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Xbox Accesiories App
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namespace Devices.Abstraction { | |
// {2C424946-00A9-47BB-BEB9-D7DCA5C7B7D1} | |
[Windows.Foundation.Metadata.Guid(742541638u, 169, 18363, 190, 185, 215, 220, 165, 199, 183, 209)] | |
public interface IHidControllerStatics | |
// {5B6949A8-F5E4-4264-8735-55CD757A8E44} | |
[Windows.Foundation.Metadata.Guid(1533626792u, 62948, 16996, 135, 53, 85, 205, 117, 122, 142, 68)] | |
public interface IHidController : IGameController | |
// {F1A36AA5-82AE-4C7B-A9DA-7A5BF6BD5213} | |
[Windows.Foundation.Metadata.Guid(4054018725u, 33454, 19579, 169, 218, 122, 91, 246, 189, 82, 19)] | |
public interface IGipControllerStatics | |
// {AAE22FB7-E167-4908-9A40-FF9C687FA986} | |
[Windows.Foundation.Metadata.Guid(2866950071u, 57703, 18696, 154, 64, 255, 156, 104, 127, 169, 134)] | |
public interface IGipController : IGameController | |
} |
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This is internal extensions to Windows.Gaming.Input.Custom that are used by Xbox Accesiories App.
We can try to use these interfaces to distinguish HID and GIP (Xbox One) game controllers from Windows.Gaming.Input Namespace.
TODO: still need to look for IXusbControllerStatics and IXusbController interface GUIDs (inside Windows.Gaming.Input.dll?).