Created
September 2, 2020 10:50
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// PlayerListener used to listen player via websocket | |
func PlayerListener(pc *model.PlayerConn) { | |
defer func(pc *model.PlayerConn) { | |
if r := recover(); r != nil { | |
log.Println("Recovered in PlayerListener", r) | |
} | |
if !pc.WR { | |
log.Printf("closing in listener %d", pc.PlayerID) | |
close(pc.Ch) | |
pc.Room.Leave <- pc | |
pc.WS.Close() | |
} else { | |
log.Printf("!closing in listener %d", pc.PlayerID) | |
} | |
}(pc) | |
pc.WR = false | |
pc.WS.SetReadLimit(utils.MaxMessageSize) | |
pc.WS.SetReadDeadline(time.Now().Add(utils.PongWait)) | |
pc.WS.SetPongHandler(func(string) error { pc.WS.SetReadDeadline(time.Now().Add(utils.PongWait)); return nil }) | |
pc.LastActivity = time.Now() | |
for { | |
_, command, err := pc.WS.ReadMessage() | |
if err != nil { | |
log.Print("socket error in listener" + err.Error()) | |
break | |
} | |
si := model.StatusInstruction{} | |
json.Unmarshal(command, &si) | |
z := make([]byte, len(command)) | |
copy(z, command) | |
log.Printf("%d PlayerListener: player sended this shit: %s", pc.Room.ID, string(z)) | |
switch si.Status { | |
case utils.PlayerLeft: | |
log.Printf("%d PlayerListener: listened player left", pc.Room.ID) | |
goto Exit | |
case utils.MoveTurn, utils.LocalTurn, utils.LocalBetFold, utils.LocalBet, utils.MoveTurnBet: | |
pc.Room.RoomData.GameBridger.InstCh <- z | |
break | |
case utils.UtilEmoji: | |
if time.Now().Sub(pc.LastActivity) > (utils.LastActivityDuration * time.Second) { | |
go BroadcastState(z, pc.Room) | |
pc.LastActivity = time.Now() | |
} | |
break | |
case utils.UtilThrow: | |
if time.Now().Sub(pc.LastActivity) > (utils.LastActivityDuration * time.Second) { | |
go ThrowObject(z, pc) | |
pc.LastActivity = time.Now() | |
} | |
break | |
case utils.UtilInviteFriend: | |
log.Printf("%d PlayerListener: friend inviting", pc.Room.ID) | |
//pc.Room.RoomData.Lock() | |
go InviteFriend(z, pc) | |
//pc.Room.RoomData.Unlock() | |
break | |
case utils.UtilOpenCards: | |
go OpenCards(pc.Room.RoomData) | |
break | |
case utils.UtilCancleInvite: | |
go CancleInvite(z, pc.PlayerID) | |
log.Printf("%d PlayerListener: canceling invitation", pc.Room.ID) | |
break | |
default: | |
log.Printf("%d PlayerListener: Unexpected command is responsed it is: %s", pc.Room.ID, string(command)) | |
goto Exit | |
} | |
log.Printf("%d PlayerListener: finished loop iteration", pc.Room.ID) | |
} | |
Exit: | |
} | |
// PlayerWriter pumps messages from the hub to the websocket connection. | |
func PlayerWriter(pc *model.PlayerConn) { | |
ticker := time.NewTicker(utils.PingPeriod) | |
defer func(pc *model.PlayerConn) { | |
ticker.Stop() | |
if !pc.WR { | |
log.Printf("closing in writer %d", pc.PlayerID) | |
pc.WS.Close() | |
log.Printf("closed in writer %d", pc.PlayerID) | |
} else { | |
log.Printf("!closed in writer %d", pc.PlayerID) | |
} | |
}(pc) | |
for { | |
select { | |
case message, ok := <-pc.Ch: | |
z := make([]byte, len(message)) | |
copy(z, message) | |
pc.WS.SetWriteDeadline(time.Now().Add(utils.WriteWait)) | |
if !ok { | |
log.Print("PlayerWriter: is not ok") | |
pc.WS.WriteMessage(websocket.CloseMessage, []byte{}) | |
return | |
} | |
pc.Mu.Lock() | |
err := pc.WS.WriteMessage(websocket.TextMessage, z) | |
pc.Mu.Unlock() | |
if err != nil { | |
log.Print("PlayerWriter: error in write" + err.Error()) | |
return | |
} | |
inst := &model.PlayerLeftInstruction{} | |
_ = json.Unmarshal(z, inst) | |
if inst.Instruction == utils.UtilAFK || inst.Instruction == utils.RoomMoneyLess { | |
pc.WS.WriteMessage(websocket.CloseMessage, []byte{}) | |
log.Printf("PlayerWriter: Closing by AFK, RoomMoney less %d", pc.PlayerID) | |
return | |
} | |
break | |
case <-ticker.C: | |
pc.WS.SetWriteDeadline(time.Now().Add(utils.WriteWait)) | |
if err := pc.WS.WriteMessage(websocket.PingMessage, nil); err != nil { | |
log.Printf("PlayerWriter: Closing by deadline %d", pc.PlayerID) | |
return | |
} | |
break | |
} | |
} | |
} |
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