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{ | |
"_meta": { | |
"sources": [ | |
{ | |
"json": "RHoD", | |
"abbreviation": "RHoD", | |
"full": "Red Hand of Doom", | |
"url": "", | |
"authors": [], | |
"convertedBy": [] | |
} | |
] | |
}, | |
"dateAdded": 1566008550, | |
"monster": [ | |
{ | |
"name": "Doom Hand Cleric", | |
"source": "RHoD", | |
"page": 161, | |
"size": "M", | |
"type": { | |
"type": "humanoid", | |
"tags": [ | |
"goblinoid" | |
] | |
}, | |
"alignment": [ | |
"L", | |
"E" | |
], | |
"ac": [ | |
{ | |
"ac": 13, | |
"from": [ | |
"{@item studded leather armor|phb}" | |
] | |
} | |
], | |
"hp": { | |
"average": 45, | |
"formula": "7d8 + 14" | |
}, | |
"speed": { | |
"walk": 30 | |
}, | |
"str": 13, | |
"dex": 12, | |
"con": 14, | |
"int": 13, | |
"wis": 16, | |
"cha": 11, | |
"skill": { | |
"medicine": "+5" | |
}, | |
"senses": [ | |
"darkvision 60 ft." | |
], | |
"passive": 13, | |
"languages": [ | |
"Common", | |
"Goblin" | |
], | |
"cr": "4", | |
"spellcasting": [ | |
{ | |
"name": "Spellcasting", | |
"headerEntries": [ | |
"The hobgoblin is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following wizard spells prepared:" | |
], | |
"spells": { | |
"0": { | |
"spells": [ | |
"{@spell sacred flame}", | |
"{@spell thaumaturgy}", | |
"{@spell toll the dead|xge}" | |
] | |
}, | |
"1": { | |
"spells": [ | |
"{@spell bless}", | |
"{@spell command}", | |
"{@spell cure wounds}", | |
"{@spell guiding bolt}", | |
"{@spell healing word}" | |
], | |
"slots": 4 | |
}, | |
"2": { | |
"spells": [ | |
"{@spell blindness/deafness}", | |
"{@spell hold person}", | |
"{@spell lesser restoration}", | |
"{@spell spiritual weapon}" | |
], | |
"slots": 3 | |
}, | |
"3": { | |
"spells": [ | |
"{@spell mass healing word}" | |
], | |
"slots": 3 | |
}, | |
"4": { | |
"spells": [ | |
"{@spell freedom of movement}" | |
], | |
"slots": 1 | |
} | |
}, | |
"ability": "int", | |
"type": "spellcasting" | |
} | |
], | |
"trait": [ | |
{ | |
"name": "Arcane Advantage", | |
"entries": [ | |
"Once per turn, the hobgoblin can deal an extra 7 ({@dice 2d6}) damage to a creature it hits with a damaging spell attack if that target is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." | |
] | |
} | |
], | |
"action": [ | |
{ | |
"name": "Quarterstaff", | |
"entries": [ | |
"{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage, or 5 ({@damage 1d8 + 1}) bludgeoning damage if used with two hands." | |
] | |
} | |
], | |
"environment": [ | |
"forest", | |
"grassland", | |
"hill" | |
], | |
"fluff": { | |
"name": "Hobgoblin Devastator", | |
"source": "VGM", | |
"images": [ | |
{ | |
"type": "image", | |
"href": { | |
"type": "internal", | |
"path": "bestiary/VGM/Hobgoblin Devastator.jpg" | |
} | |
} | |
], | |
"entries": [ | |
{ | |
"type": "entries", | |
"entries": [ | |
"In hobgoblin society, the Academy of Devastation identifies hobgoblins with a talent for magic and puts them through a grueling training regimen that endows them with the ability to call down fireballs and other destructive magic on the host's behalf. A hobgoblin devastator on the battlefield is simultaneously a boon to all its allies and a threat to every foe around it.", | |
{ | |
"name": "Into the Fray", | |
"entries": [ | |
" While other cultures treat their wizards as cloistered academics, hobgoblins expect their spellcasters to fight. Devastators learn the basics of weapon use, and they measure their deeds by the enemies defeated though their magic.", | |
"Devastators have the respect of other members of the host, and they receive obedience and deference from many quarters. Their ability to lay waste to entire formations with a single use of magic allows them to gain far more glory in battle than a single warrior.", | |
"Other cultures might view the use of such abilities as a short cut to glory, but to hobgoblins a gift for magic is as valued and useful as a strong sword arm or brilliance in tactics. They are all boons from Maglubiyet that must be cultivated and unleashed upon the enemy.", | |
