |
case GOSSIP_OPTION_TABARDDESIGNER: | |
case GOSSIP_OPTION_AUCTIONEER: | |
break; // no checks | |
case GOSSIP_OPTION_OUTDOORPVP: | |
if (!sOutdoorPvPMgr->CanTalkTo(this, creature, itr->second)) | |
canTalk = false; | |
break; | |
default: | |
TC_LOG_ERROR("sql.sql", "Creature entry %u has unknown gossip option %u for menu %u.", creature->GetEntry(), itr->second.OptionType, itr->second.MenuId); | |
canTalk = false; | |
break; | |
} | |
} | |
else if (GameObject* go = source->ToGameObject()) | |
{ | |
switch (itr->second.OptionType) | |
{ | |
case GOSSIP_OPTION_GOSSIP: | |
if (go->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER && go->GetGoType() != GAMEOBJECT_TYPE_GOOBER) | |
canTalk = false; | |
break; | |
default: | |
canTalk = false; | |
break; | |
} | |
} | |
if (canTalk) | |
{ | |
std::string strOptionText, strBoxText; | |
BroadcastTextEntry const* optionBroadcastText = sBroadcastTextStore.LookupEntry(itr->second.OptionBroadcastTextId); | |
BroadcastTextEntry const* boxBroadcastText = sBroadcastTextStore.LookupEntry(itr->second.BoxBroadcastTextId); | |
LocaleConstant locale = GetSession()->GetSessionDbLocaleIndex(); | |
if (optionBroadcastText) | |
strOptionText = DB2Manager::GetBroadcastTextValue(optionBroadcastText, locale, getGender()); | |
else | |
strOptionText = itr->second.OptionText; | |
if (boxBroadcastText) | |
strBoxText = DB2Manager::GetBroadcastTextValue(boxBroadcastText, locale, getGender()); | |
else | |
strBoxText = itr->second.BoxText; | |
if (locale != DEFAULT_LOCALE) | |
{ | |
if (!optionBroadcastText) | |
{ | |
/// Find localizations from database. | |
if (GossipMenuItemsLocale const* gossipMenuLocale = sObjectMgr->GetGossipMenuItemsLocale(MAKE_PAIR32(menuId, itr->second.OptionIndex))) | |
ObjectMgr::GetLocaleString(gossipMenuLocale->OptionText, locale, strOptionText); | |
} | |
if (!boxBroadcastText) | |
{ | |
/// Find localizations from database. | |
if (GossipMenuItemsLocale const* gossipMenuLocale = sObjectMgr->GetGossipMenuItemsLocale(MAKE_PAIR32(menuId, itr->second.OptionIndex))) | |
ObjectMgr::GetLocaleString(gossipMenuLocale->BoxText, locale, strBoxText); | |
} | |
} | |
menu->GetGossipMenu().AddMenuItem(itr->second.OptionIndex, itr->second.OptionIcon, strOptionText, 0, itr->second.OptionType, strBoxText, itr->second.BoxMoney, itr->second.BoxCoded); | |
menu->GetGossipMenu().AddGossipMenuItemData(itr->second.OptionIndex, itr->second.ActionMenuId, itr->second.ActionPoiId); | |
} | |
} | |
} | |
void Player::SendPreparedGossip(WorldObject* source) | |
{ | |
if (!source) | |
return; | |
if (source->GetTypeId() == TYPEID_UNIT || source->GetTypeId() == TYPEID_GAMEOBJECT) | |
{ | |
if (PlayerTalkClass->GetGossipMenu().Empty() && !PlayerTalkClass->GetQuestMenu().Empty()) | |
{ | |
SendPreparedQuest(source->GetGUID()); | |
return; | |
} | |
} | |
// in case non empty gossip menu (that not included quests list size) show it | |
// (quest entries from quest menu will be included in list) | |
uint32 textId = GetGossipTextId(source); | |
if (uint32 menuId = PlayerTalkClass->GetGossipMenu().GetMenuId()) | |
textId = GetGossipTextId(menuId, source); | |
PlayerTalkClass->SendGossipMenu(textId, source->GetGUID()); | |
} | |
void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 menuId) | |
{ | |
GossipMenu& gossipMenu = PlayerTalkClass->GetGossipMenu(); | |
// if not same, then something funky is going on | |
if (menuId != gossipMenu.GetMenuId()) | |
return; | |
GossipMenuItem const* item = gossipMenu.GetItem(gossipListId); | |
if (!item) | |
return; | |
uint32 gossipOptionId = item->OptionType; | |
ObjectGuid guid = source->GetGUID(); | |
if (source->GetTypeId() == TYPEID_GAMEOBJECT) | |
{ | |
if (gossipOptionId > GOSSIP_OPTION_QUESTGIVER) | |
{ | |
TC_LOG_ERROR("entities.player", "Player '%s' (%s) requests invalid gossip option for GameObject (Entry: %u)", | |
GetName().c_str(), GetGUID().ToString().c_str(), source->GetEntry()); | |
return; | |
} | |
} | |
GossipMenuItemData const* menuItemData = gossipMenu.GetItemData(gossipListId); | |
if (!menuItemData) | |
return; | |
int32 cost = int32(item->BoxMoney); | |
if (!HasEnoughMoney(int64(cost))) | |
{ | |
SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, nullptr, 0, 0); | |
PlayerTalkClass->SendCloseGossip(); | |
return; | |
} | |
switch (gossipOptionId) | |
{ | |
case GOSSIP_OPTION_GOSSIP: | |
{ | |
if (menuItemData->GossipActionPoi) | |
PlayerTalkClass->SendPointOfInterest(menuItemData->GossipActionPoi); | |
if (menuItemData->GossipActionMenuId) | |
{ | |
PrepareGossipMenu(source, menuItemData->GossipActionMenuId); | |
SendPreparedGossip(source); | |
} | |
break; | |
} | |
case GOSSIP_OPTION_OUTDOORPVP: | |
sOutdoorPvPMgr->HandleGossipOption(this, source->ToCreature(), gossipListId); | |
break; | |
case GOSSIP_OPTION_SPIRITHEALER: | |
if (isDead()) | |
source->ToCreature()->CastSpell(source->ToCreature(), 17251, true, nullptr, nullptr, GetGUID()); | |
break; | |
case GOSSIP_OPTION_QUESTGIVER: | |
PrepareQuestMenu(guid); | |
SendPreparedQuest(guid); | |
break; | |
case GOSSIP_OPTION_VENDOR: | |
case GOSSIP_OPTION_ARMORER: | |
GetSession()->SendListInventory(guid); | |
break; | |
case GOSSIP_OPTION_STABLEPET: | |
GetSession()->SendStablePet(guid); | |
break; | |
case GOSSIP_OPTION_TRAINER: | |
GetSession()->SendTrainerList(guid); | |
break; | |
case GOSSIP_OPTION_LEARNDUALSPEC: | |
break; | |
case GOSSIP_OPTION_UNLEARNTALENTS: | |
PlayerTalkClass->SendCloseGossip(); | |
SendRespecWipeConfirm(guid, sWorld->getBoolConfig(CONFIG_NO_RESET_TALENT_COST) ? 0 : GetNextResetTalentsCost()); | |
break; | |
case GOSSIP_OPTION_UNLEARNPETTALENTS: | |
PlayerTalkClass->SendCloseGossip(); | |
ResetPetTalents(); | |
break; | |
case GOSSIP_OPTION_TAXIVENDOR: | |
GetSession()->SendTaxiMenu(source->ToCreature()); | |
break; | |
case GOSSIP_OPTION_INNKEEPER: | |
PlayerTalkClass->SendCloseGossip(); | |
SetBindPoint(guid); | |
break; | |
case GOSSIP_OPTION_BANKER: | |
GetSession()->SendShowBank(guid); | |
break; | |
case GOSSIP_OPTION_PETITIONER: | |
PlayerTalkClass->SendCloseGossip(); | |
GetSession()->SendPetitionShowList(guid); | |
break; | |
case GOSSIP_OPTION_TABARDDESIGNER: | |
PlayerTalkClass->SendCloseGossip(); | |
GetSession()->SendTabardVendorActivate(guid); | |
break; | |
case GOSSIP_OPTION_AUCTIONEER: | |
GetSession()->SendAuctionHello(guid, source->ToCreature()); | |
break; | |
case GOSSIP_OPTION_SPIRITGUIDE: | |
PrepareGossipMenu(source); | |
SendPreparedGossip(source); | |
break; | |
case GOSSIP_OPTION_BATTLEFIELD: | |
{ | |
BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(source->GetEntry()); | |
if (bgTypeId == BATTLEGROUND_TYPE_NONE) | |
{ | |
TC_LOG_ERROR("entities.player", "Player '%s' (%s) requested battlegroundlist from an invalid creature (%s)", | |
GetName().c_str(), GetGUID().ToString().c_str(), source->GetGUID().ToString().c_str()); | |
return; | |
} | |
sBattlegroundMgr->SendBattlegroundList(this, guid, bgTypeId); | |
break; | |
} | |
} | |
ModifyMoney(-cost); | |
} | |
uint32 Player::GetGossipTextId(WorldObject* source) | |
{ | |
if (!source) | |
return DEFAULT_GOSSIP_MESSAGE; | |
return GetGossipTextId(GetDefaultGossipMenuForSource(source), source); | |
} | |
uint32 Player::GetGossipTextId(uint32 menuId, WorldObject* source) | |
{ | |
uint32 textId = DEFAULT_GOSSIP_MESSAGE; | |
if (!menuId) | |
return textId; | |
GossipMenusMapBounds menuBounds = sObjectMgr->GetGossipMenusMapBounds(menuId); | |
for (GossipMenusContainer::const_iterator itr = menuBounds.first; itr != menuBounds.second; ++itr) | |
{ | |
if (sConditionMgr->IsObjectMeetToConditions(this, source, itr->second.conditions)) | |
textId = itr->second.text_id; | |
} | |
return textId; | |
} | |
uint32 Player::GetDefaultGossipMenuForSource(WorldObject* source) | |
{ | |
switch (source->GetTypeId()) | |
{ | |
case TYPEID_UNIT: | |
return source->ToCreature()->GetCreatureTemplate()->GossipMenuId; | |
case TYPEID_GAMEOBJECT: | |
return source->ToGameObject()->GetGOInfo()->GetGossipMenuId(); | |
default: | |
break; | |
} | |
return 0; | |
} | |
/*********************************************************/ | |
/*** QUEST SYSTEM ***/ | |
/*********************************************************/ | |
void Player::PrepareQuestMenu(ObjectGuid guid) | |
{ | |
QuestRelationBounds objectQR; | |
QuestRelationBounds objectQIR; | |
// pets also can have quests | |
Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid); | |
if (creature) | |
{ | |
objectQR = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry()); | |
objectQIR = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(creature->GetEntry()); | |
} | |
else | |
{ | |
//we should obtain map pointer from GetMap() in 99% of cases. Special case | |
//only for quests which cast teleport spells on player | |
Map* _map = IsInWorld() ? GetMap() : sMapMgr->FindMap(GetMapId(), GetInstanceId()); | |
ASSERT(_map); | |
GameObject* gameObject = _map->GetGameObject(guid); | |
if (gameObject) | |
{ | |
objectQR = sObjectMgr->GetGOQuestRelationBounds(gameObject->GetEntry()); | |
objectQIR = sObjectMgr->GetGOQuestInvolvedRelationBounds(gameObject->GetEntry()); | |
} | |
else | |
return; | |
} | |
QuestMenu &qm = PlayerTalkClass->GetQuestMenu(); | |
qm.ClearMenu(); | |
for (QuestRelations::const_iterator i = objectQIR.first; i != objectQIR.second; ++i) | |
{ | |
uint32 quest_id = i->second; | |
QuestStatus status = GetQuestStatus(quest_id); | |
if (status == QUEST_STATUS_COMPLETE) | |
qm.AddMenuItem(quest_id, 4); | |
else if (status == QUEST_STATUS_INCOMPLETE) | |
qm.AddMenuItem(quest_id, 4); | |
//else if (status == QUEST_STATUS_AVAILABLE) | |
// qm.AddMenuItem(quest_id, 2); | |
} | |
for (QuestRelations::const_iterator i = objectQR.first; i != objectQR.second; ++i) | |
{ | |
uint32 quest_id = i->second; | |
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id); | |
if (!quest) | |
continue; | |
if (!CanTakeQuest(quest, false)) | |
continue; | |
if (quest->IsAutoComplete()) | |
qm.AddMenuItem(quest_id, 4); | |
else if (GetQuestStatus(quest_id) == QUEST_STATUS_NONE) | |
qm.AddMenuItem(quest_id, 2); | |
} | |
} | |
void Player::SendPreparedQuest(ObjectGuid guid) | |
{ | |
QuestMenu& questMenu = PlayerTalkClass->GetQuestMenu(); | |
if (questMenu.Empty()) | |
return; | |
// single element case | |
if (questMenu.GetMenuItemCount() == 1) | |
{ | |
QuestMenuItem const& qmi0 = questMenu.GetItem(0); | |
uint32 questId = qmi0.QuestId; | |
// Auto open | |
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) | |
{ | |
if (qmi0.QuestIcon == 4) | |
{ | |
PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, CanRewardQuest(quest, false), true); | |
return; | |
} | |
// Send completable on repeatable and autoCompletable quest if player don't have quest | |
/// @todo verify if check for !quest->IsDaily() is really correct (possibly not) | |
else | |
{ | |
Object* object = ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM); | |
if (!object || (!object->hasQuest(questId) && !object->hasInvolvedQuest(questId))) | |
{ | |
PlayerTalkClass->SendCloseGossip(); | |
return; | |
} | |
if (object->GetTypeId() != TYPEID_UNIT || object->GetUInt64Value(UNIT_NPC_FLAGS) & UNIT_NPC_FLAG_GOSSIP) | |
{ | |
if (quest->IsAutoAccept() && CanAddQuest(quest, true) && CanTakeQuest(quest, true)) | |
AddQuestAndCheckCompletion(quest, object); | |
if (quest->IsAutoComplete() && quest->IsRepeatable() && !quest->IsDailyOrWeekly()) | |
PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, CanCompleteRepeatableQuest(quest), true); | |
else | |
PlayerTalkClass->SendQuestGiverQuestDetails(quest, guid, true); | |
return; | |
} | |
} | |
} | |
} | |
PlayerTalkClass->SendQuestGiverQuestList(guid); | |
} | |
bool Player::IsActiveQuest(uint32 quest_id) const | |
{ | |
return m_QuestStatus.find(quest_id) != m_QuestStatus.end(); | |
} | |
Quest const* Player::GetNextQuest(ObjectGuid guid, Quest const* quest) const | |
{ | |
QuestRelationBounds objectQR; | |
uint32 nextQuestID = quest->GetNextQuestInChain(); | |
switch (guid.GetHigh()) | |
{ | |
case HighGuid::Player: | |
ASSERT(quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE)); | |
return sObjectMgr->GetQuestTemplate(nextQuestID); | |
case HighGuid::Creature: | |
case HighGuid::Pet: | |
case HighGuid::Vehicle: | |
{ | |
if (Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid)) | |
objectQR = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry()); | |
else | |
return nullptr; | |
break; | |
} | |
case HighGuid::GameObject: | |
{ | |
//we should obtain map pointer from GetMap() in 99% of cases. Special case | |
//only for quests which cast teleport spells on player | |
Map* _map = IsInWorld() ? GetMap() : sMapMgr->FindMap(GetMapId(), GetInstanceId()); | |
ASSERT(_map); | |
if (GameObject* gameObject = _map->GetGameObject(guid)) | |
objectQR = sObjectMgr->GetGOQuestRelationBounds(gameObject->GetEntry()); | |
else | |
return nullptr; | |
break; | |
} | |
default: | |
return nullptr; | |
} | |
// for unit and go state | |
for (QuestRelations::const_iterator itr = objectQR.first; itr != objectQR.second; ++itr) | |
{ | |
if (itr->second == nextQuestID) | |
return sObjectMgr->GetQuestTemplate(nextQuestID); | |
} | |
return nullptr; | |
} | |
bool Player::CanSeeStartQuest(Quest const* quest) | |
{ | |
if (!DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this) && SatisfyQuestClass(quest, false) && SatisfyQuestRace(quest, false) && | |
SatisfyQuestSkill(quest, false) && SatisfyQuestExclusiveGroup(quest, false) && SatisfyQuestReputation(quest, false) && | |
SatisfyQuestPreviousQuest(quest, false) && SatisfyQuestNextChain(quest, false) && | |
SatisfyQuestPrevChain(quest, false) && SatisfyQuestDay(quest, false) && SatisfyQuestWeek(quest, false) && | |
SatisfyQuestMonth(quest, false) && SatisfyQuestSeasonal(quest, false)) | |
{ | |
return int32(getLevel() + sWorld->getIntConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF)) >= quest->GetMinLevel(); | |
} | |
return false; | |
} | |
bool Player::CanTakeQuest(Quest const* quest, bool msg) | |
{ | |
return !DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this) | |
&& SatisfyQuestStatus(quest, msg) && SatisfyQuestExclusiveGroup(quest, msg) | |
&& SatisfyQuestClass(quest, msg) && SatisfyQuestRace(quest, msg) && SatisfyQuestLevel(quest, msg) | |
&& SatisfyQuestSkill(quest, msg) && SatisfyQuestReputation(quest, msg) | |
&& SatisfyQuestPreviousQuest(quest, msg) && SatisfyQuestTimed(quest, msg) | |
&& SatisfyQuestNextChain(quest, msg) && SatisfyQuestPrevChain(quest, msg) | |
&& SatisfyQuestDay(quest, msg) && SatisfyQuestWeek(quest, msg) | |
&& SatisfyQuestMonth(quest, msg) && SatisfyQuestSeasonal(quest, msg) | |
&& SatisfyQuestConditions(quest, msg); | |
} | |
bool Player::CanAddQuest(Quest const* quest, bool msg) const | |
{ | |
if (!SatisfyQuestLog(msg)) | |
return false; | |
uint32 srcitem = quest->GetSrcItemId(); | |
if (srcitem > 0) | |
{ | |
uint32 count = quest->GetSrcItemCount(); | |
ItemPosCountVec dest; | |
InventoryResult msg2 = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, srcitem, count); | |
// player already have max number (in most case 1) source item, no additional item needed and quest can be added. | |
if (msg2 == EQUIP_ERR_ITEM_MAX_COUNT) | |
return true; | |
if (msg2 != EQUIP_ERR_OK) | |
{ | |
SendEquipError(msg2, nullptr, nullptr, srcitem); | |
return false; | |
} | |
} | |
return true; | |
} | |
bool Player::CanCompleteQuest(uint32 quest_id) | |
{ | |
if (quest_id) | |
{ | |
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id); | |
if (!qInfo) | |
return false; | |
if (!qInfo->IsRepeatable() && m_RewardedQuests.find(quest_id) != m_RewardedQuests.end()) | |
return false; // not allow re-complete quest | |
// auto complete quest | |
if (qInfo->IsAutoComplete() && CanTakeQuest(qInfo, false)) | |
return true; | |
QuestStatusMap::iterator itr = m_QuestStatus.find(quest_id); | |
if (itr == m_QuestStatus.end()) | |
return false; | |
QuestStatusData &q_status = itr->second; | |
if (q_status.Status == QUEST_STATUS_INCOMPLETE) | |
{ | |
for (QuestObjective const& obj : qInfo->GetObjectives()) | |
{ | |
switch (obj.Type) | |
{ | |
case QUEST_OBJECTIVE_MONSTER: | |
case QUEST_OBJECTIVE_ITEM: | |
case QUEST_OBJECTIVE_GAMEOBJECT: | |
case QUEST_OBJECTIVE_PLAYERKILLS: | |
case QUEST_OBJECTIVE_TALKTO: | |
case QUEST_OBJECTIVE_WINPVPPETBATTLES: | |
case QUEST_OBJECTIVE_HAVE_CURRENCY: | |
case QUEST_OBJECTIVE_OBTAIN_CURRENCY: | |
if (GetQuestObjectiveData(qInfo, obj.StorageIndex) < obj.Amount) | |
return false; | |
break; | |
case QUEST_OBJECTIVE_MIN_REPUTATION: | |
if (GetReputationMgr().GetReputation(obj.ObjectID) < obj.Amount) | |
return false; | |
break; | |
case QUEST_OBJECTIVE_MAX_REPUTATION: | |
if (GetReputationMgr().GetReputation(obj.ObjectID) > obj.Amount) | |
return false; | |
break; | |
case QUEST_OBJECTIVE_MONEY: | |
if (!HasEnoughMoney(uint64(obj.Amount))) | |
return false; | |
break; | |
case QUEST_OBJECTIVE_AREATRIGGER: | |
if (!GetQuestObjectiveData(qInfo, obj.StorageIndex)) | |
return false; | |
break; | |
case QUEST_OBJECTIVE_LEARNSPELL: | |
if (!HasSpell(obj.ObjectID)) | |
return false; | |
break; | |
case QUEST_OBJECTIVE_CURRENCY: | |
if (!HasCurrency(obj.ObjectID, obj.Amount)) | |
return false; | |
break; | |
default: | |
TC_LOG_ERROR("entities.player.quest", "Player::CanCompleteQuest: Player '%s' (%s) tried to complete a quest (ID: %u) with an unknown objective type %u", | |
GetName().c_str(), GetGUID().ToString().c_str(), quest_id, obj.Type); | |
return false; | |
} | |
} | |
if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED) && q_status.Timer == 0) | |
return false; | |
return true; | |
} | |
} | |
return false; | |
} | |
bool Player::CanCompleteRepeatableQuest(Quest const* quest) | |
{ | |
// Solve problem that player don't have the quest and try complete it. | |
// if repeatable she must be able to complete event if player don't have it. | |
// Seem that all repeatable quest are DELIVER Flag so, no need to add more. | |
if (!CanTakeQuest(quest, false)) | |
return false; | |
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER)) | |
for (QuestObjective const& obj : quest->GetObjectives()) | |
if (obj.Type == QUEST_OBJECTIVE_ITEM && !HasItemCount(obj.ObjectID, obj.Amount)) | |
return false; | |
if (!CanRewardQuest(quest, false)) | |
return false; | |
return true; | |
} | |
bool Player::CanRewardQuest(Quest const* quest, bool msg) | |
{ | |
// not auto complete quest and not completed quest (only cheating case, then ignore without message) | |
if (!quest->IsDFQuest() && !quest->IsAutoComplete() && GetQuestStatus(quest->GetQuestId()) != QUEST_STATUS_COMPLETE) | |
return false; | |
// daily quest can't be rewarded (25 daily quest already completed) | |
if (!SatisfyQuestDay(quest, true) || !SatisfyQuestWeek(quest, true) || !SatisfyQuestMonth(quest, true) || !SatisfyQuestSeasonal(quest, true)) | |
return false; | |
// rewarded and not repeatable quest (only cheating case, then ignore without message) | |
if (GetQuestRewardStatus(quest->GetQuestId())) | |
return false; | |
// prevent receive reward with quest items in bank | |
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER)) | |
{ | |
for (QuestObjective const& obj : quest->GetObjectives()) | |
{ | |
if (obj.Type != QUEST_OBJECTIVE_ITEM) | |
continue; | |
if (GetItemCount(obj.ObjectID) < uint32(obj.Amount)) | |
{ | |
if (msg) | |
SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr, obj.ObjectID); | |
return false; | |
} | |
} | |
} | |
for (QuestObjective const& obj : quest->GetObjectives()) | |
{ | |
switch (obj.Type) | |
{ | |
case QUEST_OBJECTIVE_CURRENCY: | |
if (!HasCurrency(obj.ObjectID, obj.Amount)) | |
return false; | |
break; | |
case QUEST_OBJECTIVE_MONEY: | |
if (!HasEnoughMoney(uint64(obj.Amount))) | |
return false; | |
break; | |
} | |
} | |
return true; | |
} | |
void Player::AddQuestAndCheckCompletion(Quest const* quest, Object* questGiver) | |
{ | |
AddQuest(quest, questGiver); | |
if (CanCompleteQuest(quest->GetQuestId())) | |
CompleteQuest(quest->GetQuestId()); | |
if (!questGiver) | |
return; | |
switch (questGiver->GetTypeId()) | |
{ | |
case TYPEID_UNIT: | |
sScriptMgr->OnQuestAccept(this, questGiver->ToCreature(), quest); | |
questGiver->ToCreature()->AI()->sQuestAccept(this, quest); | |
break; | |
case TYPEID_ITEM: | |
case TYPEID_CONTAINER: | |
{ | |
Item* item = static_cast<Item*>(questGiver); | |
sScriptMgr->OnQuestAccept(this, item, quest); | |
// destroy not required for quest finish quest starting item | |
bool destroyItem = true; | |
for (QuestObjective const& obj : quest->GetObjectives()) | |
{ | |
if (obj.Type == QUEST_OBJECTIVE_ITEM && uint32(obj.ObjectID) == item->GetEntry() && item->GetTemplate()->GetMaxCount() > 0) | |
{ | |
destroyItem = false; | |
break; | |
} | |
} | |
if (destroyItem) | |
DestroyItem(item->GetBagSlot(), item->GetSlot(), true); | |
break; | |
} | |
case TYPEID_GAMEOBJECT: | |
sScriptMgr->OnQuestAccept(this, questGiver->ToGameObject(), quest); | |
questGiver->ToGameObject()->AI()->QuestAccept(this, quest); | |
break; | |
default: | |
break; | |
} | |
} | |
bool Player::CanRewardQuest(Quest const* quest, uint32 reward, bool msg) | |
{ | |
// prevent receive reward with quest items in bank or for not completed quest | |
if (!CanRewardQuest(quest, msg)) | |
return false; | |
ItemPosCountVec dest; | |
if (quest->GetRewChoiceItemsCount() > 0) | |
{ | |
for (uint32 i = 0; i < quest->GetRewChoiceItemsCount(); ++i) | |
{ | |
if (quest->RewardChoiceItemId[i] && quest->RewardChoiceItemId[i] == reward) | |
{ | |
InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewardChoiceItemId[i], quest->RewardChoiceItemCount[i]); | |
if (res != EQUIP_ERR_OK) | |
{ | |
SendEquipError(res, nullptr, nullptr, quest->RewardChoiceItemId[i]); | |
return false; | |
} | |
} | |
} | |
} | |
if (quest->GetRewItemsCount() > 0) | |
{ | |
for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i) | |
{ | |
if (quest->RewardItemId[i]) | |
{ | |
InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewardItemId[i], quest->RewardItemCount[i]); | |
if (res != EQUIP_ERR_OK) | |
{ | |
SendEquipError(res, nullptr, nullptr, quest->RewardItemId[i]); | |
return false; | |
} | |
} | |
} | |
} | |
// QuestPackageItem.db2 | |
if (quest->GetQuestPackageID()) | |
{ | |
bool hasFilteredQuestPackageReward = false; | |
if (std::vector<QuestPackageItemEntry const*> const* questPackageItems = sDB2Manager.GetQuestPackageItems(quest->GetQuestPackageID())) | |
{ | |
for (QuestPackageItemEntry const* questPackageItem : *questPackageItems) | |
{ | |
if (questPackageItem->ItemID != reward) | |
continue; | |
if (CanSelectQuestPackageItem(questPackageItem)) | |
{ | |
hasFilteredQuestPackageReward = true; | |
InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, questPackageItem->ItemID, questPackageItem->ItemCount); | |
if (res != EQUIP_ERR_OK) | |
{ | |
SendEquipError(res, nullptr, nullptr, questPackageItem->ItemID); | |
return false; | |
} | |
} | |
} | |
} | |
if (!hasFilteredQuestPackageReward) | |
{ | |
if (std::vector<QuestPackageItemEntry const*> const* questPackageItems = sDB2Manager.GetQuestPackageItemsFallback(quest->GetQuestPackageID())) | |
{ | |
for (QuestPackageItemEntry const* questPackageItem : *questPackageItems) | |
{ | |
if (questPackageItem->ItemID != reward) | |
continue; | |
InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, questPackageItem->ItemID, questPackageItem->ItemCount); | |
if (res != EQUIP_ERR_OK) | |
{ | |
SendEquipError(res, nullptr, nullptr, questPackageItem->ItemID); | |
return false; | |
} | |
} | |
} | |
} | |
} | |
return true; | |
} | |
void Player::AddQuest(Quest const* quest, Object* questGiver) | |
{ | |
uint16 log_slot = FindQuestSlot(0); | |
if (log_slot >= MAX_QUEST_LOG_SIZE) // Player does not have any free slot in the quest log | |
return; | |
uint32 quest_id = quest->GetQuestId(); | |
// if not exist then created with set uState == NEW and rewarded=false | |
QuestStatusData& questStatusData = m_QuestStatus[quest_id]; | |
// check for repeatable quests status reset | |
questStatusData.Status = QUEST_STATUS_INCOMPLETE; | |
int32 maxStorageIndex = 0; | |
for (QuestObjective const& obj : quest->GetObjectives()) | |
if (obj.StorageIndex > maxStorageIndex) | |
maxStorageIndex = obj.StorageIndex; | |
questStatusData.ObjectiveData.resize(maxStorageIndex+1, 0); | |
GiveQuestSourceItem(quest); | |
AdjustQuestReqItemCount(quest); | |
for (QuestObjective const& obj : quest->GetObjectives()) | |
if (obj.Type == QUEST_OBJECTIVE_MIN_REPUTATION || obj.Type == QUEST_OBJECTIVE_MAX_REPUTATION) | |
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(obj.ObjectID)) | |
GetReputationMgr().SetVisible(factionEntry); | |
uint32 qtime = 0; | |
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED)) | |
{ | |
uint32 limittime = quest->GetLimitTime(); | |
// shared timed quest | |
if (questGiver && questGiver->GetTypeId() == TYPEID_PLAYER) | |
limittime = questGiver->ToPlayer()->getQuestStatusMap()[quest_id].Timer / IN_MILLISECONDS; | |
AddTimedQuest(quest_id); | |
questStatusData.Timer = limittime * IN_MILLISECONDS; | |
qtime = static_cast<uint32>(time(nullptr)) + limittime; | |
} | |
else | |
questStatusData.Timer = 0; | |
if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP)) | |
{ | |
pvpInfo.IsHostile = true; | |
UpdatePvPState(); | |
} | |
SetQuestSlot(log_slot, quest_id, qtime); | |
m_QuestStatusSave[quest_id] = QUEST_DEFAULT_SAVE_TYPE; | |
StartCriteriaTimer(CRITERIA_TIMED_TYPE_QUEST, quest_id); | |
SendQuestUpdate(quest_id); | |
if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled | |
{ | |
// prepare Quest Tracker datas | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_QUEST_TRACK); | |
stmt->setUInt32(0, quest_id); | |
stmt->setUInt64(1, GetGUID().GetCounter()); | |
stmt->setString(2, GitRevision::GetHash()); | |
stmt->setString(3, GitRevision::GetDate()); | |
// add to Quest Tracker | |
CharacterDatabase.Execute(stmt); | |
} | |
} | |
void Player::CompleteQuest(uint32 quest_id) | |
{ | |
if (quest_id) | |
{ | |
SetQuestStatus(quest_id, QUEST_STATUS_COMPLETE); | |
uint16 log_slot = FindQuestSlot(quest_id); | |
if (log_slot < MAX_QUEST_LOG_SIZE) | |
SetQuestSlotState(log_slot, QUEST_STATE_COMPLETE); | |
if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id)) | |
{ | |
if (qInfo->HasFlag(QUEST_FLAGS_TRACKING)) | |
RewardQuest(qInfo, 0, this, false); | |
else | |
SendQuestComplete(qInfo); | |
} | |
} | |
if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled | |
{ | |
// prepare Quest Tracker data | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_COMPLETE_TIME); | |
stmt->setUInt32(0, quest_id); | |
stmt->setUInt64(1, GetGUID().GetCounter()); | |
// add to Quest Tracker | |
CharacterDatabase.Execute(stmt); | |
} | |
} | |
void Player::IncompleteQuest(uint32 quest_id) | |
{ | |
if (quest_id) | |
{ | |
SetQuestStatus(quest_id, QUEST_STATUS_INCOMPLETE); | |
uint16 log_slot = FindQuestSlot(quest_id); | |
if (log_slot < MAX_QUEST_LOG_SIZE) | |
RemoveQuestSlotState(log_slot, QUEST_STATE_COMPLETE); | |
} | |
} | |
uint32 Player::GetQuestMoneyReward(Quest const* quest) const | |
{ | |
return quest->MoneyValue(getLevel()) * sWorld->getRate(RATE_MONEY_QUEST); | |
} | |
uint32 Player::GetQuestXPReward(Quest const* quest) | |
{ | |
bool rewarded = (m_RewardedQuests.find(quest->GetQuestId()) != m_RewardedQuests.end()); | |
// Not give XP in case already completed once repeatable quest | |
if (rewarded && !quest->IsDFQuest()) | |
return 0; | |
uint32 XP = quest->XPValue(getLevel()) * sWorld->getRate(RATE_XP_QUEST); | |
// handle SPELL_AURA_MOD_XP_QUEST_PCT auras | |
Unit::AuraEffectList const& ModXPPctAuras = GetAuraEffectsByType(SPELL_AURA_MOD_XP_QUEST_PCT); | |
for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i) | |
AddPct(XP, (*i)->GetAmount()); | |
return XP; | |
} | |
bool Player::CanSelectQuestPackageItem(QuestPackageItemEntry const* questPackageItem) const | |
{ | |
ItemTemplate const* rewardProto = sObjectMgr->GetItemTemplate(questPackageItem->ItemID); | |
if (!rewardProto) | |
return false; | |
if ((rewardProto->GetFlags2() & ITEM_FLAG2_FACTION_ALLIANCE && GetTeam() != ALLIANCE) || | |
(rewardProto->GetFlags2() & ITEM_FLAG2_FACTION_HORDE && GetTeam() != HORDE)) | |
return false; | |
switch (questPackageItem->FilterType) | |
{ | |
case QUEST_PACKAGE_FILTER_LOOT_SPECIALIZATION: | |
return rewardProto->IsUsableByLootSpecialization(this); | |
case QUEST_PACKAGE_FILTER_CLASS: | |
return (rewardProto->ItemSpecClassMask & getClassMask()) != 0; | |
case QUEST_PACKAGE_FILTER_EVERYONE: | |
return true; | |
default: | |
break; | |
} | |
return false; | |
} | |
void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, bool announce) | |
{ | |
//this THING should be here to protect code from quest, which cast on player far teleport as a reward | |
//should work fine, cause far teleport will be executed in Player::Update() | |
SetCanDelayTeleport(true); | |
uint32 quest_id = quest->GetQuestId(); | |
for (QuestObjective const& obj : quest->GetObjectives()) | |
{ | |
switch (obj.Type) | |
{ | |
case QUEST_OBJECTIVE_ITEM: | |
if (!(quest->GetFlagsEx() & QUEST_FLAGS_EX_KEEP_ADDITIONAL_ITEMS)) | |
DestroyItemCount(obj.ObjectID, obj.Amount, true); | |
break; | |
case QUEST_OBJECTIVE_CURRENCY: | |
ModifyCurrency(obj.ObjectID, -int32(obj.Amount), false, true); | |
break; | |
} | |
} | |
if (!(quest->GetFlagsEx() & QUEST_FLAGS_EX_KEEP_ADDITIONAL_ITEMS)) | |
{ | |
for (uint8 i = 0; i < QUEST_ITEM_DROP_COUNT; ++i) | |
{ | |
if (quest->ItemDrop[i]) | |
{ | |
uint32 count = quest->ItemDropQuantity[i]; | |
DestroyItemCount(quest->ItemDrop[i], count ? count : 9999, true); | |
} | |
} | |
} | |
RemoveTimedQuest(quest_id); | |
ItemTemplate const* rewardProto = sObjectMgr->GetItemTemplate(reward); | |
if (rewardProto && quest->GetRewChoiceItemsCount()) | |
{ | |
for (uint32 i = 0; i < quest->GetRewChoiceItemsCount(); ++i) | |
{ | |
if (quest->RewardChoiceItemId[i] && quest->RewardChoiceItemId[i] == reward) | |
{ | |
ItemPosCountVec dest; | |
if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, reward, quest->RewardChoiceItemCount[i]) == EQUIP_ERR_OK) | |
{ | |
Item* item = StoreNewItem(dest, reward, true, Item::GenerateItemRandomPropertyId(reward)); | |
SendNewItem(item, quest->RewardChoiceItemCount[i], true, false); | |
} | |
} | |
} | |
} | |
// QuestPackageItem.db2 | |
if (rewardProto && quest->GetQuestPackageID()) | |
{ | |
bool hasFilteredQuestPackageReward = false; | |
if (std::vector<QuestPackageItemEntry const*> const* questPackageItems = sDB2Manager.GetQuestPackageItems(quest->GetQuestPackageID())) | |
{ | |
for (QuestPackageItemEntry const* questPackageItem : *questPackageItems) | |
{ | |
if (questPackageItem->ItemID != reward) | |
continue; | |
if (CanSelectQuestPackageItem(questPackageItem)) | |
{ | |
hasFilteredQuestPackageReward = true; | |
ItemPosCountVec dest; | |
if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, questPackageItem->ItemID, questPackageItem->ItemCount) == EQUIP_ERR_OK) | |
{ | |
Item* item = StoreNewItem(dest, questPackageItem->ItemID, true, Item::GenerateItemRandomPropertyId(questPackageItem->ItemID)); | |
SendNewItem(item, questPackageItem->ItemCount, true, false); | |
} | |
} | |
} | |
} | |
if (!hasFilteredQuestPackageReward) | |
{ | |
if (std::vector<QuestPackageItemEntry const*> const* questPackageItems = sDB2Manager.GetQuestPackageItemsFallback(quest->GetQuestPackageID())) | |
{ | |
for (QuestPackageItemEntry const* questPackageItem : *questPackageItems) | |
{ | |
if (questPackageItem->ItemID != reward) | |
continue; | |
ItemPosCountVec dest; | |
if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, questPackageItem->ItemID, questPackageItem->ItemCount) == EQUIP_ERR_OK) | |
{ | |
Item* item = StoreNewItem(dest, questPackageItem->ItemID, true, Item::GenerateItemRandomPropertyId(questPackageItem->ItemID)); | |
SendNewItem(item, questPackageItem->ItemCount, true, false); | |
} | |
} | |
} | |
} | |
} | |
if (quest->GetRewItemsCount() > 0) | |
{ | |
for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i) | |
{ | |
if (uint32 itemId = quest->RewardItemId[i]) | |
{ | |
ItemPosCountVec dest; | |
if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, quest->RewardItemCount[i]) == EQUIP_ERR_OK) | |
{ | |
Item* item = StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId)); | |
SendNewItem(item, quest->RewardItemCount[i], true, false); | |
} | |
else if (quest->IsDFQuest()) | |
SendItemRetrievalMail(quest->RewardItemId[i], quest->RewardItemCount[i]); | |
} | |
} | |
} | |
for (uint8 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i) | |
if (quest->RewardCurrencyId[i]) | |
ModifyCurrency(quest->RewardCurrencyId[i], quest->RewardCurrencyCount[i]); | |
if (uint32 skill = quest->GetRewardSkillId()) | |
UpdateSkillPro(skill, 1000, quest->GetRewardSkillPoints()); | |
RewardReputation(quest); | |
uint16 log_slot = FindQuestSlot(quest_id); | |
if (log_slot < MAX_QUEST_LOG_SIZE) | |
SetQuestSlot(log_slot, 0); | |
uint32 XP = GetQuestXPReward(quest); | |
int32 moneyRew = 0; | |
if (getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) | |
GiveXP(XP, nullptr); | |
else | |
moneyRew = int32(quest->GetRewMoneyMaxLevel() * sWorld->getRate(RATE_DROP_MONEY)); | |
moneyRew += GetQuestMoneyReward(quest); | |
if (moneyRew) | |
{ | |
ModifyMoney(moneyRew); | |
if (moneyRew > 0) | |
UpdateCriteria(CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, uint32(moneyRew)); | |
} | |
// honor reward | |
if (uint32 honor = quest->CalculateHonorGain(getLevel())) | |
RewardHonor(nullptr, 0, honor); | |
// title reward | |
if (quest->GetRewTitle()) | |
{ | |
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(quest->GetRewTitle())) | |
SetTitle(titleEntry); | |
} | |
// Send reward mail | |
if (uint32 mail_template_id = quest->GetRewMailTemplateId()) | |
{ | |
/// @todo Poor design of mail system | |
SQLTransaction trans = CharacterDatabase.BeginTransaction(); | |
MailDraft(mail_template_id).SendMailTo(trans, this, questGiver, MAIL_CHECK_MASK_HAS_BODY, quest->GetRewMailDelaySecs()); | |
CharacterDatabase.CommitTransaction(trans); | |
} | |
if (quest->IsDaily() || quest->IsDFQuest()) | |
{ | |
SetDailyQuestStatus(quest_id); | |
if (quest->IsDaily()) | |
{ | |
UpdateCriteria(CRITERIA_TYPE_COMPLETE_DAILY_QUEST, quest_id); | |
UpdateCriteria(CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY, quest_id); | |
} | |
} | |
else if (quest->IsWeekly()) | |
SetWeeklyQuestStatus(quest_id); | |
else if (quest->IsMonthly()) | |
SetMonthlyQuestStatus(quest_id); | |
else if (quest->IsSeasonal()) | |
SetSeasonalQuestStatus(quest_id); | |
RemoveActiveQuest(quest_id, false); | |
m_RewardedQuests.insert(quest_id); | |
m_RewardedQuestsSave[quest_id] = QUEST_DEFAULT_SAVE_TYPE; | |
// StoreNewItem, mail reward, etc. save data directly to the database | |
// to prevent exploitable data desynchronisation we save the quest status to the database too | |
// (to prevent rewarding this quest another time while rewards were already given out) | |
SQLTransaction trans = SQLTransaction(nullptr); | |
_SaveQuestStatus(trans); | |
if (announce) | |
SendQuestReward(quest, XP); | |
// cast spells after mark quest complete (some spells have quest completed state requirements in spell_area data) | |
if (quest->GetRewSpell() > 0) | |
{ | |
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(quest->GetRewSpell()); | |
if (questGiver->isType(TYPEMASK_UNIT) && !spellInfo->HasEffect(DIFFICULTY_NONE, SPELL_EFFECT_LEARN_SPELL) && !spellInfo->HasEffect(DIFFICULTY_NONE, SPELL_EFFECT_CREATE_ITEM) && !spellInfo->HasEffect(DIFFICULTY_NONE, SPELL_EFFECT_APPLY_AURA)) | |
{ | |
if (Unit* unit = questGiver->ToUnit()) | |
unit->CastSpell(this, quest->GetRewSpell(), true); | |
} | |
else | |
CastSpell(this, quest->GetRewSpell(), true); | |
} | |
else | |
{ | |
for (uint32 i = 0; i < QUEST_REWARD_DISPLAY_SPELL_COUNT; ++i) | |
{ | |
if (quest->RewardDisplaySpell[i] > 0) | |
{ | |
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(quest->RewardDisplaySpell[i]); | |
if (questGiver->isType(TYPEMASK_UNIT) && !spellInfo->HasEffect(DIFFICULTY_NONE, SPELL_EFFECT_LEARN_SPELL) && !spellInfo->HasEffect(DIFFICULTY_NONE, SPELL_EFFECT_CREATE_ITEM)) | |
{ | |
if (Unit* unit = questGiver->ToUnit()) | |
unit->CastSpell(this, quest->RewardDisplaySpell[i], true); | |
} | |
else | |
CastSpell(this, quest->RewardDisplaySpell[i], true); | |
} | |
} | |
} | |
if (quest->GetZoneOrSort() > 0) | |
UpdateCriteria(CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, quest->GetZoneOrSort()); | |
UpdateCriteria(CRITERIA_TYPE_COMPLETE_QUEST_COUNT); | |
UpdateCriteria(CRITERIA_TYPE_COMPLETE_QUEST, quest->GetQuestId()); | |
if (uint32 questBit = sDB2Manager.GetQuestUniqueBitFlag(quest_id)) | |
SetQuestCompletedBit(questBit, true); | |
if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP)) | |
{ | |
pvpInfo.IsHostile = pvpInfo.IsInHostileArea || HasPvPForcingQuest(); | |
UpdatePvPState(); | |
} | |
SendQuestUpdate(quest_id); | |
//lets remove flag for delayed teleports | |
SetCanDelayTeleport(false); | |
} | |
void Player::FailQuest(uint32 questId) | |
{ | |
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) | |
{ | |
// Already complete quests shouldn't turn failed. | |
if (GetQuestStatus(questId) == QUEST_STATUS_COMPLETE && !quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED)) | |
return; | |
SetQuestStatus(questId, QUEST_STATUS_FAILED); | |
uint16 log_slot = FindQuestSlot(questId); | |
if (log_slot < MAX_QUEST_LOG_SIZE) | |
{ | |
SetQuestSlotTimer(log_slot, 1); | |
SetQuestSlotState(log_slot, QUEST_STATE_FAIL); | |
} | |
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED)) | |
{ | |
QuestStatusData& q_status = m_QuestStatus[questId]; | |
RemoveTimedQuest(questId); | |
q_status.Timer = 0; | |
SendQuestTimerFailed(questId); | |
} | |
else | |
SendQuestFailed(questId); | |
// Destroy quest items on quest failure. | |
for (QuestObjective const& obj : quest->GetObjectives()) | |
if (obj.Type == QUEST_OBJECTIVE_ITEM) | |
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(obj.ObjectID)) | |
if (itemTemplate->GetBonding() == BIND_QUEST) | |
DestroyItemCount(obj.ObjectID, obj.Amount, true, true); | |
// Destroy items received during the quest. | |
for (uint8 i = 0; i < QUEST_ITEM_DROP_COUNT; ++i) | |
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i])) | |
if (quest->ItemDropQuantity[i] && itemTemplate->GetBonding() == BIND_QUEST) | |
DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true, true); | |
} | |
} | |
void Player::AbandonQuest(uint32 questId) | |
{ | |
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) | |
{ | |
// Destroy quest items on quest abandon. | |
for (QuestObjective const& obj : quest->GetObjectives()) | |
if (obj.Type == QUEST_OBJECTIVE_ITEM) | |
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(obj.ObjectID)) | |
if (itemTemplate->GetBonding() == BIND_QUEST) | |
DestroyItemCount(obj.ObjectID, obj.Amount, true, true); | |
// Destroy items received during the quest. | |
for (uint8 i = 0; i < QUEST_ITEM_DROP_COUNT; ++i) | |
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i])) | |
if (quest->ItemDropQuantity[i] && itemTemplate->GetBonding() == BIND_QUEST) | |
DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true, true); | |
} | |
} | |
bool Player::SatisfyQuestSkill(Quest const* qInfo, bool msg) const | |
{ | |
uint32 skill = qInfo->GetRequiredSkill(); | |
// skip 0 case RequiredSkill | |
if (skill == 0) | |
return true; | |
// check skill value | |
if (GetSkillValue(skill) < qInfo->GetRequiredSkillValue()) | |
{ | |
if (msg) | |
{ | |
SendCanTakeQuestResponse(QUEST_ERR_NONE); | |
TC_LOG_DEBUG("misc", "Player::SatisfyQuestSkill: Sent QUEST_ERR_NONE (QuestID: %u) because player '%s' (%s) doesn't have the required skill value.", | |
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str()); | |
} | |
return false; | |
} | |
return true; | |
} | |
bool Player::SatisfyQuestLevel(Quest const* qInfo, bool msg) const | |
{ | |
if (getLevel() < qInfo->GetMinLevel()) | |
{ | |
if (msg) | |
{ | |
SendCanTakeQuestResponse(QUEST_ERR_FAILED_LOW_LEVEL); | |
TC_LOG_DEBUG("misc", "Player::SatisfyQuestLevel: Sent QUEST_ERR_FAILED_LOW_LEVEL (QuestID: %u) because player '%s' (%s) doesn't have the required (min) level.", | |
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str()); | |
} | |
return false; | |
} | |
if (qInfo->GetMaxLevel() > 0 && getLevel() > qInfo->GetMaxLevel()) | |
{ | |
if (msg) | |
{ | |
SendCanTakeQuestResponse(QUEST_ERR_NONE); // There doesn't seem to be a specific response for too high player level | |
TC_LOG_DEBUG("misc", "Player::SatisfyQuestLevel: Sent QUEST_ERR_FAILED_LOW_LEVEL (QuestID: %u) because player '%s' (%s) doesn't have the required (max) level.", | |
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str()); | |
} | |
return false; | |
} | |
return true; | |
} | |
bool Player::SatisfyQuestLog(bool msg) const | |
{ | |
// exist free slot | |
if (FindQuestSlot(0) < MAX_QUEST_LOG_SIZE) | |
return true; | |
if (msg) | |
{ | |
WorldPackets::Quest::QuestLogFull data; | |
GetSession()->SendPacket(data.Write()); | |
} | |
return false; | |
} | |
bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg) | |
{ | |
// No previous quest (might be first quest in a series) | |
if (qInfo->prevQuests.empty()) | |
return true; | |
for (Quest::PrevQuests::const_iterator iter = qInfo->prevQuests.begin(); iter != qInfo->prevQuests.end(); ++iter) | |
{ | |
uint32 prevId = abs(*iter); | |
Quest const* qPrevInfo = sObjectMgr->GetQuestTemplate(prevId); | |
if (qPrevInfo) | |
{ | |
// If any of the positive previous quests completed, return true | |
if (*iter > 0 && m_RewardedQuests.find(prevId) != m_RewardedQuests.end()) | |
