Created
August 24, 2018 18:08
-
-
Save DMagic1/5abc5afc470e022b85bd6193f0b97e2a to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Shader: Unlit/Transparent Cutout | |
Shader: Unlit/Transparent | |
Shader: Unlit/Color | |
Shader: UI/Unlit/Text | |
Shader: UI/KSP/UnlitMeshStencil (+2) | |
Shader: UI/KSP/UnlitMeshStencil | |
Shader: UI/KSP/Default (Transparent +2) | |
Shader: UI/KSP/Color Overlay | |
Shader: UI/Default Font | |
Shader: UI/Default | |
Shader: TextMeshPro/Sprite | |
Shader: TextMeshPro/Mobile/Distance Field | |
Shader: TextMeshPro/Distance Field | |
Shader: Terrain/Scaled Planet (Simple) | |
Shader: Terrain/Scaled Planet (RimAerial) | |
Shader: Terrain/PQS/Sphere Projection SURFACE QUAD (Fallback) | |
Shader: Terrain/PQS/Sphere Projection SURFACE QUAD (AP) | |
Shader: Terrain/PQS/Sphere Projection SURFACE QUAD | |
Shader: Terrain/PQS/PQS Main Shader | |
Shader: Terrain/PQS/PQS Main - Optimised | |
Shader: Terrain/PQS/Ocean Surface Quad (Fallback) | |
Shader: Terrain/PQS/Ocean Surface Quad | |
Shader: Terrain/PQS/Aerial Cutout | |
Shader: Standard | |
Shader: Standard | |
Shader: Sprites/Mask | |
Shader: Sprites/Default | |
Shader: Sprite/Simple Texture (Unlit) | |
Shader: Shader Forge/Tumbler | |
Shader: Shader Forge/Monolith | |
Shader: Particles/Alpha Blended Premultiply | |
Shader: Particles/Alpha Blended | |
Shader: Particles/Additive (Soft) | |
Shader: Particles/Additive | |
Shader: Particles/Additive | |
Shader: Parallax Specular (Alpha) | |
Shader: Mobile/Particles/Multiply | |
Shader: Mobile/Particles/Alpha Blended | |
Shader: Mobile/Particles/Additive | |
Shader: MaskedTexture | |
Shader: MaskedTexture | |
Shader: Legacy Shaders/VertexLit | |
Shader: Legacy Shaders/Transparent/VertexLit | |
Shader: Legacy Shaders/Transparent/Specular | |
Shader: Legacy Shaders/Transparent/Diffuse | |
Shader: Legacy Shaders/Transparent/Cutout/VertexLit | |
Shader: Legacy Shaders/Transparent/Cutout/Diffuse | |
Shader: Legacy Shaders/Transparent/Cutout/Bumped Specular | |
Shader: Legacy Shaders/Transparent/Cutout/Bumped Diffuse | |
Shader: Legacy Shaders/Specular | |
Shader: Legacy Shaders/Diffuse Detail | |
Shader: Legacy Shaders/Diffuse | |
Shader: Legacy Shaders/Bumped Specular | |
Shader: Legacy Shaders/Bumped Diffuse | |
Shader: Legacy Shaders/Bumped Diffuse | |
Shader: KSP/UnlitColor | |
Shader: KSP/Unlit | |
Shader: KSP/Specular (Transparent) | |
Shader: KSP/Specular | |
Shader: KSP/ScreenSpaceMask | |
Shader: KSP/Scenery/Unlit/Transparent | |
Shader: KSP/Scenery/Specular | |
Shader: KSP/Scenery/Specular | |
Shader: KSP/Scenery/Reflective Water | |
Shader: KSP/Scenery/Emissive/Specular | |
Shader: KSP/Scenery/Emissive/Specular | |
Shader: KSP/Scenery/Emissive/Diffuse | |
Shader: KSP/Scenery/Emissive/Diffuse | |
Shader: KSP/Scenery/Emissive/Bumped Specular | |