"The Academy of Devastation believes that an academic approach to magic is a sign of weakness and inefficiency. A warrior doesn't need to know about metallurgy to wield a blade, so why should a wizard care about where magic comes from? Devastators love to prove their superiority in battle by seeking out enemy spellcasters and destroying them." | |
], | |
"type": "entries" | |
}, | |
{ | |
"name": "Only Results Matter", | |
"entries": [ | |
" Devastators study a simplified form of evocation magic. Their training lacks the theory and context that other folk study, making them skilled in battle but relatively illiterate on the finer points of how and why their magic works." | |
], | |
"type": "entries" | |
} | |
] | |
} | |
] | |
}, | |
"soundClip": "https://media-waterdeep.cursecdn.com/file-attachments/0/272/hobgoblin-devastator.mp3", | |
"senseTags": [ | |
"D" | |
], | |
"languageTags": [ | |
"C", | |
"GO" | |
], | |
"damageTags": [ | |
"B" | |
], | |
"spellcastingTags": [ | |
"CW" | |
], | |
"miscTags": [ | |
"MW" | |
], | |
"profSave": {}, | |
"profSkill": { | |
"medicine": 1 | |
}, | |
"autoCalc": { | |
"passivePerception": true | |
}, | |
"activeTab__input": 2, | |
"activeTab__output": 0, | |
"ixBrew": 11 | |
}, | |
{ | |
"name": "Wyrmlord Koth", | |
"source": "RHoD", | |
"page": 347, | |
"otherSources": [ | |
{ | |
"source": "CoS" | |
}, | |
{ | |
"source": "HotDQ" | |
}, | |
{ | |
"source": "PotA" | |
}, | |
{ | |
"source": "RoT" | |
}, | |
{ | |
"source": "SKT" | |
}, | |
{ | |
"source": "ToA" | |
}, | |
{ | |
"source": "WDH" | |
}, | |
{ | |
"source": "WDMM" | |
}, | |
{ | |
"source": "GoS" | |
} | |
], | |
"size": "M", | |
"type": { | |
"type": "humanoid", | |
"tags": [ | |
"any race" | |
] | |
}, | |
"alignment": [ | |
"A" | |
], | |
"ac": [ | |
{ | |
"ac": 16, | |
"from": [ | |
"Dragonscale Sorcerer" | |
] | |
} | |
], | |
"hp": { | |
"formula": "9d8", | |
"average": 48 | |
}, | |
"speed": { | |
"walk": 30 | |
}, | |
"str": 9, | |
"dex": 16, | |
"con": 11, | |
"int": 12, | |
"wis": 12, | |
"cha": 18, | |
"save": { | |
"int": "+3", | |
"wis": "+3" | |
}, | |
"skill": { | |
"arcana": "+3", | |
"history": "+3", | |
"perception": "-4" | |
}, | |
"passive": 6, | |
"resist": [ | |
"fire" | |
], | |
"languages": [ | |
"Common", | |
"Goblin", | |
"Draconic" | |
], | |
"cr": "4", | |
"spellcasting": [ | |
{ | |
"name": "Spellcasting", | |
"headerEntries": [ | |
"The mage is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 14}, {@hit 6} to hit with spell attacks). The mage has the following wizard spells prepared:" | |
], | |
"spells": { | |
"0": { | |
"spells": [ | |
"{@spell fire bolt}", | |
"{@spell light}", | |
"{@spell mage hand}", | |
"{@spell prestidigitation}", | |
"{@spell toll the dead|xge}" | |
] | |
}, | |
"1": { | |
"spells": [ | |
"{@spell magic missile}", | |
"{@spell shield}" | |
], | |
"slots": 4 | |
}, | |
"2": { | |
"spells": [ | |
"{@spell misty step}", | |
"{@spell suggestion}" | |
], | |
"slots": 3 | |
}, | |
"3": { | |
"spells": [ | |
"{@spell counterspell}", | |
"{@spell fireball}" | |
], | |
"slots": 3 | |
} | |
}, | |
"ability": "int" | |
} | |
], | |
"trait": [ | |
{ | |
"name": "Red Dragonscale Sorcerer", | |
"entries": [ | |
"Extra fire damage", | |
"Twin Spell", | |
"Quicken Spell", | |
"Fire Resistance" | |
] | |
}, | |
{ | |
"name": "Items", | |
"entries": [ | |
"Potion of Flight (2)", | |
"Potion of Moderate Healing" | |
] | |
} | |
], | |
"action": [ | |
{ | |
"name": "Dagger", | |
"entries": [ | |
"{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 3}) piercing damage." | |
] | |
} | |
], | |
"fluff": { | |
"name": "Mage", | |
"source": "MM", | |
"entries": [ | |
"Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.", | |
"Variant: Familiars", | |