{ | |
// skip one-from-all exclusive group | |
if (qPrevInfo->GetExclusiveGroup() >= 0) | |
return true; | |
// each-from-all exclusive group (< 0) | |
// can be start if only all quests in prev quest exclusive group completed and rewarded | |
ObjectMgr::ExclusiveQuestGroupsBounds range(sObjectMgr->mExclusiveQuestGroups.equal_range(qPrevInfo->GetExclusiveGroup())); | |
for (; range.first != range.second; ++range.first) | |
{ | |
uint32 exclude_Id = range.first->second; | |
// skip checked quest id, only state of other quests in group is interesting | |
if (exclude_Id == prevId) | |
continue; | |
// alternative quest from group also must be completed and rewarded (reported) | |
if (m_RewardedQuests.find(exclude_Id) == m_RewardedQuests.end()) | |
{ | |
if (msg) | |
{ | |
SendCanTakeQuestResponse(QUEST_ERR_NONE); | |
TC_LOG_DEBUG("misc", "Player::SatisfyQuestPreviousQuest: Sent QUEST_ERR_NONE (QuestID: %u) because player '%s' (%s) doesn't have the required quest (1).", | |
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str()); | |
} | |
return false; | |
} | |
} | |
return true; | |
} | |
// If any of the negative previous quests active, return true | |
if (*iter < 0 && GetQuestStatus(prevId) != QUEST_STATUS_NONE) | |
{ | |
// skip one-from-all exclusive group | |
if (qPrevInfo->GetExclusiveGroup() >= 0) | |
return true; | |
// each-from-all exclusive group (< 0) | |
// can be start if only all quests in prev quest exclusive group active | |
ObjectMgr::ExclusiveQuestGroupsBounds range(sObjectMgr->mExclusiveQuestGroups.equal_range(qPrevInfo->GetExclusiveGroup())); | |
for (; range.first != range.second; ++range.first) | |
{ | |
uint32 exclude_Id = range.first->second; | |
// skip checked quest id, only state of other quests in group is interesting | |
if (exclude_Id == prevId) | |
continue; | |
// alternative quest from group also must be active | |
if (GetQuestStatus(exclude_Id) != QUEST_STATUS_NONE) | |
{ | |
if (msg) | |
{ | |
SendCanTakeQuestResponse(QUEST_ERR_NONE); | |
TC_LOG_DEBUG("misc", "Player::SatisfyQuestPreviousQuest: Sent QUEST_ERR_NONE (QuestID: %u) because player '%s' (%s) doesn't have the required quest (2).", | |
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str()); | |
} | |
return false; | |
} | |
} | |
return true; | |
} | |
} | |
} | |
// Has only positive prev. quests in non-rewarded state | |
// and negative prev. quests in non-active state | |
if (msg) | |
{ | |
SendCanTakeQuestResponse(QUEST_ERR_NONE); | |
TC_LOG_DEBUG("misc", "Player::SatisfyQuestPreviousQuest: Sent QUEST_ERR_NONE (QuestID: %u) because player '%s' (%s) doesn't have required quest (3).", | |
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str()); | |
} | |
return false; | |
} | |
bool Player::SatisfyQuestClass(Quest const* qInfo, bool msg) const | |
{ | |
uint32 reqClass = qInfo->GetAllowableClasses(); | |
if (reqClass == 0) | |
return true; | |
if ((reqClass & getClassMask()) == 0) | |
{ | |
if (msg) | |
{ | |
SendCanTakeQuestResponse(QUEST_ERR_NONE); | |
TC_LOG_DEBUG("misc", "Player::SatisfyQuestClass: Sent QUEST_ERR_NONE (QuestID: %u) because player '%s' (%s) doesn't have required class.", | |
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str()); | |
} | |
return false; | |
} | |
return true; | |
} | |
bool Player::SatisfyQuestRace(Quest const* qInfo, bool msg) const | |
{ | |
int32 reqraces = qInfo->GetAllowableRaces(); | |
if (reqraces == -1) | |
return true; | |
if ((reqraces & getRaceMask()) == 0) | |
{ | |
if (msg) | |
{ | |
SendCanTakeQuestResponse(QUEST_ERR_FAILED_WRONG_RACE); | |
TC_LOG_DEBUG("misc", "Player::SatisfyQuestRace: Sent QUEST_ERR_FAILED_WRONG_RACE (QuestID: %u) because player '%s' (%s) doesn't have required race.", | |
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str()); | |
} | |
return false; | |
} | |
return true; | |
} | |
bool Player::SatisfyQuestReputation(Quest const* qInfo, bool msg) | |
{ | |
uint32 fIdMin = qInfo->GetRequiredMinRepFaction(); //Min required rep | |
if (fIdMin && GetReputationMgr().GetReputation(fIdMin) < qInfo->GetRequiredMinRepValue()) | |
{ | |
if (msg) | |
{ | |
SendCanTakeQuestResponse(QUEST_ERR_NONE); | |
TC_LOG_DEBUG("misc", "Player::SatisfyQuestReputation: Sent QUEST_ERR_NONE (QuestID: %u) because player '%s' (%s) doesn't required reputation (min).", | |
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str()); | |
} | |
return false; | |
} | |
uint32 fIdMax = qInfo->GetRequiredMaxRepFaction(); //Max required rep | |
if (fIdMax && GetReputationMgr().GetReputation(fIdMax) >= qInfo->GetRequiredMaxRepValue()) | |
{ | |
if (msg) | |
{ | |
SendCanTakeQuestResponse(QUEST_ERR_NONE); | |
TC_LOG_DEBUG("misc", "SatisfyQuestReputation: Sent QUEST_ERR_NONE (QuestID: %u) because player '%s' (%s) doesn't required reputation (max).", | |
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str()); | |
} | |
return false; | |
} | |
/** @todo 6.x investigate if it's still needed | |
// ReputationObjective2 does not seem to be an objective requirement but a requirement | |
// to be able to accept the quest | |
uint32 fIdObj = qInfo->GetRepObjectiveFaction2(); | |
if (fIdObj && GetReputationMgr().GetReputation(fIdObj) >= qInfo->GetRepObjectiveValue2()) | |
{ | |
if (msg) | |
{ | |
SendCanTakeQuestResponse(QUEST_ERR_NONE); | |
TC_LOG_DEBUG("misc", "SatisfyQuestReputation: Sent QUEST_ERR_NONE (questId: %u) because player does not have required reputation (ReputationObjective2).", qInfo->GetQuestId()); | |
} | |
return false; | |
}**/ | |
return true; | |
} | |
bool Player::SatisfyQuestStatus(Quest const* qInfo, bool msg) const | |
{ | |
if (GetQuestStatus(qInfo->GetQuestId()) != QUEST_STATUS_NONE) | |
{ | |
if (msg) | |
{ | |
SendCanTakeQuestResponse(QUEST_ERR_ALREADY_ON1); | |
TC_LOG_DEBUG("misc", "Player::SatisfyQuestStatus: Sent QUEST_ERR_ALREADY_ON1 (QuestID: %u) because player '%s' (%s) quest status is not NONE.", | |
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str()); | |
} | |
return false; | |
} | |
return true; | |
} | |
bool Player::SatisfyQuestConditions(Quest const* qInfo, bool msg) | |
{ | |
if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_QUEST_ACCEPT, qInfo->GetQuestId(), this)) | |
{ | |
if (msg) | |
{ | |
SendCanTakeQuestResponse(QUEST_ERR_NONE); | |
TC_LOG_DEBUG("misc", "Player::SatisfyQuestConditions: Sent QUEST_ERR_NONE (QuestID: %u) because player '%s' (%s) doesn't meet conditions.", | |
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str()); | |
} | |
TC_LOG_DEBUG("condition", "Player::SatisfyQuestConditions: conditions not met for quest %u", qInfo->GetQuestId()); | |
return false; | |
} | |
return true; | |
} | |
bool Player::SatisfyQuestTimed(Quest const* qInfo, bool msg) const | |
{ | |
if (!m_timedquests.empty() && qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED)) | |
{ | |
if (msg) | |
{ | |
SendCanTakeQuestResponse(QUEST_ERR_ONLY_ONE_TIMED); | |
TC_LOG_DEBUG("misc", "Player::SatisfyQuestTimed: Sent QUEST_ERR_ONLY_ONE_TIMED (QuestID: %u) because player '%s' (%s) is already on a timed quest.", | |
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str()); | |
} | |
return false; | |
} | |
return true; | |
} | |
bool Player::SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg) | |
{ | |
// non positive exclusive group, if > 0 then can be start if any other quest in exclusive group already started/completed | |
if (qInfo->GetExclusiveGroup() <= 0) | |
return true; | |
ObjectMgr::ExclusiveQuestGroupsBounds range(sObjectMgr->mExclusiveQuestGroups.equal_range(qInfo->GetExclusiveGroup())); | |
for (; range.first != range.second; ++range.first) | |
{ | |
uint32 exclude_Id = range.first->second; | |
// skip checked quest id, only state of other quests in group is interesting | |
if (exclude_Id == qInfo->GetQuestId()) | |
continue; | |
// not allow have daily quest if daily quest from exclusive group already recently completed | |
Quest const* Nquest = sObjectMgr->GetQuestTemplate(exclude_Id); | |
ASSERT(Nquest); | |
if (!SatisfyQuestDay(Nquest, false) || !SatisfyQuestWeek(Nquest, false) || !SatisfyQuestSeasonal(Nquest, false)) | |
{ | |
if (msg) | |
{ | |
SendCanTakeQuestResponse(QUEST_ERR_NONE); | |
TC_LOG_DEBUG("misc", "Player::SatisfyQuestExclusiveGroup: Sent QUEST_ERR_NONE (QuestID: %u) because player '%s' (%s) already did daily quests in exclusive group.", | |
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str()); | |
} | |
return false; | |
} | |
// alternative quest already started or completed - but don't check rewarded states if both are repeatable | |
if (GetQuestStatus(exclude_Id) != QUEST_STATUS_NONE || (!(qInfo->IsRepeatable() && Nquest->IsRepeatable()) && (m_RewardedQuests.find(exclude_Id) != m_RewardedQuests.end()))) | |
{ | |
if (msg) | |
{ | |
SendCanTakeQuestResponse(QUEST_ERR_NONE); | |
TC_LOG_DEBUG("misc", "Player::SatisfyQuestExclusiveGroup: Sent QUEST_ERR_NONE (QuestID: %u) because player '%s' (%s) already did quest in exclusive group.", | |
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str()); | |
} | |
return false; | |
} | |
} | |
return true; | |
} | |
bool Player::SatisfyQuestNextChain(Quest const* qInfo, bool msg) const | |
{ | |
uint32 nextQuest = qInfo->GetNextQuestInChain(); | |
if (!nextQuest) | |
return true; | |
// next quest in chain already started or completed | |
if (GetQuestStatus(nextQuest) != QUEST_STATUS_NONE) // GetQuestStatus returns QUEST_STATUS_COMPLETED for rewarded quests | |
{ | |
if (msg) | |
{ | |
SendCanTakeQuestResponse(QUEST_ERR_NONE); | |
TC_LOG_DEBUG("misc", "Player::SatisfyQuestNextChain: Sent QUEST_ERR_NONE (QuestID: %u) because player '%s' (%s) already did or started next quest in chain.", | |
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str()); | |
} | |
return false; | |
} | |
// check for all quests further up the chain | |
// only necessary if there are quest chains with more than one quest that can be skipped | |
//return SatisfyQuestNextChain(qInfo->GetNextQuestInChain(), msg); | |
return true; | |
} | |
bool Player::SatisfyQuestPrevChain(Quest const* qInfo, bool msg) | |
{ | |
// No previous quest in chain | |
if (qInfo->prevChainQuests.empty()) | |
return true; | |
for (Quest::PrevChainQuests::const_iterator iter = qInfo->prevChainQuests.begin(); iter != qInfo->prevChainQuests.end(); ++iter) | |
{ | |
QuestStatusMap::const_iterator itr = m_QuestStatus.find(*iter); | |
// If any of the previous quests in chain active, return false | |
if (itr != m_QuestStatus.end() && itr->second.Status != QUEST_STATUS_NONE) | |
{ | |
if (msg) | |
{ | |
SendCanTakeQuestResponse(QUEST_ERR_NONE); | |
TC_LOG_DEBUG("misc", "Player::SatisfyQuestNextChain: Sent QUEST_ERR_NONE (QuestID: %u) because player '%s' (%s) already did or started next quest in chain.", | |
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str()); | |
} | |
return false; | |
} | |
// check for all quests further down the chain | |
// only necessary if there are quest chains with more than one quest that can be skipped | |
//if (!SatisfyQuestPrevChain(prevId, msg)) | |
// return false; | |
} | |
// No previous quest in chain active | |
return true; | |
} | |
bool Player::SatisfyQuestDay(Quest const* qInfo, bool /*msg*/) const | |
{ | |
if (!qInfo->IsDaily() && !qInfo->IsDFQuest()) | |
return true; | |
if (qInfo->IsDFQuest()) | |
{ | |
if (m_DFQuests.find(qInfo->GetQuestId()) != m_DFQuests.end()) | |
return false; | |
return true; | |
} | |
std::vector<uint32> const& dailies = GetDynamicValues(PLAYER_DYNAMIC_FIELD_DAILY_QUESTS); | |
for (uint32 dailyQuestId : dailies) | |
if (dailyQuestId == qInfo->GetQuestId()) | |
return false; | |
return true; | |
} | |
bool Player::SatisfyQuestWeek(Quest const* qInfo, bool /*msg*/) | |
{ | |
if (!qInfo->IsWeekly() || m_weeklyquests.empty()) | |
return true; | |
// if not found in cooldown list | |
return m_weeklyquests.find(qInfo->GetQuestId()) == m_weeklyquests.end(); | |
} | |
bool Player::SatisfyQuestSeasonal(Quest const* qInfo, bool /*msg*/) | |
{ | |
if (!qInfo->IsSeasonal() || m_seasonalquests.empty()) | |
return true; | |
uint16 eventId = sGameEventMgr->GetEventIdForQuest(qInfo); | |
if (m_seasonalquests.find(eventId) == m_seasonalquests.end() || m_seasonalquests[eventId].empty()) | |
return true; | |
// if not found in cooldown list | |
return m_seasonalquests[eventId].find(qInfo->GetQuestId()) == m_seasonalquests[eventId].end(); | |
} | |
bool Player::SatisfyQuestMonth(Quest const* qInfo, bool /*msg*/) | |
{ | |
if (!qInfo->IsMonthly() || m_monthlyquests.empty()) | |
return true; | |
// if not found in cooldown list | |
return m_monthlyquests.find(qInfo->GetQuestId()) == m_monthlyquests.end(); | |
} | |
bool Player::GiveQuestSourceItem(Quest const* quest) | |
{ | |
uint32 srcitem = quest->GetSrcItemId(); | |
if (srcitem > 0) | |
{ | |
uint32 count = quest->GetSrcItemCount(); | |
if (count <= 0) | |
count = 1; | |
ItemPosCountVec dest; | |
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, srcitem, count); | |
if (msg == EQUIP_ERR_OK) | |
{ | |
Item* item = StoreNewItem(dest, srcitem, true); | |
SendNewItem(item, count, true, false); | |
return true; | |
} | |
// player already have max amount required item, just report success | |
if (msg == EQUIP_ERR_ITEM_MAX_COUNT) | |
return true; | |
SendEquipError(msg, nullptr, nullptr, srcitem); | |
return false; | |
} | |
return true; | |
} | |
bool Player::TakeQuestSourceItem(uint32 questId, bool msg) | |
{ | |
Quest const* quest = sObjectMgr->GetQuestTemplate(questId); | |
if (quest) | |
{ | |
uint32 srcItemId = quest->GetSrcItemId(); | |
ItemTemplate const* item = sObjectMgr->GetItemTemplate(srcItemId); | |
if (srcItemId > 0) | |
{ | |
uint32 count = quest->GetSrcItemCount(); | |
if (count <= 0) | |
count = 1; | |
// exist two cases when destroy source quest item not possible: | |
// a) non un-equippable item (equipped non-empty bag, for example) | |
// b) when quest is started from an item and item also is needed in | |
// the end as RequiredItemId | |
InventoryResult res = CanUnequipItems(srcItemId, count); | |
if (res != EQUIP_ERR_OK) | |
{ | |
if (msg) | |
SendEquipError(res, nullptr, nullptr, srcItemId); | |
return false; | |
} | |
ASSERT(item); | |
bool destroyItem = true; | |
if (item->GetStartQuest() == questId) | |
for (QuestObjective const& obj : quest->GetObjectives()) | |
if (obj.Type == QUEST_OBJECTIVE_ITEM && srcItemId == uint32(obj.ObjectID)) | |
destroyItem = false; | |
if (destroyItem) | |
DestroyItemCount(srcItemId, count, true, true); | |
} | |
} | |
return true; | |
} | |
bool Player::GetQuestRewardStatus(uint32 quest_id) const | |
{ | |
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id); | |
if (qInfo) | |
{ | |
if (qInfo->IsSeasonal() && !qInfo->IsRepeatable()) | |
{ | |
uint16 eventId = sGameEventMgr->GetEventIdForQuest(qInfo); | |
auto seasonalQuestItr = m_seasonalquests.find(eventId); | |
if (seasonalQuestItr != m_seasonalquests.end()) | |
return seasonalQuestItr->second.find(quest_id) != seasonalQuestItr->second.end(); | |
return false; | |
} | |
// for repeatable quests: rewarded field is set after first reward only to prevent getting XP more than once | |
if (!qInfo->IsRepeatable()) | |
return m_RewardedQuests.find(quest_id) != m_RewardedQuests.end(); | |
return false; | |
} | |
return false; | |
} | |
QuestStatus Player::GetQuestStatus(uint32 quest_id) const | |
{ | |
if (quest_id) | |
{ | |
QuestStatusMap::const_iterator itr = m_QuestStatus.find(quest_id); | |
if (itr != m_QuestStatus.end()) | |
return itr->second.Status; | |
if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id)) | |
{ | |
if (qInfo->IsSeasonal() && !qInfo->IsRepeatable()) | |
{ | |
uint16 eventId = sGameEventMgr->GetEventIdForQuest(qInfo); | |
auto seasonalQuestItr = m_seasonalquests.find(eventId); | |
if (seasonalQuestItr == m_seasonalquests.end() || seasonalQuestItr->second.find(quest_id) == seasonalQuestItr->second.end()) | |
return QUEST_STATUS_NONE; | |
} | |
if (!qInfo->IsRepeatable() && m_RewardedQuests.find(quest_id) != m_RewardedQuests.end()) | |
return QUEST_STATUS_REWARDED; | |
} | |
} | |
return QUEST_STATUS_NONE; | |
} | |
bool Player::CanShareQuest(uint32 quest_id) const | |
{ | |
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id); | |
return qInfo && qInfo->HasFlag(QUEST_FLAGS_SHARABLE) && IsActiveQuest(quest_id); | |
} | |
void Player::SetQuestStatus(uint32 questId, QuestStatus status, bool update /*= true*/) | |
{ | |
if (sObjectMgr->GetQuestTemplate(questId)) | |
{ | |
m_QuestStatus[questId].Status = status; | |
m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE; | |
} | |
if (update) | |
SendQuestUpdate(questId); | |
sScriptMgr->OnQuestStatusChange(this, questId, status); | |
} | |
void Player::RemoveActiveQuest(uint32 questId, bool update /*= true*/) | |
{ | |
QuestStatusMap::iterator itr = m_QuestStatus.find(questId); | |
if (itr != m_QuestStatus.end()) | |
{ | |
m_QuestStatus.erase(itr); | |
m_QuestStatusSave[questId] = QUEST_DELETE_SAVE_TYPE; | |
} | |
if (update) | |
SendQuestUpdate(questId); | |
} | |
void Player::RemoveRewardedQuest(uint32 questId, bool update /*= true*/) | |
{ | |
RewardedQuestSet::iterator rewItr = m_RewardedQuests.find(questId); | |
if (rewItr != m_RewardedQuests.end()) | |
{ | |
m_RewardedQuests.erase(rewItr); | |
m_RewardedQuestsSave[questId] = QUEST_FORCE_DELETE_SAVE_TYPE; | |
} | |
if (uint32 questBit = sDB2Manager.GetQuestUniqueBitFlag(questId)) | |
SetQuestCompletedBit(questBit, false); | |
if (update) | |
SendQuestUpdate(questId); | |
} | |
void Player::SendQuestUpdate(uint32 questId) | |
{ | |
uint32 zone = 0, area = 0; | |
SpellAreaForQuestMapBounds saBounds = sSpellMgr->GetSpellAreaForQuestMapBounds(questId); | |
if (saBounds.first != saBounds.second) | |
{ | |
GetZoneAndAreaId(zone, area); | |
for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) | |
if (itr->second->autocast && itr->second->IsFitToRequirements(this, zone, area)) | |
if (!HasAura(itr->second->spellId)) | |
CastSpell(this, itr->second->spellId, true); | |
} | |
saBounds = sSpellMgr->GetSpellAreaForQuestEndMapBounds(questId); | |
if (saBounds.first != saBounds.second) | |
{ | |
if (!zone || !area) | |
GetZoneAndAreaId(zone, area); | |
for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) | |
if (!itr->second->IsFitToRequirements(this, zone, area)) | |
RemoveAurasDueToSpell(itr->second->spellId); | |
} | |
UpdateForQuestWorldObjects(); | |
SendUpdatePhasing(); | |
} | |
QuestGiverStatus Player::GetQuestDialogStatus(Object* questgiver) | |
{ | |
QuestRelationBounds qr; | |
QuestRelationBounds qir; | |
switch (questgiver->GetTypeId()) | |
{ | |
case TYPEID_GAMEOBJECT: | |
{ | |
QuestGiverStatus questStatus = QuestGiverStatus(sScriptMgr->GetDialogStatus(this, questgiver->ToGameObject())); | |
if (questStatus != DIALOG_STATUS_SCRIPTED_NO_STATUS) | |
return questStatus; | |
qr = sObjectMgr->GetGOQuestRelationBounds(questgiver->GetEntry()); | |
qir = sObjectMgr->GetGOQuestInvolvedRelationBounds(questgiver->GetEntry()); | |
break; | |
} | |
case TYPEID_UNIT: | |
{ | |
QuestGiverStatus questStatus = QuestGiverStatus(sScriptMgr->GetDialogStatus(this, questgiver->ToCreature())); | |
if (questStatus != DIALOG_STATUS_SCRIPTED_NO_STATUS) | |
return questStatus; | |
qr = sObjectMgr->GetCreatureQuestRelationBounds(questgiver->GetEntry()); | |
qir = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(questgiver->GetEntry()); | |
break; | |
} | |
default: | |
// it's impossible, but check | |
TC_LOG_ERROR("entities.player.quest", "Player::GetQuestDialogStatus: Called with unexpected type (Entry: %u, Type: %u) by player '%s' (%s)", | |
questgiver->GetEntry(), questgiver->GetTypeId(), GetName().c_str(), GetGUID().ToString().c_str()); | |
return DIALOG_STATUS_NONE; | |
} | |
QuestGiverStatus result = DIALOG_STATUS_NONE; | |
for (QuestRelations::const_iterator i = qir.first; i != qir.second; ++i) | |
{ | |
QuestGiverStatus result2 = DIALOG_STATUS_NONE; | |
uint32 questId = i->second; | |
Quest const* quest = sObjectMgr->GetQuestTemplate(questId); | |
if (!quest) | |
continue; | |
if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK, quest->GetQuestId(), this)) | |
continue; | |
QuestStatus status = GetQuestStatus(questId); | |
if ((status == QUEST_STATUS_COMPLETE && !GetQuestRewardStatus(questId)) || | |
(quest->IsAutoComplete() && CanTakeQuest(quest, false))) | |
{ | |
if (quest->IsAutoComplete() && quest->IsRepeatable() && !quest->IsDailyOrWeekly()) | |
result2 = DIALOG_STATUS_REWARD_REP; | |
else | |
result2 = DIALOG_STATUS_REWARD; | |
} | |
else if (status == QUEST_STATUS_INCOMPLETE) | |
result2 = DIALOG_STATUS_INCOMPLETE; | |
if (result2 > result) | |
result = result2; | |
} | |
for (QuestRelations::const_iterator i = qr.first; i != qr.second; ++i) | |
{ | |
QuestGiverStatus result2 = DIALOG_STATUS_NONE; | |
uint32 questId = i->second; | |
Quest const* quest = sObjectMgr->GetQuestTemplate(questId); | |
if (!quest) | |
continue; | |
if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK, quest->GetQuestId(), this)) | |
continue; | |
QuestStatus status = GetQuestStatus(questId); | |
if (status == QUEST_STATUS_NONE) | |
{ | |
if (CanSeeStartQuest(quest)) | |
{ | |
if (SatisfyQuestLevel(quest, false)) | |
{ | |
if (quest->IsAutoComplete()) | |
result2 = DIALOG_STATUS_REWARD_REP; | |
else if (getLevel() <= (GetQuestLevel(quest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF))) | |
{ | |
if (quest->IsDaily()) | |
result2 = DIALOG_STATUS_AVAILABLE_REP; | |
else | |
result2 = DIALOG_STATUS_AVAILABLE; | |
} | |
else | |
result2 = DIALOG_STATUS_LOW_LEVEL_AVAILABLE; | |
} | |
else | |
result2 = DIALOG_STATUS_UNAVAILABLE; | |
} | |
} | |
if (result2 > result) | |
result = result2; | |
} | |
return result; | |
} | |
// not used in Trinity, but used in scripting code | |
uint16 Player::GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry) const | |
{ | |
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id); | |
if (!qInfo) | |
return 0; | |
for (QuestObjective const& obj : qInfo->GetObjectives()) | |
if (obj.ObjectID == entry) | |
return GetQuestObjectiveData(qInfo, obj.StorageIndex); | |
return 0; | |
} | |
void Player::AdjustQuestReqItemCount(Quest const* quest) | |
{ | |
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER)) | |
{ | |
for (QuestObjective const& obj : quest->GetObjectives()) | |
{ | |
if (obj.Type != QUEST_OBJECTIVE_ITEM) | |
continue; | |
uint32 reqItemCount = obj.Amount; | |
uint32 curItemCount = GetItemCount(obj.ObjectID, true); | |
SetQuestObjectiveData(quest, obj.StorageIndex, std::min(curItemCount, reqItemCount)); | |
} | |
} | |
} | |
uint16 Player::FindQuestSlot(uint32 quest_id) const | |
{ | |
for (uint16 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) | |
if (GetQuestSlotQuestId(i) == quest_id) | |
return i; | |
return MAX_QUEST_LOG_SIZE; | |
} | |
uint32 Player::GetQuestSlotQuestId(uint16 slot) const | |
{ | |
return GetUInt32Value(PLAYER_QUEST_LOG + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET); | |
} | |
uint32 Player::GetQuestSlotState(uint16 slot) const | |
{ | |
return GetUInt32Value(PLAYER_QUEST_LOG + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET); | |
} | |
uint16 Player::GetQuestSlotCounter(uint16 slot, uint8 counter) const | |
{ | |
if (counter < MAX_QUEST_COUNTS) | |
return GetUInt16Value(PLAYER_QUEST_LOG + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET + counter / 2, counter % 2); | |
return 0; | |
} | |
uint32 Player::GetQuestSlotTime(uint16 slot) const | |
{ | |
return GetUInt32Value(PLAYER_QUEST_LOG + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET); | |
} | |
void Player::SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer /*= 0*/) | |
{ | |
SetUInt32Value(PLAYER_QUEST_LOG + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET, quest_id); | |
SetUInt32Value(PLAYER_QUEST_LOG + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, 0); | |
for (uint32 i = 0; i < MAX_QUEST_COUNTS / 2; ++i) | |
SetUInt32Value(PLAYER_QUEST_LOG + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET + i, 0); | |
SetUInt32Value(PLAYER_QUEST_LOG + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET, timer); | |
} | |
void Player::SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count) | |
{ | |
if (counter >= MAX_QUEST_COUNTS) | |
return; | |
SetUInt16Value(PLAYER_QUEST_LOG + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET + counter / 2, counter % 2, count); | |
} | |
void Player::SetQuestSlotState(uint16 slot, uint32 state) | |
{ | |
SetFlag(PLAYER_QUEST_LOG + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, state); | |
} | |
void Player::RemoveQuestSlotState(uint16 slot, uint32 state) | |
{ | |
RemoveFlag(PLAYER_QUEST_LOG + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, state); | |
} | |
void Player::SetQuestSlotTimer(uint16 slot, uint32 timer) | |
{ | |
SetUInt32Value(PLAYER_QUEST_LOG + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET, timer); | |
} | |
void Player::SetQuestCompletedBit(uint32 questBit, bool completed) | |
{ | |
if (!questBit) | |
return; | |
uint32 fieldOffset = (questBit - 1) >> 5; | |
if (fieldOffset >= QUESTS_COMPLETED_BITS_SIZE) | |
return; | |
ApplyModFlag(PLAYER_FIELD_QUEST_COMPLETED + ((questBit - 1) >> 5), 1 << ((questBit - 1) & 31), completed); | |
} | |
void Player::AreaExploredOrEventHappens(uint32 questId) | |
{ | |
if (questId) | |
{ | |
uint16 log_slot = FindQuestSlot(questId); | |
if (log_slot < MAX_QUEST_LOG_SIZE) | |
{ | |
TC_LOG_ERROR("entities.player.quest", "Player::AreaExploredOrEventHappens:Deprecated function called for quest %u", questId); | |
/** @todo | |
This function was previously used for area triggers but now those are a part of quest objective system | |
Currently this function is used to complete quests with no objectives (needs verifying) so probably rename it? | |
QuestStatusData& q_status = m_QuestStatus[questId]; | |
if (!q_status.Explored) | |
{ | |
q_status.Explored = true; | |
m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE; | |
SetQuestSlotState(log_slot, QUEST_STATE_COMPLETE); | |
SendQuestComplete(questId); | |
}**/ | |
} | |
if (CanCompleteQuest(questId)) | |
CompleteQuest(questId); | |
} | |
} | |
//not used in Trinityd, function for external script library | |
void Player::GroupEventHappens(uint32 questId, WorldObject const* pEventObject) | |
{ | |
if (Group* group = GetGroup()) | |
{ | |
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next()) | |
{ | |
Player* player = itr->GetSource(); | |
// for any leave or dead (with not released body) group member at appropriate distance | |
if (player && player->IsAtGroupRewardDistance(pEventObject) && !player->GetCorpse()) | |
player->AreaExploredOrEventHappens(questId); | |
} | |
} | |
else | |
AreaExploredOrEventHappens(questId); | |
} | |
void Player::ItemAddedQuestCheck(uint32 entry, uint32 count) | |
{ | |
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) | |
{ | |
uint32 questid = GetQuestSlotQuestId(i); | |
if (questid == 0) | |
continue; | |
QuestStatusData& q_status = m_QuestStatus[questid]; | |
if (q_status.Status != QUEST_STATUS_INCOMPLETE) | |
continue; | |
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid); | |
if (!qInfo || !qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER)) | |
continue; | |
for (QuestObjective const& obj : qInfo->GetObjectives()) | |
{ | |
if (obj.Type != QUEST_OBJECTIVE_ITEM) | |
continue; | |
uint32 reqItem = obj.ObjectID; | |
if (reqItem == entry) | |
{ | |
uint32 reqItemCount = obj.Amount; | |
uint32 curItemCount = GetQuestObjectiveData(qInfo, obj.StorageIndex); | |
if (curItemCount < reqItemCount) | |
{ | |
uint32 newItemCount = std::min<uint32>(curItemCount + count, reqItemCount); | |
SetQuestObjectiveData(qInfo, obj.StorageIndex, newItemCount); | |
//SendQuestUpdateAddItem(qInfo, j, additemcount); | |
// FIXME: verify if there's any packet sent updating item | |
} | |
if (CanCompleteQuest(questid)) | |
CompleteQuest(questid); | |
return; | |
} | |
} | |
} | |
UpdateForQuestWorldObjects(); | |
} | |
void Player::ItemRemovedQuestCheck(uint32 entry, uint32 count) | |
{ | |
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) | |
{ | |
uint32 questid = GetQuestSlotQuestId(i); | |
if (!questid) | |
continue; | |
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid); | |
if (!qInfo) | |
continue; | |
if (!qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER)) | |
continue; | |
for (QuestObjective const& obj : qInfo->GetObjectives()) | |
{ | |
if (obj.Type != QUEST_OBJECTIVE_ITEM) | |
continue; | |
uint32 reqItem = obj.ObjectID; | |
if (reqItem == entry) | |
{ | |
uint32 reqItemCount = obj.Amount; | |
uint16 curItemCount = GetQuestObjectiveData(qInfo, obj.StorageIndex); | |
if (curItemCount >= reqItemCount) // we may have more than what the status shows | |
curItemCount = GetItemCount(entry, false); | |
uint16 newItemCount = (count > curItemCount) ? 0 : curItemCount - count; | |
if (newItemCount < reqItemCount) | |
{ | |
SetQuestObjectiveData(qInfo, obj.StorageIndex, newItemCount); | |
IncompleteQuest(questid); | |
} | |
return; | |
} | |
} | |
} | |
UpdateForQuestWorldObjects(); | |
} | |
void Player::KilledMonster(CreatureTemplate const* cInfo, ObjectGuid guid) | |
{ | |
ASSERT(cInfo); | |
if (cInfo->Entry) | |
KilledMonsterCredit(cInfo->Entry, guid); | |
for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i) | |
if (cInfo->KillCredit[i]) | |
KilledMonsterCredit(cInfo->KillCredit[i], ObjectGuid::Empty); | |
} | |
void Player::KilledMonsterCredit(uint32 entry, ObjectGuid guid /*= ObjectGuid::Empty*/) | |
{ | |
uint16 addKillCount = 1; | |
uint32 real_entry = entry; | |
Creature* killed = nullptr; | |
if (!guid.IsEmpty()) | |
{ | |
killed = GetMap()->GetCreature(guid); | |
if (killed && killed->GetEntry()) | |
real_entry = killed->GetEntry(); | |
} | |
StartCriteriaTimer(CRITERIA_TIMED_TYPE_CREATURE, real_entry); // MUST BE CALLED FIRST | |
UpdateCriteria(CRITERIA_TYPE_KILL_CREATURE, real_entry, addKillCount, 0, killed); | |
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) | |
{ | |
uint32 questid = GetQuestSlotQuestId(i); | |
if (!questid) | |
continue; | |
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid); | |
if (!qInfo) | |
continue; | |
// just if !ingroup || !noraidgroup || raidgroup | |
QuestStatusData& q_status = m_QuestStatus[questid]; | |
if (q_status.Status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid(GetMap()->GetDifficultyID()))) | |
{ | |
if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL) /*&& !qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_CAST)*/) | |
{ | |
for (QuestObjective const& obj : qInfo->GetObjectives()) | |
{ | |
if (obj.Type != QUEST_OBJECTIVE_MONSTER) | |
continue; | |
uint32 reqkill = obj.ObjectID; | |
if (reqkill == real_entry) | |
{ | |
uint32 reqKillCount = obj.Amount; | |
uint16 curKillCount = GetQuestObjectiveData(qInfo, obj.StorageIndex); | |
if (curKillCount < reqKillCount) | |
{ | |
SetQuestObjectiveData(qInfo, obj.StorageIndex, curKillCount + addKillCount); | |
SendQuestUpdateAddCredit(qInfo, guid, obj, curKillCount + addKillCount); | |
} | |
if (CanCompleteQuest(questid)) | |
CompleteQuest(questid); | |
// same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization). | |
break; | |
} | |
} | |
} | |
} | |
} | |
} | |
void Player::KilledPlayerCredit() | |
{ | |
uint16 addKillCount = 1; | |
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) | |
{ | |
uint32 questid = GetQuestSlotQuestId(i); | |
if (!questid) | |
continue; | |
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid); | |
if (!qInfo) | |
continue; | |
// This flag is only used for performance optimisation to prevent iterating over all quests | |
if (!qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL)) | |
continue; | |
// just if !ingroup || !noraidgroup || raidgroup | |
QuestStatusData& q_status = m_QuestStatus[questid]; | |
if (q_status.Status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid(GetMap()->GetDifficultyID()))) | |
{ | |
for (QuestObjective const& obj : qInfo->GetObjectives()) | |
{ | |
if (obj.Type != QUEST_OBJECTIVE_PLAYERKILLS) | |
continue; | |
uint32 curKillCount = GetQuestObjectiveData(qInfo, obj.StorageIndex); | |
if (curKillCount < uint32(obj.Amount)) | |
{ | |
SetQuestObjectiveData(qInfo, obj.StorageIndex, curKillCount + addKillCount); | |
SendQuestUpdateAddPlayer(qInfo, curKillCount + addKillCount); | |
} | |
if (CanCompleteQuest(questid)) | |
CompleteQuest(questid); | |
// Quest can't have more than one player kill objective (code optimisation) | |
break; | |
} | |
} | |
} | |
} | |
void Player::KillCreditGO(uint32 entry, ObjectGuid guid) | |
{ | |
uint16 addCastCount = 1; | |
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) | |
{ | |
uint32 questid = GetQuestSlotQuestId(i); | |
if (!questid) | |
continue; | |
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid); | |
if (!qInfo) | |
continue; | |
QuestStatusData& q_status = m_QuestStatus[questid]; | |
if (q_status.Status == QUEST_STATUS_INCOMPLETE) | |
{ | |
if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_CAST) /*&& !qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL)*/) | |
{ | |
for (QuestObjective const& obj : qInfo->GetObjectives()) | |
{ | |
if (obj.Type != QUEST_OBJECTIVE_GAMEOBJECT) | |
continue; | |
uint32 reqTarget = obj.ObjectID; | |
// other not this creature/GO related objectives | |
if (reqTarget != entry) | |
continue; | |
uint32 reqCastCount = obj.Amount; | |
uint32 curCastCount = GetQuestObjectiveData(qInfo, obj.StorageIndex); | |
if (curCastCount < reqCastCount) | |
{ | |
SetQuestObjectiveData(qInfo, obj.StorageIndex, curCastCount + addCastCount); | |
SendQuestUpdateAddCredit(qInfo, guid, obj, curCastCount + addCastCount); | |
} | |
if (CanCompleteQuest(questid)) | |
CompleteQuest(questid); | |
// same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization). | |
break; | |
} | |
} | |
} | |
} | |
} | |
void Player::TalkedToCreature(uint32 entry, ObjectGuid guid) | |
{ | |
uint16 addTalkCount = 1; | |
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) | |
{ | |
uint32 questid = GetQuestSlotQuestId(i); | |
if (!questid) | |
continue; | |
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid); | |
if (!qInfo) | |
continue; | |
QuestStatusData& q_status = m_QuestStatus[questid]; | |
if (q_status.Status == QUEST_STATUS_INCOMPLETE) | |
{ | |
if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL | QUEST_SPECIAL_FLAGS_CAST | QUEST_SPECIAL_FLAGS_SPEAKTO)) | |
{ | |
for (QuestObjective const& obj : qInfo->GetObjectives()) | |
{ | |
if (obj.Type != QUEST_OBJECTIVE_TALKTO) | |
continue; | |
uint32 reqTarget = obj.ObjectID; | |
if (reqTarget == entry) | |
{ | |
uint32 reqTalkCount = obj.Amount; | |
uint32 curTalkCount = GetQuestObjectiveData(qInfo, obj.StorageIndex); | |
if (curTalkCount < reqTalkCount) | |
{ | |
SetQuestObjectiveData(qInfo, obj.StorageIndex, curTalkCount + addTalkCount); | |
SendQuestUpdateAddCredit(qInfo, guid, obj, curTalkCount + addTalkCount); | |
} | |
if (CanCompleteQuest(questid)) | |
CompleteQuest(questid); | |
// Quest can't have more than one objective for the same creature (code optimisation) | |
break; | |
} | |
} | |
} | |
} | |
} | |
} | |
void Player::MoneyChanged(uint64 value) | |
{ | |
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) | |
{ | |
uint32 questid = GetQuestSlotQuestId(i); | |
if (!questid) | |
continue; | |
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid); | |
if (!qInfo) | |
continue; | |
for (QuestObjective const& obj : qInfo->GetObjectives()) | |
{ | |
if (obj.Type != QUEST_OBJECTIVE_MONEY) | |
continue; | |
QuestStatusData& q_status = m_QuestStatus[questid]; | |
if (q_status.Status == QUEST_STATUS_INCOMPLETE) | |
{ | |
if (int64(value) >= obj.Amount) | |
{ | |
if (CanCompleteQuest(questid)) | |
CompleteQuest(questid); | |
} | |
} | |
else if (q_status.Status == QUEST_STATUS_COMPLETE) | |
{ | |
if (int64(value) < obj.Amount) | |
IncompleteQuest(questid); | |
} | |
} | |
} | |
} | |
void Player::ReputationChanged(FactionEntry const* factionEntry) | |
{ | |
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) | |
{ | |
if (uint32 questid = GetQuestSlotQuestId(i)) | |
{ | |
if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid)) | |
{ | |
QuestStatusData& q_status = m_QuestStatus[questid]; | |
for (QuestObjective const& obj : qInfo->GetObjectives()) | |
{ | |
if (uint32(obj.ObjectID) != factionEntry->ID) | |
continue; | |
if (obj.Type == QUEST_OBJECTIVE_MIN_REPUTATION) | |
{ | |
if (q_status.Status == QUEST_STATUS_INCOMPLETE) | |
{ | |
if (GetReputationMgr().GetReputation(factionEntry) >= obj.Amount) | |
if (CanCompleteQuest(questid)) | |
CompleteQuest(questid); | |
} | |
else if (q_status.Status == QUEST_STATUS_COMPLETE) | |
{ | |
if (GetReputationMgr().GetReputation(factionEntry) < obj.Amount) | |
IncompleteQuest(questid); | |
} | |
} | |
else if (obj.Type == QUEST_OBJECTIVE_MAX_REPUTATION) | |
{ | |
if (q_status.Status == QUEST_STATUS_INCOMPLETE) | |
{ | |
if (GetReputationMgr().GetReputation(factionEntry) <= obj.Amount) | |
if (CanCompleteQuest(questid)) | |
CompleteQuest(questid); | |
} | |
else if (q_status.Status == QUEST_STATUS_COMPLETE) | |
{ | |
if (GetReputationMgr().GetReputation(factionEntry) > obj.Amount) | |
IncompleteQuest(questid); | |
} | |
} | |
} | |
} | |
} | |
} | |
} | |
void Player::CurrencyChanged(uint32 currencyId, int32 change) | |
{ | |
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) | |
{ | |
uint32 questid = GetQuestSlotQuestId(i); | |
if (!questid) | |
continue; | |
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid); | |
if (!qInfo) | |
continue; | |
for (QuestObjective const& obj : qInfo->GetObjectives()) | |
{ | |
if (uint32(obj.ObjectID) != currencyId) | |
continue; | |
if (obj.Type != QUEST_OBJECTIVE_HAVE_CURRENCY) | |
continue; | |
QuestStatusData& q_status = m_QuestStatus[questid]; | |
if (obj.Type == QUEST_OBJECTIVE_CURRENCY || obj.Type == QUEST_OBJECTIVE_HAVE_CURRENCY) | |
{ | |
int64 value = GetCurrency(currencyId); | |
if (obj.Type == QUEST_OBJECTIVE_HAVE_CURRENCY) | |
SetQuestObjectiveData(qInfo, obj.StorageIndex, int32(std::min<int64>(value, obj.Amount))); | |
if (q_status.Status == QUEST_STATUS_INCOMPLETE) | |
{ | |
if (value >= obj.Amount) | |
{ | |
if (CanCompleteQuest(questid)) | |
CompleteQuest(questid); | |
} | |
} | |
else if (q_status.Status == QUEST_STATUS_COMPLETE) | |
{ | |
if (value < obj.Amount) | |
IncompleteQuest(questid); | |
} | |
} | |
else if (obj.Type == QUEST_OBJECTIVE_OBTAIN_CURRENCY && change > 0) // currency losses are not accounted for in this objective type | |
{ | |
int64 currentProgress = GetQuestObjectiveData(qInfo, obj.StorageIndex); | |
SetQuestObjectiveData(qInfo, obj.StorageIndex, int32(std::max(std::min<int64>(currentProgress + change, obj.Amount), SI64LIT(0)))); | |
if (CanCompleteQuest(questid)) | |
CompleteQuest(questid); | |
} | |
} | |
} | |
} | |
bool Player::HasQuestForItem(uint32 itemid) const | |
{ | |
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) | |
{ | |
uint32 questid = GetQuestSlotQuestId(i); | |
if (questid == 0) | |
continue; | |
QuestStatusMap::const_iterator qs_itr = m_QuestStatus.find(questid); | |
if (qs_itr == m_QuestStatus.end()) | |
continue; | |
QuestStatusData const& q_status = qs_itr->second; | |
if (q_status.Status == QUEST_STATUS_INCOMPLETE) | |
{ | |
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid); | |
if (!qInfo) | |
continue; | |
// hide quest if player is in raid-group and quest is no raid quest | |
if (GetGroup() && GetGroup()->isRaidGroup() && !qInfo->IsAllowedInRaid(GetMap()->GetDifficultyID())) | |
if (!InBattleground()) //there are two ways.. we can make every bg-quest a raidquest, or add this code here.. i don't know if this can be exploited by other quests, but i think all other quests depend on a specific area.. but keep this in mind, if something strange happens later | |
continue; | |
// There should be no mixed ReqItem/ReqSource drop | |
// This part for ReqItem drop | |
for (QuestObjective const& obj : qInfo->GetObjectives()) | |
{ | |
if (obj.Type == QUEST_OBJECTIVE_ITEM && itemid == uint32(obj.ObjectID) && GetQuestObjectiveData(qInfo, obj.StorageIndex) < obj.Amount) | |
return true; | |
} | |
// This part - for ReqSource | |
for (uint8 j = 0; j < QUEST_ITEM_DROP_COUNT; ++j) | |
{ | |
// examined item is a source item | |
if (qInfo->ItemDrop[j] == itemid) | |
{ | |
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(itemid); | |
// 'unique' item | |
if (pProto->GetMaxCount() && GetItemCount(itemid, true) < pProto->GetMaxCount()) | |
return true; | |
// allows custom amount drop when not 0 | |
if (qInfo->ItemDropQuantity[j]) | |
{ | |
if (GetItemCount(itemid, true) < qInfo->ItemDropQuantity[j]) | |
return true; | |
} else if (GetItemCount(itemid, true) < pProto->GetMaxStackSize()) | |
return true; | |
} | |
} | |
} | |
} | |
return false; | |
} | |
int32 Player::GetQuestObjectiveData(Quest const* quest, int8 storageIndex) const | |
{ | |
if (storageIndex < 0) | |
TC_LOG_ERROR("entities.player.quest", "Player::GetQuestObjectiveData: Called for quest %u with invalid StorageIndex %d (objective data is not tracked)", | |
quest->GetQuestId(), storageIndex); | |
auto itr = m_QuestStatus.find(quest->GetQuestId()); | |
if (itr == m_QuestStatus.end()) | |
{ | |
TC_LOG_ERROR("entities.player.quest", "Player::GetQuestObjectiveData: Player '%s' (%s) doesn't have quest status data (QuestID: %u)", | |
GetName().c_str(), GetGUID().ToString().c_str(), quest->GetQuestId()); | |
return 0; | |
} | |
QuestStatusData const& status = itr->second; | |
if (uint8(storageIndex) >= status.ObjectiveData.size()) | |
{ | |
TC_LOG_ERROR("entities.player.quest", "Player::GetQuestObjectiveData: Player '%s' (%s) quest %u out of range StorageIndex %u", | |
