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Snow controller in discord.
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const microtime = () => new Date().getTime() * 0.001; | |
const frand = (min, max) => (min || 0) + Math.random() * ((max || 1) - (min || 0)); | |
class Vector2 { | |
constructor(x = 0, y = 0) { | |
this.x = x; | |
this.y = y; | |
} | |
add(other) { | |
this.x += other.x; | |
this.y += other.y; | |
} | |
magnitude() { | |
return Math.sqrt(this.x * this.x + this.y * this.y); | |
} | |
} | |
class Particle { | |
constructor(origin, velocity, size, amplitude) { | |
this.origin = origin; | |
this.position = new Vector2(origin.x, origin.y); | |
this.velocity = velocity || new Vector2(0, 0); | |
this.size = size; | |
this.amplitude = amplitude; | |
this.dx = Math.random() * 100; | |
} | |
update(deltaTime) { | |
this.position.y += this.velocity.y * deltaTime; | |
this.dx += this.velocity.x * deltaTime; | |
this.position.x = this.origin.x + (this.amplitude * Math.sin(this.dx)); | |
} | |
} | |
class SnowCanvas { | |
constructor() { | |
this.amount = 5000; | |
this.size = { min: 0.5, max: 1.5 }; | |
this.swing = { min: 0.1, max: 1 }; | |
this.speed = { min: 40, max: 100 }; | |
this.amplitude = { min: 25, max: 50 }; | |
this.particles = []; | |
this.running = false; | |
this.startTime = 0; | |
this.frameTime = 0; | |
this.init(); | |
} | |
destroy() { | |
this.canvas.remove(); | |
} | |
setAmount(amount) { | |
this.amount = amount; | |
return this; | |
} | |
setMinSize(size) { | |
this.size.min = size; | |
return this; | |
} | |
setMaxSize(size) { | |
this.size.max = size; | |
return this; | |
} | |
setMinSwing(swing) { | |
this.swing.min = swing; | |
return this; | |
} | |
setMaxSwing(swing) { | |
this.swing.max = swing; | |
return this; | |
} | |
setMinSpeed(speed) { | |
this.speed.min = speed; | |
return this; | |
} | |
setMaxSpeed(speed) { | |
this.speed.max = speed; | |
return this; | |
} | |
setMinAmp(amp) { | |
this.amplitude.min = amp; | |
return this; | |
} | |
setMaxAmp(amp) { | |
this.amplitude.max = amp; | |
return this; | |
} | |
init() { | |
const canvas = document.createElement("canvas"); | |
document.body.appendChild(canvas); | |
canvas.id = "snow-canvas"; | |
canvas.style = "display: block;position: absolute;pointer-events: none;z-index: 1000000;" | |
this.canvas = canvas; | |
this.ctx = canvas.getContext("2d"); | |
this._resize(window.innerWidth, window.innerHeight); | |
this._init_particles(); | |
window.addEventListener("resize", () => { | |
this._resize(window.innerWidth, window.innerHeight); | |
this._init_particles(); | |
}); | |
return this; | |
} | |
start() { | |
this.running = true; | |
this.startTime = this.frameTime = microtime(); | |
this._loop(); | |
return this; | |
} | |
stop() { | |
this.running = false; | |
this._clear(); | |
return this; | |
} | |
_resize(w, h) { | |
this.canvas.width = w; | |
this.canvas.height = h; | |
} | |
_init_particles() { | |
this.particles = [...Array(this.amount).keys()].map(() => { | |
const origin = new Vector2(frand(0, this.canvas.width), frand(-this.canvas.height, 0)); | |
const velocity = new Vector2(frand(this.swing.min, this.swing.max), frand(this.speed.min, this.speed.max)); | |
const size = frand(this.size.min, this.size.max); | |
const amplitude = frand(this.amplitude.min, this.amplitude.max); | |
return new Particle(origin, velocity, size, amplitude); | |
}); | |
} | |
_clear() { | |
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height); | |
} | |
_update() { | |
const nowTime = microtime(); | |
const deltaTime = nowTime - this.frameTime; | |
this.particles.forEach((particle) => { | |
particle.update(deltaTime); | |
if (particle.position.y - particle.size > this.canvas.height) { | |
particle.position.y = -particle.size; | |
particle.position.x = particle.origin.x = Math.random() * this.canvas.width; | |
particle.dx = Math.random() * 100; | |
} | |
}); | |
this.frameTime = nowTime; | |
} | |
_draw() { | |
this.ctx.fillStyle = "rgb(255,255,255)"; | |
this.particles.forEach((particle) => | |
this.ctx.fillRect(particle.position.x, particle.position.y, particle.size, particle.size) | |
); | |
} | |
_loop() { | |
if (this.running) { | |
this._clear(); | |
this._update(); | |
this._draw(); | |
this._queue(); | |
} | |
} | |
_queue() { | |
window.requestAnimationFrame(this._loop.bind(this)); | |
} | |
} |
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