"Any spellcaster that can cast the find familiar spell (such as an archmage or mage) is likely to have a familiar. The familiar can be one of the creatures described in the spell (see the Player's Handbook) or some other Tiny monster, such as a crawling claw, imp, pseudodragon, or quasit." | |
] | |
}, | |
"tokenUrl": "https://i.imgur.com/v9Jq4dp.png", | |
"soundClip": "https://media-waterdeep.cursecdn.com/file-attachments/0/316/mage.mp3", | |
"languageTags": [ | |
"C", | |
"GO", | |
"DR" | |
], | |
"damageTags": [ | |
"P" | |
], | |
"spellcastingTags": [ | |
"CW" | |
], | |
"miscTags": [ | |
"RW", | |
"MW", | |
"THW" | |
] | |
}, | |
{ | |
"name": "Karkilan", | |
"source": "RHoD", | |
"page": 223, | |
"otherSources": [ | |
{ | |
"source": "PotA" | |
}, | |
{ | |
"source": "ToA" | |
}, | |
{ | |
"source": "WDH" | |
}, | |
{ | |
"source": "WDMM" | |
} | |
], | |
"size": "L", | |
"type": "monstrosity", | |
"alignment": [ | |
"C", | |
"E" | |
], | |
"ac": [ | |
{ | |
"ac": 14, | |
"from": [ | |
"natural armor" | |
] | |
} | |
], | |
"hp": { | |
"average": 76, | |
"formula": "9d10 + 27" | |
}, | |
"speed": { | |
"walk": 40 | |
}, | |
"str": 18, | |
"dex": 11, | |
"con": 16, | |
"int": 6, | |
"wis": 16, | |
"cha": 9, | |
"skill": { | |
"perception": "+7" | |
}, | |
"senses": [ | |
"darkvision 60 ft." | |
], | |
"passive": 17, | |
"languages": [ | |
"Abyssal", | |
"Common" | |
], | |
"cr": "3", | |
"trait": [ | |
{ | |
"name": "Charge", | |
"entries": [ | |
"If the minotaur moves at least 10 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 ({@damage 2d8}) piercing damage. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or be pushed up to 10 ft. away and knocked {@condition prone}." | |
] | |
}, | |
{ | |
"name": "Wound", | |
"entries": [ | |
"Karkilan carries Wound, a +1 great axe that crits on a 19 and 20. On a crit the creature must make a {@dc 12} constitution save or take {@dice 1d4} necrotic damage each turn until they or their allies take an action to make a {@dc 10} medicine check to staunch the wound or deal at 1 fire damage to it." | |
] | |
}, | |
{ | |
"name": "Reckless", | |
"entries": [ | |
"At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn." | |
] | |
} | |
], | |
"action": [ | |
{ | |
"name": "Wound, Greataxe +1", | |
"entries": [ | |
"{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d12 + 5}) slashing damage." | |
] | |
}, | |
{ | |
"name": "Gore", | |
"entries": [ | |
"{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." | |
] | |
} | |
], | |
"environment": [ | |
"underdark" | |
], | |
"fluff": { | |
"name": "Minotaur", | |
"source": "MM", | |
"images": [ | |
{ | |
"type": "image", | |
"href": { | |
"type": "internal", | |
"path": "bestiary/MM/Minotaur.jpg" | |
} | |
} | |
], | |
"entries": [ | |
"A minotaur's roar is a savage battle cry that most civilized creatures fear. Born into the mortal realm by demonic rites, minotaurs are savage conquerors and carnivores that live for the hunt. Their brown or black fur is stained with the blood of fallen foes, and they carry the stench of death.", | |
{ | |
"name": "The Beast Within", | |
"type": "entries", | |
"entries": [ | |
"Most minotaurs are solitary carnivores that roam labyrinthine dungeons, twisting caves, primeval woods, and the maze-like streets and passages of desolate ruins. A minotaur can visualize every route it might take to close the distance to its prey.", | |
"The scent of blood, the tearing of flesh, and the cracking of bones spur a minotaur's lust for carnage, overwhelming all thought and reason. In a blood rage, a minotaur charges anything it sees, butting and goring like a battering ram, then chopping the fallen in twain.", | |
"Apart from ambushing creatures that wander into its labyrinth, a minotaur cares little for strategy or tactics. Minotaurs seldom organize, they don't respect authority or hierarchy, and they are notoriously difficult to enslave, let alone control." | |
] | |
}, | |
{ | |
"name": "Cults of the Horned King", | |
"type": "entries", | |
"entries": [ | |