Shader: KSP/Scenery/Emissive/Bumped Specular | |
Shader: KSP/Scenery/Diffuse Multiply (Fixed UV) | |
Shader: KSP/Scenery/Diffuse Multiply | |
Shader: KSP/Scenery/Diffuse Detail | |
Shader: KSP/Scenery/Diffuse | |
Shader: KSP/Scenery/Diffuse | |
Shader: KSP/Scenery/Decal/Multiply | |
Shader: KSP/Scenery/Decal/Blended | |
Shader: KSP/Scenery/Decal/Blended | |
Shader: KSP/Scenery/Bumped Specular | |
Shader: KSP/Scenery/Bumped Specular | |
Shader: KSP/Scenery/Bumped | |
Shader: KSP/Scenery/Bumped | |
Shader: KSP/Scenery/Alpha/Translucent | |
Shader: KSP/Scenery/Alpha/Cutoff | |
Shader: KSP/Particles/Alpha Blended | |
Shader: KSP/Particles/Alpha Blended | |
Shader: KSP/Particles/Additive | |
Shader: KSP/Particles/Additive | |
Shader: KSP/Lightwrapped/Specular | |
Shader: KSP/InternalSpace | |
Shader: KSP/Emissive/Specular | |
Shader: KSP/Emissive/Diffuse | |
Shader: KSP/Emissive/Bumped Specular | |
Shader: KSP/EditorGizmos (Emissive) | |
Shader: KSP/EditorGizmos | |
Shader: KSP/Diffuse | |
Shader: KSP/BWMixedBumpedSpecular | |
Shader: KSP/Bumped Specular (Stencil) | |
Shader: KSP/Bumped Specular | |
Shader: KSP/Bumped | |
Shader: KSP/Alpha/Unlit Transparent | |
Shader: KSP/Alpha/Translucent Specular | |
Shader: KSP/Alpha/Translucent Additive | |
Shader: KSP/Alpha/Translucent Additive | |
Shader: KSP/Alpha/Translucent | |
Shader: KSP/Alpha/Cutoff Bumped | |
Shader: KSP/Alpha/Cutoff | |
Shader: Hidden/VideoDecode | |
Shader: Hidden/Noise Shader YUV | |
Shader: Hidden/Noise Shader RGB | |
Shader: Hidden/Internal-StencilWrite | |
Shader: Hidden/Internal-ScreenSpaceShadows | |
Shader: Hidden/Internal-PrePassLighting | |
Shader: Hidden/Internal-MotionVectors | |
Shader: Hidden/Internal-Halo | |
Shader: Hidden/Internal-GUITextureClipText | |
Shader: Hidden/Internal-GUITextureClip | |
Shader: Hidden/Internal-GUITextureBlit | |
Shader: Hidden/Internal-GUITexture | |
Shader: Hidden/Internal-GUIRoundedRect | |
Shader: Hidden/Internal-Flare | |
Shader: Hidden/InternalErrorShader | |
Shader: Hidden/Internal-DepthNormalsTexture | |
Shader: Hidden/Internal-DeferredReflections | |
Shader: Hidden/Internal-CombineDepthNormals | |
Shader: Hidden/Highlighted/Transparent | |
Shader: Hidden/Highlighted/Opaque | |
Shader: Hidden/Highlighted/Cut | |
Shader: Hidden/Highlighted/Composite | |
Shader: Hidden/Highlighted/Blur | |
Shader: Hidden/CustomDeferredShading | |
Shader: Hidden/CubeCopy | |
Shader: Hidden/CubeBlur | |
Shader: Hidden/CubeBlend | |
Shader: Hidden/ConvertTexture | |
Shader: Hidden/BlitCopyDepth | |
Shader: Hidden/BlitCopy | |
Shader: GUI/Text Shader | |
Shader: Emissive Multi Ramp Sunspots | |
Shader: Diffuse Wrapped | |
Shader: DepthMask | |
Shader: Depth Mask | |
Shader: AtmosphereFromGround | |
Shader: ArrowPointer |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment