Created
May 17, 2021 11:08
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Motion and Illuminance level
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blueprint: | |
name: Motion-activated Light with illuminance | |
description: Turn on a light when motion is detected and illuminance is below a set Lux level. | |
domain: automation | |
input: | |
motion_entity: | |
name: Motion Sensor | |
selector: | |
entity: | |
domain: binary_sensor | |
device_class: motion | |
lux_entity: | |
name: Illuminance Sensor | |
selector: | |
entity: | |
domain: sensor | |
device_class: illuminance | |
lux_level: | |
name: Illuminance level | |
description: If lux is below this value and motion is detected, the light will turn on. | |
default: 100 | |
selector: | |
number: | |
min: 0 | |
max: 1000 | |
light_target: | |
name: Light | |
selector: | |
target: | |
entity: | |
domain: light | |
no_motion_wait: | |
name: Wait time | |
description: Time to leave the light on after last motion is detected. | |
default: 120 | |
selector: | |
number: | |
min: 0 | |
max: 3600 | |
unit_of_measurement: seconds | |
mode: restart | |
max_exceeded: silent | |
trigger: | |
platform: state | |
entity_id: !input motion_entity | |
from: "off" | |
to: "on" | |
condition: | |
condition: numeric_state | |
entity_id: !input lux_entity | |
below: !input lux_level | |
action: | |
- service: light.turn_on | |
target: !input light_target | |
- wait_for_trigger: | |
platform: state | |
entity_id: !input motion_entity | |
from: "on" | |
to: "off" | |
- delay: !input no_motion_wait | |
- service: light.turn_off | |
target: !input light_target |
Found an unexpected behavior; if I'm moving about the room continuously while the luminance drops, it won't turn on until the motion detection sensor clears and then triggers again. in other words, needs to also trigger if lux drops below !input lux_level and motion_entity state is already on. I think this fixes it: https://gist.github.com/trackzero/8c6b4ec48549df03a5e2408e693a62ab
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Is it possible to make this function the same as the Hue app pairing? I.e. make the bulb dim for a short period before fulling turning off, and to have different behaviours based on the time of day? (Evening brightness and day brightness)