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April 15, 2019 12:29
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The code used in my falling brick solver video
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import time | |
import cv2 | |
import mss | |
import numpy | |
import random | |
from pynput.keyboard import Key, Controller | |
keyboard = Controller() | |
topleft = (-1220, 492) | |
# -220, 1255 | |
board = [["B" for y in range(8)] for x in range(5)] | |
def findPlayer(): | |
player = (0, 0) | |
for x in range(5): | |
for y in range(8): | |
if board[x][y] == 'P': | |
player = (x, y) | |
return player | |
def solver(player): | |
solve(player[0], player[1]) | |
def solve(x, y): | |
done = False | |
if locValid(x, y): | |
board[x][y] = 'N' | |
if (y == 7): | |
done = True | |
else: | |
done = solve(x, y+1) | |
if done == False: | |
done = solve(x+1, y) | |
if done == False: | |
done = solve(x-1, y) | |
if done and board[x][y] != 'P': | |
board[x][y] = 'F' | |
return done | |
def locValid(x, y): | |
if x >= 0 and x < 5 and y >= 0 and y < 8: | |
if board[x][y] == 'O' or board[x][y] == 'P': | |
return True | |
return False | |
def applySolution(player): | |
if player[0] >= 0 and player[0] < 5 and player[1]+1 >= 0 and player[1]+1 < 8 and board[player[0]][player[1]+1] == 'F': | |
pressKey(Key.space)#pressKey(Key.down) | |
elif player[0]+1 >= 0 and player[0]+1 < 5 and player[1] >= 0 and player[1] < 8 and board[player[0]+1][player[1]] == 'F': | |
pressKey(Key.right) | |
elif player[0]-1 >= 0 and player[0]-1 < 5 and player[1] >= 0 and player[1] < 8 and board[player[0]-1][player[1]] == 'F': | |
pressKey(Key.left) | |
else: | |
return False | |
return True | |
def pressKey(key): | |
keyboard.press(key) | |
keyboard.release(key) | |
with mss.mss() as sct: | |
# Part of screen to capture | |
monitor = {"top": 492, "left": -1220, "width": 1000, "height": 763} | |
print("Begin Capture") | |
while "Screen Capturing": | |
last_time = time.time() | |
# Get raw pixels from screen, save to Numpy array | |
img = numpy.array(sct.grab(monitor)) | |
# Sample locations and add to array | |
# Then draw circles on all sample locations | |
for x in range(5): | |
for y in range(8): | |
pos = ((100+(200*x)), (60+(90*y))) | |
pixel = img[pos[1], pos[0]] | |
if pixel[0] == 86 and pixel[1] == 254 and pixel[2] == 254: | |
board[x][y] = 'P' | |
elif pixel[0] == 125 and pixel[1] == 125 and pixel[2] == 125: | |
board[x][y] = 'O' | |
else: | |
board[x][y] = 'B' | |
cv2.circle(img, pos, 5, (0, 0, 255)) | |
# Find Player | |
player = findPlayer() | |
# Recursivly solve the game | |
solver(player) | |
for y in range(8): | |
for x in range(5): | |
if board[x][y] == 'F': | |
pos = ((100+(200*x)), (60+(90*y))) | |
pt1 = (pos[0]-70, pos[1]-30) | |
pt2 = (pos[0]+70, pos[1]+30) | |
cv2.rectangle(img, pt1, pt2, (255, 255, 0), -1) | |
applySolution(player) | |
# Print FPS on image | |
fps = int(1/(time.time()-last_time)) | |
cv2.putText(img, "FPS: {}".format(str(fps)), (20, 20), cv2.FONT_HERSHEY_PLAIN, 1, (0, 255, 0)) | |
# Display picture | |
cv2.imshow("OpenCV/Numpy normal", img) | |
# Press 'Q' to quit | |
if cv2.waitKey(25) & 0xFF == ord("q"): | |
cv2.destroyAllWindows() | |
print("End of Capture") | |
break |
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