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December 18, 2015 04:48
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// | |
// GameViewController.swift | |
// WordMatch | |
// | |
// Created by Dan Appel on 12/17/15. | |
// Copyright (c) 2015 Dan Appel. All rights reserved. | |
// | |
import UIKit | |
import QuartzCore | |
import SceneKit | |
class GameViewController: UIViewController { | |
var boxNode = SCNNode() | |
typealias Vector2 = (x: Float, y: Float) | |
var rotationAngle = Vector2(x: 0, y: 0) | |
var distance: Double = 1 | |
var scnView: SCNView { | |
return self.view as! SCNView | |
} | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
setupScene() | |
setupBox() | |
lights() | |
camera() | |
action() | |
} | |
func setupScene() { | |
let scene = SCNScene() | |
scnView.scene = scene | |
scnView.showsStatistics = true | |
scnView.allowsCameraControl = true | |
} | |
func setupBox() { | |
let box1 = SCNBox(width: 10, height: 10, length: 10, chamferRadius: 1.0) | |
let box2 = SCNBox(width: 10, height: 10, length: 10, chamferRadius: 1.0) | |
let subBoxNode1 = SCNNode(geometry: box1) | |
subBoxNode1.transform = SCNMatrix4MakeTranslation(7, 0, 0) | |
let subBoxNode2 = SCNNode(geometry: box2) | |
subBoxNode2.transform = SCNMatrix4MakeTranslation(-7, 0, 0) | |
boxNode.addChildNode(subBoxNode1) | |
boxNode.addChildNode(subBoxNode2) | |
scnView.scene!.rootNode.addChildNode(boxNode) | |
} | |
func lights() { | |
let ambientLightNode = SCNNode() | |
let ambientLight = SCNLight() | |
ambientLight.type = SCNLightTypeAmbient | |
ambientLight.color = UIColor(white: 0.67, alpha: 1) | |
ambientLightNode.light = ambientLight | |
scnView.scene!.rootNode.addChildNode(ambientLightNode) | |
let omniLightNode = SCNNode() | |
let omniLight = SCNLight() | |
omniLight.type = SCNLightTypeOmni | |
omniLight.color = UIColor(white: 0.3, alpha: 1) | |
omniLightNode.light = omniLight | |
omniLightNode.position = SCNVector3Make(0, 50, 50) | |
scnView.scene!.rootNode.addChildNode(omniLightNode) | |
} | |
func camera() { | |
let cameraNode = SCNNode() | |
let camera = SCNCamera() | |
cameraNode.camera = camera | |
cameraNode.position = SCNVector3Make(0, 0, 50) | |
scnView.scene!.rootNode.addChildNode(cameraNode) | |
} | |
func action() { | |
let panGesture = UIPanGestureRecognizer(target: self, action: "handlePan:") | |
scnView.addGestureRecognizer(panGesture) | |
} | |
func handlePan(gestureRecognizer: UIPanGestureRecognizer) { | |
let translation = gestureRecognizer.translationInView(gestureRecognizer.view!) | |
// for some reason these are flipped | |
let xAngle = translation.y.toRadians() + rotationAngle.x | |
let yAngle = translation.x.toRadians() + rotationAngle.y | |
let xRotation = SCNMatrix4MakeRotation(xAngle, 1, 0, 0) | |
let yRotation = SCNMatrix4MakeRotation(yAngle, 0, 1, 0) | |
let rotation = SCNMatrix4Mult(xRotation, yRotation) | |
boxNode.transform = rotation | |
if gestureRecognizer.state == .Ended { | |
rotationAngle.x += xAngle | |
rotationAngle.y += yAngle | |
// 2 radians per circle, therefore radians % 2 gives us actual rotation | |
rotationAngle.x = rotationAngle.x % 2 | |
rotationAngle.y = rotationAngle.y % 2 | |
} | |
} | |
override func didReceiveMemoryWarning() { | |
super.didReceiveMemoryWarning() | |
// Release any cached data, images, etc that aren't in use. | |
} | |
} | |
extension CGFloat { | |
func toRadians() -> Float { | |
// 1 pixel = 1 degree | |
// degrees -> radians: | |
// | |
// π radians | |
// degree x ----------- = radians | |
// 180 degrees | |
// | |
// ex: 180 degrees -> pi radians | |
return Float(self) * Float(M_PI)/180.0 | |
} | |
} | |
extension CGVector { | |
var x: Float { | |
return Float(self.dx) | |
} | |
var y: Float { | |
return Float(self.dy) | |
} | |
} |
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