GetName().c_str(), GetGUID().ToString().c_str(), quest->GetQuestId(), storageIndex); | |
return 0; | |
} | |
return status.ObjectiveData[storageIndex]; | |
} | |
void Player::SetQuestObjectiveData(Quest const* quest, int8 storageIndex, int32 data) | |
{ | |
if (storageIndex < 0) | |
TC_LOG_ERROR("entities.player.quest", "Player::SetQuestObjectiveData: called for quest %u with invalid StorageIndex %d (objective data is not tracked)", | |
quest->GetQuestId(), storageIndex); | |
auto itr = m_QuestStatus.find(quest->GetQuestId()); | |
if (itr == m_QuestStatus.end()) | |
{ | |
TC_LOG_ERROR("entities.player.quest", "Player::SetQuestObjectiveData: player '%s' (%s) doesn't have quest status data (QuestID: %u)", | |
GetName().c_str(), GetGUID().ToString().c_str(), quest->GetQuestId()); | |
return; | |
} | |
QuestStatusData& status = itr->second; | |
if (uint8(storageIndex) >= status.ObjectiveData.size()) | |
{ | |
TC_LOG_ERROR("entities.player.quest", "Player::SetQuestObjectiveData: player '%s' (%s) quest %u out of range StorageIndex %u", | |
GetName().c_str(), GetGUID().ToString().c_str(), quest->GetQuestId(), storageIndex); | |
return; | |
} | |
// No change | |
if (status.ObjectiveData[storageIndex] == data) | |
return; | |
// Set data | |
status.ObjectiveData[storageIndex] = data; | |
// Add to save | |
m_QuestStatusSave[quest->GetQuestId()] = QUEST_DEFAULT_SAVE_TYPE; | |
// Update quest fields | |
uint16 log_slot = FindQuestSlot(quest->GetQuestId()); | |
if (log_slot < MAX_QUEST_LOG_SIZE) | |
SetQuestSlotCounter(log_slot, storageIndex, status.ObjectiveData[storageIndex]); | |
} | |
void Player::SendQuestComplete(Quest const* quest) const | |
{ | |
if (quest) | |
{ | |
WorldPackets::Quest::QuestUpdateComplete data; | |
data.QuestID = quest->GetQuestId(); | |
GetSession()->SendPacket(data.Write()); | |
} | |
} | |
void Player::SendQuestReward(Quest const* quest, uint32 XP) const | |
{ | |
uint32 questId = quest->GetQuestId(); | |
sGameEventMgr->HandleQuestComplete(questId); | |
uint32 xp; | |
uint32 moneyReward; | |
if (getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) | |
{ | |
xp = XP; | |
moneyReward = GetQuestMoneyReward(quest); | |
} | |
else // At max level, increase gold reward | |
{ | |
xp = 0; | |
moneyReward = uint32(GetQuestMoneyReward(quest) + int32(quest->GetRewMoneyMaxLevel() * sWorld->getRate(RATE_DROP_MONEY))); | |
} | |
WorldPackets::Quest::QuestGiverQuestComplete packet; | |
packet.QuestID = questId; | |
packet.MoneyReward = moneyReward; | |
packet.XPReward = xp; | |
packet.SkillLineIDReward = quest->GetRewardSkillId(); | |
packet.NumSkillUpsReward = quest->GetRewardSkillPoints(); | |
// @todo fix these 3 | |
packet.UseQuestReward = true; | |
packet.LaunchGossip = true; | |
//packet.ItemReward | |
GetSession()->SendPacket(packet.Write()); | |
} | |
void Player::SendQuestFailed(uint32 questID, InventoryResult reason) const | |
{ | |
if (questID) | |
{ | |
WorldPackets::Quest::QuestGiverQuestFailed questGiverQuestFailed; | |
questGiverQuestFailed.QuestID = questID; | |
questGiverQuestFailed.Reason = reason; // failed reason (valid reasons: 4, 16, 50, 17, other values show default message) | |
GetSession()->SendPacket(questGiverQuestFailed.Write()); | |
} | |
} | |
void Player::SendQuestTimerFailed(uint32 questID) const | |
{ | |
if (questID) | |
{ | |
WorldPackets::Quest::QuestUpdateFailedTimer questUpdateFailedTimer; | |
questUpdateFailedTimer.QuestID = questID; | |
GetSession()->SendPacket(questUpdateFailedTimer.Write()); | |
} | |
} | |
void Player::SendCanTakeQuestResponse(QuestFailedReason reason, bool sendErrorMessage /*= true*/, std::string reasonText /*= ""*/) const | |
{ | |
WorldPackets::Quest::QuestGiverInvalidQuest questGiverInvalidQuest; | |
questGiverInvalidQuest.Reason = reason; | |
questGiverInvalidQuest.SendErrorMessage = sendErrorMessage; | |
questGiverInvalidQuest.ReasonText = reasonText; | |
GetSession()->SendPacket(questGiverInvalidQuest.Write()); | |
} | |
void Player::SendQuestConfirmAccept(Quest const* quest, Player* receiver) const | |
{ | |
if (!receiver) | |
return; | |
std::string questTitle = quest->GetLogTitle(); | |
uint32 questID = quest->GetQuestId(); | |
LocaleConstant localeConstant = receiver->GetSession()->GetSessionDbLocaleIndex(); | |
if (localeConstant >= LOCALE_enUS) | |
if (QuestTemplateLocale const* questTemplateLocale = sObjectMgr->GetQuestLocale(questID)) | |
ObjectMgr::GetLocaleString(questTemplateLocale->LogTitle, localeConstant, questTitle); | |
WorldPackets::Quest::QuestConfirmAcceptResponse packet; | |
packet.QuestID = questID; | |
packet.InitiatedBy = GetGUID(); | |
packet.QuestTitle = questTitle; | |
receiver->GetSession()->SendPacket(packet.Write()); | |
} | |
void Player::SendPushToPartyResponse(Player* player, QuestPushReason reason) const | |
{ | |
if (player) | |
{ | |
WorldPackets::Quest::QuestPushResultResponse data; | |
data.SenderGUID = player->GetGUID(); | |
data.Result = reason; // valid values: 0-13 | |
SendDirectMessage(data.Write()); | |
} | |
} | |
void Player::SendQuestUpdateAddCredit(Quest const* quest, ObjectGuid guid, QuestObjective const& obj, uint16 count) const | |
{ | |
WorldPackets::Quest::QuestUpdateAddCredit packet; | |
packet.VictimGUID = guid; | |
packet.QuestID = quest->GetQuestId(); | |
packet.ObjectID = obj.ObjectID; | |
packet.Count = count; | |
packet.Required = obj.Amount; | |
packet.ObjectiveType = obj.Type; | |
GetSession()->SendPacket(packet.Write()); | |
} | |
void Player::SendQuestUpdateAddPlayer(Quest const* quest, uint16 newCount) const | |
{ | |
WorldPackets::Quest::QuestUpdateAddPvPCredit questUpdateAddPvpCredit; | |
questUpdateAddPvpCredit.QuestID = quest->GetQuestId(); | |
questUpdateAddPvpCredit.Count = newCount; | |
GetSession()->SendPacket(questUpdateAddPvpCredit.Write()); | |
} | |
bool Player::HasPvPForcingQuest() const | |
{ | |
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) | |
{ | |
uint32 questId = GetQuestSlotQuestId(i); | |
if (questId == 0) | |
continue; | |
Quest const* quest = sObjectMgr->GetQuestTemplate(questId); | |
if (!quest) | |
continue; | |
if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP)) | |
return true; | |
} | |
return false; | |
} | |
/*********************************************************/ | |
/*** LOAD SYSTEM ***/ | |
/*********************************************************/ | |
void Player::_LoadDeclinedNames(PreparedQueryResult result) | |
{ | |
if (!result) | |
return; | |
delete m_declinedname; | |
m_declinedname = new DeclinedName; | |
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) | |
m_declinedname->name[i] = (*result)[i].GetString(); | |
} | |
void Player::_LoadArenaTeamInfo(PreparedQueryResult result) | |
{ | |
// arenateamid, played_week, played_season, personal_rating | |
memset((void*)&m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1], 0, sizeof(uint32) * MAX_ARENA_SLOT * ARENA_TEAM_END); | |
uint16 personalRatingCache[] = {0, 0, 0}; | |
if (result) | |
{ | |
do | |
{ | |
Field* fields = result->Fetch(); | |
uint32 arenaTeamId = fields[0].GetUInt32(); | |
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId); | |
if (!arenaTeam) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::_LoadArenaTeamInfo: couldn't load arenateam %u", arenaTeamId); | |
continue; | |
} | |
uint8 arenaSlot = arenaTeam->GetSlot(); | |
personalRatingCache[arenaSlot] = fields[4].GetUInt16(); | |
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_ID, arenaTeamId); | |
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_TYPE, arenaTeam->GetType()); | |
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_MEMBER, (arenaTeam->GetCaptain() == GetGUID()) ? 0 : 1); | |
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_GAMES_WEEK, uint32(fields[1].GetUInt16())); | |
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_GAMES_SEASON, uint32(fields[2].GetUInt16())); | |
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_WINS_SEASON, uint32(fields[3].GetUInt16())); | |
} | |
while (result->NextRow()); | |
} | |
for (uint8 slot = 0; slot <= 2; ++slot) | |
{ | |
SetArenaTeamInfoField(slot, ARENA_TEAM_PERSONAL_RATING, uint32(personalRatingCache[slot])); | |
} | |
} | |
void Player::_LoadEquipmentSets(PreparedQueryResult result) | |
{ | |
// SetPQuery(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS, "SELECT setguid, setindex, name, iconname, ignore_mask, item0, item1, item2, item3, item4, item5, item6, item7, item8, item9, item10, item11, item12, item13, item14, item15, item16, item17, item18 FROM character_equipmentsets WHERE guid = '%u' ORDER BY setindex", GUID_LOPART(m_guid)); | |
if (!result) | |
return; | |
do | |
{ | |
Field* fields = result->Fetch(); | |
EquipmentSetInfo eqSet; | |
eqSet.Data.Guid = fields[0].GetUInt64(); | |
eqSet.Data.Type = EquipmentSetInfo::EQUIPMENT; | |
eqSet.Data.SetID = fields[1].GetUInt8(); | |
eqSet.Data.SetName = fields[2].GetString(); | |
eqSet.Data.SetIcon = fields[3].GetString(); | |
eqSet.Data.IgnoreMask = fields[4].GetUInt32(); | |
eqSet.State = EQUIPMENT_SET_UNCHANGED; | |
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) | |
if (ObjectGuid::LowType guid = fields[5 + i].GetUInt64()) | |
eqSet.Data.Pieces[i] = ObjectGuid::Create<HighGuid::Item>(guid); | |
eqSet.Data.Appearances.fill(0); | |
eqSet.Data.Enchants.fill(0); | |
if (eqSet.Data.SetID >= MAX_EQUIPMENT_SET_INDEX) // client limit | |
continue; | |
_equipmentSets[eqSet.Data.Guid] = eqSet; | |
} | |
while (result->NextRow()); | |
} | |
void Player::_LoadTransmogOutfits(PreparedQueryResult result) | |
{ | |
// 0 1 2 3 4 5 6 7 8 9 | |
//SELECT setguid, setindex, name, iconname, ignore_mask, appearance0, appearance1, appearance2, appearance3, appearance4, | |
// 10 11 12 13 14 15 16 17 18 19 20 21 | |
// appearance5, appearance6, appearance7, appearance8, appearance9, appearance10, appearance11, appearance12, appearance13, appearance14, appearance15, appearance16, | |
// 22 23 24 25 | |
// appearance17, appearance18, mainHandEnchant, offHandEnchant FROM character_transmog_outfits WHERE guid = ? ORDER BY setindex | |
if (!result) | |
return; | |
do | |
{ | |
Field* fields = result->Fetch(); | |
EquipmentSetInfo eqSet; | |
eqSet.Data.Guid = fields[0].GetUInt64(); | |
eqSet.Data.Type = EquipmentSetInfo::TRANSMOG; | |
eqSet.Data.SetID = fields[1].GetUInt8(); | |
eqSet.Data.SetName = fields[2].GetString(); | |
eqSet.Data.SetIcon = fields[3].GetString(); | |
eqSet.Data.IgnoreMask = fields[4].GetUInt32(); | |
eqSet.State = EQUIPMENT_SET_UNCHANGED; | |
eqSet.Data.Pieces.fill(ObjectGuid::Empty); | |
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) | |
eqSet.Data.Appearances[i] = fields[5 + i].GetInt32(); | |
for (std::size_t i = 0; i < eqSet.Data.Enchants.size(); ++i) | |
eqSet.Data.Enchants[i] = fields[24 + i].GetInt32(); | |
if (eqSet.Data.SetID >= MAX_EQUIPMENT_SET_INDEX) // client limit | |
continue; | |
_equipmentSets[eqSet.Data.Guid] = eqSet; | |
} while (result->NextRow()); | |
} | |
void Player::_LoadBGData(PreparedQueryResult result) | |
{ | |
if (!result) | |
return; | |
Field* fields = result->Fetch(); | |
// Expecting only one row | |
// 0 1 2 3 4 5 6 7 8 9 | |
// SELECT instanceId, team, joinX, joinY, joinZ, joinO, joinMapId, taxiStart, taxiEnd, mountSpell FROM character_battleground_data WHERE guid = ? | |
m_bgData.bgInstanceID = fields[0].GetUInt32(); | |
m_bgData.bgTeam = fields[1].GetUInt16(); | |
m_bgData.joinPos = WorldLocation(fields[6].GetUInt16(), // Map | |
fields[2].GetFloat(), // X | |
fields[3].GetFloat(), // Y | |
fields[4].GetFloat(), // Z | |
fields[5].GetFloat()); // Orientation | |
m_bgData.taxiPath[0] = fields[7].GetUInt32(); | |
m_bgData.taxiPath[1] = fields[8].GetUInt32(); | |
m_bgData.mountSpell = fields[9].GetUInt32(); | |
} | |
bool Player::LoadPositionFromDB(uint32& mapid, float& x, float& y, float& z, float& o, bool& in_flight, ObjectGuid guid) | |
{ | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_POSITION); | |
stmt->setUInt64(0, guid.GetCounter()); | |
PreparedQueryResult result = CharacterDatabase.Query(stmt); | |
if (!result) | |
return false; | |
Field* fields = result->Fetch(); | |
x = fields[0].GetFloat(); | |
y = fields[1].GetFloat(); | |
z = fields[2].GetFloat(); | |
o = fields[3].GetFloat(); | |
mapid = fields[4].GetUInt16(); | |
in_flight = !fields[5].GetString().empty(); | |
return true; | |
} | |
void Player::SetHomebind(WorldLocation const& loc, uint32 areaId) | |
{ | |
loc.GetPosition(m_homebindX, m_homebindY, m_homebindZ); | |
m_homebindMapId = loc.GetMapId(); | |
m_homebindAreaId = areaId; | |
// update sql homebind | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PLAYER_HOMEBIND); | |
stmt->setUInt16(0, m_homebindMapId); | |
stmt->setUInt16(1, m_homebindAreaId); | |
stmt->setFloat (2, m_homebindX); | |
stmt->setFloat (3, m_homebindY); | |
stmt->setFloat (4, m_homebindZ); | |
stmt->setUInt64(5, GetGUID().GetCounter()); | |
CharacterDatabase.Execute(stmt); | |
} | |
void Player::SendBindPointUpdate() const | |
{ | |
WorldPackets::Misc::BindPointUpdate packet; | |
packet.BindPosition.x = m_homebindX; | |
packet.BindPosition.y = m_homebindY; | |
packet.BindPosition.z = m_homebindZ; | |
packet.BindMapID = m_homebindMapId; | |
packet.BindAreaID = m_homebindAreaId; | |
SendDirectMessage(packet.Write()); | |
} | |
uint32 Player::GetUInt32ValueFromArray(Tokenizer const& data, uint16 index) | |
{ | |
if (index >= data.size()) | |
return 0; | |
return (uint32)atoi(data[index]); | |
} | |
float Player::GetFloatValueFromArray(Tokenizer const& data, uint16 index) | |
{ | |
float result; | |
uint32 temp = Player::GetUInt32ValueFromArray(data, index); | |
memcpy(&result, &temp, sizeof(result)); | |
return result; | |
} | |
bool Player::IsLoading() const | |
{ | |
return GetSession()->PlayerLoading(); | |
} | |
bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) | |
{ | |
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 | |
//"SELECT guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, customDisplay1, customDisplay2, customDisplay3, bankSlots, restState, playerFlags, " | |
// 20 21 22 23 24 25 26 27 28 29 30 31 32 | |
//"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, " | |
// 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 | |
//"resettalents_time, primarySpecialization, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeonDifficulty, " | |
// 48 49 50 51 52 53 | |
//"totalKills, todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, " | |
// 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 | |
//"health, power1, power2, power3, power4, power5, power6, instance_id, activeTalentGroup, lootSpecId, exploredZones, knownTitles, actionBars, grantableLevels, raidDifficulty, legacyRaidDifficulty " | |
// | |
//"FROM characters WHERE guid = ?", CONNECTION_ASYNC); | |
PreparedQueryResult result = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_FROM); | |
if (!result) | |
{ | |
std::string name = "<unknown>"; | |
ObjectMgr::GetPlayerNameByGUID(guid, name); | |
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player '%s' (%s) not found in table `characters`, can't load. ", name.c_str(), guid.ToString().c_str()); | |
return false; | |
} | |
Field* fields = result->Fetch(); | |
uint32 dbAccountId = fields[1].GetUInt32(); | |
// check if the character's account in the db and the logged in account match. | |
// player should be able to load/delete character only with correct account! | |
if (dbAccountId != GetSession()->GetAccountId()) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) loading from wrong account (is: %u, should be: %u)", guid.ToString().c_str(), GetSession()->GetAccountId(), dbAccountId); | |
return false; | |
} | |
if (holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BANNED)) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) is banned, can't load.", guid.ToString().c_str()); | |
return false; | |
} | |
Object::_Create(guid); | |
m_name = fields[2].GetString(); | |
// check name limitations | |
if (ObjectMgr::CheckPlayerName(m_name, GetSession()->GetSessionDbcLocale()) != CHAR_NAME_SUCCESS || | |
(!GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(m_name))) | |
{ | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); | |
stmt->setUInt16(0, uint16(AT_LOGIN_RENAME)); | |
stmt->setUInt64(1, guid.GetCounter()); | |
CharacterDatabase.Execute(stmt); | |
return false; | |
} | |
// overwrite possible wrong/corrupted guid | |
SetGuidValue(OBJECT_FIELD_GUID, guid); | |
uint8 gender = fields[5].GetUInt8(); | |
if (!IsValidGender(gender)) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has wrong gender (%u), can't load.", guid.ToString().c_str(), gender); | |
return false; | |
} | |
SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_RACE, fields[3].GetUInt8()); | |
SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_CLASS, fields[4].GetUInt8()); | |
SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_GENDER, gender); | |
// check if race/class combination is valid | |
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass()); | |
if (!info) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has wrong race/class (%u/%u), can't load.", guid.ToString().c_str(), getRace(), getClass()); | |
return false; | |
} | |
SetUInt32Value(UNIT_FIELD_LEVEL, fields[6].GetUInt8()); | |
SetUInt32Value(PLAYER_XP, fields[7].GetUInt32()); | |
_LoadIntoDataField(fields[64].GetString(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE); | |
_LoadIntoDataField(fields[65].GetString(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE * 2); | |
SetObjectScale(1.0f); | |
SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f); | |
// load achievements before anything else to prevent multiple gains for the same achievement/criteria on every loading (as loading does call UpdateCriteria) | |
m_achievementMgr->LoadFromDB(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS), holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS)); | |
uint64 money = fields[8].GetUInt64(); | |
if (money > MAX_MONEY_AMOUNT) | |
money = MAX_MONEY_AMOUNT; | |
SetMoney(money); | |
std::array<uint8, PLAYER_CUSTOM_DISPLAY_SIZE> customDisplay; | |
customDisplay[0] = fields[14].GetUInt8(); | |
customDisplay[1] = fields[15].GetUInt8(); | |
customDisplay[2] = fields[16].GetUInt8(); | |
SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_SKIN_ID, fields[9].GetUInt8()); | |
SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_FACE_ID, fields[10].GetUInt8()); | |
SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_STYLE_ID, fields[11].GetUInt8()); | |
SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_COLOR_ID, fields[12].GetUInt8()); | |
SetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_FACIAL_STYLE, fields[13].GetUInt8()); | |
for (uint32 i = 0; i < PLAYER_CUSTOM_DISPLAY_SIZE; ++i) | |
SetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_CUSTOM_DISPLAY_OPTION + i, customDisplay[i]); | |
SetBankBagSlotCount(fields[17].GetUInt8()); | |
SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER, gender); | |
SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_INEBRIATION, fields[53].GetUInt8()); | |
SetUInt32Value(PLAYER_FLAGS, fields[19].GetUInt32()); | |
SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[52].GetUInt32()); | |
if (!ValidateAppearance( | |
fields[3].GetUInt8(), // race | |
fields[4].GetUInt8(), // class | |
gender, | |
GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_STYLE_ID), | |
GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_COLOR_ID), | |
GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_FACE_ID), | |
GetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_FACIAL_STYLE), | |
GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_SKIN_ID), | |
customDisplay)) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has wrong Appearance values (Hair/Skin/Color), can't load.", guid.ToString().c_str()); | |
return false; | |
} | |
// set which actionbars the client has active - DO NOT REMOVE EVER AGAIN (can be changed though, if it does change fieldwise) | |
SetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES, fields[66].GetUInt8()); | |
InitDisplayIds(); | |
// cleanup inventory related item value fields (it will be filled correctly in _LoadInventory) | |
for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot) | |
{ | |
SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 4), ObjectGuid::Empty); | |
SetVisibleItemSlot(slot, nullptr); | |
delete m_items[slot]; | |
m_items[slot] = nullptr; | |
} | |
TC_LOG_DEBUG("entities.player.loading", "Player::LoadFromDB: Load Basic value of player '%s' is: ", m_name.c_str()); | |
outDebugValues(); | |
//Need to call it to initialize m_team (m_team can be calculated from race) | |
//Other way is to saves m_team into characters table. | |
setFactionForRace(getRace()); | |
// load home bind and check in same time class/race pair, it used later for restore broken positions | |
if (!_LoadHomeBind(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_HOME_BIND))) | |
return false; | |
InitPrimaryProfessions(); // to max set before any spell loaded | |
// init saved position, and fix it later if problematic | |
ObjectGuid::LowType transLowGUID = fields[39].GetUInt64(); | |
Relocate(fields[20].GetFloat(), fields[21].GetFloat(), fields[22].GetFloat(), fields[24].GetFloat()); | |
uint32 mapId = fields[23].GetUInt16(); | |
uint32 instanceId = fields[61].GetUInt32(); | |
SetDungeonDifficultyID(CheckLoadedDungeonDifficultyID(Difficulty(fields[47].GetUInt8()))); | |
SetRaidDifficultyID(CheckLoadedRaidDifficultyID(Difficulty(fields[68].GetUInt8()))); | |
SetLegacyRaidDifficultyID(CheckLoadedLegacyRaidDifficultyID(Difficulty(fields[69].GetUInt8()))); | |
std::string taxi_nodes = fields[46].GetString(); | |
#define RelocateToHomebind(){ mapId = m_homebindMapId; instanceId = 0; Relocate(m_homebindX, m_homebindY, m_homebindZ); } | |
_LoadGroup(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GROUP)); | |
_LoadArenaTeamInfo(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ARENA_INFO)); | |
// check arena teams integrity | |
for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot) | |
{ | |
uint32 arena_team_id = GetArenaTeamId(arena_slot); | |
if (!arena_team_id) | |
continue; | |
if (ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(arena_team_id)) | |
if (at->IsMember(GetGUID())) | |
continue; | |
// arena team not exist or not member, cleanup fields | |
for (int j = 0; j < 6; ++j) | |
SetArenaTeamInfoField(arena_slot, ArenaTeamInfoType(j), 0); | |
} | |
_LoadCurrency(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CURRENCY)); | |
SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, fields[48].GetUInt32()); | |
SetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_TODAY_KILLS, fields[49].GetUInt16()); | |
SetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_YESTERDAY_KILLS, fields[50].GetUInt16()); | |
_LoadBoundInstances(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BOUND_INSTANCES)); | |
_LoadInstanceTimeRestrictions(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES)); | |
_LoadBGData(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BG_DATA)); | |
GetSession()->SetPlayer(this); | |
MapEntry const* mapEntry = sMapStore.LookupEntry(mapId); | |
if (!mapEntry || !IsPositionValid()) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has invalid coordinates (MapId: %u X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.", | |
guid.ToString().c_str(), mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); | |
RelocateToHomebind(); | |
} | |
// Player was saved in Arena or Bg | |
else if (mapEntry && mapEntry->IsBattlegroundOrArena()) | |
{ | |
Battleground* currentBg = nullptr; | |
if (m_bgData.bgInstanceID) //saved in Battleground | |
currentBg = sBattlegroundMgr->GetBattleground(m_bgData.bgInstanceID, BATTLEGROUND_TYPE_NONE); | |
bool player_at_bg = currentBg && currentBg->IsPlayerInBattleground(GetGUID()); | |
if (player_at_bg && currentBg->GetStatus() != STATUS_WAIT_LEAVE) | |
{ | |
BattlegroundQueueTypeId bgQueueTypeId = sBattlegroundMgr->BGQueueTypeId(currentBg->GetTypeID(), currentBg->GetArenaType()); | |
AddBattlegroundQueueId(bgQueueTypeId); | |
m_bgData.bgTypeID = currentBg->GetTypeID(); | |
//join player to battleground group | |
currentBg->EventPlayerLoggedIn(this); | |
currentBg->AddOrSetPlayerToCorrectBgGroup(this, m_bgData.bgTeam); | |
SetInviteForBattlegroundQueueType(bgQueueTypeId, currentBg->GetInstanceID()); | |
} | |
// Bg was not found - go to Entry Point | |
else | |
{ | |
// leave bg | |
if (player_at_bg) | |
currentBg->RemovePlayerAtLeave(GetGUID(), false, true); | |
// Do not look for instance if bg not found | |
const WorldLocation& _loc = GetBattlegroundEntryPoint(); | |
mapId = _loc.GetMapId(); instanceId = 0; | |
// Db field type is type int16, so it can never be MAPID_INVALID | |
//if (mapId == MAPID_INVALID) -- code kept for reference | |
if (int16(mapId) == int16(-1)) // Battleground Entry Point not found (???) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) was in BG in database, but BG was not found and entry point was invalid! Teleport to default race/class locations.", | |
guid.ToString().c_str()); | |
RelocateToHomebind(); | |
} | |
else | |
Relocate(&_loc); | |
// We are not in BG anymore | |
m_bgData.bgInstanceID = 0; | |
} | |
} | |
// currently we do not support transport in bg | |
else if (transLowGUID) | |
{ | |
ObjectGuid transGUID = ObjectGuid::Create<HighGuid::Transport>(transLowGUID); | |
Transport* transport = nullptr; | |
if (Transport* go = HashMapHolder<Transport>::Find(transGUID)) | |
transport = go; | |
if (transport) | |
{ | |
float x = fields[35].GetFloat(), y = fields[36].GetFloat(), z = fields[37].GetFloat(), o = fields[38].GetFloat(); | |
m_movementInfo.transport.pos.Relocate(x, y, z, o); | |
transport->CalculatePassengerPosition(x, y, z, &o); | |
if (!Trinity::IsValidMapCoord(x, y, z, o) || | |
// transport size limited | |
std::fabs(m_movementInfo.transport.pos.GetPositionX()) > 250.0f || | |
std::fabs(m_movementInfo.transport.pos.GetPositionY()) > 250.0f || | |
std::fabs(m_movementInfo.transport.pos.GetPositionZ()) > 250.0f) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has invalid transport coordinates (X: %f Y: %f Z: %f O: %f). Teleport to bind location.", | |
guid.ToString().c_str(), x, y, z, o); | |
m_movementInfo.transport.Reset(); | |
RelocateToHomebind(); | |
} | |
else | |
{ | |
Relocate(x, y, z, o); | |
mapId = transport->GetMapId(); | |
transport->AddPassenger(this); | |
} | |
} | |
else | |
{ | |
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has problems with transport guid (" UI64FMTD "). Teleport to bind location.", | |
guid.ToString().c_str(), transLowGUID); | |
RelocateToHomebind(); | |
} | |
} | |
// currently we do not support taxi in instance | |
else if (!taxi_nodes.empty()) | |
{ | |
instanceId = 0; | |
// Not finish taxi flight path | |
if (m_bgData.HasTaxiPath()) | |
{ | |
for (int i = 0; i < 2; ++i) | |
m_taxi.AddTaxiDestination(m_bgData.taxiPath[i]); | |
} | |
else if (!m_taxi.LoadTaxiDestinationsFromString(taxi_nodes, GetTeam())) | |
{ | |
// problems with taxi path loading | |
TaxiNodesEntry const* nodeEntry = nullptr; | |
if (uint32 node_id = m_taxi.GetTaxiSource()) | |
nodeEntry = sTaxiNodesStore.LookupEntry(node_id); | |
if (!nodeEntry) // don't know taxi start node, teleport to homebind | |
{ | |
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has wrong data in taxi destination list, teleport to homebind.", GetGUID().ToString().c_str()); | |
RelocateToHomebind(); | |
} | |
else // has start node, teleport to it | |
{ | |
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has too short taxi destination list, teleport to original node.", GetGUID().ToString().c_str()); | |
mapId = nodeEntry->MapID; | |
Relocate(nodeEntry->Pos.X, nodeEntry->Pos.Y, nodeEntry->Pos.Z, 0.0f); | |
} | |
m_taxi.ClearTaxiDestinations(); | |
} | |
if (uint32 node_id = m_taxi.GetTaxiSource()) | |
{ | |
// save source node as recall coord to prevent recall and fall from sky | |
TaxiNodesEntry const* nodeEntry = sTaxiNodesStore.LookupEntry(node_id); | |
if (nodeEntry && nodeEntry->MapID == GetMapId()) | |
{ | |
ASSERT(nodeEntry); // checked in m_taxi.LoadTaxiDestinationsFromString | |
mapId = nodeEntry->MapID; | |
Relocate(nodeEntry->Pos.X, nodeEntry->Pos.Y, nodeEntry->Pos.Z, 0.0f); | |
} | |
// flight will started later | |
} | |
} | |
// Map could be changed before | |
mapEntry = sMapStore.LookupEntry(mapId); | |
// client without expansion support | |
if (mapEntry) | |
{ | |
if (GetSession()->GetExpansion() < mapEntry->Expansion()) | |
{ | |
TC_LOG_DEBUG("entities.player.loading", "Player::LoadFromDB: Player '%s' (%s) using client without required expansion tried login at non accessible map %u", | |
GetName().c_str(), GetGUID().ToString().c_str(), mapId); | |
RelocateToHomebind(); | |
} | |
// fix crash (because of if (Map* map = _FindMap(instanceId)) in MapInstanced::CreateInstance) | |
if (instanceId) | |
if (InstanceSave* save = GetInstanceSave(mapId)) | |
if (save->GetInstanceId() != instanceId) | |
instanceId = 0; | |
} | |
// NOW player must have valid map | |
// load the player's map here if it's not already loaded | |
Map* map = sMapMgr->CreateMap(mapId, this, instanceId); | |
AreaTriggerStruct const* areaTrigger = nullptr; | |
bool check = false; | |
if (!map) | |
{ | |
areaTrigger = sObjectMgr->GetGoBackTrigger(mapId); | |
check = true; | |
} | |
else if (map->IsDungeon()) // if map is dungeon... | |
{ | |
if (Map::EnterState denyReason = ((InstanceMap*)map)->CannotEnter(this)) // ... and can't enter map, then look for entry point. | |
{ | |
switch (denyReason) | |
{ | |
case Map::CANNOT_ENTER_DIFFICULTY_UNAVAILABLE: | |
SendTransferAborted(map->GetId(), TRANSFER_ABORT_DIFFICULTY, map->GetDifficultyID()); | |
break; | |
case Map::CANNOT_ENTER_INSTANCE_BIND_MISMATCH: | |
ChatHandler(GetSession()).PSendSysMessage(GetSession()->GetTrinityString(LANG_INSTANCE_BIND_MISMATCH), map->GetMapName()); | |
break; | |
case Map::CANNOT_ENTER_TOO_MANY_INSTANCES: | |
SendTransferAborted(map->GetId(), TRANSFER_ABORT_TOO_MANY_INSTANCES); | |
break; | |
case Map::CANNOT_ENTER_MAX_PLAYERS: | |
SendTransferAborted(map->GetId(), TRANSFER_ABORT_MAX_PLAYERS); | |
break; | |
case Map::CANNOT_ENTER_ZONE_IN_COMBAT: | |
SendTransferAborted(map->GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT); | |
break; | |
default: | |
break; | |
} | |
areaTrigger = sObjectMgr->GetGoBackTrigger(mapId); | |
check = true; | |
} | |
else if (instanceId && !sInstanceSaveMgr->GetInstanceSave(instanceId)) // ... and instance is reseted then look for entrance. | |
{ | |
areaTrigger = sObjectMgr->GetMapEntranceTrigger(mapId); | |
check = true; | |
} | |
} | |
if (check) // in case of special event when creating map... | |
{ | |
if (areaTrigger) // ... if we have an areatrigger, then relocate to new map/coordinates. | |
{ | |
Relocate(areaTrigger->target_X, areaTrigger->target_Y, areaTrigger->target_Z, GetOrientation()); | |
if (mapId != areaTrigger->target_mapId) | |
{ | |
mapId = areaTrigger->target_mapId; | |
map = sMapMgr->CreateMap(mapId, this); | |
} | |
} | |
else | |
{ | |
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player '%s' (%s) Map: %u, X: %f, Y: %f, Z: %f, O: %f. Areatrigger not found.", | |
m_name.c_str(), guid.ToString().c_str(), mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); | |
RelocateToHomebind(); | |
map = nullptr; | |
} | |
} | |
if (!map) | |
{ | |
mapId = info->mapId; | |
Relocate(info->positionX, info->positionY, info->positionZ, 0.0f); | |
map = sMapMgr->CreateMap(mapId, this); | |
if (!map) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player '%s' (%s) Map: %u, X: %f, Y: %f, Z: %f, O: %f. Invalid default map coordinates or instance couldn't be created.", | |
m_name.c_str(), guid.ToString().c_str(), mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); | |
return false; | |
} | |
} | |
SetMap(map); | |
// now that map position is determined, check instance validity | |
if (!CheckInstanceValidity(true) && !IsInstanceLoginGameMasterException()) | |
m_InstanceValid = false; | |
// randomize first save time in range [CONFIG_INTERVAL_SAVE] around [CONFIG_INTERVAL_SAVE] | |
// this must help in case next save after mass player load after server startup | |
m_nextSave = urand(m_nextSave / 2, m_nextSave * 3 / 2); | |
SaveRecallPosition(); | |
time_t now = time(nullptr); | |
time_t logoutTime = time_t(fields[30].GetUInt32()); | |
// since last logout (in seconds) | |
uint32 time_diff = uint32(now - logoutTime); //uint64 is excessive for a time_diff in seconds.. uint32 allows for 136~ year difference. | |
// set value, including drunk invisibility detection | |
// calculate sobering. after 15 minutes logged out, the player will be sober again | |
uint8 newDrunkValue = 0; | |
if (time_diff < uint32(GetDrunkValue()) * 9) | |
newDrunkValue = GetDrunkValue() - time_diff / 9; | |
SetDrunkValue(newDrunkValue); | |
m_cinematic = fields[26].GetUInt8(); | |
m_Played_time[PLAYED_TIME_TOTAL] = fields[27].GetUInt32(); | |
m_Played_time[PLAYED_TIME_LEVEL] = fields[28].GetUInt32(); | |
SetTalentResetCost(fields[32].GetUInt32()); | |
SetTalentResetTime(time_t(fields[33].GetUInt32())); | |
m_taxi.LoadTaxiMask(fields[25].GetString()); // must be before InitTaxiNodesForLevel | |
uint32 extraflags = fields[40].GetUInt16(); | |
m_stableSlots = fields[41].GetUInt8(); | |
if (m_stableSlots > MAX_PET_STABLES) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) can't have more stable slots than %u, but has %u in DB", | |
GetGUID().ToString().c_str(), MAX_PET_STABLES, uint32(m_stableSlots)); | |
m_stableSlots = MAX_PET_STABLES; | |
} | |
m_atLoginFlags = fields[42].GetUInt16(); | |
if (HasAtLoginFlag(AT_LOGIN_RENAME)) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) tried to login while forced to rename, can't load.'", GetGUID().ToString().c_str()); | |
return false; | |
} | |
// Honor system | |
// Update Honor kills data | |
m_lastHonorUpdateTime = logoutTime; | |
UpdateHonorFields(); | |
m_deathExpireTime = time_t(fields[45].GetUInt32()); | |
if (m_deathExpireTime > now + MAX_DEATH_COUNT * DEATH_EXPIRE_STEP) | |
m_deathExpireTime = now + MAX_DEATH_COUNT * DEATH_EXPIRE_STEP - 1; | |
// clear channel spell data (if saved at channel spell casting) | |
SetChannelObjectGuid(ObjectGuid::Empty); | |
SetUInt32Value(UNIT_CHANNEL_SPELL, 0); | |
// clear charm/summon related fields | |
SetOwnerGUID(ObjectGuid::Empty); | |
SetGuidValue(UNIT_FIELD_CHARMEDBY, ObjectGuid::Empty); | |
SetGuidValue(UNIT_FIELD_CHARM, ObjectGuid::Empty); | |
SetGuidValue(UNIT_FIELD_SUMMON, ObjectGuid::Empty); | |
SetGuidValue(PLAYER_FARSIGHT, ObjectGuid::Empty); | |
SetCreatorGUID(ObjectGuid::Empty); | |
RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVEMENT); | |
// reset some aura modifiers before aura apply | |
SetUInt32Value(PLAYER_TRACK_CREATURES, 0); | |
SetUInt32Value(PLAYER_TRACK_RESOURCES, 0); | |
// make sure the unit is considered out of combat for proper loading | |
ClearInCombat(); | |
// make sure the unit is considered not in duel for proper loading | |
SetGuidValue(PLAYER_DUEL_ARBITER, ObjectGuid::Empty); | |
SetUInt32Value(PLAYER_DUEL_TEAM, 0); | |
// reset stats before loading any modifiers | |
InitStatsForLevel(); | |
InitTaxiNodesForLevel(); | |
InitRunes(); | |
// rest bonus can only be calculated after InitStatsForLevel() | |
SetUInt32Value(PLAYER_FIELD_REST_INFO + REST_STATE_XP, fields[18].GetUInt8()); | |
m_rest_bonus = fields[29].GetFloat(); | |
if (time_diff > 0) | |
{ | |
//speed collect rest bonus in offline, in logout, far from tavern, city (section/in hour) | |
float bubble0 = 0.031f; | |
//speed collect rest bonus in offline, in logout, in tavern, city (section/in hour) | |
float bubble1 = 0.125f; | |
float bubble = fields[31].GetUInt8() > 0 | |
? bubble1*sWorld->getRate(RATE_REST_OFFLINE_IN_TAVERN_OR_CITY) | |
: bubble0*sWorld->getRate(RATE_REST_OFFLINE_IN_WILDERNESS); | |
SetRestBonus(GetRestBonus() + time_diff*((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP) / 72000)*bubble); | |
} | |
// load skills after InitStatsForLevel because it triggering aura apply also | |
_LoadSkills(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SKILLS)); | |
UpdateSkillsForLevel(); //update skills after load, to make sure they are correctly update at player load | |
SetPrimarySpecialization(fields[34].GetUInt32()); | |
SetActiveTalentGroup(fields[62].GetUInt8()); | |
ChrSpecializationEntry const* primarySpec = sChrSpecializationStore.LookupEntry(GetPrimarySpecialization()); | |
if (!primarySpec || primarySpec->ClassID != getClass() || GetActiveTalentGroup() >= MAX_SPECIALIZATIONS) | |
ResetTalentSpecialization(); | |
uint32 lootSpecId = fields[63].GetUInt32(); | |
if (ChrSpecializationEntry const* chrSpec = sChrSpecializationStore.LookupEntry(lootSpecId)) | |
if (chrSpec->ClassID == getClass()) | |
SetLootSpecId(lootSpecId); | |
if (ChrSpecializationEntry const* spec = sDB2Manager.GetChrSpecializationByIndex(getClass(), GetActiveTalentGroup())) | |
SetUInt32Value(PLAYER_FIELD_CURRENT_SPEC_ID, spec->ID); | |
_LoadTalents(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_TALENTS)); | |
_LoadSpells(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SPELLS)); | |
GetSession()->GetCollectionMgr()->LoadToys(); | |
GetSession()->GetCollectionMgr()->LoadHeirlooms(); | |
GetSession()->GetCollectionMgr()->LoadMounts(); | |
GetSession()->GetCollectionMgr()->LoadItemAppearances(); | |
LearnSpecializationSpells(); | |
_LoadGlyphs(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GLYPHS)); | |
_LoadAuras(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_AURAS), holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_AURA_EFFECTS), time_diff); | |
_LoadGlyphAuras(); | |
// add ghost flag (must be after aura load: PLAYER_FLAGS_GHOST set in aura) | |
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) | |
m_deathState = DEAD; | |
// after spell load, learn rewarded spell if need also | |
_LoadQuestStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS)); | |
_LoadQuestStatusObjectives(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_OBJECTIVES)); | |
_LoadQuestStatusRewarded(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW)); | |
_LoadDailyQuestStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS)); | |
_LoadWeeklyQuestStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS)); | |
_LoadSeasonalQuestStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS)); | |
_LoadMonthlyQuestStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS)); | |
_LoadRandomBGStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG)); | |
// after spell and quest load | |
InitTalentForLevel(); | |
LearnDefaultSkills(); | |
LearnCustomSpells(); | |
// must be before inventory (some items required reputation check) | |
m_reputationMgr->LoadFromDB(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_REPUTATION)); | |
_LoadInventory(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_INVENTORY), holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ARTIFACTS), time_diff); | |
if (IsVoidStorageUnlocked()) | |
_LoadVoidStorage(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_VOID_STORAGE)); | |
// update items with duration and realtime | |
UpdateItemDuration(time_diff, true); | |
_LoadActions(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACTIONS)); | |
// unread mails and next delivery time, actual mails not loaded | |
_LoadMailInit(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAIL_COUNT), holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAIL_DATE)); | |
m_social = sSocialMgr->LoadFromDB(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST), GetGUID()); | |
// check PLAYER_CHOSEN_TITLE compatibility with PLAYER__FIELD_KNOWN_TITLES | |
// note: PLAYER__FIELD_KNOWN_TITLES updated at quest status loaded | |
uint32 curTitle = fields[51].GetUInt32(); | |
if (curTitle && !HasTitle(curTitle)) | |
curTitle = 0; | |
SetUInt32Value(PLAYER_CHOSEN_TITLE, curTitle); | |
// has to be called after last Relocate() in Player::LoadFromDB | |
SetFallInformation(0, GetPositionZ()); | |
GetSpellHistory()->LoadFromDB<Player>(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS), holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SPELL_CHARGES)); | |
// Spell code allow apply any auras to dead character in load time in aura/spell/item loading | |
// Do now before stats re-calculation cleanup for ghost state unexpected auras | |
if (!IsAlive()) | |
RemoveAllAurasOnDeath(); | |
else | |
RemoveAllAurasRequiringDeadTarget(); | |
//apply all stat bonuses from items and auras | |
SetCanModifyStats(true); | |
UpdateAllStats(); | |
// restore remembered power/health values (but not more max values) | |
uint32 savedHealth = fields[54].GetUInt32(); | |
SetHealth(savedHealth > GetMaxHealth() ? GetMaxHealth() : savedHealth); | |
uint32 loadedPowers = 0; | |
for (uint32 i = 0; i < MAX_POWERS; ++i) | |
{ | |
if (GetPowerIndex(i) != MAX_POWERS) | |
{ | |
uint32 savedPower = fields[55 + loadedPowers].GetUInt32(); | |
uint32 maxPower = GetUInt32Value(UNIT_FIELD_MAXPOWER + loadedPowers); | |
SetPower(Powers(i), (savedPower > maxPower) ? maxPower : savedPower); | |
if (++loadedPowers >= MAX_POWERS_PER_CLASS) | |
break; | |
} | |
} | |
for (; loadedPowers < MAX_POWERS_PER_CLASS; ++loadedPowers) | |
SetUInt32Value(UNIT_FIELD_POWER + loadedPowers, 0); | |
SetPower(POWER_LUNAR_POWER, 0); | |
TC_LOG_DEBUG("entities.player.loading", "Player::LoadFromDB: The value of player '%s' after load item and aura is: ", m_name.c_str()); | |
outDebugValues(); | |
