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can pathfind over/through fluid | |
corals plants and blocks !-> dead coral plants and blocks | |
plants will be hydrated near fluid | |
concrete powder -> concrete with fluid | |
conduit waterlogging | |
farmland moisture near to fluid | |
cobblestone and obsidian generation with lava + fluid | |
whether kelp can generate in the fluid | |
magma + fluid fizz | |
respawn anchor explosion resistance uses water block resistance | |
whether seagrass can generate in the fluid | |
fluid makes it possible to pathfind slabs | |
whether sponges can remove the fluid | |
whether snow can spread (over? the fluid) | |
whether sugarcane can survive next to the fluid | |
whether tall seagrass can survive and generate in the fluid | |
whether the player gets water vision when in the fluid | |
whether the air bubbles render on the HUD when in the fluid | |
whether bubble column(up) particles can exist in the fluid | |
whether bubble column(down) particles can exist in the fluid | |
whether bubble particles can exist in the fluid | |
something to do with fog rendering(honestly not sure) - i think maybe water fog | |
whether the water overlay should render if the player is in the fluid | |
some water debugging thing. i dont think its really too important | |
whether a dispenser can dispense boats in the fluid | |
whether a dispenser can use bottles to grab water bottles from the fluid | |
drowning in the fluid | |
something something pathfinding | |
swim tasks will pass the conditions with the fluid | |
whether dolphins will jump in the fluid | |
whether the find water goal can find the "water" | |
panic goal will look for the fluid | |
swim goal will pass conditions with the fluid | |
boats. i mean most things to do with boats tbh | |
whether experience orbs do their special underwater movement stuff in the fluid | |
something to do with falling blocks. not really sure possible the fact that it wont place the block when it falls in the fluid | |
whether items do their special underwater movement in the fluid | |
whether drowneds can spawn in the fluid | |
whether endermen teleport in the fluid | |
whether guardians can spawn in the fluid(and whether they can pathfind??) | |
whether witches will equip a water breathing potion in the fluid | |
whether zombies will convert to drowneds in the fluid | |
whether dolphins can spawn in the fluid | |
whether squids will flee towards the fluid | |
whether foxes can swim in the fluid?? | |
whether dolphins can swim to items in the fluid | |
whether turtles will go towards the fluid | |
whether fish will move in the fluid | |
whether skeleton horses will play a water ambient sound instead of their normal ambient sound in the fluid | |
player food exhaustion modifier whilst swimming in the fluid | |
player dig speed whilst submerged in the fluid | |
whether the turtle helmet will provide water breathing in the fluid | |
the `PlayerEntity#updateIsUnderwater` will be true in the fluid | |
whether fishing bobbers do their thing in the fluid | |
whether the fluid can survive in ultra warm environments (the nether for example) | |
whether using a glass bottle on the fluid will give you a water bottle | |
whether `IWorldReader#isWaterAt` will return true | |
whether world carvers can replace the fluid | |
whether `RandomPatchFeature`s can replace the fluid | |
whether or not `SphereReplaceFeature`s can replace the fluid | |
height of ocean ruin pieces will continue if the fluid is present | |
whether spawners can spawn entities in the fluid(maybe, i think?) | |
some forge thing to do with rendering air whilst in the fluid. (im not really sure) |
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