Created
November 9, 2019 14:49
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Little code snippet to display buffer from any kind to viewable hex table (little an hex editor). Useful for console debug output.
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(* | |
Jean-Pierre LESUEUR | |
@DarkCoderSc | |
https://www.phrozen.io/ | |
Note: This code is a bit old and could be optimized. Feel free to do so ;) | |
*) | |
function BufferToHexView(ABuffer : PVOID; ABufferSize : Int64; pLastOffset : PNativeUINT = nil; AStartOffset : NativeUINT = 0) : String; | |
var ARows : DWORD; | |
i, n : integer; | |
AVal : Byte; | |
sBuilder : TStringBuilder; | |
HexVal : array[0..16-1] of TVarRec; | |
AsciiVal : array[0..16-1] of TVarRec; | |
HexMask : String; {%x} | |
AsciiMask : String; {%s} | |
begin | |
result := ''; | |
/// | |
ARows := ceil(ABufferSize / 16); | |
sBuilder := TStringBuilder.Create(); | |
try | |
{ | |
Row | |
} | |
for I := 0 to ARows -1 do begin | |
{ | |
Col | |
} | |
for n := 0 to 16-1 do begin | |
AVal := PByte(NativeUInt(ABuffer) + (I * 16) + n)^; | |
HexVal[n].VType := vtInteger; | |
HexVal[n].VInteger := AVal; | |
AsciiVal[n].VType := vtChar; | |
if AVal in [32..255] then begin | |
AsciiVal[n].VChar := AnsiChar(AVal); | |
end else begin | |
AsciiVal[n].VChar := '.'; | |
end; | |
end; | |
HexMask := ''; | |
AsciiMask := ''; | |
for n := 0 to 16-1 do begin | |
if ((I * 16) + n) > ABufferSize then begin | |
HexMask := HexMask + #32#32#32; | |
AsciiMask := AsciiMask + #32#32; | |
continue; | |
end; | |
HexMask := HexMask + '%.2x' + #32; | |
AsciiMask := AsciiMask + '%s'; | |
end; | |
Delete(HexMask, length(HexMask), 1); | |
{ | |
Draw | |
} | |
sBuilder.AppendLine( | |
Format('%.8x', [AStartOffset + (I * 16)]) + '|' + | |
Format(HexMask, HexVal) + '|' + | |
Format(AsciiMask, AsciiVal) | |
); | |
end; | |
finally | |
result := sBuilder.ToString(); | |
if Assigned(pLastOffset) then begin | |
pLastOffset^ := (ARows * 16); | |
end; | |
sBuilder.Free; | |
end; | |
end; |
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