// GM state | |
if (GetSession()->HasPermission(rbac::RBAC_PERM_RESTORE_SAVED_GM_STATE)) | |
{ | |
switch (sWorld->getIntConfig(CONFIG_GM_LOGIN_STATE)) | |
{ | |
default: | |
case 0: break; // disable | |
case 1: SetGameMaster(true); break; // enable | |
case 2: // save state | |
if (extraflags & PLAYER_EXTRA_GM_ON) | |
SetGameMaster(true); | |
break; | |
} | |
switch (sWorld->getIntConfig(CONFIG_GM_VISIBLE_STATE)) | |
{ | |
default: | |
case 0: SetGMVisible(false); break; // invisible | |
case 1: break; // visible | |
case 2: // save state | |
if (extraflags & PLAYER_EXTRA_GM_INVISIBLE) | |
SetGMVisible(false); | |
break; | |
} | |
switch (sWorld->getIntConfig(CONFIG_GM_CHAT)) | |
{ | |
default: | |
case 0: break; // disable | |
case 1: SetGMChat(true); break; // enable | |
case 2: // save state | |
if (extraflags & PLAYER_EXTRA_GM_CHAT) | |
SetGMChat(true); | |
break; | |
} | |
switch (sWorld->getIntConfig(CONFIG_GM_WHISPERING_TO)) | |
{ | |
default: | |
case 0: break; // disable | |
case 1: SetAcceptWhispers(true); break; // enable | |
case 2: // save state | |
if (extraflags & PLAYER_EXTRA_ACCEPT_WHISPERS) | |
SetAcceptWhispers(true); | |
break; | |
} | |
} | |
// RaF stuff. | |
m_grantableLevels = fields[67].GetUInt8(); | |
if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0)) | |
SetFlag(OBJECT_DYNAMIC_FLAGS, UNIT_DYNFLAG_REFER_A_FRIEND); | |
if (m_grantableLevels > 0) | |
SetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_RAF_GRANTABLE_LEVEL, 0x01); | |
_LoadDeclinedNames(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES)); | |
_LoadEquipmentSets(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS)); | |
_LoadTransmogOutfits(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_TRANSMOG_OUTFITS)); | |
_LoadCUFProfiles(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CUF_PROFILES)); | |
std::unique_ptr<Garrison> garrison = Trinity::make_unique<Garrison>(this); | |
if (garrison->LoadFromDB(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GARRISON), | |
holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GARRISON_BLUEPRINTS), | |
holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GARRISON_BUILDINGS), | |
holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GARRISON_FOLLOWERS), | |
holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GARRISON_FOLLOWER_ABILITIES))) | |
_garrison = std::move(garrison); | |
m_achievementMgr->CheckAllAchievementCriteria(this); | |
return true; | |
} | |
void Player::_LoadCUFProfiles(PreparedQueryResult result) | |
{ | |
if (!result) | |
return; | |
do | |
{ | |
// SELECT id, name, frameHeight, frameWidth, sortBy, healthText, boolOptions, unk146, unk147, unk148, unk150, unk152, unk154 FROM character_cuf_profiles WHERE guid = ? | |
Field* fields = result->Fetch(); | |
uint8 id = fields[0].GetUInt8(); | |
std::string name = fields[1].GetString(); | |
uint16 frameHeight = fields[2].GetUInt16(); | |
uint16 frameWidth = fields[3].GetUInt16(); | |
uint8 sortBy = fields[4].GetUInt8(); | |
uint8 healthText = fields[5].GetUInt8(); | |
uint32 boolOptions = fields[6].GetUInt32(); | |
uint8 topPoint = fields[7].GetUInt8(); | |
uint8 bottomPoint = fields[8].GetUInt8(); | |
uint8 leftPoint = fields[9].GetUInt8(); | |
uint16 topOffset = fields[10].GetUInt16(); | |
uint16 bottomOffset = fields[11].GetUInt16(); | |
uint16 leftOffset = fields[12].GetUInt16(); | |
if (id > MAX_CUF_PROFILES) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::_LoadCUFProfiles: Player '%s' (%s) has an CUF profile with invalid id (ID: %u), max is %i.", GetName().c_str(), GetGUID().ToString().c_str(), id, MAX_CUF_PROFILES); | |
continue; | |
} | |
_CUFProfiles[id] = Trinity::make_unique<CUFProfile>(name, frameHeight, frameWidth, sortBy, healthText, boolOptions, topPoint, bottomPoint, leftPoint, topOffset, bottomOffset, leftOffset); | |
} | |
while (result->NextRow()); | |
} | |
bool Player::isAllowedToLoot(const Creature* creature) | |
{ | |
if (!creature->isDead() || !creature->IsDamageEnoughForLootingAndReward()) | |
return false; | |
if (HasPendingBind()) | |
return false; | |
const Loot* loot = &creature->loot; | |
if (loot->isLooted()) // nothing to loot or everything looted. | |
return false; | |
if (loot->loot_type == LOOT_SKINNING) | |
return creature->GetSkinner() == GetGUID(); | |
Group* thisGroup = GetGroup(); | |
if (!thisGroup) | |
return this == creature->GetLootRecipient(); | |
else if (thisGroup != creature->GetLootRecipientGroup()) | |
return false; | |
switch (thisGroup->GetLootMethod()) | |
{ | |
case PERSONAL_LOOT: /// @todo implement personal loot (http://wow.gamepedia.com/Loot#Personal_Loot) | |
return false; | |
case MASTER_LOOT: | |
case FREE_FOR_ALL: | |
return true; | |
case GROUP_LOOT: | |
// may only loot if the player is the loot roundrobin player | |
// or item over threshold (so roll(s) can be launched) | |
// or if there are free/quest/conditional item for the player | |
if (loot->roundRobinPlayer.IsEmpty() || loot->roundRobinPlayer == GetGUID()) | |
return true; | |
if (loot->hasOverThresholdItem()) | |
return true; | |
return loot->hasItemFor(this); | |
} | |
return false; | |
} | |
void Player::_LoadActions(PreparedQueryResult result) | |
{ | |
m_actionButtons.clear(); | |
if (result) | |
{ | |
do | |
{ | |
Field* fields = result->Fetch(); | |
uint8 button = fields[0].GetUInt8(); | |
uint32 action = fields[1].GetUInt32(); | |
uint8 type = fields[2].GetUInt8(); | |
if (ActionButton* ab = AddActionButton(button, action, type)) | |
ab->uState = ACTIONBUTTON_UNCHANGED; | |
else | |
{ | |
TC_LOG_ERROR("entities.player", "Player::_LoadActions: Player '%s' (%s) has an invalid action button (Button: %u, Action: %u, Type: %u). It will be delted at next save.", | |
GetName().c_str(), GetGUID().ToString().c_str(), button, action, type); | |
// Will be deleted in DB at next save (it can create data until save but marked as deleted). | |
m_actionButtons[button].uState = ACTIONBUTTON_DELETED; | |
} | |
} while (result->NextRow()); | |
} | |
} | |
void Player::_LoadAuras(PreparedQueryResult auraResult, PreparedQueryResult effectResult, uint32 timediff) | |
{ | |
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadAuras: Loading auras for %s", GetGUID().ToString().c_str()); | |
/* | |
0 1 2 3 4 5 6 | |
SELECT casterGuid, itemGuid, spell, effectMask, effectIndex, amount, baseAmount FROM character_aura_effect WHERE guid = ? | |
*/ | |
ObjectGuid casterGuid, itemGuid; | |
std::map<AuraKey, AuraLoadEffectInfo> effectInfo; | |
if (effectResult) | |
{ | |
do | |
{ | |
Field* fields = effectResult->Fetch(); | |
uint32 effectIndex = fields[4].GetUInt8(); | |
if (effectIndex < MAX_SPELL_EFFECTS) | |
{ | |
casterGuid.SetRawValue(fields[0].GetBinary()); | |
itemGuid.SetRawValue(fields[1].GetBinary()); | |
AuraKey key{ casterGuid, itemGuid, fields[2].GetUInt32(), fields[3].GetUInt32() }; | |
AuraLoadEffectInfo& info = effectInfo[key]; | |
info.Amounts[effectIndex] = fields[5].GetInt32(); | |
info.BaseAmounts[effectIndex] = fields[6].GetInt32(); | |
} | |
} | |
while (effectResult->NextRow()); | |
} | |
/* | |
0 1 2 3 4 5 6 7 8 9 | |
SELECT casterGuid, itemGuid, spell, effectMask, recalculateMask, stackCount, maxDuration, remainTime, remainCharges, castItemLevel FROM character_aura WHERE guid = ? | |
*/ | |
if (auraResult) | |
{ | |
do | |
{ | |
Field* fields = auraResult->Fetch(); | |
casterGuid.SetRawValue(fields[0].GetBinary()); | |
itemGuid.SetRawValue(fields[1].GetBinary()); | |
AuraKey key{ casterGuid, itemGuid, fields[2].GetUInt32(), fields[3].GetUInt32() }; | |
uint32 recalculateMask = fields[4].GetUInt32(); | |
uint8 stackCount = fields[5].GetUInt8(); | |
int32 maxDuration = fields[6].GetInt32(); | |
int32 remainTime = fields[7].GetInt32(); | |
uint8 remainCharges = fields[8].GetUInt8(); | |
int32 castItemLevel = fields[9].GetInt32(); | |
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(key.SpellId); | |
if (!spellInfo) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::_LoadAuras: Player '%s' (%s) has an invalid aura (SpellID: %u), ignoring.", | |
GetName().c_str(), GetGUID().ToString().c_str(), key.SpellId); | |
continue; | |
} | |
// negative effects should continue counting down after logout | |
if (remainTime != -1 && !spellInfo->IsPositive()) | |
{ | |
if (remainTime/IN_MILLISECONDS <= int32(timediff)) | |
continue; | |
remainTime -= timediff*IN_MILLISECONDS; | |
} | |
// prevent wrong values of remainCharges | |
if (spellInfo->ProcCharges) | |
{ | |
// we have no control over the order of applying auras and modifiers allow auras | |
// to have more charges than value in SpellInfo | |
if (remainCharges <= 0/* || remainCharges > spellproto->procCharges*/) | |
remainCharges = spellInfo->ProcCharges; | |
} | |
else | |
remainCharges = 0; | |
AuraLoadEffectInfo& info = effectInfo[key]; | |
ObjectGuid castId = ObjectGuid::Create<HighGuid::Cast>(SPELL_CAST_SOURCE_NORMAL, GetMapId(), spellInfo->Id, GetMap()->GenerateLowGuid<HighGuid::Cast>()); | |
if (Aura* aura = Aura::TryCreate(spellInfo, castId, key.EffectMask, this, nullptr, info.BaseAmounts.data(), nullptr, casterGuid, castItemLevel)) | |
{ | |
if (!aura->CanBeSaved()) | |
{ | |
aura->Remove(); | |
continue; | |
} | |
aura->SetLoadedState(maxDuration, remainTime, remainCharges, stackCount, recalculateMask, info.Amounts.data()); | |
aura->ApplyForTargets(); | |
TC_LOG_DEBUG("entities.player", "Player::_LoadAuras: Added aura (SpellID: %u, EffectMask: %u) to player '%s (%s)", | |
spellInfo->Id, key.EffectMask, GetName().c_str(), GetGUID().ToString().c_str()); | |
} | |
} | |
while (auraResult->NextRow()); | |
} | |
} | |
void Player::_LoadGlyphAuras() | |
{ | |
for (uint32 glyphId : GetGlyphs(GetActiveTalentGroup())) | |
CastSpell(this, sGlyphPropertiesStore.AssertEntry(glyphId)->SpellID, true); | |
} | |
void Player::LoadCorpse(PreparedQueryResult result) | |
{ | |
if (IsAlive() || HasAtLoginFlag(AT_LOGIN_RESURRECT)) | |
SpawnCorpseBones(false); | |
if (!IsAlive()) | |
{ | |
if (result && !HasAtLoginFlag(AT_LOGIN_RESURRECT)) | |
{ | |
Field* fields = result->Fetch(); | |
_corpseLocation.WorldRelocate(fields[0].GetUInt16(), fields[1].GetFloat(), fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat()); | |
ApplyModFlag(PLAYER_FIELD_LOCAL_FLAGS, PLAYER_LOCAL_FLAG_RELEASE_TIMER, !sMapStore.LookupEntry(_corpseLocation.GetMapId())->Instanceable()); | |
} | |
else | |
ResurrectPlayer(0.5f); | |
} | |
RemoveAtLoginFlag(AT_LOGIN_RESURRECT); | |
} | |
void Player::_LoadInventory(PreparedQueryResult result, PreparedQueryResult artifactsResult, uint32 timeDiff) | |
{ | |
// 0 1 2 3 4 5 6 7 8 9 10 11 12 | |
// SELECT guid, itemEntry, creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text, | |
// 13 14 15 16 17 18 | |
// upgradeId, battlePetSpeciesId, battlePetBreedData, battlePetLevel, battlePetDisplayId, bonusListIDs, | |
// 19 20 21 22 23 | |
// itemModifiedAppearanceAllSpecs, itemModifiedAppearanceSpec1, itemModifiedAppearanceSpec2, itemModifiedAppearanceSpec3, itemModifiedAppearanceSpec4, | |
// 24 25 26 27 28 | |
// spellItemEnchantmentAllSpecs, spellItemEnchantmentSpec1, spellItemEnchantmentSpec2, spellItemEnchantmentSpec3, spellItemEnchantmentSpec4, | |
// 29 30 31 32 33 34 35 36 37 40 41 | |
// gemItemId1, gemBonuses1, gemContext1, gemItemId2, gemBonuses2, gemContext2, gemItemId3, gemBonuses3, gemContext3, bag, slot FROM character_inventory ci JOIN item_instance ii ON ci.item = ii.guid WHERE ci.guid = ? ORDER BY (ii.flags & 0x80000) ASC, bag ASC, slot ASC | |
//NOTE: ORDER BY ii.flags & 0x80000 makes child items load last - they need their parents to be already loaded | |
//NOTE: the "order by `bag`" is important because it makes sure | |
//the bagMap is filled before items in the bags are loaded | |
//NOTE2: the "order by `slot`" is needed because mainhand weapons are (wrongly?) | |
//expected to be equipped before offhand items (@todo fixme) | |
// 0 1 2 3 4 | |
// SELECT a.itemGuid, a.xp, a.artifactAppearanceId, ap.artifactPowerId, ap.purchasedRank FROM item_instance_artifact_powers ap LEFT JOIN item_instance_artifact a ON ap.itemGuid = a.itemGuid INNER JOIN character_inventory ci ON ci.item = ap.guid WHERE ci.guid = ? | |
std::unordered_map<ObjectGuid, std::tuple<uint32, uint32, std::vector<ItemDynamicFieldArtifactPowers>>> artifactData; | |
if (artifactsResult) | |
{ | |
do | |
{ | |
Field* fields = artifactsResult->Fetch(); | |
auto& artifactDataEntry = artifactData[ObjectGuid::Create<HighGuid::Item>(fields[0].GetUInt64())]; | |
std::get<0>(artifactDataEntry) = fields[1].GetUInt32(); | |
std::get<1>(artifactDataEntry) = fields[2].GetUInt32(); | |
ItemDynamicFieldArtifactPowers artifactPowerData; | |
artifactPowerData.ArtifactPowerId = fields[3].GetUInt32(); | |
artifactPowerData.PurchasedRank = fields[4].GetUInt8(); | |
if (ArtifactPowerEntry const* artifactPower = sArtifactPowerStore.LookupEntry(artifactPowerData.ArtifactPowerId)) | |
{ | |
if (artifactPowerData.PurchasedRank > artifactPower->MaxRank) | |
artifactPowerData.PurchasedRank = artifactPower->MaxRank; | |
artifactPowerData.CurrentRankWithBonus = (artifactPower->Flags & ARTIFACT_POWER_FLAG_FIRST) ? 1 : 0; | |
std::get<2>(artifactDataEntry).push_back(artifactPowerData); | |
} | |
} while (artifactsResult->NextRow()); | |
} | |
if (result) | |
{ | |
uint32 zoneId = GetZoneId(); | |
std::map<ObjectGuid, Bag*> bagMap; // fast guid lookup for bags | |
std::map<ObjectGuid, Item*> invalidBagMap; // fast guid lookup for bags | |
std::list<Item*> problematicItems; | |
SQLTransaction trans = CharacterDatabase.BeginTransaction(); | |
// Prevent items from being added to the queue while loading | |
m_itemUpdateQueueBlocked = true; | |
do | |
{ | |
Field* fields = result->Fetch(); | |
if (Item* item = _LoadItem(trans, zoneId, timeDiff, fields)) | |
{ | |
auto artifactDataItr = artifactData.find(item->GetGUID()); | |
if (item->GetTemplate()->GetArtifactID() && artifactDataItr != artifactData.end()) | |
item->LoadArtifactData(std::get<0>(artifactDataItr->second), std::get<1>(artifactDataItr->second), std::get<2>(artifactDataItr->second)); | |
ObjectGuid bagGuid = fields[40].GetUInt64() ? ObjectGuid::Create<HighGuid::Item>(fields[40].GetUInt64()) : ObjectGuid::Empty; | |
uint8 slot = fields[41].GetUInt8(); | |
GetSession()->GetCollectionMgr()->CheckHeirloomUpgrades(item); | |
GetSession()->GetCollectionMgr()->AddItemAppearance(item); | |
InventoryResult err = EQUIP_ERR_OK; | |
if (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_CHILD)) | |
{ | |
if (Item* parent = GetItemByGuid(item->GetGuidValue(ITEM_FIELD_CREATOR))) | |
{ | |
parent->SetChildItem(item->GetGUID()); | |
item->CopyArtifactDataFromParent(parent); | |
} | |
else | |
err = EQUIP_ERR_WRONG_BAG_TYPE_3; // send by mail | |
} | |
// Item is not in bag | |
if (!bagGuid) | |
{ | |
item->SetContainer(nullptr); | |
item->SetSlot(slot); | |
if (IsInventoryPos(INVENTORY_SLOT_BAG_0, slot)) | |
{ | |
ItemPosCountVec dest; | |
err = CanStoreItem(INVENTORY_SLOT_BAG_0, slot, dest, item, false); | |
if (err == EQUIP_ERR_OK) | |
item = StoreItem(dest, item, true); | |
} | |
else if (IsEquipmentPos(INVENTORY_SLOT_BAG_0, slot)) | |
{ | |
uint16 dest; | |
err = CanEquipItem(slot, dest, item, false, false); | |
if (err == EQUIP_ERR_OK) | |
QuickEquipItem(dest, item); | |
} | |
else if (IsBankPos(INVENTORY_SLOT_BAG_0, slot)) | |
{ | |
ItemPosCountVec dest; | |
err = CanBankItem(INVENTORY_SLOT_BAG_0, slot, dest, item, false, false); | |
if (err == EQUIP_ERR_OK) | |
item = BankItem(dest, item, true); | |
} | |
// Remember bags that may contain items in them | |
if (err == EQUIP_ERR_OK) | |
{ | |
if (IsBagPos(item->GetPos())) | |
if (Bag* pBag = item->ToBag()) | |
bagMap[item->GetGUID()] = pBag; | |
} | |
else | |
if (IsBagPos(item->GetPos())) | |
if (item->IsBag()) | |
invalidBagMap[item->GetGUID()] = item; | |
} | |
else | |
{ | |
item->SetSlot(NULL_SLOT); | |
// Item is in the bag, find the bag | |
std::map<ObjectGuid, Bag*>::iterator itr = bagMap.find(bagGuid); | |
if (itr != bagMap.end()) | |
{ | |
ItemPosCountVec dest; | |
err = CanStoreItem(itr->second->GetSlot(), slot, dest, item); | |
if (err == EQUIP_ERR_OK) | |
item = StoreItem(dest, item, true); | |
} | |
else if (invalidBagMap.find(bagGuid) != invalidBagMap.end()) | |
{ | |
std::map<ObjectGuid, Item*>::iterator invalidBagItr = invalidBagMap.find(bagGuid); | |
if (std::find(problematicItems.begin(), problematicItems.end(), invalidBagItr->second) != problematicItems.end()) | |
err = EQUIP_ERR_INTERNAL_BAG_ERROR; | |
} | |
else | |
{ | |
TC_LOG_ERROR("entities.player", "Player::_LoadInventory: Player '%s' (%s) has item (%s, entry: %u) which doesnt have a valid bag (Bag %s, slot: %u). Possible cheat?", | |
GetName().c_str(), GetGUID().ToString().c_str(), item->GetGUID().ToString().c_str(), item->GetEntry(), bagGuid.ToString().c_str(), slot); | |
item->DeleteFromInventoryDB(trans); | |
delete item; | |
continue; | |
} | |
} | |
// Item's state may have changed after storing | |
if (err == EQUIP_ERR_OK) | |
item->SetState(ITEM_UNCHANGED, this); | |
else | |
{ | |
TC_LOG_ERROR("entities.player", "Player::_LoadInventory: Player '%s' (%s) has item (%s, entry: %u) which can't be loaded into inventory (Bag %s, slot: %u) by reason %u. Item will be sent by mail.", | |
GetName().c_str(), GetGUID().ToString().c_str(), item->GetGUID().ToString().c_str(), item->GetEntry(), bagGuid.ToString().c_str(), slot, uint32(err)); | |
item->DeleteFromInventoryDB(trans); | |
problematicItems.push_back(item); | |
} | |
} | |
} while (result->NextRow()); | |
m_itemUpdateQueueBlocked = false; | |
// Send problematic items by mail | |
while (!problematicItems.empty()) | |
{ | |
std::string subject = GetSession()->GetTrinityString(LANG_NOT_EQUIPPED_ITEM); | |
MailDraft draft(subject, "There were problems with equipping item(s)."); | |
for (uint8 i = 0; !problematicItems.empty() && i < MAX_MAIL_ITEMS; ++i) | |
{ | |
draft.AddItem(problematicItems.front()); | |
problematicItems.pop_front(); | |
} | |
draft.SendMailTo(trans, this, MailSender(this, MAIL_STATIONERY_GM), MAIL_CHECK_MASK_COPIED); | |
} | |
CharacterDatabase.CommitTransaction(trans); | |
} | |
//if (IsAlive()) | |
_ApplyAllItemMods(); | |
} | |
void Player::_LoadVoidStorage(PreparedQueryResult result) | |
{ | |
if (!result) | |
return; | |
do | |
{ | |
// SELECT itemId, itemEntry, slot, creatorGuid, randomProperty, suffixFactor, upgradeId, fixedScalingLevel, artifactKnowledgeLevel, bonusListIDs FROM character_void_storage WHERE playerGuid = ? | |
Field* fields = result->Fetch(); | |
uint64 itemId = fields[0].GetUInt64(); | |
uint32 itemEntry = fields[1].GetUInt32(); | |
uint8 slot = fields[2].GetUInt8(); | |
ObjectGuid creatorGuid = fields[3].GetUInt64() ? ObjectGuid::Create<HighGuid::Player>(fields[3].GetUInt64()) : ObjectGuid::Empty; | |
uint32 randomProperty = fields[4].GetUInt32(); | |
uint32 suffixFactor = fields[5].GetUInt32(); | |
uint32 upgradeId = fields[6].GetUInt32(); | |
uint32 fixedScalingLevel = fields[7].GetUInt32(); | |
uint32 artifactKnowledgeLevel = fields[8].GetUInt32(); | |
std::vector<uint32> bonusListIDs; | |
Tokenizer bonusListIdTokens(fields[9].GetString(), ' '); | |
for (char const* token : bonusListIdTokens) | |
bonusListIDs.push_back(atoul(token)); | |
if (!itemId) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::_LoadVoidStorage: Player '%s' (%s) has an item with an invalid id (item id: " UI64FMTD ", entry: %u).", | |
GetName().c_str(), GetGUID().ToString().c_str(), itemId, itemEntry); | |
continue; | |
} | |
if (!sObjectMgr->GetItemTemplate(itemEntry)) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::_LoadVoidStorage: Player '%s' (%s) has an item with an invalid entry (item id: " UI64FMTD ", entry: %u).", | |
GetName().c_str(), GetGUID().ToString().c_str(), itemId, itemEntry); | |
continue; | |
} | |
if (slot >= VOID_STORAGE_MAX_SLOT) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::_LoadVoidStorage: Player '%s' (%s) has an item with an invalid slot (item id: " UI64FMTD ", entry: %u, slot: %u).", | |
GetName().c_str(), GetGUID().ToString().c_str(), itemId, itemEntry, slot); | |
continue; | |
} | |
_voidStorageItems[slot] = new VoidStorageItem(itemId, itemEntry, creatorGuid, randomProperty, suffixFactor, upgradeId, fixedScalingLevel, artifactKnowledgeLevel, bonusListIDs); | |
WorldPackets::Item::ItemInstance voidInstance; | |
voidInstance.Initialize(_voidStorageItems[slot]); | |
BonusData bonus; | |
bonus.Initialize(voidInstance); | |
GetSession()->GetCollectionMgr()->AddItemAppearance(itemEntry, bonus.AppearanceModID); | |
} | |
while (result->NextRow()); | |
} | |
Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, Field* fields) | |
{ | |
Item* item = nullptr; | |
ObjectGuid::LowType itemGuid = fields[0].GetUInt64(); | |
uint32 itemEntry = fields[1].GetUInt32(); | |
if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry)) | |
{ | |
bool remove = false; | |
item = NewItemOrBag(proto); | |
if (item->LoadFromDB(itemGuid, GetGUID(), fields, itemEntry)) | |
{ | |
PreparedStatement* stmt; | |
// Do not allow to have item limited to another map/zone in alive state | |
if (IsAlive() && item->IsLimitedToAnotherMapOrZone(GetMapId(), zoneId)) | |
{ | |
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (%s, name: '%s', map: %u) has item (%s, entry: %u) limited to another map (%u). Deleting item.", | |
GetGUID().ToString().c_str(), GetName().c_str(), GetMapId(), item->GetGUID().ToString().c_str(), item->GetEntry(), zoneId); | |
remove = true; | |
} | |
// "Conjured items disappear if you are logged out for more than 15 minutes" | |
else if (timeDiff > 15 * MINUTE && proto->GetFlags() & ITEM_FLAG_CONJURED) | |
{ | |
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (%s, name: '%s', diff: %u) has conjured item (%s, entry: %u) with expired lifetime (15 minutes). Deleting item.", | |
GetGUID().ToString().c_str(), GetName().c_str(), timeDiff, item->GetGUID().ToString().c_str(), item->GetEntry()); | |
remove = true; | |
} | |
else if (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE)) | |
{ | |
if (item->GetPlayedTime() > (2 * HOUR)) | |
{ | |
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (%s, name: '%s') has item (%s, entry: %u) with expired refund time (%u). Deleting refund data and removing refundable flag.", | |
GetGUID().ToString().c_str(), GetName().c_str(), item->GetGUID().ToString().c_str(), item->GetEntry(), item->GetPlayedTime()); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE); | |
stmt->setUInt64(0, item->GetGUID().GetCounter()); | |
trans->Append(stmt); | |
item->RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE); | |
} | |
else | |
{ | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_REFUNDS); | |
stmt->setUInt64(0, item->GetGUID().GetCounter()); | |
stmt->setUInt64(1, GetGUID().GetCounter()); | |
if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) | |
{ | |
item->SetRefundRecipient(GetGUID()); | |
item->SetPaidMoney((*result)[0].GetUInt32()); | |
item->SetPaidExtendedCost((*result)[1].GetUInt16()); | |
AddRefundReference(item->GetGUID()); | |
} | |
else | |
{ | |
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (%s, name: '%s') has item (%s, entry: %u) with refundable flags, but without data in item_refund_instance. Removing flag.", | |
GetGUID().ToString().c_str(), GetName().c_str(), item->GetGUID().ToString().c_str(), item->GetEntry()); | |
item->RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE); | |
} | |
} | |
} | |
else if (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE)) | |
{ | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_BOP_TRADE); | |
stmt->setUInt64(0, item->GetGUID().GetCounter()); | |
if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) | |
{ | |
std::string strGUID = (*result)[0].GetString(); | |
Tokenizer GUIDlist(strGUID, ' '); | |
GuidSet looters; | |
for (Tokenizer::const_iterator itr = GUIDlist.begin(); itr != GUIDlist.end(); ++itr) | |
looters.insert(ObjectGuid::Create<HighGuid::Player>(uint64(strtoull(*itr, nullptr, 10)))); | |
if (looters.size() > 1 && item->GetTemplate()->GetMaxStackSize() == 1 && item->IsSoulBound()) | |
{ | |
item->SetSoulboundTradeable(looters); | |
AddTradeableItem(item); | |
} | |
else | |
item->ClearSoulboundTradeable(this); | |
} | |
else | |
{ | |
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (%s, name: '%s') has item (%s, entry: %u) with ITEM_FIELD_FLAG_BOP_TRADEABLE flag, but without data in item_soulbound_trade_data. Removing flag.", | |
GetGUID().ToString().c_str(), GetName().c_str(), item->GetGUID().ToString().c_str(), item->GetEntry()); | |
item->RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE); | |
} | |
} | |
else if (proto->GetHolidayID()) | |
{ | |
remove = true; | |
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap(); | |
GameEventMgr::ActiveEvents const& activeEventsList = sGameEventMgr->GetActiveEventList(); | |
for (GameEventMgr::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr) | |
{ | |
if (events[*itr].holiday_id == proto->GetHolidayID()) | |
{ | |
remove = false; | |
break; | |
} | |
} | |
} | |
} | |
else | |
{ | |
TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player (%s, name: '%s') has broken item (GUID: " UI64FMTD ", entry: %u) in inventory. Deleting item.", | |
GetGUID().ToString().c_str(), GetName().c_str(), itemGuid, itemEntry); | |
remove = true; | |
} | |
// Remove item from inventory if necessary | |
if (remove) | |
{ | |
Item::DeleteFromInventoryDB(trans, itemGuid); | |
item->FSetState(ITEM_REMOVED); | |
item->SaveToDB(trans); // it also deletes item object! | |
item = nullptr; | |
} | |
} | |
else | |
{ | |
TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player (%s, name: '%s') has unknown item (entry: %u) in inventory. Deleting item.", | |
GetGUID().ToString().c_str(), GetName().c_str(), itemEntry); | |
Item::DeleteFromInventoryDB(trans, itemGuid); | |
Item::DeleteFromDB(trans, itemGuid); | |
} | |
return item; | |
} | |
// load mailed item which should receive current player | |
void Player::_LoadMailedItems(Mail* mail) | |
{ | |
// data needs to be at first place for Item::LoadFromDB | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS); | |
stmt->setUInt32(0, mail->messageID); | |
PreparedQueryResult result = CharacterDatabase.Query(stmt); | |
if (!result) | |
return; | |
do | |
{ | |
Field* fields = result->Fetch(); | |
ObjectGuid::LowType itemGuid = fields[0].GetUInt64(); | |
uint32 itemEntry = fields[1].GetUInt32(); | |
mail->AddItem(itemGuid, itemEntry); | |
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry); | |
if (!proto) | |
{ | |
TC_LOG_ERROR("entities.player", "Player '%s' (%s) has unknown item_template in mailed items (GUID: " UI64FMTD ", Entry: %u) in mail (%u), deleted.", | |
GetName().c_str(), GetGUID().ToString().c_str(), itemGuid, itemEntry, mail->messageID); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_MAIL_ITEM); | |
stmt->setUInt64(0, itemGuid); | |
CharacterDatabase.Execute(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE); | |
stmt->setUInt64(0, itemGuid); | |
CharacterDatabase.Execute(stmt); | |
continue; | |
} | |
Item* item = NewItemOrBag(proto); | |
ObjectGuid ownerGuid = fields[40].GetUInt64() ? ObjectGuid::Create<HighGuid::Player>(fields[40].GetUInt64()) : ObjectGuid::Empty; | |
if (!item->LoadFromDB(itemGuid, ownerGuid, fields, itemEntry)) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::_LoadMailedItems: Item (GUID: " UI64FMTD ") in mail (%u) doesn't exist, deleted from mail.", itemGuid, mail->messageID); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM); | |
stmt->setUInt64(0, itemGuid); | |
CharacterDatabase.Execute(stmt); | |
item->FSetState(ITEM_REMOVED); | |
SQLTransaction temp = SQLTransaction(nullptr); | |
item->SaveToDB(temp); // it also deletes item object ! | |
continue; | |
} | |
AddMItem(item); | |
} | |
while (result->NextRow()); | |
} | |
void Player::_LoadMailInit(PreparedQueryResult resultUnread, PreparedQueryResult resultDelivery) | |
{ | |
//set a count of unread mails | |
//QueryResult* resultMails = CharacterDatabase.PQuery("SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" UI64FMTD "'", GUID_LOPART(playerGuid), (uint64)cTime); | |
if (resultUnread) | |
unReadMails = uint8((*resultUnread)[0].GetUInt64()); | |
// store nearest delivery time (it > 0 and if it < current then at next player update SendNewMaill will be called) | |
//resultMails = CharacterDatabase.PQuery("SELECT MIN(deliver_time) FROM mail WHERE receiver = '%u' AND (checked & 1)=0", GUID_LOPART(playerGuid)); | |
if (resultDelivery) | |
m_nextMailDelivereTime = time_t((*resultDelivery)[0].GetUInt32()); | |
} | |
void Player::_LoadMail() | |
{ | |
m_mail.clear(); | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
PreparedQueryResult result = CharacterDatabase.Query(stmt); | |
if (result) | |
{ | |
do | |
{ | |
Field* fields = result->Fetch(); | |
Mail* m = new Mail; | |
m->messageID = fields[0].GetUInt32(); | |
m->messageType = fields[1].GetUInt8(); | |
m->sender = fields[2].GetUInt64(); | |
m->receiver = fields[3].GetUInt64(); | |
m->subject = fields[4].GetString(); | |
m->body = fields[5].GetString(); | |
bool has_items = fields[6].GetBool(); | |
m->expire_time = time_t(fields[7].GetUInt32()); | |
m->deliver_time = time_t(fields[8].GetUInt32()); | |
m->money = fields[9].GetUInt64(); | |
m->COD = fields[10].GetUInt64(); | |
m->checked = fields[11].GetUInt8(); | |
m->stationery = fields[12].GetUInt8(); | |
m->mailTemplateId = fields[13].GetInt16(); | |
if (m->mailTemplateId && !sMailTemplateStore.LookupEntry(m->mailTemplateId)) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::_LoadMail: Mail (%u) has nonexistent MailTemplateId (%u), remove at load", m->messageID, m->mailTemplateId); | |
m->mailTemplateId = 0; | |
} | |
m->state = MAIL_STATE_UNCHANGED; | |
if (has_items) | |
_LoadMailedItems(m); | |
m_mail.push_back(m); | |
} | |
while (result->NextRow()); | |
} | |
m_mailsLoaded = true; | |
} | |
void Player::LoadPet() | |
{ | |
//fixme: the pet should still be loaded if the player is not in world | |
// just not added to the map | |
if (IsInWorld()) | |
{ | |
Pet* pet = new Pet(this); | |
if (!pet->LoadPetFromDB(this, 0, 0, true)) | |
delete pet; | |
} | |
} | |
void Player::_LoadQuestStatus(PreparedQueryResult result) | |
{ | |
uint16 slot = 0; | |
//// 0 1 2 | |
//QueryResult* result = CharacterDatabase.PQuery("SELECT quest, status, timer WHERE guid = '%u'", GetGUIDLow()); | |
if (result) | |
{ | |
do | |
{ | |
Field* fields = result->Fetch(); | |
uint32 quest_id = fields[0].GetUInt32(); | |
// used to be new, no delete? | |
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id); | |
if (quest) | |
{ | |
// find or create | |
QuestStatusData& questStatusData = m_QuestStatus[quest_id]; | |
uint8 qstatus = fields[1].GetUInt8(); | |
if (qstatus < MAX_QUEST_STATUS) | |
questStatusData.Status = QuestStatus(qstatus); | |
else | |
{ | |
questStatusData.Status = QUEST_STATUS_INCOMPLETE; | |
TC_LOG_ERROR("entities.player", "Player::_LoadQuestStatus: Player '%s' (%s) has invalid quest %d status (%u), replaced by QUEST_STATUS_INCOMPLETE(3).", | |
GetName().c_str(), GetGUID().ToString().c_str(), quest_id, qstatus); | |
} | |
time_t quest_time = time_t(fields[2].GetUInt32()); | |
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED) && !GetQuestRewardStatus(quest_id)) | |
{ | |
AddTimedQuest(quest_id); | |
if (quest_time <= sWorld->GetGameTime()) | |
questStatusData.Timer = 1; | |
else | |
questStatusData.Timer = uint32((quest_time - sWorld->GetGameTime()) * IN_MILLISECONDS); | |
} | |
else | |
quest_time = 0; | |
// add to quest log | |
if (slot < MAX_QUEST_LOG_SIZE && questStatusData.Status != QUEST_STATUS_NONE) | |
{ | |
SetQuestSlot(slot, quest_id, uint32(quest_time)); // cast can't be helped | |
if (questStatusData.Status == QUEST_STATUS_COMPLETE) | |
SetQuestSlotState(slot, QUEST_STATE_COMPLETE); | |
else if (questStatusData.Status == QUEST_STATUS_FAILED) | |
SetQuestSlotState(slot, QUEST_STATE_FAIL); | |
++slot; | |
} | |
// Resize quest objective data to proper size | |
int32 maxStorageIndex = 0; | |
for (QuestObjective const& obj : quest->GetObjectives()) | |
if (obj.StorageIndex > maxStorageIndex) | |
maxStorageIndex = obj.StorageIndex; | |
questStatusData.ObjectiveData.resize(maxStorageIndex+1); | |
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadQuestStatus: Quest status is {%u} for quest {%u} for player (%s)", questStatusData.Status, quest_id, GetGUID().ToString().c_str()); | |
} | |
} | |
while (result->NextRow()); | |
} | |
// clear quest log tail | |
for (uint16 i = slot; i < MAX_QUEST_LOG_SIZE; ++i) | |
SetQuestSlot(i, 0); | |
} | |
void Player::_LoadQuestStatusObjectives(PreparedQueryResult result) | |
{ | |
//// 0 1 2 | |
//QueryResult* result = CharacterDatabase.PQuery("SELECT quest, objective, data WHERE guid = '%u'", GetGUIDLow()); | |
if (result) | |
{ | |
do | |
{ | |
Field* fields = result->Fetch(); | |
uint32 questID = fields[0].GetUInt32(); | |
uint16 slot = FindQuestSlot(questID); | |
auto itr = m_QuestStatus.find(questID); | |
if (itr != m_QuestStatus.end() && slot < MAX_QUEST_LOG_SIZE) | |
{ | |
QuestStatusData& questStatusData = itr->second; | |
uint8 objectiveIndex = fields[1].GetUInt8(); | |
if (objectiveIndex < questStatusData.ObjectiveData.size()) | |
{ | |
int32 data = fields[2].GetInt32(); | |
questStatusData.ObjectiveData[objectiveIndex] = data; | |
SetQuestSlotCounter(slot, objectiveIndex, data); | |
} | |
else | |
TC_LOG_ERROR("entities.player", "Player::_LoadQuestStatusObjectives: Player '%s' (%s) has quest %d out of range objective index %u.", GetName().c_str(), GetGUID().ToString().c_str(), questID, objectiveIndex); | |
} | |
else | |
TC_LOG_ERROR("entities.player", "Player::_LoadQuestStatusObjectives: Player %s (%s) does not have quest %d but has objective data for it.", GetName().c_str(), GetGUID().ToString().c_str(), questID); | |
} | |
while (result->NextRow()); | |
} | |
} | |
void Player::_LoadQuestStatusRewarded(PreparedQueryResult result) | |
{ | |
// SELECT quest FROM character_queststatus_rewarded WHERE guid = ? | |
if (result) | |
{ | |
do | |
{ | |
Field* fields = result->Fetch(); | |
uint32 quest_id = fields[0].GetUInt32(); | |
// used to be new, no delete? | |
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id); | |
if (quest) | |
{ | |
// learn rewarded spell if unknown | |
LearnQuestRewardedSpells(quest); | |
// set rewarded title if any | |
if (quest->GetRewTitle()) | |
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(quest->GetRewTitle())) | |
SetTitle(titleEntry); | |
// Skip loading special quests - they are also added to rewarded quests but only once and remain there forever | |
// instead add them separately from load daily/weekly/monthly/seasonal | |
if (!quest->IsDailyOrWeekly() && !quest->IsMonthly() && !quest->IsSeasonal()) | |
if (uint32 questBit = sDB2Manager.GetQuestUniqueBitFlag(quest_id)) | |
SetQuestCompletedBit(questBit, true); | |
for (uint32 i = 0; i < quest->GetRewChoiceItemsCount(); ++i) | |
GetSession()->GetCollectionMgr()->AddItemAppearance(quest->RewardChoiceItemId[i]); | |
for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i) | |
GetSession()->GetCollectionMgr()->AddItemAppearance(quest->RewardItemId[i]); | |
if (std::vector<QuestPackageItemEntry const*> const* questPackageItems = sDB2Manager.GetQuestPackageItems(quest->GetQuestPackageID())) | |
for (QuestPackageItemEntry const* questPackageItem : *questPackageItems) | |
if (ItemTemplate const* rewardProto = sObjectMgr->GetItemTemplate(questPackageItem->ItemID)) | |
if (rewardProto->ItemSpecClassMask & getClassMask()) | |
GetSession()->GetCollectionMgr()->AddItemAppearance(questPackageItem->ItemID); | |
} | |
m_RewardedQuests.insert(quest_id); | |
} | |
while (result->NextRow()); | |
} | |
} | |
void Player::_LoadDailyQuestStatus(PreparedQueryResult result) | |
{ | |
m_DFQuests.clear(); | |
//QueryResult* result = CharacterDatabase.PQuery("SELECT quest, time FROM character_queststatus_daily WHERE guid = '%u'", GetGUIDLow()); | |
if (result) | |
{ | |
do | |
{ | |
Field* fields = result->Fetch(); | |
uint32 quest_id = fields[0].GetUInt32(); | |
if (Quest const* qQuest = sObjectMgr->GetQuestTemplate(quest_id)) | |
{ | |
if (qQuest->IsDFQuest()) | |
{ | |
m_DFQuests.insert(qQuest->GetQuestId()); | |
m_lastDailyQuestTime = time_t(fields[1].GetUInt32()); | |
continue; | |
} | |
} | |
// save _any_ from daily quest times (it must be after last reset anyway) | |
m_lastDailyQuestTime = time_t(fields[1].GetUInt32()); | |
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id); | |
if (!quest) | |
continue; | |
AddDynamicValue(PLAYER_DYNAMIC_FIELD_DAILY_QUESTS, quest_id); | |
if (uint32 questBit = sDB2Manager.GetQuestUniqueBitFlag(quest_id)) | |
SetQuestCompletedBit(questBit, true); | |
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadDailyQuestStatus: Loaded daily quest cooldown (QuestID: %u) for player '%s' (%s)", | |
quest_id, GetName().c_str(), GetGUID().ToString().c_str()); | |
} | |
while (result->NextRow()); | |
} | |
m_DailyQuestChanged = false; | |
} | |
void Player::_LoadWeeklyQuestStatus(PreparedQueryResult result) | |
{ | |
m_weeklyquests.clear(); | |
if (result) | |
{ | |
do | |
{ | |
Field* fields = result->Fetch(); | |
uint32 quest_id = fields[0].GetUInt32(); | |
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id); | |
if (!quest) | |
continue; | |
m_weeklyquests.insert(quest_id); | |
if (uint32 questBit = sDB2Manager.GetQuestUniqueBitFlag(quest_id)) | |
SetQuestCompletedBit(questBit, true); | |
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadWeeklyQuestStatus: Loaded weekly quest cooldown (QuestID: %u) for player '%s' (%s)", | |
quest_id, GetName().c_str(), GetGUID().ToString().c_str()); | |
} | |
while (result->NextRow()); | |
} | |
m_WeeklyQuestChanged = false; | |
} | |
void Player::_LoadSeasonalQuestStatus(PreparedQueryResult result) | |
{ | |
m_seasonalquests.clear(); | |
if (result) | |
{ | |
do | |
{ | |
Field* fields = result->Fetch(); | |
uint32 quest_id = fields[0].GetUInt32(); | |
uint32 event_id = fields[1].GetUInt32(); | |
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id); | |
if (!quest) | |
continue; | |
m_seasonalquests[event_id].insert(quest_id); | |
if (uint32 questBit = sDB2Manager.GetQuestUniqueBitFlag(quest_id)) | |
SetQuestCompletedBit(questBit, true); | |
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadSeasonalQuestStatus: Loaded seasonal quest cooldown (QuestID: %u) for player '%s' (%s)", | |
quest_id, GetName().c_str(), GetGUID().ToString().c_str()); | |
} | |
while (result->NextRow()); | |
} | |
m_SeasonalQuestChanged = false; | |
} | |
void Player::_LoadMonthlyQuestStatus(PreparedQueryResult result) | |
{ | |
m_monthlyquests.clear(); | |
if (result) | |
{ | |
do | |
{ | |
Field* fields = result->Fetch(); | |
uint32 quest_id = fields[0].GetUInt32(); | |
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id); | |
if (!quest) | |
continue; | |
m_monthlyquests.insert(quest_id); | |
if (uint32 questBit = sDB2Manager.GetQuestUniqueBitFlag(quest_id)) | |
SetQuestCompletedBit(questBit, true); | |
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadMonthlyQuestStatus: Loaded monthly quest cooldown (QuestID: %u) for player '%s' (%s)", | |
quest_id, GetName().c_str(), GetGUID().ToString().c_str()); | |
} | |
while (result->NextRow()); | |
} | |
m_MonthlyQuestChanged = false; | |
} | |
void Player::_LoadSpells(PreparedQueryResult result) | |
{ | |
//QueryResult* result = CharacterDatabase.PQuery("SELECT spell, active, disabled FROM character_spell WHERE guid = '%u'", GetGUIDLow()); | |
if (result) | |
{ | |
do | |
AddSpell((*result)[0].GetUInt32(), (*result)[1].GetBool(), false, false, (*result)[2].GetBool(), true); | |
while (result->NextRow()); | |
} | |
} | |
void Player::_LoadGroup(PreparedQueryResult result) | |
{ | |
//QueryResult* result = CharacterDatabase.PQuery("SELECT guid FROM group_member WHERE memberGuid=%u", GetGUIDLow()); | |
if (result) | |
{ | |
if (Group* group = sGroupMgr->GetGroupByDbStoreId((*result)[0].GetUInt32())) | |
{ | |
if (group->IsLeader(GetGUID())) | |
SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GROUP_LEADER); | |
uint8 subgroup = group->GetMemberGroup(GetGUID()); | |
SetGroup(group, subgroup); | |
if (getLevel() >= LEVELREQUIREMENT_HEROIC) | |
{ | |
// the group leader may change the instance difficulty while the player is offline | |
SetDungeonDifficultyID(group->GetDungeonDifficultyID()); | |
SetRaidDifficultyID(group->GetRaidDifficultyID()); | |
SetLegacyRaidDifficultyID(group->GetLegacyRaidDifficultyID()); | |
} | |
} | |
} | |
if (!GetGroup() || !GetGroup()->IsLeader(GetGUID())) | |
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GROUP_LEADER); | |
} | |
void Player::_LoadBoundInstances(PreparedQueryResult result) | |
{ | |
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) | |
m_boundInstances[i].clear(); | |
Group* group = GetGroup(); | |
//QueryResult* result = CharacterDatabase.PQuery("SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid)); | |
if (result) | |
{ | |
do | |
{ | |
Field* fields = result->Fetch(); | |
bool perm = fields[1].GetBool(); | |
uint32 mapId = fields[2].GetUInt16(); | |
uint32 instanceId = fields[0].GetUInt32(); | |
uint8 difficulty = fields[3].GetUInt8(); | |
BindExtensionState extendState = BindExtensionState(fields[4].GetUInt8()); | |
time_t resetTime = time_t(fields[5].GetUInt32()); | |
// the resettime for normal instances is only saved when the InstanceSave is unloaded | |
// so the value read from the DB may be wrong here but only if the InstanceSave is loaded | |
// and in that case it is not used | |
uint32 entranceId = fields[6].GetUInt32(); | |
