Created
November 7, 2023 10:43
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Coons patch
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Mesh m = new Mesh(); | |
int uc = pa.Count; | |
int vc = pb.Count; | |
for(int u = 0;u < uc;u++) | |
{ | |
for(int v = 0;v < vc;v++) | |
{ | |
Point3d p0 = pa[u] * v / (vc - 1) + pc[uc - 1 - u] * (vc - 1 - v) / (vc - 1); | |
Point3d p1 = pd[v] * (uc - 1 - u) / (uc - 1) + pb[vc - 1 - v] * u / (uc - 1); | |
Point3d p2 = | |
((pa[0] * (uc - 1 - u) / (uc - 1)) + (pb[0] * u / (uc - 1))) * v / (vc - 1) + | |
((pd[0] * (uc - 1 - u) / (uc - 1)) + (pc[0] * u / (uc - 1))) * (vc - 1 - v) / (vc - 1); | |
Point3d p3 = p0 + p1 + (-1 * p2); | |
m.Vertices.Add(p3); | |
} | |
} | |
for(int u = 0;u < uc - 1;u++) | |
{ | |
for(int v = 0;v < vc - 1;v++) | |
{ | |
m.Faces.AddFace(u * vc + v, | |
(u + 1) * vc + v, | |
(u + 1) * vc + v + 1, | |
u * vc + v + 1); | |
} | |
} | |
m.Normals.ComputeNormals(); | |
return m; |
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