- Go to layer section and select logo layer
- On menu choose Layer --> Layer style -- > Color Overlay...
- Change Blend Mode color to white
- Press Ok
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{} |
Please note, this stylesheet may not work on all browsers, as the CSS scrollbar API is not standardized.
1.1.0
- Made the checkerboard pattern translucent.
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MultiMC version: 0.6.11-1430 | |
Minecraft folder is: | |
C:/Users/ramon/AppData/Roaming/MultiMC/instances/Minecraft Edition Edit-1.0.0/minecraft | |
Java path is: | |
C:/Program Files/AdoptOpenJDK/jdk-8.0.242.08-hotspot/bin/javaw.exe |
1.1.1
- Fixed the old MP3 mimetypes being left in the IndexedDB, leading to nasty lock up at boot
- General code changes
1.1.0
- Prevented a pretty much bricking of your Win93 install after deleting the config
- If the config is deleted, the DataURIs in /a/settings.json will be saved in /a/.config/sounds
- Script isn't started until storage is loaded, preventing some race conditions
This is a simple, although long, BiomeTweaker script which adds BoP bioems to RTG's generation.
To install it, you will need to have installed the following mods
Download the attached file below, then move the file into your config directory -> BiomeTweaker -> scripts
If you want to use this in a pack, please credit me! If you changed it up a bit though, don't bother
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Neutralino is being built... | |
In file included from ../core-shared/log.cpp:1: | |
../core-shared/log.h:27:10: fatal error: experimental/filesystem: No such file or directory | |
#include <experimental/filesystem> | |
^~~~~~~~~~~~~~~~~~~~~~~~~ | |
compilation terminated. | |
In file included from src/settings.cpp:27: | |
../core-shared/log.h:27:10: fatal error: experimental/filesystem: No such file or directory | |
#include <experimental/filesystem> | |
^~~~~~~~~~~~~~~~~~~~~~~~~ |
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console.log('placeholder') |
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(() => { | |
const { $file: file } = window | |
const openAsync = (path, type) => | |
new Promise((resolve, reject) => { | |
try { | |
const callback = (...args) => | |
resolve(args) | |
file.open(path, type, callback) |
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/** | |
* Represents a pattern | |
* @constructor | |
* @param {string | class} type The desired class of the object, or a string representing the type. | |
* @param {func} func Function for testing if the object matches the desired pattern or not, must take a value and return either a boolean or array of booleans. | |
* @param {error} error Error to be thrown when .throw() is used, if none is provided. | |
*/ | |
class Pattern { | |
constructor(type, func, error) { | |
const isString = typeof type === 'string'; |