bool deleteInstance = false; | |
MapEntry const* mapEntry = sMapStore.LookupEntry(mapId); | |
std::string mapname = mapEntry ? mapEntry->MapName->Str[sWorld->GetDefaultDbcLocale()] : "Unknown"; | |
if (!mapEntry || !mapEntry->IsDungeon()) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::_LoadBoundInstances: Player '%s' (%s) has bind to not existed or not dungeon map %d (%s)", | |
GetName().c_str(), GetGUID().ToString().c_str(), mapId, mapname.c_str()); | |
deleteInstance = true; | |
} | |
else if (difficulty >= MAX_DIFFICULTY) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::_LoadBoundInstances: player '%s' (%s) has bind to not existed difficulty %d instance for map %u (%s)", | |
GetName().c_str(), GetGUID().ToString().c_str(), difficulty, mapId, mapname.c_str()); | |
deleteInstance = true; | |
} | |
else | |
{ | |
MapDifficultyEntry const* mapDiff = sDB2Manager.GetMapDifficultyData(mapId, Difficulty(difficulty)); | |
if (!mapDiff) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::_LoadBoundInstances: player '%s' (%s) has bind to not existed difficulty %d instance for map %u (%s)", | |
GetName().c_str(), GetGUID().ToString().c_str(), difficulty, mapId, mapname.c_str()); | |
deleteInstance = true; | |
} | |
else if (!perm && group) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::_LoadBoundInstances: player '%s' (%s) is in group %s but has a non-permanent character bind to map %d (%s), %d, %d", | |
GetName().c_str(), GetGUID().ToString().c_str(), group->GetGUID().ToString().c_str(), mapId, mapname.c_str(), instanceId, difficulty); | |
deleteInstance = true; | |
} | |
} | |
if (deleteInstance) | |
{ | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
stmt->setUInt32(1, instanceId); | |
CharacterDatabase.Execute(stmt); | |
continue; | |
} | |
// since non permanent binds are always solo bind, they can always be reset | |
if (InstanceSave* save = sInstanceSaveMgr->AddInstanceSave(mapId, instanceId, Difficulty(difficulty), resetTime, entranceId, !perm, true)) | |
BindToInstance(save, perm, extendState, true); | |
} | |
while (result->NextRow()); | |
} | |
} | |
InstancePlayerBind* Player::GetBoundInstance(uint32 mapid, Difficulty difficulty, bool withExpired) | |
{ | |
// some instances only have one difficulty | |
MapDifficultyEntry const* mapDiff = sDB2Manager.GetDownscaledMapDifficultyData(mapid, difficulty); | |
if (!mapDiff) | |
return nullptr; | |
BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid); | |
if (itr != m_boundInstances[difficulty].end()) | |
if (itr->second.extendState || withExpired) | |
return &itr->second; | |
return nullptr; | |
} | |
InstancePlayerBind const* Player::GetBoundInstance(uint32 mapid, Difficulty difficulty) const | |
{ | |
// some instances only have one difficulty | |
MapDifficultyEntry const* mapDiff = sDB2Manager.GetDownscaledMapDifficultyData(mapid, difficulty); | |
if (!mapDiff) | |
return nullptr; | |
auto itr = m_boundInstances[difficulty].find(mapid); | |
if (itr != m_boundInstances[difficulty].end()) | |
return &itr->second; | |
return nullptr; | |
} | |
InstanceSave* Player::GetInstanceSave(uint32 mapid) | |
{ | |
MapEntry const* mapEntry = sMapStore.LookupEntry(mapid); | |
InstancePlayerBind* pBind = GetBoundInstance(mapid, GetDifficultyID(mapEntry)); | |
InstanceSave* pSave = pBind ? pBind->save : NULL; | |
if (!pBind || !pBind->perm) | |
if (Group* group = GetGroup()) | |
if (InstanceGroupBind* groupBind = group->GetBoundInstance(this)) | |
pSave = groupBind->save; | |
return pSave; | |
} | |
void Player::UnbindInstance(uint32 mapid, Difficulty difficulty, bool unload) | |
{ | |
BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid); | |
UnbindInstance(itr, difficulty, unload); | |
} | |
void Player::UnbindInstance(BoundInstancesMap::iterator &itr, Difficulty difficulty, bool unload) | |
{ | |
if (itr != m_boundInstances[difficulty].end()) | |
{ | |
if (!unload) | |
{ | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
stmt->setUInt32(1, itr->second.save->GetInstanceId()); | |
CharacterDatabase.Execute(stmt); | |
} | |
if (itr->second.perm) | |
GetSession()->SendCalendarRaidLockout(itr->second.save, false); | |
itr->second.save->RemovePlayer(this); // save can become invalid | |
m_boundInstances[difficulty].erase(itr++); | |
} | |
} | |
InstancePlayerBind* Player::BindToInstance(InstanceSave* save, bool permanent, BindExtensionState extendState, bool load) | |
{ | |
if (save) | |
{ | |
InstancePlayerBind& bind = m_boundInstances[save->GetDifficultyID()][save->GetMapId()]; | |
if (extendState == EXTEND_STATE_KEEP) // special flag, keep the player's current extend state when updating for new boss down | |
{ | |
if (save == bind.save) | |
extendState = bind.extendState; | |
else | |
extendState = EXTEND_STATE_NORMAL; | |
} | |
if (!load) | |
{ | |
if (bind.save) | |
{ | |
// update the save when the group kills a boss | |
if (permanent != bind.perm || save != bind.save || extendState != bind.extendState) | |
{ | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INSTANCE); | |
stmt->setUInt32(0, save->GetInstanceId()); | |
stmt->setBool(1, permanent); | |
stmt->setUInt8(2, extendState); | |
stmt->setUInt64(3, GetGUID().GetCounter()); | |
stmt->setUInt32(4, bind.save->GetInstanceId()); | |
CharacterDatabase.Execute(stmt); | |
} | |
} | |
else | |
{ | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_INSTANCE); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
stmt->setUInt32(1, save->GetInstanceId()); | |
stmt->setBool(2, permanent); | |
stmt->setUInt8(3, extendState); | |
CharacterDatabase.Execute(stmt); | |
} | |
} | |
if (bind.save != save) | |
{ | |
if (bind.save) | |
bind.save->RemovePlayer(this); | |
save->AddPlayer(this); | |
} | |
if (permanent) | |
save->SetCanReset(false); | |
bind.save = save; | |
bind.perm = permanent; | |
bind.extendState = extendState; | |
if (!load) | |
TC_LOG_DEBUG("maps", "Player::BindToInstance: Player '%s' (%s) is now bound to map (ID: %d, Instance %d, Difficulty %d)", GetName().c_str(), GetGUID().ToString().c_str(), save->GetMapId(), save->GetInstanceId(), save->GetDifficultyID()); | |
sScriptMgr->OnPlayerBindToInstance(this, save->GetDifficultyID(), save->GetMapId(), permanent, uint8(extendState)); | |
return &bind; | |
} | |
return nullptr; | |
} | |
void Player::BindToInstance() | |
{ | |
InstanceSave* mapSave = sInstanceSaveMgr->GetInstanceSave(_pendingBindId); | |
if (!mapSave) //it seems sometimes mapSave is NULL, but I did not check why | |
return; | |
WorldPackets::Instance::InstanceSaveCreated data; | |
data.Gm = IsGameMaster(); | |
GetSession()->SendPacket(data.Write()); | |
if (!IsGameMaster()) | |
{ | |
BindToInstance(mapSave, true, EXTEND_STATE_KEEP); | |
GetSession()->SendCalendarRaidLockout(mapSave, true); | |
} | |
} | |
void Player::SetPendingBind(uint32 instanceId, uint32 bindTimer) | |
{ | |
_pendingBindId = instanceId; | |
_pendingBindTimer = bindTimer; | |
} | |
void Player::SendRaidInfo() | |
{ | |
WorldPackets::Instance::InstanceInfo instanceInfo; | |
time_t now = time(nullptr); | |
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) | |
{ | |
for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr) | |
{ | |
InstancePlayerBind const& bind = itr->second; | |
if (bind.perm) | |
{ | |
InstanceSave* save = itr->second.save; | |
WorldPackets::Instance::InstanceLockInfos lockInfos; | |
lockInfos.InstanceID = save->GetInstanceId(); | |
lockInfos.MapID = save->GetMapId(); | |
lockInfos.DifficultyID = save->GetDifficultyID(); | |
if (bind.extendState != EXTEND_STATE_EXTENDED) | |
lockInfos.TimeRemaining = save->GetResetTime() - now; | |
else | |
lockInfos.TimeRemaining = sInstanceSaveMgr->GetSubsequentResetTime(save->GetMapId(), save->GetDifficultyID(), save->GetResetTime()) - now; | |
lockInfos.CompletedMask = 0; | |
if (Map* map = sMapMgr->FindMap(save->GetMapId(), save->GetInstanceId())) | |
if (InstanceScript* instanceScript = ((InstanceMap*)map)->GetInstanceScript()) | |
lockInfos.CompletedMask = instanceScript->GetCompletedEncounterMask(); | |
lockInfos.Locked = bind.extendState != EXTEND_STATE_EXPIRED; | |
lockInfos.Extended = bind.extendState == EXTEND_STATE_EXTENDED; | |
instanceInfo.LockList.push_back(lockInfos); | |
} | |
} | |
} | |
GetSession()->SendPacket(instanceInfo.Write()); | |
} | |
bool Player::Satisfy(AccessRequirement const* ar, uint32 target_map, bool report) | |
{ | |
if (!IsGameMaster() && ar) | |
{ | |
uint8 LevelMin = 0; | |
uint8 LevelMax = 0; | |
MapEntry const* mapEntry = sMapStore.LookupEntry(target_map); | |
if (!mapEntry) | |
return false; | |
if (!sWorld->getBoolConfig(CONFIG_INSTANCE_IGNORE_LEVEL)) | |
{ | |
if (ar->levelMin && getLevel() < ar->levelMin) | |
LevelMin = ar->levelMin; | |
if (ar->levelMax && getLevel() > ar->levelMax) | |
LevelMax = ar->levelMax; | |
} | |
uint32 missingItem = 0; | |
if (ar->item) | |
{ | |
if (!HasItemCount(ar->item) && | |
(!ar->item2 || !HasItemCount(ar->item2))) | |
missingItem = ar->item; | |
} | |
else if (ar->item2 && !HasItemCount(ar->item2)) | |
missingItem = ar->item2; | |
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_MAP, target_map, this)) | |
{ | |
GetSession()->SendNotification("%s", GetSession()->GetTrinityString(LANG_INSTANCE_CLOSED)); | |
return false; | |
} | |
uint32 missingQuest = 0; | |
if (GetTeam() == ALLIANCE && ar->quest_A && !GetQuestRewardStatus(ar->quest_A)) | |
missingQuest = ar->quest_A; | |
else if (GetTeam() == HORDE && ar->quest_H && !GetQuestRewardStatus(ar->quest_H)) | |
missingQuest = ar->quest_H; | |
uint32 missingAchievement = 0; | |
Player* leader = this; | |
ObjectGuid leaderGuid = GetGroup() ? GetGroup()->GetLeaderGUID() : GetGUID(); | |
if (leaderGuid != GetGUID()) | |
leader = ObjectAccessor::FindPlayer(leaderGuid); | |
if (ar->achievement) | |
if (!leader || !leader->HasAchieved(ar->achievement)) | |
missingAchievement = ar->achievement; | |
Difficulty target_difficulty = GetDifficultyID(mapEntry); | |
MapDifficultyEntry const* mapDiff = sDB2Manager.GetDownscaledMapDifficultyData(target_map, target_difficulty); | |
if (LevelMin || LevelMax || missingItem || missingQuest || missingAchievement) | |
{ | |
if (report) | |
{ | |
if (missingQuest && !ar->questFailedText.empty()) | |
ChatHandler(GetSession()).PSendSysMessage("%s", ar->questFailedText.c_str()); | |
else if (mapDiff->Message_lang->Str[sWorld->GetDefaultDbcLocale()][0] != '\0') // if (missingAchievement) covered by this case | |
SendTransferAborted(target_map, TRANSFER_ABORT_DIFFICULTY, target_difficulty); | |
else if (missingItem) | |
GetSession()->SendNotification(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED_AND_ITEM), LevelMin, ASSERT_NOTNULL(sObjectMgr->GetItemTemplate(missingItem))->GetName(GetSession()->GetSessionDbcLocale())); | |
else if (LevelMin) | |
GetSession()->SendNotification(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED), LevelMin); | |
} | |
return false; | |
} | |
} | |
return true; | |
} | |
bool Player::IsInstanceLoginGameMasterException() const | |
{ | |
if (CanBeGameMaster()) | |
{ | |
ChatHandler(GetSession()).SendSysMessage(LANG_INSTANCE_LOGIN_GAMEMASTER_EXCEPTION); | |
return true; | |
} | |
else | |
return false; | |
} | |
bool Player::CheckInstanceValidity(bool /*isLogin*/) | |
{ | |
// game masters' instances are always valid | |
if (IsGameMaster()) | |
return true; | |
// non-instances are always valid | |
Map* map = GetMap(); | |
if (!map || !map->IsDungeon()) | |
return true; | |
// raid instances require the player to be in a raid group to be valid | |
if (map->IsRaid() && !sWorld->getBoolConfig(CONFIG_INSTANCE_IGNORE_RAID)) | |
if (!GetGroup() || !GetGroup()->isRaidGroup()) | |
return false; | |
if (Group* group = GetGroup()) | |
{ | |
// check if player's group is bound to this instance | |
InstanceGroupBind* bind = group->GetBoundInstance(map->GetDifficultyID(), map->GetId()); | |
if (!bind || !bind->save || bind->save->GetInstanceId() != map->GetInstanceId()) | |
return false; | |
Map::PlayerList const& players = map->GetPlayers(); | |
if (!players.isEmpty()) | |
for (Map::PlayerList::const_iterator it = players.begin(); it != players.end(); ++it) | |
{ | |
if (Player* otherPlayer = it->GetSource()) | |
{ | |
if (otherPlayer->IsGameMaster()) | |
continue; | |
if (!otherPlayer->m_InstanceValid) // ignore players that currently have a homebind timer active | |
continue; | |
if (group != otherPlayer->GetGroup()) | |
return false; | |
} | |
} | |
} | |
else | |
{ | |
// instance is invalid if we are not grouped and there are other players | |
if (map->GetPlayersCountExceptGMs() > 1) | |
return false; | |
// check if the player is bound to this instance | |
InstancePlayerBind* bind = GetBoundInstance(map->GetId(), map->GetDifficultyID()); | |
if (!bind || !bind->save || bind->save->GetInstanceId() != map->GetInstanceId()) | |
return false; | |
} | |
return true; | |
} | |
bool Player::CheckInstanceCount(uint32 instanceId) const | |
{ | |
if (_instanceResetTimes.size() < sWorld->getIntConfig(CONFIG_MAX_INSTANCES_PER_HOUR)) | |
return true; | |
return _instanceResetTimes.find(instanceId) != _instanceResetTimes.end(); | |
} | |
void Player::AddInstanceEnterTime(uint32 instanceId, time_t enterTime) | |
{ | |
if (_instanceResetTimes.find(instanceId) == _instanceResetTimes.end()) | |
_instanceResetTimes.insert(InstanceTimeMap::value_type(instanceId, enterTime + HOUR)); | |
} | |
bool Player::_LoadHomeBind(PreparedQueryResult result) | |
{ | |
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass()); | |
if (!info) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::_LoadHomeBind: Player '%s' (%s) has incorrect race/class (%u/%u) pair. Can't load.", | |
GetGUID().ToString().c_str(), GetName().c_str(), uint32(getRace()), uint32(getClass())); | |
return false; | |
} | |
bool ok = false; | |
// SELECT mapId, zoneId, posX, posY, posZ FROM character_homebind WHERE guid = ? | |
if (result) | |
{ | |
Field* fields = result->Fetch(); | |
m_homebindMapId = fields[0].GetUInt16(); | |
m_homebindAreaId = fields[1].GetUInt16(); | |
m_homebindX = fields[2].GetFloat(); | |
m_homebindY = fields[3].GetFloat(); | |
m_homebindZ = fields[4].GetFloat(); | |
MapEntry const* bindMapEntry = sMapStore.LookupEntry(m_homebindMapId); | |
// accept saved data only for valid position (and non instanceable), and accessable | |
if (MapManager::IsValidMapCoord(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ) && | |
!bindMapEntry->Instanceable() && GetSession()->GetExpansion() >= bindMapEntry->Expansion()) | |
ok = true; | |
else | |
{ | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
CharacterDatabase.Execute(stmt); | |
} | |
} | |
if (!ok) | |
{ | |
m_homebindMapId = info->mapId; | |
m_homebindAreaId = info->areaId; | |
m_homebindX = info->positionX; | |
m_homebindY = info->positionY; | |
m_homebindZ = info->positionZ; | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
stmt->setUInt16(1, m_homebindMapId); | |
stmt->setUInt16(2, m_homebindAreaId); | |
stmt->setFloat (3, m_homebindX); | |
stmt->setFloat (4, m_homebindY); | |
stmt->setFloat (5, m_homebindZ); | |
CharacterDatabase.Execute(stmt); | |
} | |
TC_LOG_DEBUG("entities.player", "Player::_LoadHomeBind: Setting home position (MapID: %u, AreaID: %u, X: %f, Y: %f, Z: %f) of player '%s' (%s)", | |
m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ, GetName().c_str(), GetGUID().ToString().c_str()); | |
return true; | |
} | |
/*********************************************************/ | |
/*** SAVE SYSTEM ***/ | |
/*********************************************************/ | |
void Player::SaveToDB(bool create /*=false*/) | |
{ | |
// delay auto save at any saves (manual, in code, or autosave) | |
m_nextSave = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE); | |
//lets allow only players in world to be saved | |
if (IsBeingTeleportedFar()) | |
{ | |
ScheduleDelayedOperation(DELAYED_SAVE_PLAYER); | |
return; | |
} | |
// first save/honor gain after midnight will also update the player's honor fields | |
UpdateHonorFields(); | |
TC_LOG_DEBUG("entities.unit", "Player::SaveToDB: The value of player %s at save: ", m_name.c_str()); | |
outDebugValues(); | |
if (!create) | |
sScriptMgr->OnPlayerSave(this); | |
PreparedStatement* stmt; | |
uint8 index = 0; | |
if (create) | |
{ | |
//! Insert query | |
/// @todo: Filter out more redundant fields that can take their default value at player create | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER); | |
stmt->setUInt64(index++, GetGUID().GetCounter()); | |
stmt->setUInt32(index++, GetSession()->GetAccountId()); | |
stmt->setString(index++, GetName()); | |
stmt->setUInt8(index++, getRace()); | |
stmt->setUInt8(index++, getClass()); | |
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER)); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect | |
stmt->setUInt8(index++, getLevel()); | |
stmt->setUInt32(index++, GetUInt32Value(PLAYER_XP)); | |
stmt->setUInt64(index++, GetMoney()); | |
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_SKIN_ID)); | |
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_FACE_ID)); | |
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_STYLE_ID)); | |
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_COLOR_ID)); | |
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_FACIAL_STYLE)); | |
for (uint32 i = 0; i < PLAYER_CUSTOM_DISPLAY_SIZE; ++i) | |
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_CUSTOM_DISPLAY_OPTION + i)); | |
stmt->setUInt8(index++, GetBankBagSlotCount()); | |
stmt->setUInt8(index++, uint8(GetUInt32Value(PLAYER_FIELD_REST_INFO + REST_STATE_XP))); | |
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS)); | |
stmt->setUInt16(index++, (uint16)GetMapId()); | |
stmt->setUInt32(index++, (uint32)GetInstanceId()); | |
stmt->setUInt8(index++, uint8(GetDungeonDifficultyID())); | |
stmt->setUInt8(index++, uint8(GetRaidDifficultyID())); | |
stmt->setUInt8(index++, uint8(GetLegacyRaidDifficultyID())); | |
stmt->setFloat(index++, finiteAlways(GetPositionX())); | |
stmt->setFloat(index++, finiteAlways(GetPositionY())); | |
stmt->setFloat(index++, finiteAlways(GetPositionZ())); | |
stmt->setFloat(index++, finiteAlways(GetOrientation())); | |
stmt->setFloat(index++, finiteAlways(GetTransOffsetX())); | |
stmt->setFloat(index++, finiteAlways(GetTransOffsetY())); | |
stmt->setFloat(index++, finiteAlways(GetTransOffsetZ())); | |
stmt->setFloat(index++, finiteAlways(GetTransOffsetO())); | |
ObjectGuid::LowType transLowGUID = UI64LIT(0); | |
if (GetTransport()) | |
transLowGUID = GetTransport()->GetGUID().GetCounter(); | |
stmt->setUInt64(index++, transLowGUID); | |
std::ostringstream ss; | |
ss << m_taxi; | |
stmt->setString(index++, ss.str()); | |
stmt->setUInt8(index++, m_cinematic); | |
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_TOTAL]); | |
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_LEVEL]); | |
stmt->setFloat(index++, finiteAlways(m_rest_bonus)); | |
stmt->setUInt32(index++, uint32(time(nullptr))); | |
stmt->setUInt8(index++, (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0)); | |
//save, far from tavern/city | |
//save, but in tavern/city | |
stmt->setUInt32(index++, GetTalentResetCost()); | |
stmt->setUInt32(index++, GetTalentResetTime()); | |
stmt->setUInt32(index++, GetPrimarySpecialization()); | |
stmt->setUInt16(index++, (uint16)m_ExtraFlags); | |
stmt->setUInt8(index++, m_stableSlots); | |
stmt->setUInt16(index++, (uint16)m_atLoginFlags); | |
stmt->setUInt16(index++, GetZoneId()); | |
stmt->setUInt32(index++, uint32(m_deathExpireTime)); | |
ss.str(""); | |
ss << m_taxi.SaveTaxiDestinationsToString(); | |
stmt->setString(index++, ss.str()); | |
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS)); | |
stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_TODAY_KILLS)); | |
stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_YESTERDAY_KILLS)); | |
stmt->setUInt32(index++, GetUInt32Value(PLAYER_CHOSEN_TITLE)); | |
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX)); | |
stmt->setUInt8(index++, GetDrunkValue()); | |
stmt->setUInt32(index++, GetHealth()); | |
uint32 storedPowers = 0; | |
for (uint32 i = 0; i < MAX_POWERS; ++i) | |
{ | |
if (GetPowerIndex(i) != MAX_POWERS) | |
{ | |
stmt->setUInt32(index++, GetUInt32Value(UNIT_FIELD_POWER + storedPowers)); | |
if (++storedPowers >= MAX_POWERS_PER_CLASS) | |
break; | |
} | |
} | |
for (; storedPowers < MAX_POWERS_PER_CLASS; ++storedPowers) | |
stmt->setUInt32(index++, 0); | |
stmt->setUInt32(index++, GetSession()->GetLatency()); | |
stmt->setUInt8(index++, GetActiveTalentGroup()); | |
stmt->setUInt32(index++, GetLootSpecId()); | |
ss.str(""); | |
for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i) | |
ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' '; | |
stmt->setString(index++, ss.str()); | |
ss.str(""); | |
// cache equipment... | |
for (uint32 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) | |
{ | |
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
{ | |
ss << item->GetTemplate()->GetInventoryType() << ' ' << item->GetDisplayId(this) << ' '; | |
if (SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(item->GetVisibleEnchantmentId(this))) | |
ss << enchant->ItemVisual; | |
else | |
ss << '0'; | |
ss << ' '; | |
} | |
else | |
ss << "0 0 0 "; | |
} | |
stmt->setString(index++, ss.str()); | |
ss.str(""); | |
for (uint32 i = 0; i < KNOWN_TITLES_SIZE * 2; ++i) | |
ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << ' '; | |
stmt->setString(index++, ss.str()); | |
stmt->setUInt8(index++, GetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES)); | |
stmt->setUInt32(index, m_grantableLevels); | |
} | |
else | |
{ | |
// Update query | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER); | |
stmt->setString(index++, GetName()); | |
stmt->setUInt8(index++, getRace()); | |
stmt->setUInt8(index++, getClass()); | |
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER)); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect | |
stmt->setUInt8(index++, getLevel()); | |
stmt->setUInt32(index++, GetUInt32Value(PLAYER_XP)); | |
stmt->setUInt64(index++, GetMoney()); | |
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_SKIN_ID)); | |
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_FACE_ID)); | |
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_STYLE_ID)); | |
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_COLOR_ID)); | |
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_FACIAL_STYLE)); | |
for (uint32 i = 0; i < PLAYER_CUSTOM_DISPLAY_SIZE; ++i) | |
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_CUSTOM_DISPLAY_OPTION + i)); | |
stmt->setUInt8(index++, GetBankBagSlotCount()); | |
stmt->setUInt8(index++, uint8(GetUInt32Value(PLAYER_FIELD_REST_INFO + REST_STATE_XP))); | |
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS)); | |
if (!IsBeingTeleported()) | |
{ | |
stmt->setUInt16(index++, (uint16)GetMapId()); | |
stmt->setUInt32(index++, (uint32)GetInstanceId()); | |
stmt->setUInt8(index++, uint8(GetDungeonDifficultyID())); | |
stmt->setUInt8(index++, uint8(GetRaidDifficultyID())); | |
stmt->setUInt8(index++, uint8(GetLegacyRaidDifficultyID())); | |
stmt->setFloat(index++, finiteAlways(GetPositionX())); | |
stmt->setFloat(index++, finiteAlways(GetPositionY())); | |
stmt->setFloat(index++, finiteAlways(GetPositionZ())); | |
stmt->setFloat(index++, finiteAlways(GetOrientation())); | |
} | |
else | |
{ | |
stmt->setUInt16(index++, (uint16)GetTeleportDest().GetMapId()); | |
stmt->setUInt32(index++, (uint32)0); | |
stmt->setUInt8(index++, uint8(GetDungeonDifficultyID())); | |
stmt->setUInt8(index++, uint8(GetRaidDifficultyID())); | |
stmt->setUInt8(index++, uint8(GetLegacyRaidDifficultyID())); | |
stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetPositionX())); | |
stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetPositionY())); | |
stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetPositionZ())); | |
stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetOrientation())); | |
} | |
stmt->setFloat(index++, finiteAlways(GetTransOffsetX())); | |
stmt->setFloat(index++, finiteAlways(GetTransOffsetY())); | |
stmt->setFloat(index++, finiteAlways(GetTransOffsetZ())); | |
stmt->setFloat(index++, finiteAlways(GetTransOffsetO())); | |
ObjectGuid::LowType transLowGUID = UI64LIT(0); | |
if (GetTransport()) | |
transLowGUID = GetTransport()->GetGUID().GetCounter(); | |
stmt->setUInt64(index++, transLowGUID); | |
std::ostringstream ss; | |
ss << m_taxi; | |
stmt->setString(index++, ss.str()); | |
stmt->setUInt8(index++, m_cinematic); | |
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_TOTAL]); | |
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_LEVEL]); | |
stmt->setFloat(index++, finiteAlways(m_rest_bonus)); | |
stmt->setUInt32(index++, uint32(time(nullptr))); | |
stmt->setUInt8(index++, (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0)); | |
//save, far from tavern/city | |
//save, but in tavern/city | |
stmt->setUInt32(index++, GetTalentResetCost()); | |
stmt->setUInt32(index++, GetTalentResetTime()); | |
stmt->setUInt32(index++, GetPrimarySpecialization()); | |
stmt->setUInt16(index++, (uint16)m_ExtraFlags); | |
stmt->setUInt8(index++, m_stableSlots); | |
stmt->setUInt16(index++, (uint16)m_atLoginFlags); | |
stmt->setUInt16(index++, GetZoneId()); | |
stmt->setUInt32(index++, uint32(m_deathExpireTime)); | |
ss.str(""); | |
ss << m_taxi.SaveTaxiDestinationsToString(); | |
stmt->setString(index++, ss.str()); | |
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS)); | |
stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_TODAY_KILLS)); | |
stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_YESTERDAY_KILLS)); | |
stmt->setUInt32(index++, GetUInt32Value(PLAYER_CHOSEN_TITLE)); | |
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX)); | |
stmt->setUInt8(index++, GetDrunkValue()); | |
stmt->setUInt32(index++, GetHealth()); | |
uint32 storedPowers = 0; | |
for (uint32 i = 0; i < MAX_POWERS; ++i) | |
{ | |
if (GetPowerIndex(i) != MAX_POWERS) | |
{ | |
stmt->setUInt32(index++, GetUInt32Value(UNIT_FIELD_POWER + storedPowers)); | |
if (++storedPowers >= MAX_POWERS_PER_CLASS) | |
break; | |
} | |
} | |
for (; storedPowers < MAX_POWERS_PER_CLASS; ++storedPowers) | |
stmt->setUInt32(index++, 0); | |
stmt->setUInt32(index++, GetSession()->GetLatency()); | |
stmt->setUInt8(index++, GetActiveTalentGroup()); | |
stmt->setUInt32(index++, GetLootSpecId()); | |
ss.str(""); | |
for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i) | |
ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' '; | |
stmt->setString(index++, ss.str()); | |
ss.str(""); | |
// cache equipment... | |
for (uint32 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) | |
{ | |
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) | |
{ | |
ss << item->GetTemplate()->GetInventoryType() << ' ' << item->GetDisplayId(this) << ' '; | |
if (SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(item->GetVisibleEnchantmentId(this))) | |
ss << enchant->ItemVisual; | |
else | |
ss << '0'; | |
ss << ' '; | |
} | |
else | |
ss << "0 0 0 "; | |
} | |
stmt->setString(index++, ss.str()); | |
ss.str(""); | |
for (uint32 i = 0; i < KNOWN_TITLES_SIZE*2; ++i) | |
ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << ' '; | |
stmt->setString(index++, ss.str()); | |
stmt->setUInt8(index++, GetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES)); | |
stmt->setUInt32(index++, m_grantableLevels); | |
stmt->setUInt8(index++, IsInWorld() && !GetSession()->PlayerLogout() ? 1 : 0); | |
// Index | |
stmt->setUInt64(index, GetGUID().GetCounter()); | |
} | |
SQLTransaction trans = CharacterDatabase.BeginTransaction(); | |
trans->Append(stmt); | |
if (m_mailsUpdated) //save mails only when needed | |
_SaveMail(trans); | |
_SaveBGData(trans); | |
_SaveInventory(trans); | |
_SaveVoidStorage(trans); | |
_SaveQuestStatus(trans); | |
_SaveDailyQuestStatus(trans); | |
_SaveWeeklyQuestStatus(trans); | |
_SaveSeasonalQuestStatus(trans); | |
_SaveMonthlyQuestStatus(trans); | |
_SaveGlyphs(trans); | |
_SaveTalents(trans); | |
_SaveSpells(trans); | |
GetSpellHistory()->SaveToDB<Player>(trans); | |
_SaveActions(trans); | |
_SaveAuras(trans); | |
_SaveSkills(trans); | |
m_achievementMgr->SaveToDB(trans); | |
m_reputationMgr->SaveToDB(trans); | |
_SaveEquipmentSets(trans); | |
GetSession()->SaveTutorialsData(trans); // changed only while character in game | |
_SaveInstanceTimeRestrictions(trans); | |
_SaveCurrency(trans); | |
_SaveCUFProfiles(trans); | |
if (_garrison) | |
_garrison->SaveToDB(trans); | |
// check if stats should only be saved on logout | |
// save stats can be out of transaction | |
if (m_session->isLogingOut() || !sWorld->getBoolConfig(CONFIG_STATS_SAVE_ONLY_ON_LOGOUT)) | |
_SaveStats(trans); | |
CharacterDatabase.CommitTransaction(trans); | |
// TODO: Move this out | |
trans = LoginDatabase.BeginTransaction(); | |
GetSession()->GetCollectionMgr()->SaveAccountToys(trans); | |
GetSession()->GetBattlePetMgr()->SaveToDB(trans); | |
GetSession()->GetCollectionMgr()->SaveAccountHeirlooms(trans); | |
GetSession()->GetCollectionMgr()->SaveAccountMounts(trans); | |
GetSession()->GetCollectionMgr()->SaveAccountItemAppearances(trans); | |
stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_BNET_LAST_PLAYER_CHARACTERS); | |
stmt->setUInt32(0, GetSession()->GetAccountId()); | |
stmt->setUInt8(1, realm.Id.Region); | |
stmt->setUInt8(2, realm.Id.Site); | |
trans->Append(stmt); | |
stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_BNET_LAST_PLAYER_CHARACTERS); | |
stmt->setUInt32(0, GetSession()->GetAccountId()); | |
stmt->setUInt8(1, realm.Id.Region); | |
stmt->setUInt8(2, realm.Id.Site); | |
stmt->setUInt32(3, realm.Id.Realm); | |
stmt->setString(4, GetName()); | |
stmt->setUInt64(5, GetGUID().GetCounter()); | |
stmt->setUInt32(6, time(nullptr)); | |
trans->Append(stmt); | |
LoginDatabase.CommitTransaction(trans); | |
// save pet (hunter pet level and experience and all type pets health/mana). | |
if (Pet* pet = GetPet()) | |
pet->SavePetToDB(PET_SAVE_AS_CURRENT); | |
} | |
// fast save function for item/money cheating preventing - save only inventory and money state | |
void Player::SaveInventoryAndGoldToDB(SQLTransaction& trans) | |
{ | |
_SaveInventory(trans); | |
_SaveCurrency(trans); | |
SaveGoldToDB(trans); | |
} | |
void Player::SaveGoldToDB(SQLTransaction& trans) const | |
{ | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_MONEY); | |
stmt->setUInt64(0, GetMoney()); | |
stmt->setUInt64(1, GetGUID().GetCounter()); | |
trans->Append(stmt); | |
} | |
void Player::_SaveActions(SQLTransaction& trans) | |
{ | |
PreparedStatement* stmt; | |
for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end();) | |
{ | |
switch (itr->second.uState) | |
{ | |
case ACTIONBUTTON_NEW: | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACTION); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
stmt->setUInt8(1, GetActiveTalentGroup()); | |
stmt->setUInt8(2, itr->first); | |
stmt->setUInt32(3, itr->second.GetAction()); | |
stmt->setUInt8(4, uint8(itr->second.GetType())); | |
trans->Append(stmt); | |
itr->second.uState = ACTIONBUTTON_UNCHANGED; | |
++itr; | |
break; | |
case ACTIONBUTTON_CHANGED: | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACTION); | |
stmt->setUInt32(0, itr->second.GetAction()); | |
stmt->setUInt8(1, uint8(itr->second.GetType())); | |
stmt->setUInt64(2, GetGUID().GetCounter()); | |
stmt->setUInt8(3, itr->first); | |
stmt->setUInt8(4, GetActiveTalentGroup()); | |
trans->Append(stmt); | |
itr->second.uState = ACTIONBUTTON_UNCHANGED; | |
++itr; | |
break; | |
case ACTIONBUTTON_DELETED: | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACTION_BY_BUTTON_SPEC); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
stmt->setUInt8(1, itr->first); | |
stmt->setUInt8(2, GetActiveTalentGroup()); | |
trans->Append(stmt); | |
m_actionButtons.erase(itr++); | |
break; | |
default: | |
++itr; | |
break; | |
} | |
} | |
} | |
void Player::_SaveAuras(SQLTransaction& trans) | |
{ | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA_EFFECT); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
trans->Append(stmt); | |
uint8 index; | |
for (AuraMap::const_iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end(); ++itr) | |
{ | |
if (!itr->second->CanBeSaved()) | |
continue; | |
Aura* aura = itr->second; | |
uint32 recalculateMask = 0; | |
AuraKey key = aura->GenerateKey(recalculateMask); | |
index = 0; | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_AURA); | |
stmt->setUInt64(index++, GetGUID().GetCounter()); | |
stmt->setBinary(index++, key.Caster.GetRawValue()); | |
stmt->setBinary(index++, key.Item.GetRawValue()); | |
stmt->setUInt32(index++, key.SpellId); | |
stmt->setUInt32(index++, key.EffectMask); | |
stmt->setUInt8(index++, recalculateMask); | |
stmt->setUInt8(index++, aura->GetStackAmount()); | |
stmt->setInt32(index++, aura->GetMaxDuration()); | |
stmt->setInt32(index++, aura->GetDuration()); | |
stmt->setUInt8(index++, aura->GetCharges()); | |
stmt->setInt32(index++, aura->GetCastItemLevel()); | |
trans->Append(stmt); | |
for (AuraEffect const* effect : aura->GetAuraEffects()) | |
{ | |
if (effect) | |
{ | |
index = 0; | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_AURA_EFFECT); | |
stmt->setUInt64(index++, GetGUID().GetCounter()); | |
stmt->setBinary(index++, key.Caster.GetRawValue()); | |
stmt->setBinary(index++, key.Item.GetRawValue()); | |
stmt->setUInt32(index++, key.SpellId); | |
stmt->setUInt32(index++, key.EffectMask); | |
stmt->setUInt8(index++, effect->GetEffIndex()); | |
stmt->setInt32(index++, effect->GetAmount()); | |
stmt->setInt32(index++, effect->GetBaseAmount()); | |
trans->Append(stmt); | |
} | |
} | |
} | |
} | |
void Player::_SaveInventory(SQLTransaction& trans) | |
{ | |
PreparedStatement* stmt; | |
// force items in buyback slots to new state | |
// and remove those that aren't already | |
for (uint8 i = BUYBACK_SLOT_START; i < BUYBACK_SLOT_END; ++i) | |
{ | |
Item* item = m_items[i]; | |
if (!item || item->GetState() == ITEM_NEW) | |
continue; | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM); | |
stmt->setUInt64(0, item->GetGUID().GetCounter()); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE); | |
stmt->setUInt64(0, item->GetGUID().GetCounter()); | |
trans->Append(stmt); | |
m_items[i]->FSetState(ITEM_NEW); | |
} | |
// Updated played time for refundable items. We don't do this in Player::Update because there's simply no need for it, | |
// the client auto counts down in real time after having received the initial played time on the first | |
// SMSG_ITEM_REFUND_INFO_RESPONSE packet. | |
// Item::UpdatePlayedTime is only called when needed, which is in DB saves, and item refund info requests. | |
GuidSet::iterator i_next; | |
for (GuidSet::iterator itr = m_refundableItems.begin(); itr!= m_refundableItems.end(); itr = i_next) | |
{ | |
// use copy iterator because itr may be invalid after operations in this loop | |
i_next = itr; | |
++i_next; | |
Item* iPtr = GetItemByGuid(*itr); | |
if (iPtr) | |
{ | |
iPtr->UpdatePlayedTime(this); | |
continue; | |
} | |
else | |
{ | |
TC_LOG_ERROR("entities.player", "Player::_SaveInventory: Can't find item (%s) in refundable storage for player '%s' (%s), removing.", | |
itr->ToString().c_str(), GetName().c_str(), GetGUID().ToString().c_str()); | |
m_refundableItems.erase(itr); | |
} | |
} | |
// update enchantment durations | |
for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr) | |
itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration, this); | |
// if no changes | |
if (m_itemUpdateQueue.empty()) | |
return; | |
for (size_t i = 0; i < m_itemUpdateQueue.size(); ++i) | |
{ | |
Item* item = m_itemUpdateQueue[i]; | |
if (!item) | |
continue; | |
Bag* container = item->GetContainer(); | |
if (item->GetState() != ITEM_REMOVED) | |
{ | |
Item* test = GetItemByPos(item->GetBagSlot(), item->GetSlot()); | |
if (test == nullptr) | |
{ | |
ObjectGuid::LowType bagTestGUID = UI64LIT(0); | |
if (Item* test2 = GetItemByPos(INVENTORY_SLOT_BAG_0, item->GetBagSlot())) | |
bagTestGUID = test2->GetGUID().GetCounter(); | |
TC_LOG_ERROR("entities.player", "Player::_SaveInventory: Player '%s' (%s) has incorrect values (Bag: %u, Slot: %u) for the item (%s, State: %d). The player doesn't have an item at that position.", | |
GetName().c_str(), GetGUID().ToString().c_str(), item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString().c_str(), (int32)item->GetState()); | |
// according to the test that was just performed nothing should be in this slot, delete | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_BAG_SLOT); | |
stmt->setUInt64(0, bagTestGUID); | |
stmt->setUInt8(1, item->GetSlot()); | |
stmt->setUInt64(2, GetGUID().GetCounter()); | |
trans->Append(stmt); | |
// also THIS item should be somewhere else, cheat attempt | |
item->FSetState(ITEM_REMOVED); // we are IN updateQueue right now, can't use SetState which modifies the queue | |
DeleteRefundReference(item->GetGUID()); | |
// don't skip, let the switch delete it | |
//continue; | |
} | |
else if (test != item) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::_SaveInventory: Player '%s' (%s) has incorrect values (Bag: %u, Slot: %u) for the item (%s). %s is there instead!", | |
GetName().c_str(), GetGUID().ToString().c_str(), item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString().c_str(), test->GetGUID().ToString().c_str()); | |
// save all changes to the item... | |
if (item->GetState() != ITEM_NEW) // only for existing items, no duplicates | |
item->SaveToDB(trans); | |
// ...but do not save position in inventory | |
continue; | |
} | |
} | |
switch (item->GetState()) | |
{ | |
case ITEM_NEW: | |
case ITEM_CHANGED: | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_INVENTORY_ITEM); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
stmt->setUInt64(1, container ? container->GetGUID().GetCounter() : UI64LIT(0)); | |
stmt->setUInt8 (2, item->GetSlot()); | |
stmt->setUInt64(3, item->GetGUID().GetCounter()); | |
trans->Append(stmt); | |
break; | |
case ITEM_REMOVED: | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM); | |
stmt->setUInt64(0, item->GetGUID().GetCounter()); | |
trans->Append(stmt); | |
case ITEM_UNCHANGED: | |
break; | |
} | |
item->SaveToDB(trans); // item have unchanged inventory record and can be save standalone | |
} | |
m_itemUpdateQueue.clear(); | |
} | |
void Player::_SaveVoidStorage(SQLTransaction& trans) | |
{ | |
PreparedStatement* stmt = nullptr; | |
for (uint8 i = 0; i < VOID_STORAGE_MAX_SLOT; ++i) | |
{ | |
if (!_voidStorageItems[i]) // unused item | |
{ | |
// DELETE FROM void_storage WHERE slot = ? AND playerGuid = ? | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_VOID_STORAGE_ITEM_BY_SLOT); | |
stmt->setUInt8(0, i); | |
stmt->setUInt64(1, GetGUID().GetCounter()); | |
} | |
else | |
{ | |
// REPLACE INTO character_void_storage (itemId, playerGuid, itemEntry, slot, creatorGuid, randomProperty, suffixFactor, upgradeId, fixedScalingLevel, artifactKnowledgeLevel, bonusListIDs) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?) | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_VOID_STORAGE_ITEM); | |
stmt->setUInt64(0, _voidStorageItems[i]->ItemId); | |
stmt->setUInt64(1, GetGUID().GetCounter()); | |
stmt->setUInt32(2, _voidStorageItems[i]->ItemEntry); | |
stmt->setUInt8(3, i); | |
stmt->setUInt64(4, _voidStorageItems[i]->CreatorGuid.GetCounter()); | |
stmt->setUInt32(5, _voidStorageItems[i]->ItemRandomPropertyId); | |
stmt->setUInt32(6, _voidStorageItems[i]->ItemSuffixFactor); | |
stmt->setUInt32(7, _voidStorageItems[i]->ItemUpgradeId); | |
stmt->setUInt32(8, _voidStorageItems[i]->FixedScalingLevel); | |
stmt->setUInt32(9, _voidStorageItems[i]->ArtifactKnowledgeLevel); | |
std::ostringstream bonusListIDs; | |
for (int32 bonusListID : _voidStorageItems[i]->BonusListIDs) | |
bonusListIDs << bonusListID << ' '; | |
stmt->setString(10, bonusListIDs.str()); | |
} | |
trans->Append(stmt); | |
} | |
} | |
void Player::_SaveCUFProfiles(SQLTransaction& trans) | |
{ | |
PreparedStatement* stmt; | |
for (uint8 i = 0; i < MAX_CUF_PROFILES; ++i) | |
{ | |
if (!_CUFProfiles[i]) // unused profile | |
{ | |
// DELETE FROM character_cuf_profiles WHERE guid = ? and id = ? | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_CUF_PROFILES_BY_ID); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
stmt->setUInt8(1, i); | |
} | |
else | |
{ | |
// REPLACE INTO character_cuf_profiles (guid, id, name, frameHeight, frameWidth, sortBy, healthText, boolOptions, unk146, unk147, unk148, unk150, unk152, unk154) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?) | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_CUF_PROFILES); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
stmt->setUInt8(1, i); | |
stmt->setString(2, _CUFProfiles[i]->ProfileName); | |
stmt->setUInt16(3, _CUFProfiles[i]->FrameHeight); | |
stmt->setUInt16(4, _CUFProfiles[i]->FrameWidth); | |
stmt->setUInt8(5, _CUFProfiles[i]->SortBy); | |
stmt->setUInt8(6, _CUFProfiles[i]->HealthText); | |
stmt->setUInt32(7, _CUFProfiles[i]->BoolOptions.to_ulong()); // 25 of 32 fields used, fits in an int | |
stmt->setUInt8(8, _CUFProfiles[i]->TopPoint); | |
stmt->setUInt8(9, _CUFProfiles[i]->BottomPoint); | |
stmt->setUInt8(10, _CUFProfiles[i]->LeftPoint); | |
stmt->setUInt16(11, _CUFProfiles[i]->TopOffset); | |
stmt->setUInt16(12, _CUFProfiles[i]->BottomOffset); | |
stmt->setUInt16(13, _CUFProfiles[i]->LeftOffset); | |
} | |
trans->Append(stmt); | |
} | |
} | |
void Player::_SaveMail(SQLTransaction& trans) | |
{ | |
if (!m_mailsLoaded) | |
return; | |
PreparedStatement* stmt; | |
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr) | |
