Created
September 28, 2014 21:04
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Compute Boundingbox from a group of Objects
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| /** | |
| * Calculates the bounding box of grouped 3d Objects, with Objects that contains geometries | |
| * @param {Object3d} objectgroup A Object3d that contains other Object3d objects like Mesh. | |
| * @return {Object} Returns a Object with two parameter min{THREE.Vector3} and max{THREE.Vector3} | |
| */ | |
| function computeBoundingBoxGroupObjects(objectgroup){ | |
| var minX = 0, minY = 0, minZ = 0, maxX = 0, maxY = 0, maxZ = 0; | |
| function getBox(item){ | |
| if(item.geometry){ | |
| item.geometry.computeBoundingBox(); | |
| minX = Math.min(minX,item.geometry.boundingBox.min.x); | |
| maxX = Math.max(maxX,item.geometry.boundingBox.max.x); | |
| minY = Math.min(minY,item.geometry.boundingBox.min.y); | |
| maxY = Math.max(maxY,item.geometry.boundingBox.max.y); | |
| minZ = Math.min(minZ,item.geometry.boundingBox.min.z); | |
| maxZ = Math.max(maxZ,item.geometry.boundingBox.max.z); | |
| } | |
| } | |
| if( objectgroup instanceof THREE.Object3D){ | |
| objectgroup.traverse(function(_item){ | |
| getBox(_item); | |
| }); | |
| } | |
| if( typeof objectgroup === 'object' && typeof objectgroup.slice === 'function'){ | |
| for(var i = 0; i < objectgroup.length; i++){ | |
| getBox(objectgroup[i]); | |
| } | |
| } | |
| return { | |
| min: new THREE.Vector3(minX, minY, minZ), | |
| max: new THREE.Vector3(maxX, maxY, maxZ) | |
| }; | |
| }; | |
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