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| class LottieWebAnimation extends React.Component { | |
| /* | |
| .. render()... | |
| */ | |
| // Capturing mouse move | |
| onMouseMove = (e) => { | |
| this.mouseCoords.x = e.clientX || e.pageX; | |
| this.mouseCoords.y = e.clientY || e.pageY; | |
| } | |
| // Set up the matrices | |
| onIntroDone() { | |
| const Gs = this.refs.svg.querySelectorAll('svg > g > g > g'); | |
| Gs.forEach((node, i) => { | |
| // Get id node | |
| const src = node.querySelector('image').getAttribute('href').split('/'); | |
| const id = src[src.length - 1].split('?')[0].split('.')[0]; | |
| const asset = DICTIONARY.assets.filter((asset) => asset.id === id)[0]; | |
| if (!asset) { | |
| console.log('havent found any asset using', id); | |
| return; | |
| } | |
| // Use transform attribute and reformate it by adding space to have it working on every browser | |
| const styleArr = node.getAttribute('transform').split(','); | |
| styleArr[0] = styleArr[0].replace('matrix(', ''); | |
| styleArr[5] = styleArr[5].replace(')', ''); | |
| const style = `matrix(${styleArr[0]}, ${styleArr[1]}, ${styleArr[2]}, ${styleArr[3]}, ${styleArr[4]}, ${styleArr[5]})`; | |
| // Parse the current matrix value using Rematrix | |
| const transform = Rematrix.parse(style); | |
| this.matrices.push({ | |
| node, | |
| transform, | |
| id, | |
| prevTransform: transform, | |
| speed: asset.speed, | |
| limitX: asset.limitX, | |
| limitY: asset.limitY, | |
| }); | |
| }) | |
| this.update(); | |
| } | |
| update() { | |
| let x = this.mouseCoords.x - (this.props.browser.width / 2); | |
| let y = this.mouseCoords.y - (this.props.browser.height / 2); | |
| const diffX = (this.mouseCoords.prevX - x); | |
| const diffY = (this.mouseCoords.prevY - y); | |
| this.mouseCoords.prevX = x; | |
| this.mouseCoords.prevY = y; | |
| this.matrices.forEach((matrix, i) => { | |
| const limitMinTX = matrix.transform[12] + matrix.limitX[0]; | |
| const limitMaxTX = matrix.transform[12] + matrix.limitX[1]; | |
| const limitMinTY = matrix.transform[13] + matrix.limitY[0]; | |
| const limitMaxTY = matrix.transform[13] + matrix.limitY[1]; | |
| let tx = diffX * matrix.speed; | |
| let ty = diffY * matrix.speed; | |
| let nextTx = matrix.prevTransform[12] + tx; | |
| let nextTy = matrix.prevTransform[13] + ty; | |
| if (tx !== 0 && nextTx < limitMinTX) tx = limitMinTX - matrix.prevTransform[12]; | |
| if (tx !== 0 && nextTx > limitMaxTX) tx = limitMaxTX - matrix.prevTransform[12]; | |
| if (ty !== 0 && nextTy < limitMinTY) ty = limitMinTY - matrix.prevTransform[13]; | |
| if (ty !== 0 && nextTy > limitMaxTY) ty = limitMaxTY - matrix.prevTransform[13]; | |
| tx = Math.round(tx); | |
| ty = Math.round(ty); | |
| let translate = Rematrix.translate(tx, ty); | |
| const product = [matrix.prevTransform, translate].reduce(Rematrix.multiply); | |
| // For a given matrix3d(a, b, 0, 0, c, d, 0, 0, 0, 0, 1, 0, tx, ty, 0, 1) | |
| // We have a matrix(a, b, c, d, tx, ty) | |
| // Therefore: | |
| const css = `matrix(${product[0]}, ${product[1]}, ${product[4]}, ${product[5]}, ${product[12]}, ${product[13]})`; | |
| matrix.prevTransform = product; | |
| matrix.node.setAttribute('transform', css); | |
| }) | |
| window.requestAnimationFrame(this.update); | |
| } | |
| } |
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