{ | |
Mail* m = (*itr); | |
if (m->state == MAIL_STATE_CHANGED) | |
{ | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL); | |
stmt->setUInt8(0, uint8(m->HasItems() ? 1 : 0)); | |
stmt->setUInt32(1, uint32(m->expire_time)); | |
stmt->setUInt32(2, uint32(m->deliver_time)); | |
stmt->setUInt64(3, m->money); | |
stmt->setUInt64(4, m->COD); | |
stmt->setUInt8(5, uint8(m->checked)); | |
stmt->setUInt32(6, m->messageID); | |
trans->Append(stmt); | |
if (!m->removedItems.empty()) | |
{ | |
for (std::vector<ObjectGuid::LowType>::iterator itr2 = m->removedItems.begin(); itr2 != m->removedItems.end(); ++itr2) | |
{ | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM); | |
stmt->setUInt64(0, *itr2); | |
trans->Append(stmt); | |
} | |
m->removedItems.clear(); | |
} | |
m->state = MAIL_STATE_UNCHANGED; | |
} | |
else if (m->state == MAIL_STATE_DELETED) | |
{ | |
if (m->HasItems()) | |
{ | |
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) | |
{ | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE); | |
stmt->setUInt64(0, itr2->item_guid); | |
trans->Append(stmt); | |
} | |
} | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID); | |
stmt->setUInt32(0, m->messageID); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID); | |
stmt->setUInt32(0, m->messageID); | |
trans->Append(stmt); | |
} | |
} | |
//deallocate deleted mails... | |
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end();) | |
{ | |
if ((*itr)->state == MAIL_STATE_DELETED) | |
{ | |
Mail* m = *itr; | |
m_mail.erase(itr); | |
delete m; | |
itr = m_mail.begin(); | |
} | |
else | |
++itr; | |
} | |
m_mailsUpdated = false; | |
} | |
void Player::_SaveQuestStatus(SQLTransaction& trans) | |
{ | |
bool isTransaction = bool(trans); | |
if (!isTransaction) | |
trans = CharacterDatabase.BeginTransaction(); | |
QuestStatusSaveMap::iterator saveItr; | |
QuestStatusMap::iterator statusItr; | |
PreparedStatement* stmt; | |
bool keepAbandoned = !(sWorld->GetCleaningFlags() & CharacterDatabaseCleaner::CLEANING_FLAG_QUESTSTATUS); | |
for (saveItr = m_QuestStatusSave.begin(); saveItr != m_QuestStatusSave.end(); ++saveItr) | |
{ | |
if (saveItr->second == QUEST_DEFAULT_SAVE_TYPE) | |
{ | |
statusItr = m_QuestStatus.find(saveItr->first); | |
if (statusItr != m_QuestStatus.end() && (keepAbandoned || statusItr->second.Status != QUEST_STATUS_NONE)) | |
{ | |
QuestStatusData const& qData = statusItr->second; | |
// Save main quest status and timer | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_QUESTSTATUS); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
stmt->setUInt32(1, statusItr->first); | |
stmt->setUInt8(2, uint8(qData.Status)); | |
stmt->setUInt32(3, uint32(qData.Timer / IN_MILLISECONDS+ sWorld->GetGameTime())); | |
trans->Append(stmt); | |
// Save objectives | |
for (uint32 i = 0; i < qData.ObjectiveData.size(); ++i) | |
{ | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_QUESTSTATUS_OBJECTIVES); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
stmt->setUInt32(1, statusItr->first); | |
stmt->setUInt8(2, i); | |
stmt->setInt32(3, qData.ObjectiveData[i]); | |
trans->Append(stmt); | |
} | |
} | |
} | |
else | |
{ | |
// Delete | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_BY_QUEST); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
stmt->setUInt32(1, saveItr->first); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_OBJECTIVES_BY_QUEST); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
stmt->setUInt32(1, saveItr->first); | |
trans->Append(stmt); | |
} | |
} | |
m_QuestStatusSave.clear(); | |
for (saveItr = m_RewardedQuestsSave.begin(); saveItr != m_RewardedQuestsSave.end(); ++saveItr) | |
{ | |
if (saveItr->second == QUEST_DEFAULT_SAVE_TYPE) | |
{ | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_QUESTSTATUS_REWARDED); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
stmt->setUInt32(1, saveItr->first); | |
trans->Append(stmt); | |
} | |
else if (saveItr->second == QUEST_FORCE_DELETE_SAVE_TYPE || !keepAbandoned) | |
{ | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
stmt->setUInt32(1, saveItr->first); | |
trans->Append(stmt); | |
} | |
} | |
m_RewardedQuestsSave.clear(); | |
if (!isTransaction) | |
CharacterDatabase.CommitTransaction(trans); | |
} | |
void Player::_SaveDailyQuestStatus(SQLTransaction& trans) | |
{ | |
if (!m_DailyQuestChanged) | |
return; | |
m_DailyQuestChanged = false; | |
// save last daily quest time for all quests: we need only mostly reset time for reset check anyway | |
// we don't need transactions here. | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_DAILY); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
trans->Append(stmt); | |
std::vector<uint32> const& dailies = GetDynamicValues(PLAYER_DYNAMIC_FIELD_DAILY_QUESTS); | |
for (uint32 questId : dailies) | |
{ | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_QUESTSTATUS_DAILY); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
stmt->setUInt32(1, questId); | |
stmt->setUInt64(2, uint64(m_lastDailyQuestTime)); | |
trans->Append(stmt); | |
} | |
if (!m_DFQuests.empty()) | |
{ | |
for (DFQuestsDoneList::iterator itr = m_DFQuests.begin(); itr != m_DFQuests.end(); ++itr) | |
{ | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_QUESTSTATUS_DAILY); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
stmt->setUInt32(1, (*itr)); | |
stmt->setUInt64(2, uint64(m_lastDailyQuestTime)); | |
trans->Append(stmt); | |
} | |
} | |
} | |
void Player::_SaveWeeklyQuestStatus(SQLTransaction& trans) | |
{ | |
if (!m_WeeklyQuestChanged || m_weeklyquests.empty()) | |
return; | |
// we don't need transactions here. | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_WEEKLY); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
trans->Append(stmt); | |
for (QuestSet::const_iterator iter = m_weeklyquests.begin(); iter != m_weeklyquests.end(); ++iter) | |
{ | |
uint32 questId = *iter; | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_QUESTSTATUS_WEEKLY); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
stmt->setUInt32(1, questId); | |
trans->Append(stmt); | |
} | |
m_WeeklyQuestChanged = false; | |
} | |
void Player::_SaveSeasonalQuestStatus(SQLTransaction& trans) | |
{ | |
if (!m_SeasonalQuestChanged || m_seasonalquests.empty()) | |
return; | |
// we don't need transactions here. | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_SEASONAL); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
trans->Append(stmt); | |
for (SeasonalEventQuestMap::const_iterator iter = m_seasonalquests.begin(); iter != m_seasonalquests.end(); ++iter) | |
{ | |
uint16 eventId = iter->first; | |
for (SeasonalQuestSet::const_iterator itr = iter->second.begin(); itr != iter->second.end(); ++itr) | |
{ | |
uint32 questId = *itr; | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_QUESTSTATUS_SEASONAL); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
stmt->setUInt32(1, questId); | |
stmt->setUInt32(2, eventId); | |
trans->Append(stmt); | |
} | |
} | |
m_SeasonalQuestChanged = false; | |
} | |
void Player::_SaveMonthlyQuestStatus(SQLTransaction& trans) | |
{ | |
if (!m_MonthlyQuestChanged || m_monthlyquests.empty()) | |
return; | |
// we don't need transactions here. | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_MONTHLY); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
trans->Append(stmt); | |
for (QuestSet::const_iterator iter = m_monthlyquests.begin(); iter != m_monthlyquests.end(); ++iter) | |
{ | |
uint32 questId = *iter; | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_QUESTSTATUS_MONTHLY); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
stmt->setUInt32(1, questId); | |
trans->Append(stmt); | |
} | |
m_MonthlyQuestChanged = false; | |
} | |
void Player::_SaveSkills(SQLTransaction& trans) | |
{ | |
PreparedStatement* stmt; | |
// we don't need transactions here. | |
for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end();) | |
{ | |
if (itr->second.uState == SKILL_UNCHANGED) | |
{ | |
++itr; | |
continue; | |
} | |
if (itr->second.uState == SKILL_DELETED) | |
{ | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_BY_SKILL); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
stmt->setUInt32(1, itr->first); | |
trans->Append(stmt); | |
mSkillStatus.erase(itr++); | |
continue; | |
} | |
uint16 field = itr->second.pos / 2; | |
uint8 offset = itr->second.pos & 1; | |
uint16 value = GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_RANK_OFFSET + field, offset); | |
uint16 max = GetUInt16Value(PLAYER_SKILL_LINEID + SKILL_MAX_RANK_OFFSET + field, offset); | |
switch (itr->second.uState) | |
{ | |
case SKILL_NEW: | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILLS); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
stmt->setUInt16(1, uint16(itr->first)); | |
stmt->setUInt16(2, value); | |
stmt->setUInt16(3, max); | |
trans->Append(stmt); | |
break; | |
case SKILL_CHANGED: | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_SKILLS); | |
stmt->setUInt16(0, value); | |
stmt->setUInt16(1, max); | |
stmt->setUInt64(2, GetGUID().GetCounter()); | |
stmt->setUInt16(3, uint16(itr->first)); | |
trans->Append(stmt); | |
break; | |
default: | |
break; | |
} | |
itr->second.uState = SKILL_UNCHANGED; | |
++itr; | |
} | |
} | |
void Player::_SaveSpells(SQLTransaction& trans) | |
{ | |
PreparedStatement* stmt; | |
for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end();) | |
{ | |
if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->state == PLAYERSPELL_CHANGED) | |
{ | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL); | |
stmt->setUInt32(0, itr->first); | |
stmt->setUInt64(1, GetGUID().GetCounter()); | |
trans->Append(stmt); | |
} | |
// add only changed/new not dependent spells | |
if (!itr->second->dependent && (itr->second->state == PLAYERSPELL_NEW || itr->second->state == PLAYERSPELL_CHANGED)) | |
{ | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SPELL); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
stmt->setUInt32(1, itr->first); | |
stmt->setBool(2, itr->second->active); | |
stmt->setBool(3, itr->second->disabled); | |
trans->Append(stmt); | |
} | |
if (itr->second->state == PLAYERSPELL_REMOVED) | |
{ | |
delete itr->second; | |
m_spells.erase(itr++); | |
} | |
else | |
{ | |
itr->second->state = PLAYERSPELL_UNCHANGED; | |
++itr; | |
} | |
} | |
} | |
// save player stats -- only for external usage | |
// real stats will be recalculated on player login | |
void Player::_SaveStats(SQLTransaction& trans) const | |
{ | |
// check if stat saving is enabled and if char level is high enough | |
if (!sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE) || getLevel() < sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE)) | |
return; | |
PreparedStatement* stmt; | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_STATS); | |
stmt->setUInt64(0, GetGUID().GetCounter()); | |
trans->Append(stmt); | |
uint8 index = 0; | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_STATS); | |
stmt->setUInt64(index++, GetGUID().GetCounter()); | |
stmt->setUInt32(index++, GetMaxHealth()); | |
for (uint8 i = 0; i < MAX_POWERS_PER_CLASS; ++i) | |
stmt->setUInt32(index++, GetMaxPower(Powers(i))); | |
for (uint8 i = 0; i < MAX_STATS; ++i) | |
stmt->setUInt32(index++, GetStat(Stats(i))); | |
for (int i = 0; i < MAX_SPELL_SCHOOL; ++i) | |
stmt->setUInt32(index++, GetResistance(SpellSchools(i))); | |
stmt->setFloat(index++, GetFloatValue(PLAYER_BLOCK_PERCENTAGE)); | |
stmt->setFloat(index++, GetFloatValue(PLAYER_DODGE_PERCENTAGE)); | |
stmt->setFloat(index++, GetFloatValue(PLAYER_PARRY_PERCENTAGE)); | |
stmt->setFloat(index++, GetFloatValue(PLAYER_CRIT_PERCENTAGE)); | |
stmt->setFloat(index++, GetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE)); | |
stmt->setFloat(index++, GetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1)); | |
stmt->setUInt32(index++, GetUInt32Value(UNIT_FIELD_ATTACK_POWER)); | |
stmt->setUInt32(index++, GetUInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER)); | |
stmt->setUInt32(index++, GetBaseSpellPowerBonus()); | |
stmt->setUInt32(index, GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + CR_RESILIENCE_PLAYER_DAMAGE)); | |
trans->Append(stmt); | |
} | |
void Player::outDebugValues() const | |
{ | |
if (!sLog->ShouldLog("entities.unit", LOG_LEVEL_DEBUG)) | |
return; | |
TC_LOG_DEBUG("entities.unit", "HP is: \t\t\t" UI64FMTD "\t\tMP is: \t\t\t%u", GetMaxHealth(), GetMaxPower(POWER_MANA)); | |
TC_LOG_DEBUG("entities.unit", "AGILITY is: \t\t%f\t\tSTRENGTH is: \t\t%f", GetStat(STAT_AGILITY), GetStat(STAT_STRENGTH)); | |
TC_LOG_DEBUG("entities.unit", "INTELLECT is: \t\t%f", GetStat(STAT_INTELLECT)); | |
TC_LOG_DEBUG("entities.unit", "STAMINA is: \t\t%f", GetStat(STAT_STAMINA)); | |
TC_LOG_DEBUG("entities.unit", "Armor is: \t\t%u\t\tBlock is: \t\t%f", GetArmor(), GetFloatValue(PLAYER_BLOCK_PERCENTAGE)); | |
TC_LOG_DEBUG("entities.unit", "HolyRes is: \t\t%u\t\tFireRes is: \t\t%u", GetResistance(SPELL_SCHOOL_HOLY), GetResistance(SPELL_SCHOOL_FIRE)); | |
TC_LOG_DEBUG("entities.unit", "NatureRes is: \t\t%u\t\tFrostRes is: \t\t%u", GetResistance(SPELL_SCHOOL_NATURE), GetResistance(SPELL_SCHOOL_FROST)); | |
TC_LOG_DEBUG("entities.unit", "ShadowRes is: \t\t%u\t\tArcaneRes is: \t\t%u", GetResistance(SPELL_SCHOOL_SHADOW), GetResistance(SPELL_SCHOOL_ARCANE)); | |
TC_LOG_DEBUG("entities.unit", "MIN_DAMAGE is: \t\t%f\tMAX_DAMAGE is: \t\t%f", GetFloatValue(UNIT_FIELD_MINDAMAGE), GetFloatValue(UNIT_FIELD_MAXDAMAGE)); | |
TC_LOG_DEBUG("entities.unit", "MIN_OFFHAND_DAMAGE is: \t%f\tMAX_OFFHAND_DAMAGE is: \t%f", GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE), GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE)); | |
TC_LOG_DEBUG("entities.unit", "MIN_RANGED_DAMAGE is: \t%f\tMAX_RANGED_DAMAGE is: \t%f", GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE), GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE)); | |
TC_LOG_DEBUG("entities.unit", "ATTACK_TIME is: \t%u\t\tRANGE_ATTACK_TIME is: \t%u", GetAttackTime(BASE_ATTACK), GetAttackTime(RANGED_ATTACK)); | |
} | |
/*********************************************************/ | |
/*** FLOOD FILTER SYSTEM ***/ | |
/*********************************************************/ | |
void Player::UpdateSpeakTime() | |
{ | |
// ignore chat spam protection for GMs in any mode | |
if (GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHAT_SPAM)) | |
return; | |
time_t current = time(nullptr); | |
if (m_speakTime > current) | |
{ | |
uint32 max_count = sWorld->getIntConfig(CONFIG_CHATFLOOD_MESSAGE_COUNT); | |
if (!max_count) | |
return; | |
++m_speakCount; | |
if (m_speakCount >= max_count) | |
{ | |
// prevent overwrite mute time, if message send just before mutes set, for example. | |
time_t new_mute = current + sWorld->getIntConfig(CONFIG_CHATFLOOD_MUTE_TIME); | |
if (GetSession()->m_muteTime < new_mute) | |
GetSession()->m_muteTime = new_mute; | |
m_speakCount = 0; | |
} | |
} | |
else | |
m_speakCount = 1; | |
m_speakTime = current + sWorld->getIntConfig(CONFIG_CHATFLOOD_MESSAGE_DELAY); | |
} | |
bool Player::CanSpeak() const | |
{ | |
return GetSession()->m_muteTime <= time (nullptr); | |
} | |
/*********************************************************/ | |
/*** LOW LEVEL FUNCTIONS:Notifiers ***/ | |
/*********************************************************/ | |
void Player::SavePositionInDB(WorldLocation const& loc, uint16 zoneId, ObjectGuid guid, SQLTransaction& trans) | |
{ | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION); | |
stmt->setFloat(0, loc.GetPositionX()); | |
stmt->setFloat(1, loc.GetPositionY()); | |
stmt->setFloat(2, loc.GetPositionZ()); | |
stmt->setFloat(3, loc.GetOrientation()); | |
stmt->setUInt16(4, uint16(loc.GetMapId())); | |
stmt->setUInt16(5, zoneId); | |
stmt->setUInt64(6, guid.GetCounter()); | |
CharacterDatabase.ExecuteOrAppend(trans, stmt); | |
} | |
void Player::SetUInt32ValueInArray(Tokenizer& Tokenizer, uint16 index, uint32 value) | |
{ | |
char buf[11]; | |
snprintf(buf, 11, "%u", value); | |
if (index >= Tokenizer.size()) | |
return; | |
Tokenizer[index] = buf; | |
} | |
void Player::SendAttackSwingDeadTarget() const | |
{ | |
WorldPackets::Combat::AttackSwingError packet(ATTACKSWINGERR_DEADTARGET); | |
GetSession()->SendPacket(packet.Write()); | |
} | |
void Player::SendAttackSwingCantAttack() const | |
{ | |
WorldPackets::Combat::AttackSwingError packet(ATTACKSWINGERR_CANT_ATTACK); | |
GetSession()->SendPacket(packet.Write()); | |
} | |
void Player::SendAttackSwingNotInRange() const | |
{ | |
WorldPackets::Combat::AttackSwingError packet(ATTACKSWINGERR_NOTINRANGE); | |
GetSession()->SendPacket(packet.Write()); | |
} | |
void Player::SendAttackSwingBadFacingAttack() const | |
{ | |
WorldPackets::Combat::AttackSwingError packet(ATTACKSWINGERR_BADFACING); | |
GetSession()->SendPacket(packet.Write()); | |
} | |
void Player::SendAttackSwingCancelAttack() const | |
{ | |
WorldPackets::Combat::CancelCombat packet; | |
GetSession()->SendPacket(packet.Write()); | |
} | |
void Player::SendAutoRepeatCancel(Unit* target) | |
{ | |
WorldPackets::Combat::CancelAutoRepeat cancelAutoRepeat; | |
cancelAutoRepeat.Guid = target->GetGUID(); // may be it's target guid | |
SendMessageToSet(cancelAutoRepeat.Write(), false); | |
} | |
void Player::SendExplorationExperience(uint32 Area, uint32 Experience) const | |
{ | |
GetSession()->SendPacket(WorldPackets::Misc::ExplorationExperience(Experience, Area).Write()); | |
} | |
void Player::SendDungeonDifficulty(int32 forcedDifficulty /*= -1*/) const | |
{ | |
WorldPackets::Misc::DungeonDifficultySet dungeonDifficultySet; | |
dungeonDifficultySet.DifficultyID = forcedDifficulty == -1 ? GetDungeonDifficultyID() : forcedDifficulty; | |
GetSession()->SendPacket(dungeonDifficultySet.Write()); | |
} | |
void Player::SendRaidDifficulty(bool legacy, int32 forcedDifficulty /*= -1*/) const | |
{ | |
WorldPackets::Misc::RaidDifficultySet raidDifficultySet; | |
raidDifficultySet.DifficultyID = forcedDifficulty == -1 ? (legacy ? GetLegacyRaidDifficultyID() : GetRaidDifficultyID()) : forcedDifficulty; | |
raidDifficultySet.Legacy = legacy; | |
GetSession()->SendPacket(raidDifficultySet.Write()); | |
} | |
void Player::SendResetFailedNotify(uint32 /*mapid*/) const | |
{ | |
WorldPackets::Instance::ResetFailedNotify data; | |
GetSession()->SendPacket(data.Write()); | |
} | |
/// Reset all solo instances and optionally send a message on success for each | |
void Player::ResetInstances(uint8 method, bool isRaid, bool isLegacy) | |
{ | |
// method can be INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GROUP_JOIN | |
// we assume that when the difficulty changes, all instances that can be reset will be | |
Difficulty diff = GetDungeonDifficultyID(); | |
if (isRaid) | |
{ | |
if (!isLegacy) | |
diff = GetRaidDifficultyID(); | |
else | |
diff = GetLegacyRaidDifficultyID(); | |
} | |
for (BoundInstancesMap::iterator itr = m_boundInstances[diff].begin(); itr != m_boundInstances[diff].end();) | |
{ | |
InstanceSave* p = itr->second.save; | |
const MapEntry* entry = sMapStore.LookupEntry(itr->first); | |
if (!entry || entry->IsRaid() != isRaid || !p->CanReset()) | |
{ | |
++itr; | |
continue; | |
} | |
if (method == INSTANCE_RESET_ALL) | |
{ | |
// the "reset all instances" method can only reset normal maps | |
if (entry->IsRaid() || diff == DIFFICULTY_HEROIC) | |
{ | |
++itr; | |
continue; | |
} | |
} | |
// if the map is loaded, reset it | |
Map* map = sMapMgr->FindMap(p->GetMapId(), p->GetInstanceId()); | |
if (map && map->IsDungeon()) | |
if (!map->ToInstanceMap()->Reset(method)) | |
{ | |
++itr; | |
continue; | |
} | |
// since this is a solo instance there should not be any players inside | |
if (method == INSTANCE_RESET_ALL || method == INSTANCE_RESET_CHANGE_DIFFICULTY) | |
SendResetInstanceSuccess(p->GetMapId()); | |
p->DeleteFromDB(); | |
m_boundInstances[diff].erase(itr++); | |
// the following should remove the instance save from the manager and delete it as well | |
p->RemovePlayer(this); | |
} | |
} | |
void Player::SendResetInstanceSuccess(uint32 MapId) const | |
{ | |
WorldPackets::Instance::InstanceReset data; | |
data.MapID = MapId; | |
GetSession()->SendPacket(data.Write()); | |
} | |
void Player::SendResetInstanceFailed(ResetFailedReason reason, uint32 mapID) const | |
{ | |
/*reasons for instance reset failure: | |
// 0: There are players inside the instance. | |
// 1: There are players offline in your party. | |
// 2>: There are players in your party attempting to zone into an instance. | |
*/ | |
WorldPackets::Instance::InstanceResetFailed data; | |
data.MapID = mapID; | |
data.ResetFailedReason = reason; | |
GetSession()->SendPacket(data.Write()); | |
} | |
/*********************************************************/ | |
/*** Update timers ***/ | |
/*********************************************************/ | |
///checks the 15 afk reports per 5 minutes limit | |
void Player::UpdateAfkReport(time_t currTime) | |
{ | |
if (m_bgData.bgAfkReportedTimer <= currTime) | |
{ | |
m_bgData.bgAfkReportedCount = 0; | |
m_bgData.bgAfkReportedTimer = currTime+5*MINUTE; | |
} | |
} | |
void Player::UpdateContestedPvP(uint32 diff) | |
{ | |
if (!m_contestedPvPTimer||IsInCombat()) | |
return; | |
if (m_contestedPvPTimer <= diff) | |
{ | |
ResetContestedPvP(); | |
} | |
else | |
m_contestedPvPTimer -= diff; | |
} | |
void Player::ResetContestedPvP() | |
{ | |
ClearUnitState(UNIT_STATE_ATTACK_PLAYER); | |
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP); | |
m_contestedPvPTimer = 0; | |
} | |
void Player::UpdatePvPFlag(time_t currTime) | |
{ | |
if (!IsPvP()) | |
return; | |
if (!pvpInfo.EndTimer || currTime < (pvpInfo.EndTimer + 300) || pvpInfo.IsHostile) | |
return; | |
UpdatePvP(false); | |
} | |
void Player::UpdateDuelFlag(time_t currTime) | |
{ | |
if (!duel || duel->startTimer == 0 ||currTime < duel->startTimer + 3) | |
return; | |
sScriptMgr->OnPlayerDuelStart(this, duel->opponent); | |
SetUInt32Value(PLAYER_DUEL_TEAM, 1); | |
duel->opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 2); | |
duel->startTimer = 0; | |
duel->startTime = currTime; | |
duel->opponent->duel->startTimer = 0; | |
duel->opponent->duel->startTime = currTime; | |
} | |
Pet* Player::GetPet() const | |
{ | |
ObjectGuid pet_guid = GetPetGUID(); | |
if (!pet_guid.IsEmpty()) | |
{ | |
if (!pet_guid.IsPet()) | |
return nullptr; | |
Pet* pet = ObjectAccessor::GetPet(*this, pet_guid); | |
if (!pet) | |
return nullptr; | |
if (IsInWorld() && pet) | |
return pet; | |
// there may be a guardian in this slot | |
//TC_LOG_ERROR("entities.player", "Player::GetPet: Pet %u does not exist.", GUID_LOPART(pet_guid)); | |
//const_cast<Player*>(this)->SetPetGUID(0); | |
} | |
return nullptr; | |
} | |
void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent) | |
{ | |
if (!pet) | |
pet = GetPet(); | |
if (pet) | |
{ | |
TC_LOG_DEBUG("entities.pet", "Player::RemovePet: Player '%s' (%s), Pet (Entry: %u, Mode: %u, ReturnReagent: %u)", | |
GetName().c_str(), GetGUID().ToString().c_str(), pet->GetEntry(), mode, returnreagent); | |
if (pet->m_removed) | |
return; | |
} | |
if (returnreagent && (pet || m_temporaryUnsummonedPetNumber) && !InBattleground()) | |
{ | |
//returning of reagents only for players, so best done here | |
uint32 spellId = pet ? pet->GetUInt32Value(UNIT_CREATED_BY_SPELL) : m_oldpetspell; | |
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); | |
if (spellInfo) | |
{ | |
for (uint32 i = 0; i < MAX_SPELL_REAGENTS; ++i) | |
{ | |
if (spellInfo->Reagent[i] > 0) | |
{ | |
ItemPosCountVec dest; //for succubus, voidwalker, felhunter and felguard credit soulshard when despawn reason other than death (out of range, logout) | |
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, spellInfo->Reagent[i], spellInfo->ReagentCount[i]); | |
if (msg == EQUIP_ERR_OK) | |
{ | |
Item* item = StoreNewItem(dest, spellInfo->Reagent[i], true); | |
if (IsInWorld()) | |
SendNewItem(item, spellInfo->ReagentCount[i], true, false); | |
} | |
} | |
} | |
} | |
m_temporaryUnsummonedPetNumber = 0; | |
} | |
if (!pet || pet->GetOwnerGUID() != GetGUID()) | |
return; | |
pet->CombatStop(); | |
if (returnreagent) | |
{ | |
switch (pet->GetEntry()) | |
{ | |
//warlock pets except imp are removed(?) when logging out | |
case 1860: | |
case 1863: | |
case 417: | |
case 17252: | |
mode = PET_SAVE_NOT_IN_SLOT; | |
break; | |
} | |
} | |
// only if current pet in slot | |
pet->SavePetToDB(mode); | |
SetMinion(pet, false); | |
pet->AddObjectToRemoveList(); | |
pet->m_removed = true; | |
if (pet->isControlled()) | |
{ | |
WorldPackets::Pet::PetSpells petSpellsPacket; | |
GetSession()->SendPacket(petSpellsPacket.Write()); | |
if (GetGroup()) | |
SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET); | |
} | |
} | |
void Player::StopCastingCharm() | |
{ | |
Unit* charm = GetCharm(); | |
if (!charm) | |
return; | |
if (charm->GetTypeId() == TYPEID_UNIT) | |
{ | |
if (charm->ToCreature()->HasUnitTypeMask(UNIT_MASK_PUPPET)) | |
static_cast<Puppet*>(charm)->UnSummon(); | |
else if (charm->IsVehicle()) | |
ExitVehicle(); | |
} | |
if (!GetCharmGUID().IsEmpty()) | |
charm->RemoveCharmAuras(); | |
if (!GetCharmGUID().IsEmpty()) | |
{ | |
TC_LOG_FATAL("entities.player", "Player::StopCastingCharm: Player '%s' (%s) is not able to uncharm unit (%s)", GetName().c_str(), GetGUID().ToString().c_str(), GetCharmGUID().ToString().c_str()); | |
if (!charm->GetCharmerGUID().IsEmpty()) | |
{ | |
TC_LOG_FATAL("entities.player", "Player::StopCastingCharm: Charmed unit has charmer %s", charm->GetCharmerGUID().ToString().c_str()); | |
ABORT(); | |
} | |
SetCharm(charm, false); | |
} | |
} | |
void Player::Say(std::string const& text, Language language, WorldObject const* /*= nullptr*/) | |
{ | |
std::string _text(text); | |
sScriptMgr->OnPlayerChat(this, CHAT_MSG_SAY, language, _text); | |
WorldPackets::Chat::Chat packet; | |
packet.Initialize(CHAT_MSG_SAY, language, this, this, _text); | |
SendMessageToSetInRange(packet.Write(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true); | |
} | |
void Player::Say(uint32 textId, WorldObject const* target /*= nullptr*/) | |
{ | |
Talk(textId, CHAT_MSG_SAY, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), target); | |
} | |
void Player::Yell(std::string const& text, Language language, WorldObject const* /*= nullptr*/) | |
{ | |
std::string _text(text); | |
sScriptMgr->OnPlayerChat(this, CHAT_MSG_YELL, language, _text); | |
WorldPackets::Chat::Chat packet; | |
packet.Initialize(CHAT_MSG_YELL, language, this, this, _text); | |
SendMessageToSetInRange(packet.Write(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), true); | |
} | |
void Player::Yell(uint32 textId, WorldObject const* target /*= nullptr*/) | |
{ | |
Talk(textId, CHAT_MSG_YELL, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), target); | |
} | |
void Player::TextEmote(std::string const& text, WorldObject const* /*= nullptr*/, bool /*= false*/) | |
{ | |
std::string _text(text); | |
sScriptMgr->OnPlayerChat(this, CHAT_MSG_EMOTE, LANG_UNIVERSAL, _text); | |
WorldPackets::Chat::Chat packet; | |
packet.Initialize(CHAT_MSG_EMOTE, LANG_UNIVERSAL, this, this, _text); | |
SendMessageToSetInRange(packet.Write(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), true, !GetSession()->HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT)); | |
} | |
void Player::WhisperAddon(std::string const& text, const std::string& prefix, Player* receiver) | |
{ | |
std::string _text(text); | |
sScriptMgr->OnPlayerChat(this, CHAT_MSG_WHISPER, uint32(LANG_ADDON), _text, receiver); | |
if (!receiver->GetSession()->IsAddonRegistered(prefix)) | |
return; | |
WorldPackets::Chat::Chat packet; | |
packet.Initialize(CHAT_MSG_WHISPER, LANG_ADDON, this, this, text, 0, "", DEFAULT_LOCALE, prefix); | |
receiver->SendDirectMessage(packet.Write()); | |
} | |
void Player::TextEmote(uint32 textId, WorldObject const* target /*= nullptr*/, bool /*isBossEmote = false*/) | |
{ | |
Talk(textId, CHAT_MSG_EMOTE, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), target); | |
} | |
void Player::Whisper(std::string const& text, Language language, Player* target, bool /*= false*/) | |
{ | |
ASSERT(target); | |
bool isAddonMessage = language == LANG_ADDON; | |
if (!isAddonMessage) // if not addon data | |
language = LANG_UNIVERSAL; // whispers should always be readable | |
std::string _text(text); | |
sScriptMgr->OnPlayerChat(this, CHAT_MSG_WHISPER, language, _text, target); | |
WorldPackets::Chat::Chat packet; | |
packet.Initialize(CHAT_MSG_WHISPER, Language(language), this, this, _text); | |
target->SendDirectMessage(packet.Write()); | |
// rest stuff shouldn't happen in case of addon message | |
if (isAddonMessage) | |
return; | |
packet.Initialize(CHAT_MSG_WHISPER_INFORM, Language(language), target, target, _text); | |
SendDirectMessage(packet.Write()); | |
if (!isAcceptWhispers() && !IsGameMaster() && !target->IsGameMaster()) | |
{ | |
SetAcceptWhispers(true); | |
ChatHandler(GetSession()).SendSysMessage(LANG_COMMAND_WHISPERON); | |
} | |
// announce afk or dnd message | |
if (target->isAFK()) | |
ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_AFK, target->GetName().c_str(), target->autoReplyMsg.c_str()); | |
else if (target->isDND()) | |
ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_DND, target->GetName().c_str(), target->autoReplyMsg.c_str()); | |
} | |
void Player::Whisper(uint32 textId, Player* target, bool /*isBossWhisper = false*/) | |
{ | |
if (!target) | |
return; | |
BroadcastTextEntry const* bct = sBroadcastTextStore.LookupEntry(textId); | |
if (!bct) | |
{ | |
TC_LOG_ERROR("entities.unit", "WorldObject::MonsterWhisper: `broadcast_text` was not %u found", textId); | |
return; | |
} | |
LocaleConstant locale = target->GetSession()->GetSessionDbLocaleIndex(); | |
WorldPackets::Chat::Chat packet; | |
packet.Initialize(CHAT_MSG_WHISPER, LANG_UNIVERSAL, this, target, DB2Manager::GetBroadcastTextValue(bct, locale, getGender())); | |
target->SendDirectMessage(packet.Write()); | |
} | |
Item* Player::GetMItem(ObjectGuid::LowType id) | |
{ | |
ItemMap::const_iterator itr = mMitems.find(id); | |
return itr != mMitems.end() ? itr->second : NULL; | |
} | |
void Player::AddMItem(Item* it) | |
{ | |
ASSERT(it); | |
//ASSERT deleted, because items can be added before loading | |
mMitems[it->GetGUID().GetCounter()] = it; | |
} | |
bool Player::RemoveMItem(ObjectGuid::LowType id) | |
{ | |
return mMitems.erase(id) ? true : false; | |
} | |
void Player::SendOnCancelExpectedVehicleRideAura() const | |
{ | |
GetSession()->SendPacket(WorldPackets::Vehicle::OnCancelExpectedRideVehicleAura().Write()); | |
} | |
void Player::PetSpellInitialize() | |
{ | |
Pet* pet = GetPet(); | |
if (!pet) | |
return; | |
CharmInfo* charmInfo = pet->GetCharmInfo(); | |
WorldPackets::Pet::PetSpells petSpellsPacket; | |
petSpellsPacket.PetGUID = pet->GetGUID(); | |
petSpellsPacket._CreatureFamily = pet->GetCreatureTemplate()->family; // creature family (required for pet talents) | |
petSpellsPacket.Specialization = pet->GetSpecialization(); | |
petSpellsPacket.TimeLimit = pet->GetDuration(); | |
petSpellsPacket.ReactState = pet->GetReactState(); | |
petSpellsPacket.CommandState = charmInfo->GetCommandState(); | |
// action bar loop | |
for (uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) | |
petSpellsPacket.ActionButtons[i] = charmInfo->GetActionBarEntry(i)->packedData; | |
if (pet->IsPermanentPetFor(this)) | |
{ | |
// spells loop | |
for (PetSpellMap::iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr) | |
{ | |
if (itr->second.state == PETSPELL_REMOVED) | |
continue; | |
petSpellsPacket.Actions.push_back(MAKE_UNIT_ACTION_BUTTON(itr->first, itr->second.active)); | |
} | |
} | |
// Cooldowns | |
pet->GetSpellHistory()->WritePacket(&petSpellsPacket); | |
GetSession()->SendPacket(petSpellsPacket.Write()); | |
} | |
void Player::PossessSpellInitialize() | |
{ | |
Unit* charm = GetCharm(); | |
if (!charm) | |
return; | |
CharmInfo* charmInfo = charm->GetCharmInfo(); | |
if (!charmInfo) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::PossessSpellInitialize: charm (%s) has no charminfo!", charm->GetGUID().ToString().c_str()); | |
return; | |
} | |
WorldPackets::Pet::PetSpells petSpellsPacket; | |
petSpellsPacket.PetGUID = charm->GetGUID(); | |
for (uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) | |
petSpellsPacket.ActionButtons[i] = charmInfo->GetActionBarEntry(i)->packedData; | |
// Cooldowns | |
charm->GetSpellHistory()->WritePacket(&petSpellsPacket); | |
GetSession()->SendPacket(petSpellsPacket.Write()); | |
} | |
void Player::VehicleSpellInitialize() | |
{ | |
Creature* vehicle = GetVehicleCreatureBase(); | |
if (!vehicle) | |
return; | |
WorldPackets::Pet::PetSpells petSpells; | |
petSpells.PetGUID = vehicle->GetGUID(); | |
petSpells._CreatureFamily = 0; // Pet Family (0 for all vehicles) | |
petSpells.Specialization = 0; | |
petSpells.TimeLimit = vehicle->IsSummon() ? vehicle->ToTempSummon()->GetTimer() : 0; | |
petSpells.ReactState = vehicle->GetReactState(); | |
petSpells.CommandState = COMMAND_FOLLOW; | |
petSpells.Flag = 0x8; | |
for (uint32 i = 0; i < MAX_SPELL_CONTROL_BAR; ++i) | |
petSpells.ActionButtons[i] = MAKE_UNIT_ACTION_BUTTON(0, i + 8); | |
for (uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i) | |
{ | |
uint32 spellId = vehicle->m_spells[i]; | |
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); | |
if (!spellInfo) | |
continue; | |
if (!sConditionMgr->IsObjectMeetingVehicleSpellConditions(vehicle->GetEntry(), spellId, this, vehicle)) | |
{ | |
TC_LOG_DEBUG("condition", "Player::VehicleSpellInitialize: Player '%s' (%s) doesn't meet conditions for vehicle (Entry: %u, Spell: %u)", | |
GetName().c_str(), GetGUID().ToString().c_str(), vehicle->ToCreature()->GetEntry(), spellId); | |
continue; | |
} | |
if (spellInfo->IsPassive()) | |
vehicle->CastSpell(vehicle, spellId, true); | |
petSpells.ActionButtons[i] = MAKE_UNIT_ACTION_BUTTON(spellId, i + 8); | |
} | |
// Cooldowns | |
vehicle->GetSpellHistory()->WritePacket(&petSpells); | |
GetSession()->SendPacket(petSpells.Write()); | |
} | |
void Player::CharmSpellInitialize() | |
{ | |
Unit* charm = GetFirstControlled(); | |
if (!charm) | |
return; | |
CharmInfo* charmInfo = charm->GetCharmInfo(); | |
if (!charmInfo) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::CharmSpellInitialize(): Player '%s' (%s) has a charm (%s) but no no charminfo!", | |
GetName().c_str(), GetGUID().ToString().c_str(), charm->GetGUID().ToString().c_str()); | |
return; | |
} | |
WorldPackets::Pet::PetSpells petSpells; | |
petSpells.PetGUID = charm->GetGUID(); | |
if (charm->GetTypeId() == TYPEID_UNIT) | |
{ | |
petSpells.ReactState = charm->ToCreature()->GetReactState(); | |
petSpells.CommandState = charmInfo->GetCommandState(); | |
} | |
for (uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) | |
petSpells.ActionButtons[i] = charmInfo->GetActionBarEntry(i)->packedData; | |
for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i) | |
{ | |
CharmSpellInfo* cspell = charmInfo->GetCharmSpell(i); | |
if (cspell->GetAction()) | |
petSpells.Actions.push_back(cspell->packedData); | |
} | |
// Cooldowns | |
if (charm->GetTypeId() != TYPEID_PLAYER) | |
charm->GetSpellHistory()->WritePacket(&petSpells); | |
GetSession()->SendPacket(petSpells.Write()); | |
} | |
void Player::SendRemoveControlBar() const | |
{ | |
WorldPackets::Pet::PetSpells packet; | |
GetSession()->SendPacket(packet.Write()); | |
} | |
bool Player::IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod, Spell* spell) const | |
{ | |
if (!mod || !spellInfo) | |
return false; | |
// Mod out of charges | |
if (spell && mod->charges == -1 && spell->m_appliedMods.find(mod->ownerAura) == spell->m_appliedMods.end()) | |
return false; | |
// +duration to infinite duration spells making them limited | |
if (mod->op == SPELLMOD_DURATION && spellInfo->GetDuration() == -1) | |
return false; | |
return spellInfo->IsAffectedBySpellMod(mod); | |
} | |
void Player::AddSpellMod(SpellModifier* mod, bool apply) | |
{ | |
TC_LOG_DEBUG("spells", "Player::AddSpellMod: Player '%s' (%s), SpellID: %d", GetName().c_str(), GetGUID().ToString().c_str(), mod->spellId); | |
OpcodeServer opcode = (mod->type == SPELLMOD_FLAT) ? SMSG_SET_FLAT_SPELL_MODIFIER : SMSG_SET_PCT_SPELL_MODIFIER; | |
WorldPackets::Spells::SetSpellModifier packet(opcode); | |
int i = 0; | |
flag128 _mask; | |
/// @todo Implement sending of bulk modifiers instead of single | |
packet.Modifiers.resize(1); | |
WorldPackets::Spells::SpellModifier& spellMod = packet.Modifiers[0]; | |
spellMod.ModIndex = mod->op; | |
for (int eff = 0; eff < 128; ++eff) | |
{ | |
if (eff != 0 && (eff % 32) == 0) | |
_mask[i++] = 0; | |
_mask[i] = uint32(1) << (eff - (32 * i)); | |
if (mod->mask & _mask) | |
{ | |
WorldPackets::Spells::SpellModifierData modData; | |
for (SpellModList::iterator itr = m_spellMods[mod->op].begin(); itr != m_spellMods[mod->op].end(); ++itr) | |
if ((*itr)->type == mod->type && (*itr)->mask & _mask) | |
modData.ModifierValue += (*itr)->value; | |
modData.ModifierValue += apply ? mod->value : -(mod->value); | |
if (mod->type == SPELLMOD_PCT) | |
modData.ModifierValue = 1.0f + (modData.ModifierValue * 0.01f); | |
modData.ClassIndex = eff; | |
spellMod.ModifierData.push_back(modData); | |
} | |
} | |
SendDirectMessage(packet.Write()); | |
if (apply) | |
m_spellMods[mod->op].push_back(mod); | |
else | |
{ | |
m_spellMods[mod->op].remove(mod); | |
// mods bound to aura will be removed in AuraEffect::~AuraEffect | |
if (!mod->ownerAura) | |
delete mod; | |
} | |
} | |
// Restore spellmods in case of failed cast | |
void Player::RestoreSpellMods(Spell* spell, uint32 ownerAuraId, Aura* aura) | |
{ | |
if (!spell || spell->m_appliedMods.empty()) | |
return; | |
std::list<Aura*> aurasQueue; | |
for (uint8 i=0; i<MAX_SPELLMOD; ++i) | |
{ | |
for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end(); ++itr) | |
{ | |
SpellModifier* mod = *itr; | |
// Spellmods without aura set cannot be charged | |
if (!mod->ownerAura || !mod->ownerAura->IsUsingCharges()) | |
continue; | |
// Restore only specific owner aura mods | |
if (ownerAuraId && (ownerAuraId != mod->ownerAura->GetSpellInfo()->Id)) | |
continue; | |
if (aura && mod->ownerAura != aura) | |
continue; | |
// Check if mod affected this spell | |
// First, check if the mod aura applied at least one spellmod to this spell | |
Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(mod->ownerAura); | |
if (iterMod == spell->m_appliedMods.end()) | |
continue; | |
// Second, check if the current mod is one of those applied by the mod aura | |
if (!(mod->mask & spell->m_spellInfo->SpellFamilyFlags)) | |
continue; | |
// remove from list - This will be done after all mods have been gone through | |
// to ensure we iterate over all mods of an aura before removing said aura | |
// from applied mods (Else, an aura with two mods on the current spell would | |
// only see the first of its modifier restored) | |
aurasQueue.push_back(mod->ownerAura); | |
// add mod charges back to mod | |
if (mod->charges == -1) | |
mod->charges = 1; | |
else | |
mod->charges++; | |
// Do not set more spellmods than available | |
if (mod->ownerAura->GetCharges() < mod->charges) | |
mod->charges = mod->ownerAura->GetCharges(); | |
// Skip this check for now - aura charges may change due to various reason | |
/// @todo track these changes correctly | |
//ASSERT (mod->ownerAura->GetCharges() <= mod->charges); | |
} | |
} | |
for (std::list<Aura*>::iterator itr = aurasQueue.begin(); itr != aurasQueue.end(); ++itr) | |
{ | |
Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(*itr); | |
if (iterMod != spell->m_appliedMods.end()) | |
spell->m_appliedMods.erase(iterMod); | |
} | |
} | |
void Player::RestoreAllSpellMods(uint32 ownerAuraId, Aura* aura) | |
{ | |
for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i) | |
if (m_currentSpells[i]) | |
RestoreSpellMods(m_currentSpells[i], ownerAuraId, aura); | |
} | |
void Player::RemoveSpellMods(Spell* spell) | |
{ | |
if (!spell) | |
return; | |
if (spell->m_appliedMods.empty()) | |
return; | |
for (uint8 i=0; i<MAX_SPELLMOD; ++i) | |
{ | |
for (SpellModList::const_iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end();) | |
{ | |
SpellModifier* mod = *itr; | |
++itr; | |
// spellmods without aura set cannot be charged | |
if (!mod->ownerAura || !mod->ownerAura->IsUsingCharges()) | |
continue; | |
// check if mod affected this spell | |
Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(mod->ownerAura); | |
if (iterMod == spell->m_appliedMods.end()) | |
continue; | |
// remove from list | |
spell->m_appliedMods.erase(iterMod); | |
if (mod->ownerAura->DropCharge(AURA_REMOVE_BY_EXPIRE)) | |
itr = m_spellMods[i].begin(); | |
} | |
} | |
} | |
void Player::DropModCharge(SpellModifier* mod, Spell* spell) | |
{ | |
// don't handle spells with proc_event entry defined | |
// this is a temporary workaround, because all spellmods should be handled like that | |
if (sSpellMgr->GetSpellProcEvent(mod->spellId)) | |
return; | |
if (spell && mod->ownerAura && mod->charges > 0) | |
{ | |
if (--mod->charges == 0) | |
mod->charges = -1; | |
spell->m_appliedMods.insert(mod->ownerAura); | |
} | |
} | |
void Player::SetSpellModTakingSpell(Spell* spell, bool apply) | |
{ | |
if (!spell || (m_spellModTakingSpell && m_spellModTakingSpell != spell)) | |
return; | |
if (apply && spell->getState() == SPELL_STATE_FINISHED) | |
return; | |
m_spellModTakingSpell = apply ? spell : NULL; | |
} | |
// send Proficiency | |
void Player::SendProficiency(ItemClass itemClass, uint32 itemSubclassMask) const | |
{ | |
WorldPackets::Item::SetProficiency packet; | |
packet.ProficiencyMask = itemSubclassMask; | |
packet.ProficiencyClass = itemClass; | |
