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@Da9el00
Created June 25, 2021 09:33
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JavaFX Number guessing game
package sample;
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.fxml.Initializable;
import javafx.scene.control.TextField;
import javafx.scene.image.ImageView;
import javafx.scene.text.Text;
import java.net.URL;
import java.util.Random;
import java.util.ResourceBundle;
public class Controller implements Initializable {
private final Random random = new Random();
private int randomNumber;
private int guessCount = 0;
@FXML
private TextField guess;
@FXML
private Text guessCounterText;
@FXML
private ImageView upArrow;
@FXML
private ImageView downArrow;
@FXML
private ImageView correct;
@Override
public void initialize(URL url, ResourceBundle resourceBundle) {
randomNumber = random.nextInt(100);
System.out.println(randomNumber);
downArrow.setVisible(false);
upArrow.setVisible(false);
correct.setVisible(false);
}
@FXML
void checkGuess(ActionEvent event) {
if(Integer.parseInt(guess.getText()) == randomNumber){
downArrow.setVisible(false);
upArrow.setVisible(false);
correct.setVisible(true);
} else if(Integer.parseInt(guess.getText()) > randomNumber){
downArrow.setVisible(true);
upArrow.setVisible(false);
correct.setVisible(false);
} else if(Integer.parseInt(guess.getText()) < randomNumber){
downArrow.setVisible(false);
upArrow.setVisible(true);
correct.setVisible(false);
}
guessCount++;
guessCounterText.setText("Guesses: " + guessCount);
}
@FXML
void reset(ActionEvent event) {
randomNumber = random.nextInt(100);
downArrow.setVisible(false);
upArrow.setVisible(false);
correct.setVisible(false);
guessCount = 0;
guessCounterText.setText("Guesses: " + guessCount);
}
}
package sample;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.stage.Stage;
public class Main extends Application {
@Override
public void start(Stage primaryStage) throws Exception{
Parent root = FXMLLoader.load(getClass().getResource("sample.fxml"));
primaryStage.setTitle("Hello World");
primaryStage.setScene(new Scene(root));
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.TextField?>
<?import javafx.scene.image.Image?>
<?import javafx.scene.image.ImageView?>
<?import javafx.scene.layout.AnchorPane?>
<?import javafx.scene.text.Font?>
<?import javafx.scene.text.Text?>
<AnchorPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="650.0" prefWidth="600.0" style="-fx-background-color: #ffffff;" xmlns="http://javafx.com/javafx/15.0.1" xmlns:fx="http://javafx.com/fxml/1" fx:controller="sample.Controller">
<children>
<TextField fx:id="guess" layoutX="114.0" layoutY="168.0" onAction="#checkGuess" promptText="Make a guess">
<font>
<Font size="30.0" />
</font>
</TextField>
<Text layoutX="123.0" layoutY="137.0" strokeType="OUTSIDE" strokeWidth="0.0" text="Make a guess from 0 - 100">
<font>
<Font size="30.0" />
</font>
</Text>
<Text layoutX="63.0" layoutY="66.0" strokeType="OUTSIDE" strokeWidth="0.0" text="Number guessing game">
<font>
<Font name="System Bold" size="37.0" />
</font>
</Text>
<ImageView fx:id="upArrow" fitHeight="319.0" fitWidth="342.0" layoutX="125.0" layoutY="241.0" pickOnBounds="true" smooth="false">
<image>
<Image url="@../resources/Arrow.png" />
</image>
</ImageView>
<ImageView fx:id="downArrow" fitHeight="319.0" fitWidth="342.0" layoutX="124.0" layoutY="241.0" pickOnBounds="true" rotate="180.0" smooth="false">
<image>
<Image url="@../resources/Arrow.png" />
</image>
</ImageView>
<ImageView fx:id="correct" fitHeight="319.0" fitWidth="342.0" layoutX="134.0" layoutY="251.0" pickOnBounds="true" smooth="false">
<image>
<Image url="@../resources/correct.png" />
</image>
</ImageView>
<Button layoutX="485.0" layoutY="31.0" mnemonicParsing="false" onAction="#reset" prefHeight="40.0" prefWidth="53.0" text="Reset" />
<Text fx:id="guessCounterText" layoutX="256.0" layoutY="619.0" strokeType="OUTSIDE" strokeWidth="0.0" text="Guesses: 0">
<font>
<Font size="24.0" />
</font>
</Text>
</children>
</AnchorPane>
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