"Minotaurs are the dark descendants of humanoids transformed by the rituals of cults that reject the oppression of authority by returning to nature. Inductees often mistake these cults for druidic circles or totemic religions whose ceremonies involve entering a labyrinth while wearing a ceremonial animal mask.", | |
"Within these bounded environments, cultists hunt, kill, and eat wild beasts, indulging their basest primal urges. In the end, however, sacrificial animals are exchanged for humanoid sacrifice-sometimes an inductee that tried to escape the cult after learning its secrets. These labyrinths become blood-soaked halls of slaughter, echoing to the cultists' savagery.", | |
"Unknown to all but their highest-ranking leaders, these mystery cults are creations of the demon lord Baphomet, the Horned King, whose layer of the Abyss is a gigantic labyrinth. Some of his followers are fervent supplicants that plead for strength and power. Others come to the cult seeking a life free from authority's chains-and are liberated of their humanity instead as Baphomet transforms them into the minotaurs that echo his own savage form.", | |
"Although they begin as creations of the Horned King, minotaurs can breed true with one another, giving rise to an independent race of Baphomet's savage children in the world." | |
] | |
} | |
] | |
}, | |
"tokenUrl": "https://i.imgur.com/RfVOrH8.png", | |
"soundClip": "https://media-waterdeep.cursecdn.com/file-attachments/0/340/minotaur.mp3", | |
"traitTags": [ | |
"Charge", | |
"Reckless" | |
], | |
"senseTags": [ | |
"D" | |
], | |
"languageTags": [ | |
"AB", | |
"C" | |
], | |
"damageTags": [ | |
"S", | |
"P" | |
], | |
"miscTags": [ | |
"MW" | |
] | |
}, | |
{ | |
"name": "Jaar", | |
"source": "RHoD", | |
"page": 349, | |
"otherSources": [ | |
{ | |
"source": "CoS" | |
}, | |
{ | |
"source": "HotDQ" | |
}, | |
{ | |
"source": "PotA" | |
}, | |
{ | |
"source": "RoT" | |
}, | |
{ | |
"source": "SKT" | |
}, | |
{ | |
"source": "TftYP" | |
}, | |
{ | |
"source": "ToA" | |
}, | |
{ | |
"source": "GoS" | |
} | |
], | |
"size": "M", | |
"type": { | |
"type": "humanoid", | |
"tags": [ | |
"any race" | |
] | |
}, | |
"alignment": [ | |
"A" | |
], | |
"ac": [ | |
{ | |
"ac": 13, | |
"from": [ | |
"{@item leather armor|phb}" | |
] | |
} | |
], | |
"hp": { | |
"average": 16, | |
"formula": "3d8 + 3" | |
}, | |
"speed": { | |
"walk": 30 | |
}, | |
"str": 11, | |
"dex": 14, | |
"con": 12, | |
"int": 11, | |
"wis": 13, | |
"cha": 11, | |
"skill": { | |
"nature": "+4", | |
"perception": "+5", | |
"stealth": "+6", | |
"survival": "+5" | |
}, | |
"passive": 15, | |
"languages": [ | |
"any one language (usually Common)" | |
], | |
"cr": "1/2", | |
"trait": [ | |
{ | |
"name": "Keen Hearing and Sight", | |
"entries": [ | |
"The scout has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or sight." | |
] | |
} | |
], | |
"action": [ | |
{ | |
"name": "Multiattack", | |
"entries": [ | |
"The scout makes two melee attacks or two ranged attacks." | |
] | |
}, | |
{ | |
"name": "Shortsword", | |
"entries": [ | |
"{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." | |
] | |
}, | |
{ | |
"name": "Longbow", | |
"entries": [ | |
"{@atk rw} {@hit 4} to hit, ranged 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." | |
] | |
} | |
], | |
"fluff": { | |
"name": "Scout", | |
"source": "MM", | |
"images": [ | |
{ | |
"type": "image", | |
"href": { | |
"type": "internal", | |
"path": "bestiary/MM/Scout.jpg" | |
} | |
} | |
], | |
"entries": [ | |
"Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance." | |
] | |
}, | |
"tokenUrl": "https://i.imgur.com/hpFmVqR.png", | |
"soundClip": "https://media-waterdeep.cursecdn.com/file-attachments/0/435/scout.mp3", | |
"traitTags": [ | |
"Keen Senses" | |
], | |
"actionTags": [ | |
"Multiattack" | |
], | |
"languageTags": [ | |
"C", | |
"X" | |
], | |
"damageTags": [ | |
"P" | |
], | |
"miscTags": [ | |
"MW", | |
"RW", | |
"RNG" | |
] | |
} | |
] | |
} |
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