SendDirectMessage(packet.Write()); | |
} | |
void Player::RemovePetitionsAndSigns(ObjectGuid guid) | |
{ | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIG_BY_GUID); | |
stmt->setUInt64(0, guid.GetCounter()); | |
PreparedQueryResult result = CharacterDatabase.Query(stmt); | |
if (result) | |
{ | |
do // this part effectively does nothing, since the deletion / modification only takes place _after_ the PetitionQuery. Though I don't know if the result remains intact if I execute the delete query beforehand. | |
{ // and SendPetitionQueryOpcode reads data from the DB | |
Field* fields = result->Fetch(); | |
ObjectGuid ownerguid = ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt64()); | |
ObjectGuid petitionguid = ObjectGuid::Create<HighGuid::Item>(fields[1].GetUInt64()); | |
// send update if charter owner in game | |
Player* owner = ObjectAccessor::FindConnectedPlayer(ownerguid); | |
if (owner) | |
owner->GetSession()->SendPetitionQueryOpcode(petitionguid); | |
} while (result->NextRow()); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_PETITION_SIGNATURES); | |
stmt->setUInt64(0, guid.GetCounter()); | |
CharacterDatabase.Execute(stmt); | |
} | |
SQLTransaction trans = CharacterDatabase.BeginTransaction(); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_BY_OWNER); | |
stmt->setUInt64(0, guid.GetCounter()); | |
trans->Append(stmt); | |
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE_BY_OWNER); | |
stmt->setUInt64(0, guid.GetCounter()); | |
trans->Append(stmt); | |
CharacterDatabase.CommitTransaction(trans); | |
} | |
void Player::LeaveAllArenaTeams(ObjectGuid guid) | |
{ | |
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_ARENA_TEAMS); | |
stmt->setUInt64(0, guid.GetCounter()); | |
PreparedQueryResult result = CharacterDatabase.Query(stmt); | |
if (!result) | |
return; | |
do | |
{ | |
Field* fields = result->Fetch(); | |
uint32 arenaTeamId = fields[0].GetUInt32(); | |
if (arenaTeamId != 0) | |
{ | |
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId); | |
if (arenaTeam) | |
arenaTeam->DelMember(guid, true); | |
} | |
} | |
while (result->NextRow()); | |
} | |
void Player::SetRestBonus(float rest_bonus_new) | |
{ | |
// Prevent resting on max level | |
if (getLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) | |
rest_bonus_new = 0; | |
if (rest_bonus_new < 0) | |
rest_bonus_new = 0; | |
float rest_bonus_max = (float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)*1.5f/2; | |
if (rest_bonus_new > rest_bonus_max) | |
m_rest_bonus = rest_bonus_max; | |
else | |
m_rest_bonus = rest_bonus_new; | |
// update data for client | |
if ((GetsRecruitAFriendBonus(true) && (GetSession()->IsARecruiter() || GetSession()->GetRecruiterId() != 0))) | |
SetUInt32Value(PLAYER_FIELD_REST_INFO + REST_STATE_XP, REST_STATE_RAF_LINKED); | |
else | |
{ | |
if (m_rest_bonus > 10) | |
SetUInt32Value(PLAYER_FIELD_REST_INFO + REST_STATE_XP, REST_STATE_RESTED); | |
else if (m_rest_bonus <= 1) | |
SetUInt32Value(PLAYER_FIELD_REST_INFO + REST_STATE_XP, REST_STATE_NOT_RAF_LINKED); | |
} | |
//RestTickUpdate | |
SetUInt32Value(PLAYER_FIELD_REST_INFO + REST_RESTED_XP, uint32(m_rest_bonus)); | |
} | |
bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc /*= nullptr*/, uint32 spellid /*= 0*/, uint32 preferredMountDisplay /*= 0*/) | |
{ | |
if (nodes.size() < 2) | |
{ | |
GetSession()->SendActivateTaxiReply(ERR_TAXINOSUCHPATH); | |
return false; | |
} | |
// not let cheating with start flight in time of logout process || while in combat || has type state: stunned || has type state: root | |
if (GetSession()->isLogingOut() || IsInCombat() || HasUnitState(UNIT_STATE_STUNNED) || HasUnitState(UNIT_STATE_ROOT)) | |
{ | |
GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERBUSY); | |
return false; | |
} | |
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) | |
return false; | |
// taximaster case | |
if (npc) | |
{ | |
// not let cheating with start flight mounted | |
if (IsMounted()) | |
{ | |
GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERALREADYMOUNTED); | |
return false; | |
} | |
if (IsInDisallowedMountForm()) | |
{ | |
GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERSHAPESHIFTED); | |
return false; | |
} | |
// not let cheating with start flight in time of logout process || if casting not finished || while in combat || if not use Spell's with EffectSendTaxi | |
if (IsNonMeleeSpellCast(false)) | |
{ | |
GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERBUSY); | |
return false; | |
} | |
} | |
// cast case or scripted call case | |
else | |
{ | |
RemoveAurasByType(SPELL_AURA_MOUNTED); | |
if (IsInDisallowedMountForm()) | |
RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT); | |
if (Spell* spell = GetCurrentSpell(CURRENT_GENERIC_SPELL)) | |
if (spell->m_spellInfo->Id != spellid) | |
InterruptSpell(CURRENT_GENERIC_SPELL, false); | |
InterruptSpell(CURRENT_AUTOREPEAT_SPELL, false); | |
if (Spell* spell = GetCurrentSpell(CURRENT_CHANNELED_SPELL)) | |
if (spell->m_spellInfo->Id != spellid) | |
InterruptSpell(CURRENT_CHANNELED_SPELL, true); | |
} | |
uint32 sourcenode = nodes[0]; | |
// starting node too far away (cheat?) | |
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(sourcenode); | |
if (!node) | |
{ | |
GetSession()->SendActivateTaxiReply(ERR_TAXINOSUCHPATH); | |
return false; | |
} | |
// check node starting pos data set case if provided | |
if (node->Pos.X != 0.0f || node->Pos.Y != 0.0f || node->Pos.Z != 0.0f) | |
{ | |
if (node->MapID != GetMapId() || !IsInDist(node->Pos.X, node->Pos.Y, node->Pos.Z, 2 * INTERACTION_DISTANCE)) | |
{ | |
GetSession()->SendActivateTaxiReply(ERR_TAXITOOFARAWAY); | |
return false; | |
} | |
} | |
// node must have pos if taxi master case (npc != NULL) | |
else if (npc) | |
{ | |
GetSession()->SendActivateTaxiReply(ERR_TAXIUNSPECIFIEDSERVERERROR); | |
return false; | |
} | |
// Prepare to flight start now | |
// stop combat at start taxi flight if any | |
CombatStop(); | |
StopCastingCharm(); | |
StopCastingBindSight(); | |
ExitVehicle(); | |
// stop trade (client cancel trade at taxi map open but cheating tools can be used for reopen it) | |
TradeCancel(true); | |
// clean not finished taxi path if any | |
m_taxi.ClearTaxiDestinations(); | |
// 0 element current node | |
m_taxi.AddTaxiDestination(sourcenode); | |
// fill destinations path tail | |
uint32 sourcepath = 0; | |
uint32 totalcost = 0; | |
uint32 firstcost = 0; | |
uint32 prevnode = sourcenode; | |
uint32 lastnode; | |
for (uint32 i = 1; i < nodes.size(); ++i) | |
{ | |
uint32 path, cost; | |
lastnode = nodes[i]; | |
sObjectMgr->GetTaxiPath(prevnode, lastnode, path, cost); | |
if (!path) | |
{ | |
m_taxi.ClearTaxiDestinations(); | |
return false; | |
} | |
totalcost += cost; | |
if (i == 1) | |
firstcost = cost; | |
if (prevnode == sourcenode) | |
sourcepath = path; | |
m_taxi.AddTaxiDestination(lastnode); | |
prevnode = lastnode; | |
} | |
// get mount model (in case non taximaster (npc == NULL) allow more wide lookup) | |
// | |
// Hack-Fix for Alliance not being able to use Acherus taxi. There is | |
// only one mount ID for both sides. Probably not good to use 315 in case DBC nodes | |
// change but I couldn't find a suitable alternative. OK to use class because only DK | |
// can use this taxi. | |
uint32 mount_display_id; | |
if (node->Flags & TAXI_NODE_FLAG_USE_FAVORITE_MOUNT && preferredMountDisplay) | |
mount_display_id = preferredMountDisplay; | |
else | |
mount_display_id = sObjectMgr->GetTaxiMountDisplayId(sourcenode, GetTeam(), npc == nullptr || (sourcenode == 315 && getClass() == CLASS_DEATH_KNIGHT)); | |
// in spell case allow 0 model | |
if ((mount_display_id == 0 && spellid == 0) || sourcepath == 0) | |
{ | |
GetSession()->SendActivateTaxiReply(ERR_TAXIUNSPECIFIEDSERVERERROR); | |
m_taxi.ClearTaxiDestinations(); | |
return false; | |
} | |
uint64 money = GetMoney(); | |
if (npc) | |
totalcost = (uint32)ceil(totalcost*GetReputationPriceDiscount(npc)); | |
if (money < totalcost) | |
{ | |
GetSession()->SendActivateTaxiReply(ERR_TAXINOTENOUGHMONEY); | |
m_taxi.ClearTaxiDestinations(); | |
return false; | |
} | |
//Checks and preparations done, DO FLIGHT | |
UpdateCriteria(CRITERIA_TYPE_FLIGHT_PATHS_TAKEN, 1); | |
// prevent stealth flight | |
//RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK); | |
if (sWorld->getBoolConfig(CONFIG_INSTANT_TAXI)) | |
{ | |
TaxiNodesEntry const* lastPathNode = sTaxiNodesStore.LookupEntry(nodes[nodes.size()-1]); | |
ASSERT(lastPathNode); | |
m_taxi.ClearTaxiDestinations(); | |
ModifyMoney(-int64(totalcost)); | |
UpdateCriteria(CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, totalcost); | |
TeleportTo(lastPathNode->MapID, lastPathNode->Pos.X, lastPathNode->Pos.Y, lastPathNode->Pos.Z, GetOrientation()); | |
return false; | |
} | |
else | |
{ | |
ModifyMoney(-int64(firstcost)); | |
UpdateCriteria(CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, firstcost); | |
GetSession()->SendActivateTaxiReply(ERR_TAXIOK); | |
GetSession()->SendDoFlight(mount_display_id, sourcepath); | |
} | |
return true; | |
} | |
bool Player::ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid /*= 0*/) | |
{ | |
TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(taxi_path_id); | |
if (!entry) | |
return false; | |
std::vector<uint32> nodes; | |
nodes.resize(2); | |
nodes[0] = entry->From; | |
nodes[1] = entry->To; | |
return ActivateTaxiPathTo(nodes, nullptr, spellid); | |
} | |
void Player::CleanupAfterTaxiFlight() | |
{ | |
m_taxi.ClearTaxiDestinations(); // not destinations, clear source node | |
Dismount(); | |
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT); | |
getHostileRefManager().setOnlineOfflineState(true); | |
} | |
void Player::ContinueTaxiFlight() const | |
{ | |
uint32 sourceNode = m_taxi.GetTaxiSource(); | |
if (!sourceNode) | |
return; | |
TC_LOG_DEBUG("entities.unit", "Player::ContinueTaxiFlight: Restart %s taxi flight", GetGUID().ToString().c_str()); | |
uint32 mountDisplayId = sObjectMgr->GetTaxiMountDisplayId(sourceNode, GetTeam(), true); | |
if (!mountDisplayId) | |
return; | |
uint32 path = m_taxi.GetCurrentTaxiPath(); | |
// search appropriate start path node | |
uint32 startNode = 0; | |
TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path]; | |
float distPrev; | |
float distNext = GetExactDistSq(nodeList[0]->Loc.X, nodeList[0]->Loc.Y, nodeList[0]->Loc.Z); | |
for (uint32 i = 1; i < nodeList.size(); ++i) | |
{ | |
TaxiPathNodeEntry const* node = nodeList[i]; | |
TaxiPathNodeEntry const* prevNode = nodeList[i-1]; | |
// skip nodes at another map | |
if (node->MapID != GetMapId()) | |
continue; | |
distPrev = distNext; | |
distNext = GetExactDistSq(node->Loc.X, node->Loc.Y, node->Loc.Z); | |
float distNodes = | |
(node->Loc.X - prevNode->Loc.X) * (node->Loc.X - prevNode->Loc.X) + | |
(node->Loc.Y - prevNode->Loc.Y) * (node->Loc.Y - prevNode->Loc.Y) + | |
(node->Loc.Z - prevNode->Loc.Z) * (node->Loc.Z - prevNode->Loc.Z); | |
if (distNext + distPrev < distNodes) | |
{ | |
startNode = i; | |
break; | |
} | |
} | |
GetSession()->SendDoFlight(mountDisplayId, path, startNode); | |
} | |
void Player::InitDataForForm(bool reapplyMods) | |
{ | |
ShapeshiftForm form = GetShapeshiftForm(); | |
SpellShapeshiftFormEntry const* ssEntry = sSpellShapeshiftFormStore.LookupEntry(form); | |
if (ssEntry && ssEntry->CombatRoundTime) | |
{ | |
SetAttackTime(BASE_ATTACK, ssEntry->CombatRoundTime); | |
SetAttackTime(OFF_ATTACK, ssEntry->CombatRoundTime); | |
SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME); | |
} | |
else | |
SetRegularAttackTime(); | |
switch (form) | |
{ | |
case FORM_GHOUL: | |
case FORM_CAT_FORM: | |
{ | |
if (getPowerType() != POWER_ENERGY) | |
setPowerType(POWER_ENERGY); | |
break; | |
} | |
case FORM_BEAR_FORM: | |
{ | |
if (getPowerType() != POWER_RAGE) | |
setPowerType(POWER_RAGE); | |
break; | |
} | |
default: // 0, for example | |
{ | |
ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(getClass()); | |
if (cEntry && cEntry->PowerType < MAX_POWERS && uint32(getPowerType()) != cEntry->PowerType) | |
setPowerType(Powers(cEntry->PowerType)); | |
break; | |
} | |
} | |
// update auras at form change, ignore this at mods reapply (.reset stats/etc) when form not change. | |
if (!reapplyMods) | |
UpdateEquipSpellsAtFormChange(); | |
UpdateAttackPowerAndDamage(); | |
UpdateAttackPowerAndDamage(true); | |
} | |
void Player::InitDisplayIds() | |
{ | |
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass()); | |
if (!info) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::InitDisplayIds: Player '%s' (%s) has incorrect race/class pair. Can't init display ids.", GetName().c_str(), GetGUID().ToString().c_str()); | |
return; | |
} | |
uint8 gender = GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER); | |
switch (gender) | |
{ | |
case GENDER_FEMALE: | |
SetDisplayId(info->displayId_f); | |
SetNativeDisplayId(info->displayId_f); | |
break; | |
case GENDER_MALE: | |
SetDisplayId(info->displayId_m); | |
SetNativeDisplayId(info->displayId_m); | |
break; | |
default: | |
TC_LOG_ERROR("entities.player", "Player::InitDisplayIds: Player '%s' (%s) has invalid gender %u", GetName().c_str(), GetGUID().ToString().c_str(), gender); | |
} | |
} | |
inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore) | |
{ | |
uint32 stacks = count / pProto->GetBuyCount(); | |
ItemPosCountVec vDest; | |
uint16 uiDest = 0; | |
InventoryResult msg = bStore ? | |
CanStoreNewItem(bag, slot, vDest, item, count) : | |
CanEquipNewItem(slot, uiDest, item, false); | |
if (msg != EQUIP_ERR_OK) | |
{ | |
SendEquipError(msg, nullptr, nullptr, item); | |
return false; | |
} | |
ModifyMoney(-price); | |
if (crItem->ExtendedCost) // case for new honor system | |
{ | |
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost); | |
ASSERT(iece); | |
for (int i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i) | |
{ | |
if (iece->RequiredItem[i]) | |
DestroyItemCount(iece->RequiredItem[i], iece->RequiredItemCount[i] * stacks, true); | |
} | |
for (int i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i) | |
{ | |
if (iece->RequirementFlags & (ITEM_EXT_COST_CURRENCY_REQ_IS_SEASON_EARNED_1 << i)) | |
continue; | |
if (iece->RequiredCurrency[i]) | |
ModifyCurrency(iece->RequiredCurrency[i], -int32(iece->RequiredCurrencyCount[i] * stacks), true, true); | |
} | |
} | |
Item* it = bStore ? | |
StoreNewItem(vDest, item, true, Item::GenerateItemRandomPropertyId(item), {}, {}, false) : | |
EquipNewItem(uiDest, item, true); | |
if (it) | |
{ | |
uint32 new_count = pVendor->UpdateVendorItemCurrentCount(crItem, count); | |
WorldPackets::Item::BuySucceeded packet; | |
packet.VendorGUID = pVendor->GetGUID(); | |
packet.Muid = vendorslot + 1; | |
packet.NewQuantity = crItem->maxcount > 0 ? new_count : 0xFFFFFFFF; | |
packet.QuantityBought = count; | |
GetSession()->SendPacket(packet.Write()); | |
SendNewItem(it, count, true, false, false); | |
if (!bStore) | |
AutoUnequipOffhandIfNeed(); | |
if (pProto->GetFlags() & ITEM_FLAG_ITEM_PURCHASE_RECORD && crItem->ExtendedCost && pProto->GetMaxStackSize() == 1) | |
{ | |
it->SetFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE); | |
it->SetRefundRecipient(GetGUID()); | |
it->SetPaidMoney(price); | |
it->SetPaidExtendedCost(crItem->ExtendedCost); | |
it->SaveRefundDataToDB(); | |
AddRefundReference(it->GetGUID()); | |
} | |
GetSession()->GetCollectionMgr()->OnItemAdded(it); | |
} | |
return true; | |
} | |
bool Player::BuyCurrencyFromVendorSlot(ObjectGuid vendorGuid, uint32 vendorSlot, uint32 currency, uint32 count) | |
{ | |
// cheating attempt | |
if (count < 1) count = 1; | |
if (!IsAlive()) | |
return false; | |
CurrencyTypesEntry const* proto = sCurrencyTypesStore.LookupEntry(currency); | |
if (!proto) | |
{ | |
SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, currency, 0); | |
return false; | |
} | |
Creature* creature = GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_VENDOR); | |
if (!creature) | |
{ | |
TC_LOG_DEBUG("network", "Player::BuyCurrencyFromVendorSlot: Vendor (%s) not found or player '%s' (%s) can't interact with him.", | |
vendorGuid.ToString().c_str(), GetName().c_str(), GetGUID().ToString().c_str()); | |
SendBuyError(BUY_ERR_DISTANCE_TOO_FAR, nullptr, currency, 0); | |
return false; | |
} | |
VendorItemData const* vItems = creature->GetVendorItems(); | |
if (!vItems || vItems->Empty()) | |
{ | |
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, currency, 0); | |
return false; | |
} | |
if (vendorSlot >= vItems->GetItemCount()) | |
{ | |
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, currency, 0); | |
return false; | |
} | |
VendorItem const* crItem = vItems->GetItem(vendorSlot); | |
// store diff item (cheating) | |
if (!crItem || crItem->item != currency || crItem->Type != ITEM_VENDOR_TYPE_CURRENCY) | |
{ | |
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, currency, 0); | |
return false; | |
} | |
if (count % crItem->maxcount) | |
{ | |
SendEquipError(EQUIP_ERR_CANT_BUY_QUANTITY, nullptr, nullptr); | |
return false; | |
} | |
uint32 stacks = count / crItem->maxcount; | |
ItemExtendedCostEntry const* iece; | |
if (crItem->ExtendedCost) | |
{ | |
iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost); | |
if (!iece) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::BuyCurrencyFromVendorSlot: Currency %u has wrong ExtendedCost field value %u", currency, crItem->ExtendedCost); | |
return false; | |
} | |
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_ITEMS; ++i) | |
{ | |
if (iece->RequiredItem[i] && !HasItemCount(iece->RequiredItem[i], (iece->RequiredItemCount[i] * stacks))) | |
{ | |
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, nullptr, nullptr); | |
return false; | |
} | |
} | |
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i) | |
{ | |
if (!iece->RequiredCurrency[i]) | |
continue; | |
CurrencyTypesEntry const* entry = sCurrencyTypesStore.LookupEntry(iece->RequiredCurrency[i]); | |
if (!entry) | |
{ | |
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, currency, 0); // Find correct error | |
return false; | |
} | |
if (iece->RequirementFlags & (ITEM_EXT_COST_CURRENCY_REQ_IS_SEASON_EARNED_1 << i)) | |
{ | |
// Not implemented | |
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, nullptr, nullptr); // Find correct error | |
return false; | |
} | |
else if (!HasCurrency(iece->RequiredCurrency[i], (iece->RequiredCurrencyCount[i] * stacks))) | |
{ | |
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, nullptr, nullptr); // Find correct error | |
return false; | |
} | |
} | |
// check for personal arena rating requirement | |
if (GetMaxPersonalArenaRatingRequirement(iece->RequiredArenaSlot) < iece->RequiredPersonalArenaRating) | |
{ | |
// probably not the proper equip err | |
SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK, nullptr, nullptr); | |
return false; | |
} | |
if (iece->RequiredFactionId && uint32(GetReputationRank(iece->RequiredFactionId)) < iece->RequiredFactionStanding) | |
{ | |
SendBuyError(BUY_ERR_REPUTATION_REQUIRE, creature, currency, 0); | |
return false; | |
} | |
if (iece->RequirementFlags & ITEM_EXT_COST_FLAG_REQUIRE_GUILD && !GetGuildId()) | |
{ | |
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, nullptr, nullptr); // Find correct error | |
return false; | |
} | |
if (iece->RequiredAchievement && !HasAchieved(iece->RequiredAchievement)) | |
{ | |
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, nullptr, nullptr); // Find correct error | |
return false; | |
} | |
} | |
else // currencies have no price defined, can only be bought with ExtendedCost | |
{ | |
SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, currency, 0); | |
return false; | |
} | |
ModifyCurrency(currency, count, true, true); | |
if (iece) | |
{ | |
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_ITEMS; ++i) | |
{ | |
if (!iece->RequiredItem[i]) | |
continue; | |
DestroyItemCount(iece->RequiredItem[i], iece->RequiredItemCount[i] * stacks, true); | |
} | |
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i) | |
{ | |
if (!iece->RequiredCurrency[i]) | |
continue; | |
if (iece->RequirementFlags & (ITEM_EXT_COST_CURRENCY_REQ_IS_SEASON_EARNED_1 << i)) | |
continue; | |
ModifyCurrency(iece->RequiredCurrency[i], -int32(iece->RequiredCurrencyCount[i]) * stacks, false, true); | |
} | |
} | |
return true; | |
} | |
// Return true is the bought item has a max count to force refresh of window by caller | |
bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot) | |
{ | |
// cheating attempt | |
if (count < 1) count = 1; | |
// cheating attempt | |
if (slot > MAX_BAG_SIZE && slot != NULL_SLOT) | |
return false; | |
if (!IsAlive()) | |
return false; | |
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item); | |
if (!pProto) | |
{ | |
SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, item, 0); | |
return false; | |
} | |
if (!(pProto->GetAllowableClass() & getClassMask()) && pProto->GetBonding() == BIND_ON_ACQUIRE && !IsGameMaster()) | |
{ | |
SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, item, 0); | |
return false; | |
} | |
if (!IsGameMaster() && ((pProto->GetFlags2() & ITEM_FLAG2_FACTION_HORDE && GetTeam() == ALLIANCE) || (pProto->GetFlags2() & ITEM_FLAG2_FACTION_ALLIANCE && GetTeam() == HORDE))) | |
return false; | |
Creature* creature = GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR); | |
if (!creature) | |
{ | |
TC_LOG_DEBUG("network", "Player::BuyItemFromVendorSlot: Vendor (%s) not found or player '%s' (%s) can't interact with him.", | |
vendorguid.ToString().c_str(), GetName().c_str(), GetGUID().ToString().c_str()); | |
SendBuyError(BUY_ERR_DISTANCE_TOO_FAR, nullptr, item, 0); | |
return false; | |
} | |
if (!sConditionMgr->IsObjectMeetingVendorItemConditions(creature->GetEntry(), item, this, creature)) | |
{ | |
TC_LOG_DEBUG("condition", "Player::BuyItemFromVendorSlot: Player '%s' (%s) doesn't meed conditions for creature (Entry: %u, Item: %u)", | |
GetName().c_str(), GetGUID().ToString().c_str(), creature->GetEntry(), item); | |
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0); | |
return false; | |
} | |
VendorItemData const* vItems = creature->GetVendorItems(); | |
if (!vItems || vItems->Empty()) | |
{ | |
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0); | |
return false; | |
} | |
if (vendorslot >= vItems->GetItemCount()) | |
{ | |
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0); | |
return false; | |
} | |
VendorItem const* crItem = vItems->GetItem(vendorslot); | |
// store diff item (cheating) | |
if (!crItem || crItem->item != item) | |
{ | |
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0); | |
return false; | |
} | |
// check current item amount if it limited | |
if (crItem->maxcount != 0) | |
{ | |
if (creature->GetVendorItemCurrentCount(crItem) < pProto->GetBuyCount() * count) | |
{ | |
SendBuyError(BUY_ERR_ITEM_ALREADY_SOLD, creature, item, 0); | |
return false; | |
} | |
} | |
if (pProto->GetRequiredReputationFaction() && (uint32(GetReputationRank(pProto->GetRequiredReputationFaction())) < pProto->GetRequiredReputationRank())) | |
{ | |
SendBuyError(BUY_ERR_REPUTATION_REQUIRE, creature, item, 0); | |
return false; | |
} | |
if (crItem->ExtendedCost) | |
{ | |
// Can only buy full stacks for extended cost | |
if (count % pProto->GetBuyCount()) | |
{ | |
SendEquipError(EQUIP_ERR_CANT_BUY_QUANTITY, nullptr, nullptr); | |
return false; | |
} | |
uint32 stacks = count / pProto->GetBuyCount(); | |
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost); | |
if (!iece) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::BuyItemFromVendorSlot: Item %u has wrong ExtendedCost field value %u", pProto->GetId(), crItem->ExtendedCost); | |
return false; | |
} | |
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_ITEMS; ++i) | |
{ | |
if (iece->RequiredItem[i] && !HasItemCount(iece->RequiredItem[i], iece->RequiredItemCount[i] * stacks)) | |
{ | |
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, nullptr, nullptr); | |
return false; | |
} | |
} | |
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i) | |
{ | |
if (!iece->RequiredCurrency[i]) | |
continue; | |
CurrencyTypesEntry const* entry = sCurrencyTypesStore.LookupEntry(iece->RequiredCurrency[i]); | |
if (!entry) | |
{ | |
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0); | |
return false; | |
} | |
if (iece->RequirementFlags & (ITEM_EXT_COST_CURRENCY_REQ_IS_SEASON_EARNED_1 << i)) | |
{ | |
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, nullptr, nullptr); // Find correct error | |
return false; | |
} | |
else if (!HasCurrency(iece->RequiredCurrency[i], iece->RequiredCurrencyCount[i] * stacks)) | |
{ | |
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, nullptr, nullptr); | |
return false; | |
} | |
} | |
// check for personal arena rating requirement | |
if (GetMaxPersonalArenaRatingRequirement(iece->RequiredArenaSlot) < iece->RequiredPersonalArenaRating) | |
{ | |
// probably not the proper equip err | |
SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK, nullptr, nullptr); | |
return false; | |
} | |
if (iece->RequiredFactionId && uint32(GetReputationRank(iece->RequiredFactionId)) < iece->RequiredFactionStanding) | |
{ | |
SendBuyError(BUY_ERR_REPUTATION_REQUIRE, creature, item, 0); | |
return false; | |
} | |
if (iece->RequirementFlags & ITEM_EXT_COST_FLAG_REQUIRE_GUILD && !GetGuildId()) | |
{ | |
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, nullptr, nullptr); // Find correct error | |
return false; | |
} | |
if (iece->RequiredAchievement && !HasAchieved(iece->RequiredAchievement)) | |
{ | |
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, nullptr, nullptr); // Find correct error | |
return false; | |
} | |
} | |
uint32 price = 0; | |
if (crItem->IsGoldRequired(pProto) && pProto->GetBuyPrice() > 0) //Assume price cannot be negative (do not know why it is int32) | |
{ | |
uint32 maxCount = MAX_MONEY_AMOUNT / pProto->GetBuyPrice(); | |
if ((uint32)count > maxCount) | |
{ | |
TC_LOG_ERROR("entities.player", "Player::BuyItemFromVendorSlot: Player '%s' (%s) tried to buy item (ItemID: %u, Count: %u), causing overflow", | |
GetName().c_str(), GetGUID().ToString().c_str(), pProto->GetId(), (uint32)count); | |
count = (uint8)maxCount; | |
} | |
price = pProto->GetBuyPrice() * count; //it should not exceed MAX_MONEY_AMOUNT | |
// reputation discount | |
price = uint32(floor(price * GetReputationPriceDiscount(creature))); | |
if (int32 priceMod = GetTotalAuraModifier(SPELL_AURA_MOD_VENDOR_ITEMS_PRICES)) | |
price -= CalculatePct(price, priceMod); | |
if (!HasEnoughMoney(uint64(price))) | |
{ | |
SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, item, 0); | |
return false; | |
} | |
} | |
if ((bag == NULL_BAG && slot == NULL_SLOT) || IsInventoryPos(bag, slot)) | |
{ | |
if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, creature, crItem, true)) | |
return false; | |
} | |
else if (IsEquipmentPos(bag, slot)) | |
{ | |
if (count != 1) | |
{ | |
SendEquipError(EQUIP_ERR_NOT_EQUIPPABLE, nullptr, nullptr); | |
return false; | |
} | |
if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, creature, crItem, false)) | |
return false; | |
} | |
else | |
{ | |
SendEquipError(EQUIP_ERR_WRONG_SLOT, nullptr, nullptr); | |
return false; | |
} | |
if (crItem->maxcount != 0) // bought | |
{ | |
if (pProto->GetQuality() > ITEM_QUALITY_EPIC || (pProto->GetQuality() == ITEM_QUALITY_EPIC && pProto->GetBaseItemLevel() >= MinNewsItemLevel)) | |
if (Guild* guild = GetGuild()) | |
guild->AddGuildNews(GUILD_NEWS_ITEM_PURCHASED, GetGUID(), 0, item); | |
return true; | |
} | |
return false; | |
} | |
uint32 Player::GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) const | |
{ | |
// returns the maximal personal arena rating that can be used to purchase items requiring this condition | |
// the personal rating of the arena team must match the required limit as well | |
// so return max[in arenateams](min(personalrating[teamtype], teamrating[teamtype])) | |
uint32 max_personal_rating = 0; | |
for (uint8 i = minarenaslot; i < MAX_ARENA_SLOT; ++i) | |
{ | |
if (ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamId(i))) | |
{ | |
uint32 p_rating = GetArenaPersonalRating(i); | |
uint32 t_rating = at->GetRating(); | |
p_rating = p_rating < t_rating ? p_rating : t_rating; | |
if (max_personal_rating < p_rating) | |
max_personal_rating = p_rating; | |
} | |
} | |
return max_personal_rating; | |
} | |
void Player::UpdateHomebindTime(uint32 time) | |
{ | |
// GMs never get homebind timer online | |
if (m_InstanceValid || IsGameMaster()) | |
{ | |
if (m_HomebindTimer) // instance valid, but timer not reset | |
SendRaidGroupOnlyMessage(RAID_GROUP_ERR_NONE, 0); | |
// instance is valid, reset homebind timer | |
m_HomebindTimer = 0; | |
} | |
else if (m_HomebindTimer > 0) | |
{ | |
if (time >= m_HomebindTimer) | |
{ | |
// teleport to nearest graveyard | |
RepopAtGraveyard(); | |
} | |
else | |
m_HomebindTimer -= time; | |
} | |
else | |
{ | |
// instance is invalid, start homebind timer | |
m_HomebindTimer = 60000; | |
// send message to player | |
SendRaidGroupOnlyMessage(RAID_GROUP_ERR_REQUIREMENTS_UNMATCH, m_HomebindTimer); | |
TC_LOG_DEBUG("maps", "Player::UpdateHomebindTime: Player '%s' (%s) will be teleported to homebind in 60 seconds", | |
GetName().c_str(), GetGUID().ToString().c_str()); | |
} | |
} | |
void Player::UpdatePvPState(bool onlyFFA) | |
{ | |
/// @todo should we always synchronize UNIT_FIELD_BYTES_2, 1 of controller and controlled? | |
// no, we shouldn't, those are checked for affecting player by client | |
if (!pvpInfo.IsInNoPvPArea && !IsGameMaster() | |
&& (pvpInfo.IsInFFAPvPArea || sWorld->IsFFAPvPRealm())) | |
{ | |
if (!IsFFAPvP()) | |
{ | |
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); | |
for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) | |
(*itr)->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); | |
} | |
} | |
else if (IsFFAPvP()) | |
{ | |
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); | |
for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) | |
(*itr)->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); | |
} | |
if (onlyFFA) | |
return; | |
if (pvpInfo.IsHostile) // in hostile area | |
{ | |
if (!IsPvP() || pvpInfo.EndTimer) | |
UpdatePvP(true, true); | |
} | |
else // in friendly area | |
{ | |
if (IsPvP() && !HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP) && !pvpInfo.EndTimer) | |
pvpInfo.EndTimer = time(nullptr); // start toggle-off | |
} | |
} | |
void Player::SetPvP(bool state) | |
{ | |
Unit::SetPvP(state); | |
for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) | |
(*itr)->SetPvP(state); | |
} | |
void Player::UpdatePvP(bool state, bool _override) | |
{ | |
if (!state || _override) | |
{ | |
SetPvP(state); | |
pvpInfo.EndTimer = 0; | |
} | |
else | |
{ | |
pvpInfo.EndTimer = time(nullptr); | |
SetPvP(state); | |
} | |
} | |
void Player::UpdatePotionCooldown(Spell* spell) | |
{ | |
// no potion used i combat or still in combat | |
if (!m_lastPotionId || IsInCombat()) | |
return; | |
// Call not from spell cast, send cooldown event for item spells if no in combat | |
if (!spell) | |
{ | |
// spell/item pair let set proper cooldown (except non-existing charged spell cooldown spellmods for potions) | |
if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(m_lastPotionId)) | |
for (uint8 idx = 0; idx < proto->Effects.size(); ++idx) | |
if (proto->Effects[idx]->Trigger == ITEM_SPELLTRIGGER_ON_USE) | |
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(proto->Effects[idx]->SpellID)) | |
GetSpellHistory()->SendCooldownEvent(spellInfo, m_lastPotionId); | |
} | |
// from spell cases (m_lastPotionId set in Spell::SendSpellCooldown) | |
else | |
GetSpellHistory()->SendCooldownEvent(spell->m_spellInfo, m_lastPotionId, spell); | |
m_lastPotionId = 0; | |
} | |
void Player::SetResurrectRequestData(Unit* caster, uint32 health, uint32 mana, uint32 appliedAura) | |
{ | |
ASSERT(!IsResurrectRequested()); | |
_resurrectionData.reset(new ResurrectionData()); | |
_resurrectionData->GUID = caster->GetGUID(); | |
_resurrectionData->Location.WorldRelocate(*caster); | |
_resurrectionData->Health = health; | |
_resurrectionData->Mana = mana; | |
_resurrectionData->Aura = appliedAura; | |
} | |
//slot to be excluded while counting | |
bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot) const | |
{ | |
if (!enchantmentcondition) | |
return true; | |
SpellItemEnchantmentConditionEntry const* Condition = sSpellItemEnchantmentConditionStore.LookupEntry(enchantmentcondition); | |
if (!Condition) | |
return true; | |
uint8 curcount[4] = {0, 0, 0, 0}; | |
//counting current equipped gem colors | |
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) | |
{ | |
if (i == slot) | |
continue; | |
Item* pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i); | |
if (pItem2 && !pItem2->IsBroken()) | |
{ | |
for (ItemDynamicFieldGems const& gemData : pItem2->GetGems()) | |
{ | |
ItemTemplate const* gemProto = sObjectMgr->GetItemTemplate(gemData.ItemId); | |
if (!gemProto) | |
continue; | |
GemPropertiesEntry const* gemProperty = sGemPropertiesStore.LookupEntry(gemProto->GetGemProperties()); | |
if (!gemProperty) | |
continue; | |
uint32 GemColor = gemProperty->Type; | |
for (uint8 b = 0, tmpcolormask = 1; b < 4; b++, tmpcolormask <<= 1) | |
if (tmpcolormask & GemColor) | |
++curcount[b]; | |
} | |
} | |
} | |
bool activate = true; | |
for (uint8 i = 0; i < 5; i++) | |
{ | |
if (!Condition->LTOperandType[i]) | |
continue; | |
uint32 _cur_gem = curcount[Condition->LTOperandType[i] - 1]; | |
// if have <CompareColor> use them as count, else use <value> from Condition | |
uint32 _cmp_gem = Condition->RTOperandType[i] ? curcount[Condition->RTOperandType[i] - 1]: Condition->RTOperand[i]; | |
switch (Condition->Operator[i]) | |
{ | |
case 2: // requires less <color> than (<value> || <comparecolor>) gems | |
activate &= (_cur_gem < _cmp_gem) ? true : false; | |
break; | |
case 3: // requires more <color> than (<value> || <comparecolor>) gems | |
activate &= (_cur_gem > _cmp_gem) ? true : false; | |
break; | |
case 5: // requires at least <color> than (<value> || <comparecolor>) gems | |
activate &= (_cur_gem >= _cmp_gem) ? true : false; | |
break; | |
} | |
} | |
TC_LOG_DEBUG("entities.player.items", "Player::EnchantmentFitsRequirements: Checking Condition %u, there are %u Meta Gems, %u Red Gems, %u Yellow Gems and %u Blue Gems, Activate:%s", | |
enchantmentcondition, curcount[0], curcount[1], curcount[2], curcount[3], activate ? "yes" : "no"); | |
return activate; | |
} | |
void Player::CorrectMetaGemEnchants(uint8 exceptslot, bool apply) | |
{ | |
//cycle all equipped items | |
for (uint32 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot) | |
{ | |
//enchants for the slot being socketed are handled by Player::ApplyItemMods | |
if (slot == exceptslot) | |
continue; | |
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot); | |
if (!pItem || !pItem->GetSocketColor(0)) | |
continue; | |
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) | |
{ | |
uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot)); | |
if (!enchant_id) | |
continue; | |
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id); | |
if (!enchantEntry) | |
continue; | |
uint32 condition = enchantEntry->ConditionID; | |
if (condition) | |
{ | |
//was enchant active with/without item? | |
bool wasactive = EnchantmentFitsRequirements(condition, apply ? exceptslot : -1); | |
//should it now be? | |
if (wasactive ^ EnchantmentFitsRequirements(condition, apply ? -1 : exceptslot)) | |
{ | |
// ignore item gem conditions | |
//if state changed, (dis)apply enchant | |
ApplyEnchantment(pItem, EnchantmentSlot(enchant_slot), !wasactive, true, true); | |
} | |
} | |
} | |
} | |
} | |
//if false -> then toggled off if was on| if true -> toggled on if was off AND meets requirements | |
void Player::ToggleMetaGemsActive(uint8 exceptslot, bool apply) | |
{ | |
//cycle all equipped items | |
for (int slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot) | |
{ | |
//enchants for the slot being socketed are handled by WorldSession::HandleSocketOpcode(WorldPacket& recvData) | |
if (slot == exceptslot) | |
continue; | |
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot); | |
if (!pItem || !pItem->GetSocketColor(0)) //if item has no sockets or no item is equipped go to next item | |
continue; | |
//cycle all (gem)enchants | |
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) | |
{ | |
uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot)); | |
if (!enchant_id) //if no enchant go to next enchant(slot) | |
continue; | |
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id); | |
if (!enchantEntry) | |
continue; | |
//only metagems to be (de)activated, so only enchants with condition | |
uint32 condition = enchantEntry->ConditionID; | |
if (condition) | |
ApplyEnchantment(pItem, EnchantmentSlot(enchant_slot), apply); | |
} | |
} | |
} | |
void Player::SetBattlegroundEntryPoint() | |
{ | |
// Taxi path store | |
if (!m_taxi.empty()) | |
{ | |
m_bgData.mountSpell = 0; | |
m_bgData.taxiPath[0] = m_taxi.GetTaxiSource(); | |
m_bgData.taxiPath[1] = m_taxi.GetTaxiDestination(); | |
// On taxi we don't need check for dungeon | |
m_bgData.joinPos = WorldLocation(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); | |
} | |
else | |
{ | |
m_bgData.ClearTaxiPath(); | |
// Mount spell id storing | |
if (IsMounted()) | |
{ | |
AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_MOUNTED); | |
if (!auras.empty()) | |
m_bgData.mountSpell = (*auras.begin())->GetId(); | |
} | |
else | |
m_bgData.mountSpell = 0; | |
// If map is dungeon find linked graveyard | |
if (GetMap()->IsDungeon()) | |
{ | |
if (const WorldSafeLocsEntry* entry = sObjectMgr->GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam())) | |
m_bgData.joinPos = WorldLocation(entry->MapID, entry->Loc.X, entry->Loc.Y, entry->Loc.Z, 0.0f); | |
else | |
TC_LOG_ERROR("entities.player", "Player::SetBattlegroundEntryPoint: Dungeon (MapID: %u) has no linked graveyard, setting home location as entry point.", GetMapId()); | |
} | |
// If new entry point is not BG or arena set it | |
else if (!GetMap()->IsBattlegroundOrArena()) | |
m_bgData.joinPos = WorldLocation(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); | |
} | |
if (m_bgData.joinPos.m_mapId == MAPID_INVALID) // In error cases use homebind position | |
m_bgData.joinPos = WorldLocation(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, 0.0f); | |
} | |
void Player::SetBGTeam(uint32 team) | |
{ | |
m_bgData.bgTeam = team; | |
SetByteValue(PLAYER_BYTES_4, PLAYER_BYTES_4_OFFSET_ARENA_FACTION, uint8(team == ALLIANCE ? 1 : 0)); | |
} | |
uint32 Player::GetBGTeam() const | |
{ | |
return m_bgData.bgTeam ? m_bgData.bgTeam : GetTeam(); | |
} | |
void Player::LeaveBattleground(bool teleportToEntryPoint) | |
{ | |
if (Battleground* bg = GetBattleground()) | |
{ | |
bg->RemovePlayerAtLeave(GetGUID(), teleportToEntryPoint, true); | |
// call after remove to be sure that player resurrected for correct cast | |
if (bg->isBattleground() && !IsGameMaster() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_CAST_DESERTER)) | |
{ | |
if (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN) | |
{ | |
//lets check if player was teleported from BG and schedule delayed Deserter spell cast | |
if (IsBeingTeleportedFar()) | |
{ | |
ScheduleDelayedOperation(DELAYED_SPELL_CAST_DESERTER); | |
return; | |
} | |
CastSpell(this, 26013, true); // Deserter | |
} | |
} | |
} | |
} | |
bool Player::CanJoinToBattleground(Battleground const* bg) const | |
{ | |
// check Deserter debuff | |
if (HasAura(26013)) | |
return false; | |
if (bg->isArena() && !GetSession()->HasPermission(rbac::RBAC_PERM_JOIN_ARENAS)) | |
return false; | |
if (bg->IsRandom() && !GetSession()->HasPermission(rbac::RBAC_PERM_JOIN_RANDOM_BG)) | |
return false; | |
if (!GetSession()->HasPermission(rbac::RBAC_PERM_JOIN_NORMAL_BG)) | |
return false; | |
return true; | |
} | |
bool Player::CanReportAfkDueToLimit() | |
{ | |
// a player can complain about 15 people per 5 minutes | |
if (m_bgData.bgAfkReportedCount++ >= 15) | |
return false; | |
return true; | |
} | |
///This player has been blamed to be inactive in a battleground | |
void Player::ReportedAfkBy(Player* reporter) | |
{ | |
WorldPackets::Battleground::ReportPvPPlayerAFKResult reportAfkResult; | |
reportAfkResult.Offender = GetGUID(); | |
Battleground* bg = GetBattleground(); | |
// Battleground also must be in progress! | |
if (!bg || bg != reporter->GetBattleground() || GetTeam() != reporter->GetTeam() || bg->GetStatus() != STATUS_IN_PROGRESS) | |
{ | |
reporter->SendDirectMessage(reportAfkResult.Write()); | |
return; | |
} | |
// check if player has 'Idle' or 'Inactive' debuff | |
if (m_bgData.bgAfkReporter.find(reporter->GetGUID()) == m_bgData.bgAfkReporter.end() && !HasAura(43680) && !HasAura(43681) && reporter->CanReportAfkDueToLimit()) | |
{ | |
m_bgData.bgAfkReporter.insert(reporter->GetGUID()); | |
// 3 players have to complain to apply debuff | |
if (m_bgData.bgAfkReporter.size() >= 3) | |
{ | |
// cast 'Idle' spell | |
CastSpell(this, 43680, true); | |
m_bgData.bgAfkReporter.clear(); | |
reportAfkResult.NumBlackMarksOnOffender = m_bgData.bgAfkReporter.size(); | |
reportAfkResult.NumPlayersIHaveReported = reporter->m_bgData.bgAfkReportedCount; | |
reportAfkResult.Result = WorldPackets::Battleground::ReportPvPPlayerAFKResult::PVP_REPORT_AFK_SUCCESS; | |
} | |
} | |
reporter->SendDirectMessage(reportAfkResult.Write()); | |
} | |
WorldLocation Player::GetStartPosition() const | |
{ | |
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass()); | |
