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@Da9el00
Last active January 21, 2023 09:45
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Moving Spites in JavaFX
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.image.Image?>
<?import javafx.scene.image.ImageView?>
<?import javafx.scene.layout.AnchorPane?>
<AnchorPane fx:id="scene" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="400.0" prefWidth="600.0" xmlns="http://javafx.com/javafx/15.0.1" xmlns:fx="http://javafx.com/fxml/1" fx:controller="com.example.movingsprites.HelloController">
<children>
<ImageView fx:id="runner" fitHeight="100.0" fitWidth="100.0" layoutX="58.0" layoutY="150.0" pickOnBounds="true" preserveRatio="true">
<image>
<Image url="@sprites/runner1.png" />
</image>
</ImageView>
</children>
</AnchorPane>
import javafx.animation.AnimationTimer;
import javafx.beans.binding.BooleanBinding;
import javafx.beans.property.BooleanProperty;
import javafx.beans.property.SimpleBooleanProperty;
import javafx.fxml.FXML;
import javafx.scene.image.ImageView;
import javafx.scene.input.KeyCode;
import javafx.scene.layout.AnchorPane;
import javafx.scene.shape.Rectangle;
public class MovementController {
private BooleanProperty wPressed = new SimpleBooleanProperty();
private BooleanProperty aPressed = new SimpleBooleanProperty();
private BooleanProperty sPressed = new SimpleBooleanProperty();
private BooleanProperty dPressed = new SimpleBooleanProperty();
private BooleanBinding keyPressed = wPressed.or(aPressed).or(sPressed).or(dPressed);
private int movementVariable = 2;
@FXML
private ImageView sprite;
@FXML
private AnchorPane scene;
public void makeMovable(ImageView sprite, AnchorPane scene){
this.sprite = sprite;
this.scene = scene;
movementSetup();
keyPressed.addListener(((observableValue, aBoolean, t1) -> {
if(!aBoolean){
timer.start();
} else {
timer.stop();
}
}));
}
AnimationTimer timer = new AnimationTimer() {
@Override
public void handle(long timestamp) {
if(wPressed.get()) {
sprite.setLayoutY(sprite.getLayoutY() - movementVariable);
}
if(sPressed.get()){
sprite.setLayoutY(sprite.getLayoutY() + movementVariable);
}
if(aPressed.get()){
sprite.setLayoutX(sprite.getLayoutX() - movementVariable);
}
if(dPressed.get()){
sprite.setLayoutX(sprite.getLayoutX() + movementVariable);
}
}
};
private void movementSetup(){
scene.setOnKeyPressed(e -> {
if(e.getCode() == KeyCode.W) {
wPressed.set(true);
}
if(e.getCode() == KeyCode.A) {
aPressed.set(true);
}
if(e.getCode() == KeyCode.S) {
sPressed.set(true);
}
if(e.getCode() == KeyCode.D) {
dPressed.set(true);
}
});
scene.setOnKeyReleased(e ->{
if(e.getCode() == KeyCode.W) {
wPressed.set(false);
}
if(e.getCode() == KeyCode.A) {
aPressed.set(false);
}
if(e.getCode() == KeyCode.S) {
sPressed.set(false);
}
if(e.getCode() == KeyCode.D) {
dPressed.set(false);
}
});
}
}
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