uint32 mapId = info->mapId; | |
if (getClass() == CLASS_DEATH_KNIGHT && HasSpell(50977)) | |
mapId = 0; | |
return WorldLocation(mapId, info->positionX, info->positionY, info->positionZ, 0); | |
} | |
bool Player::HaveAtClient(Object const* u) const | |
{ | |
return u == this || m_clientGUIDs.find(u->GetGUID()) != m_clientGUIDs.end(); | |
} | |
bool Player::IsNeverVisible() const | |
{ | |
if (Unit::IsNeverVisible()) | |
return true; | |
if (GetSession()->PlayerLogout() || GetSession()->PlayerLoading()) | |
return true; | |
return false; | |
} | |
bool Player::CanAlwaysSee(WorldObject const* obj) const | |
{ | |
// Always can see self | |
if (m_mover == obj) | |
return true; | |
ObjectGuid guid = GetGuidValue(PLAYER_FARSIGHT); | |
if (!guid.IsEmpty()) | |
if (obj->GetGUID() == guid) | |
return true; | |
return false; | |
} | |
bool Player::IsAlwaysDetectableFor(WorldObject const* seer) const | |
{ | |
if (Unit::IsAlwaysDetectableFor(seer)) | |
return true; | |
if (const Player* seerPlayer = seer->ToPlayer()) | |
if (IsGroupVisibleFor(seerPlayer)) | |
return !(seerPlayer->duel && seerPlayer->duel->startTime != 0 && seerPlayer->duel->opponent == this); | |
return false; | |
} | |
bool Player::IsVisibleGloballyFor(Player const* u) const | |
{ | |
if (!u) | |
return false; | |
// Always can see self | |
if (u == this) | |
return true; | |
// Visible units, always are visible for all players | |
if (IsVisible()) | |
return true; | |
// GMs are visible for higher gms (or players are visible for gms) | |
if (!AccountMgr::IsPlayerAccount(u->GetSession()->GetSecurity())) | |
return GetSession()->GetSecurity() <= u->GetSession()->GetSecurity(); | |
// non faction visibility non-breakable for non-GMs | |
return false; | |
} | |
template<class T> | |
inline void UpdateVisibilityOf_helper(GuidUnorderedSet& s64, T* target, std::set<Unit*>& /*v*/) | |
{ | |
s64.insert(target->GetGUID()); | |
} | |
template<> | |
inline void UpdateVisibilityOf_helper(GuidUnorderedSet& s64, GameObject* target, std::set<Unit*>& /*v*/) | |
{ | |
// @HACK: This is to prevent objects like deeprun tram from disappearing when player moves far from its spawn point while riding it | |
// But exclude stoppable elevators from this hack - they would be teleporting from one end to another | |
// if affected transports move so far horizontally that it causes them to run out of visibility range then you are out of luck | |
// fix visibility instead of adding hacks here | |
if (!target->IsDynTransport()) | |
s64.insert(target->GetGUID()); | |
} | |
template<> | |
inline void UpdateVisibilityOf_helper(GuidUnorderedSet& s64, Creature* target, std::set<Unit*>& v) | |
{ | |
s64.insert(target->GetGUID()); | |
v.insert(target); | |
} | |
template<> | |
inline void UpdateVisibilityOf_helper(GuidUnorderedSet& s64, Player* target, std::set<Unit*>& v) | |
{ | |
s64.insert(target->GetGUID()); | |
v.insert(target); | |
} | |
template<class T> | |
inline void BeforeVisibilityDestroy(T* /*t*/, Player* /*p*/) { } | |
template<> | |
inline void BeforeVisibilityDestroy<Creature>(Creature* t, Player* p) | |
{ | |
if (p->GetPetGUID() == t->GetGUID() && t->IsPet()) | |
t->ToPet()->Remove(PET_SAVE_NOT_IN_SLOT, true); | |
} | |
void Player::UpdateVisibilityOf(WorldObject* target) | |
{ | |
if (HaveAtClient(target)) | |
{ | |
if (!CanSeeOrDetect(target, false, true)) | |
{ | |
if (target->GetTypeId() == TYPEID_UNIT) | |
BeforeVisibilityDestroy<Creature>(target->ToCreature(), this); | |
target->DestroyForPlayer(this); | |
m_clientGUIDs.erase(target->GetGUID()); | |
#ifdef TRINITY_DEBUG | |
TC_LOG_DEBUG("maps", "%s out of range for %s. Distance = %f", target->GetGUID().ToString().c_str(), GetGUID().ToString().c_str(), GetDistance(target)); | |
#endif | |
} | |
} | |
else | |
{ | |
if (CanSeeOrDetect(target, false, true)) | |
{ | |
target->SendUpdateToPlayer(this); | |
m_clientGUIDs.insert(target->GetGUID()); | |
#ifdef TRINITY_DEBUG | |
TC_LOG_DEBUG("maps", "%s is visible now for %s. Distance = %f", target->GetGUID().ToString().c_str(), GetGUID().ToString().c_str(), GetDistance(target)); | |
#endif | |
// target aura duration for caster show only if target exist at caster client | |
// send data at target visibility change (adding to client) | |
if (target->isType(TYPEMASK_UNIT)) | |
SendInitialVisiblePackets(static_cast<Unit*>(target)); | |
} | |
} | |
} | |
void Player::UpdateTriggerVisibility() | |
{ | |
if (m_clientGUIDs.empty()) | |
return; | |
if (!IsInWorld()) | |
return; | |
UpdateData udata(GetMapId()); | |
WorldPacket packet; | |
for (auto itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr) | |
{ | |
if (itr->IsCreatureOrVehicle()) | |
{ | |
Creature* creature = GetMap()->GetCreature(*itr); | |
// Update fields of triggers, transformed units or unselectable units (values dependent on GM state) | |
if (!creature || (!creature->IsTrigger() && !creature->HasAuraType(SPELL_AURA_TRANSFORM) && !creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))) | |
continue; | |
creature->SetFieldNotifyFlag(UF_FLAG_PUBLIC); | |
creature->BuildValuesUpdateBlockForPlayer(&udata, this); | |
creature->RemoveFieldNotifyFlag(UF_FLAG_PUBLIC); | |
} | |
else if (itr->IsAnyTypeGameObject()) | |
{ | |
GameObject* go = GetMap()->GetGameObject(*itr); | |
if (!go) | |
continue; | |
go->SetFieldNotifyFlag(UF_FLAG_PUBLIC); | |
go->BuildValuesUpdateBlockForPlayer(&udata, this); | |
go->RemoveFieldNotifyFlag(UF_FLAG_PUBLIC); | |
} | |
} | |
if (!udata.HasData()) | |
return; | |
udata.BuildPacket(&packet); | |
GetSession()->SendPacket(&packet); | |
} | |
void Player::SendInitialVisiblePackets(Unit* target) const | |
{ | |
SendAurasForTarget(target); | |
if (target->IsAlive()) | |
{ | |
if (target->HasUnitState(UNIT_STATE_MELEE_ATTACKING) && target->GetVictim()) | |
target->SendMeleeAttackStart(target->GetVictim()); | |
} | |
} | |
template<class T> | |
void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<Unit*>& visibleNow) | |
{ | |
if (HaveAtClient(target)) | |
{ | |
if (!CanSeeOrDetect(target, false, true)) | |
{ | |
BeforeVisibilityDestroy<T>(target, this); | |
target->BuildOutOfRangeUpdateBlock(&data); | |
m_clientGUIDs.erase(target->GetGUID()); | |
#ifdef TRINITY_DEBUG | |
TC_LOG_DEBUG("maps", "Object %s (%u) is out of range for %s. Distance = %f", target->GetGUID().ToString().c_str(), target->GetEntry(), GetGUID().ToString().c_str(), GetDistance(target)); | |
#endif | |
} | |
} | |
else //if (visibleNow.size() < 30 || target->GetTypeId() == TYPEID_UNIT && target->ToCreature()->IsVehicle()) | |
{ | |
if (CanSeeOrDetect(target, false, true)) | |
{ | |
target->BuildCreateUpdateBlockForPlayer(&data, this); | |
UpdateVisibilityOf_helper(m_clientGUIDs, target, visibleNow); | |
#ifdef TRINITY_DEBUG | |
TC_LOG_DEBUG("maps", "Object %s (%u) is visible now for %s. Distance = %f", target->GetGUID().ToString().c_str(), target->GetEntry(), GetGUID().ToString().c_str(), GetDistance(target)); | |
#endif | |
} | |
} | |
} | |
template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, std::set<Unit*>& visibleNow); | |
template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, std::set<Unit*>& visibleNow); | |
template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, std::set<Unit*>& visibleNow); | |
template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, std::set<Unit*>& visibleNow); | |
template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, std::set<Unit*>& visibleNow); | |
template void Player::UpdateVisibilityOf(AreaTrigger* target, UpdateData& data, std::set<Unit*>& visibleNow); | |
void Player::UpdateObjectVisibility(bool forced) | |
{ | |
// Prevent updating visibility if player is not in world (example: LoadFromDB sets drunkstate which updates invisibility while player is not in map) | |
if (!IsInWorld()) | |
return; | |
if (!forced) | |
AddToNotify(NOTIFY_VISIBILITY_CHANGED); | |
else | |
{ | |
Unit::UpdateObjectVisibility(true); | |
UpdateVisibilityForPlayer(); | |
} | |
} | |
void Player::UpdateVisibilityForPlayer() | |
{ | |
// updates visibility of all objects around point of view for current player | |
Trinity::VisibleNotifier notifier(*this); | |
m_seer->VisitNearbyObject(GetSightRange(), notifier); | |
notifier.SendToSelf(); // send gathered data | |
} | |
void Player::InitPrimaryProfessions() | |
{ | |
SetFreePrimaryProfessions(sWorld->getIntConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL)); | |
} | |
bool Player::ModifyMoney(int64 amount, bool sendError /*= true*/) | |
{ | |
if (!amount) | |
return true; | |
sScriptMgr->OnPlayerMoneyChanged(this, amount); | |
if (amount < 0) | |
SetMoney(GetMoney() > uint64(-amount) ? GetMoney() + amount : 0); | |
else | |
{ | |
if (GetMoney() < MAX_MONEY_AMOUNT - static_cast<uint64>(amount)) | |
SetMoney(GetMoney() + amount); | |
else | |
{ | |
sScriptMgr->OnPlayerMoneyLimit(this, amount); | |
if (sendError) | |
SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, nullptr, nullptr); | |
return false; | |
} | |
} | |
return true; | |
} | |
bool Player::HasEnoughMoney(int64 amount) const | |
{ | |
if (amount > 0) | |
return (GetMoney() >= (uint64) amount); | |
return true; | |
} | |
void Player::SetMoney(uint64 value) | |
{ | |
SetUInt64Value(PLAYER_FIELD_COINAGE, value); | |
MoneyChanged(value); | |
UpdateCriteria(CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED); | |
} | |
bool Player::IsQuestRewarded(uint32 quest_id) const | |
{ | |
return m_RewardedQuests.find(quest_id) != m_RewardedQuests.end(); | |
} | |
Unit* Player::GetSelectedUnit() const | |
{ | |
ObjectGuid selectionGUID = GetTarget(); | |
if (!selectionGUID.IsEmpty()) | |
return ObjectAccessor::GetUnit(*this, selectionGUID); | |
return nullptr; | |
} | |
Player* Player::GetSelectedPlayer() const | |
{ | |
ObjectGuid selectionGUID = GetTarget(); | |
if (!selectionGUID.IsEmpty()) | |
return ObjectAccessor::GetPlayer(*this, selectionGUID); | |
return nullptr; | |
} | |
void Player::AddComboPoints(int8 count, Spell* spell) | |
{ | |
if (!count) | |
return; | |
int8 comboPoints = spell ? spell->m_comboPointGain : GetPower(POWER_COMBO_POINTS); | |
// without combo points lost (duration checked in aura) | |
RemoveAurasByType(SPELL_AURA_RETAIN_COMBO_POINTS); | |
comboPoints += count; | |
if (comboPoints > 5) | |
comboPoints = 5; | |
else if (comboPoints < 0) | |
comboPoints = 0; | |
if (!spell) | |
SetPower(POWER_COMBO_POINTS, comboPoints); | |
else | |
spell->m_comboPointGain = comboPoints; | |
} | |
void Player::GainSpellComboPoints(int8 count) | |
{ | |
if (!count) | |
return; | |
int8 cp = GetPower(POWER_COMBO_POINTS); | |
cp += count; | |
if (cp > 5) cp = 5; | |
else if (cp < 0) cp = 0; | |
SetPower(POWER_COMBO_POINTS, cp); | |
} | |
void Player::ClearComboPoints() | |
{ | |
// without combopoints lost (duration checked in aura) | |
RemoveAurasByType(SPELL_AURA_RETAIN_COMBO_POINTS); | |
SetPower(POWER_COMBO_POINTS, 0); | |
} | |
void Player::SetGroup(Group* group, int8 subgroup) | |
{ | |
if (group == nullptr) | |
m_group.unlink(); | |
else | |
{ | |
// never use SetGroup without a subgroup unless you specify NULL for group | |
ASSERT(subgroup >= 0); | |
m_group.link(group, this); | |
m_group.setSubGroup((uint8)subgroup); | |
} | |
UpdateObjectVisibility(false); | |
} | |
void Player::SendInitialPacketsBeforeAddToMap() | |
{ | |
if (!(m_teleport_options & TELE_TO_SEAMLESS)) | |
{ | |
m_movementCounter = 0; | |
ResetTimeSync(); | |
} | |
SendTimeSync(); | |
/// Pass 'this' as argument because we're not stored in ObjectAccessor yet | |
GetSocial()->SendSocialList(this, SOCIAL_FLAG_ALL); | |
/// SMSG_BINDPOINTUPDATE | |
SendBindPointUpdate(); | |
// SMSG_SET_PROFICIENCY | |
// SMSG_SET_PCT_SPELL_MODIFIER | |
// SMSG_SET_FLAT_SPELL_MODIFIER | |
/// SMSG_TALENTS_INFO | |
SendTalentsInfoData(); | |
/// SMSG_INITIAL_SPELLS | |
SendKnownSpells(); | |
/// SMSG_SEND_UNLEARN_SPELLS | |
SendDirectMessage(WorldPackets::Spells::SendUnlearnSpells().Write()); | |
/// SMSG_SEND_SPELL_HISTORY | |
WorldPackets::Spells::SendSpellHistory sendSpellHistory; | |
GetSpellHistory()->WritePacket(&sendSpellHistory); | |
SendDirectMessage(sendSpellHistory.Write()); | |
/// SMSG_SEND_SPELL_CHARGES | |
WorldPackets::Spells::SendSpellCharges sendSpellCharges; | |
GetSpellHistory()->WritePacket(&sendSpellCharges); | |
SendDirectMessage(sendSpellCharges.Write()); | |
WorldPackets::Talent::ActiveGlyphs activeGlyphs; | |
activeGlyphs.Glyphs.reserve(GetGlyphs(GetActiveTalentGroup()).size()); | |
for (uint32 glyphId : GetGlyphs(GetActiveTalentGroup())) | |
if (std::vector<uint32> const* bindableSpells = sDB2Manager.GetGlyphBindableSpells(glyphId)) | |
for (uint32 bindableSpell : *bindableSpells) | |
if (HasSpell(bindableSpell) && m_overrideSpells.find(bindableSpell) == m_overrideSpells.end()) | |
activeGlyphs.Glyphs.emplace_back(uint32(bindableSpell), uint16(glyphId)); | |
activeGlyphs.IsFullUpdate = true; | |
SendDirectMessage(activeGlyphs.Write()); | |
/// SMSG_ACTION_BUTTONS | |
SendInitialActionButtons(); | |
/// SMSG_INITIALIZE_FACTIONS | |
m_reputationMgr->SendInitialReputations(); | |
/// SMSG_SETUP_CURRENCY | |
SendCurrencies(); | |
/// SMSG_EQUIPMENT_SET_LIST | |
SendEquipmentSetList(); | |
m_achievementMgr->SendAllData(this); | |
/// SMSG_LOGIN_SETTIMESPEED | |
static float const TimeSpeed = 0.01666667f; | |
WorldPackets::Misc::LoginSetTimeSpeed loginSetTimeSpeed; | |
loginSetTimeSpeed.NewSpeed = TimeSpeed; | |
loginSetTimeSpeed.GameTime = sWorld->GetGameTime(); | |
loginSetTimeSpeed.ServerTime = sWorld->GetGameTime(); | |
loginSetTimeSpeed.GameTimeHolidayOffset = 0; /// @todo | |
loginSetTimeSpeed.ServerTimeHolidayOffset = 0; /// @todo | |
SendDirectMessage(loginSetTimeSpeed.Write()); | |
/// SMSG_WORLD_SERVER_INFO | |
WorldPackets::Misc::WorldServerInfo worldServerInfo; | |
worldServerInfo.InstanceGroupSize = GetMap()->GetMapDifficulty()->MaxPlayers; | |
worldServerInfo.IsTournamentRealm = 0; /// @todo | |
// worldServerInfo.RestrictedAccountMaxLevel; /// @todo | |
// worldServerInfo.RestrictedAccountMaxMoney; /// @todo | |
worldServerInfo.DifficultyID = GetMap()->GetDifficultyID(); | |
// worldServerInfo.XRealmPvpAlert; /// @todo | |
SendDirectMessage(worldServerInfo.Write()); | |
// SMSG_ACCOUNT_MOUNT_UPDATE | |
WorldPackets::Misc::AccountMountUpdate mountUpdate; | |
mountUpdate.IsFullUpdate = true; | |
mountUpdate.Mounts = &GetSession()->GetCollectionMgr()->GetAccountMounts(); | |
SendDirectMessage(mountUpdate.Write()); | |
// SMSG_ACCOUNT_TOYS_UPDATE | |
WorldPackets::Toy::AccountToysUpdate toysUpdate; | |
toysUpdate.IsFullUpdate = true; | |
toysUpdate.Toys = &GetSession()->GetCollectionMgr()->GetAccountToys(); | |
SendDirectMessage(toysUpdate.Write()); | |
// SMSG_ACCOUNT_HEIRLOOM_UPDATE | |
WorldPackets::Misc::AccountHeirloomUpdate heirloomUpdate; | |
heirloomUpdate.IsFullUpdate = true; | |
heirloomUpdate.Heirlooms = &GetSession()->GetCollectionMgr()->GetAccountHeirlooms(); | |
SendDirectMessage(heirloomUpdate.Write()); | |
GetSession()->GetCollectionMgr()->SendFavoriteAppearances(); | |
WorldPackets::Character::InitialSetup initialSetup; | |
initialSetup.ServerExpansionLevel = sWorld->getIntConfig(CONFIG_EXPANSION); | |
SendDirectMessage(initialSetup.Write()); | |
SetMover(this); | |
} | |
void Player::SendInitialPacketsAfterAddToMap() | |
{ | |
UpdateVisibilityForPlayer(); | |
// update zone | |
uint32 newzone, newarea; | |
GetZoneAndAreaId(newzone, newarea); | |
UpdateZone(newzone, newarea); // also call SendInitWorldStates(); | |
GetSession()->SendLoadCUFProfiles(); | |
CastSpell(this, 836, true); // LOGINEFFECT | |
// set some aura effects that send packet to player client after add player to map | |
// SendMessageToSet not send it to player not it map, only for aura that not changed anything at re-apply | |
// same auras state lost at far teleport, send it one more time in this case also | |
static const AuraType auratypes[] = | |
{ | |
SPELL_AURA_MOD_FEAR, SPELL_AURA_TRANSFORM, SPELL_AURA_WATER_WALK, | |
SPELL_AURA_FEATHER_FALL, SPELL_AURA_HOVER, SPELL_AURA_SAFE_FALL, | |
SPELL_AURA_FLY, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_AURA_NONE | |
}; | |
for (AuraType const* itr = &auratypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr) | |
{ | |
Unit::AuraEffectList const& auraList = GetAuraEffectsByType(*itr); | |
if (!auraList.empty()) | |
auraList.front()->HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true); | |
} | |
if (HasAuraType(SPELL_AURA_MOD_STUN)) | |
SetRooted(true); | |
WorldPackets::Movement::MoveSetCompoundState setCompoundState; | |
// manual send package (have code in HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true); that must not be re-applied. | |
if (HasAuraType(SPELL_AURA_MOD_ROOT) || HasAuraType(SPELL_AURA_MOD_ROOT_2)) | |
setCompoundState.StateChanges.emplace_back(SMSG_MOVE_ROOT, m_movementCounter++); | |
if (HasAuraType(SPELL_AURA_FEATHER_FALL)) | |
setCompoundState.StateChanges.emplace_back(SMSG_MOVE_SET_FEATHER_FALL, m_movementCounter++); | |
if (HasAuraType(SPELL_AURA_WATER_WALK)) | |
setCompoundState.StateChanges.emplace_back(SMSG_MOVE_SET_WATER_WALK, m_movementCounter++); | |
if (HasAuraType(SPELL_AURA_HOVER)) | |
setCompoundState.StateChanges.emplace_back(SMSG_MOVE_SET_HOVERING, m_movementCounter++); | |
if (HasAuraType(SPELL_AURA_CAN_TURN_WHILE_FALLING)) | |
setCompoundState.StateChanges.emplace_back(SMSG_MOVE_SET_CAN_TURN_WHILE_FALLING, m_movementCounter++); | |
if (HasAura(SPELL_DH_DOUBLE_JUMP)) | |
setCompoundState.StateChanges.emplace_back(SMSG_MOVE_ENABLE_DOUBLE_JUMP, m_movementCounter++); | |
if (!setCompoundState.StateChanges.empty()) | |
{ | |
setCompoundState.MoverGUID = GetGUID(); | |
SendDirectMessage(setCompoundState.Write()); | |
} | |
SendAurasForTarget(this); | |
SendEnchantmentDurations(); // must be after add to map | |
SendItemDurations(); // must be after add to map | |
if (GetMap()->IsRaid()) | |
{ | |
m_prevMapDifficulty = GetMap()->GetDifficultyID(); | |
DifficultyEntry const* difficulty = sDifficultyStore.AssertEntry(m_prevMapDifficulty); | |
SendRaidDifficulty((difficulty->Flags & DIFFICULTY_FLAG_LEGACY) != 0, m_prevMapDifficulty); | |
} | |
else if (GetMap()->IsNonRaidDungeon()) | |
{ | |
m_prevMapDifficulty = GetMap()->GetDifficultyID(); | |
SendDungeonDifficulty(m_prevMapDifficulty); | |
} | |
else if (!GetMap()->Instanceable()) | |
{ | |
DifficultyEntry const* difficulty = sDifficultyStore.AssertEntry(m_prevMapDifficulty); | |
SendRaidDifficulty((difficulty->Flags & DIFFICULTY_FLAG_LEGACY) != 0); | |
} | |
if (_garrison) | |
_garrison->SendRemoteInfo(); | |
} | |
void Player::SendUpdateToOutOfRangeGroupMembers() | |
{ | |
if (m_groupUpdateMask == GROUP_UPDATE_FLAG_NONE) | |
return; | |
if (Group* group = GetGroup()) | |
group->UpdatePlayerOutOfRange(this); | |
m_groupUpdateMask = GROUP_UPDATE_FLAG_NONE; | |
if (Pet* pet = GetPet()) | |
pet->ResetGroupUpdateFlag(); | |
} | |
void Player::SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg) const | |
{ | |
WorldPackets::Movement::TransferAborted transferAborted; | |
transferAborted.MapID = mapid; | |
transferAborted.Arg = arg; | |
transferAborted.TransfertAbort = reason; | |
GetSession()->SendPacket(transferAborted.Write()); | |
} | |
void Player::SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time, bool welcome) const | |
{ | |
// type of warning, based on the time remaining until reset | |
uint32 type; | |
if (welcome) | |
type = RAID_INSTANCE_WELCOME; | |
else if (time > 21600) | |
type = RAID_INSTANCE_WELCOME; | |
else if (time > 3600) | |
type = RAID_INSTANCE_WARNING_HOURS; | |
else if (time > 300) | |
type = RAID_INSTANCE_WARNING_MIN; | |
else | |
type = RAID_INSTANCE_WARNING_MIN_SOON; | |
WorldPackets::Instance::RaidInstanceMessage raidInstanceMessage; | |
raidInstanceMessage.Type = type; | |
raidInstanceMessage.MapID = mapid; | |
raidInstanceMessage.DifficultyID = difficulty; | |
if (InstancePlayerBind const* bind = GetBoundInstance(mapid, difficulty)) | |
raidInstanceMessage.Locked = bind->perm; | |
else | |
raidInstanceMessage.Locked = false; | |
raidInstanceMessage.Extended = false; | |
GetSession()->SendPacket(raidInstanceMessage.Write()); | |
} | |
void Player::ApplyEquipCooldown(Item* pItem) | |
{ | |
ItemTemplate const* proto = pItem->GetTemplate(); | |
if (proto->GetFlags() & ITEM_FLAG_NO_EQUIP_COOLDOWN) | |
return; | |
for (uint8 i = 0; i < proto->Effects.size(); ++i) | |
{ | |
ItemEffectEntry const* effectData = proto->Effects[i]; | |
// wrong triggering type | |
if (effectData->Trigger != ITEM_SPELLTRIGGER_ON_USE) | |
continue; | |
// Don't replace longer cooldowns by equip cooldown if we have any. | |
if (GetSpellHistory()->GetRemainingCooldown(sSpellMgr->AssertSpellInfo(effectData->SpellID)) > 30 * IN_MILLISECONDS) | |
continue; | |
GetSpellHistory()->AddCooldown(effectData->SpellID, pItem->GetEntry(), std::chrono::seconds(30)); | |
WorldPackets::Item::ItemCooldown data; | |
data.ItemGuid = pItem->GetGUID(); | |
data.SpellID = effectData->SpellID; | |
data.Cooldown = 30 * IN_MILLISECONDS; // Always 30secs? | |
GetSession()->SendPacket(data.Write()); | |
} | |
} | |
void Player::ResetSpells(bool myClassOnly) | |
{ | |
// not need after this call | |
if (HasAtLoginFlag(AT_LOGIN_RESET_SPELLS)) | |
RemoveAtLoginFlag(AT_LOGIN_RESET_SPELLS, true); | |
// make full copy of map (spells removed and marked as deleted at another spell remove | |
// and we can't use original map for safe iterative with visit each spell at loop end | |
PlayerSpellMap smap = GetSpellMap(); | |
uint32 family; | |
if (myClassOnly) | |
{ | |
ChrClassesEntry const* clsEntry = sChrClassesStore.LookupEntry(getClass()); | |
if (!clsEntry) | |
return; | |
family = clsEntry->SpellClassSet; | |
for (PlayerSpellMap::const_iterator iter = smap.begin(); iter != smap.end(); ++iter) | |
{ | |
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(iter->first); | |
if (!spellInfo) | |
continue; | |
// skip server-side/triggered spells | |
if (spellInfo->SpellLevel == 0) | |
continue; | |
// skip wrong class/race skills | |
if (!IsSpellFitByClassAndRace(spellInfo->Id)) | |
continue; | |
// skip other spell families | |
if (spellInfo->SpellFamilyName != family) | |
continue; | |
// skip broken spells | |
if (!SpellMgr::IsSpellValid(spellInfo, this, false)) | |
continue; | |
} | |
} | |
else | |
for (PlayerSpellMap::const_iterator iter = smap.begin(); iter != smap.end(); ++iter) | |
RemoveSpell(iter->first, false, false); // only iter->first can be accessed, object by iter->second can be deleted already | |
LearnDefaultSkills(); | |
LearnCustomSpells(); | |
LearnQuestRewardedSpells(); | |
} | |
void Player::LearnCustomSpells() | |
{ | |
if (!sWorld->getBoolConfig(CONFIG_START_ALL_SPELLS)) | |
return; | |
// learn default race/class spells | |
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass()); | |
for (PlayerCreateInfoSpells::const_iterator itr = info->customSpells.begin(); itr != info->customSpells.end(); ++itr) | |
{ | |
uint32 tspell = *itr; | |
TC_LOG_DEBUG("entities.player.loading", "Player::LearnCustomSpells: Player '%s' (%s, Class: %u Race: %u): Adding initial spell (SpellID: %u)", | |
GetName().c_str(), GetGUID().ToString().c_str(), uint32(getClass()), uint32(getRace()), tspell); | |
if (!IsInWorld()) // will send in INITIAL_SPELLS in list anyway at map add | |
AddSpell(tspell, true, true, true, false); | |
else // but send in normal spell in game learn case | |
LearnSpell(tspell, true); | |
} | |
} | |
void Player::LearnDefaultSkills() | |
{ | |
// learn default race/class skills | |
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass()); | |
for (PlayerCreateInfoSkills::const_iterator itr = info->skills.begin(); itr != info->skills.end(); ++itr) | |
{ | |
SkillRaceClassInfoEntry const* rcInfo = *itr; | |
if (HasSkill(rcInfo->SkillID)) | |
continue; | |
if (rcInfo->MinLevel > getLevel()) | |
continue; | |
LearnDefaultSkill(rcInfo); | |
} | |
} | |
void Player::LearnDefaultSkill(SkillRaceClassInfoEntry const* rcInfo) | |
{ | |
uint16 skillId = rcInfo->SkillID; | |
switch (GetSkillRangeType(rcInfo)) | |
{ | |
case SKILL_RANGE_LANGUAGE: | |
SetSkill(skillId, 0, 300, 300); | |
break; | |
case SKILL_RANGE_LEVEL: | |
{ | |
uint16 skillValue = 1; | |
uint16 maxValue = GetMaxSkillValueForLevel(); | |
if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE) | |
skillValue = maxValue; | |
else if (getClass() == CLASS_DEATH_KNIGHT) | |
skillValue = std::min(std::max<uint16>({ 1, uint16((getLevel() - 1) * 5) }), maxValue); | |
else if (skillId == SKILL_FIST_WEAPONS) | |
skillValue = std::max<uint16>(1, GetSkillValue(SKILL_UNARMED)); | |
SetSkill(skillId, 0, skillValue, maxValue); | |
break; | |
} | |
case SKILL_RANGE_MONO: | |
SetSkill(skillId, 0, 1, 1); | |
break; | |
case SKILL_RANGE_RANK: | |
{ | |
uint16 rank = 1; | |
if (getClass() == CLASS_DEATH_KNIGHT && skillId == SKILL_FIRST_AID) | |
rank = 4; | |
SkillTiersEntry const* tier = sObjectMgr->GetSkillTier(rcInfo->SkillTierID); | |
uint16 maxValue = tier->Value[std::max<int32>(rank - 1, 0)]; | |
uint16 skillValue = 1; | |
if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE) | |
skillValue = maxValue; | |
else if (getClass() == CLASS_DEATH_KNIGHT) | |
skillValue = std::min(std::max(uint16(1), uint16((getLevel() - 1) * 5)), maxValue); | |
SetSkill(skillId, rank, skillValue, maxValue); | |
break; | |
} | |
default: | |
break; | |
} | |
} | |
void Player::LearnQuestRewardedSpells(Quest const* quest) | |
{ | |
int32 spell_id = quest->GetRewSpell(); | |
uint32 src_spell_id = quest->GetSrcSpell(); | |
// skip quests without rewarded spell | |
if (!spell_id) | |
return; | |
// if RewSpellCast = -1 we remove aura do to SrcSpell from player. | |
if (spell_id == -1 && src_spell_id) | |
{ | |
RemoveAurasDueToSpell(src_spell_id); | |
return; | |
} | |
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id); | |
if (!spellInfo) | |
return; | |
// check learned spells state | |
bool found = false; | |
for (SpellEffectInfo const* effect : spellInfo->GetEffectsForDifficulty(DIFFICULTY_NONE)) | |
{ | |
if (effect && effect->Effect == SPELL_EFFECT_LEARN_SPELL && !HasSpell(effect->TriggerSpell)) | |
{ | |
found = true; | |
break; | |
} | |
} | |
// skip quests with not teaching spell or already known spell | |
if (!found) | |
return; | |
SpellEffectInfo const* effect = spellInfo->GetEffect(DIFFICULTY_NONE, EFFECT_0); | |
if (!effect) | |
return; | |
uint32 learned_0 = effect->TriggerSpell; | |
if (!HasSpell(learned_0)) | |
{ | |
SpellInfo const* learnedInfo = sSpellMgr->GetSpellInfo(learned_0); | |
if (!learnedInfo) | |
return; | |
// profession specialization can be re-learned from npc | |
if (learnedInfo->GetEffect(EFFECT_0)->Effect == SPELL_EFFECT_TRADE_SKILL && learnedInfo->GetEffect(EFFECT_1)->Effect == 0 && !learnedInfo->SpellLevel) | |
return; | |
} | |
CastSpell(this, spell_id, true); | |
} | |
void Player::LearnQuestRewardedSpells() | |
{ | |
// learn spells received from quest completing | |
for (RewardedQuestSet::const_iterator itr = m_RewardedQuests.begin(); itr != m_RewardedQuests.end(); ++itr) | |
{ | |
Quest const* quest = sObjectMgr->GetQuestTemplate(*itr); | |
if (!quest) | |
continue; | |
LearnQuestRewardedSpells(quest); | |
} | |
} | |
void Player::LearnSkillRewardedSpells(uint32 skillId, uint32 skillValue) | |
{ | |
// bad hack to work around data being suited only for the client - AcquireMethod == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN for riding | |
// client uses it to show riding in spellbook as trainable | |
if (skillId == SKILL_RIDING) | |
return; | |
uint32 raceMask = getRaceMask(); | |
uint32 classMask = getClassMask(); | |
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j) | |
{ | |
SkillLineAbilityEntry const* ability = sSkillLineAbilityStore.LookupEntry(j); | |
if (!ability || ability->SkillLine != skillId) | |
continue; | |
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(ability->SpellID); | |
if (!spellInfo) | |
continue; | |
if (ability->AcquireMethod != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE && ability->AcquireMethod != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN) | |
continue; | |
// Check race if set | |
if (ability->RaceMask && !(ability->RaceMask & raceMask)) | |
continue; | |
// Check class if set | |
if (ability->ClassMask && !(ability->ClassMask & classMask)) | |
continue; | |
// check level, skip class spells if not high enough | |
if (getLevel() < spellInfo->SpellLevel) | |
continue; | |
// need unlearn spell | |
if (skillValue < ability->MinSkillLineRank && ability->AcquireMethod == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE) | |
RemoveSpell(ability->SpellID); | |
// need learn | |
else if (!IsInWorld()) | |
AddSpell(ability->SpellID, true, true, true, false, false, ability->SkillLine); | |
else | |
LearnSpell(ability->SpellID, true, ability->SkillLine); | |
} | |
} | |
void Player::SendAurasForTarget(Unit* target) const | |
{ | |
if (!target || target->GetVisibleAuras().empty()) // speedup things | |
return; | |
Unit::VisibleAuraContainer const& visibleAuras = target->GetVisibleAuras(); | |
WorldPackets::Spells::AuraUpdate update; | |
update.UpdateAll = true; | |
update.UnitGUID = target->GetGUID(); | |
update.Auras.reserve(visibleAuras.size()); | |
for (AuraApplication* auraApp : visibleAuras) | |
{ | |
WorldPackets::Spells::AuraInfo auraInfo; | |
auraApp->BuildUpdatePacket(auraInfo, false); | |
update.Auras.push_back(auraInfo); | |
} | |
GetSession()->SendPacket(update.Write()); | |
} | |
void Player::SetDailyQuestStatus(uint32 quest_id) | |
{ | |
if (Quest const* qQuest = sObjectMgr->GetQuestTemplate(quest_id)) | |
{ | |
if (!qQuest->IsDFQuest()) | |
{ | |
AddDynamicValue(PLAYER_DYNAMIC_FIELD_DAILY_QUESTS, quest_id); | |
m_lastDailyQuestTime = time(nullptr); // last daily quest time | |
m_DailyQuestChanged = true; | |
} | |
else | |
{ | |
m_DFQuests.insert(quest_id); | |
m_lastDailyQuestTime = time(nullptr); | |
m_DailyQuestChanged = true; | |
} | |
} | |
} | |
void Player::SetWeeklyQuestStatus(uint32 quest_id) | |
{ | |
m_weeklyquests.insert(quest_id); | |
m_WeeklyQuestChanged = true; | |
} | |
void Player::SetSeasonalQuestStatus(uint32 quest_id) | |
{ | |
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id); | |
if (!quest) | |
return; | |
m_seasonalquests[sGameEventMgr->GetEventIdForQuest(quest)].insert(quest_id); | |
m_SeasonalQuestChanged = true; | |
} | |
void Player::SetMonthlyQuestStatus(uint32 quest_id) | |
{ | |
m_monthlyquests.insert(quest_id); | |
m_MonthlyQuestChanged = true; | |
} | |
void Player::DailyReset() | |
{ | |
for (uint32 questId : GetDynamicValues(PLAYER_DYNAMIC_FIELD_DAILY_QUESTS)) | |
if (uint32 questBit = sDB2Manager.GetQuestUniqueBitFlag(questId)) | |
SetQuestCompletedBit(questBit, false); | |
WorldPackets::Quest::DailyQuestsReset dailyQuestsReset; | |
dailyQuestsReset.Count = int32(GetDynamicValues(PLAYER_DYNAMIC_FIELD_DAILY_QUESTS).size()); | |
SendDirectMessage(dailyQuestsReset.Write()); | |
ClearDynamicValue(PLAYER_DYNAMIC_FIELD_DAILY_QUESTS); | |
m_DFQuests.clear(); // Dungeon Finder Quests. | |
// DB data deleted in caller | |
m_DailyQuestChanged = false; | |
m_lastDailyQuestTime = 0; | |
if (_garrison) | |
_garrison->ResetFollowerActivationLimit(); | |
} | |
void Player::ResetWeeklyQuestStatus() | |
{ | |
if (m_weeklyquests.empty()) | |
return; | |
for (uint32 questId : m_weeklyquests) | |
if (uint32 questBit = sDB2Manager.GetQuestUniqueBitFlag(questId)) | |
SetQuestCompletedBit(questBit, false); | |
m_weeklyquests.clear(); | |
// DB data deleted in caller | |
m_WeeklyQuestChanged = false; | |
} | |
void Player::ResetSeasonalQuestStatus(uint16 event_id) | |
{ | |
auto eventItr = m_seasonalquests.find(event_id); | |
if (eventItr == m_seasonalquests.end()) | |
return; | |
if (eventItr->second.empty()) | |
return; | |
for (uint32 questId : eventItr->second) | |
if (uint32 questBit = sDB2Manager.GetQuestUniqueBitFlag(questId)) | |
SetQuestCompletedBit(questBit, false); | |
m_seasonalquests.erase(eventItr); | |
// DB data deleted in caller | |
m_SeasonalQuestChanged = false; | |
} | |
void Player::ResetMonthlyQuestStatus() | |
{ | |
if (m_monthlyquests.empty()) | |
return; | |
for (uint32 questId : m_monthlyquests) | |
if (uint32 questBit = sDB2Manager.GetQuestUniqueBitFlag(questId)) | |
SetQuestCompletedBit(questBit, false); | |
m_monthlyquests.clear(); | |
// DB data deleted in caller | |
m_MonthlyQuestChanged = false; | |
} | |
Battleground* Player::GetBattleground() const | |
{ | |
if (GetBattlegroundId() == 0) | |
return nullptr; | |
return sBattlegroundMgr->GetBattleground(GetBattlegroundId(), m_bgData.bgTypeID); | |
} | |
uint32 Player::GetBattlegroundQueueJoinTime(BattlegroundQueueTypeId bgQueueTypeId) const | |
{ | |
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) | |
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId) | |
return m_bgBattlegroundQueueID[i].joinTime; | |
return 0; | |
} | |
bool Player::InBattlegroundQueue() const | |
{ | |
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) | |
if (m_bgBattlegroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_NONE) | |
return true; | |
return false; | |
} | |
BattlegroundQueueTypeId Player::GetBattlegroundQueueTypeId(uint32 index) const | |
{ | |
if (index < PLAYER_MAX_BATTLEGROUND_QUEUES) | |
return m_bgBattlegroundQueueID[index].bgQueueTypeId; | |
return BATTLEGROUND_QUEUE_NONE; | |
} | |
uint32 Player::GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const | |
{ | |
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) | |
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId) | |
return i; | |
return PLAYER_MAX_BATTLEGROUND_QUEUES; | |
} | |
bool Player::IsInvitedForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const | |
{ | |
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) | |
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId) | |
return m_bgBattlegroundQueueID[i].invitedToInstance != 0; | |
return false; | |
} | |
bool Player::InBattlegroundQueueForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const | |
{ | |
return GetBattlegroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES; | |
} | |
void Player::SetBattlegroundId(uint32 val, BattlegroundTypeId bgTypeId) | |
{ | |
m_bgData.bgInstanceID = val; | |
m_bgData.bgTypeID = bgTypeId; | |
} | |
uint32 Player::AddBattlegroundQueueId(BattlegroundQueueTypeId val) | |
{ | |
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) | |
{ | |
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE || m_bgBattlegroundQueueID[i].bgQueueTypeId == val) | |
{ | |
m_bgBattlegroundQueueID[i].bgQueueTypeId = val; | |
m_bgBattlegroundQueueID[i].invitedToInstance = 0; | |
m_bgBattlegroundQueueID[i].joinTime = getMSTime(); | |
return i; | |
} | |
} | |
return PLAYER_MAX_BATTLEGROUND_QUEUES; | |
} | |
bool Player::HasFreeBattlegroundQueueId() const | |
{ | |
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) | |
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE) | |
return true; | |
return false; | |
} | |
void Player::RemoveBattlegroundQueueId(BattlegroundQueueTypeId val) | |
{ | |
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) | |
{ | |
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == val) | |
{ | |
m_bgBattlegroundQueueID[i].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE; | |
m_bgBattlegroundQueueID[i].invitedToInstance = 0; | |
m_bgBattlegroundQueueID[i].joinTime = 0; | |
return; | |
} | |
} | |
} | |
void Player::SetInviteForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId, uint32 instanceId) | |
{ | |
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) | |
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId) | |
m_bgBattlegroundQueueID[i].invitedToInstance = instanceId; | |
} | |
bool Player::IsInvitedForBattlegroundInstance(uint32 instanceId) const | |
{ | |
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) | |
if (m_bgBattlegroundQueueID[i].invitedToInstance == instanceId) | |
return true; | |
return false; | |
} | |
bool Player::InArena() const | |
{ | |
Battleground* bg = GetBattleground(); | |
if (!bg || !bg->isArena()) | |
return false; | |
return true; | |
} | |
bool Player::GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const | |
{ | |
// get a template bg instead of running one | |
Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId); | |
if (!bg) | |
return false; | |
// limit check leel to dbc compatible level range | |
uint32 level = getLevel(); | |
if (level > DEFAULT_MAX_LEVEL) | |
level = DEFAULT_MAX_LEVEL; | |
if (level < bg->GetMinLevel() || level > bg->GetMaxLevel()) | |
return false; | |
return true; | |
} | |
float Player::GetReputationPriceDiscount(Creature const* creature) const | |
{ | |
FactionTemplateEntry const* vendor_faction = creature->GetFactionTemplateEntry(); | |
if (!vendor_faction || !vendor_faction->Faction) | |
return 1.0f; | |
ReputationRank rank = GetReputationRank(vendor_faction->Faction); | |
if (rank <= REP_NEUTRAL) | |
return 1.0f; | |
return 1.0f - 0.05f* (rank - REP_NEUTRAL); | |
} | |
bool Player::IsSpellFitByClassAndRace(uint32 spell_id) const | |
{ | |
uint32 racemask = getRaceMask(); | |
uint32 classmask = getClassMask(); | |
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spell_id); | |
if (bounds.first == bounds.second) | |
return true; | |
for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx) | |
{ | |
// skip wrong race skills | |
if (_spell_idx->second->RaceMask && (_spell_idx->second->RaceMask & racemask) == 0) | |
continue; | |
// skip wrong class skills | |
if (_spell_idx->second->ClassMask && (_spell_idx->second->ClassMask & classmask) == 0) | |
continue; | |
return true; | |
} | |
return false; | |
} | |
bool Player::HasQuestForGO(int32 GOId) const | |
{ | |
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) | |
{ | |
uint32 questid = GetQuestSlotQuestId(i); | |
if (questid == 0) | |
continue; | |
QuestStatusMap::const_iterator qs_itr = m_QuestStatus.find(questid); | |
if (qs_itr == m_QuestStatus.end()) | |
continue; | |
QuestStatusData const& qs = qs_itr->second; | |
if (qs.Status == QUEST_STATUS_INCOMPLETE) | |
{ | |
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid); | |
if (!qInfo) | |
continue; | |
if (GetGroup() && GetGroup()->isRaidGroup() && !qInfo->IsAllowedInRaid(GetMap()->GetDifficultyID())) | |
continue; | |
for (QuestObjective const& obj : qInfo->GetObjectives()) | |
{ | |
if (obj.Type != QUEST_OBJECTIVE_GAMEOBJECT) //skip non GO case | |
continue; | |
if (GOId == obj.ObjectID && GetQuestObjectiveData(qInfo, obj.StorageIndex) < obj.Amount) | |
return true; | |
} | |
} | |
} | |
return false; | |
} | |
void Player::UpdateForQuestWorldObjects() | |
{ | |
if (m_clientGUIDs.empty()) | |
return; | |
UpdateData udata(GetMapId()); | |
WorldPacket packet; | |
for (auto itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr) | |
{ | |
if (itr->IsGameObject()) | |
{ | |
if (GameObject* obj = ObjectAccessor::GetGameObject(*this, *itr)) | |
obj->BuildValuesUpdateBlockForPlayer(&udata, this); | |
} | |
else if (itr->IsCreatureOrVehicle()) | |
{ | |
Creature* obj = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, *itr); | |
if (!obj) | |
continue; | |
// check if this unit requires quest specific flags | |
if (!obj->HasFlag64(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK)) | |
continue; | |
SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(obj->GetEntry()); | |
for (SpellClickInfoContainer::const_iterator _itr = clickPair.first; _itr != clickPair.second; ++_itr) | |
{ | |
//! This code doesn't look right, but it was logically converted to condition system to do the exact | |
//! same thing it did before. It definitely needs to be overlooked for intended functionality. | |
if (ConditionContainer const* conds = sConditionMgr->GetConditionsForSpellClickEvent(obj->GetEntry(), _itr->second.spellId)) | |
{ | |
bool buildUpdateBlock = false; | |
for (ConditionContainer::const_iterator jtr = conds->begin(); jtr != conds->end() && !buildUpdateBlock; ++jtr) | |
if ((*jtr)->ConditionType == CONDITION_QUESTREWARDED || (*jtr)->ConditionType == CONDITION_QUESTTAKEN) | |
buildUpdateBlock = true; | |
if (buildUpdateBlock) | |
{ | |
obj->BuildValuesUpdateBlockForPlayer(&udata, this); | |
break; | |
} | |
} | |
} | |
} | |
} | |
udata.BuildPacket(&packet); | |
GetSession()->SendPacket(&packet); | |
} | |
bool Player::HasSummonPending() const | |
{ | |
return m_summon_expire >= time(nullptr); | |
} | |
void Player::SendSummonRequestFrom(Unit* summoner) | |
{ | |
if (!summoner) | |
return; | |
// Player already has active summon request | |
if (HasSummonPending()) | |
return; | |
// Evil Twin (ignore player summon, but hide this for summoner) | |
if (HasAura(23445)) | |
return; | |
m_summon_expire = time(nullptr) + MAX_PLAYER_SUMMON_DELAY; | |
m_summon_location.WorldRelocate(*summoner); | |
WorldPackets::Movement::SummonRequest summonRequest; | |
summonRequest.SummonerGUID = summoner->GetGUID(); | |
summonRequest.SummonerVirtualRealmAddress = GetVirtualRealmAddress(); | |
summonRequest.AreaID = summoner->GetZoneId(); | |
GetSession()->SendPacket(summonRequest.Write()); | |
} | |
void Player::SummonIfPossible(bool agree) | |
{ | |
if (!agree) | |
{ | |
m_summon_expire = 0; | |
return; | |
} | |
// expire and auto declined | |
if (m_summon_expire < time(nullptr)) | |
return; | |
// stop taxi flight at summon | |
if (IsInFlight()) | |
{ | |
GetMotionMaster()->MovementExpired(); | |
CleanupAfterTaxiFlight(); | |
} | |
// drop flag at summon | |
// this code can be reached only when GM is summoning player who carries flag, because player should be immune to summoning spells when he carries flag | |
if (Battleground* bg = GetBattleground()) | |
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